Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 21:22:27

Player: Lord_Devi

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (91)      455
Value Destroyed (2773)     2773
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (186)                186
              TOTAL SCORE: 6034

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      92

 Cogmind 
---------
Core Integrity             557/700
Matter                     254/300
Energy                     325/325
System Corruption          11%
Temperature                Cool (0)
Movement                   Flying (432) Ox5
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (2) --------
         Improved Ion Engine
            Light Nuclear Core
>                 --- PROPULSION (5) ---
                  VTOL Module
                  Xenon Bombardment Thruster
                  Xenon Bombardment Thruster
>                 --- UTILITY (4) ------
                  Huge Storage Unit
         Advanced Targeting Computer
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (25) ---
            Heavy Deuterium Engine
            Heavy Deuterium Engine
            Heavy Deuterium Engine
     Faulty Heavy Deuterium Engine
                  Airjet
                  Airjet
                  Cryofiber Web
         Advanced Targeting Computer
                  Energy Filter
         Improved Shield Generator
            Heavy EM Shotgun
                  Arc Projector
  Faulty Improved Medium Laser
        Precision Beam Rifle
            Heavy Laser
            Heavy Particle Cannon
         Enhanced Autogun
                  Gauss Rifle
                  Gauss Rifle
             Mini Assault Cannon
                  Katana

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY ----------
            Huge Storage Unit
   Advanced Targeting Computer
   Improved Propulsion Shielding
   Improved Shield Generator
>           --- WEAPON -----------
      Heavy EM Shotgun
  Precision Beam Rifle
>           --- INVENTORY --------
   Improved Ion Engine
      Light Nuclear Core
      Heavy Deuterium Engine
      Heavy Deuterium Engine
      Heavy Deuterium Engine
            Airjet
            Airjet
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Cryofiber Web
     Medium Storage Unit
   Advanced Targeting Computer
            Energy Filter
   Improved Shield Generator
            Arc Projector
   Improved Medium Laser
      Heavy Laser
      Heavy Particle Cannon
   Enhanced Autogun
            Gauss Rifle
            Gauss Rifle
            Flak Gun
            Flak Gun
       Mini Assault Cannon
            Katana
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Propulsion Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   2   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             83   | 6   5   18  2   39  13  
  Power                    17   | 1   .   5   2   7   2   
    Engine                 11   | 1   .   5   1   3   1   
    Core                   6    | .   .   .   1   4   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   .   10  .   14  4   
    Treads                 22   | 2   .   7   .   12  1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   .   3   .   2   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  13   | 1   1   1   .   6   4   
    Device                 7    | .   1   1   .   3   2   
    Storage                3    | 1   .   .   .   2   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   4   2   .   12  3   
    Energy Gun             3    | .   .   .   .   2   1   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          14   | 2   2   .   .   8   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 35   | .   1   4   .   18  12  
  Power                    10   | .   .   3   .   5   2   
  Propulsion               14   | .   .   .   .   9   5   
  Utility                  6    | .   .   1   .   2   3   
  Weapon                   5    | .   1   .   .   2   2   
  Highest Loss Streak      11   | .   1   3   .   5   11  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   96  97  100 83  96  
  Engine                   11   | .   14  20  22  7   .   
  Core                     6    | .   .   .   .   8   14  
  Treads                   26   | .   28  29  .   28  36  
  Hover                    6    | .   .   2   33  5   .   
  Device                   7    | .   11  10  11  5   6   
  Storage                  9    | .   14  11  11  9   7   
  Processor                2    | .   .   .   .   2   7   
  Energy Gun               1    | .   .   .   .   .   10  
  Energy Cannon            2    | .   .   1   22  .   .   
  Ballistic Gun            13   | .   19  20  .   14  3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             104  | 10  12  24  24  104 104 
  Greatest Support         100  | 40  40  69  24  100 100 
  Greatest Overweight (x)  7    | .   .   .   .   4   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  25  
  Average Capacity         16   | 7   8   8   8   22  25  
  Most Carried             25   | 2   6   8   8   23  25  
  Average Carried          12   | 1   3   6   7   16  22  
  Final Capacity           25   | 8   8   8   8   25  25  
  Final Carried            21   | 1   6   6   8   19  21  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  
Matter Collected           2025 | 282  69   215  102  1120 237  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3176 | 98   125  464  149  1773 567  
  Parts                    199  | 1    7    44   14   91   42   
Haulers Intercepted        3    | .    .    .    .    2    1    
Recyclers Shooed           3    | .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  63   | .   3   11  6   29  14  
  Melee                    2    | .   .   .   .   2   .   
  Guns                     49   | .   3   11  .   27  8   
  Cannons                  6    | .   .   .   6   .   .   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          15   | 1   1   5   .   4   4   
  Worker                   9    | .   .   1   .   1   7   
  Builder                  4    | .   .   .   .   1   3   
  Tunneler                 2    | .   .   .   .   2   .   
  Hauler                   3    | .   .   .   .   2   1   
  Recycler                 3    | 1   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   .   1   .   2   2   
  Swarmer                  17   | .   .   3   5   2   7   
  Grunt                    26   | .   3   4   .   16  3   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  3    | .   .   1   .   1   1   
  Sentry                   12   | .   .   3   1   8   .   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           22   | 1   3   3   2   10  22  
  Combat Bots Only         8    | .   3   3   2   6   8   
Max Kills in Single Turn   19   | 1   1   1   1   2   19  
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 6    | .   .   .   .   .   6   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  
Damage Taken               4916 | .    239  699  100  2636 1242 
  Core                     645  | .    58   117  16   311  143  
  Absorbed by Shields      512  | .    72   239  .    .    201  
  Redirected to Shielding  208  | .    .    .    .    .    208  
  Regen/Repaired (Parts)   37   | .    .    .    .    37   .    
Core Remaining (%)         71   | 100  76   .    66   43   .    
Volleys Fired              248  | 19   14   64   10   115  26   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  112  | 40   40   40   112  97   111  
Shots Fired                463  | 22   28   128  20   218  47   
  Gun                      439  | 22   24   128  .    218  47   
  Cannon                   20   | .    .    .    20   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  4    | .    4    .    .    .    .    
  Kinetic                  418  | 22   24   128  .    213  31   
  Thermal                  13   | .    4    .    .    1    8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          32   | .    .    .    20   4    8    
  Robot Hit Streak         19   | 6    4    19   8    15   14   
  Robot Miss Streak        5    | 1    2    3    1    4    5    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        10   | .    .    .    .    9    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           345  | 16   17   98   13   156  45   
  Core Hits                189  | 3    6    34   7    66   73   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    4    .    
  Critical Strikes         6    | .    .    .    2    4    .    
    Destroy                4    | .    .    .    .    4    .    
    Corrupt                2    | .    .    .    2    .    .    
Melee Attacks              9    | .    .    .    .    9    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    9    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7828 | 130  134  820  268  3551 2925 
  Guns                     5278 | 130  112  811  .    3276 949  
  Cannons                  268  | .    .    .    268  .    .    
  Explosions               2011 | .    .    .    .    35   1976 
  Melee                    240  | .    .    .    .    240  .    
  Ramming                  9    | .    .    9    .    .    .    
  Kinetic                  4910 | 130  112  811  .    3159 698  
  Thermal                  2210 | .    22   .    .    55   2133 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          459  | .    .    .    268  97   94   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 240  | .    .    .    .    240  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            580  | .    .    .    .    4    576  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               576  | .    .    .    .    .    576  
  Melee                    4    | .    .    .    .    4    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      203  | .    .    .    .    19   184  
  Shots                    4    | .    .    .    .    1    3    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | .    4    43   123  276  255  
  Average Temperature      49   | .    4    10   50   58   109  
  Received Heat Transfer   1330 | .    120  187  30   945  48   
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         1807 | .    74   .    .    87   1646 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Peak Influence             617  | 5   78  262 370 617 533 
  Initial                  226  | .   3   32  77  144 226 
  Average                  236  | 1   32  166 193 340 229 
Maximum Alert Level        2    | .   .   1   1   2   2   
  Low Security (%)         44   | 100 100 72  49  21  24  
  Level 1                  39   | .   .   27  50  41  71  
  Level 2                  16   | .   .   .   .   36  3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   8   3   
  Investigation            5    | .   1   1   .   3   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Distress Signals           5    | .   .   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              102  | .   3   21  12  44  22  
  Peak Tracking Total      7    | .   3   7   6   7   6   
  Tactical Retreats        12   | .   .   3   1   8   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Traps Triggered            4    | .   1   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac 
Machines Disabled          15   | .   .   .   .   4   11  
  Max in Single Turn       11   | .   .   .   .   1   11  
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Machines Accessed          6    | .   1   .   .   5   .   
  Terminals                3    | .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   2   .   .   15  .   
  Successful               12   | .   2   .   .   10  .   
  Failed                   5    | .   .   .   .   5   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   2   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   8   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   1   .   
  Record                   2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   7   .   
  Insert Component         4    | .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   5   .   
  Full Trace Events        3    | .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     38   | .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   15  5   .   
  Total Damage             228  | .   .   .   175 53  .   
  Kills                    4    | .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  
Turns Passed               3728 | 112  330  748  378  1602 558  
Spaces Moved               1959 | 35   173  386  454  678  233  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   1165 | 32   173  292  .    437  231  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    789  | .    .    94   454  241  .    
  Flight                   2    | .    .    .    .    .    2    
  Fastest Speed            48   | 50   160  52   52   48   160  
  Average Speed            133  | 150  160  133  52   162  182  
  Slowest Speed            597  | 160  160  160  52   480  597  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    28   38   95   54   11   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    .    .    7    43   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    
  AOE                      47   | .    .    .    .    4    43   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Total                      2632 | 77  198 517 575 948 317 
  Wait                     211  | 11  .   17  105 57  21  
  Move                     1954 | 34  172 385 453 677 233 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  85   | 7   7   15  3   37  16  
  Fast Attach              14   | .   .   7   1   4   2   
  Attach                   46   | 6   2   7   .   24  7   
  Detach                   5    | .   .   1   .   4   .   
  Swap                     23   | .   3   4   1   11  4   
  Drop                     36   | .   .   16  2   10  8   
  Fire                     248  | 19  14  64  10  115 26  
  Melee                    9    | .   .   .   .   9   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   36 | -11/Junkyard  | Discovered new exit (range 16)
  113 | -11/Junkyard  | Entered Materials
  313 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 4)
  443 | -10/Materials | Entered another Materials area
  443 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  493 | -9/Materials  | Discovered new exit (range 14)
 1034 | -9/Materials  | Discovered new exit (range 15)
 1126 | -9/Materials  | Lost 3 parts (2p1u)
 1191 | -9/Materials  | Entered Mines
 1302 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1511 | -9/Mines      | Discovered new exit (range 6)
 1534 | -9/Mines      | Discovered new exit (range 10)
 1539 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1569 | -9/Mines      | Entered Materials
 1569 | -8/Materials  | Accompanied by 3 allies
 1569 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1714 | -8/Materials  | Repaired Airjet
 1844 | -8/Materials  | Lost 3 parts (1p2n)
 2363 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2681 | -8/Materials  | Lost 4 parts (2p2n)
 2989 | -8/Materials  | Build established: Scavenger-Mutant
 3074 | -8/Materials  | Discovered new exit (range 16)
 3115 | -8/Materials  | Core integrity fell below 50%
 3169 | -8/Materials  | First assault squad dispatched
 3171 | -8/Materials  | Entered Factory
 3171 | -7/Factory    | Evolved 2 slots: Utility x2
 3278 | -7/Factory    | Discovered new exit (range 7)
 3637 | -7/Factory    | Garrison activated, responded to threat
 3689 | -7/Factory    | System corruption reached 10%
 3729 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03709_ Fusion Modulator explodes. <x2>
03709_ K-01 Serf destroyed.
03709_ U-05 Engineer destroyed.
03709_ Fusion Modulator explodes.
[Achievement: It Was An Accident, I Swear]
03711_ U-05 Engineer lays Concrete. <x2>
03713_ Acquired 4 matter.
03714_ U-05 Engineer lays Concrete. <x5>
03718_ U-05 Engineer builds a Wall.
03719_ U-05 Engineer lays Concrete. <x8>
03722_ R-06 Scavenger collects Prototype Engine.
03723_ U-05 Engineer lays Concrete. <x3>
03723_ U-05 Engineer builds a Wall.
03724_ U-05 Engineer lays Concrete. <x2>
03725_ Acquired VTOL Module.
03726_ U-05 Engineer lays Concrete. <x2>
03726_ R-06 Scavenger collects Prototype Energy Gun.
03726_ U-05 Engineer lays Concrete. <x7>
03728_ U-05 Engineer builds a Door.
03728_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????#   !        #  """" ##       !!!  # |
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| ??????????    ;          @         ##!      !!   # |
| ??????????k   ;   ;;#;;;;     ;+#####  ^         # |
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| ???????????                     [ *              # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           5

 Item Schematics 
-----------------
  Hvy. EM Shotgun | -8/Materials | Scanalyzed
 Adv. Beam Cannon | -8/Materials | Scanalyzed
     Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              ResetQuantumProtection
  Manual?         0
Play Time         01:46:52
  Cumulative      28.7 hours
  Start           2023.12.15 @ 15:21:14
  End             2024.02.25 @ 21:22:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa783c6b-f490-4ee3-8fae-652eec9c1342