Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.09 @ 17:56:05 Player: wasabae Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (5302) 5302 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 12000 Bonus ------- High Alert Combat Kills 83 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Matter Filter EM Disruption Field Field Recycling Unit (7) Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Weapon Cycler System Shield > --- WEAPON ----------- HERF Cannon HERF Cannon Autogun High-powered Shotgun Lance > --- INVENTORY -------- Light Nuclear Core Cold Fusion Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Wheel Matter Filter Field Recycling Unit [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . . Power 2 | . . . . 1 . 1 . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . . Utility 4 | . . 1 . . 2 . . . 1 . . Weapon 3 | . . . 1 1 . . . . 1 . . Parts Attached 160 | 5 2 36 31 13 19 9 . . 25 20 . Power 26 | 1 . 1 3 3 5 1 . . 8 4 . Engine 5 | 1 . 1 2 1 . . . . . . . Core 13 | . . . 1 2 4 . . . 4 2 . Reactor 8 | . . . . . 1 1 . . 4 2 . Propulsion 49 | 2 . 14 13 4 2 2 . . 4 8 . Treads 8 | . . 2 4 . 1 . . . . 1 . Leg 30 | 2 . 9 5 4 1 . . . 4 5 . Wheel 8 | . . . 4 . . 2 . . . 2 . Hover . | . . . . . . . . . . . . Flight 3 | . . 3 . . . . . . . . . Utility 27 | 1 1 7 2 4 6 2 . . 4 . . Device 10 | . 1 1 1 . 3 1 . . 3 . . Storage 5 | 1 . 3 . . . 1 . . . . . Processor 3 | . . 1 . 2 . . . . . . . Hackware 1 | . . . . . . . . . 1 . . Protection 8 | . . 2 1 2 3 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 58 | 1 1 14 13 2 6 4 . . 9 8 . Energy Gun 17 | 1 . 9 3 . 1 . . . 2 1 . Energy Cannon 4 | . . . . 1 . . . . 2 1 . Ballistic Gun 19 | . 1 4 2 . 4 1 . . 4 3 . Ballistic Cannon 4 | . . . . 1 . 1 . . . 2 . Launcher 7 | . . . 5 . 1 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 2 | . . 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . 1 . . Special Melee Weapon 2 | . . . 2 . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . Corrupted Parts 9 | . . . 1 . . . . . . 8 . System Corruption 27 | . . . 2 . . . . . . 25 . Parts Lost 54 | . . 6 5 1 4 1 2 . 15 20 . Power 9 | . . 1 . . . 1 . . 4 3 . Propulsion 16 | . . 3 1 . 1 . 1 . 4 6 . Utility 7 | . . 1 1 . . . 1 . 1 3 . Weapon 22 | . . 1 3 1 3 . . . 6 8 . Highest Loss Streak 12 | . . 4 2 1 1 1 2 . 7 12 . To Critical Strikes 2 | . . . 1 . . . . . 1 . . Average Slot Usage (%) 86 | . 95 93 94 99 97 81 73 64 73 66 . Engine 4 | . 14 10 6 7 . . . . . . . Core 4 | . . . 1 7 8 10 5 5 7 3 . Reactor 2 | . . . . . 2 2 5 5 5 8 . Leg 18 | . 28 23 30 29 23 6 3 . 5 9 . Wheel 2 | . . . 3 . . 9 11 11 5 1 . Flight 1 | . . 6 . . . . . . . . . Device 6 | . 12 8 1 4 7 7 . . 7 6 . Storage 8 | . 14 11 9 7 6 7 11 11 10 8 . Processor 5 | . . 6 7 4 10 5 5 5 5 4 . Protection 4 | . . 6 8 5 6 5 3 . . . . Energy Gun 4 | . 14 9 10 . 3 . . . 3 . . Energy Cannon 1 | . . . . 1 4 . . . 2 5 . Ballistic Gun 9 | . 10 7 5 15 9 13 17 17 11 4 . Ballistic Cannon 2 | . . . . 6 5 3 5 5 3 . . Launcher 1 | . . . 6 5 . 2 . . . . . Naked Turns 246 | . . . . . . . . . . 67 179 Heaviest Build 91 | 10 12 22 35 51 65 73 63 55 91 91 . Greatest Support 65 | 20 20 30 47 60 60 56 56 56 56 65 3 Greatest Overweight (x) 6 | . . 3 1 1 1 2 1 . 3 6 . Average Overweight (x) . | . . . . . . 1 . . 1 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 9 5 Most Carried 10 | 5 6 10 10 10 10 10 9 9 10 10 5 Average Carried 7 | 4 5 8 8 8 8 8 9 9 6 7 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 6 9 8 10 10 9 9 9 9 2 5 Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Mutant 13% | Tank 12% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Gunner 4% | Bomber 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Garrison Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Matter Collected 4279 | 180 100 453 508 358 779 374 67 . 1177 237 46 Remotely . | . . . . . . . . . . . . Salvage Created 5986 | . 169 785 1384 426 772 447 58 . 1188 757 . Parts 300 | . 8 56 68 28 41 33 3 . 50 13 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled 23 | . . . . . 8 15 . . . . . Retrieved Matter 155 | . . . . . 34 121 . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 9 5 Prevented 6 | . . . . . . . . . . 6 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Combat Hostiles Destroyed 102 | . 3 16 21 6 14 9 3 . 22 8 . Melee 2 | . . . . . . 1 . . . 1 . Guns 56 | . 3 16 4 4 9 3 1 . 12 4 . Cannons 23 | . . . . 2 5 3 2 . 9 2 . AOE 17 | . . . 15 . . 2 . . . . . Classes Destroyed 12 | . 2 6 2 1 1 . . . . . . Worker 5 | . . . 4 . . . . . 1 . . Builder 14 | . 1 1 5 4 1 1 . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . Recycler 4 | . . 1 1 1 1 . . . . . . Watcher 9 | . . 1 1 1 1 2 . . 3 . . Swarmer 23 | . . 3 . . 4 3 3 . 10 . . Grunt 50 | . 3 10 16 2 4 1 . . 7 7 . Brawler 2 | . . 1 1 . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . Sentry 11 | . . 2 2 2 1 1 . . 2 1 . Hunter 6 | . . . . . 3 1 . . 2 . . Programmer 8 | . . . . 2 2 3 . . 1 . . Best Kill Streak 7 | . 1 3 7 5 3 3 3 . 6 4 . Combat Bots Only 6 | . 1 3 6 2 3 3 3 . 4 4 . Max Kills in Single Turn 4 | . 1 1 4 2 2 2 1 . 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . . . 4 . . 2 . . . . . Melee 1 | . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Damage Taken 8888 | . 162 791 1029 437 1189 586 57 . 2579 1878 180 Core 1643 | . 33 123 87 60 108 70 . . 612 370 180 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 86 69 84 91 87 . . 93 . . . Volleys Fired 294 | . 10 71 41 19 37 20 3 . 56 37 . Largest 5 | . 2 2 3 4 4 4 4 . 5 4 . Hottest 224 | . 60 130 145 158 186 158 143 . 224 224 . Shots Fired 732 | . 20 117 92 61 101 67 12 . 194 68 . Gun 539 | . 20 117 74 32 56 44 9 . 140 47 . Cannon 168 | . . . . 26 44 20 3 . 54 21 . Launcher 25 | . . . 18 3 1 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 466 | . 10 41 31 47 56 64 12 . 161 44 . Thermal 109 | . . 55 . 11 23 . . . 12 8 . Explosive . | . . . . . . . . . . . . Electromagnetic 157 | . 10 21 61 3 22 3 . . 21 16 . Robot Hit Streak 67 | . 16 39 55 67 28 11 6 . 14 29 . Robot Miss Streak 6 | . . 1 1 1 4 6 4 . 5 3 . Penetration Max 1 | . . . . . 1 1 1 . . 1 . Secondary Targets 2 | . . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . Shots Hit Robots 545 | . 16 87 83 46 79 49 10 . 117 58 . Core Hits 278 | . 8 31 51 19 42 32 5 . 65 25 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . 2 1 . . . . . . . Critical Strikes 14 | . . 1 2 3 1 2 . . 4 1 . Destroy 3 | . . . 1 1 . . . . . 1 . Blast 9 | . . . . 2 1 2 . . 4 . . Corrupt 1 | . . 1 . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . Melee Attacks 26 | . . 8 10 . . 5 . . . 3 . Impact 10 | . . 8 2 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 8 | . . . . . . 5 . . . 3 . Sneak Attacks 8 | . . . 7 . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13084 | . 190 1100 2672 1240 1796 1390 155 . 2919 1622 . Guns 6988 | . 190 1043 1072 427 903 648 92 . 1695 918 . Cannons 3779 | . . . . 514 866 504 63 . 1224 608 . Explosions 1907 | . . . 1534 299 27 47 . . . . . Melee 399 | . . 57 55 . . 191 . . . 96 . Ramming 11 | . . . 11 . . . . . . . . Kinetic 6930 | . 48 210 425 723 1057 1152 155 . 2205 955 . Thermal 2451 | . . 512 696 467 466 . . . 145 165 . Explosive . | . . . . . . . . . . . . Electromagnetic 3293 | . 142 321 1485 50 273 47 . . 569 406 . Impact 112 | . . 57 55 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 287 | . . . . . . 191 . . . 96 . Highest Corruption 26 | . . 4 7 1 1 3 3 3 . 25 26 Average Corruption 5 | . . 4 6 1 1 2 3 3 . 14 25 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 78 | . . 22 16 1 3 4 3 . . 19 10 Message Errors 27 | . . 5 8 . 1 2 . . . 5 6 Matter Fused 14 | . . 6 2 . . 1 . . . 4 1 Heat Flow Errors 11 | . . 4 2 . . . . . . 3 2 Energy Discharges 5 | . . 2 1 . . . 1 . . 1 . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 11 | . . 2 3 1 1 1 2 . . 1 . Data Loss (major) 2 | . . 1 . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Alerts 2 | . . 1 . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 2 | . . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 317 | . . . 63 22 88 45 . . 56 43 . Projectiles 254 | . . . . 22 88 45 . . 56 43 . Explosions 27 | . . . 27 . . . . . . . . Melee 36 | . . . 36 . . . . . . . . Knockbacks 28 | . . . 1 3 1 3 . . 15 5 . Impact 1 | . . . 1 . . . . . . . . Kinetic 26 | . . . . 3 1 3 . . 15 4 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 406 | . . . 226 111 . 69 . . . . . Shots 16 | . . . 11 2 . 3 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . Kicked 3 | . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 986 | . 85 303 331 282 332 202 93 . 986 403 171 Average Temperature 130 | . 29 95 88 104 130 58 44 . 236 174 105 Received Heat Transfer 2375 | . 51 432 468 150 213 36 . . 380 618 27 Effects 36 | . . 2 . . 2 . . . 25 7 . Shutdowns 6 | . . . . . . . . . 4 2 . Energy Bleed 5 | . . 2 . . 1 . . . 1 1 . Interference 14 | . . . . . . . . . 11 3 . Matter Decay 2 | . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . 2 . . Damage (minor) 4 | . . . . . 1 . . . 2 1 . Damage (major) 1 | . . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . 2 . . . . . 1 2 . Combat Hostiles 4 | . . . 1 . . . . . 1 2 . Parts Fried 20 | . . 3 11 . . . . . 5 1 . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . 2 . 1 . . . . . . . Heat Transferred 3786 | . . 1169 900 483 753 . . . 222 259 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . 5 . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Peak Influence 553 | . 128 137 553 221 191 268 171 77 403 . . Initial 150 | . . . 25 150 21 80 77 77 32 . . Average 93 | . 47 56 178 79 47 73 93 77 234 . . Maximum Alert Level 2 | . . . 2 1 . 1 . . 2 . . Low Security (%) 85 | 100 100 100 62 90 100 91 100 100 29 . . Level 1 13 | . . . 28 9 . 8 . . 68 . . Level 2 1 | . . . 9 . . . . . 1 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 3 3 4 5 . . 6 . 1 Investigation 2 | . 1 . 1 . . . . . . . . Extermination 9 | . . . . 2 3 2 . . 2 . . Reinforcement 7 | . . 2 2 1 1 . . . 1 . . Assault 1 | . . . . . . . . . . . 1 Garrison 6 | . . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Distress Signals 4 | . . 3 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 7 31 30 7 18 14 4 . 32 14 13 Peak Tracking Total 10 | . 3 4 7 2 3 4 5 . 6 9 10 Tactical Retreats 21 | . . 5 3 . 2 2 1 . 1 4 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Traps Triggered 13 | . . 2 1 . 3 2 4 . . . 1 Indirectly 1 | . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Machines Disabled 11 | . . . 5 3 1 2 . . . . . Max in Single Turn 2 | . . . 2 2 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Machines Accessed 13 | . 1 3 2 1 . 3 1 . 2 . . Terminals 12 | . 1 3 2 1 . 2 1 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 21 | . 1 6 5 1 . 5 1 . 2 . . Successful 16 | . 1 6 4 . . 3 1 . 1 . . Failed 5 | . . . 1 1 . 2 . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 19 | . 1 6 5 1 . 3 1 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 14 | . 1 6 4 . . 1 1 . 1 . . Record 8 | . . 4 3 . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . 3 1 1 . 2 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked 4 | . . . 4 . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . Combat 1 | . . . 1 . . . . . . . . Robot Hacks Applied 5 | . . . 5 . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 167 | . . . . . . . . . . 167 . Highest-Rated Ally 167 | . . . . . . . . . . 167 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Turns Passed 9976 | 81 532 1741 930 1289 1517 1249 291 34 940 1193 179 Spaces Moved 5561 | 64 339 815 444 751 743 780 221 35 378 640 351 Core 507 | 19 . 3 . . . . . . . 134 351 Treads 43 | . . 9 . . . . . . . 34 . Legs 3403 | 45 339 634 358 719 743 59 . . 187 319 . Wheels 1439 | . . . 86 32 . 721 221 35 191 153 . Hover . | . . . . . . . . . . . . Flight 169 | . . 169 . . . . . . . . . Fastest Speed 34 | 50 120 34 80 80 120 115 100 100 100 50 50 Average Speed 123 | 99 120 111 116 118 143 120 112 100 160 158 50 Slowest Speed 330 | 120 120 260 190 120 190 190 115 100 330 260 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 4 39 30 28 10 13 19 33 1 8 63 36 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 2 1 Spaces Dug 3 | . . 2 . . . 1 . . . . . Terrain Destroyed 117 | . . 2 51 16 6 15 1 . 25 1 . Melee 2 | . . 2 . . . . . . . . . Projectile 42 | . . . . 3 4 8 1 . 25 1 . AOE 73 | . . . 51 13 2 7 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Gar Fac Fac Upp Upp Total 8119 | 82 446 1525 782 1121 1117 1038 256 34 603 761 354 Wait 1806 | 2 91 538 218 313 288 188 1 . 118 49 . Move 5550 | 63 338 814 443 750 742 779 220 34 377 639 351 Hop . | . . . . . . . . . . . . Pick Up 148 | 11 4 33 20 14 20 7 . . 23 13 3 Fast Attach 1 | . . 1 . . . . . . . . . Attach 114 | 5 2 23 14 7 14 7 . . 22 20 . Detach 18 | . . 5 4 3 1 5 . . . . . Swap 45 | . . 12 17 6 5 2 . . 3 . . Drop 66 | 1 1 20 12 9 10 9 . . 4 . . Fire 294 | . 10 71 41 19 37 20 3 . 56 37 . Melee 26 | . . 8 10 . . 5 . . . 3 . Ram . | . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 48 | . . . . . . 16 32 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 12) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Identified exit to Mines 851 | -9/Materials | Identified exit to Storage 1213 | -9/Materials | Lost 4 parts (1p3n) 2340 | -9/Materials | Discovered new exit (range 13) 2355 | -9/Materials | Entered another Materials area 2355 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2583 | -8/Materials | Build established: Scavenger-Mutant 3267 | -8/Materials | Discovered new exit (range 13) 3285 | -8/Materials | Entered Factory 3285 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3655 | -7/Factory | Build established: Tank 4155 | -7/Factory | Build established: Bomber 4181 | -7/Factory | Discovered new exit (range 20) 4574 | -7/Factory | Entered another Factory area 4574 | -6/Factory | Evolved 2 slots: Utility x2 5164 | -6/Factory | Build established: Mutant 5871 | -6/Factory | Discovered new exit (range 7) 5899 | -6/Factory | Build established: Scavenger-Tank 6091 | -6/Factory | Entered another Factory area 6091 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6955 | -5/Factory | Garrison activated, responded to threat 7335 | -5/Factory | Identified exit to Garrison 7340 | -5/Factory | Entered Garrison 7360 | -5/Garrison | Installed Relay Interface Framework 7378 | -5/Garrison | Triggered checkpoint 7438 | -5/Garrison | Build established: Tank 7532 | -5/Garrison | Triggered checkpoint 7619 | -5/Garrison | Discovered new exit (range 12) 7631 | -5/Garrison | Entered Factory 7658 | -5/Factory | Discovered new exit (range 7) 7665 | -5/Factory | Entered another Factory area 7665 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8213 | -4/Factory | Discovered new exit (range 14) 8223 | -4/Factory | Garrison activated, responded to threat 8330 | -4/Factory | Lost 7 parts (2p2n3w) 8349 | -4/Factory | Core integrity fell below 50% 8443 | -4/Factory | Lost 3 parts (1p1n1w) 8605 | -4/Factory | Entered Upper Caves 8724 | -4/Upper Caves | Build established: Scavenger-Mutant 9230 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9388 | -4/Upper Caves | Lost 12 parts (3p4n2u3w) 9545 | -4/Upper Caves | System corruption reached 10% 9605 | -4/Upper Caves | Lost 4 parts (1n1u2w) 9719 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9731 | -4/Upper Caves | Released all parts (10) 9752 | -4/Upper Caves | Spotted B-86 Titan 9756 | -4/Upper Caves | Core integrity fell below 20% 9795 | -4/Upper Caves | Discovered new exit (range 7) 9798 | -4/Upper Caves | Entered another Upper Caves area 9905 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9910 | -4/Upper Caves | Encountered a Warlord checkpoint 9977 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 09905_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 09909_ Y-72 Warden: "REQUESTING BACKUP." 09910_ EO-Y46(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 09911_ S-27 Virus destroyed. 09916_ System corrupted: Heat flow error (+214). 09919_ K9-1HJ(k) breaks down the debris. 09924_ Acquired 3 matter. 09924_ K9-1HJ(k) destroyed. 09932_ >U,EEW9:MONJH,2 9M 6MQLWH|TXAYGY4#X 09934_ E6-LPY(k) breaks down the debris. 09947_ System corrupted: Heat flow error (+212). 09961_ Acquired 5 matter. 09964_ 1 %B1HV/A%ON& 8LI/CH YLNM0G:SJ< 09965_ Acquired 5 matter. 09968_ Acquired 2 matter. 09972_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# "" #????????????????????? | | ???????????????????# "" #????????????????????? | | ???????????????????# """" ####?????????????????? | | ???????????????????# "" #?????????????????? | | ???????????????????# #?####????????????? | | ???????????????????####### # ### #????????????? | | ?????????????????????????# # ## #?????????????? | | ?????????????????????????# ## ####??????????? | | ?????????????????????????#### ###????????? | | ???????????????????????????## ##???????? | | ???????????????????????????# % #???????? | | ???????????????????????????# % ####???????? | | ???????????????????????????## ###??????????? | | ????????????????????????????## ##????????????? | | ??????????????????????????#### ##??#??????????? | | ?????????????????????????## l #?? ???????????? | | ????????????????????????## l #? ???????????? | | ??????????????????????###@ l ##? #???????????? | | ?????????????????????## #?? ##??????????? | | ?????????????????????# #? #??????????? | | ????????????????? ## % #? #??????????? | | ??????????????? #### ;#% #??????????? | | ??????????????? ####?## % #??????????? | | ?????????????? ?????## ##??????????? | | ????????????? ?????## ####???????????? | | ????????????? ?? ## %#??????????????? | | ????????????? ??? #??????????????? | | ????????????????? #??????????????? | | ????????????????? ########## Y##?????????????? | | ??????????????????????????????## #?????????????? | | ?????????????????????????####### #?????????????? | | ???????????????????????### ###### ????????? | | ??????????????????????## ???????? | | ??????????????????????# #?????? | | ??????????????????????# % ###### #?????? | | ??????????????????????## %###???????????? | | ???????????????????????### ##??????????? | | ?????????????????????????## ##?????????? | | ??????????????????????????## #?????????? | | ???????????????????????????## #?????????? | | ????????????????????????????# ##?????????? | | ???????????????????????????## ##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 765 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club First Step to Greatness Let's See Who's Tougher Oops Please Form A Line Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed PowerIonicNanoactuators Manual? 0 Play Time 02:56:27 Cumulative 8.9 hours Start 2023.05.08 @ 11:07:28 End 2023.05.09 @ 17:56:05 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dbf4a2ac-7b2d-4b7d-bf32-08b4eb321630