Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 15:17:05

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1047)     1047
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 4270

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             654/700
Matter                     130/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (64)
Movement                   Flying (26)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY (4) ------
           Heat Sink
  Improved Heat Sink
           Weight Redist. System
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY (5) ----
     Large Matter Pod (0)
  Improved Sensor Array
           Transport Network Coupler
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
           Weight Redist. System
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Flight Unit
     Large Matter Pod
  Improved Sensor Array
           Transport Network Coupler
     Heavy Missile Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   2   
  Utility                  2    | .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             46   | .   12  6   .   .   .   20  8   
  Power                    7    | .   1   .   .   .   .   5   1   
    Engine                 4    | .   1   .   .   .   .   3   .   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | .   7   3   .   .   .   4   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | .   5   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 13   | .   2   3   .   .   .   4   4   
  Utility                  9    | .   1   2   .   .   .   4   2   
    Device                 6    | .   1   2   .   .   .   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | .   3   1   .   .   .   7   1   
    Energy Gun             3    | .   2   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   .   .   .   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               3    | .   .   1   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   .   1   1   
Parts Lost                 10   | .   1   1   .   .   .   3   5   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               3    | .   .   1   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   2    | .   1   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   1   1   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  86  100 100 100 99  93  
  Engine                   10   | .   14  11  11  11  11  7   .   
  Core                     1    | .   .   .   .   .   .   1   7   
  Leg                      14   | .   28  14  .   .   .   .   .   
  Flight                   16   | .   .   11  33  33  33  36  44  
  Device                   18   | .   11  20  33  33  33  26  20  
  Storage                  7    | .   14  7   .   .   .   .   .   
  Protection               2    | .   .   .   .   .   .   9   4   
  Energy Gun               12   | .   21  11  11  11  11  .   .   
  Ballistic Gun            6    | .   6   9   .   .   .   11  .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   13  
  Launcher                 2    | .   .   1   11  11  11  4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             29   | 12  16  17  12  12  12  19  29  
  Greatest Support         30   | 20  20  20  14  14  14  20  30  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   5   5   5   5   5   
  Average Capacity         6    | .   8   6   5   5   5   5   5   
  Most Carried             8    | .   8   8   5   5   5   5   5   
  Average Carried          6    | .   7   6   5   5   5   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   5   4   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 21% | Scavenger-Sprinter
 11% | Mutant
  8% | Sprinter

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac 
Matter Collected           1173 | 200 274 69  .   .   .   420 210 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1292 | .   464 167 10  .   .   593 58  
  Parts                    91   | .   18  13  6   .   .   50  4   
Haulers Intercepted        5    | .   2   .   .   .   .   2   1   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  33   | .   9   5   4   .   .   15  .   
  Guns                     27   | .   9   5   .   .   .   13  .   
  Cannons                  2    | .   .   .   .   .   .   2   .   
  AOE                      4    | .   .   .   4   .   .   .   .   
Classes Destroyed          7    | .   2   3   .   .   .   2   .   
  Worker                   2    | .   .   1   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   5    | .   2   .   .   .   .   2   1   
  Watcher                  2    | .   .   .   .   .   .   1   1   
  Swarmer                  14   | .   .   3   4   .   .   7   .   
  Grunt                    13   | .   9   .   .   .   .   4   .   
  Sentry                   6    | .   .   2   .   .   .   4   .   
Best Kill Streak           4    | .   2   4   4   .   .   4   1   
  Combat Bots Only         4    | .   2   3   4   .   .   4   .   
Max Kills in Single Turn   3    | .   1   1   3   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               1618 | .    457  201  14   .    .    626  320  
  Core                     287  | .    79   44   7    .    .    111  46   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  68   .    .    .    87   79   .    
Volleys Fired              137  | .    49   21   2    .    .    54   11   
  Largest                  2    | .    2    2    1    .    .    2    2    
  Hottest                  96   | .    85   85   30   .    .    90   96   
Shots Fired                247  | .    97   41   2    .    .    85   22   
  Gun                      214  | .    97   40   .    .    .    77   .    
  Cannon                   27   | .    .    .    .    .    .    5    22   
  Launcher                 6    | .    .    1    2    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  132  | .    13   20   .    .    .    77   22   
  Thermal                  109  | .    84   20   .    .    .    5    .    
  Explosive                6    | .    .    1    2    .    .    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    21   18   .    .    .    8    1    
  Robot Miss Streak        6    | .    3    3    .    .    .    6    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    
Shots Hit Robots           155  | .    69   25   .    .    .    58   3    
  Core Hits                69   | .    22   8    3    .    .    34   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2667 | .    847  416  246  .    .    1071 87   
  Guns                     2120 | .    847  416  .    .    .    857  .    
  Cannons                  212  | .    .    .    .    .    .    125  87   
  Explosions               335  | .    .    .    246  .    .    89   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1309 | .    133  154  .    .    .    935  87   
  Thermal                  1023 | .    714  262  .    .    .    47   .    
  Explosive                335  | .    .    .    246  .    .    89   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    13   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               13   | .    .    .    13   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    .    48   .    
  Shots                    1    | .    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        171  | .    171  4    .    .    .    23   114  
  Average Temperature      37   | .    36   4    .    .    .    13   44   
  Received Heat Transfer   684  | .    255  54   .    .    .    261  114  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    1    .    .    .    .    .    
  Heat Transferred         2275 | .    1572 592  .    .    .    111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Peak Influence             629  | .   158 305 247 .   .   629 502 
  Initial                  245  | .   .   25  118 .   .   .   245 
  Average                  169  | .   75  136 180 .   .   303 374 
Maximum Alert Level        2    | .   .   1   1   .   .   2   2   
  Low Security (%)         67   | .   100 67  51  .   100 31  .   
  Level 1                  19   | .   .   32  48  .   .   30  56  
  Level 2                  12   | .   .   .   .   .   .   37  43  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   .   2   1   
  Investigation            2    | .   2   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Distress Signals           10   | .   4   1   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              85   | .   18  11  4   .   .   32  20  
  Peak Tracking Total      10   | .   4   4   4   .   .   10  9   
  Tactical Retreats        11   | .   1   2   .   .   .   4   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Disabled          5    | .   .   .   .   .   .   3   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Accessed          9    | .   3   2   .   .   .   2   2   
  Terminals                8    | .   3   2   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   5   4   .   .   .   5   3   
  Successful               11   | .   4   2   .   .   .   4   1   
  Failed                   6    | .   1   2   .   .   .   1   2   
    Catastrophic           1    | .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   .   .   .   2   1   
  Terminals                15   | .   5   4   .   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   2   .   .   .   3   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   1   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   .   .   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   2   .   .   1   .   
  Largest Group            2    | .   .   .   2   2   .   1   .   
  Highest-Rated Group      45   | .   .   .   45  45  .   10  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Fac 
Turns Passed               2118 | .   922 346 80  71  38  435 226 
Spaces Moved               2675 | 1   561 400 190 208 112 620 583 
  Core                     .    | .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     692  | 1   561 130 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1983 | .   .   270 190 208 112 620 583 
  Fastest Speed            22   | 120 120 34  34  34  34  29  22  
  Average Speed            53   | 120 120 62  34  34  34  30  23  
  Slowest Speed            190  | 120 190 120 34  34  34  31  29  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            22   | .   .   3   5   .   2   7   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 2   83  31  44  61  27  45  19  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 36   | .   .   10  .   .   .   18  8   
Terrain Destroyed          125  | .   .   10  26  .   .   79  10  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   .   .   .   1   10  
  AOE                      114  | .   .   10  26  .   .   78  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total                      3101 | .   717 452 197 207 109 772 647 
  Wait                     217  | .   75  19  11  .   .   67  45  
  Move                     2626 | .   560 393 179 207 108 606 573 
  Hop                      20   | .   .   3   5   .   1   6   5   
  Pick Up                  18   | .   7   4   .   .   .   5   2   
  Fast Attach              16   | .   3   3   .   .   .   7   3   
  Attach                   9    | .   1   2   .   .   .   4   2   
  Detach                   2    | .   1   .   .   .   .   1   .   
  Swap                     21   | .   8   1   .   .   .   9   3   
  Drop                     35   | .   13  6   .   .   .   13  3   
  Fire                     137  | .   49  21  2   .   .   54  11  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  336 | -10/Materials | Discovered new exit (range 8)
  423 | -10/Materials | Discovered new exit (range 12)
  544 | -10/Materials | Discovered new exit (range 14)
  560 | -10/Materials | Build established: Scavenger-Mutant
  655 | -10/Materials | Discovered new exit (range 7)
  782 | -10/Materials | Discovered new exit (range 9)
  923 | -10/Materials | Entered another Materials area
  923 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1242 | -9/Materials  | Discovered new exit (range 12)
 1269 | -9/Materials  | Entered Mines
 1271 | -9/Mines      | Learned 2 Materials zone layouts
 1316 | -9/Mines      | Discovered new exit (range 5)
 1331 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1331 | -9/Mines      | Discovered new exit (range 6)
 1349 | -9/Mines      | Entered Exiles
 1349 | -9/Exiles     | Found Exiles lab abandoned
 1349 | -9/Exiles     | Accompanied by 2 allies
 1379 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1414 | -9/Exiles     | Discovered new exit (range 14)
 1420 | -9/Exiles     | Entered Mines
 1456 | -8/Mines      | Discovered new exit (range 9)
 1458 | -8/Mines      | Entered Materials
 1458 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1765 | -8/Materials  | Build established: Scavenger-Sprinter
 1861 | -8/Materials  | Discovered new exit (range 16)
 1893 | -8/Materials  | Entered Factory
 1893 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2119 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02034_ Slug penetrates Wall.
02045_ Acquired Weight Redist. System.
02052_ Acquired Hrd. Medium Armor Plating.
02056_ Dropped Lrg. Matter Pod.
02057_ Extracted 150 matter.
02057_ Acquired Lrg. Matter Pod.
02067_ Connecting with Recycling Unit...
02089_ W-25 Informer sends out distress signal.
02095_ C-30 ARC bursts open, deploying its payload.
02095_ G-50 Soldier unfolds itself.
02095_ G-47 Trooper unfolds itself. <x2>
02104_ U-05 Engineer builds a Wall.
02108_ Slug penetrates Wall.
02114_ U-05 Engineer builds a Wall.
02114_ Slug penetrates Wall.
02114_ Cesium-ion Thruster destroyed.
02117_ U-05 Engineer builds a Wall.
02117_ Lgt. Nuclear Core destroyed.
02118_ G-50 Soldier IFF system glitched.
02118_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                65

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileCoolantShifter
  Manual?         0
Play Time         00:25:36
  Cumulative      239.8 hours
  Start           2022.05.20 @ 11:54:49
  End             2022.05.20 @ 15:17:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           331
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          77
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b528c482-348e-4aeb-b176-3a46eeaea400