Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.23 @ 17:19:26 // Winter2019/RPGLIKE

Player: Noname

Result: Destroyed by MAIN.C with Omega Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (389)     1945
Value Destroyed (22077)    22077
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (16361)              16361
              TOTAL SCORE: 48683

 Bonus
-------
High Alert Combat Kills    5620
Follower Combat Kills      241
Entered DSFs               500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000

 Cogmind 
---------
Core Integrity             0/2350
Matter                     630/850
Energy                     717/750
System Corruption          12%
Temperature                Cool (0)
Movement                   Walking (115)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
    Reinforced Quantum Reactor
>              --- PROPULSION (5) ---
               Myomer Leg
      Enhanced Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (6) ------
  Experimental Coolant Injector
      Advanced Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Improved Medium Armor Plating
>              --- WEAPON (5) -------
      Enhanced Quantum Rifle
               Null Cannon
               Railgun (fused)
               Linear Accelerator
>              --- INVENTORY (9) ----
      Advanced Sensor Array
               Recoil Nullifier
      Advanced Particle Charger
      Advanced Weapon Cycler
  Experimental Focal Shield
               Thermal Barrier
               Phase Gun
      Enhanced Quantum Rifle

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Quantum Shading Machine
       Advanced Signal Interpreter
       Advanced Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Weapon Cycler
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Null Cannon
                Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Quantum Reactor
   Experimental Coolant Injector
                Recoil Nullifier
       Advanced Particle Charger
       Improved Weapon Shielding
       Improved Medium Armor Plating
   Experimental Focal Shield
                Thermal Barrier
                Phasing Sabre
[Rating: 162]

 Favorites 
-----------
Power                      Reinforced Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Centrium Leg
  Leg                      Centrium Leg
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Processor                Improved Armor Integrity Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Null Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Hardcell Cannon
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Slots Evolved              14   | 3   .   1   2   .   1   .   2   2   .   1   1   .   .   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Utility                  5    | 2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   
Parts Attached             324  | 1   6   7   11  16  1   5   33  43  14  22  20  26  23  80  16  
  Power                    32   | .   .   1   1   1   .   .   3   4   2   2   2   1   4   11  .   
    Engine                 7    | .   .   1   .   1   .   .   3   2   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   .   .   .   .   2   2   1   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   1   2   1   4   11  .   
  Propulsion               58   | 1   .   1   4   2   1   5   2   4   1   3   5   .   2   22  5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    58   | 1   .   1   4   2   1   5   2   4   1   3   5   .   2   22  5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  86   | .   5   .   5   2   .   .   8   12  3   6   5   14  9   8   9   
    Device                 57   | .   2   .   1   1   .   .   4   7   2   4   2   14  9   5   6   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   2   .   2   .   .   .   .   2   .   1   2   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   .   2   1   .   .   4   3   1   1   1   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | .   1   5   1   11  .   .   20  23  8   11  8   11  8   39  2   
    Energy Gun             20   | .   .   .   .   6   .   .   5   3   1   1   .   2   .   2   .   
    Energy Cannon          14   | .   .   1   .   1   .   .   1   .   .   1   2   4   1   3   .   
    Ballistic Gun          63   | .   1   4   1   .   .   .   7   10  6   5   3   3   3   19  1   
    Ballistic Cannon       10   | .   .   .   .   4   .   .   1   .   .   1   .   .   2   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        41   | .   .   .   .   .   .   .   6   10  1   3   3   2   2   14  .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   5   .   .   3   2   .   2   2   11  4   3   1   
Parts Lost                 6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     99   | .   86  99  100 99  95  99  99  99  98  99  99  99  99  99  99  
  Engine                   2    | .   14  12  8   3   9   9   7   2   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   2   6   .   .   .   4   2   4   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   1   11  11  10  10  10  
  Leg                      27   | .   28  25  22  20  21  26  28  29  26  26  29  29  29  28  26  
  Device                   15   | .   10  12  12  20  18  18  23  20  19  12  15  16  17  11  10  
  Processor                16   | .   8   12  18  20  18  18  8   9   13  19  17  17  17  22  21  
  Protection               4    | .   9   12  11  10  9   9   8   6   6   6   1   .   .   .   .   
  Energy Gun               4    | .   7   .   .   13  9   9   4   6   5   3   .   .   .   4   5   
  Energy Cannon            2    | .   .   1   .   .   .   .   2   .   .   2   5   4   5   2   5   
  Ballistic Gun            13   | .   6   22  22  2   .   .   10  11  18  17  15  12  10  14  14  
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   2   .   1   .   3   1   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 4   9   17  20  30  30  30  41  42  48  59  73  66  64  100 120 
  Greatest Support         160  | 20  20  20  37  37  51  65  81  89  89  124 129 129 145 160 160 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 9    | 3   3   5   6   6   7   7   8   9   9   9   9   9   9   9   9   
  Average Capacity         8    | 1   3   4   6   6   6   7   7   8   9   9   9   9   9   9   9   
  Most Carried             9    | 3   3   5   6   6   7   7   8   9   9   9   9   9   9   9   9   
  Average Carried          8    | 1   2   4   5   5   6   6   7   8   8   8   8   9   8   8   8   
  Final Capacity           9    | 3   3   5   6   6   7   7   8   9   9   9   9   9   9   9   9   
  Final Carried            9    | 3   3   5   6   6   7   7   8   9   9   9   9   9   9   9   8   

 Class Distribution 
--------------------
 24% | Mutant
 21% | Hauler-Gunner
 20% | Scavenger-Gunner
 10% | Scavenger-Assassin
  9% | Gunner
  7% | Hauler-Assassin
  4% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -7/Factory
             Mutant | -7/DSF
             Mutant | -6/Factory
             Gunner | -5/Factory
      Hauler-Gunner | -5/Extension
      Hauler-Gunner | -4/Factory
   Scavenger-Gunner | -3/Research
 Scavenger-Assassin | -3/Testing
   Scavenger-Gunner | -2/Research
   Scavenger-Gunner | -1/Access
      Hauler-Gunner | -1/Command

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Ext  Fac  Res  Tes  Res  Acc  Com  
Matter Collected           13425 | 210  59   442  606  420  .    246  622  1314 590  1045 874  247  1163 3394 2193 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20803 | .    153  807  636  932  .    513  657  2058 1305 1328 959  256  1228 5455 4516 
  Parts                    966   | .    10   53   56   71   .    19   44   89   59   87   85   17   54   245  77   
Haulers Intercepted        2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    1    .    .    .    .    1    .    .    1    3    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Combat Hostiles Destroyed  355  | .   5   20  25  28  .   10  18  38  17  21  24  4   16  87  42  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     241  | .   5   19  25  17  .   .   13  37  17  16  15  1   6   53  17  
  Cannons                  101  | .   .   1   .   11  .   10  5   .   .   4   9   3   8   29  21  
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          21   | .   3   1   1   4   .   2   3   2   2   .   .   .   1   .   2   
  Worker                   8    | .   .   .   1   .   .   .   .   .   .   2   1   1   1   .   2   
  Builder                  8    | .   .   .   .   1   .   .   .   2   1   1   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   2   
  Carrier                  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  22   | .   1   1   .   2   .   .   .   1   1   1   1   1   6   3   4   
  Swarmer                  44   | .   3   7   10  8   .   .   8   5   .   .   3   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    145  | .   2   8   10  8   .   6   4   16  11  14  7   .   1   42  16  
  Brawler                  14   | .   .   .   .   .   .   .   .   1   .   1   2   .   .   5   5   
  Duelist                  6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   2   
  Protector                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
  Sentry                   45   | .   .   5   5   11  .   .   3   2   4   3   3   .   1   5   3   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   32   | .   .   .   .   1   .   .   .   8   .   .   4   2   4   9   4   
  Programmer               47   | .   .   .   .   .   .   .   2   4   .   3   4   2   10  16  6   
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   5   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   7   8   5   .   5   4   9   5   6   5   2   6   8   12  
  Combat Bots Only         11   | .   3   7   7   5   .   5   4   8   4   6   5   2   4   7   11  
Max Kills in Single Turn   3    | .   1   2   2   2   .   1   2   2   2   2   3   2   2   2   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -6    -5    -5    -4    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Mat   Mat   Sto   Fac   DSF   Fac   Fac   Ext   Fac   Res   Tes   Res   Acc   Com   
Damage Taken               18663 | .     123   643   1011  475   .     786   632   2283  168   671   971   32    621   5647  4600  
  Core                     13949 | .     98    461   719   343   .     546   390   1648  122   492   766   24    490   4454  3396  
  Absorbed by Shields      26    | .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     
  Redirected to Core       12384 | .     66    381   545   298   .     419   336   1452  112   440   653   24    442   4074  3142  
  Regen/Repaired (Parts)   253   | .     .     .     .     .     .     .     .     80    .     152   .     .     .     .     21    
Core Remaining (%)         87    | 100   89    50    .     100   .     75    100   .     98    73    .     99    90    .     .     
Volleys Fired              859   | .     28    53    76    66    .     21    33    106   40    43    45    8     46    163   131   
  Largest                  5     | .     1     2     2     2     .     2     3     3     4     4     4     4     4     5     5     
  Hottest                  336   | .     40    91    46    122   .     105   130   126   186   215   216   236   268   330   336   
Shots Fired                2785  | .     28    106   152   130   .     42    91    308   144   168   159   24    148   660   625   
  Gun                      2293  | .     28    104   152   90    .     21    73    308   144   139   119   16    88    545   466   
  Cannon                   492   | .     .     2     .     40    .     21    18    .     .     29    40    8     60    115   159   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1917  | .     3     104   152   50    .     21    58    207   112   129   119   16    124   435   387   
  Thermal                  868   | .     25    2     .     80    .     21    33    101   32    39    40    8     24    225   238   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         86    | .     9     33    41    63    .     86    30    52    28    56    47    7     27    70    44    
  Robot Miss Streak        4     | .     1     1     2     2     .     1     1     2     1     1     2     1     4     2     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     2     2     2     1     1     2     1     
  Secondary Targets        23    | .     .     1     4     .     .     .     2     9     3     .     .     .     .     4     .     
    Max Gunslinging Chain  2     | .     .     1     1     .     .     .     1     2     1     .     .     .     .     2     .     
Shots Hit Robots           2064  | .     23    90    124   106   .     40    67    253   116   120   109   7     95    470   444   
  Core Hits                928   | .     9     30    47    67    .     35    35    91    52    55    50    8     39    221   189   
  Critical Kills           73    | .     .     1     .     .     .     .     .     2     11    15    5     .     7     21    11    
  Critical Parts Destroyed 105   | .     .     1     .     .     .     .     1     5     24    20    2     .     1     26    25    
  Critical Strikes         212   | .     .     2     .     3     .     1     1     14    42    36    8     .     13    48    44    
    Burn                   14    | .     .     .     .     3     .     1     .     7     3     .     .     .     .     .     .     
    Meltdown               11    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     4     
    Destroy                180   | .     .     2     .     .     .     .     1     7     39    36    8     .     6     43    38    
    Blast                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     
Melee Attacks              172   | .     .     .     .     .     .     .     20    36    2     17    8     34    12    43    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 172   | .     .     .     .     .     .     .     20    36    2     17    8     34    12    43    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           69043 | .     260   1321  1886  2254  .     837   1886  6733  2099  2477  4142  474   4951  19978 19745 
  Guns                     41061 | .     260   1280  1883  1438  .     340   1285  6420  2075  1224  2382  178   1923  11911 8462  
  Cannons                  27230 | .     .     41    .     816   .     497   523   .     .     1086  1724  296   3028  7936  11283 
  Explosions               167   | .     .     .     .     .     .     .     .     .     .     167   .     .     .     .     .     
  Melee                    451   | .     .     .     .     .     .     .     78    307   .     .     .     .     .     66    .     
  Ramming                  134   | .     .     .     3     .     .     .     .     6     24    .     36    .     .     65    .     
  Kinetic                  32650 | .     38    1280  1883  948   .     497   1008  4202  1252  988   2382  178   2930  8689  6375  
  Thermal                  35757 | .     222   41    .     1306  .     340   800   2218  823   1438  1724  296   2021  11158 13370 
  Explosive                51    | .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 451   | .     .     .     .     .     .     .     78    307   .     .     .     .     .     66    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     .     .     .     .     .     .     2     3     3     2     4     4     9     8     12    
  Average Corruption       4     | .     .     .     .     .     .     .     1     2     3     1     3     4     4     6     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  330   | .     .     .     .     .     .     .     21    24    24    6     12    27    21    128   67    
    Message Errors         70    | .     .     .     .     .     .     .     5     7     2     .     1     6     4     35    10    
    Matter Fused           79    | .     .     .     .     .     .     .     4     5     7     3     4     4     4     35    13    
    Heat Flow Errors       32    | .     .     .     .     .     .     .     3     1     2     2     .     5     2     9     8     
    Energy Discharges      45    | .     .     .     .     .     .     .     4     2     4     .     3     4     2     17    9     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            8     | .     .     .     .     .     .     .     2     .     1     .     .     .     .     4     1     
    Data Loss (minor)      28    | .     .     .     .     .     .     .     .     2     4     .     .     5     3     5     9     
    Data Loss (major)      18    | .     .     .     .     .     .     .     2     2     1     1     .     1     5     5     1     
    Misfires               16    | .     .     .     .     .     .     .     1     3     .     .     1     2     1     6     2     
    Alerts                 7     | .     .     .     .     .     .     .     .     1     .     .     1     .     .     3     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        25    | .     .     .     .     .     .     .     .     1     3     .     2     .     .     9     10    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2090  | .     .     .     .     .     .     .     .     49    .     39    45    53    463   708   733   
  Projectiles              2003  | .     .     .     .     .     .     .     .     .     .     39    45    53    463   670   733   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    87    | .     .     .     .     .     .     .     .     49    .     .     .     .     .     38    .     
Knockbacks                 41    | .     .     .     .     10    .     13    .     .     3     .     .     .     8     2     5     
  Impact                   3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
  Kinetic                  36    | .     .     .     .     9     .     13    .     .     .     .     .     .     8     1     5     
  Secondary                2     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      106   | .     .     .     .     .     .     .     .     .     .     67    .     .     .     .     39    
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             12    | .     .     .     2     .     .     .     .     1     4     .     3     .     .     2     .     
  Kicked                   12    | .     .     .     2     .     .     .     .     1     4     .     3     .     .     2     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        581   | .     114   51    23    317   .     440   238   441   210   474   418   204   313   269   581   
  Average Temperature      89    | .     55    11    6     85    .     134   58    73    66    114   126   71    111   63    132   
  Received Heat Transfer   4627  | .     48    321   657   351   .     135   264   1126  99    135   123   .     54    594   720   
  Effects                  22    | .     .     .     .     .     .     1     3     5     .     2     3     .     3     .     5     
    Shutdowns              8     | .     .     .     .     .     .     .     .     1     .     1     2     .     1     .     3     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
    Interference           11    | .     .     .     .     .     .     1     3     4     .     .     1     .     2     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              12    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     5     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     4     
  Parts Melted             42    | .     .     .     .     8     .     1     1     3     1     .     .     1     3     14    10    
  Heat Transferred         24187 | .     500   74    .     2738  .     703   1227  4270  1369  333   .     50    937   7011  4975  
Parts Sabotaged            7     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Ext  Fac  Res  Tes  Res  Acc  Com  
Peak Influence             1616 | .    172  465  374  633  180  356  221  675  457  607  703  404  496  1168 1616 
  Initial                  618  | .    .    61   119  96   176  111  161  59   202  176  184  249  7    204  618  
  Average                  405  | .    117  222  215  196  179  278  109  421  248  226  359  183  283  652  1115 
Maximum Alert Level        5    | .    .    2    1    2    .    1    1    2    2    2    3    2    2    4    5    
  Low Security (%)         30   | 100  100  49   57   58   100  28   80   11   26   50   21   36   30   2    .    
  Level 1                  28   | .    .    41   42   27   .    71   19   23   69   37   39   63   49   9    .    
  Level 2                  26   | .    .    9    .    14   .    .    .    65   3    11   37   .    20   57   9    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    24   32   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    54   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          72   | .    .    3    1    6    .    2    2    13   3    4    1    6    2    20   9    
  Investigation            6    | .    .    1    .    1    .    .    .    3    .    .    .    .    .    1    .    
  Extermination            19   | .    .    .    .    .    .    .    2    2    .    1    1    2    2    6    3    
  Reinforcement            17   | .    .    2    1    3    .    2    .    1    1    1    .    3    .    3    .    
  Assault                  23   | .    .    .    .    .    .    .    .    4    2    1    .    1    .    9    6    
  Garrison                 7    | .    .    .    .    2    .    .    .    3    .    1    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Distress Signals           19   | .   .   1   2   3   .   .   .   1   3   2   2   1   1   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              479  | .   11  28  34  38  .   10  19  49  26  28  36  6   26  105 63  
  Peak Tracking Total      12   | .   5   7   9   5   .   4   4   7   7   5   8   2   4   6   12  
  Tactical Retreats        19   | .   .   1   1   1   .   1   2   3   3   1   3   .   .   2   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Traps Triggered            20   | .   .   .   .   3   .   3   4   1   2   2   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Machines Disabled          31   | .   .   1   .   4   .   .   1   3   .   4   2   6   .   7   3   
  Max in Single Turn       3    | .   .   1   .   1   .   .   1   1   .   3   1   1   .   1   2   
  Garrison Access          10   | .   .   .   .   .   .   .   1   2   .   1   1   1   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Machines Accessed          66   | .   .   8   6   5   2   .   8   10  3   8   1   2   4   7   2   
  Terminals                42   | .   .   8   6   4   2   .   3   4   3   4   .   1   2   4   1   
  Fabricators              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Recycling Units          4    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   1   1   .   2   .   .   1   .   .   
  Garrison Access          9    | .   .   .   .   1   .   .   1   2   .   .   1   1   .   3   .   
Total Hacks                138  | .   .   22  17  10  2   .   13  20  4   17  3   2   8   16  4   
  Successful               86   | .   .   18  11  5   1   .   11  13  2   10  1   1   5   5   3   
  Failed                   52   | .   .   4   6   5   1   .   2   7   2   7   2   1   3   11  1   
    Catastrophic           8    | .   .   .   2   .   1   .   .   1   .   .   1   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   11  9   4   1   .   2   1   .   1   .   1   1   .   .   
  Terminals                83   | .   .   22  17  8   2   .   3   9   4   6   .   1   2   8   1   
  Fabricators              6    | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   3   
  Recycling Units          8    | .   .   .   .   .   .   .   1   1   .   2   .   .   4   .   .   
  Scanalyzers              15   | .   .   .   .   .   .   .   5   2   .   6   .   .   2   .   .   
  Garrison Access          18   | .   .   .   .   2   .   .   1   3   .   .   3   1   .   8   .   
Terminal Hacks             40   | .   .   12  7   3   1   .   2   4   2   3   .   .   1   4   1   
  Record                   5    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   1   .   .   .   1   2   .   .   .   .   3   1   
  Open DSF                 8    | .   .   .   .   .   1   .   2   1   .   3   .   .   1   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   
  Scan Component           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Repair                   3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   1   1   .   2   .   .   4   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         5    | .   .   .   .   .   .   .   1   1   .   1   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   .   .   4   2   .   3   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   
Unauthorized Hacks         15   | .   .   6   4   2   .   .   2   1   .   .   .   .   .   .   .   
  Terminals                14   | .   .   6   4   2   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   .   5   4   2   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   .   4   2   2   1   .   4   7   .   4   1   1   1   5   1   
  Full Trace Events        6    | .   .   1   .   1   .   .   .   3   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   2   1   .   1   .   5   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   164  | .   .   .   .   .   .   .   117 47  .   .   .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   .   7   10  .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Time                     127  | .   .   .   .   .   .   .   .   89  .   22  .   .   .   .   16  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Retrieved Matter         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Ext  Fac  Res  Tes  Res  Acc  Com  
Total Allies               11   | .    .    1    .    .    .    .    .    .    9    1    .    .    .    .    .    
  Largest Group            4    | .    .    1    1    .    .    .    .    .    4    1    .    .    .    .    .    
  Highest-Rated Group      241  | .    .    10   10   .    .    .    .    .    241  47   .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    10   10   .    .    .    .    .    159  47   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               109  | .    .    .    .    .    .    .    .    .    107  2    .    .    .    .    .    
  Total Damage             2152 | .    .    .    .    .    .    .    .    .    2074 78   .    .    .    .    .    
  Kills                    6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Fac Ext Fac Res Tes Res Acc Com 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Ext  Fac  Res  Tes  Res  Acc  Com  
Turns Passed               20039 | 31   370  941  1014 1228 60   328  1830 2153 929  1245 1438 1264 1166 4540 1502 
Spaces Moved               10848 | 23   241  538  516  573  52   161  1066 901  495  719  840  672  703  2522 826  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10848 | 23   241  538  516  573  52   161  1066 901  495  719  840  672  703  2522 826  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110   | 120  120  120  120  110  110  116  126  125  122  120  120  120  120  114  115  
  Average Speed            121   | 120  120  120  122  122  111  120  127  125  122  120  120  120  120  119  116  
  Slowest Speed            130   | 120  120  120  125  125  116  130  130  127  125  122  120  120  120  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    
Exploration Rate (%)       38    | 2    54   58   49   79   1    89   23   18   53   24   21   64   14   44   21   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    1    1    1    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 145   | .    .    .    .    .    .    .    18   32   2    17   8    29   11   28   .    
Terrain Destroyed          608   | .    .    .    .    .    .    .    22   52   3    101  56   46   55   116  157  
  Melee                    142   | .    .    .    .    .    .    .    18   31   2    17   8    27   11   28   .    
  Projectile               308   | .    .    .    .    .    .    .    4    21   .    7    48   19   44   87   78   
  AOE                      146   | .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    75   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Ext  Fac  Res  Tes  Res  Acc  Com  
Total                      15963 | 26   294  731  752  977  54   263  1434 1659 756  1008 1190 1069 932  3695 1123 
  Wait                     2761  | .    8    109  71   277  .    39   209  500  60   158  197  298  110  657  68   
  Move                     10833 | 22   240  537  515  572  51   160  1065 900  494  718  839  671  702  2521 826  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  115   | 3    4    6    13   7    2    7    18   8    10   12   9    2    5    7    2    
  Fast Attach              106   | 1    5    3    1    7    .    1    11   10   4    8    5    21   9    15   5    
  Attach                   27    | .    1    1    2    1    1    .    5    2    3    1    2    .    1    4    3    
  Detach                   6     | .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    2    
  Swap                     191   | .    .    3    8    8    .    4    17   31   7    13   13   5    13   61   8    
  Drop                     253   | .    5    9    16   17   .    12   25   21   12   25   20   24   17   44   6    
  Fire                     859   | .    28   53   76   66   .    21   33   106  40   43   45   8    46   163  131  
  Melee                    172   | .    .    .    .    .    .    .    20   36   2    17   8    34   12   43   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12    | .    .    .    2    .    .    .    .    1    4    .    3    .    .    2    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    4    .    6    .    .    .    .    .    .    .    .    .    
  Rewire                   89    | .    .    .    .    .    .    .    .    .    84   5    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            529   | .    2    10   48   18   .    13   30   44   36   8    49   6    16   177  72   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Extension
-4/Factory
-3/Research
-3/Testing
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 1)
    12 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
    12 | -11/Junkyard  | Upgraded with Utility slot (x1)
    15 | -11/Junkyard  | Upgraded with Utility slot (x1)
    32 | -11/Junkyard  | Entered Materials
   136 | -10/Materials | Discovered new exit (range 16)
   306 | -10/Materials | Build established: Mutant
   319 | -10/Materials | Identified exit to Mines
   383 | -10/Materials | Discovered exit to Mines (range 15)
   384 | -10/Materials | Discovered new exit (range 13)
   397 | -10/Materials | Identified exit to Materials
   402 | -10/Materials | Entered another Materials area
   404 | -9/Materials  | Reached level 2
   404 | -9/Materials  | Reached level 3
   405 | -9/Materials  | Upgraded with Weapon slot (x1)
   532 | -9/Materials  | Identified exit to Mines
   758 | -9/Materials  | Reached level 4
   788 | -9/Materials  | Core integrity fell below 50%
   966 | -9/Materials  | Destroyed 7 combat bots
  1060 | -9/Materials  | Reached level 5
  1330 | -9/Materials  | Discovered new exit (range 8)
  1333 | -9/Materials  | Identified exit to Materials
  1343 | -9/Materials  | Entered another Materials area
  1343 | -8/Materials  | Accompanied by 1 ally
  1345 | -8/Materials  | Reached level 6
  1345 | -8/Materials  | Reached level 7
  1406 | -8/Materials  | Core integrity fell below 50%
  1717 | -8/Materials  | Upgraded with Utility slot (x1)
  2027 | -8/Materials  | Reached level 8
  2075 | -8/Materials  | Destroyed 7 combat bots
  2278 | -8/Materials  | Upgraded with Utility slot (x1)
  2293 | -8/Materials  | Discovered new exit (range 10)
  2312 | -8/Materials  | Reached level 9
  2355 | -8/Materials  | Identified exit to Storage
  2357 | -8/Materials  | Entered Storage
  2459 | -8/Storage    | Learned location of Armory (-4)
  2523 | -8/Storage    | Reached level 10
  3231 | -8/Storage    | Reached level 11
  3400 | -8/Storage    | Garrison activated, responded to threat
  3497 | -8/Storage    | Discovered new exit (range 17)
  3556 | -8/Storage    | Reached level 12
  3584 | -8/Storage    | Identified exit to Factory
  3585 | -8/Storage    | Entered Factory
  3587 | -7/Factory    | Reached level 13
  3590 | -7/Factory    | Identified exit to DSF
  3590 | -7/Factory    | Upgraded with Propulsion slot (x1)
  3645 | -7/Factory    | Entered DSF
  3670 | -7/DSF        | Additional patrols routed to DSF
  3734 | -7/DSF        | Reached level 14
  3800 | -7/DSF        | Crushed by falling debris
  3800 | -7/DSF        | Core integrity fell below 50%
  3804 | -7/DSF        | Sterilization system engaged
  3824 | -7/DSF        | Ambient heat levels rising (+10)
  3839 | -7/DSF        | Ambient heat levels rising (+10)
  3854 | -7/DSF        | Ambient heat levels rising (+10)
  3869 | -7/DSF        | Ambient heat levels rising (+10)
  3884 | -7/DSF        | Ambient heat levels rising (+10)
  3899 | -7/DSF        | Ambient heat levels rising (+10)
  3907 | -7/DSF        | Discovered new exit (range 17)
  3914 | -7/DSF        | Ambient heat levels rising (+10)
  3929 | -7/DSF        | Ambient heat levels rising (+10)
  3944 | -7/DSF        | Ambient heat levels rising (+10)
  3959 | -7/DSF        | Ambient heat levels rising (+10)
  3972 | -7/DSF        | Identified exit to Factory
  3973 | -7/DSF        | Entered Factory
  3975 | -6/Factory    | Reached level 15
  4303 | -6/Factory    | Fabricated Adv. Power Amplifier (x1)
  4577 | -6/Factory    | Upgraded with Weapon slot (x1)
  4880 | -6/Factory    | Reached level 16
  4896 | -6/Factory    | Upgraded with Propulsion slot (x1)
  5670 | -6/Factory    | Discovered new exit (range 13)
  5688 | -6/Factory    | Build established: Gunner
  5700 | -6/Factory    | Identified exit to Factory
  5803 | -6/Factory    | Entered another Factory area
  5805 | -5/Factory    | Reached level 17
  5830 | -5/Factory    | Reached level 18
  5867 | -5/Factory    | Identified exit to DSF
  6109 | -5/Factory    | Garrison activated, responded to threat
  6185 | -5/Factory    | Reached level 19
  6457 | -5/Factory    | Repaired Enh. Flexi-carbon Leg
  6498 | -5/Factory    | Reached level 20
  7303 | -5/Factory    | First assault squad dispatched
  7440 | -5/Factory    | Garrison activated, responded to threat
  7700 | -5/Factory    | Fabricated Hvy. Machine Gun (x2)
  7740 | -5/Factory    | Core integrity fell below 50%
  7761 | -5/Factory    | Reached level 21
  7782 | -5/Factory    | Core integrity fell below 20%
  7827 | -5/Factory    | Destroyed 8 combat bots
  7892 | -5/Factory    | Upgraded with Utility slot (x1)
  7892 | -5/Factory    | Upgraded with Weapon slot (x1)
  7951 | -5/Factory    | Discovered new exit (range 6)
  7955 | -5/Factory    | Identified exit to Extension
  7956 | -5/Factory    | Entered Extension
  8188 | -5/Extension  | Build established: Hauler-Gunner
  8683 | -5/Extension  | Rescued A7
  8730 | -5/Extension  | Spotted B-75 Beast
  8756 | -5/Extension  | Disrupted transfer network
  8757 | -5/Extension  | Spotted B-75 Beast
  8772 | -5/Extension  | Reached level 22
  8772 | -5/Extension  | Destroyed B-75 Beast
  8794 | -5/Extension  | Allies destroyed B-75 Beast
  8856 | -5/Extension  | First assault squad dispatched
  8873 | -5/Extension  | Discovered new exit (range 3)
  8875 | -5/Extension  | Identified exit to Factory
  8885 | -5/Extension  | Entered Factory
  8885 | -4/Factory    | Accompanied by 2 allies (A7)
  8887 | -4/Factory    | Reached level 23
  8901 | -4/Factory    | Found Unknown Device
  8901 | -4/Factory    | Identified Quantum Capacitor
  9068 | -4/Factory    | Identified exit to DSF
  9111 | -4/Factory    | Repaired Imp. Medium Armor Plating
  9578 | -4/Factory    | Garrison activated, responded to threat
  9643 | -4/Factory    | Reached level 24
  9945 | -4/Factory    | Upgraded with Propulsion slot (x1)
 10062 | -4/Factory    | Discovered new exit (range 18)
 10120 | -4/Factory    | Identified exit to Research
 10130 | -4/Factory    | Entered Research
 10132 | -3/Research   | Reached level 25
 10132 | -3/Research   | Upgraded with Power slot (x1)
 10375 | -3/Research   | Build established: Scavenger-Gunner
 10477 | -3/Research   | Reached level 26
 11200 | -3/Research   | Reached level 27
 11285 | -3/Research   | Spotted B-86 Titan
 11297 | -3/Research   | Destroyed B-86 Titan
 11521 | -3/Research   | Discovered new exit (range 18)
 11560 | -3/Research   | Identified exit to Testing
 11568 | -3/Research   | Entered Testing
 11590 | -3/Testing    | Protovariant out of control (PD-ISIUUB6LVQ)
 11689 | -3/Testing    | Found Prototype Device
 11689 | -3/Testing    | Identified Exp. Thermal Defense Suite
 11748 | -3/Testing    | Build established: Scavenger-Assassin
 11768 | -3/Testing    | Found Prototype Energy Gun
 11768 | -3/Testing    | Identified Hyp. EM Gauss Rifle
 12077 | -3/Testing    | Found Prototype Device
 12077 | -3/Testing    | Identified Exp. EM Disruption Field
 12115 | -3/Testing    | Found Prototype Device
 12115 | -3/Testing    | Identified Exp. Focal Shield
 12388 | -3/Testing    | Found Prototype Energy Cannon
 12388 | -3/Testing    | Identified Null Cannon
 12610 | -3/Testing    | Found Prototype Energy Cannon
 12610 | -3/Testing    | Identified Hpw. Disruptor Cannon
 12650 | -3/Testing    | Reached level 28
 12781 | -3/Testing    | Found Prototype Device
 12781 | -3/Testing    | Identified AEGIS Remote Shield
 12826 | -3/Testing    | Discovered new exit (range 5)
 12831 | -3/Testing    | Identified exit to Research
 12832 | -3/Testing    | Entered Research
 12834 | -2/Research   | Reached level 29
 12911 | -2/Research   | Found Prototype Device
 12911 | -2/Research   | Identified Thermal Barrier
 13277 | -2/Research   | Reached level 30
 13442 | -2/Research   | Build established: Scavenger-Gunner
 13858 | -2/Research   | Discovered new exit (range 12)
 13895 | -2/Research   | Identified exit to Access
 13998 | -2/Research   | Entered Access
 14000 | -1/Access     | Reached level 31
 14210 | -1/Access     | Found Prototype Processor
 14210 | -1/Access     | Identified Exp. Core Analyzer
 14497 | -1/Access     | Garrison activated, responded to threat
 14530 | -1/Access     | Reached level 32
 14635 | -1/Access     | Crushed by falling debris
 14661 | -1/Access     | Reached level 33
 15498 | -1/Access     | First assault squad dispatched
 15916 | -1/Access     | Build established: Hauler-Gunner
 16227 | -1/Access     | Build established: Hauler-Assassin
 16363 | -1/Access     | Reached level 34
 16765 | -1/Access     | Build established: Hauler-Gunner
 16824 | -1/Access     | Spotted B-99 Colossus
 16833 | -1/Access     | Upgraded with Weapon slot (x1)
 16847 | -1/Access     | Destroyed B-99 Colossus
 16994 | -1/Access     | Discovered new exit (range 8)
 17001 | -1/Access     | Identified exit to Command
 17137 | -1/Access     | Spotted B-99 Colossus
 17189 | -1/Access     | Core integrity fell below 50%
 17189 | -1/Access     | Destroyed B-99 Colossus
 17190 | -1/Access     | Crushed by falling debris
 17537 | -1/Access     | Reached level 35
 17734 | -1/Access     | Build established: Hauler-Assassin
 17841 | -1/Access     | Spotted B-99 Colossus
 17860 | -1/Access     | Destroyed B-99 Colossus
 17916 | -1/Access     | Destroyed 7 combat bots
 18171 | -1/Access     | Build established: Scavenger-Gunner
 18382 | -1/Access     | Spotted B-99 Colossus
 18382 | -1/Access     | Spotted B-99 Colossus
 18446 | -1/Access     | Destroyed B-99 Colossus
 18456 | -1/Access     | Destroyed B-99 Colossus
 18538 | -1/Access     | Entered Command
 18540 | -1/Command    | Reached level 36
 18645 | -1/Command    | Repaired Adv. Sensor Array
 18788 | -1/Command    | First assault squad dispatched
 18840 | -1/Command    | Phase Generator disabled
 18894 | -1/Command    | Build established: Hauler-Gunner
 19570 | -1/Command    | Spotted M Guard
 19617 | -1/Command    | Spotted M Guard
 19622 | -1/Command    | Spotted Combat Programmer
 19622 | -1/Command    | Spotted Combat Programmer
 19644 | -1/Command    | Destroyed Combat Programmer
 19648 | -1/Command    | System corruption reached 10%
 19653 | -1/Command    | Destroyed Combat Programmer
 19671 | -1/Command    | Crushed by falling debris
 19697 | -1/Command    | Core integrity fell below 20%
 19740 | -1/Command    | Destroyed 11 combat bots
 19764 | -1/Command    | Destroyed M Guard
 19999 | -1/Command    | Met MAIN.C
 20007 | -1/Command    | Reached level 37
 20007 | -1/Command    | Destroyed MAIN.C Shell
 20010 | -1/Command    | MAIN.C activated Command garrisons
 20010 | -1/Command    | 0b10 Conduit disabled
 20040 | -1/Command    | Destroyed by MAIN.C with Omega Cannon

 Last Messages 
---------------
20022_ HV Slug penetrates MAIN.C. <x2>
20027_ Rnf. Quantum Reactor blasted off.
20029_ Slug penetrates MAIN.C.
20029_ HV Slug penetrates MAIN.C.
20030_ Hvy. Armor Plating destroyed.
20030_ Knocked back.
20031_ Acquired 30 matter.
20031_ Door malfunctions.
20033_ System corrupted: Heat flow error (+184).
20033_ Slug penetrates M Guard.
20033_ HV Slug penetrates M Guard.
20033_ M Guard Prototype Storage blasted off.
20036_ Hyp. Railgun destroyed.
20036_ Centrium Leg blasted off.
20036_ Knocked back.
20038_ Slug penetrates M Guard.
[Achievement: 30k Club]
[Achievement: 40k Club]
[Achievement: Torch]
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????""""       ????????????????????????????? |
| ????????? ""          ???????????????????????????? |
| ????????? ""          #######################????? |
| ?????????"""          /%  %       %   %     #????? |
| ?????????"""          / %          %p%%     #????? |
| ????????"""           /*=@%     =  %Y   p   #????? |
| ????????"""           ###################   #????? |
| ????????""   M      ????????????????????#   ###??? |
| ???????           ??????????????????????#   ## ### |
| ??????     %    ????????????????????????#   T# "   |
| ???????"""%%  ??????????????????????????#+++###"   |
| ????????  %%????????????????????????????#          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           133
Coolant Potential          120
Energy Generation          57
Energy Capacity            1000
Matter Stores              850
Matter Capacity            850
Sight Range                19
Robot Scan Range           28
Terrain Scan Density       10
Power Amplification        40
Armor Coverage             600
Resistance: KI             50
Resistance: TH             70
Resistance: EX             40
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             25
Evasion (%)                61
Targeting Accuracy         8
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          15

 Item Schematics 
-----------------
           Hvy. Machine Gun | -6/Factory | Scanalyzed
        Imp. Cooling System | -6/Factory | Scanalyzed
         Imp. Cryofiber Web | -5/Factory | Scanalyzed
              KE Penetrator | -4/Factory | Scanalyzed
   Adv. Gravity Neutralizer | -3/Testing | Archive
       Imp. Diametric Drive | -3/Testing | Archive
          Adv. Plasma Rifle | -3/Testing | Archive
 Imp. Thermal Defense Suite | -3/Testing | Archive
  Exp. Melee Analysis Suite | -3/Testing | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Power Amplifier | x1 | -6/Factory | Preloaded
     Hvy. Machine Gun | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
40k Club
Giant Slayer
Meet Your Maker
Punisher
Torch

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Ext  Fac  Res  Tes  Res  Acc  Com  
Levels Raised              36    | .    .    4    4    3    1    1    2    5    1    2    3    1    2    5    2    
  XP Earned                58422 | 4000 635  6021 5533 4319 1500 2138 3825 6284 1801 3216 4105 1137 3448 7866 2594 
  XP Spent                 56385 | 3300 .    3650 7385 3140 4505 .    4420 7585 1390 3010 4560 1500 2940 7360 1640 
Upgrades                   133   | 6    .    8    19   8    14   .    7    11   4    7    13   3    11   19   3    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    
  Utility Slot             5     | 2    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Weapon Slot              4     | .    .    1    .    .    .    .    1    1    .    .    .    .    .    1    .    
  Core Integrity           35    | .    .    .    4    1    3    .    2    2    1    2    1    .    6    12   1    
  Heat Dissipation         18    | .    .    1    .    .    4    .    .    1    1    1    4    .    3    3    .    
  Energy Generation        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           8     | .    .    1    .    .    2    .    .    .    1    .    1    1    1    1    .    
  Matter Storage           11    | .    .    1    1    .    2    .    .    .    .    1    2    1    1    2    .    
  Mass Support             2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Inventory Capacity       9     | 3    .    2    1    .    1    .    1    1    .    .    .    .    .    .    .    
  Sight Range              3     | .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    
  Sensor Range             6     | .    .    1    .    1    .    .    1    1    .    .    1    .    .    .    1    
  Ranged Accuracy          4     | .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
  KI Resistance %          4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    1    
  TH Damage %              3     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
Protomatter Created        7058  | .    28   135  465  357  .    70   311  610  410  607  793  106  238  2119 809  
  Integrity Restored       11613 | .    33   231  1014 343  .    303  633  957  796  151  1059 126  333  4040 1594 
    Core                   11567 | .    33   231  1014 343  .    303  633  957  796  151  1013 126  333  4040 1594 
    Parts                  46    | .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    
Protomatter Decayed        3000  | .    17   58   98   131  .    70   40   350  111  304  509  136  127  772  277  

 Game 
------
Seed              NeutrinoNavigationStick
  Manual?         0
Play Time         05:10:25
  Cumulative      41.9 hours
  Start           2023.09.20 @ 22:47:41
  End             2023.09.23 @ 17:19:26
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          29
  Rogue           25
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 690ff983-f13e-45ed-b7ce-b0dfdacefd8a