Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 21:22:27 Player: Lord_Devi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2773) 2773 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 6034 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 92 Cogmind --------- Core Integrity 557/700 Matter 254/300 Energy 325/325 System Corruption 11% Temperature Cool (0) Movement Flying (432) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (5) --- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Faulty Heavy Deuterium Engine Airjet Airjet Cryofiber Web Advanced Targeting Computer Energy Filter Improved Shield Generator Heavy EM Shotgun Arc Projector Faulty Improved Medium Laser Precision Beam Rifle Heavy Laser Heavy Particle Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Mini Assault Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Precision Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Airjet Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster Cryofiber Web Medium Storage Unit Advanced Targeting Computer Energy Filter Improved Shield Generator Arc Projector Improved Medium Laser Heavy Laser Heavy Particle Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Mini Assault Cannon Katana [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . 2 . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 83 | 6 5 18 2 39 13 Power 17 | 1 . 5 2 7 2 Engine 11 | 1 . 5 1 3 1 Core 6 | . . . 1 4 1 Reactor . | . . . . . . Propulsion 30 | 2 . 10 . 14 4 Treads 22 | 2 . 7 . 12 1 Leg . | . . . . . . Wheel . | . . . . . . Hover 5 | . . 3 . 2 . Flight 3 | . . . . . 3 Utility 13 | 1 1 1 . 6 4 Device 7 | . 1 1 . 3 2 Storage 3 | 1 . . . 2 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 23 | 2 4 2 . 12 3 Energy Gun 3 | . . . . 2 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 14 | 2 2 . . 8 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . 1 4 . 18 12 Power 10 | . . 3 . 5 2 Propulsion 14 | . . . . 9 5 Utility 6 | . . 1 . 2 3 Weapon 5 | . 1 . . 2 2 Highest Loss Streak 11 | . 1 3 . 5 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 91 | . 96 97 100 83 96 Engine 11 | . 14 20 22 7 . Core 6 | . . . . 8 14 Treads 26 | . 28 29 . 28 36 Hover 6 | . . 2 33 5 . Device 7 | . 11 10 11 5 6 Storage 9 | . 14 11 11 9 7 Processor 2 | . . . . 2 7 Energy Gun 1 | . . . . . 10 Energy Cannon 2 | . . 1 22 . . Ballistic Gun 13 | . 19 20 . 14 3 Naked Turns . | . . . . . . Heaviest Build 104 | 10 12 24 24 104 104 Greatest Support 100 | 40 40 69 24 100 100 Greatest Overweight (x) 7 | . . . . 4 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 16 | 7 8 8 8 22 25 Most Carried 25 | 2 6 8 8 23 25 Average Carried 12 | 1 3 6 7 16 22 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 21 | 1 6 6 8 19 21 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 2025 | 282 69 215 102 1120 237 Remotely . | . . . . . . Salvage Created 3176 | 98 125 464 149 1773 567 Parts 199 | 1 7 44 14 91 42 Haulers Intercepted 3 | . . . . 2 1 Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 3 11 6 29 14 Melee 2 | . . . . 2 . Guns 49 | . 3 11 . 27 8 Cannons 6 | . . . 6 . . AOE 6 | . . . . . 6 Classes Destroyed 15 | 1 1 5 . 4 4 Worker 9 | . . 1 . 1 7 Builder 4 | . . . . 1 3 Tunneler 2 | . . . . 2 . Hauler 3 | . . . . 2 1 Recycler 3 | 1 . . . 1 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 5 | . . 1 . 2 2 Swarmer 17 | . . 3 5 2 7 Grunt 26 | . 3 4 . 16 3 Brawler 1 | . . . . . 1 Duelist 3 | . . 1 . 1 1 Sentry 12 | . . 3 1 8 . Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 22 | 1 3 3 2 10 22 Combat Bots Only 8 | . 3 3 2 6 8 Max Kills in Single Turn 19 | 1 1 1 1 2 19 Gunslinging 1 | . . . . 1 . Exploded 6 | . . . . . 6 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 4916 | . 239 699 100 2636 1242 Core 645 | . 58 117 16 311 143 Absorbed by Shields 512 | . 72 239 . . 201 Redirected to Shielding 208 | . . . . . 208 Regen/Repaired (Parts) 37 | . . . . 37 . Core Remaining (%) 71 | 100 76 . 66 43 . Volleys Fired 248 | 19 14 64 10 115 26 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 40 40 40 112 97 111 Shots Fired 463 | 22 28 128 20 218 47 Gun 439 | 22 24 128 . 218 47 Cannon 20 | . . . 20 . . Launcher . | . . . . . . Special 4 | . 4 . . . . Kinetic 418 | 22 24 128 . 213 31 Thermal 13 | . 4 . . 1 8 Explosive . | . . . . . . Electromagnetic 32 | . . . 20 4 8 Robot Hit Streak 19 | 6 4 19 8 15 14 Robot Miss Streak 5 | 1 2 3 1 4 5 Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . . . . 9 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 345 | 16 17 98 13 156 45 Core Hits 189 | 3 6 34 7 66 73 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . 4 . Critical Strikes 6 | . . . 2 4 . Destroy 4 | . . . . 4 . Corrupt 2 | . . . 2 . . Melee Attacks 9 | . . . . 9 . Impact . | . . . . . . Slashing 9 | . . . . 9 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7828 | 130 134 820 268 3551 2925 Guns 5278 | 130 112 811 . 3276 949 Cannons 268 | . . . 268 . . Explosions 2011 | . . . . 35 1976 Melee 240 | . . . . 240 . Ramming 9 | . . 9 . . . Kinetic 4910 | 130 112 811 . 3159 698 Thermal 2210 | . 22 . . 55 2133 Explosive . | . . . . . . Electromagnetic 459 | . . . 268 97 94 Impact . | . . . . . . Slashing 240 | . . . . 240 . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 580 | . . . . 4 576 Projectiles . | . . . . . . Explosions 576 | . . . . . 576 Melee 4 | . . . . 4 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 203 | . . . . 19 184 Shots 4 | . . . . 1 3 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | . 4 43 123 276 255 Average Temperature 49 | . 4 10 50 58 109 Received Heat Transfer 1330 | . 120 187 30 945 48 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 2 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 1807 | . 74 . . 87 1646 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 617 | 5 78 262 370 617 533 Initial 226 | . 3 32 77 144 226 Average 236 | 1 32 166 193 340 229 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 44 | 100 100 72 49 21 24 Level 1 39 | . . 27 50 41 71 Level 2 16 | . . . . 36 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 1 . 8 3 Investigation 5 | . 1 1 . 3 . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault 1 | . . . . 1 . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 5 | . . 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 3 21 12 44 22 Peak Tracking Total 7 | . 3 7 6 7 6 Tactical Retreats 12 | . . 3 1 8 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 4 | . 1 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 15 | . . . . 4 11 Max in Single Turn 11 | . . . . 1 11 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 6 | . 1 . . 5 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 17 | . 2 . . 15 . Successful 12 | . 2 . . 10 . Failed 5 | . . . . 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 8 | . . . . 8 . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . 1 . Record 2 | . 2 . . . . Prototype ID Bank 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . . 7 . Insert Component 4 | . . . . 4 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 5 . Full Trace Events 3 | . . . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 20 | . . . 15 5 . Total Damage 228 | . . . 175 53 . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 3728 | 112 330 748 378 1602 558 Spaces Moved 1959 | 35 173 386 454 678 233 Core 3 | 3 . . . . . Treads 1165 | 32 173 292 . 437 231 Legs . | . . . . . . Wheels . | . . . . . . Hover 789 | . . 94 454 241 . Flight 2 | . . . . . 2 Fastest Speed 48 | 50 160 52 52 48 160 Average Speed 133 | 150 160 133 52 162 182 Slowest Speed 597 | 160 160 160 52 480 597 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 28 38 95 54 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . . . . 7 43 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 47 | . . . . 4 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 2632 | 77 198 517 575 948 317 Wait 211 | 11 . 17 105 57 21 Move 1954 | 34 172 385 453 677 233 Hop . | . . . . . . Pick Up 85 | 7 7 15 3 37 16 Fast Attach 14 | . . 7 1 4 2 Attach 46 | 6 2 7 . 24 7 Detach 5 | . . 1 . 4 . Swap 23 | . 3 4 1 11 4 Drop 36 | . . 16 2 10 8 Fire 248 | 19 14 64 10 115 26 Melee 9 | . . . . 9 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 16) 113 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 4) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 493 | -9/Materials | Discovered new exit (range 14) 1034 | -9/Materials | Discovered new exit (range 15) 1126 | -9/Materials | Lost 3 parts (2p1u) 1191 | -9/Materials | Entered Mines 1302 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1511 | -9/Mines | Discovered new exit (range 6) 1534 | -9/Mines | Discovered new exit (range 10) 1539 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Accompanied by 3 allies 1569 | -8/Materials | Evolved 2 slots: Propulsion x2 1714 | -8/Materials | Repaired Airjet 1844 | -8/Materials | Lost 3 parts (1p2n) 2363 | -8/Materials | Lost 5 parts (1p2n1u1w) 2681 | -8/Materials | Lost 4 parts (2p2n) 2989 | -8/Materials | Build established: Scavenger-Mutant 3074 | -8/Materials | Discovered new exit (range 16) 3115 | -8/Materials | Core integrity fell below 50% 3169 | -8/Materials | First assault squad dispatched 3171 | -8/Materials | Entered Factory 3171 | -7/Factory | Evolved 2 slots: Utility x2 3278 | -7/Factory | Discovered new exit (range 7) 3637 | -7/Factory | Garrison activated, responded to threat 3689 | -7/Factory | System corruption reached 10% 3729 | -7/Factory | Self-destructed Last Messages --------------- 03709_ Fusion Modulator explodes. 03709_ K-01 Serf destroyed. 03709_ U-05 Engineer destroyed. 03709_ Fusion Modulator explodes. [Achievement: It Was An Accident, I Swear] 03711_ U-05 Engineer lays Concrete. 03713_ Acquired 4 matter. 03714_ U-05 Engineer lays Concrete. 03718_ U-05 Engineer builds a Wall. 03719_ U-05 Engineer lays Concrete. 03722_ R-06 Scavenger collects Prototype Engine. 03723_ U-05 Engineer lays Concrete. 03723_ U-05 Engineer builds a Wall. 03724_ U-05 Engineer lays Concrete. 03725_ Acquired VTOL Module. 03726_ U-05 Engineer lays Concrete. 03726_ R-06 Scavenger collects Prototype Energy Gun. 03726_ U-05 Engineer lays Concrete. 03728_ U-05 Engineer builds a Door. 03728_ U-05 Engineer lays Concrete. 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" ";; ;; ?????????????? | | ???????????????????######## ??????????????? | | ??????????????????????????? ^ ??????????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????? #####??????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ResetQuantumProtection Manual? 0 Play Time 01:46:52 Cumulative 28.7 hours Start 2023.12.15 @ 15:21:14 End 2024.02.25 @ 21:22:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa783c6b-f490-4ee3-8fae-652eec9c1342