Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 13:55:39 Player: Cog on my mind Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3740) 3740 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 7456 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 158 Friendly Fire -45 Cogmind --------- Core Integrity 172/700 Matter 106/300 Energy 62/280 System Corruption 7% Temperature Cool (70) Movement Hovering (38) Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY (5) ------ Medium Storage Unit Structural Scanner Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (10) --- Cooled Ion Engine Improved Airjet Improved Light Armor Plating Hacking Suite Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Kinecellerator Reactive Plating > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Coolant Injector Medium Storage Unit High-capacity Matter Pod Structural Scanner Trap Scanner Seismic Detector Reactive Plating Reactive Plating Hacking Suite System Restoration Module High-powered Tractor Beam Improved Trap Extractor Improved Field Recycling Unit Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Improved Grenade Launcher [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Improved Airjet Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 98 | 7 13 8 12 6 23 29 Power 12 | 1 1 1 3 2 . 4 Engine 10 | 1 1 1 2 2 . 3 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 3 1 2 1 7 11 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 23 | 2 3 1 2 1 7 7 Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 37 | 2 7 3 3 2 11 9 Device 19 | 1 3 2 1 . 7 5 Storage 4 | 1 1 1 . . . 1 Processor 2 | . . . 1 . . 1 Hackware 1 | . . . . 1 . . Protection 11 | . 3 . 1 1 4 2 Artifact . | . . . . . . . Weapon 22 | 2 2 3 4 1 5 5 Energy Gun 1 | 1 . . . . . . Energy Cannon 9 | . . . 3 . 4 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 7 | . 2 2 . 1 . 2 Launcher 4 | . . 1 1 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 35 | . 3 2 . 2 9 19 Power 5 | . . 1 . 1 . 3 Propulsion 15 | . 2 . . 1 5 7 Utility 10 | . 1 . . . 3 6 Weapon 5 | . . 1 . . 1 3 Highest Loss Streak 8 | . 2 1 . 1 3 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 96 98 100 94 95 82 Engine 11 | . 14 13 8 10 9 13 Wheel 25 | . 27 28 33 28 23 15 Device 9 | . 8 13 5 . 16 13 Storage 10 | . 14 14 11 11 9 7 Processor 6 | . . . 11 11 9 7 Protection 6 | . 3 . 5 8 10 6 Energy Cannon 6 | . . . 6 11 12 3 Ballistic Cannon 12 | . 20 20 14 10 5 10 Peak Build Rating 43 | 7 8 19 24 24 32 43 Average Rating 23 | 5 7 15 20 23 27 35 On Entrance 16 | . 7 8 19 24 23 32 Naked Turns . | . . . . . . . Heaviest Build 133 | 14 24 92 109 109 125 133 Greatest Support 52 | 20 26 32 48 48 42 52 Greatest Overweight (x) 41 | . 2 3 2 3 11 41 Average Overweight (x) 2 | . . 1 1 2 2 3 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 Average Capacity 22 | 7 9 23 25 25 25 24 Most Carried 25 | 2 9 14 18 18 25 22 Average Carried 16 | . 7 11 15 17 21 19 Final Capacity 25 | 8 10 25 25 25 25 10 Final Carried 18 | 2 9 14 18 17 18 5 Class Distribution -------------------- 68% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2988 | 299 516 54 689 310 379 741 Remotely . | . . . . . . . Salvage Created 3723 | 103 517 26 440 518 1305 814 Parts 252 | 5 45 8 40 35 70 49 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 4 | . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 90 | . 18 3 11 13 24 21 Guns 5 | . 5 . . . . . Cannons 72 | . 13 . 9 13 21 16 AOE 13 | . . 3 2 . 3 5 Classes Destroyed 14 | 2 4 1 3 . 2 2 Worker 7 | . 1 . . 1 1 4 Builder 4 | . . 1 . . 2 1 Tunneler 2 | 2 . . . . . . Hauler 2 | . . . 2 . . . Recycler 9 | 1 1 . 1 1 2 3 Mechanic 1 | . . . . . 1 . Operator 5 | . . . 2 2 1 . Watcher 6 | . 2 . 1 1 2 . Swarmer 28 | . 9 3 4 4 3 5 Grunt 39 | . 9 . 4 5 13 8 Brawler 1 | . . . . . . 1 Sentry 14 | . . . 3 4 5 2 Hunter 5 | . . . . . 3 2 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | 3 6 3 4 5 8 5 Combat Bots Only 5 | . 4 3 3 4 4 5 Max Kills in Single Turn 3 | 1 2 1 2 1 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 1 . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 574 | . 110 1 15 70 107 271 Missed 168 | . 25 . 7 18 27 91 Damage Taken 5063 | . 770 78 193 660 1082 2280 Core 1151 | . 141 22 34 215 211 528 Absorbed by Shields 136 | . . . . . 136 . Ignored by Resistances 269 | . . . 4 10 28 227 Regen/Repaired (Parts) 148 | . . . . 148 . . Core Remaining (%) 58 | 100 . 34 . 37 61 . Volleys Fired 345 | 15 60 6 35 59 84 86 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 60 70 79 119 119 150 92 Shots Fired 594 | 30 120 9 59 89 150 137 Gun 68 | 30 38 . . . . . Cannon 514 | . 82 6 57 89 147 133 Launcher 12 | . . 3 2 . 3 4 Special . | . . . . . . . Kinetic 365 | 15 101 6 40 50 33 120 Thermal 217 | 15 19 . 17 39 114 13 Explosive 12 | . . 3 2 . 3 4 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 6 11 3 10 7 17 8 Robot Miss Streak 8 | 3 8 3 3 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 324 | 17 60 5 38 46 87 71 Core Hits 159 | 4 25 4 17 18 50 41 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 1 2 1 . 4 Meltdown 1 | . . . . 1 . . Blast 8 | . 1 1 2 . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9142 | 205 998 184 1007 1208 2658 2882 Guns 499 | 205 294 . . . . . Cannons 7013 | . 704 74 810 1208 2275 1942 Explosions 1630 | . . 110 197 . 383 940 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4539 | 102 864 74 513 683 387 1916 Thermal 3382 | 103 134 . 297 525 1888 435 Explosive 1221 | . . 110 197 . 383 531 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 1 1 7 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 2 5 5 Message Errors 5 | . . . . 2 3 . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 288 | . . 2 32 17 37 200 Projectiles 130 | . . . 32 17 37 44 Explosions 158 | . . 2 . . . 156 Melee . | . . . . . . . Knockbacks 36 | . 12 2 2 4 3 13 Impact . | . . . . . . . Kinetic 36 | . 12 2 2 4 3 13 Secondary . | . . . . . . . Self-Inflicted Damage 586 | . . 28 41 . 15 502 Shots 10 | . . 1 1 . 1 7 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 359 | . 198 18 261 336 359 266 Average Temperature 78 | . 57 8 61 110 90 59 Received Heat Transfer 1290 | . 132 . 48 144 594 372 Effects 9 | . . . 1 2 6 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . 1 1 . . Interference 5 | . . . . . 5 . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 . . . 3 1 1 Heat Transferred 4771 | 225 300 . 481 777 2701 287 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 625 | 15 405 181 352 328 428 625 Initial 188 | . 9 99 1 100 1 188 Average 181 | 4 226 78 181 171 200 212 Maximum Alert Level 2 | . 2 . 1 1 2 2 Low Security (%) 56 | 100 29 100 37 52 56 65 Level 1 38 | . 62 . 62 47 29 29 Level 2 4 | . 7 . . . 13 5 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 4 . 2 3 7 8 Investigation 7 | . 4 . . 1 2 . Extermination 3 | . . . . . . 3 Reinforcement 11 | . . . 2 2 5 2 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 1 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 9 | . . . 2 2 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 27 2 23 23 48 23 Peak Tracking Total 7 | . 7 2 4 4 7 5 Tactical Retreats 8 | . 3 . 1 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 9 | . 3 1 . 2 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 19 | . 2 . 6 1 1 9 Max in Single Turn 5 | . 1 . 1 1 1 5 Garrison Access 3 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 29 | . 9 1 5 9 5 . Terminals 23 | . 8 . 4 7 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 78 | . 23 1 20 20 14 . Successful 45 | . 11 1 15 11 7 . Failed 33 | . 12 . 5 9 7 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 46 | . 12 . 14 14 6 . Terminals 67 | . 22 . 17 17 11 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 4 | . 1 . 3 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 25 | . 8 1 7 5 4 . Prototype ID Bank 9 | . 5 . 2 1 1 . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . . . . 1 1 . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 5 | . 1 . 2 1 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 16 | . 3 . 8 3 2 . Terminals 13 | . 2 . 6 3 2 . Track 2 | . . . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 9 | . 2 . 2 3 2 . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Reject 2 | . 1 . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 24 | . 9 . 4 7 4 . Full Trace Events 4 | . 1 . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 15 | . . 2 . 10 . 3 Largest Group 10 | . . 2 1 10 2 3 Highest-Rated Group 93 | . . 50 31 88 16 93 Highest-Rated Ally 31 | . . 31 31 16 8 31 Total Orders . | . . . . . . . Ally Attacks 59 | . . . 12 5 20 22 Total Damage 720 | . . . 170 32 164 354 Kills 9 | . . . 2 1 3 3 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 6383 | 97 859 733 877 1233 1354 1230 Spaces Moved 3736 | 50 658 554 543 709 738 484 Core 20 | 3 . . . . . 17 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3706 | 47 658 554 543 709 738 457 Hover 10 | . . . . . . 10 Flight . | . . . . . . . Fastest Speed 38 | 50 80 90 115 115 123 38 Average Speed 128 | 78 90 123 122 135 130 183 Slowest Speed 2100 | 80 110 135 130 145 245 2100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 3 95 98 62 92 82 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . . . 2 . 2 4 Terrain Destroyed 252 | . . 24 20 29 70 109 Melee . | . . . . . . . Projectile 109 | . . . 7 29 42 31 AOE 143 | . . 24 13 . 28 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 4699 | 74 795 590 694 892 973 681 Wait 445 | 1 52 17 82 113 116 64 Move 3730 | 49 657 553 542 708 737 484 Hop . | . . . . . . . Pick Up 49 | 2 9 5 12 3 8 10 Fast Attach 34 | 7 2 2 2 3 6 12 Attach 24 | . 3 1 2 1 7 10 Detach 4 | . . 1 . . . 3 Swap 40 | . 8 5 8 2 10 7 Drop 28 | . 4 . 11 3 5 5 Fire 345 | 15 60 6 35 59 84 86 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Core integrity fell below 50% 707 | -10/Materials | Discovered new exit (range 9) 762 | -10/Materials | Discovered new exit (range 3) 957 | -10/Materials | Entered Mines 1004 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1006 | -10/Mines | Found Prototype Device 1007 | -10/Mines | Identified Exp. Sensor Array 1124 | -10/Mines | Discovered new exit (range 9) 1275 | -10/Mines | Discovered new exit (range 8) 1327 | -10/Mines | Learned Materials emergency access door positions 1475 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1690 | -10/Mines | Entered Materials 1690 | -9/Materials | Accompanied by 1 ally 1690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1695 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1721 | -9/Materials | Discovered new exit (range 19) 1806 | -9/Materials | Identified exit to Mines 1806 | -9/Materials | Identified exit to Storage 1991 | -9/Materials | Build established: Scavenger-Mutant 2261 | -9/Materials | Discovered new exit (range 16) 2399 | -9/Materials | Build established: Mutant 2567 | -9/Materials | Entered Storage 2788 | -9/Storage | Met 01-MTF 2920 | -9/Storage | Repaired Assault Cannon 3052 | -9/Storage | Discovered new exit (range 3) 3336 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3413 | -9/Storage | Core integrity fell below 50% 3448 | -9/Storage | Lost 7 allies 3680 | -9/Storage | Discovered new exit (range 8) 3800 | -9/Storage | Entered Materials 3800 | -8/Materials | Accompanied by 4 allies (01-MTF) 3800 | -8/Materials | Evolved 2 slots: Utility x2 3803 | -8/Materials | 01-MTF left 4443 | -8/Materials | Build established: Scavenger-Mutant 4466 | -8/Materials | Discovered new exit (range 15) 4783 | -8/Materials | Discovered new exit (range 18) 4917 | -8/Materials | Discovered new exit (range 20) 4972 | -8/Materials | Lost 3 parts (2n1u) 5088 | -8/Materials | Build established: Mutant 5154 | -8/Materials | Entered Factory 5154 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5254 | -7/Factory | Allied Derelicts emerged from ambush trap array 6199 | -7/Factory | Garrison activated, responded to threat 6216 | -7/Factory | Build established: Scavenger-Mutant 6301 | -7/Factory | Lost 5 parts (1p1n2u1w) 6318 | -7/Factory | Core integrity fell below 50% 6348 | -7/Factory | Lost 8 parts (2p2n2u2w) 6384 | -7/Factory | Self-destructed Last Messages --------------- 06317_ Destroyed Imp. Grenade Launcher. 06317_ B-48 Gladiator destroyed. 06317_ Fusion Modulator explodes. 06317_ Destroyed Lgt. Nuclear Core. 06317_ Destroyed Aluminum Leg. 06317_ Particle Gun melted. 06317_ G-47 Trooper destroyed. 06328_ Acquired 6 matter. 06339_ Acquired Prototype Hover Unit. 06339_ Identified Imp. Airjet. 06341_ Dropped Huge Storage Unit. 06343_ Acquired Imp. Airjet. 06344_ System corrupted: Matter fused (-9). 06345_ Dropped Com. Wheel. 06346_ Acquired Imp. Airjet. 06361_ Acquired Cld. Ion Engine. 06365_ Acquired Structural Scanner. 06368_ Acquired Imp. Airjet. 06376_ S-27 Virus destroyed. 06381_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????% ??????????? | | ??????????????????????????????? * %#?????????? | | ???????????????????????????????# % #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# % #?????????? | | ?????????????????############### % #?????????? | | ?????????????????############### ########### | | ?????????????????## = ! # # | | ?????????????????## =@= # # | | ?????????????????## ==!!] # # | | ?????????????????## !!!]! # # """ """ | | ?????????????????## ! ! # # """ """ | | ?????????????????## # + """ """ | | ?????????????????## !;%%% # | | ?????????????????## !%;%* + """ """ | | ?????????????????## [s=#[ % # """ """ | | ?????????????????## [*=#[ % # """ """ | | ?????????????????## %[; *% # | | ?????????????????## % s/ u # | | ?????????????????############;##; !/## " " ##### | | ?????????????????########## """ #?? | | ?????????????????????????#" " #?? | | ?????????????????????????#" % #? | | ????????????????????????# " #? | | ????????????????????????##" #? | | ?????????????????????????#" " ##? | | ????????????????????????# " " #? | | ????????????????????????# " " #?? | | ????????????????????????##"""" """ #?? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 45 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleRecoilTriangulator Manual? 0 Play Time 01:16:12 Cumulative 69.7 hours Start 2025.01.01 @ 12:36:29 End 2025.01.01 @ 13:55:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79eeeb46-fd3f-45d8-84ee-e9fb38c51d3b