Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 19:04:20 Player: BatSpy Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (6869) 6869 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2258) 2258 TOTAL SCORE: 14672 Bonus ------- Pacifist 200 High Alert Combat Kills 2089 Friendly Fire -31 Cogmind --------- Core Integrity 0/1150 Matter 6/300 Energy 94/100 System Corruption 29% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Experimental Flexi-carbon Leg > --- UTILITY (7) ------ Improved Launcher Guidance Computer Improved Target Analyzer > --- WEAPON (4) ------- Micro-nuke Launcher > --- INVENTORY (5) ---- Improved Heat Sink Improved Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Armor Integrity Analyzer Improved Shield Generator > --- WEAPON ----------- Tesla Rifle Tesla Rifle Thermic Laser Thermic Laser > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Cooling System Force Field Point Defense System [Rating: 83] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Advanced Heat Sink Device Advanced Heat Sink Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 2 | . . . . 1 1 . . . Propulsion 3 | . . . . . . 2 . 1 Utility 5 | . . . 2 . 1 . 1 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 172 | 5 2 . 21 10 67 18 28 21 Power 33 | 1 . . 2 1 16 3 9 1 Engine 20 | 1 . . 2 1 10 2 3 1 Core 13 | . . . . . 6 1 6 . Reactor . | . . . . . . . . . Propulsion 29 | 2 . . 1 1 8 6 5 6 Treads 1 | . . . . . . . . 1 Leg 10 | . . . . . . 3 4 3 Wheel 4 | 2 . . . 1 1 . . . Hover 14 | . . . 1 . 7 3 1 2 Flight . | . . . . . . . . . Utility 62 | . 2 . 9 4 27 5 8 7 Device 53 | . 2 . 6 3 26 5 6 5 Storage . | . . . . . . . . . Processor 6 | . . . 2 . 1 . 1 2 Hackware . | . . . . . . . . . Protection 3 | . . . 1 1 . . 1 . Artifact . | . . . . . . . . . Weapon 48 | 2 . . 9 4 16 4 6 7 Energy Gun 28 | 1 . . 4 3 9 4 6 1 Energy Cannon 9 | . . . 4 1 4 . . . Ballistic Gun 2 | 1 . . . . 1 . . . Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher 4 | . . . . . . . . 4 Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 5 . . 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 7 | . . . . . . . . 7 Parts Lost 80 | . . . 3 1 23 11 10 32 Power 19 | . . . 1 . 8 3 3 4 Propulsion 17 | . . . 1 . 3 4 1 8 Utility 26 | . . . 1 1 7 3 3 11 Weapon 18 | . . . . . 5 1 3 9 Highest Loss Streak 18 | . . . 1 1 5 3 2 18 To Critical Strikes 3 | . . . . . . . . 3 Average Slot Usage (%) 89 | . 82 100 94 95 94 84 96 30 Engine 12 | . 14 14 10 18 14 13 8 1 Core 4 | . . . . . 5 3 6 . Leg 4 | . . . . . . 8 21 6 Wheel 6 | . 28 28 14 15 6 2 . . Hover 4 | . . . 4 . 6 6 . . Device 27 | . 11 28 25 28 31 25 29 8 Processor 4 | . . . 8 2 4 2 3 4 Protection 1 | . . . 8 5 . . . . Energy Gun 15 | . 14 14 17 24 13 18 22 2 Energy Cannon 4 | . . . 2 2 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 9 11 11 22 31 55 54 62 49 Greatest Support 70 | 26 26 26 26 26 28 45 70 70 Greatest Overweight (x) 17 | . . . 3 1 3 17 1 7 Average Overweight (x) 1 | . . . 1 1 1 1 . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 5 4 4 4 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 3 5 5 5 2 Class Distribution -------------------- 22% | Skirmisher 20% | Mutant 16% | Scavenger-Tank 11% | Gunner 11% | Scavenger-Gunner 10% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 2148 | 246 . 30 161 148 851 273 281 158 Remotely . | . . . . . . . . . Salvage Created 6708 | . . . 699 283 2692 759 1622 653 Parts 271 | . . . 31 18 118 29 52 23 Haulers Intercepted 2 | . . . . . 1 . . 1 Recyclers Shooed 3 | . . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 125 | . . . 14 6 54 15 27 9 Guns 81 | . . . 12 6 28 13 21 1 Cannons 24 | . . . 1 . 19 1 . 3 AOE 8 | . . . . . 4 . . 4 Classes Destroyed 16 | . . . 4 1 8 1 1 1 Worker 6 | . . . . . 6 . . . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . . . . 1 Hauler 2 | . . . . . 1 . . 1 Recycler 4 | . . . . . 2 1 . 1 Mechanic 2 | . . . . . 1 . 1 . Operator 1 | . . . . . 1 . . . Watcher 11 | . . . 3 1 4 . 3 . Swarmer 16 | . . . . . 8 4 4 . Saboteur 1 | . . . . . . . 1 . Grunt 53 | . . . 9 2 21 6 11 4 Brawler 5 | . . . 1 . 3 . . 1 Duelist 5 | . . . . . 2 1 2 . Sentry 19 | . . . 4 3 9 . 2 1 Hunter 5 | . . . . 1 2 1 1 . Programmer 21 | . . . . . 9 3 6 3 Best Kill Streak 10 | . . . 7 2 10 4 4 4 Combat Bots Only 5 | . . . 5 2 5 4 4 2 Max Kills in Single Turn 4 | . . . 1 1 4 2 1 4 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 3 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1025 | . . . 72 18 385 134 190 226 Missed 350 | . . . 23 5 127 44 66 85 Damage Taken 9926 | . . . 651 173 2687 1342 1569 3504 Core 2028 | . . . 89 24 348 294 119 1154 Absorbed by Shields 2022 | . . . 30 21 723 355 730 163 Ignored by Resistances 12 | . . . . . . . 12 . Regen/Repaired (Parts) 120 | . . . 41 . 79 . . . Core Remaining (%) 82 | 100 . 100 77 95 50 65 88 . Volleys Fired 350 | . 2 . 51 15 129 41 72 40 Largest 4 | . 2 . 2 3 3 3 4 3 Hottest 320 | . 60 . 121 240 240 218 320 190 Shots Fired 954 | . 4 . 98 45 369 119 260 59 Gun 772 | . 4 . 93 45 240 103 260 27 Cannon 173 | . . . 3 . 129 16 . 25 Launcher 7 | . . . . . . . . 7 Special 2 | . . . 2 . . . . . Kinetic 73 | . 2 . 4 . 26 16 . 25 Thermal 805 | . . . 88 45 333 103 225 11 Explosive 7 | . . . . . . . . 7 Electromagnetic 69 | . 2 . 6 . 10 . 35 16 Robot Hit Streak 21 | . 1 . 19 10 21 8 10 7 Robot Miss Streak 8 | . 2 . 3 6 4 6 8 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 19 | . . . 2 1 8 1 7 . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . Shots Hit Robots 624 | . 1 . 64 35 249 80 159 36 Core Hits 341 | . . . 26 22 155 45 67 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 29 | . . . 10 . 2 3 14 . Burn 26 | . . . 10 . 2 1 13 . Blast 2 | . . . . . . 2 . . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16818 | . 14 . 978 723 7757 1781 3423 2142 Guns 11075 | . 14 . 937 723 4180 1481 3311 429 Cannons 3119 | . . . 41 . 2198 300 . 580 Explosions 2605 | . . . . . 1379 . 93 1133 Melee . | . . . . . . . . . Ramming 19 | . . . . . . . 19 . Kinetic 1300 | . 14 . 24 . 382 300 . 580 Thermal 13854 | . . . 943 723 7158 1481 2941 608 Explosive 592 | . . . . . 122 . . 470 Electromagnetic 1053 | . . . 11 . 95 . 463 484 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . . . 2 . 22 3 5 29 Average Corruption 6 | . . . 2 . 7 2 3 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 136 | . . . 9 . 90 5 10 22 Message Errors 26 | . . . 1 . 14 2 1 8 Matter Fused 40 | . . . 2 . 29 1 3 5 Heat Flow Errors 14 | . . . . . 9 1 2 2 Energy Discharges 13 | . . . 1 . 8 1 . 3 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 22 | . . . 3 . 16 . 3 . Data Loss (major) 5 | . . . . . 2 . 1 2 Misfires 6 | . . . 1 . 5 . . . Alerts 1 | . . . . . 1 . . . Misdirections 1 | . . . . . 1 . . . Weapon Failures 7 | . . . 1 . 4 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 452 | . . . . . 378 1 . 73 Projectiles 85 | . . . . . 79 1 . 5 Explosions 367 | . . . . . 299 . . 68 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . 2 1 1 3 Impact 1 | . . . . . . . 1 . Kinetic 6 | . . . . . 2 1 . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 978 | . . . . . 360 . . 618 Shots 16 | . . . . . 5 . . 11 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 485 | . . . 84 197 472 105 485 217 Average Temperature 83 | . . . 37 68 93 11 89 75 Received Heat Transfer 1963 | . . . 263 66 582 430 359 263 Effects 8 | . . . . . 3 . 5 . Shutdowns 5 | . . . . . 2 . 3 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . . . . . . . 1 3 Impact Corruptions . | . . . . . . . . . Robots Melted 11 | . . . 1 . 3 1 6 . Combat Hostiles 11 | . . . 1 . 3 1 6 . Parts Melted 91 | . . . 7 2 31 8 41 2 Heat Transferred 27353 | . . . 3108 1650 11689 2762 7572 572 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 1504 | . 15 35 256 311 1504 1005 919 738 Initial 736 | . . 5 13 63 50 736 433 450 Average 574 | . 11 13 138 147 714 856 666 516 Maximum Alert Level 4 | . . . 1 1 4 3 3 3 Low Security (%) 26 | 100 100 100 66 65 21 . . . Level 1 13 | . . . 33 34 13 . . 9 Level 2 18 | . . . . . 12 . 53 86 Level 3 26 | . . . . . 24 100 46 4 Level 4 14 | . . . . . 28 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 44 | . 1 . 3 2 20 4 12 2 Investigation 12 | . . . 1 1 7 . 3 . Extermination 11 | . . . . . 8 1 1 1 Reinforcement 9 | . 1 . 2 1 2 2 . 1 Assault 6 | . . . . . 3 1 2 . Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . . 1 1 2 . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 198 | . 1 1 25 12 75 25 41 18 Peak Tracking Total 8 | . 1 2 4 2 7 5 6 8 Tactical Retreats 9 | . . 1 1 . 1 2 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . . . 4 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 31 | . . . . . 20 . 2 9 Max in Single Turn 5 | . . . . . 5 . 1 5 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 40 | . . . 5 5 24 . 6 . Terminals 21 | . . . 4 4 11 . 2 . Fabricators 4 | . . . . . 3 . 1 . Repair Stations 5 | . . . 1 . 3 . 1 . Recycling Units 3 | . . . . . 2 . 1 . Scanalyzers 6 | . . . . 1 4 . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 115 | . . . 17 17 65 . 16 . Successful 60 | . . . 10 7 38 . 5 . Failed 55 | . . . 7 10 27 . 11 . Catastrophic 7 | . . . 1 1 3 . 2 . Database Lockouts . | . . . . . . . . . Manual 59 | . . . 12 14 30 . 3 . Terminals 63 | . . . 13 14 33 . 3 . Fabricators 10 | . . . . . 7 . 3 . Repair Stations 17 | . . . 4 . 10 . 3 . Recycling Units 6 | . . . . . 3 . 3 . Scanalyzers 18 | . . . . 3 11 . 4 . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 7 | . . . 1 1 5 . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . . . . 1 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . Alert Level 2 | . . . 1 . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 6 | . . . . . 6 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . . 3 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 10 | . . . 2 . 7 . 1 . Scan Component 6 | . . . 1 . 4 . 1 . Repair 4 | . . . 1 . 3 . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . Report Inventory 2 | . . . . . 1 . 1 . Scanalyzer 12 | . . . . 3 7 . 2 . Insert Component 7 | . . . . 2 4 . 1 . Analyze 5 | . . . . 1 3 . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 22 | . . . 7 3 11 . 1 . Terminals 22 | . . . 7 3 11 . 1 . Assimilate 5 | . . . 3 . 2 . . . Botnet 16 | . . . 3 3 9 . 1 . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 38 | . . . 5 5 22 . 6 . Full Trace Events 12 | . . . 1 2 6 . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 3 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 202 | . . . . . 202 . . . Total Part Build Rating 12 | . . . . . 12 . . . Parts Repaired 4 | . . . 1 . 3 . . . Time 109 | . . . 32 . 77 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 3 . 1 . Part Schematics Acquired 4 | . . . . 1 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . . 3 4 4 Machine Destruction 4 | . . . . . . . 4 . Programmers 7 | . . . . . . 3 . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 26 | . . . . . 26 22 . . Highest-Rated Ally 26 | . . . . . 26 22 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 7815 | 45 50 185 950 520 3853 663 1033 516 Spaces Moved 4354 | 45 41 203 501 272 2211 281 546 254 Core 140 | 18 . . . . . 3 . 119 Treads . | . . . . . . . . . Legs 773 | . . . . . . 99 546 128 Wheels 2848 | 27 41 203 389 272 1803 113 . . Hover 593 | . . . 112 . 408 66 . 7 Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 100 115 120 50 Average Speed 128 | 74 90 90 134 109 129 169 129 131 Slowest Speed 900 | 90 90 90 245 115 166 900 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 16 61 44 27 59 5 12 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 245 | . . . 2 . 142 3 6 92 Melee . | . . . . . . . . . Projectile 31 | . . . 2 . 14 3 . 12 AOE 214 | . . . . . 128 . 6 80 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 5788 | 56 49 206 676 452 2893 370 703 383 Wait 683 | . . . 78 142 398 9 21 35 Move 4346 | 44 40 202 500 271 2210 280 545 254 Hop . | . . . . . . . . . Pick Up 139 | 7 5 2 12 5 45 18 21 24 Fast Attach 38 | . . . 6 6 18 1 5 2 Attach 88 | 5 2 . 7 2 26 14 13 19 Detach . | . . . . . . . . . Swap 47 | . . . 8 2 23 3 10 1 Drop 88 | . . 2 14 9 36 4 15 8 Fire 350 | . 2 . 51 15 129 41 72 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 15) 96 | -10/Materials | Entered Mines 148 | -10/Mines | Learned Materials emergency access door positions 245 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 247 | -10/Mines | Found Prototype Device 269 | -10/Mines | Discovered new exit (range 10) 281 | -10/Mines | Entered Materials 281 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 1024 | -9/Materials | Discovered new exit (range 17) 1072 | -9/Materials | Identified exit to Materials 1151 | -9/Materials | Repaired Cooling System 1231 | -9/Materials | Entered another Materials area 1231 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1546 | -8/Materials | Identified Exp. Sensor Array 1581 | -8/Materials | Discovered new exit (range 8) 1751 | -8/Materials | Entered Factory 1751 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1939 | -7/Factory | Discovered new exit (range 16) 2350 | -7/Factory | Build established: Gunner 2589 | -7/Factory | Repaired Particle Charger 2794 | -7/Factory | Lost 3 parts (1p1n1u) 2899 | -7/Factory | Repaired Exp. Sensor Array 3030 | -7/Factory | Repaired Imp. Shield Generator 3351 | -7/Factory | First assault squad dispatched 3694 | -7/Factory | Lost 5 parts (2p1n1u1w) 3895 | -7/Factory | Fabricated Exp. Sensor Array (x1) 4012 | -7/Factory | Build established: Scavenger-Skirmisher 4297 | -7/Factory | Identified exit to Lower Caves 4461 | -7/Factory | Build established: Skirmisher 4832 | -7/Factory | System corruption reached 10% 5139 | -7/Factory | Lost 3 parts (1p1u1w) 5322 | -7/Factory | Discovered new exit (range 5) 5326 | -7/Factory | Identified exit to Factory 5529 | -7/Factory | Fabricated Hvy. Deuterium Engine? 5604 | -7/Factory | Entered another Factory area 5604 | -6/Factory | Accompanied by 1 ally 5604 | -6/Factory | Evolved 2 slots: Propulsion x2 5732 | -6/Factory | Lost 3 parts (2p1u) 5954 | -6/Factory | First assault squad dispatched 5972 | -6/Factory | P-60 Hacker assimilated allied *Jimmy 6089 | -6/Factory | Lost 3 parts (2n1u) 6194 | -6/Factory | Build established: Scavenger-Tank 6209 | -6/Factory | Discovered new exit (range 16) 6267 | -6/Factory | Entered another Factory area 6267 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6504 | -5/Factory | Discovered new exit (range 2) 6541 | -5/Factory | Garrison activated, responded to threat 6567 | -5/Factory | First assault squad dispatched 6929 | -5/Factory | Build established: Scavenger-Gunner 7300 | -5/Factory | Entered another Factory area 7300 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7318 | -4/Factory | Spotted B-86 Titan 7451 | -4/Factory | Lost 18 parts (4p4n7u3w) 7506 | -4/Factory | System corruption reached 10% 7513 | -4/Factory | Core integrity fell below 50% 7536 | -4/Factory | Lost 4 parts (2u2w) 7663 | -4/Factory | Lost 3 parts (1u2w) 7698 | -4/Factory | Build established: Mutant 7772 | -4/Factory | Core integrity fell below 20% 7816 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07772_ Penetrated by Slug. 07774_ Antigrav System destroyed. 07775_ Penetrated by Slug. 07775_ W-44 Eye destroyed. 07775_ Exp. Flexi-carbon Leg destroyed. 07775_ Penetrated by Slug. 07787_ Q#I