Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 16:33:59

Player: wchar_t

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (75)      375
Value Destroyed (3030)     3030
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (548)                548
              TOTAL SCORE: 8573

 Bonus
-------
High Alert Combat Kills    124
Follower Combat Kills      124
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     45/300
Energy                     75/140
System Corruption          9%
Temperature                Cool (12)
Movement                   Hovering (64)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (5) ---
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Airjet
>              --- UTILITY (7) ------
      Improved Sensor Array
  Experimental Signal Interpreter
               Seismic Detector
      Improved Target Analyzer
               ECM Suite
               System Shield
               Hacking Drone Bay (1/1)
>              --- WEAPON (2) -------
         Heavy Mace
>              --- INVENTORY (5) ----
        Combat Airjet
  Experimental Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
               Transmission Jammer

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
       Armored Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Medium Armor Plating
      Advanced System Shield
>              --- WEAPON -----------
               Phase Cannon
               Flak Gun
>              --- INVENTORY --------
         Light Deuterium Engine
               Carbon-fiber Leg
               Titanium Leg
               Xenon Bombardment Thruster
         Small Storage Unit
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
               Seismic Detector
               Transmission Jammer
               ECM Suite
               System Shield
               Hacking Drone Bay
      Enhanced Autogun
    Long-range Missile Launcher
               Datajack
[Rating: 78]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             140  | 6   3   4   3   .   22  16  .   .   5   6   75  
  Power                    15   | 1   .   .   .   .   4   2   .   .   .   .   8   
    Engine                 7    | 1   .   .   .   .   2   .   .   .   .   .   4   
    Core                   8    | .   .   .   .   .   2   2   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   2   .   .   3   4   .   .   1   2   24  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   2   .   .   3   4   .   .   1   2   12  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   8   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  50   | 1   .   2   1   .   3   7   .   .   4   4   28  
    Device                 25   | .   .   1   .   .   3   2   .   .   1   .   18  
    Storage                5    | 1   .   1   1   .   .   1   .   .   .   .   1   
    Processor              12   | .   .   .   .   .   .   3   .   .   3   1   5   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             6    | .   .   .   .   .   .   1   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   3   .   2   .   12  3   .   .   .   .   15  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   3   .   .   .   3   1   .   .   .   .   1   
    Ballistic Gun          13   | 2   .   .   .   .   5   2   .   .   .   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   1   .   3   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   .   .   1   1   .   .   3   .   .   
Parts Lost                 45   | .   .   .   .   1   16  .   .   .   .   2   26  
  Power                    6    | .   .   .   .   1   1   .   .   .   .   .   4   
  Propulsion               20   | .   .   .   .   .   5   .   .   .   .   1   14  
  Utility                  11   | .   .   .   .   .   4   .   .   .   .   1   6   
  Weapon                   8    | .   .   .   .   .   6   .   .   .   .   .   2   
  Highest Loss Streak      13   | .   .   .   .   1   13  .   .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   83  96  100 90  62  88  92  92  92  98  86  
  Engine                   3    | .   14  14  14  5   2   .   .   .   .   .   1   
  Core                     4    | .   .   .   .   .   3   6   7   7   7   7   4   
  Leg                      26   | .   28  28  28  28  18  29  30  30  30  37  22  
  Device                   9    | .   .   10  14  14  15  11  7   7   1   .   10  
  Storage                  8    | .   14  14  14  14  8   6   7   7   7   7   5   
  Processor                12   | .   .   .   .   .   .   13  15  15  21  24  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   2   
  Protection               3    | .   .   .   .   .   .   2   7   7   7   4   3   
  Energy Cannon            8    | .   26  28  14  14  4   6   7   7   7   7   3   
  Ballistic Gun            4    | .   .   .   .   .   7   5   7   7   7   7   4   
  Launcher                 1    | .   .   .   .   14  3   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   13  .   .   .   .   .   .   .   .   
Naked Turns                26   | .   .   .   .   .   26  .   .   .   .   .   .   
Heaviest Build             51   | 13  18  24  34  34  41  42  42  42  42  45  51  
  Greatest Support         94   | 20  20  20  20  20  30  72  72  72  92  92  94  
  Greatest Overweight (x)  7    | .   .   1   1   1   3   .   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 6   8   9   10  15  14  14  15  15  15  15  14  
  Most Carried             15   | .   5   9   10  11  13  15  15  15  15  15  15  
  Average Carried          12   | .   4   8   9   10  10  9   14  15  14  15  14  
  Final Capacity           15   | 8   8   10  15  15  5   15  15  15  15  15  5   
  Final Carried            15   | .   5   9   10  11  5   15  15  15  15  15  5   

 Class Distribution 
--------------------
 65% | Mutant
 26% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2335 | 77   .    181  .    187  303  92   111  .    162  146  1076 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2989 | .    68   201  .    24   672  187  .    .    .    326  1511 
  Parts                    146  | .    11   14   .    .    37   13   .    .    .    6    65   
Haulers Intercepted        2    | .    .    .    .    .    1    1    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    3    2    6    .    
  Prevented                4    | .    .    .    .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  67   | .   3   8   .   6   15  2   .   .   .   5   28  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     17   | .   .   .   .   .   7   1   .   .   .   3   6   
  Cannons                  26   | .   3   8   .   .   2   1   .   .   .   2   10  
  AOE                      14   | .   .   .   .   6   6   .   .   .   .   .   2   
Classes Destroyed          14   | .   2   1   .   1   7   2   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   4   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Swarmer                  12   | .   3   6   .   .   .   .   .   .   .   .   3   
  Grunt                    25   | .   .   2   .   .   11  .   .   .   .   3   9   
  Duelist                  4    | .   .   .   .   .   2   .   .   .   .   1   1   
  Sentry                   9    | .   .   .   .   .   1   1   .   .   .   1   6   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   1   .   .   .   .   7   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   6   .   3   8   1   .   .   .   3   5   
  Combat Bots Only         5    | .   3   5   .   3   4   1   .   .   .   3   4   
Max Kills in Single Turn   3    | .   2   1   .   2   3   1   .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               8034 | .    85   315  .    161  1631 266  .    .    .    729  4847 
  Core                     1590 | .    24   91   .    47   515  20   .    .    .    39   854  
  Absorbed by Shields      144  | .    .    .    .    .    144  .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    .    .    35   6    .    .    .    .    91   .    
Volleys Fired              213  | .    4    21   .    11   42   15   .    .    .    24   96   
  Largest                  2    | .    2    2    .    1    2    2    .    .    .    2    2    
  Hottest                  138  | .    112  112  .    56   101  93   .    .    .    93   138  
Shots Fired                334  | .    8    25   .    11   70   30   .    .    2    45   143  
  Gun                      133  | .    .    .    .    .    38   15   .    .    2    24   54   
  Cannon                   173  | .    8    25   .    2    22   15   .    .    .    21   80   
  Launcher                 28   | .    .    .    .    9    10   .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  168  | .    .    .    .    .    38   15   .    .    2    24   89   
  Thermal                  103  | .    .    .    .    .    22   15   .    .    .    21   45   
  Explosive                28   | .    .    .    .    9    10   .    .    .    .    .    9    
  Electromagnetic          35   | .    8    25   .    2    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    3    7    .    7    9    8    .    .    .    7    17   
  Robot Miss Streak        6    | .    2    1    .    3    6    4    .    .    .    4    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           315  | .    4    16   49   7    50   19   .    .    .    29   141  
  Core Hits                177  | .    4    10   .    10   40   8    .    .    .    10   95   
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    .    .    1    4    
  Critical Strikes         12   | .    .    1    .    .    .    .    .    .    .    2    9    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    .    .    .    .    .    .    5    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              112  | .    .    .    49   .    1    .    .    .    .    .    62   
  Impact                   45   | .    .    .    .    .    .    .    .    .    .    .    45   
  Slashing                 17   | .    .    .    .    .    .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            51   | .    .    .    48   .    1    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    .    5    
Damage Inflicted           8450 | .    102  406  .    397  1961 481  .    .    .    699  4404 
  Guns                     1821 | .    .    .    .    .    482  211  .    .    .    289  839  
  Cannons                  2773 | .    102  335  .    38   287  270  .    .    .    410  1331 
  Explosions               2124 | .    .    54   .    359  1192 .    .    .    .    .    519  
  Melee                    1685 | .    .    .    .    .    .    .    .    .    .    .    1685 
  Ramming                  47   | .    .    17   .    .    .    .    .    .    .    .    30   
  Kinetic                  2451 | .    .    .    .    .    482  211  .    .    .    289  1469 
  Thermal                  1722 | .    .    54   .    .    287  270  .    .    .    410  701  
  Explosive                2070 | .    .    .    .    359  1192 .    .    .    .    .    519  
  Electromagnetic          475  | .    102  335  .    38   .    .    .    .    .    .    .    
  Impact                   1174 | .    .    .    .    .    .    .    .    .    .    .    1174 
  Slashing                 511  | .    .    .    .    .    .    .    .    .    .    .    511  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    3    1    1    1    1    .    9    
  Average Corruption       3    | .    .    .    .    .    3    1    1    1    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  103  | .    .    .    .    .    6    4    8    3    2    .    80   
    Message Errors         22   | .    .    .    .    .    1    1    2    .    .    .    18   
    Matter Fused           20   | .    .    .    .    .    .    1    2    .    .    .    17   
    Heat Flow Errors       10   | .    .    .    .    .    .    1    .    2    .    .    7    
    Energy Discharges      16   | .    .    .    .    .    1    1    1    .    .    .    13   
    Parts Rejected         4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (minor)      16   | .    .    .    .    .    2    .    3    1    .    .    10   
    Data Loss (major)      6    | .    .    .    .    .    .    .    .    .    .    .    6    
    Misfires               6    | .    .    .    .    .    .    .    .    .    2    .    4    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            360  | .    .    .    .    17   1    .    .    .    .    .    342  
  Projectiles              15   | .    .    .    .    .    1    .    .    .    .    .    14   
  Explosions               44   | .    .    .    .    17   .    .    .    .    .    .    27   
  Melee                    301  | .    .    .    .    .    .    .    .    .    .    .    301  
Knockbacks                 43   | .    .    1    .    .    .    .    .    .    .    .    42   
  Impact                   10   | .    .    1    .    .    .    .    .    .    .    .    9    
  Kinetic                  28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Secondary                5    | .    .    .    .    .    .    .    .    .    .    .    5    
Self-Inflicted Damage      241  | .    .    40   .    72   .    .    .    .    .    .    129  
  Shots                    9    | .    .    1    .    3    .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12   | .    .    3    .    .    .    .    .    .    .    .    9    
  Kicked                   12   | .    .    3    .    .    .    .    .    .    .    .    9    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477  | .    225  294  .    72   87   229  .    219  .    316  477  
  Average Temperature      104  | .    126  104  .    37   19   48   .    99   .    131  130  
  Received Heat Transfer   2439 | .    30   87   .    60   774  24   .    .    .    282  1182 
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       17   | .    .    .    .    .    .    .    .    .    .    .    17   
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    1    .    .    .    .    .    .    .    1    3    
  Heat Transferred         2320 | .    .    100  .    .    518  333  .    .    .    555  814  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             622  | .   90  224 .   233 416 117 .   .   .   .   622 
  Initial                  117  | .   .   34  .   .   12  117 .   .   .   .   .   
  Average                  186  | .   4   136 .   122 179 65  .   .   .   .   257 
Maximum Alert Level        2    | .   .   1   .   1   2   .   .   .   .   .   2   
  Low Security (%)         56   | 100 100 72  .   73  35  100 .   .   .   .   37  
  Level 1                  32   | .   .   27  .   26  64  .   .   .   .   .   40  
  Level 2                  11   | .   .   .   .   .   .   .   .   .   .   .   21  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   .   4   3   .   .   .   .   14  
  Investigation            6    | .   .   .   .   .   3   1   .   .   .   .   2   
  Extermination            6    | .   .   .   .   .   .   1   .   .   .   .   5   
  Reinforcement            3    | .   .   .   .   .   1   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           5    | .   1   .   .   .   2   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   6   8   .   7   27  8   .   .   .   5   50  
  Peak Tracking Total      6    | .   6   3   .   2   6   4   .   .   .   4   6   
  Tactical Retreats        7    | .   .   .   .   1   1   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            7    | .   .   .   .   .   2   1   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          16   | .   1   .   .   .   1   2   .   .   .   .   12  
  Max in Single Turn       3    | .   1   .   .   .   1   1   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          22   | .   2   .   1   .   3   4   .   .   .   .   12  
  Terminals                14   | .   2   .   .   .   2   3   .   .   .   .   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                47   | .   2   .   1   .   5   8   .   .   .   .   31  
  Successful               9    | .   1   .   1   .   1   1   .   .   .   .   5   
  Failed                   38   | .   1   .   .   .   4   7   .   .   .   .   26  
    Catastrophic           15   | .   1   .   .   .   2   2   .   .   .   .   10  
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   .   .   .   1   4   .   .   1   .   14  
  Terminals                29   | .   2   .   .   .   2   6   .   .   .   .   19  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   3   .   .   .   .   .   6   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   2   
Terminal Hacks             5    | .   1   .   1   .   .   1   .   .   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   .   2   4   .   .   .   .   9   
  Full Trace Events        4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   9   .   1   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   3   .   1   .   .   .   .   .   .   
  Combat                   6    | .   .   .   6   .   .   .   .   .   .   .   .   
Robot Hacks Applied        48   | .   .   .   47  .   1   .   .   .   .   .   .   
  parse_system             48   | .   .   .   47  .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               5    | .   .   .   .   .   .   .   .   .   3   .   2   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   3   2   
  Highest-Rated Group      87   | .   .   .   .   .   .   .   .   .   87  87  64  
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   .   31  31  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   .   .   7   14  
  Total Damage             753  | .   .   .   .   .   .   .   .   .   .   63  690 
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   2   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               9785 | 63   224  485  863  497  657  1072 638  245  1072 569  3400 
Spaces Moved               5768 | 50   171  252  410  250  335  727  335  205  880  392  1761 
  Core                     152  | 8    .    .    .    .    120  24   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5453 | 42   171  252  410  250  215  703  335  205  880  392  1598 
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    19   | .    .    .    .    .    .    .    .    .    .    .    19   
  Flight                   144  | .    .    .    .    .    .    .    .    .    .    .    144  
  Fastest Speed            37   | 50   120  120  190  190  50   50   120  120  120  122  37   
  Average Speed            133  | 108  120  170  190  190  144  117  120  120  120  122  127  
  Slowest Speed            615  | 120  120  190  190  190  330  120  120  120  122  122  615  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    31   68   86   66   35   15   48   44   85   60   43   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    1    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        6    | .    1    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             14   | .    .    2    .    4    .    .    2    .    3    3    .    
Spaces Dug                 16   | .    .    .    .    .    .    .    .    .    .    .    16   
Terrain Destroyed          354  | .    .    .    .    109  78   .    .    .    .    3    164  
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Projectile               24   | .    .    .    .    .    .    .    .    .    .    3    21   
  AOE                      320  | .    .    .    .    109  78   .    .    .    .    .    133  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      7368 | 55   182  281  468  261  431  909  571  204  896  437  2673 
  Wait                     1036 | .    .    1    7    .    24   135  235  .    .    13   621  
  Move                     5751 | 49   170  251  409  249  334  726  334  204  879  391  1755 
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  32   | .    2    1    .    1    2    13   1    .    6    .    6    
  Fast Attach              86   | 6    3    1    .    .    9    10   .    .    1    5    51   
  Attach                   26   | .    .    .    .    .    7    3    .    .    1    .    15   
  Detach                   28   | .    3    .    .    .    4    2    .    .    1    1    17   
  Swap                     28   | .    .    3    3    .    6    3    .    .    3    1    9    
  Drop                     47   | .    .    .    .    .    2    2    1    .    5    2    35   
  Fire                     213  | .    4    21   .    11   42   15   .    .    .    24   96   
  Melee                    106  | .    .    .    49   .    1    .    .    .    .    .    56   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12   | .    .    3    .    .    .    .    .    .    .    .    9    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   64 | -11/Scrapyard      | Entered Materials
  189 | -10/Materials      | Identified exit to Mines
  288 | -10/Materials      | Entered Mines
  331 | -10/Mines          | Build established: Mutant
  358 | -10/Mines          | Learned Materials terminal intel
  457 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  617 | -10/Mines          | Learned location of Storage (-9)
  617 | -10/Mines          | Discovered new exit (range 5)
  766 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  766 | -10/Mines          | Discovered new exit (range 5)
  773 | -10/Mines          | Entered Exiles
  819 | -10/Exiles         | Met 8R-AWN
  858 | -10/Exiles         | Met EX-HEX
  963 | -10/Exiles         | Met EX-BIN
 1166 | -10/Exiles         | Met EX-DEC
 1218 | -10/Exiles         | Learned location of Zion (-7)
 1295 | -10/Exiles         | Visited The Gauntlet
 1615 | -10/Exiles         | Discovered new exit (range 12)
 1636 | -10/Exiles         | Entered Mines
 1672 | -9/Mines           | Assembled infested the area
 1707 | -9/Mines           | Core integrity fell below 50%
 1742 | -9/Mines           | Learned Materials emergency access door positions
 2056 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2059 | -9/Mines           | Found Prototype Device
 2115 | -9/Mines           | Discovered new exit (range 9)
 2133 | -9/Mines           | Entered Materials
 2133 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2135 | -8/Materials       | Loaded intel: 12 terminal locations
 2177 | -8/Materials       | Identified Exp. Sensor Array
 2396 | -8/Materials       | Lost 3 parts (2n1u)
 2673 | -8/Materials       | Discovered new exit (range 10)
 2713 | -8/Materials       | Core integrity fell below 50%
 2724 | -8/Materials       | Core integrity fell below 20%
 2725 | -8/Materials       | Released all parts (1)
 2754 | -8/Materials       | Lost 13 parts (1p3n3u6w)
 2790 | -8/Materials       | Entered Factory
 2790 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3319 | -7/Factory         | Identified exit to Lower Caves
 3862 | -7/Factory         | Entered Lower Caves
 4460 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4487 | -7/Lower Caves     | Discovered new exit (range 13)
 4499 | -7/Lower Caves     | Identified exit to Lower Caves
 4500 | -7/Lower Caves     | Entered another Lower Caves area
 4504 | -7/Lower Caves     | Learned 8 Factory zone layouts
 4517 | -7/Lower Caves     | Learned Factory terminal intel
 4720 | -7/Lower Caves     | Discovered new exit (range 5)
 4744 | -7/Lower Caves     | Identified exit to Zion
 4745 | -7/Lower Caves     | Entered Zion
 4766 | -7/Zion            | Given A8's code to call for help
 4817 | -7/Zion            | Given the Hacking Drone Bay
 4818 | -7/Zion            | Found Prototype Device
 4833 | -7/Zion            | Discovered new exit (range 13)
 4862 | -7/Zion            | System corruption cleaned by Quarantine Array
 4911 | -7/Zion            | Identified Hacking Drone Bay
 4922 | -7/Zion            | Found Prototype Processor
 4924 | -7/Zion            | Found Prototype Processor
 4927 | -7/Zion            | Identified Exp. Melee Analysis Suite
 4930 | -7/Zion            | Identified Exp. Signal Interpreter
 4935 | -7/Zion            | Found Exp. Signal Interpreter
 5298 | -7/Zion            | Received a hallucinogenic algorithm
 5454 | -7/Zion            | Gained Derelict followers
 5456 | -7/Zion            | Learned location of 1 exit from Factory
 5815 | -7/Zion            | Identified exit to Proximity Caves
 5817 | -7/Zion            | Entered Proximity Caves
 5817 | -6/Proximity Caves | Accompanied by 3 allies
 5957 | -6/Proximity Caves | Spotted B-75 Beast
 5972 | -6/Proximity Caves | Learned Factory terminal intel
 6109 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6190 | -6/Proximity Caves | Build established: Scavenger-Mutant
 6227 | -6/Proximity Caves | Learned location of 1 exit from Factory
 6376 | -6/Proximity Caves | Discovered new exit (range 9)
 6385 | -6/Proximity Caves | Identified exit to Factory
 6386 | -6/Proximity Caves | Entered Factory
 6386 | -6/Factory         | Evolved 2 slots: Utility x2
 6387 | -6/Factory         | Identified exit to Lower Caves
 6387 | -6/Factory         | Identified exit to Factory
 6389 | -6/Factory         | Loaded intel: 26 terminal locations
 7085 | -6/Factory         | Lost 3 parts (3n)
 7839 | -6/Factory         | Garrison activated, responded to threat
 8269 | -6/Factory         | Lost 5 parts (1p2n1u1w)
 8385 | -6/Factory         | Lost 5 parts (2n2u1w)
 8570 | -6/Factory         | Core integrity fell below 50%
 8636 | -6/Factory         | Build established: Mutant
 9056 | -6/Factory         | Found Unknown Protection
 9056 | -6/Factory         | Identified Hvy. Reflective Plating
 9245 | -6/Factory         | Garrison activated, responded to threat
 9264 | -6/Factory         | Core integrity fell below 20%
 9294 | -6/Factory         | Lost 6 parts (1p4n1u)
 9585 | -6/Factory         | Build established: Scavenger-Mutant
 9786 | -6/Factory         | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09747_ Penetrated by Slug.
09747_ Cesium-ion Thruster destroyed.
09747_ Slug penetrates Wall.
09747_ Dropped Lrn. Missile Launcher.
09747_ Penetrated by Slug. <x2>
09752_ K-01 Serf cleans the Pressure Siphon.
09752_ Slug penetrates U-05 Engineer.
09752_ Penetrated by Slug.
09752_ Slug penetrates Wall.
09761_ Dropped Carbon-fiber Leg.
09762_ Dropped Cesium-ion Thruster. <x2>
09764_ Acquired Cmb. Airjet. <x4>
09772_ R-10 Processor collects Cesium-ion Thruster.
09772_ Dropped Xenon Bombardment Thruster.
09773_ Acquired Cmb. Airjet.
09775_ R-10 Processor collects Carbon-fiber Leg.
09775_ K-01 Serf cleans the Neutrino Reactor.
09776_ System corrupted: Matter fused (-7).
09777_ Acquired Cmb. Airjet.
09779_ R-10 Processor collects Cesium-ion Thruster.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|   " #                      +?????????????????????? |
| "   #           Y          #?????????????????????? |
|     #       t              #?????????????????????? |
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| "" """ """????#  kA/ """ #???????????????????????? |
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| ?????#    ??????????# #???#            #?#      !! |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             600
Resistance: TH             25
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         11
Melee Accuracy             6
Target Analysis            6
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedPoweredBoregun
  Manual?         0
Play Time         01:17:12
  Cumulative      94.6 hours
  Start           2022.12.30 @ 14:42:56
  End             2022.12.30 @ 16:33:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           15
  Adventurer      8
  Explorer        3
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             68
Gallery%          62
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 60c0d785-57e4-4b96-9920-fb8de7bae2f5