Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 14:17:08 Player: NQH Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (882) 882 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1932 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 142/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Small Storage Unit Huge Storage Unit Visual Processing Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Light EM Pulse Cannon Light Assault Rifle Autogun Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hardlight Generator > --- WEAPON ----------- Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher > --- INVENTORY -------- Small Storage Unit Huge Storage Unit Visual Processing Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Power Shielding Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Autogun Axe Axe [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 23 | 6 3 14 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 12 | 2 1 9 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher 5 | . 1 4 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 14 | . . 14 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 3 | . . 3 Weapon 6 | . . 6 Highest Loss Streak 6 | . . 6 To Critical Strikes 1 | . . 1 Average Backups 10 | . 5 12 Power . | . . . Propulsion . | . . . Utility 5 | . 2 7 Weapon 4 | . 3 5 Tool/Special . | . . . Unused Backups 10 | . . 10 Power . | . . . Propulsion . | . . . Utility 8 | . . 8 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 86 | . 86 85 Engine 10 | . 14 8 Treads 20 | . 28 17 Storage 12 | . 15 11 Protection 4 | . . 6 Energy Gun 2 | . . 3 Ballistic Gun 18 | . 16 19 Launcher 14 | . 11 15 Slashing Weapon 1 | . . 1 Peak Build Rating 14 | 6 8 14 Average Rating 10 | 4 6 11 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 129 | 12 129 62 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 19 | . 3 19 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 25 | 8 25 20 Average Capacity 17 | 6 13 20 Most Carried 19 | . 10 19 Average Carried 10 | . 5 12 Final Capacity 20 | 8 20 20 Final Carried 16 | . 10 16 Class Distribution -------------------- 38% | Mutant 27% | Tank 19% | Gunner 13% | Bomber Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 658 | 253 84 321 Remotely . | . . . Salvage Created 647 | . 155 492 Parts 39 | . 9 30 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 2 16 Melee 1 | . . 1 Guns 6 | . 1 5 AOE 11 | . 1 10 Classes Destroyed 9 | . 4 5 Worker 1 | . . 1 Builder 5 | . 2 3 Hauler 1 | . . 1 Recycler 1 | . 1 . Operator 1 | . . 1 Watcher 3 | . 1 2 Grunt 13 | . 2 11 Brawler 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 6 | . 3 6 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 3 | . 3 2 Gunslinging . | . . . Exploded 2 | . 1 2 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 171 | . 2 169 Missed 46 | . . 46 Hits 125 | . 2 123 Melee 12 | . . 12 Projectile 113 | . 2 111 Critical Strikes 3 | . . 3 Damage Taken 2030 | . 26 2004 Core 417 | . 12 405 Absorbed by Shields 124 | . . 124 Core Remaining (%) 97 | 100 95 . Volleys Fired 45 | . 12 33 Largest 4 | . 2 4 Hottest 133 | . 50 133 Shots Fired 102 | . 17 85 Gun 66 | . 12 54 Cannon . | . . . Launcher 36 | . 5 31 Special . | . . . Kinetic 62 | . 12 50 Thermal . | . . . Explosive 36 | . 5 31 Electromagnetic 4 | . . 4 Robot Hit Streak 13 | . 3 13 Robot Miss Streak 7 | . 2 7 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 67 | . 9 58 Core Hits 62 | . 12 50 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 2 | . . 2 Impact . | . . . Slashing 2 | . . 2 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2271 | . 415 1856 Guns 419 | . 37 382 Cannons . | . . . Explosions 1729 | . 378 1351 Melee 76 | . . 76 Ramming 47 | . . 47 Kinetic 419 | . 37 382 Thermal . | . . . Explosive 1729 | . 378 1351 Electromagnetic . | . . . Impact . | . . . Slashing 76 | . . 76 Piercing . | . . . Highest Corruption 19 | . . 19 Average Corruption 18 | . . 18 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 16 | . . 16 Message Errors 1 | . . 1 Matter Fused 5 | . . 5 Heat Flow Errors 2 | . . 2 Energy Discharges 2 | . . 2 Parts Rejected 2 | . . 2 Data Loss (minor) 1 | . . 1 Alerts 1 | . . 1 Misdirections 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 99 | . 5 94 Projectiles . | . . . Explosions 99 | . 5 94 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 314 | . 3 311 Shots 7 | . 1 6 Rammed 25 | . . 25 Targets Rammed 25 | . . 25 Kicked . | . . . Crushed . | . . . Highest Temperature 218 | . 16 218 Average Temperature 54 | . 8 59 Received Heat Transfer 518 | . 12 506 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 181 | . 70 181 Initial . | . . . Average 75 | . 22 99 Influence Increases 832 | . 110 722 Destroy 0b10 Robot/C 360 | . 40 320 Destroy 0b10 Robot/NC 60 | . 20 40 Destroy Leader 88 | . 2 86 Disable Machine 150 | . 30 120 Destroy Structure 159 | . 18 141 Partial Spotted 15 | . . 15 Influence Decreases 745 | . 110 635 Time Decay 472 | . 110 362 Lost Part 140 | . . 140 Purge Threat 133 | . . 133 Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 4 23 Peak Tracking Total 5 | . 3 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 10 | . 2 8 Max in Single Turn 3 | . 2 3 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 1 2 Successful 2 | . . 2 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Alert Level 1 | . . 1 Unreport Threat 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1548 | 70 401 1077 Spaces Moved 552 | 41 185 326 Core 14 | 3 . 11 Treads 538 | 38 185 315 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 235 | 151 195 267 Slowest Speed 1000 | 160 400 1000 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 5 36 41 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 173 | . 17 156 Melee . | . . . Projectile . | . . . AOE 173 | . 17 156 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 671 | 46 210 415 Wait . | . . . Move 550 | 40 184 326 Hop . | . . . Pick Up 23 | . 9 14 Fast Attach 10 | 6 1 3 Attach 8 | . . 8 Detach 1 | . 1 . Swap 6 | . 2 4 Drop 1 | . 1 . Fire 45 | . 12 33 Melee 2 | . . 2 Ram 3 | . . 3 Kick . | . . . Crush 22 | . . 22 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 5) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Weapon x2 997 | -9/Materials | Build established: Tank 1300 | -9/Materials | System corruption reached 10% 1341 | -9/Materials | Lost 6 parts (1p2n1u2w) 1492 | -9/Materials | Core integrity fell below 50% 1541 | -9/Materials | Core integrity fell below 20% 1549 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01514_ Slammed into Y-45 Defender. 01515_ System corrupted: Matter fused (-8). 01515_ U-05 Engineer lays Concrete. 01517_ Slammed into Y-45 Defender. 01517_ U-05 Engineer builds a Wall. 01519_ Extracted 50 matter. 01520_ The unstable cave ceiling collapses. 01522_ Slammed into Y-45 Defender. 01525_ Acquired 10 matter. 01526_ Slammed into Y-45 Defender. 01527_ U-05 Engineer builds a Wall. 01528_ R-06 Scavenger collects Lgt. Armor Plating. 01529_ Slammed into Y-45 Defender. 01534_ Lgt. Treads destroyed. 01536_ Slammed into Y-45 Defender. 01536_ Destabilizing: Core damaged (-20). 01538_ U-05 Engineer forms the Earth. 01540_ U-05 Engineer builds a Wall. 01543_ System corrupted: Component data lost. 01543_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | # # # """ #?????????????????????????????? | | ####### # #?????????????????????????????? | | ??????### #?????????????????????????????? | | ??????# # # #?????????????????????????????? | | ######### #### ##?????????????????????????????? | | ## #?????????????????????????????? | | # #?????????????????????????????? | | ######?????????????????????????????? | | ##?????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | """ #??????????????????????????????????? | | ^"Y #####???????????????????????????????? | | """ / #???????????????????????????????? | | ## /#???????????????????????????????? | | ?# ^ !#???????????????????????????????? | | ???# [! !!#???????????????????????????????? | | ???# != #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #####???????????????????????????????? | | ??# #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ## ^^ #??????????####+##??????????????????? | | ^ #??????????# #??????????????????? | | ############ ]]] +??????????????????? | | # ##@Y]] #??????????????????? | | # ## m]] #??????????????????? | | # ### ####??????????????????? | | # #[ ###??? #####??????????? | | + /###### ???????? | | # /=! ! ???????? | | # ### # ???????? | | ####### #] ] ## # ######?????????? | | ??????### #+######### # ##?#####??????????????? | | ???# ##### # ###?????????????????????? | | ???# #???# ###???????????????????????? | | ???# #???# #?????????????????????????? | | ???# #???# #?????????????????????????? | | ???# #???# #?????????????????????????? | | ???# #???# #?????????????????????????? | | ???# #???# #?????????????????????????? | | ???# #??? +?????????????????????????? | | ???# #???#+#?????????????????????????? | | ???# #???????????????????????????????? | | ???# +???????????????????????????????? | | ???###############???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryDisintegrationRail Manual? 0 Play Time 00:12:45 Cumulative 12.7 hours Start 2025.08.20 @ 14:07:31 End 2025.08.20 @ 14:17:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6312b4c-7af5-4954-93ea-290d84954dbb