Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.30 @ 23:48:35

Player: Hodglim

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (230)     1150
Value Destroyed (8839)     8839
Prototype IDs (41)         820
Alien Tech Used (2)        400
Bonus (1262)               1262
              TOTAL SCORE: 20971

 Bonus
-------
High Alert Combat Kills    611
Follower Combat Kills      970
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -1519

 Cogmind 
---------
Core Integrity             0/1300
Matter                     286/300
Energy                     603/700
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -3/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
       Advanced Core Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
         Combat Gravmag System
       Enhanced Nova Cannon
                Magnetic Acceleration Cannon
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Gamma Bomb Array
       Advanced Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Gyrokinetic Inverter
       Improved Linear Gravjet
                Antigrav Array
                Antigrav Array
>               --- UTILITY ----------
   Experimental Coolant Injector
   Experimental Coolant Injector
  High-capacity Storage Unit
       Advanced Energy Well
       Improved Matter Compressor
       Advanced Signal Interpreter
       Advanced Core Analyzer
       Improved Light Armor Plating
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
         Combat Gravmag System
                Antigrav Array
       Improved Arc Projector
                Magnetic Acceleration Cannon
                Linear Accelerator
                Linear Accelerator
                Gamma Bomb Array
       Advanced Micro-nuke Launcher
                Power Sword
[Rating: 158]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Improved Airjet
Utility                    Advanced Signal Interpreter
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             353  | 6   12  18  28  5   .   8   18  62  5   .   .   3   13  .   3   9   22  27  18  3   .   7   7   18  61  
  Power                    30   | 1   1   1   3   .   .   2   .   2   .   .   .   .   2   .   .   1   2   7   1   .   .   .   3   .   4   
    Engine                 13   | 1   1   1   3   .   .   2   .   2   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   5   1   .   .   .   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Propulsion               86   | 2   3   7   6   1   .   1   6   18  .   .   .   .   1   .   .   2   3   7   8   .   .   3   .   2   16  
    Treads                 8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   3   7   6   1   .   1   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  52   | .   .   .   .   .   .   .   3   8   .   .   .   .   1   .   .   2   3   6   8   .   .   3   .   2   16  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  81   | 1   1   2   6   .   .   1   5   11  1   .   .   2   5   .   .   .   9   6   6   .   .   4   .   8   13  
    Device                 26   | .   .   .   .   .   .   .   1   4   .   .   .   .   3   .   .   .   2   1   2   .   .   1   .   6   6   
    Storage                15   | 1   .   1   1   .   .   .   1   3   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   1   2   
    Processor              5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             34   | .   .   1   3   .   .   1   1   4   1   .   .   2   1   .   .   .   5   3   4   .   .   3   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   156  | 2   7   8   13  4   .   4   7   31  4   .   .   1   5   .   3   6   8   7   3   3   .   .   4   8   28  
    Energy Gun             25   | 1   3   1   3   2   .   1   3   6   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
    Energy Cannon          19   | .   .   .   .   .   .   .   .   6   .   .   .   1   1   .   1   .   .   1   .   1   .   .   .   2   6   
    Ballistic Gun          32   | 1   2   6   5   .   .   2   1   3   1   .   .   .   .   .   .   .   1   1   2   1   .   .   2   1   3   
    Ballistic Cannon       23   | .   .   .   .   .   .   .   .   4   2   .   .   .   2   .   1   2   3   1   .   .   .   .   .   1   7   
    Launcher               26   | .   2   1   2   2   .   1   1   3   1   .   .   .   .   .   1   .   2   1   .   1   .   .   2   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        31   | .   .   .   3   .   .   .   2   9   .   .   .   .   2   .   .   2   2   3   1   .   .   .   .   2   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   1   .   2   1   .   .   .   5   .   3   2   
Parts Lost                 70   | .   1   2   2   1   .   4   2   2   .   .   .   3   .   .   .   3   .   6   3   .   .   .   2   3   36  
  Power                    9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   6   
  Propulsion               25   | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   3   2   .   .   .   .   1   14  
  Utility                  19   | .   .   .   1   .   .   1   1   1   .   .   .   2   .   .   .   .   .   2   1   .   .   .   .   1   9   
  Weapon                   17   | .   .   2   1   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   7   
  Highest Loss Streak      19   | .   1   1   1   1   .   2   2   1   .   .   .   3   .   .   .   2   .   3   2   .   .   .   1   1   19  
Average Slot Usage (%)     96   | .   96  100 96  99  100 90  99  98  100 100 100 93  98  100 100 99  91  86  95  100 100 98  100 99  86  
  Engine                   6    | .   14  14  11  11  11  10  9   6   7   7   7   7   6   6   6   .   3   5   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   12  7   4   9   10  10  10  8   .   .   
  Treads                   4    | .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      12   | .   27  28  31  32  33  32  22  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   .   .   .   13  4   38  38  38  38  40  40  40  40  26  23  28  31  31  30  31  32  24  
  Device                   4    | .   .   .   .   .   .   .   .   6   7   7   7   4   5   6   6   6   5   5   9   10  10  10  10  14  11  
  Storage                  11   | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   8   13  15  15  15  15  15  14  13  
  Processor                7    | .   12  8   10  11  11  11  9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   4   6   
  Protection               6    | .   .   5   10  11  11  3   15  7   7   7   7   6   6   6   6   6   13  5   4   5   5   4   5   3   2   
  Energy Gun               4    | .   12  12  8   10  11  5   3   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   4   .   .   .   .   5   6   6   .   .   2   1   .   5   5   3   4   4   
  Ballistic Gun            7    | .   13  15  11  11  11  16  12  4   7   7   7   4   .   .   .   .   3   2   8   10  10  10  9   6   2   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   5   14  15  15  15  8   6   6   12  7   7   5   5   5   5   5   2   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   2   .   .   .   .   3   6   6   1   2   2   4   1   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 12  13  21  26  26  26  23  29  68  65  65  65  65  78  73  78  78  82  81  85  80  79  81  90  108 124 
  Greatest Support         129  | 20  20  20  39  39  39  39  49  84  65  65  65  65  78  78  78  78  81  81  85  84  84  93  93  110 129 
  Greatest Overweight (x)  12   | .   2   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   6   8   8   8   8   8   8   12  12  12  12  12  18  12  12  12  18  12  12  12  12  12  12  12  12  
  Average Capacity         9    | 5   6   6   8   8   8   8   8   9   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 2   6   8   8   8   8   8   8   11  12  11  11  11  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Carried          9    | 1   4   6   7   7   7   7   7   9   11  11  11  10  11  12  12  10  11  11  11  11  12  11  11  11  10  
  Final Capacity           12   | 6   6   8   8   8   8   8   8   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 2   6   8   8   7   8   8   8   11  11  11  11  11  12  12  12  10  12  12  12  12  12  12  12  12  9   

 Class Distribution 
--------------------
 38% | Mutant
 14% | Tank
 12% | Messiah-Sprinter
  9% | Messiah-Tank
  7% | Messiah-Mutant
  6% | Scavenger-Mutant
  4% | Messiah-Skirmisher
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
               Tank | -7/Factory
               Tank | -7/Lower Caves
               Tank | -7/Lower Caves
               Tank | -7/Data Miner
               Tank | -6/Proximity Caves
           Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
   Messiah-Sprinter | -6/Zion
   Messiah-Sprinter | -5/Proximity Caves
     Messiah-Mutant | -5/Factory
     Messiah-Mutant | -5/Extension
 Messiah-Skirmisher | -4/Factory
   Messiah-Sprinter | -4/Upper Caves
   Messiah-Sprinter | -4/Upper Caves
   Messiah-Sprinter | -4/Zhirov
   Messiah-Sprinter | -3/Proximity Caves
   Messiah-Sprinter | -3/Research
       Messiah-Tank | -3/Armory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Matter Collected           7448 | 261  34   391  384  207  .    102  273  1040 83   28   .    331  92   41   109  225  449  1262 196  156  .    .    510  403  871  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7686 | 56   108  395  699  348  .    161  371  1387 44   .    .    169  92   .    .    15   460  1006 148  198  .    .    539  325  1165 
  Parts                    413  | 1    13   16   35   25   .    13   23   84   4    .    .    9    11   .    .    1    26   54   9    14   .    .    22   19   34   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    .    4    .    .    8    .    .    .    1    .    .    .    9    .    .    9    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Combat Hostiles Destroyed  185  | .   8   9   14  15  .   7   7   31  3   .   .   5   1   .   .   2   9   15  3   12  .   .   9   8   27  
  Melee                    5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Guns                     68   | .   3   8   9   10  .   5   5   8   .   .   .   .   .   .   .   .   2   4   3   3   .   .   1   3   4   
  Cannons                  57   | .   .   .   .   .   .   .   .   15  .   .   .   5   1   .   .   1   2   7   .   1   .   .   5   3   17  
  AOE                      52   | .   5   1   3   5   .   2   2   7   3   .   .   .   .   .   .   .   5   2   .   8   .   .   2   2   5   
Classes Destroyed          20   | 1   2   1   3   1   .   .   3   1   .   .   .   1   .   .   .   .   2   2   .   1   .   .   .   .   2   
  Worker                   10   | .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   2   3   .   .   .   .   .   .   .   
  Builder                  10   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   4   .   .   .   .   .   1   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   
  Watcher                  5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  58   | .   6   .   3   9   .   4   .   9   3   .   .   .   .   .   .   .   5   2   .   11  .   .   3   3   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    55   | .   2   7   6   5   .   2   4   9   .   .   .   2   .   .   .   .   2   5   .   .   .   .   5   .   6   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   27   | .   .   .   3   .   .   .   2   7   .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   3   7   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   4   
  Programmer               15   | .   .   .   .   .   .   .   .   4   .   .   .   1   1   .   .   2   1   2   2   .   .   .   1   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   2   4   3   .   4   6   4   3   .   .   2   4   .   .   1   7   7   2   8   .   .   5   5   9   
  Combat Bots Only         8    | .   3   2   3   3   .   4   3   4   3   .   .   2   1   .   .   1   5   2   2   8   .   .   5   4   8   
Max Kills in Single Turn   7    | 1   2   2   3   3   .   2   2   4   2   .   .   1   1   .   .   1   6   4   1   4   .   .   2   2   7   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   2   3   .   2   1   3   2   .   .   .   .   .   .   .   4   1   .   3   .   .   2   1   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Damage Taken               14498 | .    220  325  600  371  .    192  642  1333 28   20   .    546  91   .    .    490  336  1362 368  323  .    .    435  652  6164 
  Core                     1967  | .    9    56   64   17   .    12   107  114  .    .    .    51   5    .    .    16   47   88   17   19   .    .    44   37   1264 
  Absorbed by Shields      451   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    .    .    .    .    352  
Core Remaining (%)         84    | 100  .    74   .    .    .    76   80   .    .    .    .    76   .    .    .    97   .    86   .    .    .    .    83   .    .    
Volleys Fired              423   | 3    19   36   39   34   .    10   33   55   2    .    .    20   1    .    .    13   14   50   6    10   .    .    11   18   49   
  Largest                  4     | 2    2    2    2    2    .    2    2    3    1    .    .    3    3    .    .    3    3    3    3    4    .    .    4    4    4    
  Hottest                  372   | 70   70   73   86   79   .    79   79   168  39   .    .    176  181  .    .    181  131  153  151  152  .    .    204  307  372  
Shots Fired                1102  | 6    32   71   78   68   .    20   66   155  2    .    .    55   3    .    .    35   41   132  18   38   .    .    42   64   176  
  Gun                      555   | 6    28   70   76   62   .    19   58   58   .    .    .    13   .    .    .    3    14   33   9    20   .    .    19   27   40   
  Cannon                   479   | .    .    .    .    .    .    .    .    94   .    .    .    42   3    .    .    32   23   93   9    10   .    .    18   33   122  
  Launcher                 68    | .    4    1    2    6    .    1    8    3    2    .    .    .    .    .    .    .    4    6    .    8    .    .    5    4    14   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  703   | 3    19   39   56   34   .    12   45   80   .    .    .    53   2    .    .    26   37   98   15   30   .    .    30   40   84   
  Thermal                  269   | 3    9    31   20   28   .    7    13   48   .    .    .    2    1    .    .    9    .    .    .    .    .    .    7    20   71   
  Explosive                61    | .    4    1    2    6    .    1    8    3    2    .    .    .    .    .    .    .    4    6    .    8    .    .    1    1    14   
  Electromagnetic          69    | .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    28   3    .    .    .    4    3    7    
  Robot Hit Streak         55    | 6    21   12   39   11   .    9    22   37   3    .    .    6    7    .    .    9    9    13   10   11   .    .    14   21   55   
  Robot Miss Streak        5     | .    5    1    2    2    .    2    2    3    .    .    .    5    .    .    .    2    1    4    1    2    .    .    4    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    .    .    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           836   | 6    22   58   73   45   .    14   56   120  1    .    .    46   8    .    .    26   37   96   15   15   .    .    25   48   125  
  Core Hits                460   | 2    14   24   32   21   .    11   28   79   4    .    .    15   4    .    .    4    25   51   7    19   .    .    17   24   79   
  Critical Hits            23    | .    .    .    .    .    .    .    1    1    .    .    .    4    .    .    .    1    1    2    .    1    .    .    .    2    10   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    4    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    1    .    .    .    1    .    .    .    .    6    
Melee Attacks              141   | .    .    .    10   .    .    .    13   34   .    .    .    .    19   .    .    1    16   23   7    .    .    .    .    4    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 141   | .    .    .    10   .    .    .    13   34   .    .    .    .    19   .    .    1    16   23   7    .    .    .    .    4    14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    2    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26655 | 62   519  661  1076 866  .    421  939  3453 169  .    .    905  677  .    .    694  2044 3771 600  849  .    .    1144 1657 6148 
  Guns                     7267  | 62   210  638  780  625  .    216  665  1138 .    .    .    274  .    .    .    25   285  728  194  178  .    .    258  476  515  
  Cannons                  10065 | .    .    .    .    .    .    .    .    1818 .    .    .    631  33   .    .    633  376  1714 173  76   .    .    264  839  3508 
  Explosions               7388  | .    309  23   165  241  .    205  274  464  169  .    .    .    .    .    .    .    803  1018 110  595  .    .    622  302  2088 
  Melee                    1935  | .    .    .    131  .    .    .    .    33   .    .    .    .    644  .    .    36   580  311  123  .    .    .    .    40   37   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10634 | 25   97   361  518  307  .    112  491  1505 .    .    .    880  .    .    .    536  661  1842 283  254  .    .    412  598  1752 
  Thermal                  5799  | 37   113  277  262  318  .    243  174  1054 .    .    .    25   33   .    .    122  .    .    110  .    .    .    110  717  2204 
  Explosive                6556  | .    309  23   165  241  .    66   274  464  169  .    .    .    .    .    .    .    803  1018 .    595  .    .    202  139  2088 
  Electromagnetic          1731  | .    .    .    .    .    .    .    .    397  .    .    .    .    .    .    .    .    .    600  84   .    .    .    420  163  67   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1935  | .    .    .    131  .    .    .    .    33   .    .    .    .    644  .    .    36   580  311  123  .    .    .    .    40   37   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    .    4    4    4    4    4    2    2    2    2    1    5    .    .    .    .    .    3    15   
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    4    4    4    4    1    2    2    1    1    4    .    .    .    .    .    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    .    .    .    34   8    2    2    5    .    .    .    2    .    33   .    .    .    .    .    2    26   
    Message Errors         20    | .    .    .    .    .    .    .    .    7    2    .    .    2    .    .    .    1    .    3    .    .    .    .    .    1    4    
    Matter Fused           16    | .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    5    .    .    .    .    .    1    5    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    5    3    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    5    1    2    .    .    .    .    .    1    .    5    .    .    .    .    .    .    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       22    | .    .    .    .    .    .    .    .    8    .    .    .    1    .    .    .    .    .    11   .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            797   | .    10   .    .    .    .    .    .    43   .    .    .    30   181  .    .    48   102  151  68   37   .    .    3    5    119  
  Projectiles              240   | .    .    .    .    .    .    .    .    43   .    .    .    30   .    .    .    48   23   34   .    .    .    .    .    5    57   
  Explosions               132   | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   4    .    37   .    .    3    .    62   
  Melee                    425   | .    .    .    .    .    .    .    .    .    .    .    .    .    181  .    .    .    63   113  68   .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    8    3    5    .    2    .    .    .    1    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    8    3    4    .    1    .    .    .    1    5    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Self-Inflicted Damage      334   | .    32   .    .    44   .    .    .    105  .    .    .    .    .    .    .    .    .    .    44   42   .    .    .    .    67   
  Shots                    10    | .    1    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        527   | 70   162  210  282  324  .    81   279  252  233  .    .    527  147  .    .    402  151  237  197  198  198  196  150  197  198  
  Average Temperature      95    | 41   60   67   77   127  .    41   76   70   100  .    .    185  85   .    .    202  60   37   59   122  124  87   65   81   99   
  Received Heat Transfer   2941  | .    48   228  231  135  .    9    387  414  9    .    .    99   .    .    .    33   72   231  18   45   .    .    84   54   844  
  Effects                  8     | .    .    .    .    .    .    .    1    2    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    2    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    1    1    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         8124  | 111  333  814  666  814  .    409  444  1369 .    .    .    50   50   .    .    187  .    .    50   .    .    .    200  666  1961 
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Peak Influence             863  | 5   122 90  284 312 .   144 260 278 .   .   .   .   245 .   .   .   273 653 347 .   .   .   .   372 863 
  Average Influence        178  | 1   68  41  113 181 .   109 122 86  .   .   .   .   141 .   .   .   133 329 215 .   .   .   .   253 590 
Maximum Alert Level        3    | .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   1   2   1   .   .   .   .   1   3   
  Low Security (%)         68   | 100 100 100 85  77  .   100 65  87  .   .   .   .   75  .   .   .   74  31  35  .   .   .   .   30  9   
  Level 1                  19   | .   .   .   14  22  .   .   34  12  .   .   .   .   24  .   .   .   25  25  64  .   .   .   .   69  16  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   35  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   1   .   1   .   .   .   2   16  .   .   .   1   1   .   .   .   6   5   1   .   .   .   .   1   4   
  Investigation            4    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   
  Reinforcement            18   | .   .   .   1   .   .   .   2   4   .   .   .   .   1   .   .   .   5   4   .   .   .   .   .   1   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Distress Signals           12   | .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              390  | .   10  16  25  17  .   6   24  46  5   1   .   17  9   .   .   12  12  44  16  11  1   .   14  14  90  
  Peak Tracking Total      21   | .   3   2   4   4   .   3   7   4   4   1   .   10  7   .   .   7   5   5   5   4   1   .   7   4   21  
  Tactical Retreats        51   | .   .   2   1   3   .   .   7   5   .   .   .   2   2   .   .   5   .   7   1   .   1   .   1   1   13  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Traps Triggered            20   | .   3   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   1   3   .   .   .   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Machines Disabled          29   | .   .   .   .   .   .   1   1   8   .   .   .   1   .   .   .   .   1   6   2   .   .   .   .   2   7   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   1   1   2   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Machines Accessed          40   | .   5   1   3   .   4   .   2   7   .   .   4   .   3   .   .   .   .   .   1   1   .   9   .   .   .   
  Terminals                18   | .   5   1   3   .   .   .   1   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                135  | .   12  2   9   .   4   .   8   12  .   .   25  .   12  .   .   .   .   .   2   1   .   48  .   .   .   
  Successful               98   | .   7   1   3   .   4   .   2   .   .   .   25  .   7   .   .   .   .   .   .   1   .   48  .   .   .   
  Failed                   37   | .   5   1   6   .   .   .   6   12  .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   9   2   9   .   .   .   6   9   .   .   .   .   10  .   3   .   6   8   10  .   .   .   .   4   12  
  Terminals                50   | .   12  2   9   .   .   .   6   9   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             92   | .   5   1   1   .   4   .   1   .   .   .   25  .   6   .   .   .   .   .   .   1   .   48  .   .   .   
  Record                   52   | .   .   .   .   .   4   .   .   .   .   .   11  .   1   .   .   .   .   .   .   .   .   36  .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     5    | .   1   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   6   .   9   .   .   .   3   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   1   3   .   .   .   2   7   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   12  .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Total Allies               38   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    23   .    .    .    .    .    .    8    
  Largest Group            14   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    14   5    .    .    .    .    .    4    
  Highest-Rated Group      407  | .    .    .    .    .    .    .    .    .    .    .    .    94   .    .    339  .    .    407  265  .    .    .    .    .    156  
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    .    .    .    .    94   .    .    94   .    .    156  156  .    .    .    .    .    56   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Ally Attacks               212  | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    173  3    .    .    .    .    .    21   
  Total Damage             4861 | .    .    .    .    .    .    .    .    .    .    .    .    521  .    .    .    .    .    3644 59   .    .    .    .    .    637  
  Kills                    35   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    32   .    .    .    .    .    .    2    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    14   | .   .   3   .   1   .   .   .   .   2   1   .   2   .   .   2   2   .   .   .   1   .   .   .   .   .   
Drone Launches             45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   3   .   .   .   2   16  
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Turns Passed               13875 | 72   608  1405 896  512  783  400  459  2626 169  121  56   261  245  67   355  224  359  1324 802  420  119  140  167  317  968  
Spaces Moved               15318 | 46   442  975  576  325  652  288  383  1713 330  259  112  486  570  222  1163 518  541  1464 1006 631  243  320  414  586  1053 
  Core                     8     | 3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   1256  | .    .    .    .    .    .    .    .    1256 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3418  | 43   440  975  576  325  652  288  113  6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10636 | .    .    .    .    .    .    .    270  451  330  259  112  486  570  222  1163 518  541  1464 1006 631  243  320  414  586  1050 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            24    | 50   100  120  120  120  120  120  52   34   34   34   34   34   30   30   30   30   30   40   28   28   28   26   28   24   24   
  Average Speed            67    | 115  120  126  120  120  120  120  72   128  34   34   34   34   30   30   30   30   40   49   48   28   28   28   28   31   52   
  Slowest Speed            650   | 120  150  150  120  120  120  120  200  270  34   34   34   34   30   30   30   30   98   102  105  28   28   102  28   88   650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       56    | 5    60   98   41   63   92   65   39   50   55   42   73   65   23   39   90   60   54   97   23   78   44   62   58   20   81   
  Regions Visited          25
    Branch Regions         17
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    1    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        24    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    2    .    .    .    1    .    .    1    1    .    2    .    2    4    3    .    .    .    1    .    .    .    .    .    
Spaces Dug                 88    | .    .    .    5    .    .    .    12   32   .    .    .    .    12   .    .    .    9    1    5    .    .    .    .    3    9    
Terrain Destroyed          830   | .    31   13   19   46   .    15   46   93   23   .    .    8    13   .    .    6    50   21   45   130  .    .    24   10   237  
  Melee                    88    | .    .    .    5    .    .    .    12   32   .    .    .    .    12   .    .    .    9    1    5    .    .    .    .    3    9    
  Projectile               76    | .    .    .    .    .    .    .    .    8    .    .    .    8    1    .    .    6    2    11   2    12   .    .    6    2    18   
  AOE                      666   | .    31   13   14   46   .    15   34   53   23   .    .    .    .    .    .    .    39   9    38   118  .    .    18   5    210  

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Total                      17779 | 56   487  1081 698  377  652  320  476  1966 382  291  129  538  611  221  1167 554  624  1917 1299 846  293  369  434  672  1319 
  Wait                     1067  | .    7    31   17   12   .    12   11   38   44   33   18   27   .    .    .    11   2    196  247  200  51   29   .    19   62   
  Move                     15293 | 45   441  974  575  324  651  287  382  1712 329  258  111  485  569  221  1162 517  540  1463 1005 630  242  319  413  585  1053 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100   | 2    6    6    8    1    1    2    8    20   .    .    .    1    4    .    .    1    4    7    4    1    .    3    2    11   8    
  Fast Attach              142   | 6    6    5    9    .    .    4    5    27   1    .    .    .    2    .    2    1    9    12   9    .    .    7    .    6    31   
  Attach                   62    | .    1    2    1    1    .    2    4    5    1    .    .    3    4    .    .    4    3    7    4    .    .    2    2    5    11   
  Detach                   23    | .    .    2    1    .    .    .    .    .    1    .    .    2    1    .    .    1    4    4    2    .    .    1    .    2    2    
  Swap                     151   | .    5    11   18   4    .    2    9    30   3    .    .    .    7    .    1    4    10   8    5    3    .    .    5    7    19   
  Drop                     179   | .    2    14   20   1    .    1    11   45   1    .    .    .    4    .    2    1    14   14   10   1    .    8    1    14   15   
  Fire                     423   | 3    19   36   39   34   .    10   33   55   2    .    .    20   1    .    .    13   14   50   6    10   .    .    11   18   49   
  Melee                    141   | .    .    .    10   .    .    .    13   34   .    .    .    .    19   .    .    1    16   23   7    .    .    .    .    4    14   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Rewire                   167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  .    .    .    .    .    .    47   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    1    .    .    .    1    8    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac / [*Upp x2] / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Arm / *Qua)
-3/Armory

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   325 | -10/Materials      | Build established: Mutant
   506 | -10/Materials      | Identified exit to Mines
   517 | -10/Materials      | Discovered new exit (range 8)
   681 | -10/Materials      | Entered Mines
   687 | -10/Mines          | Assembled infested the area
   692 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   807 | -10/Mines          | Identified exit to Materials
   895 | -10/Mines          | Learned Materials stockpile data
  1268 | -10/Mines          | Discovered exit to Materials (range 10)
  1326 | -10/Mines          | Learned Materials emergency access door positions
  1529 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1854 | -10/Mines          | Build established: Scavenger-Mutant
  2086 | -10/Mines          | Entered Materials
  2086 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2095 | -9/Materials       | Identified exit to Mines
  2612 | -9/Materials       | Build established: Mutant
  2849 | -9/Materials       | Discovered new exit (range 5)
  2982 | -9/Materials       | Entered Mines
  3020 | -9/Mines           | Met a Derelict bent on vengeance
  3324 | -9/Mines           | Discovered new exit (range 12)
  3340 | -9/Mines           | Identified exit to Materials
  3482 | -9/Mines           | Learned Materials garrison access intel
  3485 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3487 | -9/Mines           | Discovered new exit (range 5)
  3491 | -9/Mines           | Identified exit to Exiles
  3494 | -9/Mines           | Entered Exiles
  3494 | -9/Exiles          | Found Exiles lab abandoned
  4136 | -9/Exiles          | Discovered new exit (range 15)
  4276 | -9/Exiles          | Identified exit to Mines
  4277 | -9/Exiles          | Entered Mines
  4514 | -8/Mines           | Discovered exit to Materials (range 9)
  4649 | -8/Mines           | Discovered exit to Materials (range 5)
  4677 | -8/Mines           | Entered Materials
  4677 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4678 | -8/Materials       | Loaded intel: 1 garrison access location
  5128 | -8/Materials       | Discovered new exit (range 9)
  5133 | -8/Materials       | Identified exit to Factory
  5136 | -8/Materials       | Entered Factory
  5136 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5775 | -7/Factory         | Discovered new exit (range 16)
  5851 | -7/Factory         | Identified exit to Factory
  6303 | -7/Factory         | Garrison activated, responded to threat
  6351 | -7/Factory         | Build established: Tank
  6640 | -7/Factory         | Garrison activated, responded to threat
  7014 | -7/Factory         | Build established: Mutant
  7319 | -7/Factory         | Build established: Tank
  7674 | -7/Factory         | Build established: Mutant
  7721 | -7/Factory         | Discovered new exit (range 10)
  7746 | -7/Factory         | Identified exit to Lower Caves
  7762 | -7/Factory         | Entered Lower Caves
  7768 | -7/Lower Caves     | Spotted B-75 Beast
  7885 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7913 | -7/Lower Caves     | Discovered new exit (range 8)
  7930 | -7/Lower Caves     | Identified exit to Lower Caves
  7931 | -7/Lower Caves     | Entered another Lower Caves area
  7971 | -7/Lower Caves     | Learned Factory garrison access intel
  7995 | -7/Lower Caves     | Spotted B-75 Beast
  8004 | -7/Lower Caves     | Build established: Tank
  8050 | -7/Lower Caves     | Discovered new exit (range 8)
  8052 | -7/Lower Caves     | Identified exit to Data Miner
  8052 | -7/Lower Caves     | Entered Data Miner
  8052 | -7/Data Miner      | Discovered new exit (range 6)
  8055 | -7/Data Miner      | Identified exit to Proximity Caves
  8060 | -7/Data Miner      | Met Data Miner
  8070 | -7/Data Miner      | Learned location of Section 7 (-2)
  8070 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8078 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8108 | -7/Data Miner      | Entered Proximity Caves
  8139 | -6/Proximity Caves | Spotted B-75 Beast
  8141 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8172 | -6/Proximity Caves | Allies destroyed B-75 Beast
  8232 | -6/Proximity Caves | Learned location of Zion (-6)
  8234 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8296 | -6/Proximity Caves | Lost 3 parts (2u1w)
  8362 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  8368 | -6/Proximity Caves | Learned location of Extension (-5)
  8369 | -6/Proximity Caves | Entered Factory
  8369 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8370 | -6/Factory         | Identified exit to Lower Caves
  8371 | -6/Factory         | Identified exit to Factory
  8372 | -6/Factory         | Loaded intel: 4 garrison access locations
  8614 | -6/Factory         | Entered Lower Caves
  8660 | -6/Lower Caves     | Discovered new exit (range 4)
  8661 | -6/Lower Caves     | Identified exit to Lower Caves
  8665 | -6/Lower Caves     | Build established: Sprinter
  8674 | -6/Lower Caves     | Spotted B-75 Beast
  8677 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8679 | -6/Lower Caves     | Identified exit to Zion
  8681 | -6/Lower Caves     | Entered Zion
  8691 | -6/Zion            | Learned Factory terminal intel
  8702 | -6/Zion            | System corruption cleaned by Quarantine Array
  8739 | -6/Zion            | Learned location of 1 exit from Factory
  8783 | -6/Zion            | Learned location of Warlord (-5)
  8801 | -6/Zion            | Learned Factory emergency access door positions
  8831 | -6/Zion            | Imprinted
  8833 | -6/Zion            | Declared Zion's savior
  8908 | -6/Zion            | Given A8's code to call for help
  8943 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  8952 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  8998 | -6/Zion            | Discovered new exit (range 13)
  9010 | -6/Zion            | Received a hallucinogenic algorithm
  9035 | -6/Zion            | Identified exit to Proximity Caves
  9036 | -6/Zion            | Entered Proximity Caves
  9121 | -5/Proximity Caves | Spotted B-75 Beast
  9166 | -5/Proximity Caves | Build established: Messiah-Sprinter
  9201 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9224 | -5/Proximity Caves | Learned location of Armory (-3)
  9254 | -5/Proximity Caves | Learned 4 Factory zone layouts
  9256 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  9260 | -5/Proximity Caves | Entered Factory
  9260 | -5/Factory         | Evolved 2 slots: Utility x2
  9261 | -5/Factory         | Identified exit to Extension
  9264 | -5/Factory         | Loaded intel: 22 terminal locations
  9464 | -5/Factory         | Discovered new exit (range 25)
  9471 | -5/Factory         | Retrieved Zion intel report: Guard Positions
  9539 | -5/Factory         | Discovered new exit (range 133)
  9588 | -5/Factory         | Discovered new exit (range 145)
  9619 | -5/Factory         | Entered Extension
  9659 | -5/Extension       | Rescued a captive Derelict
  9661 | -5/Extension       | Rescued a captive Derelict
  9663 | -5/Extension       | Rescued a captive Derelict
  9698 | -5/Extension       | Rescued a captive Derelict
  9755 | -5/Extension       | Spotted B-75 Beast
  9786 | -5/Extension       | Rescued a captive Derelict
  9849 | -5/Extension       | Build established: Messiah-Tank
 10096 | -5/Extension       | Destroyed B-75 Beast
 10107 | -5/Extension       | Spotted B-75 Beast
 10121 | -5/Extension       | Destroyed B-75 Beast
 10144 | -5/Extension       | Disrupted transfer network
 10151 | -5/Extension       | Lost 3 parts (1p1n1u)
 10351 | -5/Extension       | Discovered new exit (range 16)
 10351 | -5/Extension       | Discovered new exit (range 16)
 10357 | -5/Extension       | Identified exit to Cetus
 10359 | -5/Extension       | Identified exit to Factory
 10409 | -5/Extension       | Rescued a captive Derelict
 10472 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 10626 | -5/Extension       | Build established: Messiah-Mutant
 10633 | -5/Extension       | Rescued A7
 10640 | -5/Extension       | Rescued a captive Derelict
 10640 | -5/Extension       | Rescued a captive Derelict
 10641 | -5/Extension       | Retrieved Zion intel report: Component Stockpiles
 10943 | -5/Extension       | Entered Factory
 10943 | -4/Factory         | Accompanied by 5 allies
 10943 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11160 | -4/Factory         | Discovered new exit (range 4)
 11163 | -4/Factory         | Identified exit to Upper Caves
 11262 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 11745 | -4/Factory         | Entered Upper Caves
 11746 | -4/Upper Caves     | Learned Research stockpile data
 11991 | -4/Upper Caves     | Discovered new exit (range 12)
 11994 | -4/Upper Caves     | Identified exit to Upper Caves
 12090 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12125 | -4/Upper Caves     | Destroyed 8 combat bots
 12165 | -4/Upper Caves     | Entered another Upper Caves area
 12215 | -4/Upper Caves     | Spotted B-86 Titan
 12282 | -4/Upper Caves     | Discovered new exit (range 13)
 12284 | -4/Upper Caves     | Identified exit to Zhirov
 12284 | -4/Upper Caves     | Entered Zhirov
 12284 | -4/Zhirov          | Discovered new exit (range 3)
 12285 | -4/Zhirov          | Identified exit to Proximity Caves
 12290 | -4/Zhirov          | Met Zhirov
 12297 | -4/Zhirov          | Learned location of Quarantine (-3)
 12297 | -4/Zhirov          | Learned location of Testing (-2)
 12297 | -4/Zhirov          | Learned location of Command (-1)
 12306 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12396 | -4/Zhirov          | Found Alien Artifact
 12396 | -4/Zhirov          | Identified Transdimensional Reconstructor
 12396 | -4/Zhirov          | Warped through subspace
 12408 | -4/Zhirov          | Found Alien Artifact
 12408 | -4/Zhirov          | Identified Integrated Dissipator
 12408 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 12424 | -4/Zhirov          | Entered Proximity Caves
 12586 | -3/Proximity Caves | Discovered new exit (range 10)
 12589 | -3/Proximity Caves | Identified exit to Research
 12591 | -3/Proximity Caves | Entered Research
 12591 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12628 | -3/Research        | Found Prototype Device
 12628 | -3/Research        | Identified Exp. Thermal Shield
 12674 | -3/Research        | Build established: Messiah-Sprinter
 12710 | -3/Research        | Found Prototype Launcher
 12710 | -3/Research        | Identified Adv. Micro-nuke Launcher
 12803 | -3/Research        | Discovered new exit (range 13)
 12804 | -3/Research        | Found Gamma Bomb Array
 12828 | -3/Research        | Discovered new exit (range 8)
 12828 | -3/Research        | Identified exit to Armory
 12830 | -3/Research        | Identified exit to Quarantine
 12908 | -3/Research        | Entered Armory
 13127 | -3/Armory          | Lost 4 parts (2n1u1w)
 13195 | -3/Armory          | Lost 3 parts (1p1n1u)
 13327 | -3/Armory          | Lost 3 parts (1p2u)
 13373 | -3/Armory          | Destroyed 8 combat bots
 13408 | -3/Armory          | First assault squad dispatched
 13451 | -3/Armory          | Found Launcher Loader
 13690 | -3/Armory          | Zion Fire squad teleported in
 13691 | -3/Armory          | P-80 Master assimilated allied QN-BEQ(i)
 13700 | -3/Armory          | P-80 Master assimilated allied Y7-F0Y(i)
 13700 | -3/Armory          | Spotted B-86 Titan
 13729 | -3/Armory          | System corruption reached 10%
 13825 | -3/Armory          | Core integrity fell below 50%
 13864 | -3/Armory          | Core integrity fell below 20%
 13876 | -3/Armory          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
13829_ Imp. Linear Gravjet destroyed.
13830_ Centrium Light Armor Plating destroyed.
13830_ G-73 Enforcer suffers critical hit.
13831_ Imp. Linear Gravjet destroyed.
13833_ System corrupted: Component data lost.
13850_ System corrupted: Heat flow error (+165).
13854_ Imp. Linear Gravjet destroyed.
13858_ Gyrokinetic Inverter destroyed.
13862_ L-61 Swordsman destroyed.
13865_ Power Sword destroyed.
13866_ C-30 ARC bursts open, deploying its payload.
13866_ G-73 Enforcer unfolds itself.
13866_ G-67 Veteran unfolds itself.
13866_ L-61 Swordsman unfolds itself.
13866_ B-74 Champion unfolds itself.
13866_ I-47 Archangel unfolds itself.
[Achievement: 20k Club]
[Achievement: This Is Interesting...]
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ????#     ####################                     |
| ????#              /         #                     |
| ???##             ##     !   #                     |
| ???#              ##         #                     |
| ##?#              ##         #                     |
|  ###              ## """ """ #                     |
|                   ## """ """ #                     |
|    %!             ## """ """ #                     |
| !  !         =    ##         #                     |
| %*              = #######/####                     |
| #=                        #???                     |
|                           #???                     |
|                           #???                     |
|          ###############%i#???                     |
|      #####?????????????#ig#???                     |
|      #?????????????????#  #???                     |
|      #?????????????????#g #???                     |
|      #?????????????????# l#???                     |
|      #?????????????????# g#???                     |
|      #??????????? ?????#g*#???                     |
|      #???????????  ????#gb#???                     |
|       ??????????? """??#!g#???                     |
|      ??????????   """ ?#sl#???                     |
|    ?????????????  """  #sl#???                     |
| ?   ????????????????   /sp#???                     |
| ??  ?????????????????  # @#???                     |
|  ???????????????????   #  #???                     |
|   ????????????????    ?#  #???                     |
|   ??####################  #???                     |
|   ??#     #      =     #  #???                     |
|   ??# ]]] #            #  #???                     |
|   ??# ]]] #            #  #???                     |
|   ??# ]]] #            #  #???                     |
|   ###     #   === """  #  #???                     |
|     #     #   ==  """  +  #???                     |
|     +     #   ==  """  #  #???                     |
|     #     #            #  #???                     |
|     #     #        """ #  #???                     |
|     #     #     "" F"" #  #???                     |
|     #     #     """""" #  #???                     |
|     +     "      """"  #  #???                     |
|     ####################  #???                     |
| ##+#####???????????????#  #???                     |
|        #???????????????#  #???                     |
|  "     #???????????????#  #???                     |
|  ""    #???????????????#  #???                     |
|  ""    #???????????????#  #???                     |
|  ""    #???????????????#  #???                     |
|  ""    #???????????????#  #???                     |
|   "    #???????????????#  #???                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          240
Energy Generation          46
Energy Capacity            1220
Matter Stores              600
Matter Capacity            600
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                68
Targeting Accuracy         5
Core Analysis              10
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
         Adv. Cooling System | -5/Extension  | Z-intel
               Neutrino Core | -5/Extension  | Z-intel
           Imp. Titanium Leg | -5/Extension  | Z-intel
             Med. Matter Pod | -5/Extension  | Z-intel
             Antigrav System | -5/Extension  | Z-intel
        Melee Analysis Suite | -5/Extension  | Z-intel
   Imp. Melee Analysis Suite | -5/Extension  | Z-intel
        Imp. Remote Datajack | -5/Extension  | Z-intel
          Imp. Arc Projector | -5/Extension  | Z-intel
        Adv. Terrain Scanner | -5/Extension  | Z-intel
                 Force Field | -5/Extension  | Z-intel
         Nuclear Pulse Array | -5/Extension  | Z-intel
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 R-10 Processor | -4/Factory    | Z-intel
 L-61 Swordsman | -4/Factory    | Z-intel
  O-32 Director | -4/Factory    | Z-intel
       E-15 Imp | -4/Factory    | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
20k Club
A New Friend
Achiever
Armchair Analyst
Can't Catch Me
Collateral Damage
Explorer
Help From High Places
Hunted
I Survived The Infestation
Just Browsing
Oh No You Don't!
Ooh, Shiny!
Prison Break
Subspace Traveler
The One
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              HelicalIntegratedProjector
  Manual?         0
Play Time         06:35:26
  Cumulative      32.9 hours
  Start           2020.01.25 @ 22:35:16
  End             2020.01.30 @ 23:48:35
Sessions          19
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             32
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bfa558e8-6f4b-4740-8f92-61d721eb6a03