Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 17:29:12 Player: alexaub Result: Destroyed by 7Q-U9E(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2412) 2412 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1192) 1192 TOTAL SCORE: 8454 Bonus ------- Follower Combat Kills 92 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 352/520 System Corruption 15% Temperature Cool (42) Movement Walking (140) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY (6) ------ Experimental Heat Sink Medium Storage Unit Energy Well Triangulator Weapon Cycler Makeshift Armor Plating > --- WEAPON (4) ------- Makeshift Laser Latent Energy Streamer 12-ASH's Boomstick Heavy Flak Cannon > --- INVENTORY (10) --- Makeshift Power Source Makeshift Power Source Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Advanced Weight Redist. System Hacking Drone Bay (1/1) Beamcaster Plasma Flamer Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Energy Well Triangulator Weapon Cycler Makeshift Armor Plating > --- WEAPON ----------- Makeshift Laser Latent Energy Streamer 12-ASH's Boomstick Heavy Flak Cannon > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Advanced Weight Redist. System Hacking Drone Bay Beamcaster Plasma Flamer [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . Utility 4 | . . . . . 2 1 . 1 . . . Weapon 2 | . . . . . 1 1 . . . . . Parts Attached 127 | 7 5 4 4 8 19 2 17 6 . 50 5 Power 11 | 1 . 1 . 2 1 . 2 . . 4 . Engine 11 | 1 . 1 . 2 1 . 2 . . 4 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 . 2 . 4 6 . 4 2 . 22 3 Treads . | . . . . . . . . . . . . Leg 45 | 2 . 2 . 4 6 . 4 2 . 22 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 2 . 1 3 . 3 1 2 3 . 12 1 Device 13 | 1 . . . . 1 1 . 1 . 8 1 Storage 6 | 1 . . 2 . . . 1 1 . 1 . Processor 5 | . . 1 1 . . . 1 1 . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 2 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 43 | 2 5 . 1 2 9 1 9 1 . 12 1 Energy Gun 23 | 2 2 . . 2 7 1 3 . . 6 . Energy Cannon 4 | . . . 1 . . . 1 . . 1 1 Ballistic Gun 7 | . 2 . . . . . 2 1 . 2 . Ballistic Cannon 4 | . . . . . 1 . 1 . . 2 . Launcher 4 | . 1 . . . 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 . 4 . . . . 4 . Parts Lost 26 | . 1 . . 2 . . 4 1 . 18 . Power 4 | . . . . . . . 1 . . 3 . Propulsion 8 | . . . . 1 . . . 1 . 6 . Utility 7 | . 1 . . . . . 1 . . 5 . Weapon 7 | . . . . 1 . . 2 . . 4 . Highest Loss Streak 12 | . 1 . . 1 . . 3 1 . 12 . To Critical Strikes 2 | . . . . . . . . 1 . 1 . Average Slot Usage (%) 89 | . 95 91 99 97 87 92 90 88 93 79 100 Engine 9 | . 14 14 14 13 8 7 7 6 6 5 6 Leg 25 | . 28 28 28 27 26 23 22 23 20 22 26 Device 9 | . 10 . . . 9 15 7 10 13 17 20 Storage 12 | . 14 14 13 14 9 7 13 13 13 11 13 Processor 5 | . . 5 14 12 . . 6 6 13 5 . Protection 1 | . . . . . 7 7 . . . . 6 Energy Gun 14 | . 23 14 14 13 18 23 14 13 13 8 8 Ballistic Gun 6 | . 4 14 14 14 . . 1 12 13 2 6 Ballistic Cannon 2 | . . . . . 7 7 4 . . . 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 12 13 15 27 27 48 51 55 42 42 48 49 Greatest Support 89 | 20 20 25 25 25 49 49 57 69 49 89 89 Greatest Overweight (x) 8 | . . . 1 1 1 1 1 . . 8 . Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 2 8 8 10 10 10 9 10 10 10 10 10 Average Carried 8 | 1 6 7 8 9 9 8 6 8 9 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 8 9 10 10 8 10 9 10 10 10 Class Distribution -------------------- 30% | Mutant 22% | Gunner 18% | Skirmisher 13% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Matter Collected 2360 | 251 204 80 110 182 436 . 136 233 67 661 . Remotely . | . . . . . . . . . . . . Salvage Created 3704 | 30 327 . . 241 713 . 579 138 . 1676 . Parts 231 | 3 22 . . 15 46 . 35 3 . 107 . Haulers Intercepted 3 | . 2 . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Combat Hostiles Destroyed 58 | . 7 . . 8 19 . 9 3 . 12 . Guns 39 | . 5 . . 7 7 . 5 3 . 12 . Cannons 14 | . . . . . 12 . 2 . . . . AOE 4 | . 2 . . . . . 2 . . . . Classes Destroyed 16 | 1 4 . . 1 2 . 3 1 . 4 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 3 | . 2 . . . 1 . . . . . . Watcher 4 | . 2 . . . 2 . . . . . . Swarmer 18 | . 3 . . 3 8 . 3 1 . . . Grunt 15 | . 4 . . 4 5 . 2 . . . . Brawler 2 | . . . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 4 | . . . . . 4 . . . . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 1 | . . . . . . . 1 . . . . Heavy 1 | . . . . . . . 1 . . . . Zionite 47 | . . . . . . . . . . 47 . Tinkerer 3 | . . . . . . . . . . 3 . Thug 1 | . . . . . . . . . . 1 . Butcher 2 | . . . . . . . . . . 2 . Fireman 2 | . . . . . . . . . . 2 . Mutant 5 | . . . . . . . . . . 5 . Best Kill Streak 8 | 1 4 . . 4 4 . 5 3 . 8 . Combat Bots Only 8 | . 3 . . 4 4 . 5 3 . 8 . Max Kills in Single Turn 3 | 1 3 . . 1 1 . 1 1 . 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 2 . Imprinter (-6/Zion) 12-ASH (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Damage Taken 5880 | . 253 25 . 503 484 . 968 113 . 3507 27 Core 1319 | . 38 . . 141 33 . 252 16 . 812 27 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 186 | . 89 . . . 97 . . . . . . Core Remaining (%) 71 | 100 . . . 28 94 . 64 . . . . Volleys Fired 237 | 2 27 3 . 28 51 . 23 4 . 98 1 Largest 4 | 2 2 2 . 2 3 . 4 4 . 4 4 Hottest 250 | 80 85 85 . 85 155 . 220 194 . 250 183 Shots Fired 490 | 4 55 6 . 48 129 . 65 16 . 163 4 Gun 397 | 4 54 6 . 48 77 . 40 16 . 151 1 Cannon 89 | . . . . . 51 . 24 . . 11 3 Launcher 4 | . 1 . . . 1 . 1 . . 1 . Special . | . . . . . . . . . . . . Kinetic 170 | . 14 3 . 28 51 . 19 8 . 46 1 Thermal 232 | 2 26 3 . 17 27 . 33 8 . 115 1 Explosive 4 | . 1 . . . 1 . 1 . . 1 . Electromagnetic 84 | 2 14 . . 3 50 . 12 . . 1 2 Robot Hit Streak 11 | 4 8 3 . 11 9 . 10 8 . 10 1 Robot Miss Streak 17 | . 3 3 . 3 14 . 4 7 . 17 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . . 1 . . . 1 . 6 . Max Gunslinging Chain 2 | . . . . 1 . . . 1 . 2 . Shots Hit Robots 332 | 4 35 3 . 32 79 . 45 14 . 119 1 Core Hits 276 | 1 21 2 . 13 61 . 49 16 . 113 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . . . . 1 3 . 3 . . 4 . Burn 9 | . . . . 1 2 . 3 . . 3 . Destroy 1 | . . . . . . . . . . 1 . Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9623 | 44 626 66 . 449 1404 . 1448 253 . 5326 7 Guns 7530 | 44 441 53 . 442 767 . 598 253 . 4932 . Cannons 1065 | . . . . . 569 . 264 . . 225 7 Explosions 917 | . 162 . . . . . 586 . . 169 . Melee . | . . . . . . . . . . . . Ramming 111 | . 23 13 . 7 68 . . . . . . Kinetic 2786 | . 118 25 . 274 569 . 293 121 . 1379 7 Thermal 5026 | 20 159 28 . 152 277 . 480 132 . 3778 . Explosive 316 | . 162 . . . . . 40 . . 114 . Electromagnetic 1384 | 24 164 . . 16 490 . 635 . . 55 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 1 1 1 . . 11 . . 9 15 Average Corruption 3 | . 1 1 1 1 . . 8 . . 6 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 65 | . 1 1 5 6 . . 12 . . 29 11 Message Errors 11 | . . . . . . . 5 . . 5 1 Matter Fused 13 | . . 1 2 2 . . 2 . . 5 1 Heat Flow Errors 9 | . . . 1 2 . . 2 . . 2 2 Energy Discharges 10 | . . . 2 . . . 1 . . 5 2 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . 1 . . . . . 2 3 Data Loss (major) 4 | . . . . 1 . . . . . 3 . Misfires 5 | . 1 . . . . . . . . 3 1 Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 5 | . . . . . . . 1 . . 3 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 10 | . 10 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 10 | . 10 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 29 | . . . . . 22 . 3 . . 4 . Impact . | . . . . . . . . . . . . Kinetic 27 | . . . . . 20 . 3 . . 4 . Secondary 2 | . . . . . 2 . . . . . . Self-Inflicted Damage 89 | . 16 . . . 14 . . . . 59 . Shots 3 | . 1 . . . 1 . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 25 | 1 8 3 . 1 12 . . . . . . Kicked 25 | 1 8 3 . 1 12 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1051 | 36 66 96 101 362 443 . 1051 120 . 629 207 Average Temperature 138 | 20 22 53 58 114 135 . 325 54 . 145 85 Received Heat Transfer 998 | . 105 15 . 120 108 . 54 12 . 575 9 Effects 39 | . . . . 3 7 . 7 . . 22 . Shutdowns 7 | . . . . 1 1 . 3 . . 2 . Energy Bleed 4 | . . . . . 2 . 1 . . 1 . Interference 9 | . . . . . 3 . 2 . . 4 . Matter Decay 2 | . . . . . . . . . . 2 . Short Circuit 3 | . . . . 1 1 . . . . 1 . Damage (minor) 2 | . . . . 1 . . . . . 1 . Damage (major) 10 | . . . . . . . . . . 10 . Damage (core) 2 | . . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 13 | . . . . . . . 2 . . 11 . Heat Transferred 8734 | 50 362 74 . 444 666 . 1123 259 . 5756 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 853 | . . . . . . . 356 . . 97 400 LE Corruption 18 | . . . . . . . 10 . . 2 6 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Peak Influence 356 | 5 269 139 . 98 311 141 356 280 . . . Initial 186 | . 3 104 . . 27 141 98 186 . . . Average 113 | 1 66 95 . 53 124 141 259 223 . . . Maximum Alert Level 1 | . 1 . . . 1 . 1 1 . . . Low Security (%) 80 | 100 88 100 . 100 81 100 35 16 . . . Level 1 19 | . 11 . . . 18 . 64 83 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 10 | . 3 . . 1 3 . 1 2 . . . Investigation 4 | . 1 . . 1 2 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 2 . . . 1 . 1 2 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Distress Signals 7 | . 3 . . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 23 2 . 10 29 . 11 5 . 69 3 Peak Tracking Total 13 | . 5 2 . 6 4 . 3 3 . 13 5 Tactical Retreats 13 | . . . . . 1 . 3 1 . 8 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Traps Triggered 2 | . . . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Machines Disabled 6 | . 2 . . . 1 . . . . 3 . Max in Single Turn 2 | . 2 . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Machines Accessed 14 | . 5 1 . 2 4 1 . 1 . . . Terminals 8 | . 3 . . 1 2 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 18 1 . 4 12 1 . 4 . . . Successful 26 | . 13 1 . 2 7 1 . 2 . . . Failed 14 | . 5 . . 2 5 . . 2 . . . Catastrophic 3 | . . . . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 11 . 1 3 6 . . 4 . 7 . Terminals 26 | . 12 . . 3 6 1 . 4 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . 4 . . . 6 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 3 1 . 1 1 1 . . . . . Record 1 | . 1 . . . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . 4 . . . 5 . . . . . . Scan Component 5 | . 2 . . . 3 . . . . . . Repair 4 | . 2 . . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . 5 . . 1 1 . . 2 . . . Terminals 9 | . 5 . . 1 1 . . 2 . . . Track 1 | . 1 . . . . . . . . . . Botnet 5 | . 2 . . 1 1 . . 1 . . . Disrupt 1 | . 1 . . . . . . . . . . Operators 2 | . 1 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 . . 1 4 . . 1 . . . Full Trace Events 7 | . 3 . . 1 3 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . 2 . . . . . . Time 158 | . 62 . . . 96 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Total Allies 8 | . . 3 . . . . . . . 5 . Largest Group 5 | . . 3 2 2 . . . . . 5 . Highest-Rated Group 143 | . . 40 24 24 . . . . . 143 . Highest-Rated Ally 31 | . . 16 16 16 . . . . . 31 . Total Orders 3 | . . . . . 1 . . . . 2 . FOLLOW 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 13 | . . 6 . 7 . . . . . . . Total Damage 112 | . . 65 . 47 . . . . . . . Kills 4 | . . 2 . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 2 2 . Drone Launches 2 | . . . . . 1 . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Turns Passed 7455 | 67 754 438 612 794 1407 20 393 237 493 1985 255 Spaces Moved 4316 | 40 337 342 497 312 671 10 217 166 389 1159 176 Core 4 | 3 . . . . . . . . . 1 . Treads . | . . . . . . . . . . . . Legs 4312 | 37 337 342 497 312 671 10 217 166 389 1158 176 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 196 123 125 126 120 140 Average Speed 129 | 114 120 120 120 129 150 196 124 125 126 128 140 Slowest Speed 450 | 120 120 120 190 190 200 196 196 126 126 450 140 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . Exploration Rate (%) 50 | 3 64 65 90 57 64 1 93 3 54 85 27 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 . . . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . 2 . . . . 2 3 . Spaces Dug 11 | . . . . . 11 . . . . . . Terrain Destroyed 35 | . 2 . . . 11 . 15 . . 1 6 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . AOE 34 | . 2 . . . 11 . 15 . . . 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Total 5655 | 53 633 369 513 652 963 11 288 184 392 1415 182 Wait 795 | 2 244 . 2 296 175 . 16 4 1 55 . Move 4305 | 39 336 341 496 311 670 9 216 165 388 1158 176 Hop . | . . . . . . . . . . . . Pick Up 80 | 2 10 8 6 3 17 . 8 2 2 22 . Fast Attach 37 | 7 1 1 2 1 5 . 2 2 . 16 . Attach 31 | . . . . 2 5 2 6 2 . 14 . Detach 9 | . . . 1 1 1 . 1 1 . 4 . Swap 59 | . 4 3 2 5 9 . 9 2 . 20 5 Drop 77 | . 3 10 4 4 18 . 7 2 1 28 . Fire 237 | 2 27 3 . 28 51 . 23 4 . 98 1 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 25 | 1 8 3 . 1 12 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 725 | -10/Materials | Repaired Assault Rifle 741 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Repaired Corrupted Aluminum Leg 792 | -10/Materials | Discovered new exit (range 5) 811 | -10/Materials | Identified exit to Mines 822 | -10/Materials | Entered Mines 851 | -10/Mines | Learned location of Storage (-9) 922 | -10/Mines | Discovered new exit (range 8) 957 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1074 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1196 | -10/Mines | Discovered new exit (range 9) 1254 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1255 | -10/Mines | Discovered new exit (range 5) 1260 | -10/Mines | Entered Exiles 1260 | -10/Exiles | Accompanied by 2 allies 1289 | -10/Exiles | Met 8R-AWN 1310 | -10/Exiles | Met EX-HEX 1343 | -10/Exiles | Met EX-BIN 1361 | -10/Exiles | Aligned with FarCom system 1362 | -10/Exiles | Given EX-Vault access code 1390 | -10/Exiles | Opened EX-Vault 1404 | -10/Exiles | Found Prototype Processor 1404 | -10/Exiles | Identified Modified TNC 1407 | -10/Exiles | Found Prototype Device 1407 | -10/Exiles | Identified Chronowheel 1407 | -10/Exiles | Activated Chronowheel 1407 | -10/Exiles | Spacetime reconverged on an earlier point 1430 | -10/Exiles | Found Prototype Energy Cannon 1456 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1491 | -10/Exiles | Met EX-DEC 1587 | -10/Exiles | Visited The Gauntlet 1857 | -10/Exiles | Discovered new exit (range 11) 1870 | -10/Exiles | Identified Latent Energy Streamer 1872 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1872 | -10/Exiles | Entered Mines 1872 | -9/Mines | Accompanied by 2 allies 2124 | -9/Mines | Found the Drone Emporium 2129 | -9/Mines | Found Prototype Device 2172 | -9/Mines | Found a hidden stash of uninstalled traps 2207 | -9/Mines | Build established: Scavenger-Mutant 2232 | -9/Mines | Excavation squad dispatched 2232 | -9/Mines | A large section of the Mines collapsed 2482 | -9/Mines | Excavation squad dispatched 2552 | -9/Mines | Core integrity fell below 50% 2652 | -9/Mines | Discovered new exit (range 7) 2666 | -9/Mines | Entered Materials 2666 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2666 | -8/Materials | Identified Decoy Drone Bay 3129 | -8/Materials | Build established: Skirmisher 3482 | -8/Materials | Repaired Broken Lgt. Angular Momentum Engine 3523 | -8/Materials | Discovered new exit (range 69) 3862 | -8/Materials | Repaired Lgt. Armor Plating 4025 | -8/Materials | Discovered new exit (range 15) 4073 | -8/Materials | Entered Factory 4073 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4091 | -7/Factory | Identified exit to DSF 4093 | -7/Factory | Entered DSF 4154 | -7/DSF | Additional patrols routed to DSF 4201 | -7/DSF | Lost 3 parts (1u2w) 4254 | -7/DSF | System corruption reached 10% 4357 | -7/DSF | Sterilization system engaged 4368 | -7/DSF | Discovered new exit (range 15) 4377 | -7/DSF | Ambient heat levels rising (+10) 4392 | -7/DSF | Ambient heat levels rising (+10) 4407 | -7/DSF | Ambient heat levels rising (+10) 4422 | -7/DSF | Ambient heat levels rising (+10) 4437 | -7/DSF | Ambient heat levels rising (+10) 4452 | -7/DSF | Ambient heat levels rising (+10) 4467 | -7/DSF | Ambient heat levels rising (+10) 4482 | -7/DSF | Ambient heat levels rising (+10) 4486 | -7/DSF | Entered Factory 4486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4598 | -6/Factory | Discovered new exit (range 16) 4723 | -6/Factory | Entered Lower Caves 4956 | -6/Lower Caves | Learned Factory terminal intel 4992 | -6/Lower Caves | Build established: Gunner 5126 | -6/Lower Caves | Learned Factory trap positions 5203 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5216 | -6/Lower Caves | Entered Zion 5262 | -6/Zion | Given the Hacking Drone Bay 5265 | -6/Zion | Found Prototype Device 5265 | -6/Zion | Identified Hacking Drone Bay 5528 | -6/Zion | Found Prototype Energy Gun 5528 | -6/Zion | Identified Storm Laser 5758 | -6/Zion | Given A8's code to call for help 5784 | -6/Zion | Gained Derelict followers 5820 | -6/Zion | Learned 8 Factory zone layouts 5924 | -6/Zion | Learned Factory interactive machine intel 6104 | -6/Zion | Rebuked by Imprinter 6128 | -6/Zion | Attempted to imprint without authorization 6128 | -6/Zion | Attacked by Zionites 6218 | -6/Zion | Destroyed 8 combat bots 6609 | -6/Zion | Destroyed Imprinter 6626 | -6/Zion | Extracted access codes from Imprinter's data core 6720 | -6/Zion | 12-ASH came to Zion's defense 6726 | -6/Zion | Build established: Scavenger-Gunner 6740 | -6/Zion | Core integrity fell below 50% 6793 | -6/Zion | Destroyed 12-ASH 6796 | -6/Zion | Core integrity fell below 20% 6825 | -6/Zion | Lost 12 parts (2p5n2u3w) 6840 | -6/Zion | Found Prototype Ballistic Gun 6840 | -6/Zion | Identified 12-ASH's Boomstick 7105 | -6/Zion | Opened final containment barrier to the Deep Caves 7198 | -6/Zion | Discovered new exit (range 3) 7198 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7201 | -6/Zion | Entered Deep Caves 7420 | -6/Deep Caves | System corruption reached 10% 7444 | -6/Deep Caves | Build established: Scavenger-Tank 7456 | -6/Deep Caves | Destroyed by 7Q-U9E(z) with Zionite Laser-S Last Messages --------------- 07173_ DX-T69(z) pulls a Mak. Hammer out of the Twisted Machinery. 07174_ DX-T69(z) destroyed. 07177_ Acquired 9 matter. 07198_ EXIT=FOUND 07198_ The room is plastered with warning signs of various forms. LOCATION=UNKNOWN GOAL=ESCAPE 07204_ System corrupted: Heat flow error (+182). 07220_ System corrupted: Energy discharge (-166). 07235_ System corrupted: Heat flow error (+255). 07276_ Identified Weapon Cycler. 07306_ System corrupted: Energy discharge (-192). 07326_ System corrupted: Component data lost. 07347_ System corrupted: Matter fused (-6). 07370_ P4CVNKZQCM#WA=8E3:B:R0:HLG,TEL