Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 17:00:42

Player: FrostySpirit

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (18)      90
Value Destroyed (733)      733
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (973)                973
              TOTAL SCORE: 9236

 Bonus
-------
Follower Combat Kills      183
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1450
Matter                     39/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
           Machine Analyzer
  Enhanced Optical Array
  Enhanced Optical Array
  Advanced Signal Interpreter
           Core Analyzer
           Hacking Suite
           Hacking Suite
  Advanced Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Energy Well
  Advanced Force Field
  Advanced Component Analysis Suite
  Advanced Datajack
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Heat Sink
           Machine Analyzer
           Triangulator
  Enhanced Optical Array
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Target Analyzer
           Core Analyzer
  Improved Reaction Control System
  Advanced Shield Generator
>          --- WEAPON -----------
           Gamma Rifle
  Advanced Remote Datajack
>          --- INVENTORY --------
  Improved Antigrav System
  Improved Antigrav System
  Advanced Component Analysis Suite
           Tesla Rifle
  Improved Plasma Cutter
[Rating: 130]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Gravmag System
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Advanced Terrain Scan Processor
  Device                   Dynamic Insulation System
  Storage                  Medium Battery
  Processor                Advanced Terrain Scan Processor
  Hackware                 Authchip [Propulsion]
Weapon                     Datajack
  Energy Gun               Arc Projector
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   2   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   2   
  Utility                  9    | .   .   1   1   1   .   .   .   .   2   2   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 6   12  3   6   5   4   3   .   5   9   5   5   15  4   7   32  11  
  Power                    24   | 1   1   .   3   1   1   .   .   .   .   1   4   5   .   3   3   1   
    Engine                 7    | 1   1   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   .   .   1   4   3   .   2   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   1   
  Propulsion               32   | 2   2   1   .   2   1   1   .   .   4   .   .   2   1   3   8   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   4   .   .   2   1   1   1   1   
    Flight                 17   | .   2   1   .   2   1   1   .   .   .   .   .   .   .   .   6   4   
  Utility                  42   | 1   2   1   3   1   1   1   .   3   1   3   1   5   1   1   14  3   
    Device                 23   | .   1   1   1   .   1   .   .   2   .   3   .   4   1   .   8   1   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   1   .   2   .   .   1   .   1   1   .   .   1   .   1   4   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   7   1   .   1   1   1   .   2   4   1   .   3   2   .   7   2   
    Energy Gun             12   | 2   2   .   .   .   1   .   .   2   .   .   .   1   .   .   3   1   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   2   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   3   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 57   | .   2   .   1   1   .   9   .   2   2   .   .   4   .   5   23  8   
  Power                    8    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   3   1   
  Propulsion               21   | .   .   .   .   1   .   4   .   .   .   .   .   1   .   1   10  4   
  Utility                  18   | .   .   .   .   .   .   2   .   1   .   .   .   2   .   3   7   3   
  Weapon                   10   | .   1   .   1   .   .   1   .   1   2   .   .   1   .   .   3   .   
  Highest Loss Streak      15   | .   2   .   1   1   .   9   .   2   2   .   .   4   .   3   15  6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     76   | .   88  100 81  89  92  75  30  45  40  77  95  94  97  98  65  48  
  Engine                   3    | .   12  11  8   7   7   9   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   5   7   9   10  9   1   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   1   23  23  21  26  22  3   .   
  Flight                   11   | .   14  33  27  27  30  22  7   7   5   .   .   .   .   .   6   3   
  Device                   15   | .   13  22  18  15  15  9   .   3   6   12  23  21  29  27  14  3   
  Storage                  2    | .   8   .   .   7   7   7   7   2   .   .   .   .   .   .   .   .   
  Processor                19   | .   4   11  10  15  15  15  15  23  20  23  23  24  15  18  26  28  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   2   5   
  Energy Gun               1    | .   13  .   .   .   .   4   .   6   1   .   .   2   .   .   1   .   
  Ballistic Gun            1    | .   4   1   .   .   .   .   .   .   1   5   5   1   2   5   .   .   
  Ballistic Cannon         2    | .   3   11  9   7   6   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     2    | .   .   .   .   7   7   4   .   .   2   5   5   5   5   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 14  15  12  12  17  22  22  2   6   6   26  40  53  51  53  44  14  
  Greatest Support         51   | 26  26  12  12  20  22  22  6   6   40  40  40  51  51  51  48  24  
  Greatest Overweight (x)  2    | .   2   .   .   1   .   1   .   .   1   .   .   1   .   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   2   4   4   4   4   4   5   3   4   3   4   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 24% | Scavenger-Mutant
 16% | Sprinter
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -5/Factory
             Mutant | -5/DSF
             Mutant | -4/Factory
             Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -3/Research
             Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Matter Collected           1281 | 260 50  55  78  .   103 88  .   47  .   .   .   45  299 151 70  35  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1029 | .   159 51  88  .   14  194 .   .   .   .   .   42  245 96  105 35  
  Parts                    66   | .   15  1   4   .   .   7   .   .   .   .   .   3   16  3   14  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      31   | .   .   .   .   .   .   6   .   4   .   .   .   .   10  11  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Combat Hostiles Destroyed  15   | .   5   .   1   .   .   5   .   .   .   .   .   .   .   1   2   1   
  Guns                     8    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | .   2   .   3   .   .   2   .   .   .   .   .   .   .   1   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   5   .   1   .   .   5   .   .   .   .   .   1   .   1   1   1   
  Combat Bots Only         5    | .   5   .   1   .   .   5   .   .   .   .   .   .   .   1   1   1   
Max Kills in Single Turn   3    | .   1   .   1   .   .   3   .   .   .   .   .   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  
Damage Taken               7135 | .    259  32   265  42   .    584  .    176  238  53   46   445  47   418  2356 2174 
  Core                     2947 | .    73   .    95   13   .    238  .    86   86   28   20   115  .    77   623  1493 
  Absorbed by Shields      598  | .    .    .    .    .    .    .    .    .    .    .    .    105  51   227  215  .    
  Regen/Repaired (Parts)   27   | .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  70   100  82   .    .    .    .    51   89   .    95   .    .    83   52   .    
Volleys Fired              127  | .    10   2    9    .    5    5    .    17   4    1    .    13   10   19   28   4    
  Largest                  2    | .    2    2    2    .    1    1    .    1    1    1    .    1    1    1    2    1    
  Hottest                  140  | .    80   91   91   .    35   55   .    55   75   30   .    65   20   35   140  65   
Shots Fired                147  | .    14   4    18   .    5    5    .    17   4    1    .    13   10   19   33   4    
  Gun                      88   | .    14   .    .    .    .    1    .    17   3    1    .    4    .    19   25   4    
  Cannon                   28   | .    .    4    18   .    5    .    .    .    1    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Special                  27   | .    .    .    .    .    .    .    .    .    .    .    .    9    10   .    8    .    
  Kinetic                  52   | .    .    2    9    .    5    .    .    .    2    1    .    .    .    19   14   .    
  Thermal                  27   | .    .    .    .    .    .    .    .    .    .    .    .    9    10   .    4    4    
  Explosive                4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          60   | .    14   2    9    .    .    1    .    17   2    .    .    4    .    .    11   .    
  Robot Hit Streak         19   | .    9    13   19   .    1    5    .    9    2    3    .    3    9    5    18   2    
  Robot Miss Streak        9    | .    1    .    1    .    2    .    .    3    .    .    .    1    1    1    9    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           128  | .    12   4    14   .    10   7    .    11   4    2    6    4    12   19   20   3    
  Core Hits                61   | .    8    1    4    .    1    23   .    2    .    .    .    2    5    5    9    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              31   | .    .    .    .    .    8    3    .    .    3    1    6    1    3    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    2    .    .    .    1    1    6    .    .    6    .    .    
    Combat Hostiles        6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2657 | .    151  84   302  .    40   932  .    142  34   24   .    80   152  354  263  99   
  Guns                     982  | .    151  .    .    .    .    12   .    90   9    24   .    80   .    354  171  91   
  Cannons                  451  | .    .    84   302  .    40   .    .    .    25   .    .    .    .    .    .    .    
  Explosions               972  | .    .    .    .    .    .    920  .    52   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   8    
  Kinetic                  679  | .    .    36   100  .    40   .    .    .    .    24   .    .    .    354  125  .    
  Thermal                  371  | .    .    .    .    .    .    .    .    52   .    .    .    .    152  .    76   91   
  Explosive                920  | .    .    .    .    .    .    920  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          663  | .    151  48   202  .    .    12   .    90   34   .    .    80   .    .    46   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    18   3    .    16   3    .    6    .    .    .    .    3    .    .    .    
  Projectiles              40   | .    .    18   3    .    16   .    .    .    .    .    .    .    3    .    .    .    
  Explosions               9    | .    .    .    .    .    .    3    .    6    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    .    26   .    .    127  .    .    .    .    .    .    .    .    7    3    
  Shots                    4    | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    
Targets Rammed             12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363  | .    13   3    27   .    .    9    .    7    .    .    .    .    .    .    363  .    
  Average Temperature      55   | .    6    3    10   .    .    6    .    4    .    .    .    .    .    .    90   .    
  Received Heat Transfer   661  | .    78   18   90   .    .    159  .    12   57   9    .    .    .    49   54   135  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         692  | .    .    .    .    .    .    .    .    100  .    .    .    .    333  .    148  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Peak Influence             217  | .   142 102 212 189 .   .   .   .   142 89  77  108 .   .   167 217 
  Initial                  91   | .   .   59  42  91  .   .   .   .   38  69  62  39  .   .   47  50  
  Average                  76   | .   98  68  104 111 .   .   .   .   86  77  67  54  .   .   58  88  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 82  100 .   .   .   .   100 100 100 100 .   .   100 96  
  Level 1                  2    | .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   2   3   .   .   1   .   .   2   .   .   2   .   .   8   3   
  Investigation            11   | .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   5   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   5   1   11  8   2   16  .   1   10  1   2   5   4   6   39  20  
  Peak Tracking Total      14   | .   5   2   7   4   2   14  .   1   8   2   1   5   4   4   11  10  
  Tactical Retreats        27   | .   .   .   1   2   1   3   .   .   2   .   1   2   2   .   10  3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Traps Triggered            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Machines Disabled          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Machines Accessed          35   | .   2   2   2   2   2   .   4   .   4   1   .   2   .   2   6   6   
  Terminals                18   | .   1   2   .   1   .   .   .   .   3   1   .   2   .   1   5   2   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                117  | .   6   6   8   4   8   .   30  .   7   1   .   6   .   5   21  15  
  Successful               72   | .   4   2   4   3   8   .   30  .   3   1   .   4   .   5   4   4   
  Failed                   45   | .   2   4   4   1   .   .   .   .   4   .   .   2   .   .   17  11  
    Catastrophic           11   | .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   5   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   2   5   .   2   1   .   1   .   4   .   .   3   .   .   12  6   
  Terminals                51   | .   5   6   .   2   .   .   .   .   5   1   .   6   .   4   16  6   
  Fabricators              4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             53   | .   2   1   .   .   8   .   30  .   .   1   .   2   .   5   3   1   
  Record                   27   | .   .   .   .   .   7   .   11  .   .   .   .   2   .   4   3   .   
  Part Schematic           12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         8    | .   1   1   .   1   .   .   .   .   3   .   .   2   .   .   .   .   
  Terminals                8    | .   1   1   .   1   .   .   .   .   3   .   .   2   .   .   .   .   
    Track                  8    | .   1   1   .   1   .   .   .   .   3   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   2   2   1   .   .   .   .   4   1   .   2   .   .   6   5   
  Full Trace Events        11   | .   1   2   1   .   .   .   .   .   1   .   .   .   .   .   5   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   
  Non-combat               6    | .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   
  parse_system             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Total Allies               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  96  .   .   .   .   92  .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  96  .   .   .   .   46  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   8   2   .   .   .   .   7   .   .   
  Total Damage             621  | .   .   .   .   .   .   .   .   361 45  .   .   .   .   215 .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -2   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  
Turns Passed               3414 | 59   166  74   270  92   436  187  34   214  190  114  47   213  198  332  490  298  
Spaces Moved               6060 | 58   182  183  334  234  1081 507  98   381  427  212  57   282  351  316  824  533  
  Core                     177  | 5    2    .    .    .    .    .    .    .    2    .    .    .    .    .    48   120  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    
  Wheels                   106  | 53   53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1318 | .    .    .    .    .    .    .    .    .    13   212  57   282  351  315  80   8    
  Flight                   4448 | .    127  183  334  234  1081 507  98   381  412  .    .    .    .    .    686  405  
  Fastest Speed            29   | 50   37   34   34   29   29   29   35   35   35   48   48   44   44   44   35   39   
  Average Speed            41   | 85   61   34   34   32   29   32   35   35   35   48   48   51   44   82   43   46   
  Slowest Speed            260  | 90   200  34   34   114  29   107  35   35   100  48   48   98   44   260  150  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    .    2    4    .    1    .    .    3    1    .    .    .    .    .    10   3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    25   16   22   6    84   62   74   56   10   4    39   6    56   43   33   15   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    7    3    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          66   | .    .    .    4    .    .    42   .    3    .    .    .    .    .    17   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  AOE                      49   | .    .    .    4    .    .    42   .    3    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -2   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  
Total                      6736 | 64   222  187  469  249  1194 520  97   440  455  221  72   325  372  363  910  576  
  Wait                     278  | .    .    .    112  5    89   1    .    38   8    .    .    5    .    7    9    4    
  Move                     6001 | 57   181  178  326  233  1078 506  97   374  424  211  56   281  350  315  807  527  
  Hop                      19   | .    .    2    3    .    1    .    .    3    1    .    .    .    .    .    6    3    
  Pick Up                  52   | 1    5    2    5    3    4    .    .    2    2    3    1    2    4    3    9    6    
  Fast Attach              84   | 6    12   .    5    2    1    .    .    2    7    2    5    9    .    3    22   8    
  Attach                   32   | .    .    2    .    3    1    2    .    3    2    3    .    2    3    2    6    3    
  Detach                   17   | .    4    .    1    1    .    2    .    1    1    .    .    .    .    1    3    3    
  Swap                     16   | .    .    1    1    .    2    1    .    .    .    .    .    4    1    2    4    .    
  Drop                     65   | .    10   .    7    2    5    .    .    .    3    .    4    8    1    3    12   10   
  Fire                     127  | .    10   2    9    .    5    5    .    17   4    1    .    13   10   19   28   4    
  Melee                    31   | .    .    .    .    .    8    3    .    .    3    1    6    1    3    6    .    .    
  Ram                      12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 2 exits: Tes x2)

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
   60 | -11/Junkyard       | Entered Materials
   76 | -10/Materials      | Identified exit to Mines
  216 | -10/Materials      | Discovered new exit (range 6)
  226 | -10/Materials      | Entered another Materials area
  226 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  295 | -9/Materials       | Discovered new exit (range 15)
  300 | -9/Materials       | Entered another Materials area
  300 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  331 | -8/Materials       | Repaired Lgt. Ion Engine
  471 | -8/Materials       | Repaired Datajack
  496 | -8/Materials       | Garrison activated, responded to threat
  569 | -8/Materials       | Discovered new exit (range 4)
  570 | -8/Materials       | Entered Factory
  570 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  579 | -7/Factory         | Discovered new exit (range 5)
  662 | -7/Factory         | Entered Lower Caves
  669 | -7/Lower Caves     | Encountered a Warlord checkpoint
  670 | -7/Lower Caves     | Learned location of Zion (-6)
  888 | -7/Lower Caves     | Learned Factory stockpile data
  896 | -7/Lower Caves     | Learned Research security intel
  896 | -7/Lower Caves     | Learned Extension security intel
  955 | -7/Lower Caves     | Build established: Sprinter
 1069 | -7/Lower Caves     | Discovered new exit (range 5)
 1098 | -7/Lower Caves     | Entered another Lower Caves area
 1118 | -7/Lower Caves     | Learned Factory stockpile data
 1195 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 1205 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1262 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1264 | -7/Lower Caves     | Lost 9 parts (2p4n2u1w)
 1277 | -7/Lower Caves     | Learned 4 Factory zone layouts
 1281 | -7/Lower Caves     | Discovered new exit (range 12)
 1285 | -7/Lower Caves     | Entered Data Miner
 1285 | -7/Data Miner      | Discovered new exit (range 6)
 1292 | -7/Data Miner      | Met Data Miner
 1304 | -7/Data Miner      | Learned location of Section 7 (-2)
 1304 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1309 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1319 | -7/Data Miner      | Entered Proximity Caves
 1392 | -6/Proximity Caves | Spotted B-75 Beast
 1394 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1412 | -6/Proximity Caves | Allies destroyed B-75 Beast
 1493 | -6/Proximity Caves | Build established: Mutant
 1512 | -6/Proximity Caves | Discovered new exit (range 10)
 1533 | -6/Proximity Caves | Entered Factory
 1533 | -6/Factory         | Accompanied by 1 ally
 1533 | -6/Factory         | Evolved 2 slots: Utility x2
 1721 | -6/Factory         | Discovered new exit (range 5)
 1723 | -6/Factory         | Identified exit to Factory
 1723 | -6/Factory         | Entered another Factory area
 1723 | -5/Factory         | Evolved 2 slots: Utility x2
 1773 | -5/Factory         | Identified exit to DSF
 1837 | -5/Factory         | Entered DSF
 1849 | -5/DSF             | Discovered new exit (range 15)
 1860 | -5/DSF             | Additional patrols routed to DSF
 1864 | -5/DSF             | Identified exit to Factory
 1884 | -5/DSF             | Entered Factory
 1884 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2090 | -4/Factory         | Discovered new exit (range 10)
 2096 | -4/Factory         | Identified exit to Upper Caves
 2097 | -4/Factory         | Entered Upper Caves
 2121 | -4/Upper Caves     | Lost 4 parts (1n2u1w)
 2189 | -4/Upper Caves     | Encountered a Warlord checkpoint
 2261 | -4/Upper Caves     | Learned Research trap positions
 2286 | -4/Upper Caves     | Discovered new exit (range 9)
 2290 | -4/Upper Caves     | Identified exit to Upper Caves
 2295 | -4/Upper Caves     | Entered another Upper Caves area
 2352 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 2415 | -4/Upper Caves     | Lost 3 parts (1p1n1u)
 2501 | -4/Upper Caves     | Identified exit to Research
 2501 | -4/Upper Caves     | Learned Research emergency access door positions
 2501 | -4/Upper Caves     | Learned Factory stockpile data
 2501 | -4/Upper Caves     | Learned Research terminal intel
 2532 | -4/Upper Caves     | Spotted B-86 Titan
 2627 | -4/Upper Caves     | Entered Research
 2627 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2628 | -3/Research        | Loaded intel: 62 trap records
 2631 | -3/Research        | Loaded intel: 22 terminal locations
 2754 | -3/Research        | Lost 15 parts (2p8n3u2w)
 2866 | -3/Research        | Incoming investigation squad redirected
 2921 | -3/Research        | Incoming investigation squad redirected
 3033 | -3/Research        | Garrison activated, responded to threat
 3053 | -3/Research        | System corruption reached 10%
 3083 | -3/Research        | Lost 4 parts (2n1u1w)
 3106 | -3/Research        | Discovered new exit (range 21)
 3117 | -3/Research        | Identified exit to Research
 3117 | -3/Research        | Entered another Research area
 3117 | -2/Research        | Evolved 2 slots: Propulsion x2
 3118 | -2/Research        | Identified exit to Testing
 3326 | -2/Research        | Spotted B-90 Cyclops
 3373 | -2/Research        | Core integrity fell below 50%
 3403 | -2/Research        | Core integrity fell below 20%
 3415 | -2/Research        | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
03391_ Adv. Corruption Screen broken.
03391_ Destabilizing: Short circuit.
03392_ Slammed into Y-72 Warden. <x2>
03393_ Slug penetrates Wall.
03394_ Slammed into Y-72 Warden.
03394_ Destabilizing: Core damaged (-58).
03395_ Slammed into Y-72 Warden.
03396_ Cmb. Antigrav System destroyed.
03396_ Penetrated by Slug.
03396_ Slammed into Y-72 Warden.
03396_ Penetrated by Slug.
03397_ Slammed into Y-72 Warden.
03399_ Slug penetrates Wall.
03406_ B-90 Cyclops activates siege mode.
03411_ H-81 Overseer calls for reinforcements.
03411_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
03413_ Penetrated by Slug.
03413_ Knocked back.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          35
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
EM Shielding               2
Corruption Block           20
Point Defense Rating       160
Evasion (%)                73
Targeting Accuracy         6
Target Analysis            8
Core Analysis              6
Offensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
        Cld. Cesium-ion Thruster | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
                Ion Burst Cannon | -7/Data Miner | Free
                 Antigrav System | -7/Data Miner | Free
           Imp. Coolant Injector | -7/Data Miner | Free
             Variable Charge Gun | -7/Data Miner | Free
              Imp. Medium Treads | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
       Imp. Gyrokinetic Inverter | -7/Data Miner | Free
                Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ScatterShrapnelFlail
  Manual?         0
Play Time         01:58:12
  Cumulative      37.2 hours
  Start           2023.11.10 @ 21:28:10
  End             2023.11.11 @ 17:00:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58149d12-428e-4dde-ae4e-419f86f120e6