Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 17:17:44

Player: Anting

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (369)      369
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2029

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Flying Fortress v7
                Huge Storage Unit
                Sensor Array
                Terrain Scan Processor
                Seismic Detector
                Modified TNC
                Supersonic Drone Bay (1/1)
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Flying Fortress v7
                Heat Sink
                Huge Storage Unit
                Sensor Array
                Terrain Scan Processor
                Seismic Detector
                Modified TNC
                Supersonic Drone Bay
                Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 7   6   .   1   5   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   .   .   3   
    Treads                 7    | 2   2   .   .   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   2   .   1   1   
    Device                 2    | 1   .   .   .   1   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   2   .   .   .   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 100 96  
  Engine                   13   | .   14  14  14  13  
  Treads                   27   | .   26  28  28  28  
  Device                   13   | .   14  14  14  13  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               13   | .   12  14  14  12  
  Ballistic Gun            13   | .   14  14  14  13  
Peak Build Rating          13   | 7   8   8   12  13  
  Average Rating           8    | 5   7   8   8   12  
  On Entrance              7    | .   7   8   8   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 15  90  90  90  50  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   2   1   
  Average Overweight (x)   .    | .   .   2   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  20  
  Average Capacity         18   | 7   10  25  22  20  
  Most Carried             20   | 5   11  11  18  20  
  Average Carried          12   | 2   8   11  12  19  
  Final Capacity           25   | 8   25  25  20  20  
  Final Carried            18   | 3   11  11  18  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           497  | 239 175 20  .   63  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            553  | 35  425 .   .   93  
  Parts                    51   | 14  33  .   .   4   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   11  .   .   2   
  Guns                     13   | .   11  .   .   2   
Classes Destroyed          7    | 2   5   .   .   .   
  Worker                   1    | 1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    7    | .   5   .   .   2   
Best Kill Streak           6    | 3   6   .   .   1   
  Combat Bots Only         6    | .   6   .   .   1   
Max Kills in Single Turn   1    | 1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        114  | .   59  .   .   55  
  Missed                   28   | .   14  .   .   14  
Damage Taken               1268 | .   434 .   .   834 
  Core                     252  | .   59  .   .   193 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              47   | 4   32  .   .   11  
  Largest                  2    | 2   2   .   .   2   
  Hottest                  70   | 70  70  .   .   70  
Shots Fired                93   | 8   63  .   .   22  
  Gun                      93   | 8   63  .   .   22  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  47   | 4   32  .   .   11  
  Thermal                  46   | 4   31  .   .   11  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | 5   8   .   .   6   
  Robot Miss Streak        3    | .   3   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           57   | 5   37  .   .   15  
  Core Hits                32   | 4   22  1   .   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   
    Burn                   1    | 1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           772  | 62  518 2   .   190 
  Guns                     767  | 59  518 .   .   190 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  5    | 3   .   2   .   .   
  Kinetic                  319  | 10  248 .   .   61  
  Thermal                  448  | 49  270 .   .   129 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         10   | .   .   .   .   10  
  Average Corruption       9    | .   .   .   .   9   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | .   1   1   .   1   
Targets Rammed             4    | 1   1   1   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | 1   .   .   .   .   
Highest Temperature        135  | 9   103 .   .   135 
  Average Temperature      41   | 6   38  .   .   59  
  Received Heat Transfer   283  | .   141 .   .   142 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             4    | .   3   .   .   1   
  Heat Transferred         1369 | 222 777 .   .   370 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             268  | 15  268 15  .   95  
  Initial                  15   | .   13  15  .   .   
  Average                  75   | 6   119 15  .   41  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         89   | 100 79  100 .   100 
  Level 1                  10   | .   20  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   22  .   .   18  
  Peak Tracking Total      13   | .   9   .   .   13  
  Tactical Retreats        4    | .   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   6   .   2   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   22  .   2   .   
  Successful               13   | .   11  .   2   .   
  Failed                   11   | .   11  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   18  .   1   .   
  Terminals                21   | .   21  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   6   .   2   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3115 | 106  909  176  1287 637  
Spaces Moved               1232 | 54   416  55   455  252  
  Core                     9    | 9    .    .    .    .    
  Treads                   1223 | 45   416  55   455  252  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  240  160  
  Average Speed            229  | 141  170  320  281  233  
  Slowest Speed            320  | 160  320  320  320  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 4    82   17   61   44   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1424 | 75  557 55  461 276 
  Wait                     88   | .   83  .   .   5   
  Move                     1229 | 54  415 54  454 252 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 10  13  .   5   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   14   | 7   2   .   .   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   4   .   1   .   
  Drop                     8    | .   7   .   1   .   
  Fire                     47   | 4   32  .   .   11  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   1   1   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  568 | -10/Materials | Discovered new exit (range 4)
  790 | -10/Materials | Discovered new exit (range 15)
  955 | -10/Materials | Discovered new exit (range 15)
 1016 | -10/Materials | Entered Mines
 1180 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1180 | -10/Mines     | Discovered new exit (range 5)
 1192 | -10/Mines     | Entered Exiles
 1269 | -10/Exiles    | Met 8R-AWN
 1327 | -10/Exiles    | Met EX-HEX
 1458 | -10/Exiles    | Met EX-DEC
 1464 | -10/Exiles    | Learned location of Zion (-7)
 1516 | -10/Exiles    | Met EX-BIN
 1560 | -10/Exiles    | Aligned with FarCom system
 1564 | -10/Exiles    | Given EX-Vault access code
 1644 | -10/Exiles    | Opened EX-Vault
 1660 | -10/Exiles    | Found Modified TNC
 1733 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1997 | -10/Exiles    | Discovered new exit (range 11)
 2241 | -10/Exiles    | Found Flying Fortress v7
 2250 | -10/Exiles    | Found Supersonic Drone Bay
 2479 | -10/Exiles    | Stole three prototypes: Flying Fortress v7, Modified TNC, Supersonic Drone Bay
 2479 | -10/Exiles    | Entered Mines
 2841 | -9/Mines      | Discovered new exit (range 9)
 3041 | -9/Mines      | Assembled infested the area
 3082 | -9/Mines      | System corruption reached 10%
 3084 | -9/Mines      | Core integrity fell below 50%
 3090 | -9/Mines      | Core integrity fell below 20%
 3112 | -9/Mines      | Lost 8 parts (2p2n2u2w)
 3116 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03082_ Lgt. Treads severed.
03088_ K-01 Serf cleans the Seismic Survey
  Station.
03089_ C-30 ARC bursts open, deploying its
  payload.
03089_ D-53 Grenadier unfolds itself. <x2>
03091_ as-49134 destroyed.
03091_ as-33395 destroyed.
03091_ as-86461 destroyed.
03091_ as-46576 destroyed.
03092_ The unstable cave ceiling collapses.
03093_ as-65850 destroyed.
03093_ as-51964 destroyed.
03094_ D-53 Grenadier destroyed.
03095_ The unstable cave ceiling collapses.
03095_ K-01 Serf collects debris. <x2>
03104_ U-05 Engineer builds a Wall.
03106_ Acquired 20 matter.
03108_ U-05 Engineer builds a Wall.
03109_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ##???????????????????????????????????????????????? |
|  #??????????????????###??????????????????????????? |
|  #?????????????????##  ###???????????????????????? |
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|            #??????##  ## #???????????????????????? |
|            #???????##??# #???????????????????????? |
|      ###   ##??????????# #####???????????????????? |
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| ??#     ##??????##               ##??????????????? |
| ??##    ##??????#                 #??????????????? |
| ???#     ##????#    ######        #??????????????? |
| ???##     #???# <  ##???##    !   #??????????????? |
| ????###   #???##  ##???##  t =   ##??????????????? |
| ??????### #????####???##      ####???????????????? |
| ????????# #???????????#     ###??????Y????Y??????? |
| ????????# #???????#####     #???????????????###??? |
| ????????# #??????##  ### @  #?????#####++###  ???? |
| ????????# #?????##    ###   #?#####        # #???? |
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| ?????#### #???##     #??##%#?#     =    *          |
| ?????#    #??##     #????# ###     %*  !%=         |
| ?????# ####??#      #??###d#        ##  !   ##???? |
| ?????# #?????#      #??#  u#        ###     #????? |
| ?????# #?????#      ##?# ###        #?#    ##????? |
| ????## #######!      ### #?        ####    ##????? |
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| ???#   ????????#  #   #     #    #??########?????? |
| ??#    ????????#  ####          ##???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastNullCyclogen
  Manual?         0
Play Time         00:18:55
  Cumulative      67.3 hours
  Start           2025.02.07 @ 21:41:38
  End             2025.02.14 @ 17:17:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          45
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f800869e-1d6a-4878-b6dd-4a91d63e9648