Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.04 @ 22:15:08 Player: Jezoensis Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (5013) 5013 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1961) 1961 TOTAL SCORE: 10579 Bonus ------- High Alert Combat Kills 1061 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 178/280 System Corruption 2% Temperature Cool (70) Movement Treading (400) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Rifle Missile Launcher > --- INVENTORY (20) --- Cooled Ion Engine Improved Heat Sink Disposable Heat Sink Large Storage Unit Compact Matter Pod (4) Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer ECM Suite Relay Coupler [Sentry] (31) Long-range Tractor Beam Precision Beam Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Advanced EMP Blaster Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Terrain Scan Processor Layered Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Disposable Heat Sink Large Storage Unit Medium Matter Pod Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [Sentry] Long-range Tractor Beam Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Mini Grenade Launcher Missile Launcher Scythe [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 221 | 8 16 9 46 4 48 40 46 4 Power 10 | 1 . 1 4 . 2 . 2 . Engine 9 | 1 . . 4 . 2 . 2 . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 42 | 3 4 4 10 2 14 3 2 . Treads 19 | . 2 2 4 1 7 1 2 . Leg . | . . . . . . . . . Wheel 23 | 3 2 2 6 1 7 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 103 | 2 6 4 22 2 20 19 27 1 Device 74 | 1 3 2 16 2 17 15 18 . Storage 5 | 1 2 . 1 . 1 . . . Processor 4 | . . . 2 . 1 1 . . Hackware 2 | . . . . . 1 . 1 . Protection 18 | . 1 2 3 . . 3 8 1 Artifact . | . . . . . . . . . Weapon 66 | 2 6 . 10 . 12 18 15 3 Energy Gun 19 | . 1 . 4 . 6 3 4 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 2 . 5 . 3 4 7 . Ballistic Cannon . | . . . . . . . . . Launcher 10 | . 1 . . . 1 4 2 2 Special Weapon 5 | . 2 . 1 . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . . . 7 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . 2 . 3 . Parts Lost 12 | . 1 1 2 . 6 1 1 . Power 1 | . . 1 . . . . . . Propulsion 6 | . 1 . . . 4 1 . . Utility 2 | . . . 1 . 1 . . . Weapon 3 | . . . 1 . 1 . 1 . Highest Loss Streak 2 | . 1 1 1 . 2 1 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 97 89 90 90 Engine 9 | . 14 1 9 11 9 9 9 9 Treads 7 | . 1 1 3 2 10 8 9 9 Wheel 13 | . 26 26 18 19 14 9 9 9 Device 9 | . 13 12 9 11 8 8 7 . Storage 9 | . 14 14 11 11 9 9 9 9 Processor 12 | . . . 11 11 16 11 18 18 Hackware 2 | . . . . . 1 5 . . Protection 1 | . . 1 . . . 1 1 9 Energy Gun 6 | . . . 10 11 8 6 8 9 Ballistic Gun 18 | . 26 28 21 22 18 16 17 13 Slashing Weapon 1 | . . . . . . 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 12 27 29 58 57 59 62 60 65 Greatest Support 28 | 20 20 20 20 20 28 28 28 28 Greatest Overweight (x) 5 | . 1 1 5 2 5 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 2 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 6 11 15 18 20 20 20 20 20 Most Carried 20 | 6 12 15 19 19 20 20 20 19 Average Carried 18 | 4 10 13 16 19 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 12 15 19 19 20 20 19 19 Class Distribution -------------------- 42% | Scavenger-Skirmisher 21% | Mutant 12% | Skirmisher 10% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Matter Collected 4508 | 220 160 138 986 98 1062 907 937 . Remotely 1852 | . . . 427 55 364 432 574 . Salvage Created 6028 | 26 209 162 1358 98 1836 1201 1064 74 Parts 371 | 5 24 15 83 10 99 71 56 8 Haulers Intercepted 6 | . . . 2 . 2 . 2 . Recyclers Shooed 3 | 1 . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 128 | . 7 5 19 6 31 35 21 4 Guns 107 | . 4 5 19 6 30 22 21 . AOE 21 | . 3 . . . 1 13 . 4 Classes Destroyed 15 | 1 4 . 5 . 2 1 1 1 Worker 8 | . . . 2 . 3 . 3 . Builder 4 | . 1 1 2 . . . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 6 | . . . 2 . 2 . 2 . Recycler 8 | . . . 5 . 2 . 1 . Operator 1 | . . . . . . . 1 . Watcher 8 | . 1 . 1 . 3 1 2 . Swarmer 37 | . 3 3 3 6 4 7 8 3 Grunt 57 | . 4 2 11 . 14 20 6 . Brawler 3 | . . . . . 1 2 . . Duelist 5 | . . . 2 . 2 1 . . Sentry 20 | . . . 3 . 9 2 6 . Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . . . 1 . 1 . Programmer 3 | . . . . . . 3 . . Best Kill Streak 12 | 1 4 4 7 7 7 12 5 4 Combat Bots Only 12 | . 4 3 5 6 7 12 5 4 Max Kills in Single Turn 4 | 1 3 1 2 2 2 4 2 3 Gunslinging 1 | . . . 1 1 1 1 1 . Exploded 4 | . 3 . . . 1 4 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Damage Taken 4341 | . 232 83 572 96 1432 953 723 250 Core 646 | . 26 . 54 10 267 129 134 26 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 89 . 84 . . . . Volleys Fired 314 | 3 15 16 66 6 86 48 69 5 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 147 | 40 100 40 104 104 128 146 147 133 Shots Fired 882 | 6 26 32 196 18 251 136 204 13 Gun 854 | 6 22 32 195 18 248 124 204 5 Cannon . | . . . . . . . . . Launcher 23 | . 2 . . . 1 12 . 8 Special 5 | . 2 . 1 . 2 . . . Kinetic 597 | 6 21 32 130 12 173 85 138 . Thermal 262 | . 3 . 66 6 77 39 66 5 Explosive 19 | . 2 . . . 1 12 . 4 Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 26 | 1 6 6 19 3 26 9 9 5 Robot Miss Streak 5 | 1 5 2 4 3 5 4 4 1 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 32 | . . 3 5 1 9 7 7 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . Shots Hit Robots 548 | 3 13 21 122 8 168 81 126 6 Core Hits 280 | 1 13 11 51 6 77 70 47 4 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 19 | . . 1 6 . 6 1 4 1 Burn 15 | . . . 6 . 5 . 3 1 Destroy 4 | . . 1 . . 1 1 1 . Melee Attacks 15 | . . . . . . 11 4 . Impact . | . . . . . . . . . Slashing 15 | . . . . . . 11 4 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11454 | 29 361 237 1786 138 3051 3016 2319 517 Guns 9317 | 29 129 237 1786 138 2937 1673 2319 69 Cannons . | . . . . . . . . . Explosions 2137 | . 232 . . . 114 1343 . 448 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5629 | 29 116 237 1033 85 1780 971 1378 . Thermal 3688 | . 13 . 753 53 1157 702 941 69 Explosive 1975 | . 232 . . . 114 1343 . 286 Electromagnetic 162 | . . . . . . . . 162 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 1 1 1 2 Average Corruption 1 | . . . 2 2 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 1 . 3 13 6 . Message Errors 10 | . . . 1 . 1 4 4 . Matter Fused 5 | . . . . . 1 3 1 . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . 1 1 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . . . 17 . 12 Projectiles . | . . . . . . . . . Explosions 29 | . . . . . . 17 . 12 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 169 | . 67 . . . . 49 . 53 Shots 7 | . 2 . . . . 1 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 25 31 237 136 198 342 326 108 Average Temperature 76 | . 13 7 57 51 51 85 117 51 Received Heat Transfer 1473 | . 51 27 225 . 549 387 234 . Effects 7 | . . . 1 . . 1 5 . Energy Bleed 2 | . . . . . . 1 1 . Interference 5 | . . . 1 . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . . . 2 . 6 2 4 . Heat Transferred 9146 | . 37 . 2294 111 2847 1450 2185 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Peak Influence 1398 | 5 237 212 562 311 458 1398 1154 668 Initial 681 | . 3 92 82 141 120 297 681 534 Average 604 | 3 93 186 342 258 296 946 880 549 Maximum Alert Level 4 | . 1 1 2 1 2 4 4 2 Low Security (%) 14 | 100 82 35 22 7 15 . . . Level 1 23 | . 17 64 31 92 64 4 . . Level 2 18 | . . . 46 . 19 16 7 100 Level 3 31 | . . . . . . 51 84 . Level 4 10 | . . . . . . 27 7 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 2 . 5 . 2 . Investigation 4 | . 1 . 2 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . 2 . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Distress Signals 8 | . 1 . 3 . 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 173 | . 13 5 25 6 48 38 33 5 Peak Tracking Total 10 | . 4 3 5 3 9 10 6 5 Tactical Retreats 5 | . . . 1 . 1 2 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 9 | . . . 1 . 1 6 . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 6 | . . . 1 1 . 2 1 1 Max in Single Turn 2 | . . . 1 1 . 2 1 1 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 26 | . 4 . 5 . 12 2 3 . Terminals 23 | . 4 . 5 . 10 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 79 | . 13 . 20 . 36 3 7 . Successful 34 | . 7 . 8 . 15 1 3 . Failed 43 | . 5 . 11 . 21 2 4 . Catastrophic 7 | . . . 2 . 5 . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 55 | . 12 . 14 . 24 . 5 . Terminals 71 | . 13 . 20 . 29 3 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 17 | . 4 . 6 . 4 1 2 . Robot Analysis 4 | . 2 . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 3 | . 1 . 1 . 1 . . . Unreport Threat 5 | . . . 1 . 2 . 2 . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 14 | . 3 . 2 . 9 . . . Terminals 12 | . 3 . 2 . 7 . . . Track 3 | . 1 . . . 2 . . . Assimilate 1 | . . . . . 1 . . . Botnet 7 | . 2 . 2 . 3 . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Recyclers 1 | . . . . . 1 . . . Mask 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 . 5 . 11 1 2 . Full Trace Events 4 | . 1 . 2 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 10 | . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . 10 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total 4 | . 2 . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Turns Passed 4812 | 58 354 220 546 41 1038 1651 813 91 Spaces Moved 2923 | 46 317 167 223 17 595 1069 435 54 Core 18 | 18 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 2905 | 28 317 167 223 17 595 1069 435 54 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 110 130 115 130 Average Speed 116 | 68 85 95 112 110 115 130 123 130 Slowest Speed 155 | 80 95 95 155 110 155 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 62 46 35 5 75 83 49 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . 2 . 1 . 1 . 3 . Terrain Destroyed 154 | . 14 . 1 . 15 112 3 9 Melee 3 | . . . . . . . 3 . Projectile 6 | . 2 . 1 . 2 1 . . AOE 145 | . 12 . . . 13 111 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Total 3674 | 64 369 195 380 26 783 1202 592 63 Wait 23 | . 1 . 5 . 5 3 9 . Move 2914 | 45 316 166 222 16 594 1067 434 54 Hop . | . . . . . . . . . Pick Up 82 | 7 13 4 19 . 25 5 9 . Fast Attach 29 | 6 . . 7 . 5 4 7 . Attach 26 | 2 1 1 8 . 10 2 2 . Detach 9 | 1 . . 3 . 1 1 3 . Swap 166 | . 15 8 31 4 33 34 37 4 Drop 74 | . 8 . 19 . 24 5 18 . Fire 314 | 3 15 16 66 6 86 48 69 5 Melee 15 | . . . . . . 11 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 22 | . . . . . . 22 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 10) 239 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 375 | -10/Materials | Central database locked down 375 | -10/Materials | Identified exit to Mines 413 | -10/Materials | Entered Mines 517 | -10/Mines | Learned Materials stockpile data 623 | -10/Mines | Discovered new exit (range 16) 633 | -10/Mines | Entered Materials 633 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 651 | -9/Materials | Identified exit to Mines 888 | -9/Materials | Discovered new exit (range 15) 1169 | -9/Materials | Central database locked down 1179 | -9/Materials | Entered Mines 1217 | -9/Mines | Discovered new exit (range 5) 1220 | -9/Mines | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -8/Materials | Discovered new exit (range 18) 1517 | -8/Materials | Build established: Scavenger-Skirmisher 1833 | -8/Materials | Destroyed 7 combat bots 1887 | -8/Materials | Discovered new exit (range 8) 2148 | -8/Materials | Garrison activated, responded to threat 2257 | -8/Materials | Identified exit to Garrison 2258 | -8/Materials | Entered Garrison 2316 | -8/Garrison | Triggered checkpoint 2320 | -8/Garrison | Triggered checkpoint 2330 | -8/Garrison | Core integrity fell below 50% 2374 | -8/Garrison | Destroyed 12 combat bots 2413 | -8/Garrison | Discovered new exit (range 12) 2487 | -8/Garrison | Triggered checkpoint 2517 | -8/Garrison | Spotted B-75 Beast 2517 | -8/Garrison | Spotted B-75 Beast 2580 | -8/Garrison | Triggered checkpoint 2596 | -8/Garrison | Triggered checkpoint 2652 | -8/Garrison | Discovered new exit (range 11) 2790 | -8/Garrison | Triggered checkpoint 2898 | -8/Garrison | Triggered checkpoint 2970 | -8/Garrison | Spotted B-75 Beast 2990 | -8/Garrison | Triggered checkpoint 3001 | -8/Garrison | Discovered new exit (range 16) 3154 | -8/Garrison | Triggered checkpoint 3454 | -8/Garrison | Phase Generator disabled 3706 | -8/Garrison | Triggered checkpoint 3715 | -8/Garrison | Triggered checkpoint 3762 | -8/Garrison | Installed Relay Interface Framework 3909 | -8/Garrison | Entered Materials 4238 | -8/Materials | Core integrity fell below 20% 4675 | -8/Materials | Build established: Skirmisher 4721 | -8/Materials | Identified exit to Garrison 4722 | -8/Materials | Entered Garrison 4792 | -8/Garrison | Triggered checkpoint 4801 | -8/Garrison | Triggered checkpoint 4813 | -8/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 04625_ Acquired 51 matter. 04656_ JDAB48VJRF4QWB&W:6OBO6 04703_ Detecting nearby Garrison Access. 04721_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04721_ EXIT=UNLOCKED: GARRISON 04722_ M A56GUVRR036:L1J4E# FFANAHW/& LOCATION=GARRISON GOAL=ESCAPE 04792_ Beams of light sweep through the air. An alarm sounds. 04792_ Stasis Trap short circuited. 04792_ A bubble of rippling energy engulfs the area. 04801_ Destroyed Flight Unit. 04801_ Garrison Door breached. 04801_ Beams of light sweep through the air. An alarm sounds. 04801_ Destroyed Flight Unit. 04801_ S-10 Pest destroyed. 04807_ X-57 Shotgunner destroyed. 04812_ X-57 Shotgunner suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ??????????????????????????????# ????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #?????????######?? | | ??????????????????????????????" #?????????# #?? | | ??????????????????????????????" #?????????# #?? | | ??????????????????????????????" #?????????# #?? | | ??????????????????????????????# #?????????# ###?? | | ??????????????????????????????# #?????????# #???? | | ??????????????????????????????# #?????????# #???? | | ??????????????????????????????# #####?????# #???? | | ??????????????????????????????# #?????# #???? | | ??????????????????????????????##### #?????# #???? | | ??????????????????????????????????# #?????# #???? | | ??????????????????????????????????# #?????# #???? | | ??????????????????????????????????# #?????# #???? | | ??????????????????????############# ####### #???? | | ??????????????????????# #???? | | ??????????????????????# #???? | | ??????????????????????# ######### ##########???? | | ?????????????????????????????????# #????????????? | | ??????????????????????#??????????# #????????????? | | ??????????????????????# ?????????# #????????????? | | ??????????????????????# ?????????# #????????????? | | ????????????????# ????# ????????# #????????????? | | ????????????# ## ## ##??????# #????????????? | | ???????????# ^ @######## #????????????? | | ???????? #????????????? | | ???????? ^ #????????????? | | ??????????## ## # [ #########????????????? | | ????????????????# ?## x%###????????????????????? | | ??????????????? ??? = ??????????????????????? | | ????????????? ?? ??????????????????????? | | ???????????" ?? ??????????????????????? | | ???????????" ??? [ ??????????????????????? | | ???????????#???## ##%= #??????????????????????? | | ????????????????# ? * ???????????????????????? | | ??????????????? ?? ???????????????????????? | | ?????????????? ?? ???????????????????????? | | ?????????????? ?? ???????????????????????? | | ?????????????? ##""??### ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunMetafiberReactor Manual? 0 Play Time 01:06:29 Cumulative 975.4 hours Start 2023.09.04 @ 21:09:40 End 2023.09.04 @ 22:15:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 381 Adventurer 125 Explorer 2 Win Type - Total 114 Types 89/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0aa1ff1-8f84-4cf0-9596-ccce1b5e65a4