Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 17:09:45 Player: skillup Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (122) 610 Value Destroyed (3996) 3996 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-359) -359 TOTAL SCORE: 9007 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 68 Friendly Fire -438 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 700/700 System Corruption 2% Temperature Cool (59) Movement Walking (180) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Makeshift Flight Unit > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Compact Battery Compact Battery Hardened Heavy Armor Plating > --- WEAPON (4) ------- Lightning Gun Plasma Rifle Long-range Missile Launcher > --- INVENTORY (16) --- Angular Momentum Engine Wheel Improved Heat Sink Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit Large Storage Unit Heart of Steel > --- WEAPON ----------- Shock Rifle Heavy Laser Plasma Rifle Autogun > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Improved Shield Generator Makeshift Laser Makeshift Laser Force Rifle Advanced Beam Cannon Heavy Flak Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . . . Utility 4 | . . . 1 1 . 1 . . . . 1 . . Weapon 2 | . . . 1 . . . . . . . 1 . . Parts Attached 187 | 10 23 7 14 18 13 6 9 11 . 8 28 9 31 Power 17 | 1 4 . 1 3 . 1 . 2 . 1 2 1 1 Engine 13 | 1 4 . 1 3 . 1 . 1 . 1 . 1 . Core 4 | . . . . . . . . 1 . . 2 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 47 | 2 4 2 1 8 3 1 3 2 . 3 8 2 8 Treads 19 | . . 2 1 2 . 1 1 1 . 1 4 2 4 Leg 17 | . 2 . . 6 3 . 2 1 . . 1 . 2 Wheel 9 | 2 2 . . . . . . . . 1 3 . 1 Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 1 . . 1 Utility 44 | 5 2 1 5 3 5 3 3 1 . . 9 1 6 Device 28 | 1 . 1 1 2 5 3 2 1 . . 8 1 3 Storage 9 | 3 1 . 2 . . . . . . . 1 . 2 Processor 4 | 1 1 . 2 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . 1 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 79 | 2 13 4 7 4 5 1 3 6 . 4 9 5 16 Energy Gun 44 | 2 8 1 1 3 4 1 2 5 . 2 4 4 7 Energy Cannon 6 | . 1 . . . 1 . . . . . 1 . 3 Ballistic Gun 6 | . 1 1 . . . . . . . . 2 . 2 Ballistic Cannon 7 | . . . 6 . . . . . . . . . 1 Launcher 16 | . 3 2 . 1 . . 1 1 . 2 2 1 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 4 1 . . . . 1 1 . Parts Lost 63 | . 2 2 . 2 2 . 3 7 . 6 12 7 20 Power 5 | . . . . . . . . . . 1 1 2 1 Propulsion 18 | . 1 . . 1 . . 1 4 . 2 4 3 2 Utility 12 | . . . . 1 . . 2 1 . 1 3 . 4 Weapon 28 | . 1 2 . . 2 . . 2 . 2 4 2 13 Highest Loss Streak 9 | . 1 1 . 1 2 . 3 6 . 4 6 3 9 Average Slot Usage (%) 78 | . 93 99 96 95 97 91 99 92 84 83 93 59 54 Engine 5 | . 13 14 11 9 9 7 7 4 7 5 1 1 . Core 1 | . . . . . . . . 2 . . 4 . 2 Treads 6 | . . 16 20 10 . . 5 5 7 10 6 7 1 Leg 7 | . 11 11 . 13 25 23 24 17 7 7 . . . Wheel 1 | . 14 . . . . . . . . . 13 . . Device 11 | . . 5 12 2 14 21 17 14 15 15 22 14 8 Storage 15 | . 27 14 11 18 18 15 15 15 15 15 14 14 16 Processor 1 | . . 8 9 9 3 . . . . . . . . Protection 2 | . . . . 6 . . 4 7 7 6 . . 2 Energy Gun 12 | . 18 1 1 5 24 23 22 22 23 18 8 12 7 Energy Cannon 1 | . . 2 . . 1 . . . . . . . 3 Ballistic Gun 3 | . . 12 1 . . . . . . . 11 6 1 Ballistic Cannon 3 | . . . 28 20 . . . . . . . . . Launcher 2 | . 3 11 . . . . . . . . 2 . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 15 22 18 50 60 59 58 60 60 49 53 64 66 93 Greatest Support 80 | 26 26 42 42 60 43 43 55 55 15 42 40 80 56 Greatest Overweight (x) 30 | 3 3 . 1 4 2 1 2 3 3 3 5 17 30 Average Overweight (x) 2 | . . . . 1 1 1 1 1 3 2 1 5 9 Largest Inventory Capacity 16 | 8 10 8 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 6 9 8 9 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 7 10 8 16 16 16 16 16 16 16 16 16 16 15 Average Carried 11 | 3 7 7 8 15 15 15 15 13 16 15 12 14 7 Final Capacity 16 | 8 8 8 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 7 8 8 16 16 16 16 16 16 16 15 15 15 4 Class Distribution -------------------- 44% | Mutant 19% | Tank 11% | Scavenger-Tank 10% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Matter Collected 3693 | 300 240 293 411 441 175 60 101 106 . 104 375 474 613 Remotely . | . . . . . . . . . . . . . . Salvage Created 4731 | 126 249 302 411 645 399 75 281 626 . 266 425 363 563 Parts 262 | 6 14 31 24 52 19 3 9 27 . 19 23 14 21 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 7 22 . 11 . 12 19 Prevented 14 | . . . . . . . 5 4 . 3 . 2 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 98 | . 7 10 9 14 7 1 7 11 . 9 5 7 11 Guns 48 | . 3 3 . 3 7 1 4 8 . 7 4 5 3 Cannons 21 | . . 2 9 9 . . . . . . . . 1 AOE 27 | . 4 5 . 2 . . 3 2 . 2 . 2 7 Classes Destroyed 16 | 2 5 1 2 2 1 . 1 . . . . . 2 Worker 4 | . 1 . 1 . . . . . . . 2 . . Builder 2 | . . 1 . 1 . . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . Recycler 6 | 1 . 2 1 1 . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 4 | . 1 . 2 . 1 . . . . . . . . Swarmer 31 | . 3 6 . 2 . . 3 5 . 7 . . 5 Grunt 41 | . 4 4 6 8 4 . 3 3 . . 1 6 2 Brawler 3 | . . . . 1 . . . 1 . . . . 1 Duelist 3 | . . . 1 . . . . . . . . 1 1 Sentry 13 | . . . 2 3 2 1 . 1 . 1 3 . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 5 | . . . . . . . 1 1 . 1 1 . 1 Decomposer 1 | . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . 1 Best Kill Streak 6 | 2 3 6 4 5 3 1 4 4 . 4 2 4 3 Combat Bots Only 4 | . 3 3 3 4 3 1 4 4 . 4 1 4 3 Max Kills in Single Turn 4 | 1 3 2 2 4 1 1 3 2 . 2 2 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 3 | . 2 1 . 2 . . 3 2 . 1 . 1 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Damage Taken 9177 | . 405 436 180 1021 463 163 434 563 . 745 816 918 3033 Core 1426 | . 110 79 10 128 16 22 41 37 . 108 89 97 689 Absorbed by Shields 524 | . . . . . . . . . . . 146 80 298 Core Remaining (%) 72 | 100 . 24 97 . 73 . . . . 70 . . . Volleys Fired 307 | 6 34 36 22 25 21 5 15 27 . 18 23 25 50 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 4 4 4 Hottest 222 | 90 110 110 132 168 192 131 171 172 . 182 174 217 222 Shots Fired 684 | 12 53 59 64 69 55 15 45 67 . 43 65 69 68 Gun 497 | 12 48 32 . 16 53 15 44 66 . 39 61 65 46 Cannon 147 | . 1 17 64 51 2 . . . . . . . 12 Launcher 40 | . 4 10 . 2 . . 1 1 . 4 4 4 10 Special . | . . . . . . . . . . . . . . Kinetic 227 | . 4 24 64 51 . . . . . . 40 29 15 Thermal 311 | 6 38 25 . 16 46 10 21 48 . 28 21 29 23 Explosive 39 | . 4 10 . 2 . . 1 1 . 3 4 4 10 Electromagnetic 107 | 6 7 . . . 9 5 23 18 . 12 . 7 20 Robot Hit Streak 20 | 3 6 7 10 6 8 7 4 18 . 20 15 17 14 Robot Miss Streak 7 | 1 3 4 3 3 3 1 4 3 . 2 3 2 7 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 1 . . 3 . . . 1 . Max Gunslinging Chain 2 | . . . . . 1 . . 2 . . . 1 . Shots Hit Robots 444 | 8 30 28 31 46 39 13 21 50 . 29 42 53 54 Core Hits 240 | 3 20 22 14 30 21 4 13 26 . 11 21 22 33 Critical Hits 3 | . . . . . 1 . 1 . . . . . 1 Critical Kills 2 | . . . . . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10766 | 100 792 818 619 1025 667 195 539 1231 . 750 785 1086 2159 Guns 5789 | 100 389 177 . 227 667 195 357 1029 . 461 718 739 730 Cannons 1560 | . 17 122 619 560 . . . . . . . . 242 Explosions 3397 | . 366 519 . 238 . . 182 202 . 289 67 347 1187 Melee . | . . . . . . . . . . . . . . Ramming 20 | . 20 . . . . . . . . . . . . Kinetic 2183 | . 10 139 619 560 . . . . . . 336 246 273 Thermal 3949 | 38 309 160 . 227 569 116 177 778 . 325 382 420 448 Explosive 3280 | . 366 519 . 238 . . 182 202 . 238 67 347 1121 Electromagnetic 1334 | 62 87 . . . 98 79 180 251 . 187 . 73 317 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 . . 1 Average Corruption 1 | . . . . . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . 2 . . 11 Message Errors 5 | . . . . . . . . . . 1 . . 4 Energy Discharges 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . . . 1 . . 2 Targeting Errors 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 209 | . . 3 15 24 . . . . . 27 19 11 110 Projectiles 39 | . . . 15 24 . . . . . . . . . Explosions 170 | . . 3 . . . . . . . 27 19 11 110 Melee . | . . . . . . . . . . . . . . Knockbacks 17 | . 1 . 7 5 . . . . . . . . 4 Impact 1 | . 1 . . . . . . . . . . . . Kinetic 16 | . . . 7 5 . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 880 | . 9 39 . . . . 18 49 . 85 81 130 469 Shots 17 | . . 1 . . . . 1 1 . 2 2 2 8 Rammed 4 | . 4 . . . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 636 | 120 396 288 294 380 466 139 367 454 . 246 246 636 147 Average Temperature 118 | 57 136 94 105 116 175 76 135 153 . 89 34 212 43 Received Heat Transfer 2845 | . 195 126 78 522 162 54 153 156 . 72 196 309 822 Effects 26 | . 3 3 1 1 3 . 1 5 . . . 9 . Shutdowns 5 | . . . . 1 1 . . 1 . . . 2 . Energy Bleed 7 | . 1 . 1 . . . . 2 . . . 3 . Interference 6 | . . 3 . . 1 . 1 . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 5 | . 1 . . . 1 . . 1 . . . 2 . Damage (minor) 2 | . 1 . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 4 | . . . . . 1 . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 14 | . . . . . 2 1 1 4 . 2 1 . 3 Heat Transferred 8220 | 111 888 370 . 500 1238 222 296 1443 . 580 848 908 816 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Peak Influence 388 | 10 228 197 190 388 350 133 . . . . 175 . . Average Influence 114 | 3 91 93 98 216 206 89 . . . . 47 . . Maximum Alert Level 2 | . 1 . . 2 1 . . . . . . . . Low Security (%) 84 | 100 79 100 100 50 53 100 . . . . 100 . . Level 1 15 | . 20 . . 49 46 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 6 2 . . . . . 3 . . Investigation 1 | . . . . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 7 | . . . 1 3 2 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Distress Signals 6 | . . . 3 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 161 | . 11 13 15 26 16 1 10 18 . 10 7 10 24 Peak Tracking Total 6 | . 3 3 6 6 4 1 4 4 . 4 3 4 4 Tactical Retreats 27 | . . 1 1 4 1 . 1 7 . 1 1 2 8 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Traps Triggered 8 | . 3 2 . . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . 1 . 2 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Disabled 12 | . 1 . 2 1 . . . . . . 3 . 5 Max in Single Turn 2 | . 1 . 1 1 . . . . . . 2 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Accessed 18 | . 3 2 1 2 4 . . 1 . . 3 1 1 Terminals 8 | . 2 1 . 1 3 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . . Scanalyzers 2 | . . . . 1 . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 41 | . 8 3 2 6 7 . . 1 . . 8 1 5 Successful 33 | . 6 2 2 5 6 . . 1 . . 5 1 5 Failed 8 | . 2 1 . 1 1 . . . . . 3 . . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 4 . . 1 3 . . . . . 2 . . Terminals 17 | . 2 2 . 4 5 . . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . 6 . 2 . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . 1 . . Scanalyzers 5 | . . . . 2 . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . . 2 . 3 2 . . 1 . . 2 1 5 Record 10 | . . . . 3 . . . . . . 2 . 5 Open Door 5 | . . 1 . . 2 . . 1 . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . . . . . . Scan Component 3 | . 2 . 1 . . . . . . . . . . Repair 3 | . 2 . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . 2 . . . . . . 2 . . Insert Component 2 | . . . . 1 . . . . . . 1 . . Analyze 2 | . . . . 1 . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . 3 . . . . . 1 . . Terminals 5 | . 1 . . . 3 . . . . . 1 . . Operators 5 | . 1 . . . 3 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 2 1 . . . . . 2 . . Full Trace Events 1 | . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . . . . . . Time 90 | . 52 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . 1 . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Total Allies 4 | . . . . . 1 . . . . . 3 . . Largest Group 3 | . . . . . 1 . . . . . 3 . . Highest-Rated Group 99 | . . . . . 99 . . . . . 93 . . Highest-Rated Ally 99 | . . . . . 99 . . . . . 31 . . Total Orders 5 | . . . . . 3 . . . . . 2 . . GOTO 3 | . . . . . 3 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . Ally Attacks 35 | . . . . . 8 . . . . . 27 . . Total Damage 711 | . . . . . 236 . . . . . 475 . . Kills 5 | . . . . . 2 . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 . . 1 . 1 1 Drone Launches 8 | . . . . . 4 . . . . . 4 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Turns Passed 11297 | 117 653 766 725 532 529 322 801 604 120 880 594 2306 2348 Spaces Moved 4525 | 83 489 446 330 229 267 196 481 310 58 390 344 543 359 Core 319 | 6 3 . . . . . . . . . . 175 135 Treads 1598 | . . 272 330 110 . . 7 18 . 198 152 368 143 Legs 1988 | . 216 174 . 119 267 196 474 292 58 192 . . . Wheels 561 | 77 270 . . . . . . . . . 192 . 22 Hover . | . . . . . . . . . . . . . . Flight 59 | . . . . . . . . . . . . . 59 Fastest Speed 50 | 50 80 120 157 150 150 150 150 150 210 172 96 160 160 Average Speed 215 | 91 104 142 165 169 150 150 150 154 210 198 134 400 599 Slowest Speed 1550 | 200 200 170 190 240 180 150 185 210 210 210 200 900 1550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 58 86 31 24 52 7 58 41 8 47 13 60 65 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . . 1 1 . 1 1 1 1 . . Scrap Searched 9 | . . 1 . . . . 1 2 . 1 . 1 3 Spaces Dug 36 | . . . . . . . . . . . 14 22 . Terrain Destroyed 487 | . 33 89 18 21 . . 5 11 . 22 72 66 150 Melee . | . . . . . . . . . . . . . . Projectile 32 | . . . 18 13 . . . . . . . . 1 AOE 455 | . 33 89 . 8 . . 5 11 . 22 72 66 149 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Total 5535 | 108 578 524 461 325 356 213 522 381 57 458 433 634 485 Wait 317 | . 6 19 75 24 26 . 13 19 . 39 14 43 39 Move 4512 | 82 488 445 329 228 266 195 480 309 57 389 343 542 359 Hop . | . . . . . . . . . . . . . . Pick Up 110 | 7 14 8 12 14 15 3 4 9 . 3 11 5 5 Fast Attach 47 | 9 3 2 4 2 1 2 . . . 3 9 . 12 Attach 74 | 1 9 2 5 5 2 . 3 7 . 3 15 5 17 Detach 24 | 2 1 2 2 1 . . . 2 . . 8 5 1 Swap 66 | . 11 3 5 11 10 4 6 4 . 2 4 4 2 Drop 74 | 1 8 7 7 15 15 4 1 4 . 1 6 5 . Fire 307 | 6 34 36 22 25 21 5 15 27 . 18 23 25 50 Melee . | . . . . . . . . . . . . . . Ram 4 | . 4 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 7) 540 | -10/Materials | Repaired EM Pulse Gun 566 | -10/Materials | Repaired Com. Wheel? 771 | -10/Materials | Entered Mines 836 | -10/Mines | Core integrity fell below 50% 910 | -10/Mines | Discovered new exit (range 8) 940 | -10/Mines | Learned Materials terminal intel 995 | -10/Mines | Learned location of Storage (-8) 1077 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1437 | -10/Mines | Discovered new exit (range 8) 1537 | -10/Mines | Entered Materials 1537 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1538 | -9/Materials | Loaded intel: 12 terminal locations 1964 | -9/Materials | Repaired Adv. Treads? 2027 | -9/Materials | Build established: Skirmisher 2216 | -9/Materials | Discovered new exit (range 10) 2260 | -9/Materials | Identified exit to Materials 2262 | -9/Materials | Entered another Materials area 2262 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2549 | -8/Materials | Build established: Tank 2713 | -8/Materials | Discovered new exit (range 12) 2764 | -8/Materials | Identified exit to Storage 2794 | -8/Materials | Entered Storage 3056 | -8/Storage | Met 01-MTF 3229 | -8/Storage | Discovered new exit (range 18) 3323 | -8/Storage | Entered Factory 3323 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3621 | -7/Factory | Discovered new exit (range 5) 3645 | -7/Factory | Entered Lower Caves 3830 | -7/Lower Caves | Encountered a Warlord checkpoint 3859 | -7/Lower Caves | Identified exit to Lower Caves 3921 | -7/Lower Caves | Lost 3 parts (1n2u) 4446 | -7/Lower Caves | Entered another Lower Caves area 4527 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4601 | -7/Lower Caves | Lost 6 parts (3n1u2w) 5031 | -7/Lower Caves | Discovered new exit (range 9) 5050 | -7/Lower Caves | Entered Zion 5139 | -7/Zion | Discovered new exit (range 15) 5170 | -7/Zion | Entered Proximity Caves 5587 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5644 | -6/Proximity Caves | Discovered new exit (range 12) 5745 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6012 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 6050 | -6/Proximity Caves | Entered Factory 6050 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6051 | -6/Factory | Loaded intel: 176 non-interactive machine locations 6127 | -6/Factory | Lost 3 parts (1n2w) 6267 | -6/Factory | Allied Derelicts emerged from ambush trap array 6414 | -6/Factory | Lost 6 parts (2n2u2w) 6447 | -6/Factory | Build established: Scavenger-Tank 6626 | -6/Factory | Discovered new exit (range 5) 6644 | -6/Factory | Entered Lower Caves 6650 | -6/Lower Caves | Identified exit to Lower Caves 7054 | -6/Lower Caves | Found Prototype Device 7059 | -6/Lower Caves | Identified Heart of Steel 7325 | -6/Lower Caves | Lost 3 parts (2n1w) 7641 | -6/Lower Caves | Build established: Mutant 8950 | -6/Lower Caves | Entered another Lower Caves area 9480 | -6/Lower Caves | Build established: Gunner 9585 | -6/Lower Caves | Core integrity fell below 50% 9644 | -6/Lower Caves | Lost 9 parts (2u7w) 9842 | -6/Lower Caves | Build established: Mutant 10326 | -6/Lower Caves | Core integrity fell below 20% 10397 | -6/Lower Caves | Lost 7 parts (2n5w) 10781 | -6/Lower Caves | Build established: Tank 11074 | -6/Lower Caves | Learned 8 Research zone layouts 11074 | -6/Lower Caves | Learned Armory stockpile data 11074 | -6/Lower Caves | Learned Extension terminal intel 11199 | -6/Lower Caves | Learned Factory security intel 11278 | -6/Lower Caves | Imp. Particle Charger stolen by Master Thief 11287 | -6/Lower Caves | Med. Treads stolen by Master Thief 11299 | -6/Lower Caves | Crushed by falling debris 11299 | -6/Lower Caves | Smashed by cave-in Last Messages --------------- 11161_ System corrupted: Component data lost. 11163_ G-50 Soldier knocked back. 11169_ HV Slug penetrates Wall. 11172_ HV Slug penetrates Machine. 11199_ Acquired derelict log, extracted data. Data stored: Factory security intel. 11275_ Acquired Imp. Particle Charger. 11277_ Barrage Gun severed. 11278_ 63/ J8VM0 A:BMX/CI UGIQBM2L 11278_ Imp. Particle Charger ripped off. 11280_ Chain reaction triggered in Lgt. Deuterium Engine. 11280_ Destroyed Cesium-ion Thruster. 11287_ Med. Treads ripped off. 11292_ 3L-QJF(f) destroyed. 11296_ Destroyed Cesium-ion Thruster. 11296_ Junk destroyed. 11299_ The unstable cave ceiling collapses. 11299_ Crushed by falling debris. 11299_ Neutrino Core destroyed. 11299_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????###??????????????????? | | ??????????????## ###?#??????????????? | | ??????????????# # #######????????? | | ???????######## #????????? | | ???????# #????????? | | ???????# = ??????? | | ???????# [ #?????????????? | | ???????# ! @% #?????????????? | | ???????# !]/f #?????????????? | | ???????# #?????????????? | | ???????## ##?????????????? | | ????????### #### #?????????????? | | ??????????##????## #?????######??? | | ?????????????????## #???? # ##?? | | ?????????????????## #???? #?? | | ???????????????### #??? #?? | | ???????????????# #??? ##? | | ???????????????# ##??# # ## | | ???????????????# #??# # | | ???????????????# ### | | ???????????????# | | ???????????????## # #" | | ????????????????###### | | ????????????????????## ## ## | | ????????????????????# ##???## | | ????????????????????# #??????# | | ????????????????????## ######## + | | ?????????????????????# #" | | ?????????????????????## #! | | ??????????????????????## #[ | | ???????????????????????## ## | | ????????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 20 Energy Capacity 915 Matter Stores 394 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 600 Resistance: TH 20 Evasion (%) 44 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! It's Just You Serviceable Loadout Storm Trooper Tourist Challenges ------------ None Game ------ Seed CryofiberLauncherTerminator Manual? 0 Play Time 02:05:17 Cumulative 9.4 hours Start 2020.05.09 @ 15:45:24 End 2020.05.10 @ 17:09:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c62c9f4-a029-43b8-a9a5-94ac8d1ce1e4