Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.30 @ 23:48:35 Player: Hodglim Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (230) 1150 Value Destroyed (8839) 8839 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (1262) 1262 TOTAL SCORE: 20971 Bonus ------- High Alert Combat Kills 611 Follower Combat Kills 970 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1519 Cogmind --------- Core Integrity 0/1300 Matter 286/300 Energy 603/700 System Corruption 16% Temperature Cool (0) Movement Core (600) Ox11 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Energy Well Advanced Signal Interpreter Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Combat Gravmag System Enhanced Nova Cannon Magnetic Acceleration Cannon Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Gamma Bomb Array Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Signal Interpreter Advanced Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Combat Gravmag System Antigrav Array Improved Arc Projector Magnetic Acceleration Cannon Linear Accelerator Linear Accelerator Gamma Bomb Array Advanced Micro-nuke Launcher Power Sword [Rating: 158] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Improved Airjet Utility Advanced Signal Interpreter Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . 2 . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . Utility 6 | . . . 1 . . . 1 . . . . . . . . . 2 . 1 . . . . 1 . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Parts Attached 353 | 6 12 18 28 5 . 8 18 62 5 . . 3 13 . 3 9 22 27 18 3 . 7 7 18 61 Power 30 | 1 1 1 3 . . 2 . 2 . . . . 2 . . 1 2 7 1 . . . 3 . 4 Engine 13 | 1 1 1 3 . . 2 . 2 . . . . . . . . 1 2 . . . . . . . Core 11 | . . . . . . . . . . . . . 2 . . 1 1 5 1 . . . 1 . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Propulsion 86 | 2 3 7 6 1 . 1 6 18 . . . . 1 . . 2 3 7 8 . . 3 . 2 16 Treads 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . Leg 26 | 2 3 7 6 1 . 1 3 2 . . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 52 | . . . . . . . 3 8 . . . . 1 . . 2 3 6 8 . . 3 . 2 16 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 81 | 1 1 2 6 . . 1 5 11 1 . . 2 5 . . . 9 6 6 . . 4 . 8 13 Device 26 | . . . . . . . 1 4 . . . . 3 . . . 2 1 2 . . 1 . 6 6 Storage 15 | 1 . 1 1 . . . 1 3 . . . . 1 . . . 2 2 . . . . . 1 2 Processor 5 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 34 | . . 1 3 . . 1 1 4 1 . . 2 1 . . . 5 3 4 . . 3 . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 156 | 2 7 8 13 4 . 4 7 31 4 . . 1 5 . 3 6 8 7 3 3 . . 4 8 28 Energy Gun 25 | 1 3 1 3 2 . 1 3 6 . . . . . . . 2 . . . . . . . . 3 Energy Cannon 19 | . . . . . . . . 6 . . . 1 1 . 1 . . 1 . 1 . . . 2 6 Ballistic Gun 32 | 1 2 6 5 . . 2 1 3 1 . . . . . . . 1 1 2 1 . . 2 1 3 Ballistic Cannon 23 | . . . . . . . . 4 2 . . . 2 . 1 2 3 1 . . . . . 1 7 Launcher 26 | . 2 1 2 2 . 1 1 3 1 . . . . . 1 . 2 1 . 1 . . 2 2 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 31 | . . . 3 . . . 2 9 . . . . 2 . . 2 2 3 1 . . . . 2 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . 1 5 . . . . . . 1 . 2 1 . . . 5 . 3 2 Parts Lost 70 | . 1 2 2 1 . 4 2 2 . . . 3 . . . 3 . 6 3 . . . 2 3 36 Power 9 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 6 Propulsion 25 | . 1 . . 1 . 1 . . . . . . . . . 2 . 3 2 . . . . 1 14 Utility 19 | . . . 1 . . 1 1 1 . . . 2 . . . . . 2 1 . . . . 1 9 Weapon 17 | . . 2 1 . . 1 1 1 . . . 1 . . . . . . . . . . 2 1 7 Highest Loss Streak 19 | . 1 1 1 1 . 2 2 1 . . . 3 . . . 2 . 3 2 . . . 1 1 19 Average Slot Usage (%) 96 | . 96 100 96 99 100 90 99 98 100 100 100 93 98 100 100 99 91 86 95 100 100 98 100 99 86 Engine 6 | . 14 14 11 11 11 10 9 6 7 7 7 7 6 6 6 . 3 5 . . . . . . . Core 2 | . . . . . . . . . . . . . 5 6 6 12 7 4 9 10 10 10 8 . . Treads 4 | . . . . . . . . 21 . . . . . . . . . . . . . . . . . Leg 12 | . 27 28 31 32 33 32 22 10 . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . 13 4 38 38 38 38 40 40 40 40 26 23 28 31 31 30 31 32 24 Device 4 | . . . . . . . . 6 7 7 7 4 5 6 6 6 5 5 9 10 10 10 10 14 11 Storage 11 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 8 13 15 15 15 15 15 14 13 Processor 7 | . 12 8 10 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 4 6 Protection 6 | . . 5 10 11 11 3 15 7 7 7 7 6 6 6 6 6 13 5 4 5 5 4 5 3 2 Energy Gun 4 | . 12 12 8 10 11 5 3 3 . . . . . . . 3 . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . 4 . . . . 5 6 6 . . 2 1 . 5 5 3 4 4 Ballistic Gun 7 | . 13 15 11 11 11 16 12 4 7 7 7 4 . . . . 3 2 8 10 10 10 9 6 2 Ballistic Cannon 4 | . . . . . . . . 5 14 15 15 15 8 6 6 12 7 7 5 5 5 5 5 2 4 Slashing Weapon 1 | . . . . . . . 1 2 . . . . 3 6 6 1 2 2 4 1 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 12 13 21 26 26 26 23 29 68 65 65 65 65 78 73 78 78 82 81 85 80 79 81 90 108 124 Greatest Support 129 | 20 20 20 39 39 39 39 49 84 65 65 65 65 78 78 78 78 81 81 85 84 84 93 93 110 129 Greatest Overweight (x) 12 | . 2 1 . . . . 2 3 . . . . . . . . 1 1 1 . . 1 . 1 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 8 8 8 8 8 8 12 12 12 12 12 18 12 12 12 18 12 12 12 12 12 12 12 12 Average Capacity 9 | 5 6 6 8 8 8 8 8 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 6 8 8 8 8 8 8 11 12 11 11 11 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 9 | 1 4 6 7 7 7 7 7 9 11 11 11 10 11 12 12 10 11 11 11 11 12 11 11 11 10 Final Capacity 12 | 6 6 8 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 6 8 8 7 8 8 8 11 11 11 11 11 12 12 12 10 12 12 12 12 12 12 12 12 9 Class Distribution -------------------- 38% | Mutant 14% | Tank 12% | Messiah-Sprinter 9% | Messiah-Tank 7% | Messiah-Mutant 6% | Scavenger-Mutant 4% | Messiah-Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Extension Messiah-Skirmisher | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Tank | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Matter Collected 7448 | 261 34 391 384 207 . 102 273 1040 83 28 . 331 92 41 109 225 449 1262 196 156 . . 510 403 871 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7686 | 56 108 395 699 348 . 161 371 1387 44 . . 169 92 . . 15 460 1006 148 198 . . 539 325 1165 Parts 413 | 1 13 16 35 25 . 13 23 84 4 . . 9 11 . . 1 26 54 9 14 . . 22 19 34 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 4 . . 8 . . . 1 . . . 9 . . 9 . . Prevented 12 | . . . . . . . . . . 1 . . . . . . . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 185 | . 8 9 14 15 . 7 7 31 3 . . 5 1 . . 2 9 15 3 12 . . 9 8 27 Melee 5 | . . . 2 . . . . . . . . . . . . 1 . 1 . . . . . . 1 Guns 68 | . 3 8 9 10 . 5 5 8 . . . . . . . . 2 4 3 3 . . 1 3 4 Cannons 57 | . . . . . . . . 15 . . . 5 1 . . 1 2 7 . 1 . . 5 3 17 AOE 52 | . 5 1 3 5 . 2 2 7 3 . . . . . . . 5 2 . 8 . . 2 2 5 Classes Destroyed 20 | 1 2 1 3 1 . . 3 1 . . . 1 . . . . 2 2 . 1 . . . . 2 Worker 10 | . . . 1 . . . 2 1 . . . . 1 . . . 2 3 . . . . . . . Builder 10 | . . . . . . . 1 . . . . . 2 . . . 2 4 . . . . . 1 . Tunneler 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycler 7 | 1 . 1 2 . . . . 1 . . . . . . . . 1 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Drone 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 Watcher 5 | . . . . . . . 1 2 . . . . . . . . . 1 . . . . . . 1 Swarmer 58 | . 6 . 3 9 . 4 . 9 3 . . . . . . . 5 2 . 11 . . 3 3 . Saboteur 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Grunt 55 | . 2 7 6 5 . 2 4 9 . . . 2 . . . . 2 5 . . . . 5 . 6 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 7 | . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . 3 Sentry 27 | . . . 3 . . . 2 7 . . . . . . . . 1 2 1 1 . . . 3 7 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 10 | . . . . . . . 1 1 . . . 1 . . . . . 1 . . . . . 2 4 Programmer 15 | . . . . . . . . 4 . . . 1 1 . . 2 1 2 2 . . . 1 . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 1 3 2 4 3 . 4 6 4 3 . . 2 4 . . 1 7 7 2 8 . . 5 5 9 Combat Bots Only 8 | . 3 2 3 3 . 4 3 4 3 . . 2 1 . . 1 5 2 2 8 . . 5 4 8 Max Kills in Single Turn 7 | 1 2 2 3 3 . 2 2 4 2 . . 1 1 . . 1 6 4 1 4 . . 2 2 7 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 2 3 . 2 1 3 2 . . . . . . . 4 1 . 3 . . 2 1 1 Melee 1 | . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Damage Taken 14498 | . 220 325 600 371 . 192 642 1333 28 20 . 546 91 . . 490 336 1362 368 323 . . 435 652 6164 Core 1967 | . 9 56 64 17 . 12 107 114 . . . 51 5 . . 16 47 88 17 19 . . 44 37 1264 Absorbed by Shields 451 | . . . . . . . . . . . . . . . . . . 99 . . . . . . 352 Core Remaining (%) 84 | 100 . 74 . . . 76 80 . . . . 76 . . . 97 . 86 . . . . 83 . . Volleys Fired 423 | 3 19 36 39 34 . 10 33 55 2 . . 20 1 . . 13 14 50 6 10 . . 11 18 49 Largest 4 | 2 2 2 2 2 . 2 2 3 1 . . 3 3 . . 3 3 3 3 4 . . 4 4 4 Hottest 372 | 70 70 73 86 79 . 79 79 168 39 . . 176 181 . . 181 131 153 151 152 . . 204 307 372 Shots Fired 1102 | 6 32 71 78 68 . 20 66 155 2 . . 55 3 . . 35 41 132 18 38 . . 42 64 176 Gun 555 | 6 28 70 76 62 . 19 58 58 . . . 13 . . . 3 14 33 9 20 . . 19 27 40 Cannon 479 | . . . . . . . . 94 . . . 42 3 . . 32 23 93 9 10 . . 18 33 122 Launcher 68 | . 4 1 2 6 . 1 8 3 2 . . . . . . . 4 6 . 8 . . 5 4 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 703 | 3 19 39 56 34 . 12 45 80 . . . 53 2 . . 26 37 98 15 30 . . 30 40 84 Thermal 269 | 3 9 31 20 28 . 7 13 48 . . . 2 1 . . 9 . . . . . . 7 20 71 Explosive 61 | . 4 1 2 6 . 1 8 3 2 . . . . . . . 4 6 . 8 . . 1 1 14 Electromagnetic 69 | . . . . . . . . 24 . . . . . . . . . 28 3 . . . 4 3 7 Robot Hit Streak 55 | 6 21 12 39 11 . 9 22 37 3 . . 6 7 . . 9 9 13 10 11 . . 14 21 55 Robot Miss Streak 5 | . 5 1 2 2 . 2 2 3 . . . 5 . . . 2 1 4 1 2 . . 4 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 Secondary Targets 6 | . . . 2 2 . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 836 | 6 22 58 73 45 . 14 56 120 1 . . 46 8 . . 26 37 96 15 15 . . 25 48 125 Core Hits 460 | 2 14 24 32 21 . 11 28 79 4 . . 15 4 . . 4 25 51 7 19 . . 17 24 79 Critical Hits 23 | . . . . . . . 1 1 . . . 4 . . . 1 1 2 . 1 . . . 2 10 Critical Kills 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 4 Critical Parts Destroyed 13 | . . . . . . . 1 1 . . . 3 . . . 1 . . . 1 . . . . 6 Melee Attacks 141 | . . . 10 . . . 13 34 . . . . 19 . . 1 16 23 7 . . . . 4 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 141 | . . . 10 . . . 13 34 . . . . 19 . . 1 16 23 7 . . . . 4 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . 5 . . . 4 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26655 | 62 519 661 1076 866 . 421 939 3453 169 . . 905 677 . . 694 2044 3771 600 849 . . 1144 1657 6148 Guns 7267 | 62 210 638 780 625 . 216 665 1138 . . . 274 . . . 25 285 728 194 178 . . 258 476 515 Cannons 10065 | . . . . . . . . 1818 . . . 631 33 . . 633 376 1714 173 76 . . 264 839 3508 Explosions 7388 | . 309 23 165 241 . 205 274 464 169 . . . . . . . 803 1018 110 595 . . 622 302 2088 Melee 1935 | . . . 131 . . . . 33 . . . . 644 . . 36 580 311 123 . . . . 40 37 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10634 | 25 97 361 518 307 . 112 491 1505 . . . 880 . . . 536 661 1842 283 254 . . 412 598 1752 Thermal 5799 | 37 113 277 262 318 . 243 174 1054 . . . 25 33 . . 122 . . 110 . . . 110 717 2204 Explosive 6556 | . 309 23 165 241 . 66 274 464 169 . . . . . . . 803 1018 . 595 . . 202 139 2088 Electromagnetic 1731 | . . . . . . . . 397 . . . . . . . . . 600 84 . . . 420 163 67 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1935 | . . . 131 . . . . 33 . . . . 644 . . 36 580 311 123 . . . . 40 37 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 4 4 4 4 4 2 2 2 2 1 5 . . . . . 3 15 Average Corruption 3 | . . . . . . . . 2 4 4 4 4 1 2 2 1 1 4 . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 114 | . . . . . . . . 34 8 2 2 5 . . . 2 . 33 . . . . . 2 26 Message Errors 20 | . . . . . . . . 7 2 . . 2 . . . 1 . 3 . . . . . 1 4 Matter Fused 16 | . . . . . . . . 3 . . 2 . . . . . . 5 . . . . . 1 5 Heat Flow Errors 13 | . . . . . . . . 5 3 . . 2 . . . . . 1 . . . . . . 2 Energy Discharges 17 | . . . . . . . . 6 2 . . . . . . . . 7 . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 18 | . . . . . . . . 5 1 2 . . . . . 1 . 5 . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 22 | . . . . . . . . 8 . . . 1 . . . . . 11 . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 797 | . 10 . . . . . . 43 . . . 30 181 . . 48 102 151 68 37 . . 3 5 119 Projectiles 240 | . . . . . . . . 43 . . . 30 . . . 48 23 34 . . . . . 5 57 Explosions 132 | . 10 . . . . . . . . . . . . . . . 16 4 . 37 . . 3 . 62 Melee 425 | . . . . . . . . . . . . . 181 . . . 63 113 68 . . . . . . Knockbacks 29 | . . . . . . . . 3 . . . 2 . . . 8 3 5 . 2 . . . 1 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . 3 . . . 2 . . . 8 3 4 . 1 . . . 1 5 Secondary 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Self-Inflicted Damage 334 | . 32 . . 44 . . . 105 . . . . . . . . . . 44 42 . . . . 67 Shots 10 | . 1 . . 2 . . . 2 . . . . . . . . . . 1 1 . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 527 | 70 162 210 282 324 . 81 279 252 233 . . 527 147 . . 402 151 237 197 198 198 196 150 197 198 Average Temperature 95 | 41 60 67 77 127 . 41 76 70 100 . . 185 85 . . 202 60 37 59 122 124 87 65 81 99 Received Heat Transfer 2941 | . 48 228 231 135 . 9 387 414 9 . . 99 . . . 33 72 231 18 45 . . 84 54 844 Effects 8 | . . . . . . . 1 2 . . . 3 . . . 2 . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Interference 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . 4 2 . . . 2 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 1 1 2 . . . 2 . . . . . . . . . . . . . . 1 . . Heat Transferred 8124 | 111 333 814 666 814 . 409 444 1369 . . . 50 50 . . 187 . . 50 . . . 200 666 1961 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Peak Influence 863 | 5 122 90 284 312 . 144 260 278 . . . . 245 . . . 273 653 347 . . . . 372 863 Average Influence 178 | 1 68 41 113 181 . 109 122 86 . . . . 141 . . . 133 329 215 . . . . 253 590 Maximum Alert Level 3 | . . . 1 1 . . 1 1 . . . . 1 . . . 1 2 1 . . . . 1 3 Low Security (%) 68 | 100 100 100 85 77 . 100 65 87 . . . . 75 . . . 74 31 35 . . . . 30 9 Level 1 19 | . . . 14 22 . . 34 12 . . . . 24 . . . 25 25 64 . . . . 69 16 Level 2 8 | . . . . . . . . . . . . . . . . . . 43 . . . . . . 35 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . 1 . . . 2 16 . . . 1 1 . . . 6 5 1 . . . . 1 4 Investigation 4 | . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . . Extermination 8 | . . . . . . . . 4 . . . . . . . . 1 . 1 . . . . . 2 Reinforcement 18 | . . . 1 . . . 2 4 . . . . 1 . . . 5 4 . . . . . 1 . Assault 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 1 3 . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Distress Signals 12 | . . . 1 . . . 3 . . . . . 1 . . . 1 2 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 10 16 25 17 . 6 24 46 5 1 . 17 9 . . 12 12 44 16 11 1 . 14 14 90 Peak Tracking Total 21 | . 3 2 4 4 . 3 7 4 4 1 . 10 7 . . 7 5 5 5 4 1 . 7 4 21 Tactical Retreats 51 | . . 2 1 3 . . 7 5 . . . 2 2 . . 5 . 7 1 . 1 . 1 1 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Traps Triggered 20 | . 3 . 1 . . . . 3 . . . . 3 . . . 1 3 . . . . . 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Machines Disabled 29 | . . . . . . 1 1 8 . . . 1 . . . . 1 6 2 . . . . 2 7 Max in Single Turn 2 | . . . . . . 1 1 2 . . . 1 . . . . 1 1 2 . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Machines Accessed 40 | . 5 1 3 . 4 . 2 7 . . 4 . 3 . . . . . 1 1 . 9 . . . Terminals 18 | . 5 1 3 . . . 1 5 . . . . 3 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 135 | . 12 2 9 . 4 . 8 12 . . 25 . 12 . . . . . 2 1 . 48 . . . Successful 98 | . 7 1 3 . 4 . 2 . . . 25 . 7 . . . . . . 1 . 48 . . . Failed 37 | . 5 1 6 . . . 6 12 . . . . 5 . . . . . 2 . . . . . . Catastrophic 3 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 9 2 9 . . . 6 9 . . . . 10 . 3 . 6 8 10 . . . . 4 12 Terminals 50 | . 12 2 9 . . . 6 9 . . . . 12 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 92 | . 5 1 1 . 4 . 1 . . . 25 . 6 . . . . . . 1 . 48 . . . Record 52 | . . . . . 4 . . . . . 11 . 1 . . . . . . . . 36 . . . Part Schematic 11 | . . . . . . . . . . . 7 . . . . . . . . . . 4 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . 1 . . . . . . . . . 3 . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 5 | . 1 1 1 . . . 1 . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 6 . 9 . . . 3 2 . . . . 3 . . . . . . . . . . . . Terminals 6 | . 2 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 1 3 . . . 2 7 . . . . 3 . . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . 7 . . . . . . 12 . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . . . . . . . . . . . . 14 . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Total Allies 38 | . . . . . . . . . . . . 1 . . 6 . . 23 . . . . . . 8 Largest Group 14 | . . . . . . . . . . . . 1 . . 6 . . 14 5 . . . . . 4 Highest-Rated Group 407 | . . . . . . . . . . . . 94 . . 339 . . 407 265 . . . . . 156 Highest-Rated Ally 156 | . . . . . . . . . . . . 94 . . 94 . . 156 156 . . . . . 56 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Ally Attacks 212 | . . . . . . . . . . . . 15 . . . . . 173 3 . . . . . 21 Total Damage 4861 | . . . . . . . . . . . . 521 . . . . . 3644 59 . . . . . 637 Kills 35 | . . . . . . . . . . . . 1 . . . . . 32 . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 14 | . . 3 . 1 . . . . 2 1 . 2 . . 2 2 . . . 1 . . . . . Drone Launches 45 | . . . . . . . . . . . . . . . . . 24 . . 3 . . . 2 16 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Turns Passed 13875 | 72 608 1405 896 512 783 400 459 2626 169 121 56 261 245 67 355 224 359 1324 802 420 119 140 167 317 968 Spaces Moved 15318 | 46 442 975 576 325 652 288 383 1713 330 259 112 486 570 222 1163 518 541 1464 1006 631 243 320 414 586 1053 Core 8 | 3 2 . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 1256 | . . . . . . . . 1256 . . . . . . . . . . . . . . . . . Legs 3418 | 43 440 975 576 325 652 288 113 6 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10636 | . . . . . . . 270 451 330 259 112 486 570 222 1163 518 541 1464 1006 631 243 320 414 586 1050 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 24 | 50 100 120 120 120 120 120 52 34 34 34 34 34 30 30 30 30 30 40 28 28 28 26 28 24 24 Average Speed 67 | 115 120 126 120 120 120 120 72 128 34 34 34 34 30 30 30 30 40 49 48 28 28 28 28 31 52 Slowest Speed 650 | 120 150 150 120 120 120 120 200 270 34 34 34 34 30 30 30 30 98 102 105 28 28 102 28 88 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 56 | 5 60 98 41 63 92 65 39 50 55 42 73 65 23 39 90 60 54 97 23 78 44 62 58 20 81 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 8 | . . . . . . . . . . . 1 2 . . 1 1 . . . . . 3 . . . Known Exits Taken 24 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . . . 1 . . 1 1 . 2 . 2 4 3 . . . 1 . . . . . Spaces Dug 88 | . . . 5 . . . 12 32 . . . . 12 . . . 9 1 5 . . . . 3 9 Terrain Destroyed 830 | . 31 13 19 46 . 15 46 93 23 . . 8 13 . . 6 50 21 45 130 . . 24 10 237 Melee 88 | . . . 5 . . . 12 32 . . . . 12 . . . 9 1 5 . . . . 3 9 Projectile 76 | . . . . . . . . 8 . . . 8 1 . . 6 2 11 2 12 . . 6 2 18 AOE 666 | . 31 13 14 46 . 15 34 53 23 . . . . . . . 39 9 38 118 . . 18 5 210 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Arm Total 17779 | 56 487 1081 698 377 652 320 476 1966 382 291 129 538 611 221 1167 554 624 1917 1299 846 293 369 434 672 1319 Wait 1067 | . 7 31 17 12 . 12 11 38 44 33 18 27 . . . 11 2 196 247 200 51 29 . 19 62 Move 15293 | 45 441 974 575 324 651 287 382 1712 329 258 111 485 569 221 1162 517 540 1463 1005 630 242 319 413 585 1053 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 2 6 6 8 1 1 2 8 20 . . . 1 4 . . 1 4 7 4 1 . 3 2 11 8 Fast Attach 142 | 6 6 5 9 . . 4 5 27 1 . . . 2 . 2 1 9 12 9 . . 7 . 6 31 Attach 62 | . 1 2 1 1 . 2 4 5 1 . . 3 4 . . 4 3 7 4 . . 2 2 5 11 Detach 23 | . . 2 1 . . . . . 1 . . 2 1 . . 1 4 4 2 . . 1 . 2 2 Swap 151 | . 5 11 18 4 . 2 9 30 3 . . . 7 . 1 4 10 8 5 3 . . 5 7 19 Drop 179 | . 2 14 20 1 . 1 11 45 1 . . . 4 . 2 1 14 14 10 1 . 8 1 14 15 Fire 423 | 3 19 36 39 34 . 10 33 55 2 . . 20 1 . . 13 14 50 6 10 . . 11 18 49 Melee 141 | . . . 10 . . . 13 34 . . . . 19 . . 1 16 23 7 . . . . 4 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . Rewire 167 | . . . . . . . . . . . . . . . . . . 120 . . . . . . 47 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 18 | . . . . . . . . . . . . . . . . . 8 . . 1 . . . 1 8 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / [*Upp x2] / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Qua) -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 506 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered new exit (range 8) 681 | -10/Materials | Entered Mines 687 | -10/Mines | Assembled infested the area 692 | -10/Mines | Assisted by a Guerilla fighting off Assembled 807 | -10/Mines | Identified exit to Materials 895 | -10/Mines | Learned Materials stockpile data 1268 | -10/Mines | Discovered exit to Materials (range 10) 1326 | -10/Mines | Learned Materials emergency access door positions 1529 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1854 | -10/Mines | Build established: Scavenger-Mutant 2086 | -10/Mines | Entered Materials 2086 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -9/Materials | Identified exit to Mines 2612 | -9/Materials | Build established: Mutant 2849 | -9/Materials | Discovered new exit (range 5) 2982 | -9/Materials | Entered Mines 3020 | -9/Mines | Met a Derelict bent on vengeance 3324 | -9/Mines | Discovered new exit (range 12) 3340 | -9/Mines | Identified exit to Materials 3482 | -9/Mines | Learned Materials garrison access intel 3485 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3487 | -9/Mines | Discovered new exit (range 5) 3491 | -9/Mines | Identified exit to Exiles 3494 | -9/Mines | Entered Exiles 3494 | -9/Exiles | Found Exiles lab abandoned 4136 | -9/Exiles | Discovered new exit (range 15) 4276 | -9/Exiles | Identified exit to Mines 4277 | -9/Exiles | Entered Mines 4514 | -8/Mines | Discovered exit to Materials (range 9) 4649 | -8/Mines | Discovered exit to Materials (range 5) 4677 | -8/Mines | Entered Materials 4677 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4678 | -8/Materials | Loaded intel: 1 garrison access location 5128 | -8/Materials | Discovered new exit (range 9) 5133 | -8/Materials | Identified exit to Factory 5136 | -8/Materials | Entered Factory 5136 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5775 | -7/Factory | Discovered new exit (range 16) 5851 | -7/Factory | Identified exit to Factory 6303 | -7/Factory | Garrison activated, responded to threat 6351 | -7/Factory | Build established: Tank 6640 | -7/Factory | Garrison activated, responded to threat 7014 | -7/Factory | Build established: Mutant 7319 | -7/Factory | Build established: Tank 7674 | -7/Factory | Build established: Mutant 7721 | -7/Factory | Discovered new exit (range 10) 7746 | -7/Factory | Identified exit to Lower Caves 7762 | -7/Factory | Entered Lower Caves 7768 | -7/Lower Caves | Spotted B-75 Beast 7885 | -7/Lower Caves | Learned location of 1 exit from Factory 7913 | -7/Lower Caves | Discovered new exit (range 8) 7930 | -7/Lower Caves | Identified exit to Lower Caves 7931 | -7/Lower Caves | Entered another Lower Caves area 7971 | -7/Lower Caves | Learned Factory garrison access intel 7995 | -7/Lower Caves | Spotted B-75 Beast 8004 | -7/Lower Caves | Build established: Tank 8050 | -7/Lower Caves | Discovered new exit (range 8) 8052 | -7/Lower Caves | Identified exit to Data Miner 8052 | -7/Lower Caves | Entered Data Miner 8052 | -7/Data Miner | Discovered new exit (range 6) 8055 | -7/Data Miner | Identified exit to Proximity Caves 8060 | -7/Data Miner | Met Data Miner 8070 | -7/Data Miner | Learned location of Section 7 (-2) 8070 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8078 | -7/Data Miner | Received God Mode back door access code from Data Miner 8108 | -7/Data Miner | Entered Proximity Caves 8139 | -6/Proximity Caves | Spotted B-75 Beast 8141 | -6/Proximity Caves | Escorted by Enhanced Grunt 8172 | -6/Proximity Caves | Allies destroyed B-75 Beast 8232 | -6/Proximity Caves | Learned location of Zion (-6) 8234 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8296 | -6/Proximity Caves | Lost 3 parts (2u1w) 8362 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8368 | -6/Proximity Caves | Learned location of Extension (-5) 8369 | -6/Proximity Caves | Entered Factory 8369 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8370 | -6/Factory | Identified exit to Lower Caves 8371 | -6/Factory | Identified exit to Factory 8372 | -6/Factory | Loaded intel: 4 garrison access locations 8614 | -6/Factory | Entered Lower Caves 8660 | -6/Lower Caves | Discovered new exit (range 4) 8661 | -6/Lower Caves | Identified exit to Lower Caves 8665 | -6/Lower Caves | Build established: Sprinter 8674 | -6/Lower Caves | Spotted B-75 Beast 8677 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8679 | -6/Lower Caves | Identified exit to Zion 8681 | -6/Lower Caves | Entered Zion 8691 | -6/Zion | Learned Factory terminal intel 8702 | -6/Zion | System corruption cleaned by Quarantine Array 8739 | -6/Zion | Learned location of 1 exit from Factory 8783 | -6/Zion | Learned location of Warlord (-5) 8801 | -6/Zion | Learned Factory emergency access door positions 8831 | -6/Zion | Imprinted 8833 | -6/Zion | Declared Zion's savior 8908 | -6/Zion | Given A8's code to call for help 8943 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8952 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8998 | -6/Zion | Discovered new exit (range 13) 9010 | -6/Zion | Received a hallucinogenic algorithm 9035 | -6/Zion | Identified exit to Proximity Caves 9036 | -6/Zion | Entered Proximity Caves 9121 | -5/Proximity Caves | Spotted B-75 Beast 9166 | -5/Proximity Caves | Build established: Messiah-Sprinter 9201 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9224 | -5/Proximity Caves | Learned location of Armory (-3) 9254 | -5/Proximity Caves | Learned 4 Factory zone layouts 9256 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9260 | -5/Proximity Caves | Entered Factory 9260 | -5/Factory | Evolved 2 slots: Utility x2 9261 | -5/Factory | Identified exit to Extension 9264 | -5/Factory | Loaded intel: 22 terminal locations 9464 | -5/Factory | Discovered new exit (range 25) 9471 | -5/Factory | Retrieved Zion intel report: Guard Positions 9539 | -5/Factory | Discovered new exit (range 133) 9588 | -5/Factory | Discovered new exit (range 145) 9619 | -5/Factory | Entered Extension 9659 | -5/Extension | Rescued a captive Derelict 9661 | -5/Extension | Rescued a captive Derelict 9663 | -5/Extension | Rescued a captive Derelict 9698 | -5/Extension | Rescued a captive Derelict 9755 | -5/Extension | Spotted B-75 Beast 9786 | -5/Extension | Rescued a captive Derelict 9849 | -5/Extension | Build established: Messiah-Tank 10096 | -5/Extension | Destroyed B-75 Beast 10107 | -5/Extension | Spotted B-75 Beast 10121 | -5/Extension | Destroyed B-75 Beast 10144 | -5/Extension | Disrupted transfer network 10151 | -5/Extension | Lost 3 parts (1p1n1u) 10351 | -5/Extension | Discovered new exit (range 16) 10351 | -5/Extension | Discovered new exit (range 16) 10357 | -5/Extension | Identified exit to Cetus 10359 | -5/Extension | Identified exit to Factory 10409 | -5/Extension | Rescued a captive Derelict 10472 | -5/Extension | Retrieved Zion intel report: Component Schematics 10626 | -5/Extension | Build established: Messiah-Mutant 10633 | -5/Extension | Rescued A7 10640 | -5/Extension | Rescued a captive Derelict 10640 | -5/Extension | Rescued a captive Derelict 10641 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 10943 | -5/Extension | Entered Factory 10943 | -4/Factory | Accompanied by 5 allies 10943 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11160 | -4/Factory | Discovered new exit (range 4) 11163 | -4/Factory | Identified exit to Upper Caves 11262 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11745 | -4/Factory | Entered Upper Caves 11746 | -4/Upper Caves | Learned Research stockpile data 11991 | -4/Upper Caves | Discovered new exit (range 12) 11994 | -4/Upper Caves | Identified exit to Upper Caves 12090 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12125 | -4/Upper Caves | Destroyed 8 combat bots 12165 | -4/Upper Caves | Entered another Upper Caves area 12215 | -4/Upper Caves | Spotted B-86 Titan 12282 | -4/Upper Caves | Discovered new exit (range 13) 12284 | -4/Upper Caves | Identified exit to Zhirov 12284 | -4/Upper Caves | Entered Zhirov 12284 | -4/Zhirov | Discovered new exit (range 3) 12285 | -4/Zhirov | Identified exit to Proximity Caves 12290 | -4/Zhirov | Met Zhirov 12297 | -4/Zhirov | Learned location of Quarantine (-3) 12297 | -4/Zhirov | Learned location of Testing (-2) 12297 | -4/Zhirov | Learned location of Command (-1) 12306 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12396 | -4/Zhirov | Found Alien Artifact 12396 | -4/Zhirov | Identified Transdimensional Reconstructor 12396 | -4/Zhirov | Warped through subspace 12408 | -4/Zhirov | Found Alien Artifact 12408 | -4/Zhirov | Identified Integrated Dissipator 12408 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12424 | -4/Zhirov | Entered Proximity Caves 12586 | -3/Proximity Caves | Discovered new exit (range 10) 12589 | -3/Proximity Caves | Identified exit to Research 12591 | -3/Proximity Caves | Entered Research 12591 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12628 | -3/Research | Found Prototype Device 12628 | -3/Research | Identified Exp. Thermal Shield 12674 | -3/Research | Build established: Messiah-Sprinter 12710 | -3/Research | Found Prototype Launcher 12710 | -3/Research | Identified Adv. Micro-nuke Launcher 12803 | -3/Research | Discovered new exit (range 13) 12804 | -3/Research | Found Gamma Bomb Array 12828 | -3/Research | Discovered new exit (range 8) 12828 | -3/Research | Identified exit to Armory 12830 | -3/Research | Identified exit to Quarantine 12908 | -3/Research | Entered Armory 13127 | -3/Armory | Lost 4 parts (2n1u1w) 13195 | -3/Armory | Lost 3 parts (1p1n1u) 13327 | -3/Armory | Lost 3 parts (1p2u) 13373 | -3/Armory | Destroyed 8 combat bots 13408 | -3/Armory | First assault squad dispatched 13451 | -3/Armory | Found Launcher Loader 13690 | -3/Armory | Zion Fire squad teleported in 13691 | -3/Armory | P-80 Master assimilated allied QN-BEQ(i) 13700 | -3/Armory | P-80 Master assimilated allied Y7-F0Y(i) 13700 | -3/Armory | Spotted B-86 Titan 13729 | -3/Armory | System corruption reached 10% 13825 | -3/Armory | Core integrity fell below 50% 13864 | -3/Armory | Core integrity fell below 20% 13876 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13829_ Imp. Linear Gravjet destroyed. 13830_ Centrium Light Armor Plating destroyed. 13830_ G-73 Enforcer suffers critical hit. 13831_ Imp. Linear Gravjet destroyed. 13833_ System corrupted: Component data lost. 13850_ System corrupted: Heat flow error (+165). 13854_ Imp. Linear Gravjet destroyed. 13858_ Gyrokinetic Inverter destroyed. 13862_ L-61 Swordsman destroyed. 13865_ Power Sword destroyed. 13866_ C-30 ARC bursts open, deploying its payload. 13866_ G-73 Enforcer unfolds itself. 13866_ G-67 Veteran unfolds itself. 13866_ L-61 Swordsman unfolds itself. 13866_ B-74 Champion unfolds itself. 13866_ I-47 Archangel unfolds itself. [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????# #################### | | ????# / # | | ???## ## ! # | | ???# ## # | | ##?# ## # | | ### ## """ """ # | | ## """ """ # | | %! ## """ """ # | | ! ! = ## # | | %* = #######/#### | | #= #??? | | #??? | | #??? | | ###############%i#??? | | #####?????????????#ig#??? | | #?????????????????# #??? | | #?????????????????#g #??? | | #?????????????????# l#??? | | #?????????????????# g#??? | | #??????????? ?????#g*#??? | | #??????????? ????#gb#??? | | ??????????? """??#!g#??? | | ?????????? """ ?#sl#??? | | ????????????? """ #sl#??? | | ? ???????????????? /sp#??? | | ?? ????????????????? # @#??? | | ??????????????????? # #??? | | ???????????????? ?# #??? | | ??#################### #??? | | ??# # = # #??? | | ??# ]]] # # #??? | | ??# ]]] # # #??? | | ??# ]]] # # #??? | | ### # === """ # #??? | | # # == """ + #??? | | + # == """ # #??? | | # # # #??? | | # # """ # #??? | | # # "" F"" # #??? | | # # """""" # #??? | | + " """" # #??? | | #################### #??? | | ##+#####???????????????# #??? | | #???????????????# #??? | | " #???????????????# #??? | | "" #???????????????# #??? | | "" #???????????????# #??? | | "" #???????????????# #??? | | "" #???????????????# #??? | | " #???????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 240 Energy Generation 46 Energy Capacity 1220 Matter Stores 600 Matter Capacity 600 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 68 Targeting Accuracy 5 Core Analysis 10 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Adv. Cooling System | -5/Extension | Z-intel Neutrino Core | -5/Extension | Z-intel Imp. Titanium Leg | -5/Extension | Z-intel Med. Matter Pod | -5/Extension | Z-intel Antigrav System | -5/Extension | Z-intel Melee Analysis Suite | -5/Extension | Z-intel Imp. Melee Analysis Suite | -5/Extension | Z-intel Imp. Remote Datajack | -5/Extension | Z-intel Imp. Arc Projector | -5/Extension | Z-intel Adv. Terrain Scanner | -5/Extension | Z-intel Force Field | -5/Extension | Z-intel Nuclear Pulse Array | -5/Extension | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-10 Processor | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- 20k Club A New Friend Achiever Armchair Analyst Can't Catch Me Collateral Damage Explorer Help From High Places Hunted I Survived The Infestation Just Browsing Oh No You Don't! Ooh, Shiny! Prison Break Subspace Traveler The One The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed HelicalIntegratedProjector Manual? 0 Play Time 06:35:26 Cumulative 32.9 hours Start 2020.01.25 @ 22:35:16 End 2020.01.30 @ 23:48:35 Sessions 19 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bfa558e8-6f4b-4740-8f92-61d721eb6a03