Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 01:49:24 Player: Runagate Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (3717) 3717 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6727 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Large Battery (200) Improved Sensor Array Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Particle Gun Pulse Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Large Battery Improved Sensor Array Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Particle Gun Pulse Rifle Heavy Particle Gun Heavy Particle Gun [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 85 | 8 10 16 33 18 Power 9 | 2 1 1 4 1 Engine 4 | 2 . 1 1 . Core 5 | . 1 . 3 1 Reactor . | . . . . . Propulsion 30 | 2 5 8 12 3 Treads . | . . . . . Leg 30 | 2 5 8 12 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 1 4 7 5 Device 15 | 1 1 3 6 4 Storage 3 | 1 . 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 27 | 2 3 3 10 9 Energy Gun 23 | 1 3 3 8 8 Energy Cannon 2 | . . . 1 1 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 28 | . . 3 7 18 Power 4 | . . . 1 3 Propulsion 8 | . . 1 1 6 Utility 7 | . . . 3 4 Weapon 9 | . . 2 2 5 Highest Loss Streak 9 | . . 2 3 9 To Critical Strikes . | . . . . . Average Backups 11 | 1 7 9 12 14 Power . | . 1 1 . . Propulsion 3 | . 1 2 4 4 Utility 3 | . 2 3 2 4 Weapon 3 | . 1 3 4 4 Tool/Special . | . . . . . Unused Backups 17 | . 4 2 1 10 Power 2 | . . 2 . . Propulsion 6 | . 2 . . 4 Utility 6 | . 2 . . 4 Weapon 3 | . . . 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 99 98 87 Engine 6 | . 5 9 5 4 Core 3 | . 8 1 3 . Leg 30 | . 28 32 35 25 Device 20 | . 14 21 26 19 Storage 9 | . 14 11 9 7 Processor 2 | . . . . 6 Energy Gun 17 | . 19 21 13 16 Energy Cannon 1 | . . . 3 2 Ballistic Gun 1 | . 8 . . . Peak Build Rating 44 | 7 13 18 36 44 Average Rating 24 | 5 10 17 31 35 On Entrance 13 | . 7 13 15 31 Naked Turns . | . . . . . Heaviest Build 42 | 15 16 26 38 42 Greatest Support 65 | 20 20 33 60 65 Greatest Overweight (x) 8 | . . 1 8 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 11 | 7 8 9 13 15 Most Carried 15 | 2 8 10 15 15 Average Carried 11 | 1 7 9 12 14 Final Capacity 15 | 8 8 10 15 15 Final Carried 15 | 2 8 10 15 15 Class Distribution -------------------- 56% | Scavenger-Mutant 20% | Mutant 15% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1541 | 337 223 210 471 300 Remotely . | . . . . . Salvage Created 4723 | 212 565 1240 1544 1162 Parts 236 | 17 33 71 73 42 Haulers Intercepted 4 | . . 2 2 . Recyclers Shooed 6 | 1 2 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 10 26 24 22 Guns 68 | . 9 24 15 20 Cannons 7 | . . . 6 1 Classes Destroyed 15 | 3 4 5 2 1 Worker 13 | 2 1 1 5 4 Builder 6 | . 2 . 3 1 Tunneler 5 | 5 . . . . Hauler 4 | . . 2 2 . Recycler 6 | 1 . 1 2 2 Mechanic 1 | . . 1 . . Operator 4 | . 2 1 1 . Watcher 9 | . 2 3 2 2 Swarmer 14 | . . 5 3 6 Grunt 49 | . 10 15 13 11 Brawler 1 | . . . 1 . Duelist 2 | . . 1 1 . Sentry 13 | . . 5 5 3 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 7 | 4 2 5 7 4 Combat Bots Only 5 | . 2 4 5 4 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 498 | . 50 108 131 209 Missed 159 | . 17 26 46 70 Hits 339 | . 33 82 85 139 Melee 3 | . . 3 . . Projectile 336 | . 33 79 85 139 Critical Strikes 12 | . . 2 3 7 Damage Taken 5284 | . 384 987 1348 2565 Core 1120 | . 61 138 214 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 54 | . . 54 . . Core Remaining (%) 75 | 100 75 65 61 . Volleys Fired 357 | 19 52 80 127 79 Largest 3 | 2 2 2 2 3 Hottest 230 | 70 115 130 123 230 Shots Fired 756 | 37 103 157 251 208 Gun 672 | 37 103 157 193 182 Cannon 84 | . . . 58 26 Launcher . | . . . . . Special . | . . . . . Kinetic 64 | 19 41 . 4 . Thermal 692 | 18 62 157 247 208 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 8 15 16 9 16 Robot Miss Streak 5 | 2 3 5 5 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 3 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 488 | 26 71 113 162 116 Core Hits 220 | 9 28 52 65 66 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 29 | . 2 11 12 4 Burn 28 | . 2 11 11 4 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8238 | 328 973 1684 2849 2404 Guns 6912 | 328 961 1684 1855 2084 Cannons 1065 | . . . 802 263 Explosions 238 | . . . 181 57 Melee . | . . . . . Ramming 23 | . 12 . 11 . Kinetic 610 | 165 375 . 70 . Thermal 7424 | 163 586 1684 2587 2404 Explosive 181 | . . . 181 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 80 | . . . 58 22 Projectiles 19 | . . . . 19 Explosions 61 | . . . 58 3 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 303 | . . . 135 168 Shots 4 | . . . 2 2 Rammed . | . . . . . Targets Rammed 3 | . 1 . 2 . Kicked 3 | . 1 . 2 . Crushed . | . . . . . Highest Temperature 438 | 45 228 4 . 438 Average Temperature 76 | 18 65 2 . 97 Received Heat Transfer 1614 | . 213 372 585 444 Effects 6 | . 3 . . 3 Shutdowns 1 | . . . . 1 Interference 5 | . 3 . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 7 | . 1 2 3 1 Combat Hostiles 7 | . 1 2 3 1 Parts Melted 39 | . 5 15 7 12 Heat Transferred 18892 | 481 1691 5143 6475 5102 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 71 | 100 100 80 41 67 Level 1 28 | . . 19 58 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 373 | 10 90 357 373 359 Initial 158 | . 3 . 146 158 Average 129 | 2 26 93 222 159 Influence Increases 2848 | 40 364 793 803 848 Destroy 0b10 Robot/C 1640 | . 200 520 480 440 Destroy 0b10 Robot/NC 240 | 40 35 45 75 45 Destroy Leader 386 | . 54 110 118 104 Trap Triggered on 0b10 20 | . . 20 . . Successful Hack 67 | . 29 35 3 . Disable Machine 210 | . . . 75 135 Destroy Structure 105 | . 1 3 22 79 Lose Combat Pursuer 180 | . 45 60 30 45 Influence Decreases 2584 | 35 369 444 803 933 Entered New Map 396 | . 2 . 203 191 Time Decay 1908 | 35 367 414 530 562 Lost Part 280 | . . 30 70 180 Squads Dispatched 15 | . 3 3 3 6 Investigation 4 | . 1 2 . 1 Extermination 3 | . . . . 3 Reinforcement 6 | . 2 1 1 2 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 1 5 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | . 17 39 43 33 Peak Tracking Total 7 | . 3 6 5 7 Tactical Retreats 10 | . 2 4 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 7 | . . 7 . . Reused 2 | . . 2 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 2 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . . 5 9 Max in Single Turn 5 | . . . 2 5 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 5 7 6 1 Terminals 16 | . 5 6 5 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 51 | . 12 26 12 1 Successful 36 | . 9 18 8 1 Failed 15 | . 3 8 4 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 39 | . 12 16 11 . Terminals 44 | . 12 21 11 . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Terminal Hacks 4 | . . 4 . . Locate Traps 1 | . . 1 . . Reprogram Traps 2 | . . 2 . . Maintenance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 26 | . 9 10 7 . Terminals 26 | . 9 10 7 . Botnet 9 | . 3 4 2 . Operators 2 | . 1 1 . . Skim 15 | . 5 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 7 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1797 | 52 708 . 94 943 Sensors 943 | . . . . 943 Seismic 854 | 52 708 . 94 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5909 | 133 1165 1443 1489 1679 Spaces Moved 3038 | 54 562 734 832 856 Core 3 | 1 . . 1 1 Treads . | . . . . . Legs 3035 | 53 562 734 831 855 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 105 Average Speed 117 | 118 120 120 112 116 Slowest Speed 450 | 120 120 190 450 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 80 57 53 23 Regions Visited 4 Branch Regions . Pre-discovered Areas 5 | . 3 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . . . 21 84 Melee . | . . . . . Projectile . | . . . . . AOE 105 | . . . 21 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4692 | 82 958 1137 1135 1380 Wait 1071 | 1 314 283 84 389 Move 3034 | 53 561 733 831 856 Hop . | . . . . . Pick Up 39 | 1 9 7 16 6 Fast Attach 26 | 7 . 2 12 5 Attach 13 | . . 4 4 5 Detach 2 | . . 1 1 . Swap 89 | 1 10 16 31 31 Drop 58 | . 11 11 27 9 Fire 357 | 19 52 80 127 79 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 1 . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 10) 813 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Build established: Scavenger-Mutant 1058 | -10/Materials | Learned location of Mines (-10) 1103 | -10/Materials | Identified exit to Subcaves 1140 | -10/Materials | Identified exit to Materials 1181 | -10/Materials | Learned Storage emergency access door positions 1299 | -10/Materials | Entered another Materials area 1299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -9/Materials | Repaired Aluminum Leg 1551 | -9/Materials | Repaired Aluminum Leg 1689 | -9/Materials | Discovered new exit (range 16) 2051 | -9/Materials | Discovered new exit (range 11) 2407 | -9/Materials | Discovered new exit (range 9) 2525 | -9/Materials | Learned 4 Recycling zone layouts 2567 | -9/Materials | Identified exit to Materials 2601 | -9/Materials | Loaded intel: 6 trap records 2668 | -9/Materials | Learned location of 1 exit from Storage 2742 | -9/Materials | Entered another Materials area 2742 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2810 | -8/Materials | Garrison activated, responded to threat 2879 | -8/Materials | Lost 3 parts (1n1u1w) 3338 | -8/Materials | Build established: Mutant 3546 | -8/Materials | Discovered new exit (range 16) 3678 | -8/Materials | Build established: Scavenger-Mutant 3952 | -8/Materials | Learned 2 Lower Caves zone layouts 4001 | -8/Materials | Learned location of 1 exit from Extension 4038 | -8/Materials | Learned location of 1 exit from Extension 4066 | -8/Materials | Learned location of 1 exit from Extension 4107 | -8/Materials | Learned Factory recycling unit intel 4144 | -8/Materials | Identified exit to Factory 4231 | -8/Materials | Entered Factory 4231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4232 | -7/Factory | Identified exit to Factory 4232 | -7/Factory | Identified exit to Lower Caves 4233 | -7/Factory | Loaded intel: 6 recycling unit locations 4581 | -7/Factory | Build established: Skirmisher 5725 | -7/Factory | Lost 9 parts (1p3n3u2w) 5841 | -7/Factory | Core integrity fell below 50% 5896 | -7/Factory | Core integrity fell below 20% 5910 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05861_ U-05 Engineer builds a Wall. 05861_ K-01 Serf collects debris. 05862_ U-05 Engineer lays Concrete. 05864_ K-01 Serf collects debris. 05865_ U-05 Engineer builds a Wall. 05865_ U-05 Engineer lays Concrete. 05867_ U-05 Engineer builds a Wall. 05868_ U-05 Engineer lays Concrete. 05868_ K-01 Serf collects debris. 05869_ U-05 Engineer lays Concrete. 05870_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 05870_ U-05 Engineer lays Concrete. 05870_ U-05 Engineer builds a Wall. 05871_ K-01 Serf collects debris. 05872_ U-05 Engineer builds a Wall. 05875_ K-01 Serf collects debris. 05879_ U-05 Engineer lays Concrete. 05887_ = HU04X6V%8H0