Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 14:55:58 Player: Infomantis Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (183) 915 Value Destroyed (9722) 9722 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2193) 2193 TOTAL SCORE: 22710 Bonus ------- High Alert Combat Kills 577 Follower Combat Kills 116 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Hacking Suite Quantum Rifle Vibroblade Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Femtoactuators Experimental Core Shielding Layered Light Armor Plating > --- WEAPON ----------- Quantum Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Vibroblade > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heat Sink Improved Hacking Suite Quantum Rifle Railgun [Rating: 182] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Vibroblade Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . . . . 1 . . . . . . . 1 . . 1 . . . 1 Utility 9 | . . 1 1 1 . . . . 1 . . . . 1 . . . . . 1 . . 2 1 Weapon 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . Parts Attached 324 | 7 . 10 19 4 1 5 5 8 6 6 6 . 1 27 8 15 10 2 9 42 1 37 3 92 Power 30 | 1 . 2 1 . . 1 . . . . 1 . . 2 2 1 1 . 1 6 . 2 . 9 Engine 10 | 1 . 2 1 . . 1 . . . . 1 . . 2 1 1 . . . . . . . . Core 5 | . . . . . . . . . . . . . . . 1 . 1 . 1 2 . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . 4 . 2 . 9 Propulsion 103 | 2 . 2 7 . 1 1 . 1 2 2 2 . . 9 4 7 3 . 2 12 . 12 1 33 Treads 46 | . . . 7 . 1 1 . 1 2 2 2 . . 9 3 3 2 . . 7 . . 1 5 Leg 42 | 2 . 2 . . . . . . . . . . . . . . . . . 4 . 10 . 24 Wheel 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Hover 7 | . . . . . . . . . . . . . . . 1 1 . . . . . 2 . 3 Flight 5 | . . . . . . . . . . . . . . . . 3 . . 1 1 . . . . Utility 117 | 2 . 2 4 2 . 1 4 2 4 4 3 . 1 10 1 5 5 2 6 18 1 11 2 27 Device 75 | 1 . 1 1 1 . 1 4 1 4 2 1 . 1 8 . 2 4 2 4 7 1 8 1 20 Storage 7 | 1 . . 2 . . . . . . . . . . 1 . 1 1 . . 1 . . . . Processor 21 | . . 1 1 1 . . . . . . . . . 1 1 2 . . 1 8 . 1 . 4 Hackware 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Protection 11 | . . . . . . . . 1 . 2 2 . . . . . . . . 2 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 . 4 7 2 . 2 1 5 . . . . . 6 1 2 1 . . 6 . 12 . 23 Energy Gun 28 | . . 1 1 2 . . 1 1 . . . . . . . . . . . 1 . 9 . 12 Energy Cannon 9 | . . . 3 . . 1 . . . . . . . 2 . 1 . . . 1 . . . 1 Ballistic Gun 19 | 2 . 3 . . . 1 . . . . . . . 2 . . . . . 2 . 1 . 8 Ballistic Cannon 6 | . . . 3 . . . . . . . . . . 1 1 . . . . 1 . . . . Launcher 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . 1 . 1 1 . . . . 2 . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 1 1 . . 3 3 . . . . . . . . . . . 1 . 7 . 1 Corrupted Parts 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 System Corruption 13 | . . . 3 . . . . . . . . . . . . . . . . 5 . . . 5 Parts Lost 157 | . . 4 7 1 1 5 . 2 1 3 . . 1 8 8 5 14 . . 19 3 5 . 70 Power 17 | . . 1 1 . . 1 . . . . . . . 1 . . 2 . . 3 1 . . 7 Propulsion 55 | . . 1 3 . 1 1 . 1 . 2 . . 1 3 4 2 5 . . 6 . 1 . 24 Utility 47 | . . . . 1 . 1 . 1 1 1 . . . 2 2 2 6 . . 6 1 2 . 21 Weapon 38 | . . 2 3 . . 2 . . . . . . . 2 2 1 1 . . 4 1 2 . 18 Highest Loss Streak 21 | . . 3 2 1 1 4 . 1 1 2 . . 1 4 8 2 12 . . 16 2 4 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 87 94 99 99 98 81 76 79 78 80 80 73 86 57 50 45 21 52 77 64 81 94 85 Engine 4 | . 14 10 8 7 7 6 7 7 6 6 6 6 6 4 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 9 7 8 7 Treads 15 | . . . 25 23 22 21 23 22 26 25 26 26 20 22 8 8 . 5 5 8 14 6 4 3 Leg 5 | . 28 23 . . . . . . . . . . . . . . . . . 8 . 12 17 17 Device 14 | . 14 11 13 14 15 14 14 9 13 14 13 13 13 15 17 13 6 5 18 15 3 11 16 16 Storage 4 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 2 3 4 . . 1 . . . . Processor 13 | . . 9 12 15 15 15 15 15 11 6 6 6 6 10 13 14 18 10 11 10 28 23 17 19 Protection 3 | . . . . . . . . 4 6 10 13 13 13 6 . . . . . 2 . . 4 2 Energy Gun 6 | . . 1 2 15 15 9 5 6 6 6 6 6 6 3 . . . . . 2 . 11 17 9 Energy Cannon 2 | . . . 2 7 7 9 3 . . . . . . 2 4 1 . . . 1 . . . 2 Ballistic Gun 2 | . 28 19 7 . . 2 1 . . . . . . 1 3 . . . . 6 . . . 1 Ballistic Cannon 1 | . . . 11 7 7 7 1 . . . . . . . . . . . . . 4 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . 4 2 3 2 . . . . 1 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 13 13 20 45 49 49 53 53 61 63 67 71 67 68 71 67 25 25 2 18 75 43 66 73 85 Greatest Support 145 | 20 20 30 63 63 63 60 60 60 60 80 88 88 88 114 111 27 27 3 16 80 80 110 110 145 Greatest Overweight (x) 3 | . . 1 1 . 1 1 . 1 1 1 . . . 1 . 3 3 . 1 3 . 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 5 5 10 5 5 5 5 Average Capacity 11 | 7 8 8 14 15 15 15 15 15 15 15 15 15 15 15 10 8 9 5 5 6 5 5 5 5 Most Carried 15 | 7 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 5 5 10 5 5 5 5 Average Carried 10 | 4 7 7 12 14 14 13 14 14 14 14 14 15 14 14 10 2 8 3 2 5 4 4 4 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 8 8 15 15 14 13 15 15 15 13 15 15 15 15 5 5 5 3 5 5 5 5 5 4 Class Distribution -------------------- 34% | Scavenger-Gunner 15% | Mutant 13% | Scavenger-Tank 11% | Scavenger-Mutant 4% | Skirmisher 4% | Scavenger-Skirmisher 4% | Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Mutant | -3/Garrison Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Matter Collected 4992 | 294 . 319 715 90 40 88 28 67 75 57 70 . 10 370 . 105 42 . . 724 . 845 . 1053 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10165 | 28 . 523 952 181 95 394 . 330 77 355 104 . 68 982 . 105 173 . . 774 . 998 89 3937 Parts 442 | 3 . 35 50 5 8 10 . 14 2 17 4 . 3 47 . 2 4 . . 32 . 37 5 164 Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 7 10 . 14 . 15 3 . 3 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Combat Hostiles Destroyed 160 | . . 9 22 4 4 7 . 6 2 8 4 . 1 16 . 1 3 . . 6 . 13 1 53 Melee 37 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . 35 Guns 70 | . . 9 6 2 3 1 . 6 2 7 4 . . 8 . . . . . 4 . 5 1 12 Cannons 45 | . . . 15 2 1 6 . . . . . . . 7 . . . . . 2 . 7 . 5 AOE 5 | . . . 1 . . . . . . . . . . 1 . . 3 . . . . . . . Classes Destroyed 19 | 1 . 4 2 . . 2 . 2 . . . . 1 2 . . . . . 1 . 1 . 3 Worker 4 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 3 | 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . Recycler 5 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 Mechanic 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Swarmer 29 | . . . 3 . 3 . . . . 4 4 . . . . . . . . . . 1 . 14 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 59 | . . 3 13 3 . 3 . . . 2 . . . 6 . 1 3 . . . . 9 . 16 Brawler 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Duelist 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 21 | . . 6 5 . . 1 . 1 2 1 . . . 1 . . . . . 1 . . 1 2 Demolisher 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Hunter 12 | . . . 1 1 1 . . . . . . . . 3 . . . . . 3 . . . 3 Programmer 25 | . . . . . . . . . . . . . . 5 . . . . . 2 . 3 . 15 Behemoth 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . Best Kill Streak 6 | 1 . 3 5 3 3 4 . 1 1 4 4 . 1 6 . 2 3 . . 3 . 4 1 6 Combat Bots Only 6 | . . 3 5 3 3 4 . 1 1 4 4 . 1 6 . 1 3 . . 2 . 3 1 6 Max Kills in Single Turn 3 | 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 . 1 3 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . . . . . 1 . . 3 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Damage Taken 30704 | . . 793 2111 217 267 726 . 869 232 613 297 . 35 2116 600 1220 1899 155 187 4055 1213 1877 57 11165 Core 4974 | . . 147 263 14 29 65 . 105 19 97 30 . . 191 327 324 922 95 43 425 79 191 . 1608 Absorbed by Shields 497 | . . . . . . . . . 90 44 . . . . . . . . . 363 . . . . Reduced by Siege Mode 31 | . . . . . . . . . . . . . . . . . . . . 31 . . . . Redirected to Shielding 36 | . . . . . . . . . . . . . . . . . . . . . . . . 36 Core Remaining (%) 63 | 100 100 63 52 . . . . 69 . . . . 82 . . 15 . . 7 . . 46 100 . Volleys Fired 393 | 4 . 44 79 9 7 14 2 19 4 8 5 . 2 34 . 1 . . . 52 . 45 2 62 Largest 4 | 2 . 2 3 3 3 3 1 1 1 1 1 . 1 4 . 1 . . . 3 . 3 4 4 Hottest 377 | 40 . 76 142 139 139 139 250 250 250 250 250 . 250 250 . 81 . . . 215 . 263 357 377 Shots Fired 909 | 8 . 84 204 26 21 39 2 19 4 8 5 . 2 89 . 1 . . . 116 1 88 8 184 Gun 619 | 8 . 84 87 9 7 11 2 19 4 8 5 . 2 39 . . . . . 111 . 54 8 161 Cannon 290 | . . . 117 17 14 28 . . . . . . . 50 . 1 . . . 5 1 34 . 23 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 463 | 8 . 83 153 8 7 14 . . . . . . . 47 . . . . . 71 1 35 . 36 Thermal 402 | . . 1 35 18 14 25 2 19 4 8 5 . 2 42 . . . . . 40 . 50 6 131 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 44 | . . . 16 . . . . . . . . . . . . 1 . . . 5 . 3 2 17 Robot Hit Streak 25 | 3 . 12 14 20 25 11 . 7 6 6 3 . 5 13 . . . . . 22 . 20 8 15 Robot Miss Streak 13 | 1 . 2 3 1 6 1 . 9 2 6 13 . 4 9 . . . . . 2 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 805 | 4 . 63 131 20 8 29 . 19 4 8 4 . 2 62 1 16 2 . . 81 . 69 5 277 Core Hits 378 | 1 . 23 43 9 5 13 . 33 7 15 6 . 5 44 . 4 8 . . 27 . 28 4 103 Critical Kills 16 | . . . . . . . . . . . . . . . . . . . . 2 . 8 . 6 Critical Parts Destroyed 25 | . . . 2 . . . . . . . . . . . . . . . . 3 . 12 . 8 Critical Strikes 97 | . . . 3 1 . . . . . . . . . . . . . . . 5 . 27 1 60 Burn 14 | . . . . . . . . . . . . . . . . . . . . . . 7 . 7 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 40 | . . . 2 . . . . . . . . . . . . . . . . 5 . 20 . 13 Blast 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Sever 37 | . . . . . . . . . . . . . . . . . . . . . . . . 37 Melee Attacks 240 | . . . . . . . . 2 . . . . . 2 1 16 4 . . . . 5 . 210 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 238 | . . . . . . . . . . . . . . 2 1 16 4 . . . . 5 . 210 Piercing 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . 1 . 2 1 . . . . . . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 27795 | 54 . 873 2572 462 208 727 . 1339 477 507 202 . 292 2361 23 907 803 . . 2199 17 1780 133 11859 Guns 12728 | 54 . 873 1056 173 96 152 . 1339 467 485 190 . 292 1273 . . . . . 2012 . 1145 133 2988 Cannons 4584 | . . . 1450 289 112 575 . . . . . . . 956 . . . . . 161 . 538 . 503 Explosions 955 | . . . 53 . . . . . . . . . . 54 . 185 663 . . . . . . . Melee 9337 | . . . . . . . . . . . . . . 78 23 722 111 . . . . 63 . 8340 Ramming 191 | . . . 13 . . . . . 10 22 12 . . . . . 29 . . 26 17 34 . 28 Kinetic 5937 | 54 . 858 1692 114 62 225 . . . . . . . 583 . . . . . 1102 . 538 . 709 Thermal 10665 | . . 15 572 348 146 502 . 1339 467 485 190 . 292 1700 . . . . . 910 . 1061 88 2550 Explosive 848 | . . . . . . . . . . . . . . . . 185 663 . . . . . . . Electromagnetic 817 | . . . 295 . . . . . . . . . . . . . . . . 161 . 84 45 232 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9337 | . . . . . . . . . . . . . . 78 23 722 111 . . . . 63 . 8340 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 5 . . . . . . . . . . 6 6 6 3 4 6 17 17 25 . 27 Average Corruption 10 | . . . 1 . . . . . . . . . . 3 6 6 3 3 4 8 17 22 . 10 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 178 | . . . 5 . . . . . . . . . . 15 4 8 . 2 4 7 5 55 . 73 Message Errors 44 | . . . 1 . . . . . . . . . . 6 . 1 . . 1 2 1 12 . 20 Matter Fused 40 | . . . 1 . . . . . . . . . . . 1 2 . 1 . 2 2 13 . 18 Heat Flow Errors 17 | . . . 1 . . . . . . . . . . 3 . . . . 1 1 . 8 . 3 Energy Discharges 18 | . . . . . . . . . . . . . . 2 . 2 . . 1 1 . 2 . 10 Parts Rejected 4 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 Data Loss (minor) 22 | . . . . . . . . . . . . . . 2 3 1 . . 1 1 1 6 . 7 Data Loss (major) 10 | . . . . . . . . . . . . . . 1 . . . 1 . . . 4 . 4 Misfires 9 | . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 5 Alerts 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . 4 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 737 | . . . 11 . . 31 . . . . . . . 31 . 37 12 . . . . 15 . 600 Projectiles 86 | . . . 11 . . 31 . . . . . . . 31 . . . . . . . . . 13 Explosions 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . . Melee 639 | . . . . . . . . . . . . . . . . 37 . . . . . 15 . 587 Knockbacks 35 | . . . 17 3 1 2 . . . . . . . 1 . . . . . . . 11 . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . 15 3 1 2 . . . . . . . 1 . . . . . . . 10 . . Secondary 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 344 | . . . 40 . . . . . . . . . . 55 . 41 204 . . . . 4 . . Shots 6 | . . . 1 . . . . . . . . . . 1 . 1 3 . . . . . . . Rammed 55 | . . . 5 . . . . . 2 6 1 . . . . . 28 . . 9 3 . . 1 Targets Rammed 62 | . . . 5 . . . . . 2 7 1 . . . . . 28 . . 12 3 1 . 3 Kicked 6 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . 2 Crushed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 523 | . . 19 309 230 36 256 100 160 257 216 320 . 160 235 . 17 . . 196 292 18 400 373 523 Average Temperature 92 | . . 7 81 86 14 106 56 53 96 84 159 . 87 48 . 17 . . 108 84 13 130 198 112 Received Heat Transfer 4124 | . . 321 1017 81 . 276 . . 20 123 . . . 213 . 423 326 9 9 54 114 175 18 945 Effects 6 | . . . . . . 1 . . . . . . . . . . . . . . . 3 . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Turns 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . Longest Duration 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Parts Melted 36 | . . . 1 . . . . 5 2 2 . . 4 6 . . . . . 1 . 7 . 8 Heat Transferred 15464 | . . 37 864 592 259 814 . 1248 675 700 275 . 400 2328 . . . . . 1110 . 2453 111 3598 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Peak Influence 726 | 5 33 300 437 318 . . . . 259 . . . . 506 177 234 283 227 165 136 60 328 120 726 Initial 198 | . 3 13 54 198 . . . . . . . . . 23 177 88 114 197 119 86 60 11 75 72 Average 200 | 1 29 117 235 258 . . . . 95 . . . . 106 139 146 165 206 138 54 54 144 78 440 Maximum Alert Level 3 | . . 1 2 1 . . . . 1 . . . . 2 . 1 1 1 . . . 1 . 3 Low Security (%) 65 | 100 100 76 41 32 . . . . 93 . . . . 94 100 96 59 64 100 100 100 85 100 11 Level 1 19 | . . 23 51 67 . . . . 6 . . . . 1 . 3 40 35 . . . 14 . 31 Level 2 14 | . . . 7 . . . . . . . . . . 3 . . . . . . . . . 57 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . 5 1 . . . . 1 . . . . 7 . 2 2 . 1 3 . 4 . 12 Investigation 10 | . 2 . 3 . . . . . . . . . . 3 . 1 . . . 1 . . . . Extermination 13 | . . . . 1 . . . . . . . . . 2 . . . . 1 1 . 2 . 6 Reinforcement 11 | . 1 . 2 . . . . . 1 . . . . 1 . 1 2 . . 1 . 1 . 1 Assault 6 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 4 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 Construction Impeded 4 | . . . 2 . . . . . 1 . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Distress Signals 23 | . . 1 2 . . . . 11 . . . . . 2 . . 3 . . 1 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 305 | . 2 14 29 4 4 7 . 14 6 8 5 . 1 23 5 12 18 2 5 14 10 33 3 86 Peak Tracking Total 12 | . 2 4 5 3 3 4 . 3 2 4 4 . 1 6 5 6 12 2 5 6 10 5 2 10 Tactical Retreats 33 | . . 2 3 . . . . . . . . . . 1 . 5 1 . 1 2 . 8 . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Traps Triggered 7 | . . . 1 . . . . . . . . . . 1 . 1 . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Machines Disabled 22 | . . 1 4 . . . . 2 2 . . . . 3 . 2 4 . . 1 . 2 . 1 Max in Single Turn 4 | . . 1 1 . . . . 1 . . . . . 2 . 2 4 . . 1 . 1 . 1 Garrison Access 9 | . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 1 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Machines Accessed 44 | . 2 2 5 1 . . . . 2 . 1 4 . 6 . 3 1 . 2 3 . 5 1 6 Terminals 19 | . 1 2 4 . . . . . 2 . . . . 3 . 2 . . 1 1 . 1 . 2 Fabricators 5 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 11 | . . . . . . . . . . . . . . 1 . 1 1 . . 2 . 1 1 4 Total Hacks 104 | . 4 8 11 1 . . . . 5 . 1 29 . 15 . 5 1 . 4 3 . 7 1 9 Successful 62 | . 3 2 7 . . . . . 2 . 1 29 . 5 . 1 1 . 2 2 . 1 1 5 Failed 42 | . 1 6 4 1 . . . . 3 . . . . 10 . 4 . . 2 1 . 6 . 4 Catastrophic 18 | . 1 . 3 1 . . . . 2 . . . . 2 . 3 . . . 1 . 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 3 2 4 1 . . . . 3 . . . . 7 . 1 . . . 2 . 3 . 2 Terminals 43 | . 3 8 7 . . . . . 5 . . . . 8 . 3 . . 2 1 . 1 . 5 Fabricators 9 | . . . . 1 . . . . . . . . . 3 . . . . 2 . . 3 . . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 12 | . . . . . . . . . . . . . . 1 . 2 1 . . 2 . 1 1 4 Terminal Hacks 38 | . 2 1 2 . . . . . 2 . 1 29 . . . . . . 1 . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 1 . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . . . . . . . . . . 1 1 . . 2 . 1 1 4 Unlock Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Seal Access 8 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 4 Unauthorized Hacks 6 | . 1 1 1 . . . . . . . . . . 2 . . . . . . . . . 1 Terminals 5 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . . 1 Botnet 5 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 2 4 1 . . . . 2 . . . . 6 . 3 1 . 2 3 . 4 . 2 Full Trace Events 8 | . 1 . 3 . . . . . . . . . . 3 . 1 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 4 . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . . . . . . . . 11 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . . 36 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 1 . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Total Allies 5 | . . . . . . . . 2 1 . . . 1 . . . . . . . . 1 . . Largest Group 3 | . . . . . . . . 2 3 . . . 1 1 . . . . . . . 1 . . Highest-Rated Group 123 | . . . . . . . . 68 80 . . . 96 96 . . . . . . . 123 . . Highest-Rated Ally 123 | . . . . . . . . 34 34 . . . 96 96 . . . . . . . 123 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 13 25 . . . 3 2 . . . . . . . . . . Total Damage 1352 | . . . . . . . . 599 645 . . . 108 . . . . . . . . . . . Kills 6 | . . . . . . . . 3 3 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 2 1 . . . . 3 . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . 19 1 8 6 . . . . . . . Traps 23 | . . . . . . . . . . . . . . 12 . 7 4 . . . . . . . Emergency Access 9 | . . . . . . . . . . . . . . 7 . . 2 . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Turns Passed 15959 | 88 247 454 1034 288 499 934 1997 853 499 527 846 263 349 1161 128 278 324 64 262 1160 118 1064 288 2234 Spaces Moved 8624 | 52 135 237 375 146 278 455 1154 407 190 242 492 163 204 436 144 214 308 93 261 765 69 545 99 1160 Core 693 | 4 . . . . . . . . . . . . . . 36 121 86 93 57 284 . . . 12 Treads 4962 | . . . 368 146 278 455 1154 407 190 242 492 163 204 436 34 70 2 . . 59 69 39 74 80 Legs 2447 | 48 135 237 7 . . . . . . . . . . . . . . . . 422 . 506 25 1067 Wheels 321 | . . . . . . . . . . . . . . . . . 117 . 204 . . . . . Hover 96 | . . . . . . . . . . . . . . . 74 21 . . . . . . . 1 Flight 105 | . . . . . . . . . . . . . . . . 2 103 . . . . . . . Fastest Speed 39 | 50 120 120 120 163 163 170 170 170 166 162 162 162 162 162 40 40 39 50 50 50 160 105 105 50 Average Speed 144 | 114 120 120 169 163 163 177 170 170 237 191 162 162 162 200 72 89 77 50 91 105 160 122 194 121 Slowest Speed 285 | 120 120 190 250 163 245 250 170 250 246 246 162 162 163 250 167 200 200 50 110 225 160 260 225 285 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 33 24 33 4 44 65 89 64 5 52 62 73 40 14 76 6 12 28 7 25 37 45 4 28 Regions Visited 24 Branch Regions 9 Pre-discovered Areas 6 | . 1 . . . . . 4 . . . . 1 . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . . . . 1 . . . 1 . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 20 | . . . . . 1 3 4 1 . 2 8 . 1 . . . . . . . . . . . Spaces Dug 5 | . . . 2 . . . . . . . . . . . . . . . . . . 2 . 1 Terrain Destroyed 143 | . . . 14 . . . . . . . . . . 33 . 26 53 . . 2 . 2 . 13 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Projectile 34 | . . . 14 . . . . . . . . . . 7 . . . . . 2 . . . 11 AOE 105 | . . . . . . . . . . . . . . 26 . 26 53 . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Gar Fac Res Gar Tes Res Acc Total 11038 | 69 220 320 602 176 308 551 1189 507 226 273 527 162 216 637 166 274 366 109 281 1029 76 848 190 1716 Wait 1071 | . 85 16 92 13 15 71 12 48 1 7 10 . 7 113 7 24 6 . 7 130 . 171 83 153 Move 8601 | 51 134 236 374 145 277 454 1153 406 189 241 491 162 203 436 143 213 305 92 260 765 68 545 98 1160 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Pick Up 108 | 7 1 5 18 3 4 5 5 1 5 1 6 . 1 10 2 1 8 . . 13 2 4 3 3 Fast Attach 199 | 7 . 9 12 2 . 1 3 4 2 2 2 . . 10 3 10 4 . 7 25 . 28 1 67 Attach 74 | . . . 5 2 1 4 2 3 2 2 . . . 9 5 5 6 2 2 10 1 1 2 10 Detach 25 | . . . . . . . 2 2 . . . . . 2 1 4 2 . 4 2 . 1 . 5 Swap 51 | . . 1 2 . . . . 1 2 2 4 . 1 8 . . . . . 7 . 8 . 15 Drop 151 | . . 9 15 2 4 2 10 3 6 3 8 . 2 13 4 . 2 . 1 13 2 22 1 29 Fire 393 | 4 . 44 79 9 7 14 2 19 4 8 5 . 2 34 . 1 . . . 52 . 45 2 62 Melee 238 | . . . . . . . . 2 . . . . . 2 1 16 4 . . . . 5 . 208 Ram 8 | . . . . . . . . . . . . . . . . . 5 . . 1 . 1 . 1 Kick 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . 2 Crush 50 | . . . 5 . . . . . 2 7 1 . . . . . 23 . . 8 3 . . 1 Escape Stasis 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . Rewire 48 | . . . . . . . . 18 13 . . . . . . . . . . . . 17 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: Arm / Gar) -4/Garrison -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -3/Garrison -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 722 | -9/Materials | Lost 3 parts (1n2w) 759 | -9/Materials | Discovered new exit (range 16) 790 | -9/Materials | Entered another Materials area 790 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1086 | -8/Materials | Build established: Skirmisher 1664 | -8/Materials | Identified exit to Factory 1824 | -8/Materials | Entered Factory 1824 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2017 | -7/Factory | Discovered new exit (range 12) 2112 | -7/Factory | Entered Lower Caves 2231 | -7/Lower Caves | Build established: Scavenger-Gunner 2298 | -7/Lower Caves | Learned Factory stockpile data 2523 | -7/Lower Caves | Discovered new exit (range 15) 2611 | -7/Lower Caves | Entered another Lower Caves area 2938 | -7/Lower Caves | Learned Factory terminal intel 3167 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3222 | -7/Lower Caves | Lost 4 parts (1p1u2w) 3482 | -7/Lower Caves | Discovered new exit (range 7) 3545 | -7/Lower Caves | Entered Zion 3734 | -7/Zion | Found Prototype Device 3805 | -7/Zion | Discovered new exit (range 16) 3953 | -7/Zion | Learned location of Armory (-4) 4009 | -7/Zion | Found Prototype Energy Gun 4009 | -7/Zion | Identified Storm Laser 4060 | -7/Zion | Learned Factory stockpile data 4230 | -7/Zion | Learned 12 Factory zone layouts 4247 | -7/Zion | Given A8's code to call for help 4777 | -7/Zion | Learned location of Warlord (-5) 4807 | -7/Zion | Found Prototype Device 5299 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5301 | -7/Zion | Identified Bomb Factory No. 2 5542 | -7/Zion | Entered Proximity Caves 5546 | -6/Proximity Caves | Learned Factory trap positions 5985 | -6/Proximity Caves | Discovered new exit (range 13) 6041 | -6/Proximity Caves | Build established: Gunner 6137 | -6/Proximity Caves | Found Prototype Launcher 6137 | -6/Proximity Caves | Identified Tesla Bomb Launcher 6395 | -6/Proximity Caves | Entered Factory 6395 | -6/Factory | Accompanied by 2 allies 6395 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6396 | -6/Factory | Identified exit to Lower Caves 6396 | -6/Factory | Identified exit to Factory 6397 | -6/Factory | Loaded intel: 108 trap records 6399 | -6/Factory | Loaded intel: 26 terminal locations 6894 | -6/Factory | Entered Lower Caves 6923 | -6/Lower Caves | Build established: Scavenger-Tank 7357 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7406 | -6/Lower Caves | Discovered new exit (range 10) 7421 | -6/Lower Caves | Entered another Lower Caves area 7459 | -6/Lower Caves | Encountered a Warlord checkpoint 8237 | -6/Lower Caves | Discovered new exit (range 13) 8267 | -6/Lower Caves | Entered Data Miner 8267 | -6/Data Miner | Discovered new exit (range 6) 8298 | -6/Data Miner | Met Data Miner 8329 | -6/Data Miner | Learned location of Section 7 (-2) 8329 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8357 | -6/Data Miner | Received God Mode back door access code from Data Miner 8530 | -6/Data Miner | Entered Proximity Caves 8574 | -5/Proximity Caves | Spotted B-75 Beast 8576 | -5/Proximity Caves | Escorted by Enhanced Grunt 8589 | -5/Proximity Caves | Destroyed B-75 Beast 8869 | -5/Proximity Caves | Learned Factory terminal intel 8879 | -5/Proximity Caves | Entered Factory 8879 | -5/Factory | Accompanied by 1 ally 8879 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8881 | -5/Factory | Loaded intel: 25 terminal locations 8950 | -5/Factory | Build established: Derelict-Tank 9387 | -5/Factory | Fabricated Arm. Treads (x2) 9563 | -5/Factory | Incoming investigation squad redirected 9585 | -5/Factory | Spotted B-75 Beast 9711 | -5/Factory | Build established: Derelict-Gunner 9727 | -5/Factory | Destroyed B-75 Beast 9781 | -5/Factory | Lost 4 parts (1n2u1w) 10012 | -5/Factory | Build established: Scavenger-Gunner 10040 | -5/Factory | Sucked down chute 10040 | -5/Factory | Entered Waste 10056 | -5/Waste | Spotted C-40 Crusher 10057 | -5/Waste | Spotted C-40 Crusher 10068 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10072 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10091 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10091 | -5/Waste | Spotted C-40 Crusher 10097 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10107 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10112 | -5/Waste | Crushed by Compactor (1 part destroyed) 10119 | -5/Waste | Core integrity fell below 50% 10119 | -5/Waste | Spotted C-40 Crusher 10130 | -5/Waste | Spotted C-40 Crusher 10141 | -5/Waste | Spotted C-40 Crusher 10143 | -5/Waste | Lost 8 parts (4n2u2w) 10148 | -5/Waste | Identified exit to Factory 10168 | -5/Waste | Entered Factory 10397 | -5/Factory | Core integrity fell below 20% 10415 | -5/Factory | Build established: Mutant 10439 | -5/Factory | Discovered new exit (range 11) 10444 | -5/Factory | Identified exit to Factory 10446 | -5/Factory | Entered another Factory area 10446 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10447 | -4/Factory | Identified exit to Armory 10731 | -4/Factory | Core integrity fell below 50% 10770 | -4/Factory | Identified exit to Garrison 10770 | -4/Factory | Entered Garrison 10771 | -4/Garrison | Core integrity fell below 20% 10773 | -4/Garrison | Installed Relay Interface Framework 10782 | -4/Garrison | Lost 12 parts (1p4n6u1w) 10809 | -4/Garrison | Spotted B-86 Titan 10818 | -4/Garrison | Triggered checkpoint 10827 | -4/Garrison | Discovered new exit (range 15) 10833 | -4/Garrison | Identified exit to Factory 10834 | -4/Garrison | Entered Factory 10847 | -4/Factory | Identified exit to Upper Caves 10847 | -4/Factory | Identified exit to Extension 11091 | -4/Factory | Discovered new exit (range 12) 11096 | -4/Factory | Identified exit to Research 11096 | -4/Factory | Entered Research 11096 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11689 | -3/Research | Build established: Scavenger-Skirmisher 12132 | -3/Research | System corruption reached 10% 12174 | -3/Research | Lost 16 parts (2p5n5u4w) 12256 | -3/Research | Identified exit to Garrison 12256 | -3/Research | Entered Garrison 12316 | -3/Garrison | Spotted B-86 Titan 12324 | -3/Garrison | Triggered checkpoint 12345 | -3/Garrison | Triggered checkpoint 12362 | -3/Garrison | Discovered new exit (range 9) 12372 | -3/Garrison | Identified exit to Testing 12374 | -3/Garrison | Entered Testing 12430 | -3/Testing | Build established: Mutant 12716 | -3/Testing | Core integrity fell below 50% 12752 | -3/Testing | Lost 4 parts (1n2u1w) 12862 | -3/Testing | Found Prototype Slashing Weapon 12862 | -3/Testing | Identified Vibroblade 12961 | -3/Testing | Build established: Scavenger-Gunner 13014 | -3/Testing | Found Portable AFG 13212 | -3/Testing | Found Prototype Hackware 13212 | -3/Testing | Identified Ghost Barrier 13228 | -3/Testing | Spotted PL-CEITBSO7F9 13254 | -3/Testing | Rewired PL-CEITBSO7F9 13259 | -3/Testing | Protovariant out of control (PL-CEITBSO7F9) 13311 | -3/Testing | Incoming assault squad redirected 13351 | -3/Testing | Found Prototype Device 13351 | -3/Testing | Identified Femtoactuators 13427 | -3/Testing | Discovered new exit (range 12) 13437 | -3/Testing | Identified exit to Research 13438 | -3/Testing | Entered Research 13438 | -2/Research | Evolved 2 slots: Utility x2 13490 | -2/Research | Build established: Scavenger-Mutant 13701 | -2/Research | Discovered new exit (range 8) 13724 | -2/Research | Identified exit to Access 13726 | -2/Research | Entered Access 13726 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13870 | -1/Access | Spotted B-99 Colossus 14151 | -1/Access | Spotted B-99 Colossus 14729 | -1/Access | Build established: Scavenger-Gunner 14976 | -1/Access | First assault squad dispatched 15002 | -1/Access | Incoming assault squad redirected 15059 | -1/Access | Lost 4 parts (1u3w) 15101 | -1/Access | Build established: Scavenger-Assassin 15153 | -1/Access | Spotted B-99 Colossus 15254 | -1/Access | Incoming assault squad redirected 15286 | -1/Access | System corruption reached 10% 15382 | -1/Access | Lost 21 parts (1p6n6u8w) 15489 | -1/Access | Core integrity fell below 50% 15547 | -1/Access | Lost 16 parts (2p7n2u5w) 15718 | -1/Access | Core integrity fell below 20% 15742 | -1/Access | Incoming assault squad redirected 15746 | -1/Access | Lost 5 parts (1p2n2u) 15798 | -1/Access | Garrison activated, responded to threat 15938 | -1/Access | Build established: Scavenger-Gunner 15960 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15949_ Critical hit (Burn: +37). 15952_ ECM Suite destroyed. 15952_ Critical hit (Blast). 15952_ Penetrated by Slug. 15952_ Myomer Leg destroyed. 15952_ Slug penetrates Wall. 15952_ Penetrated by Slug. 15952_ Myomer Leg destroyed. 15952_ Microactuators destroyed. 15953_ System corrupted: Substantial component data lost. 15953_ Dropped Phase Gun. 15954_ Dropped Railgun. 15954_ Dropped Field Recycling Unit. 15955_ Particle Reactor destroyed. 15955_ Med. Treads destroyed. 15955_ Slug penetrates Wall. 15955_ Slug penetrates Door. 15958_ Med. Treads destroyed. 15958_ Myomer Leg destroyed. 15959_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ############+#+#############?????????????????????? | | ######?#### !%%= #? #?????????????????????? | | ########## !%% # #?????????????????????? | | [ !!# #?????????????????????? | | ### *= + #?????????????????????? | | #####+##### # ##############????????? | | #? ? ? # # # #????????? | | ## ?? ? ? ### ###? # #????????? | | ## ?? ???## #???######### #????????? | | ##? ?? ? ??# ###########?# #????????? | | ######?#?#?## # #?# ]]=#????????? | | # #?#??# # #?# ]==#????????? | | !" " #?# # " #?# ]==#????????? | | # # ### # """ #?# #????????? | | + # """ ### #????????? | | = # + " + / #????????? | | # # ### ! #????????? | | # # ] #?# #??#####?? | | # #####################+#### #?? | | ###### ^ ####???# #?? | | ?#???# = "" #???# | | #?# ?# ^ """#???# | | #????# T"#???# ### | | ???## ""#???# ############## |#?? | | ????## " "" #???# #???? ????#######?? | | ?????# """ ##?????# @ #? ?????????????? | | ?????# G ##?????# g# "" ?????????????? | | ????## ^""" ######## g g "" ?????????????? | | ????# " g# """""?????????????? | | " +%* g # """???????????????? | | " # %%[ #? ""??????????????? | | " ?# ![ #?? ""??????????????? | | "???#####+########+#########??? ??????????????? | | ?????# #??? ??????????? ?????????????? | | ?????# #? ?????????? ????????????? | | ?????# !# ???????? ????????????? | | ?????#= # #????????###????????????? | | ?????# # #???????????????????????? | | ?????# !! # #???????????????????????? | | ?????# !! # " #???????????????????????? | | ?????# !! # """" #???????????????????????? | | ?????# # """"" #???????????????????????? | | ?????# # """"" #???????????????????????? | | ?????# %# ???? #???????????????????????? | | ?????# # ????? = #???????????????????????? | | ?????# ##???????#####???????????????????????? | | ?????########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 80 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 200 Corruption Block 2 Armor Coverage 600 Resistance: TH 10 Core Shielding 40 Point Defense Rating 160 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-74 Champion | -3/Testing | Archive A-02 Transporter | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive Fabricated ------------ Arm. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationAluminumMallet Manual? 0 Play Time 02:41:08 Cumulative 132.6 hours Start 2022.04.09 @ 11:13:00 End 2022.04.09 @ 14:55:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 80 Adventurer 6 Explorer 12 Win Type - Total 8 Types 5/0/1/1/0/0/1/0/0 Lore% 75 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9c034d8-f133-40f3-b234-f63d4f27bd3b