Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 21:33:42

Player: BionicBot

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (94)      470
Value Destroyed (2431)     2431
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 4723

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             335/550
Matter                     185/300
Energy                     259/290
System Corruption          1%
Temperature                Critical (546)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Deuterium Engine
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
>              --- WEAPON (3) -------
         Light Assault Rifle
         Heavy Assault Rifle
  High-powered Shotgun
>              --- INVENTORY (15) ---
         Heavy Ion Engine
         Heavy Ion Engine
         Light Treads
         Light Treads
      Improved Heat Sink
               Signal Interpreter
               Signal Interpreter
      Improved Targeting Computer
               Recoil Stabilizer
      Hardened Heavy Armor Plating
  High-powered Tractor Beam
               Grenade Launcher
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
         Light Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
      Hardened Heavy Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
               Autogun
  High-powered Shotgun
               Flak Cannon
>              --- INVENTORY --------
         Heavy Ion Engine
         Heavy Ion Engine
         Light Treads
         Light Treads
               Signal Interpreter
               Signal Interpreter
               Salvage Targeting Computer
      Improved Targeting Computer
      Hardened Heavy Armor Plating
  High-powered Tractor Beam
         Heavy Assault Rifle
               Autogun
               Grenade Launcher
               Grenade Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             56   | 6   7   23  20  
  Power                    5    | 1   .   3   1   
    Engine                 5    | 1   .   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   3   11  5   
    Treads                 21   | 2   3   11  5   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   2   5   
    Device                 2    | .   .   .   2   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   2   7   9   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          15   | 1   2   5   7   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 10   | .   .   2   8   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   1   3   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   97  98  88  
  Engine                   11   | .   14  11  9   
  Treads                   29   | .   28  32  25  
  Device                   1    | .   .   .   8   
  Storage                  20   | .   25  21  9   
  Protection               6    | .   .   10  8   
  Ballistic Gun            23   | .   24  21  24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             68   | 14  35  39  68  
  Greatest Support         62   | 40  40  60  62  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             15   | 3   15  15  15  
  Average Carried          13   | 1   13  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 3   15  15  14  

 Class Distribution 
--------------------
 74% | Mutant
  9% | Scavenger-Tank
  7% | Scavenger-Mutant
  6% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           3111 | 275  578  1410 848  
  Remotely                 828  | .    .    .    828  
Salvage Created            3470 | 110  573  1683 1104 
  Parts                    208  | 9    38   86   75   
Haulers Intercepted        6    | .    2    3    1    
Recyclers Shooed           6    | 1    1    1    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  67   | .   14  28  25  
  Guns                     62   | .   14  23  25  
  AOE                      5    | .   .   5   .   
Classes Destroyed          13   | 2   5   4   2   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   1   .   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   6    | .   2   3   1   
  Recycler                 7    | 1   1   4   1   
  Operator                 2    | .   .   1   1   
  Watcher                  6    | .   2   4   .   
  Swarmer                  19   | .   9   4   6   
  Grunt                    35   | .   5   15  15  
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   2   .   
  Sentry                   9    | .   .   7   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           9    | 3   6   9   4   
  Combat Bots Only         5    | .   5   4   4   
Max Kills in Single Turn   3    | 1   2   3   2   
  Gunslinging              1    | .   1   .   1   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        336  | .    62   104  170  
  Missed                   73   | .    19   25   29   
Damage Taken               3785 | .    393  1142 2250 
  Core                     407  | .    76   116  215  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  22   | .    .    22   .    
  Regen/Repaired (Parts)   250  | .    .    250  .    
Core Remaining (%)         80   | 100  69   71   .    
Volleys Fired              267  | 5    56   125  81   
  Largest                  3    | 2    2    2    3    
  Hottest                  71   | 70   70   53   71   
Shots Fired                580  | 10   112  249  209  
  Gun                      576  | 10   112  245  209  
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    .    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  551  | 5    92   245  209  
  Thermal                  25   | 5    20   .    .    
  Explosive                4    | .    .    4    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 8    17   16   8    
  Robot Miss Streak        10   | .    6    6    10   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    .    4    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           361  | 8    62   162  129  
  Core Hits                161  | 4    26   66   65   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 3    | .    .    2    1    
  Critical Strikes         7    | 2    1    2    2    
    Burn                   3    | 2    1    .    .    
    Destroy                4    | .    .    2    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5857 | 103  920  2735 2099 
  Guns                     5528 | 103  902  2430 2093 
  Cannons                  .    | .    .    .    .    
  Explosions               280  | .    .    280  .    
  Melee                    .    | .    .    .    .    
  Ramming                  49   | .    18   25   6    
  Kinetic                  5314 | 40   751  2430 2093 
  Thermal                  214  | 63   151  .    .    
  Explosive                280  | .    .    280  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      27   | .    .    27   .    
  Shots                    2    | .    .    2    .    
  Rammed                   5    | .    2    2    1    
Targets Rammed             5    | .    2    2    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        580  | 27   190  29   580  
  Average Temperature      107  | 12   52   5    183  
  Received Heat Transfer   1458 | .    84   456  918  
  Effects                  26   | .    .    .    26   
    Shutdowns              5    | .    .    .    5    
    Energy Bleed           3    | .    .    .    3    
    Interference           6    | .    .    .    6    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         5    | .    .    .    5    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         851  | 333  518  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             500  | 15  336 500 441 
  Initial                  150  | .   9   38  150 
  Average                  229  | 5   143 264 284 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         35   | 100 77  18  11  
  Level 1                  57   | .   22  75  69  
  Level 2                  7    | .   .   6   18  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          13   | .   1   6   6   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   .   4   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              105  | .   25  42  38  
  Peak Tracking Total      8    | .   7   5   8   
  Tactical Retreats        6    | .   3   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   1   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   6   6   1   
  Terminals                12   | .   6   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   14  16  5   
  Successful               21   | .   10  11  .   
  Failed                   14   | .   4   5   5   
    Catastrophic           3    | .   .   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                28   | .   14  9   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   7   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   10  5   .   
  Record                   2    | .   2   .   .   
  Prototype ID Bank        6    | .   5   1   .   
  Level Access Points      2    | .   1   1   .   
  Unreport Threat          1    | .   .   1   .   
  Registered Components    2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           3    | .   .   3   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     84   | .   .   84  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4506 | 113  1249 2149 995  
Spaces Moved               2048 | 58   661  1026 303  
  Core                     5    | 5    .    .    .    
  Treads                   2043 | 53   661  1026 303  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  155  
  Average Speed            167  | 150  160  160  211  
  Slowest Speed            245  | 160  160  240  245  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 6    84   72   28   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          29   | .    .    29   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      29   | .    .    29   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2667 | 71   758  1331 507  
  Wait                     215  | .    6    131  78   
  Move                     2045 | 57   660  1025 303  
  Hop                      .    | .    .    .    .    
  Pick Up                  34   | 3    15   10   6    
  Fast Attach              24   | 6    4    8    6    
  Attach                   8    | .    .    3    5    
  Detach                   7    | .    3    .    4    
  Swap                     24   | .    3    12   9    
  Drop                     38   | .    9    15   14   
  Fire                     267  | 5    56   125  81   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    5    | .    2    2    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
  114 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 15)
  705 | -10/Materials | Discovered new exit (range 13)
  720 | -10/Materials | Identified exit to Materials
 1363 | -10/Materials | Entered another Materials area
 1363 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1588 | -9/Materials  | Discovered new exit (range 4)
 2117 | -9/Materials  | Discovered new exit (range 7)
 2556 | -9/Materials  | Repaired Autogun
 2587 | -9/Materials  | Repaired Lgt. Treads
 2615 | -9/Materials  | Repaired Hcp. Matter Pod
 2930 | -9/Materials  | Discovered new exit (range 15)
 3286 | -9/Materials  | Identified exit to Materials
 3512 | -9/Materials  | Entered another Materials area
 3512 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4248 | -8/Materials  | Build established: Tank
 4257 | -8/Materials  | Garrison activated, responded to threat
 4507 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04496_ Overheating: Hrd. Heavy Armor Plating damaged (-30).
04496_ K-01 Serf collects debris.
04496_ G-47 Trooper destroyed.
04497_ Overheating: Core damaged (-60).
04497_ U-05 Engineer builds a Door.
04498_ Overheating: System interference.
04498_ Lgt. Assault Rifle temporarily disabled. <x2>
04499_ Overheating: Lrg. Storage Unit damaged (-113).
04499_ K-01 Serf collects debris.
04500_ Arm. Treads destroyed.
04502_ Power failure, Rnf. Deuterium Engine shutdown.
04502_ Overheating: Lgt. Treads damaged (-6).
04503_ Overheating: Matter decay (-26).
04503_ K-01 Serf collects debris.
04504_ Hrd. Heavy Armor Plating destroyed.
04504_ Lgt. Treads destroyed.
04506_ Overheating: System interference.
04506_ Hvy. Assault Rifle temporarily disabled.
04507_ Overheating: Energy bleed (-31).
04507_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#!!%######### |
| ?????????????????????????????????????#%!=!%*+%===  |
| ??????????????????????????????????#####/#####="""  |
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| ??????????????????????????????????#   !%!   #="""  |
| ??????????????????????????????????#         #      |
| ?????????????????????????????????#          #      |
| ?????????????????????????????????##    [!   ###+## |
| ??????????????????????????????????#    [!   #?# #? |
| ??????????????????????????????????#    =!   #?# #? |
| ??????????????????????????????????#         #?# #? |
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| ??????????????????????????????????????     ???#  ! |
| ??????????????????????? ################+######  ! |
| ??????????????????????                             |
| ??????????????????????                #########    |
| ??????????????????????                #      ##    |
| ????????????????????????############# #   """##=## |
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| ??????????????????????????????????????????????#### |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellFlakNanovents
  Manual?         0
Play Time         00:42:24
  Cumulative      36.0 hours
  Start           2024.05.04 @ 20:49:14
  End             2024.05.04 @ 21:33:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ba700e3-c413-4636-bed1-5ac10aaef623