Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 13:43:15

Player: art-hropod

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (81)      405
Value Destroyed (1974)     1974
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (841)                841
              TOTAL SCORE: 8840

 Bonus
-------
High Alert Combat Kills    53
Follower Combat Kills      188
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             733/1150
Matter                     300/300
Energy                     6/150
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (105) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (7) ---
           VTOL Module
  Improved Cesium-ion Thruster
           Field Propulsion Array
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
   Layered Medium Armor Plating
  Advanced Shield Generator
           Hacking Suite
>          --- WEAPON (2) -------
           Dispersion Rifle
           Matter Neutralizer
>          --- INVENTORY (5) ----
     Micro Fission Core
  Advanced Cryofiber Web
  Improved Force Field
  Improved Concussive RPG (1)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
            Neutrino Core
>           --- PROPULSION -------
            Flight Unit
            VTOL Module
   Improved Cesium-ion Thruster
  Makeshift Flight Unit
            Field Propulsion Array
>           --- UTILITY ----------
   Advanced Heat Sink
   Advanced Weight Redist. System
   Advanced Visual Processing Unit
   Improved Signal Interpreter
   Advanced Terrain Scan Processor
    Layered Medium Armor Plating
   Advanced Shield Generator
            Hacking Suite
>           --- WEAPON -----------
            Dispersion Rifle
            Matter Neutralizer
>           --- INVENTORY --------
   Advanced Cryofiber Web
   Improved Force Field
   Improved Concussive RPG
[Rating: 83]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   2   .   1   .   .   .   .   .   .   1   .   1   
  Utility                  6    | .   .   .   2   1   .   .   .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 4   3   12  16  22  .   8   1   .   3   3   3   6   20  
  Power                    12   | 1   .   2   1   4   .   .   .   .   .   1   1   .   2   
    Engine                 10   | 1   .   2   1   4   .   .   .   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   6   5   7   .   4   .   .   1   .   2   .   2   
    Treads                 10   | .   .   5   5   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   7   .   4   .   .   1   .   2   .   2   
  Utility                  41   | 1   1   1   6   7   .   2   1   .   2   .   .   6   14  
    Device                 24   | .   .   1   3   4   .   1   1   .   2   .   .   4   8   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   .   .   .   .   .   .   .   .   2   
    Hackware               4    | .   .   .   .   1   .   .   .   .   .   .   .   2   1   
    Protection             7    | .   .   .   2   1   .   1   .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   2   3   4   4   .   2   .   .   .   2   .   .   2   
    Energy Gun             4    | .   .   2   .   .   .   .   .   .   .   1   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   3   1   .   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   2   .   1   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   4   .   1   .   .   .   .   .   .   .   .   11  
  Power                    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               7    | .   .   1   .   1   .   .   .   .   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   2   .   1   .   .   .   .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  88  100 79  84  90  92  92  92  92  93  78  80  
  Engine                   8    | .   14  9   9   7   7   7   7   7   7   7   13  11  7   
  Treads                   13   | .   .   20  36  .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   28  15  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   27  38  38  38  38  38  38  40  35  32  
  Device                   13   | .   .   1   18  22  23  18  15  15  15  15  13  13  15  
  Storage                  5    | .   14  11  9   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   12  9   .   6   7   7   7   7   7   7   6   5   8   
  Hackware                 2    | .   .   .   .   6   7   7   7   7   7   7   6   .   2   
  Protection               4    | .   .   .   9   .   .   4   7   7   7   7   6   5   3   
  Energy Gun               2    | .   .   8   2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   23  12  1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   14  3   .   3   7   7   7   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   .   1   .   .   .   6   6   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 10  12  14  42  17  12  20  20  19  27  19  26  27  54  
  Greatest Support         80   | 20  20  80  80  22  22  22  22  22  26  26  27  27  51  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  5   5   5   5   5   5   5   5   5   
  Average Capacity         8    | 6   8   8   13  5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 8   8   8   15  15  5   5   5   5   5   5   5   4   5   
  Average Carried          7    | 4   7   7   12  5   5   4   5   5   4   4   4   3   4   
  Final Capacity           15   | 8   8   8   15  5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 8   8   8   15  5   5   5   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 35% | Hacker-Sprinter
 33% | Scavenger-Mutant
 18% | Mutant
  6% | Sprinter
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Zion
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
         Sprinter | -5/Factory
         Sprinter | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Matter Collected           1853 | 222  92   184  648  .    253  40   .    .    .    164  20   .    230  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2991 | .    247  1100 772  29   .    75   .    .    .    31   228  .    509  
  Parts                    183  | .    24   63   54   5    .    6    .    .    .    .    9    .    22   
Haulers Intercepted        8    | .    2    1    2    .    .    .    .    .    .    .    1    .    2    
Recyclers Shooed           8    | .    1    6    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    3    .    6    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Combat Hostiles Destroyed  47   | .   3   18  17  .   .   3   .   .   .   1   .   .   5   
  Melee                    4    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Guns                     24   | .   3   18  2   .   .   .   .   .   .   .   .   .   1   
  Cannons                  16   | .   .   .   13  .   .   .   .   .   .   1   .   .   2   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   5   4   1   1   .   .   .   .   .   .   .   .   1   
  Worker                   6    | .   1   2   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   1   2   .   .   .   .   .   .   .   1   .   2   
  Recycler                 6    | .   1   3   1   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   
  Watcher                  7    | .   1   3   3   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   6   5   .   .   3   .   .   .   .   .   .   .   
  Grunt                    13   | .   .   7   4   .   .   .   .   .   .   1   .   .   1   
  Sentry                   13   | .   .   5   7   .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | .   3   10  4   1   .   3   .   .   .   1   2   .   4   
  Combat Bots Only         9    | .   3   9   3   .   .   3   .   .   .   1   .   .   4   
Max Kills in Single Turn   2    | .   1   2   1   1   .   1   .   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Hostile Shots Fired        432  | .    15   112  70   15   .    8    4    14   .    1    .    .    193  
  Missed                   171  | .    1    33   26   11   .    4    1    7    .    .    .    .    88   
Damage Taken               3041 | .    90   748  471  59   .    43   35   93   .    14   .    .    1488 
  Core                     710  | .    20   122  89   9    .    12   11   30   .    .    .    .    417  
  Absorbed by Shields      247  | .    .    .    .    .    .    .    .    .    .    .    .    .    247  
  Ignored by Resistances   935  | .    29   224  138  16   .    13   11   26   .    4    .    .    474  
Core Remaining (%)         90   | 100  92   69   83   .    .    .    .    .    .    91   100  100  .    
Volleys Fired              182  | .    22   84   60   .    .    6    .    .    .    3    .    .    7    
  Largest                  2    | .    2    2    2    .    .    1    .    .    .    1    .    .    2    
  Hottest                  193  | .    40   60   88   .    .    48   .    .    .    48   .    .    193  
Shots Fired                349  | .    44   162  120  .    .    6    .    .    .    3    .    .    14   
  Gun                      230  | .    44   162  17   .    .    .    .    .    .    .    .    .    7    
  Cannon                   117  | .    .    .    101  .    .    6    .    .    .    3    .    .    7    
  Launcher                 2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  248  | .    44   92   103  .    .    6    .    .    .    3    .    .    .    
  Thermal                  81   | .    .    67   .    .    .    .    .    .    .    .    .    .    14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          20   | .    .    3    17   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31   | .    7    31   14   .    .    4    .    .    .    7    .    .    18   
  Robot Miss Streak        4    | .    2    2    4    .    .    2    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    7    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           292  | .    28   136  87   1    .    8    .    .    .    3    6    .    23   
  Core Hits                124  | .    13   56   34   1    .    5    .    .    .    2    3    .    10   
  Critical Kills           4    | .    1    1    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         10   | .    1    1    3    .    .    .    .    .    .    .    .    .    5    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                4    | .    1    1    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              71   | .    .    .    .    3    .    5    .    .    .    9    12   4    38   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    3    .    5    .    .    .    9    12   4    38   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    1    .    .    .    .    .    .    3    .    3    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5487 | .    253  1303 2100 71   .    255  .    .    .    78   342  .    1085 
  Guns                     1877 | .    253  1303 174  .    .    .    .    .    .    .    .    .    147  
  Cannons                  2304 | .    .    .    1838 .    .    109  .    .    .    78   .    .    279  
  Explosions               88   | .    .    .    88   .    .    .    .    .    .    .    .    .    .    
  Melee                    1218 | .    .    .    .    71   .    146  .    .    .    .    342  .    659  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2906 | .    253  618  1848 .    .    109  .    .    .    78   .    .    .    
  Thermal                  1138 | .    .    673  39   .    .    .    .    .    .    .    .    .    426  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          225  | .    .    12   213  .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1218 | .    .    .    .    71   .    146  .    .    .    .    342  .    659  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       16   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    53   .    .    .    .    .    .    .    44   .    15   
  Projectiles              53   | .    .    .    53   .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    59   | .    .    .    .    .    .    .    .    .    .    .    44   .    15   
Knockbacks                 14   | .    .    .    12   .    .    1    .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    12   .    .    1    .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    9    89   11   .    .    33   4    12   4    33   .    .    348  
  Average Temperature      28   | .    9    28   1    .    .    16   2    6    2    4    .    .    154  
  Received Heat Transfer   853  | .    9    444  234  6    .    .    .    9    .    9    .    .    142  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    2    .    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         2019 | .    .    1525 50   .    .    .    .    .    .    .    .    .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Peak Influence             552  | .   101 394 552 332 96  164 .   .   .   .   72  54  375 
  Initial                  185  | .   .   36  141 185 96  59  .   .   .   .   51  29  22  
  Average                  229  | .   38  258 364 259 96  129 .   .   .   .   59  51  122 
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   .   .   .   .   1   
  Low Security (%)         44   | 100 100 28  15  10  100 100 .   .   .   .   100 100 70  
  Level 1                  40   | .   .   71  38  89  .   .   .   .   .   .   .   .   29  
  Level 2                  15   | .   .   .   45  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   3   .   3   .   1   .   1   .   .   .   1   5   
  Investigation            3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   .   3   .   1   .   1   .   .   .   .   .   1   2   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Distress Signals           9    | .   1   4   2   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   9   30  31  6   .   5   1   7   .   8   .   1   37  
  Peak Tracking Total      13   | .   3   9   5   3   .   3   1   13  .   4   .   1   11  
  Tactical Retreats        23   | .   .   .   5   4   .   .   .   2   .   2   .   .   10  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Traps Triggered            7    | .   .   1   .   4   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Machines Accessed          13   | .   2   .   6   2   .   .   1   .   .   .   1   .   1   
  Terminals                8    | .   2   .   4   1   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   5   .   13  3   .   .   1   .   .   .   1   .   2   
  Successful               19   | .   2   .   10  3   .   .   1   .   .   .   1   .   2   
  Failed                   6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   5   .   9   2   .   .   .   .   .   .   6   3   4   
  Terminals                16   | .   5   .   9   1   .   .   .   .   .   .   1   .   .   
  Fabricators              4    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   3   1   .   .   1   .   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   5   2   .   .   .   .   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   2   .   .   .   .   .   14  .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   157  | .   .   .   .   73  .   .   .   .   .   .   .   .   84  
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Total Allies               13   | .   .   .   .   .   .   .   .   .   4   .   3   .   6   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   4   4   3   3   4   
  Highest-Rated Group      210  | .   .   .   .   .   .   .   .   .   157 157 210 210 210 
  Highest-Rated Ally       81   | .   .   .   .   .   .   .   .   .   41  41  70  70  81  
Zionite Dispatches         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Light                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hacker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   .   .   .   .   16  .   6   7   
  Total Damage             1041 | .   .   .   .   .   .   .   .   .   .   780 .   55  206 
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   5   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   2   .   1   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Turns Passed               3823 | 82   261  580  1024 329  17   133  56   55   419  214  121  64   468  
Spaces Moved               4912 | 50   162  234  498  684  65   216  224  228  957  242  289  136  927  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   621  | .    .    123  498  .    .    .    .    .    .    .    .    .    .    
  Legs                     318  | 45   162  111  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3968 | .    .    .    .    684  65   216  224  228  957  242  289  136  927  
  Fastest Speed            24   | 50   120  120  160  26   26   24   24   24   24   28   28   29   25   
  Average Speed            50   | 113  120  141  160  30   26   24   24   24   26   28   28   29   27   
  Slowest Speed            160  | 120  120  160  160  114  26   26   24   24   110  28   29   29   105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    35   38   49   20   64   7    44   44   89   38   9    5    23   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     11   | .    .    .    .    .    .    .    .    .    1    .    10   .    .    
  Known Exits Taken        8    | .    1    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Spaces Dug                 42   | .    .    .    .    2    .    .    .    .    .    9    4    4    23   
Terrain Destroyed          66   | .    .    .    23   2    .    .    .    .    .    9    4    4    24   
  Melee                    42   | .    .    .    .    2    .    .    .    .    .    9    4    4    23   
  Projectile               15   | .    .    .    14   .    .    .    .    .    .    .    .    .    1    
  AOE                      9    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Total                      5880 | 75   194  340  607  805  64   280  224  227  1126 375  317  158  1088 
  Wait                     447  | 10   .    .    6    74   .    .    .    .    158  116  5    3    75   
  Move                     4900 | 49   161  233  497  684  64   215  223  227  956  241  288  135  927  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 12   4    6    16   3    .    5    .    .    3    1    5    4    11   
  Fast Attach              25   | .    3    5    1    6    .    .    .    .    2    1    1    .    6    
  Attach                   41   | 4    .    4    3    7    .    1    .    .    .    .    2    6    14   
  Detach                   7    | .    .    .    .    2    .    .    .    .    .    .    .    1    4    
  Swap                     35   | .    .    3    12   9    .    7    1    .    1    2    .    .    .    
  Drop                     66   | .    4    5    12   17   .    5    .    .    6    2    4    5    6    
  Fire                     182  | .    22   84   60   .    .    6    .    .    .    3    .    .    7    
  Melee                    71   | .    .    .    .    3    .    5    .    .    .    9    12   4    38   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Ext)
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
   83 | -11/Scrapyard      | Entered Materials
  207 | -10/Materials      | Discovered new exit (range 12)
  299 | -10/Materials      | Discovered new exit (range 13)
  313 | -10/Materials      | Build established: Mutant
  343 | -10/Materials      | Identified exit to Materials
  344 | -10/Materials      | Entered another Materials area
  344 | -9/Materials       | Evolved 2 slots: Propulsion x2
  594 | -9/Materials       | Discovered new exit (range 11)
  689 | -9/Materials       | Identified exit to Mines
  835 | -9/Materials       | Destroyed 9 combat bots
  900 | -9/Materials       | Discovered new exit (range 16)
  924 | -9/Materials       | Entered another Materials area
  924 | -8/Materials       | Evolved 2 slots: Utility x2
 1013 | -8/Materials       | Build established: Scavenger-Mutant
 1759 | -8/Materials       | Discovered new exit (range 10)
 1948 | -8/Materials       | Entered Factory
 1948 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2262 | -7/Factory         | Fabricated Cesium-ion Thruster?
 2277 | -7/Factory         | Sucked down chute
 2277 | -7/Factory         | Entered Waste
 2277 | -7/Waste           | The area was eerily silent
 2289 | -7/Waste           | Discovered new exit (range 16)
 2294 | -7/Waste           | Identified exit to Factory
 2294 | -7/Waste           | Entered Factory
 2426 | -7/Factory         | Discovered new exit (range 4)
 2427 | -7/Factory         | Identified exit to Lower Caves
 2427 | -7/Factory         | Entered Lower Caves
 2428 | -7/Lower Caves     | Learned Factory terminal intel
 2430 | -7/Lower Caves     | Learned Factory garrison access intel
 2481 | -7/Lower Caves     | Discovered new exit (range 8)
 2482 | -7/Lower Caves     | Identified exit to Lower Caves
 2483 | -7/Lower Caves     | Entered another Lower Caves area
 2501 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2535 | -7/Lower Caves     | Discovered new exit (range 15)
 2538 | -7/Lower Caves     | Identified exit to Zion
 2538 | -7/Lower Caves     | Entered Zion
 2571 | -7/Zion            | Build established: Hacker-Sprinter
 2718 | -7/Zion            | Imprinted
 2720 | -7/Zion            | Declared Zion's savior
 2843 | -7/Zion            | Discovered new exit (range 15)
 2848 | -7/Zion            | Identified exit to Proximity Caves
 2957 | -7/Zion            | Entered Proximity Caves
 2957 | -6/Proximity Caves | Accompanied by 4 allies
 2959 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3050 | -6/Proximity Caves | Learned Factory machine intel
 3053 | -6/Proximity Caves | Learned Factory machine intel
 3056 | -6/Proximity Caves | Discovered new exit (range 11)
 3059 | -6/Proximity Caves | Identified exit to Factory
 3171 | -6/Proximity Caves | Entered Factory
 3171 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3172 | -6/Factory         | Loaded intel: 266 machine locations
 3173 | -6/Factory         | Loaded intel: 28 terminal locations
 3174 | -6/Factory         | Loaded intel: 4 garrison access locations
 3191 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 3192 | -6/Factory         | Zion Light squad teleported in
 3226 | -6/Factory         | Discovered new exit (range 10)
 3228 | -6/Factory         | Identified exit to Extension
 3283 | -6/Factory         | Discovered new exit (range 15)
 3287 | -6/Factory         | Identified exit to Factory
 3292 | -6/Factory         | Entered another Factory area
 3292 | -5/Factory         | Accompanied by 3 allies
 3292 | -5/Factory         | Evolved 2 slots: Utility x2
 3293 | -5/Factory         | Identified exit to Upper Caves
 3294 | -5/Factory         | Loaded intel: 249 machine locations
 3350 | -5/Factory         | Discovered new exit (range 7)
 3351 | -5/Factory         | Identified exit to Factory
 3356 | -5/Factory         | Entered another Factory area
 3356 | -4/Factory         | Accompanied by 3 allies
 3356 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3489 | -4/Factory         | Lost 3 allies
 3522 | -4/Factory         | Spotted B-86 Titan
 3539 | -4/Factory         | Zion Fire squad teleported in
 3629 | -4/Factory         | Lost 4 parts (1n3u)
 3698 | -4/Factory         | Zion Hacker squad teleported in
 3766 | -4/Factory         | Spotted B-86 Titan
 3824 | -4/Factory         | Self-destructed

 Last Messages 
---------------
03805_ G-67 Veteran suffers critical hit (Destroy).
03805_ G-67 Veteran destroyed.
03805_ Penetrated by Slug.
03806_ System corrupted: Component data lost.
03806_ Penetrated by Slug. <x3>
03810_ Flight Unit destroyed.
03811_ Penetrated by Slug.
03812_ Acquired Mic. Fission Core.
03813_ Penetrated by Slug.
03817_ Acquired 10 matter.
03817_ Slug penetrates Earth.
03817_ Penetrated by Slug.
03817_ Critical hit (Destroy).
03820_ Acquired Mic. Fission Core.
03821_ Penetrated by Slug. <x3>
03821_ Neutrino Core destroyed.
03824_ Penetrated by Slug.
03824_ Critical hit (Destroy).
03824_ Slug penetrates Neutrino Reactor.
03824_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                72
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
                   Hacking Suite | -8/Materials | Scanalyzed
             Cesium-ion Thruster | -8/Materials | Scanalyzed
                      Mak. Laser | -7/Zion      | Archive
                Coolant Injector | -7/Zion      | Archive
                    Fission Core | -7/Zion      | Archive
               Fusion Compressor | -7/Zion      | Archive
             Variable Charge Gun | -7/Zion      | Archive
     Mak. Terrain Scan Processor | -7/Zion      | Archive
                      Beamcaster | -7/Zion      | Archive
               Matter Compressor | -7/Zion      | Archive
                     Gauss Rifle | -7/Zion      | Archive
                       Great Axe | -7/Zion      | Archive
         Angular Momentum Engine | -7/Zion      | Archive
    Lgt. Angular Momentum Engine | -7/Zion      | Archive
 Imp. Salvage Targeting Computer | -7/Zion      | Archive
                 Hvy. Beamcaster | -7/Zion      | Archive

 Robot Schematics 
------------------
     L-31 Rogue | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
 Cesium-ion Thruster | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledImpactExpander
  Manual?         0
Play Time         01:28:23
  Cumulative      69.0 hours
  Start           2024.02.29 @ 11:25:33
  End             2024.04.09 @ 13:43:15
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          91
  Rogue           70
  Adventurer      14
  Explorer        7
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          63x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec6717ef-78a8-4c54-a639-c85c0d35c0f4