Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 13:55:39

Player: Cog on my mind

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (126)     630
Value Destroyed (3740)     3740
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (186)                186
              TOTAL SCORE: 7456

 Bonus
-------
High Alert Combat Kills    73
Follower Combat Kills      158
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             172/700
Matter                     106/300
Energy                     62/280
System Corruption          7%
Temperature                Cool (70)
Movement                   Hovering (38)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
  Improved Airjet
  Improved Airjet
  Improved Airjet
  Improved Airjet
>          --- UTILITY (5) ------
    Medium Storage Unit
           Structural Scanner
  Improved Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Ion Cannon
>          --- INVENTORY (10) ---
    Cooled Ion Engine
  Improved Airjet
  Improved Light Armor Plating
           Hacking Suite
     Heavy Ion Cannon

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Kinecellerator
                Reactive Plating
>               --- WEAPON -----------
                Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
       Improved Heat Sink
                Coolant Injector
         Medium Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                Trap Scanner
                Seismic Detector
                Reactive Plating
                Reactive Plating
                Hacking Suite
                System Restoration Module
   High-powered Tractor Beam
       Improved Trap Extractor
       Improved Field Recycling Unit
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
       Improved Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             98   | 7   13  8   12  6   23  29  
  Power                    12   | 1   1   1   3   2   .   4   
    Engine                 10   | 1   1   1   2   2   .   3   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   3   1   2   1   7   11  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  23   | 2   3   1   2   1   7   7   
    Hover                  4    | .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  37   | 2   7   3   3   2   11  9   
    Device                 19   | 1   3   2   1   .   7   5   
    Storage                4    | 1   1   1   .   .   .   1   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             11   | .   3   .   1   1   4   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   3   4   1   5   5   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   3   .   4   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   2   2   .   1   .   2   
    Launcher               4    | .   .   1   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   
Parts Lost                 35   | .   3   2   .   2   9   19  
  Power                    5    | .   .   1   .   1   .   3   
  Propulsion               15   | .   2   .   .   1   5   7   
  Utility                  10   | .   1   .   .   .   3   6   
  Weapon                   5    | .   .   1   .   .   1   3   
  Highest Loss Streak      8    | .   2   1   .   1   3   8   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   96  98  100 94  95  82  
  Engine                   11   | .   14  13  8   10  9   13  
  Wheel                    25   | .   27  28  33  28  23  15  
  Device                   9    | .   8   13  5   .   16  13  
  Storage                  10   | .   14  14  11  11  9   7   
  Processor                6    | .   .   .   11  11  9   7   
  Protection               6    | .   3   .   5   8   10  6   
  Energy Cannon            6    | .   .   .   6   11  12  3   
  Ballistic Cannon         12   | .   20  20  14  10  5   10  
Peak Build Rating          43   | 7   8   19  24  24  32  43  
  Average Rating           23   | 5   7   15  20  23  27  35  
  On Entrance              16   | .   7   8   19  24  23  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             133  | 14  24  92  109 109 125 133 
  Greatest Support         52   | 20  26  32  48  48  42  52  
  Greatest Overweight (x)  41   | .   2   3   2   3   11  41  
  Average Overweight (x)   2    | .   .   1   1   2   2   3   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  25  
  Average Capacity         22   | 7   9   23  25  25  25  24  
  Most Carried             25   | 2   9   14  18  18  25  22  
  Average Carried          16   | .   7   11  15  17  21  19  
  Final Capacity           25   | 8   10  25  25  25  25  10  
  Final Carried            18   | 2   9   14  18  17  18  5   

 Class Distribution 
--------------------
 68% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           2988 | 299  516  54   689  310  379  741  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3723 | 103  517  26   440  518  1305 814  
  Parts                    252  | 5    45   8    40   35   70   49   
Haulers Intercepted        2    | .    .    .    2    .    .    .    
Recyclers Shooed           4    | .    .    .    1    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  90   | .   18  3   11  13  24  21  
  Guns                     5    | .   5   .   .   .   .   .   
  Cannons                  72   | .   13  .   9   13  21  16  
  AOE                      13   | .   .   3   2   .   3   5   
Classes Destroyed          14   | 2   4   1   3   .   2   2   
  Worker                   7    | .   1   .   .   1   1   4   
  Builder                  4    | .   .   1   .   .   2   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Recycler                 9    | 1   1   .   1   1   2   3   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 5    | .   .   .   2   2   1   .   
  Watcher                  6    | .   2   .   1   1   2   .   
  Swarmer                  28   | .   9   3   4   4   3   5   
  Grunt                    39   | .   9   .   4   5   13  8   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   3   4   5   2   
  Hunter                   5    | .   .   .   .   .   3   2   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           8    | 3   6   3   4   5   8   5   
  Combat Bots Only         5    | .   4   3   3   4   4   5   
Max Kills in Single Turn   3    | 1   2   1   2   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        574  | .    110  1    15   70   107  271  
  Missed                   168  | .    25   .    7    18   27   91   
Damage Taken               5063 | .    770  78   193  660  1082 2280 
  Core                     1151 | .    141  22   34   215  211  528  
  Absorbed by Shields      136  | .    .    .    .    .    136  .    
  Ignored by Resistances   269  | .    .    .    4    10   28   227  
  Regen/Repaired (Parts)   148  | .    .    .    .    148  .    .    
Core Remaining (%)         58   | 100  .    34   .    37   61   .    
Volleys Fired              345  | 15   60   6    35   59   84   86   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  150  | 60   70   79   119  119  150  92   
Shots Fired                594  | 30   120  9    59   89   150  137  
  Gun                      68   | 30   38   .    .    .    .    .    
  Cannon                   514  | .    82   6    57   89   147  133  
  Launcher                 12   | .    .    3    2    .    3    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  365  | 15   101  6    40   50   33   120  
  Thermal                  217  | 15   19   .    17   39   114  13   
  Explosive                12   | .    .    3    2    .    3    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 6    11   3    10   7    17   8    
  Robot Miss Streak        8    | 3    8    3    3    4    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           324  | 17   60   5    38   46   87   71   
  Core Hits                159  | 4    25   4    17   18   50   41   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    1    2    1    .    4    
    Meltdown               1    | .    .    .    .    1    .    .    
    Blast                  8    | .    1    1    2    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9142 | 205  998  184  1007 1208 2658 2882 
  Guns                     499  | 205  294  .    .    .    .    .    
  Cannons                  7013 | .    704  74   810  1208 2275 1942 
  Explosions               1630 | .    .    110  197  .    383  940  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4539 | 102  864  74   513  683  387  1916 
  Thermal                  3382 | 103  134  .    297  525  1888 435  
  Explosive                1221 | .    .    110  197  .    383  531  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    1    1    7    
  Average Corruption       1    | .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    2    5    5    
    Message Errors         5    | .    .    .    .    2    3    .    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            288  | .    .    2    32   17   37   200  
  Projectiles              130  | .    .    .    32   17   37   44   
  Explosions               158  | .    .    2    .    .    .    156  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 36   | .    12   2    2    4    3    13   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  36   | .    12   2    2    4    3    13   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      586  | .    .    28   41   .    15   502  
  Shots                    10   | .    .    1    1    .    1    7    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        359  | .    198  18   261  336  359  266  
  Average Temperature      78   | .    57   8    61   110  90   59   
  Received Heat Transfer   1290 | .    132  .    48   144  594  372  
  Effects                  9    | .    .    .    1    2    6    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    1    1    .    .    
    Interference           5    | .    .    .    .    .    5    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | 1    .    .    .    3    1    1    
  Heat Transferred         4771 | 225  300  .    481  777  2701 287  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             625  | 15  405 181 352 328 428 625 
  Initial                  188  | .   9   99  1   100 1   188 
  Average                  181  | 4   226 78  181 171 200 212 
Maximum Alert Level        2    | .   2   .   1   1   2   2   
  Low Security (%)         56   | 100 29  100 37  52  56  65  
  Level 1                  38   | .   62  .   62  47  29  29  
  Level 2                  4    | .   7   .   .   .   13  5   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          24   | .   4   .   2   3   7   8   
  Investigation            7    | .   4   .   .   1   2   .   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            11   | .   .   .   2   2   5   2   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           9    | .   .   .   2   2   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              146  | .   27  2   23  23  48  23  
  Peak Tracking Total      7    | .   7   2   4   4   7   5   
  Tactical Retreats        8    | .   3   .   1   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            9    | .   3   1   .   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          19   | .   2   .   6   1   1   9   
  Max in Single Turn       5    | .   1   .   1   1   1   5   
  Garrison Access          3    | .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          29   | .   9   1   5   9   5   .   
  Terminals                23   | .   8   .   4   7   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                78   | .   23  1   20  20  14  .   
  Successful               45   | .   11  1   15  11  7   .   
  Failed                   33   | .   12  .   5   9   7   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   46   | .   12  .   14  14  6   .   
  Terminals                67   | .   22  .   17  17  11  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          4    | .   1   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   3   .   
Terminal Hacks             25   | .   8   1   7   5   4   .   
  Prototype ID Bank        9    | .   5   .   2   1   1   .   
  Open Door                2    | .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   2   1   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   1   1   .   
Unauthorized Hacks         16   | .   3   .   8   3   2   .   
  Terminals                13   | .   2   .   6   3   2   .   
    Track                  2    | .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 9    | .   2   .   2   3   2   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   
    Reject                 2    | .   1   .   1   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   9   .   4   7   4   .   
  Full Trace Events        4    | .   1   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               15   | .   .   2   .   10  .   3   
  Largest Group            10   | .   .   2   1   10  2   3   
  Highest-Rated Group      93   | .   .   50  31  88  16  93  
  Highest-Rated Ally       31   | .   .   31  31  16  8   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               59   | .   .   .   12  5   20  22  
  Total Damage             720  | .   .   .   170 32  164 354 
  Kills                    9    | .   .   .   2   1   3   3   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               6383 | 97   859  733  877  1233 1354 1230 
Spaces Moved               3736 | 50   658  554  543  709  738  484  
  Core                     20   | 3    .    .    .    .    .    17   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3706 | 47   658  554  543  709  738  457  
  Hover                    10   | .    .    .    .    .    .    10   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   80   90   115  115  123  38   
  Average Speed            128  | 78   90   123  122  135  130  183  
  Slowest Speed            2100 | 80   110  135  130  145  245  2100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       64   | 3    95   98   62   92   82   16   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 8    | .    .    .    2    .    2    4    
Terrain Destroyed          252  | .    .    24   20   29   70   109  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               109  | .    .    .    7    29   42   31   
  AOE                      143  | .    .    24   13   .    28   78   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Total                      4699 | 74  795 590 694 892 973 681 
  Wait                     445  | 1   52  17  82  113 116 64  
  Move                     3730 | 49  657 553 542 708 737 484 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  49   | 2   9   5   12  3   8   10  
  Fast Attach              34   | 7   2   2   2   3   6   12  
  Attach                   24   | .   3   1   2   1   7   10  
  Detach                   4    | .   .   1   .   .   .   3   
  Swap                     40   | .   8   5   8   2   10  7   
  Drop                     28   | .   4   .   11  3   5   5   
  Fire                     345  | 15  60  6   35  59  84  86  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 3 exits: [*Fac x3])
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 10)
  593 | -10/Materials | Core integrity fell below 50%
  707 | -10/Materials | Discovered new exit (range 9)
  762 | -10/Materials | Discovered new exit (range 3)
  957 | -10/Materials | Entered Mines
 1004 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1006 | -10/Mines     | Found Prototype Device
 1007 | -10/Mines     | Identified Exp. Sensor Array
 1124 | -10/Mines     | Discovered new exit (range 9)
 1275 | -10/Mines     | Discovered new exit (range 8)
 1327 | -10/Mines     | Learned Materials emergency access door positions
 1475 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1690 | -10/Mines     | Entered Materials
 1690 | -9/Materials  | Accompanied by 1 ally
 1690 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1695 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1721 | -9/Materials  | Discovered new exit (range 19)
 1806 | -9/Materials  | Identified exit to Mines
 1806 | -9/Materials  | Identified exit to Storage
 1991 | -9/Materials  | Build established: Scavenger-Mutant
 2261 | -9/Materials  | Discovered new exit (range 16)
 2399 | -9/Materials  | Build established: Mutant
 2567 | -9/Materials  | Entered Storage
 2788 | -9/Storage    | Met 01-MTF
 2920 | -9/Storage    | Repaired Assault Cannon
 3052 | -9/Storage    | Discovered new exit (range 3)
 3336 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3413 | -9/Storage    | Core integrity fell below 50%
 3448 | -9/Storage    | Lost 7 allies
 3680 | -9/Storage    | Discovered new exit (range 8)
 3800 | -9/Storage    | Entered Materials
 3800 | -8/Materials  | Accompanied by 4 allies (01-MTF)
 3800 | -8/Materials  | Evolved 2 slots: Utility x2
 3803 | -8/Materials  | 01-MTF left
 4443 | -8/Materials  | Build established: Scavenger-Mutant
 4466 | -8/Materials  | Discovered new exit (range 15)
 4783 | -8/Materials  | Discovered new exit (range 18)
 4917 | -8/Materials  | Discovered new exit (range 20)
 4972 | -8/Materials  | Lost 3 parts (2n1u)
 5088 | -8/Materials  | Build established: Mutant
 5154 | -8/Materials  | Entered Factory
 5154 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5254 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 6199 | -7/Factory    | Garrison activated, responded to threat
 6216 | -7/Factory    | Build established: Scavenger-Mutant
 6301 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 6318 | -7/Factory    | Core integrity fell below 50%
 6348 | -7/Factory    | Lost 8 parts (2p2n2u2w)
 6384 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06317_ Destroyed Imp. Grenade Launcher.
06317_ B-48 Gladiator destroyed.
06317_ Fusion Modulator explodes.
06317_ Destroyed Lgt. Nuclear Core.
06317_ Destroyed Aluminum Leg.
06317_ Particle Gun melted.
06317_ G-47 Trooper destroyed.
06328_ Acquired 6 matter.
06339_ Acquired Prototype Hover Unit.
06339_ Identified Imp. Airjet.
06341_ Dropped Huge Storage Unit.
06343_ Acquired Imp. Airjet.
06344_ System corrupted: Matter fused (-9).
06345_ Dropped Com. Wheel.
06346_ Acquired Imp. Airjet. <x2>
06361_ Acquired Cld. Ion Engine. <x2>
06365_ Acquired Structural Scanner.
06368_ Acquired Imp. Airjet.
06376_ S-27 Virus destroyed.
06381_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Evasion (%)                45
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleRecoilTriangulator
  Manual?         0
Play Time         01:16:12
  Cumulative      69.7 hours
  Start           2025.01.01 @ 12:36:29
  End             2025.01.01 @ 13:55:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             39
Gallery%          43
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79eeeb46-fd3f-45d8-84ee-e9fb38c51d3b