Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.25 @ 20:35:00 Player: Yallen Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (3453) 3453 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 6932 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 52 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Rolling (86) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Trap Scanner Improved Targeting Computer Target Analyzer Utility Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Flak Gun Flak Gun Flak Gun > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Improved Cooling System Large Matter Pod (150) Transport Network Coupler Core Analyzer Autogun Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Trap Scanner Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Improved Cooling System Large Matter Pod Core Analyzer Utility Shielding Arc Projector Remote Datajack [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 123 | 7 4 17 39 13 43 Power 20 | 1 . 5 6 1 7 Engine 14 | 1 . 5 6 . 2 Core 6 | . . . . 1 5 Reactor . | . . . . . . Propulsion 28 | 2 . 2 13 3 8 Treads 9 | . . . 6 3 . Leg 15 | 2 . 2 6 . 5 Wheel 3 | . . . . . 3 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 32 | 2 . 4 7 7 12 Device 14 | 2 . 1 5 1 5 Storage 3 | . . 1 1 1 . Processor 5 | . . 1 1 2 1 Hackware 1 | . . 1 . . . Protection 9 | . . . . 3 6 Artifact . | . . . . . . Weapon 43 | 2 4 6 13 2 16 Energy Gun 9 | . 1 2 2 . 4 Energy Cannon 1 | . . . 1 . . Ballistic Gun 21 | 2 2 2 3 2 10 Ballistic Cannon 11 | . 1 2 7 . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 4 . 1 Parts Lost 27 | . 1 2 4 2 18 Power 5 | . . . 1 . 4 Propulsion 5 | . . 1 . . 4 Utility 9 | . . 1 3 2 3 Weapon 8 | . 1 . . . 7 Highest Loss Streak 17 | . 1 1 1 1 17 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 94 | . 100 88 98 98 90 Engine 7 | . 14 11 10 4 1 Core 1 | . . . . 4 5 Treads 6 | . . . 8 27 . Leg 19 | . 28 22 24 . 17 Device 8 | . 28 10 8 1 7 Storage 9 | . . 10 10 12 7 Processor 6 | . . . 2 18 15 Hackware 6 | . . 10 11 2 . Protection 4 | . . . . 9 12 Energy Gun 1 | . 2 . . . 2 Ballistic Gun 11 | . 18 10 8 14 13 Ballistic Cannon 8 | . 6 10 13 3 2 Naked Turns . | . . . . . . Heaviest Build 38 | 7 10 23 31 28 38 Greatest Support 60 | 20 20 30 60 60 60 Greatest Overweight (x) 6 | . . 2 1 . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 9 | 5 5 9 9 10 10 Most Carried 10 | 4 5 10 10 10 10 Average Carried 8 | 1 4 9 9 8 8 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 3 5 10 8 10 8 Class Distribution -------------------- 47% | Scavenger-Mutant 32% | Mutant 9% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Matter Collected 4322 | 300 45 601 1543 706 1127 Remotely . | . . . . . . Salvage Created 4579 | 118 52 698 1494 954 1263 Parts 280 | 8 10 43 106 47 66 Haulers Intercepted 12 | . 1 3 6 1 1 Recyclers Shooed 7 | . . 1 4 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Combat Hostiles Destroyed 74 | 1 3 9 31 12 18 Guns 38 | 1 2 4 8 9 14 Cannons 34 | . . 5 23 3 3 AOE 1 | . 1 . . . . Classes Destroyed 15 | 3 2 5 3 1 1 Worker 12 | 1 . . 4 2 5 Builder 4 | . . . 2 . 2 Tunneler 4 | 2 . 1 . . 1 Hauler 12 | . 1 3 6 1 1 Recycler 11 | . . 2 2 3 4 Mechanic 3 | . . . 2 1 . Operator 1 | . . 1 . . . Watcher 10 | . . 5 2 2 1 Swarmer 7 | . 3 . . . 4 Grunt 43 | 1 . 4 20 8 10 Brawler 1 | . . 1 . . . Protector 1 | . . . 1 . . Sentry 19 | . . 4 10 3 2 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 8 | 2 3 8 6 3 6 Combat Bots Only 5 | 1 3 2 5 3 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Damage Taken 5647 | 24 140 643 1364 571 2905 Core 1132 | . 38 117 193 47 737 Absorbed by Shields . | . . . . . . Redirected to Shielding 16 | . . . . 5 11 Regen/Repaired (Parts) 201 | . . 19 113 56 13 Core Remaining (%) 74 | 100 84 . 22 91 . Volleys Fired 408 | 15 10 61 158 67 97 Largest 3 | 2 2 2 2 2 3 Hottest 111 | 40 60 55 78 62 111 Shots Fired 828 | 30 20 122 314 134 208 Gun 475 | 30 17 61 86 100 181 Cannon 353 | . 3 61 228 34 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 800 | 30 19 122 314 134 181 Thermal 21 | . . . . . 21 Explosive . | . . . . . . Electromagnetic 7 | . 1 . . . 6 Robot Hit Streak 18 | 5 2 10 18 17 14 Robot Miss Streak 8 | 4 4 3 4 4 8 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 521 | 18 7 81 192 96 127 Core Hits 217 | 8 5 29 61 38 76 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . 1 2 1 Critical Strikes 16 | . . 2 8 3 3 Burn 1 | . . . . . 1 Destroy 4 | . . . 1 2 1 Blast 11 | . . 2 7 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9473 | 138 300 1306 3873 1580 2276 Guns 4707 | 138 48 517 940 1129 1935 Cannons 4525 | . 16 789 2928 451 341 Explosions 236 | . 236 . . . . Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 8947 | 138 64 1306 3868 1580 1991 Thermal 232 | . . . . . 232 Explosive 236 | . 236 . . . . Electromagnetic 53 | . . . . . 53 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked 15 | . . . . . 15 Effects 14 | . 3 . . . 11 Message Errors 2 | . 1 . . . 1 Matter Fused 4 | . 1 . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . 1 . . . . Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 98 | . 42 . 29 . 27 Projectiles 56 | . . . 29 . 27 Explosions 42 | . 42 . . . . Melee . | . . . . . . Knockbacks 33 | . . 5 19 4 5 Impact . | . . . . . . Kinetic 29 | . . 4 18 3 4 Secondary 4 | . . 1 1 1 1 Self-Inflicted Damage 182 | . 69 . . . 113 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed 3 | . . . 2 . 1 Kicked 3 | . . . 2 . 1 Crushed . | . . . . . . Highest Temperature 445 | 6 20 23 204 30 445 Average Temperature 67 | 6 10 4 48 10 124 Received Heat Transfer 2505 | 12 . 252 624 270 1347 Effects 8 | . . . . . 8 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . . 2 Heat Transferred 592 | . . . . . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Peak Influence 514 | 35 148 161 514 506 296 Initial 196 | . 22 62 67 196 165 Average 181 | 11 99 66 272 363 106 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 60 | 100 100 100 20 8 92 Level 1 31 | . . . 66 59 7 Level 2 8 | . . . 12 31 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 1 7 6 5 Investigation 2 | . . . 2 . . Extermination 2 | . . . . . 2 Reinforcement 7 | . . 1 2 2 2 Assault 2 | . . . 2 . . Garrison 6 | . . . 1 4 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Distress Signals 7 | . . 1 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | 1 3 17 48 21 27 Peak Tracking Total 8 | 1 3 4 8 3 7 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 11 | . . . 11 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 1 . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Machines Disabled 6 | . 2 . 3 . 1 Max in Single Turn 2 | . 2 . 1 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Machines Accessed 30 | . 3 7 11 4 5 Terminals 21 | . 3 5 9 3 1 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . 1 1 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 70 | . 6 22 25 9 8 Successful 45 | . 4 15 16 5 5 Failed 25 | . 2 7 9 4 3 Catastrophic 3 | . . 1 1 . 1 Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 53 | . 6 19 19 7 2 Fabricators 3 | . . . . . 3 Repair Stations 9 | . . 2 3 2 2 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 35 | . 4 13 13 3 2 Record 10 | . 2 4 3 . 1 Prototype ID Bank 1 | . . . 1 . . Open Door 5 | . . . 5 . . Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 3 | . . 2 . . 1 Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . . . 2 . Reprogram Traps 2 | . . . 2 . . Dispatch Records 2 | . . 1 1 . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 8 | . . 2 2 2 2 Scan Component 4 | . . 1 1 1 1 Repair 4 | . . 1 1 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 19 | . 3 5 5 2 4 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 1 1 1 Time 147 | . . 32 26 51 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 14 | . . . 14 . . Total Damage 163 | . . . 163 . . Kills 2 | . . . 2 . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . 4 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Turns Passed 7246 | 284 393 1508 2439 890 1732 Spaces Moved 4154 | 202 296 829 1356 411 1060 Core 42 | 21 . . . . 21 Treads 762 | . . . 321 411 30 Legs 3246 | 181 296 829 1035 . 905 Wheels 104 | . . . . . 104 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 86 Average Speed 137 | 112 120 153 136 160 129 Slowest Speed 350 | 120 120 260 240 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 9 39 49 92 26 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . 24 . 11 2 8 Melee . | . . . . . . Projectile 21 | . . . 11 2 8 AOE 24 | . 24 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Total 4902 | 235 318 946 1637 508 1258 Wait 1 | . . . 1 . . Move 4149 | 201 295 828 1355 410 1060 Hop . | . . . . . . Pick Up 138 | 11 6 25 44 13 39 Fast Attach . | . . . . . . Attach 54 | 7 1 6 10 5 25 Detach . | . . . . . . Swap 69 | . 3 11 29 8 18 Drop 80 | 1 3 15 38 5 18 Fire 408 | 15 10 61 158 67 97 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 2 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 184 | -11/Junkyard | Discovered new exit (range 8) 285 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -9/Materials | Identified exit to Mines 780 | -9/Materials | Identified exit to Storage 1303 | -9/Materials | Repaired Imp. Ion Engine 2027 | -9/Materials | Build established: Scavenger-Mutant 2186 | -9/Materials | Entered Storage 2412 | -9/Storage | Garrison activated, responded to threat 2432 | -9/Storage | Core integrity fell below 50% 3703 | -9/Storage | Discovered new exit (range 9) 4204 | -9/Storage | Met a pair of Derelict thieves 4240 | -9/Storage | Build established: Mutant 4496 | -9/Storage | Repaired Med. Storage Unit 4625 | -9/Storage | Entered Materials 4625 | -8/Materials | Evolved 2 slots: Utility x2 4685 | -8/Materials | Build established: Scavenger-Mutant 4704 | -8/Materials | Garrison activated, responded to threat 4939 | -8/Materials | Garrison activated, responded to threat 5238 | -8/Materials | Repaired Imp. Assault Rifle 5411 | -8/Materials | Discovered new exit (range 18) 5515 | -8/Materials | Entered Factory 5515 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5694 | -7/Factory | Repaired Imp. Sensor Array 6354 | -7/Factory | Build established: Tank 6449 | -7/Factory | Cargo convoy interrupted 6485 | -7/Factory | Garrison activated, responded to threat 6819 | -7/Factory | Core integrity fell below 50% 6881 | -7/Factory | Core integrity fell below 20% 6899 | -7/Factory | Lost 17 parts (4p4n2u7w) 7247 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 07149_ K-01 Serf collects debris. 07168_ Acquired 11 matter. 07175_ K-01 Serf collects debris. 07187_ Acquired Wheel. 07188_ K-01 Serf collects debris. 07190_ Dropped Aluminum Leg. 07194_ K-01 Serf collects debris. 07218_ Acquired 32 matter. 07219_ Acquired 33 matter. 07220_ Discarded Visual Processing Unit. 07221_ Acquired 10 matter. 07229_ K-01 Serf destroyed. 07232_ Acquired 1 matter. 07239_ U-05 Engineer destroyed. 07242_ K-01 Serf collects debris. 07244_ Acquired Lgt. Ion Engine. 07245_ K-01 Serf cleans the Nuclear Reactor. 07246_ Acquired 20 matter. 07247_ Nuclear Reactor explodes. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ???????????????????????????????????????????? #???? | | ??????????????????????????????????????????? #???? | | ?????????????????????????????????????????? #???? | | ????????????????????????????????????????? ????? | | ???????????????????????????????????????? ?????? | | ??????????????????????????????????????? ???????? | | ???????????????########################/########## | | ???????????????# % | | ???????????????# % % | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# ###### ############### | | ???????????????# #????# #?????????????? | | ???????????????# #????# #?????????????? | | ???????????????# #????# + "???????????? | | ???????????????# #????# % # ""??????????? | | ???????????????# #????# % % # ""??????????? | | ??????????????## ######+## #? ??????????? | | ??????????????# # # #?? ?????????? | | ??????????????#T # # #?? ?????????? | | ################ # =! # #???##????????? | | # # # @! # %#?????????????? | | # + # + ##############? | | # """ [ # =+ # # #? | | # """ # #"""k # % # #? | | # """ # =#""" # # #? | | # # #""" # # #? | | # """ """ # # # + #? | | # """ """ # # # # #? | | # """ """ # /######### + #? | | # + = /!#???????# # #? | | # #! #???????# # #? | | # # /!#???????# # = #? | | ################ !######### # #? | | # #? | | ############# ##############? | | #???????????# #############?? | | #???????????# # #?? | | #???????????# # """ = #?? | | ################ ###########?# # "Y" #?? | | #######%####### # #?# + " " | #?? | | # ! [[ # # """ """ #?# # #?? | | # [ # # """ """ #?# # """"""""" #?? | | # "" "" [[ ! # # """ """ #?# # #?? | | # "F "" + + ###+#############?? | | # """"" # # # """T""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness More Dakka Please Challenges ------------ None Game ------ Seed SapperDispersionBeam Manual? 0 Play Time 01:31:24 Cumulative 9.1 hours Start 2023.05.25 @ 19:01:58 End 2023.05.25 @ 20:35:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edec3c5b-e1e2-4fae-b329-59768add5be2