Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 21:01:22

Player: Sirracha

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (1948)     1948
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (798)                798
              TOTAL SCORE: 5991

 Bonus
-------
High Alert Combat Kills    98
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     94/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Shock Absorption System
           Shield Generator
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Visual Processing Unit
  Improved Medium Armor Plating
>          --- WEAPON -----------
           EM Shotgun
     Heavy Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Trap Scanner
  Improved Sensor Array
  Improved Signal Interpreter
           Shield Generator
           Rocket Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Slots Evolved              6    | .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             74   | 6   4   13  26  1   16  3   5   
  Power                    6    | 1   1   1   1   .   2   .   .   
    Engine                 3    | 1   1   1   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   1   5   15  .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    22   | 2   1   5   11  .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   4   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   2   4   .   1   3   .   
    Device                 6    | .   1   1   1   .   1   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   5   6   1   10  .   5   
    Energy Gun             5    | .   .   .   2   1   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          16   | 2   1   3   4   .   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   .   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   2   5   .   13  .   13  
  Power                    2    | .   .   .   .   .   2   .   .   
  Propulsion               9    | .   .   .   2   .   5   .   2   
  Utility                  6    | .   .   2   .   .   1   .   3   
  Weapon                   16   | .   .   .   3   .   5   .   8   
  Highest Loss Streak      9    | .   .   1   2   .   9   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  98  94  100 78  69  35  
  Engine                   5    | .   14  11  4   .   .   .   .   
  Core                     3    | .   .   .   4   9   8   .   .   
  Leg                      27   | .   28  44  25  36  22  15  5   
  Hover                    3    | .   .   .   9   .   .   .   .   
  Device                   6    | .   13  9   4   .   3   9   4   
  Storage                  9    | .   14  11  9   9   9   7   1   
  Processor                4    | .   .   .   4   9   9   12  11  
  Protection               4    | .   .   .   9   9   1   .   .   
  Energy Gun               4    | .   .   .   5   9   6   7   2   
  Energy Cannon            1    | .   .   .   .   .   3   7   3   
  Ballistic Gun            16   | .   28  17  17  18  13  7   1   
  Launcher                 1    | .   .   4   .   .   1   .   2   
Peak Build Rating          36   | 6   8   13  36  29  29  24  24  
  Average Rating           19   | 4   6   11  26  29  22  23  14  
  On Entrance              16   | .   6   8   13  28  29  22  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             32   | 11  12  19  32  27  27  24  20  
  Greatest Support         51   | 20  20  43  51  51  51  22  10  
  Greatest Overweight (x)  7    | .   .   .   7   .   2   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   5   
  Most Carried             8    | 4   8   8   8   7   8   7   5   
  Average Carried          6    | 2   6   6   7   7   6   5   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   8   7   6   5   3   

 Class Distribution 
--------------------
 35% | Mutant
 25% | Scavenger-Tank
 18% | Scavenger-Mutant
 13% | Tank
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
                 Tank | -8/Storage
       Scavenger-Tank | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/DSF

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  DSF  
Matter Collected           1855 | 205  178  204  1002 .    266  .    .    
  Remotely                 206  | .    178  28   .    .    .    .    .    
Salvage Created            2054 | .    168  147  1216 .    402  .    121  
  Parts                    126  | .    13   16   74   .    20   .    3    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Combat Hostiles Destroyed  59   | .   7   10  28  .   13  .   1   
  Guns                     50   | .   7   7   28  .   8   .   .   
  AOE                      9    | .   .   3   .   .   5   .   1   
Classes Destroyed          14   | .   2   2   8   .   1   .   1   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   2   2   .   .   .   .   
  Swarmer                  27   | .   5   7   11  .   4   .   .   
  Grunt                    15   | .   2   1   8   .   4   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   2   6   .   4   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   4   6   .   8   .   1   
  Combat Bots Only         8    | .   3   4   4   .   8   .   1   
Max Kills in Single Turn   2    | .   1   2   2   .   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  DSF  
Hostile Shots Fired        541  | .    43   51   162  .    172  .    113  
  Missed                   177  | .    15   13   52   .    52   .    45   
Damage Taken               5427 | .    267  439  1506 .    1582 .    1633 
  Core                     1215 | .    44   52   99   .    316  .    704  
  Absorbed by Shields      176  | .    .    91   .    .    .    .    85   
  Regen/Repaired (Parts)   140  | .    .    .    140  .    .    .    .    
Core Remaining (%)         73   | 100  82   87   .    .    24   .    .    
Volleys Fired              191  | .    22   34   92   .    34   .    9    
  Largest                  3    | .    2    2    3    .    3    .    3    
  Hottest                  155  | .    40   53   121  .    155  .    143  
Shots Fired                436  | .    44   68   234  .    77   .    13   
  Gun                      406  | .    44   56   234  .    68   .    4    
  Cannon                   4    | .    .    .    .    .    2    .    2    
  Launcher                 26   | .    .    12   .    .    7    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  336  | .    44   56   182  .    54   .    .    
  Thermal                  49   | .    .    .    27   .    16   .    6    
  Explosive                25   | .    .    12   .    .    7    .    6    
  Electromagnetic          26   | .    .    .    25   .    .    .    1    
  Robot Hit Streak         24   | .    6    7    14   .    24   .    5    
  Robot Miss Streak        8    | .    4    3    8    .    3    .    1    
  Penetration Max          1    | .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    .    1    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    .    
Shots Hit Robots           268  | .    22   40   145  .    50   .    11   
  Core Hits                152  | .    12   21   84   .    25   .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    1    .    .    
    Burn                   1    | .    .    .    .    .    1    .    .    
    Destroy                2    | .    .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5735 | .    214  812  2553 .    1384 .    772  
  Guns                     3806 | .    214  334  2419 .    784  .    55   
  Cannons                  108  | .    .    .    .    .    54   .    54   
  Explosions               1792 | .    .    476  107  .    546  .    663  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  29   | .    .    2    27   .    .    .    .    
  Kinetic                  3060 | .    214  334  1897 .    615  .    .    
  Thermal                  728  | .    .    .    396  .    223  .    109  
  Explosive                1628 | .    .    476  .    .    546  .    606  
  Electromagnetic          290  | .    .    .    233  .    .    .    57   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221  | .    .    106  42   .    73   .    .    
  Shots                    8    | .    .    4    1    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    1    2    .    .    .    .    
  Kicked                   3    | .    .    1    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        351  | .    12   30   290  .    351  .    .    
  Average Temperature      82   | .    8    8    79   .    120  .    .    
  Received Heat Transfer   1139 | .    51   92   513  .    450  .    33   
  Effects                  3    | .    .    .    1    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1211 | .    .    .    530  .    496  .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Peak Influence             646  | .   250 460 646 272 460 240 175 
  Initial                  272  | .   .   105 149 272 176 235 168 
  Average                  290  | .   138 276 350 272 343 236 142 
Maximum Alert Level        2    | .   1   2   2   1   2   1   .   
  Low Security (%)         29   | 100 66  17  23  .   13  .   100 
  Level 1                  42   | .   33  81  33  100 32  100 .   
  Level 2                  28   | .   .   1   42  .   54  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   2   8   .   .   .   2   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   2   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Distress Signals           8    | .   2   3   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              94   | .   14  16  44  .   15  .   5   
  Peak Tracking Total      10   | .   6   4   7   .   10  .   4   
  Tactical Retreats        11   | .   3   2   5   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Traps Triggered            5    | .   .   .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Machines Disabled          9    | .   .   4   5   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Machines Accessed          13   | .   1   4   5   1   1   1   .   
  Terminals                9    | .   1   3   3   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Total Hacks                35   | .   1   10  20  1   2   1   .   
  Successful               18   | .   1   5   9   1   1   1   .   
  Failed                   17   | .   .   5   11  .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   .   .   1   .   
  Terminals                23   | .   1   8   11  .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   1   .   .   .   
Terminal Hacks             11   | .   1   3   5   .   1   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   1   .   .   1   .   .   
  Alert Level              3    | .   .   1   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   4   4   .   1   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     82   | .   .   .   82  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  DSF  
Turns Passed               2706 | 72   274  492  1097 34   533  70   134  
Spaces Moved               1467 | 51   155  252  610  30   274  36   59   
  Core                     55   | 6    .    .    1    .    2    .    46   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1194 | 45   155  252  391  30   272  36   13   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    218  | .    .    .    218  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  48   112  105  185  50   
  Average Speed            117  | 111  120  120  96   112  144  188  156  
  Slowest Speed            400  | 120  120  120  400  112  260  190  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       26   | 4    30   23   51   6    33   1    60   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          182  | .    .    71   8    .    64   .    39   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    .    .    .    
  AOE                      179  | .    .    71   5    .    64   .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac DSF 
Total                      2087 | 66  206 376 931 30  350 40  88  
  Wait                     250  | .   9   74  150 .   7   .   10  
  Move                     1460 | 50  154 251 609 29  273 35  59  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  63   | 10  10  3   26  .   11  .   3   
  Fast Attach              7    | .   .   1   5   .   1   .   .   
  Attach                   36   | 6   1   3   7   1   10  3   5   
  Detach                   2    | .   .   .   .   .   .   2   .   
  Swap                     31   | .   3   9   14  .   5   .   .   
  Drop                     37   | .   7   .   26  .   4   .   .   
  Fire                     191  | .   22  34  92  .   34  .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   1   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   5   .   2   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-8/Garrison
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Entered another Materials area
  347 | -9/Materials  | Evolved 2 slots: Propulsion x2
  620 | -9/Materials  | Build established: Scavenger-Mutant
  769 | -9/Materials  | Discovered new exit (range 15)
  839 | -9/Materials  | Entered another Materials area
  839 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1110 | -8/Materials  | Garrison activated, responded to threat
 1519 | -8/Materials  | Garrison activated, responded to threat
 1698 | -8/Materials  | Repaired Gauss Rifle
 1740 | -8/Materials  | Repaired Imp. Signal Interpreter
 1825 | -8/Materials  | Discovered new exit (range 17)
 1867 | -8/Materials  | Build established: Mutant
 1936 | -8/Materials  | Entered Storage
 1958 | -8/Storage    | Identified exit to Garrison
 1970 | -8/Storage    | Entered Garrison
 2034 | -8/Garrison   | Triggered checkpoint
 2114 | -8/Garrison   | Lost 3 parts (1n1u1w)
 2181 | -8/Garrison   | Core integrity fell below 50%
 2241 | -8/Garrison   | Destroyed 8 combat bots
 2247 | -8/Garrison   | Lost 9 parts (1p4n4w)
 2378 | -8/Garrison   | Triggered checkpoint
 2478 | -8/Garrison   | Discovered new exit (range 12)
 2503 | -8/Garrison   | Entered Factory
 2503 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2556 | -7/Factory    | Identified exit to DSF
 2573 | -7/Factory    | Entered DSF
 2600 | -7/DSF        | Additional patrols routed to DSF
 2638 | -7/DSF        | Lost 4 parts (1n1u2w)
 2643 | -7/DSF        | Crushed by falling debris
 2683 | -7/DSF        | Core integrity fell below 50%
 2699 | -7/DSF        | Core integrity fell below 20%
 2707 | -7/DSF        | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02647_ Hvy. Missile Launcher destroyed.
02650_ The unstable cave ceiling collapses.
02650_ Acquired Imp. Proton Missile Launcher.
02651_ VSS Leg destroyed.
02654_ Acquired Imp. Proton Missile Launcher.
02657_ System corrupted: Matter fused (-8).
02665_ Imp. Sensor Array destroyed.
02669_ Imp. Proton Missile Launcher destroyed.
02670_ The unstable cave ceiling collapses. <x2>
02677_ Imp. Proton Missile Launcher destroyed.
02680_ Acquired Hvy. Laser.
02695_ Triggered Stasis Trap.
02695_ A bubble of rippling energy engulfs the
  area.
02695_ Field strength at 94.
02696_ Field strength at 69.
02697_ Field strength at 63.
02698_ Hvy. Laser destroyed.
02707_ X-67 Chaingunner IFF system glitched.
02707_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????[   ????????????????????????             |
| ????????#[[   ????????????????????????             |
| ?????????[[   ????????????????????????             |
| ????????###   ##?????????????#????????             |
| ????????#!!   !!???????????? #????????             |
| ????????#!!   !!##?????????? #????????             |
| ????????#!!       ?????????  ?????????             |
| ?#??######       ########?? ###???????             |
| ?  ?#!!!# !    # !!!#[[[#?    #???????             |
| #   #!!!      g  !!!# [[##    #???????             |
|                     g    @ ^  #???????             |
|             %            ^    #???????             |
| ?             =x         ^ ^  #???????             |
| ????#]]] #        x!#   ##  !!#???????             |
| ????#]]]#         !!#   #?  !!#???????             |
| ##?????##      # ########?#####???????             |
|  #?????##!!   ]]##????????????????????             |
|  #??????#!!   ]]#?????????????????????             |
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| ##??????###    ##?????????????????????             |
|  #??????#       #?????????????????????             |
|  #??????#       #?????????????????????             |
| #########       #?????????????????????             |
| ##!!#   #      ##?????????????????????             |
| ##!!#          ##?????????????????????             |
|                 #?????????????????????             |
|                 #?????????????????????             |
| ##  #!!! //     #?????????????????????             |
| #####  ##//     #?????????????????????             |
| #???###?##  #####?????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: EX             25
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              BackupRegenerativeStick
  Manual?         0
Play Time         00:39:39
  Cumulative      5.3 hours
  Start           2024.12.07 @ 20:23:58
  End             2024.12.07 @ 21:01:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           7
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 495e11d7-2eff-48d9-8e00-d5502ec63e96