Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 14:22:24 Player: keygenpie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (972) 972 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3357 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 131/150 System Corruption 0% Temperature Cool (15) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Flexi-carbon Leg Compact Wheel > --- UTILITY (2) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Heavy Laser Heavy Laser Makeshift Axe > --- INVENTORY (10) --- Improved Titanium Leg 0b10 Decoder Chip [Generic] Advanced Targeting Computer Stasis Canceller Mobile Refinery Mk. CCLXVII Field Recycling Unit (100) Minigun Heavy Machine Gun Datajack GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy Laser Heavy Laser Makeshift Axe > --- INVENTORY -------- Improved Titanium Leg 0b10 Decoder Chip [Generic] Advanced Targeting Computer Stasis Canceller Mobile Refinery Mk. CCLXVII Field Recycling Unit Minigun Heavy Machine Gun Datajack GAL Module [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Utility Medium Storage Unit Device Field Recycling Unit Storage Medium Storage Unit Processor Transport Network Coupler Weapon Minigun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 16 10 2 1 14 Power 6 | 1 1 1 1 . 2 Engine 5 | 1 1 . 1 . 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 14 | 2 2 4 1 . 5 Treads . | . . . . . . Leg 5 | 2 . . . . 3 Wheel 9 | . 2 4 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 . . 1 1 Device 3 | . 1 . . 1 1 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 10 5 . . 6 Energy Gun 7 | . 3 1 . . 3 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 9 | 2 4 2 . . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 2 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 11 | . . 2 1 . 8 Power 3 | . . . 1 . 2 Propulsion 5 | . . 2 . . 3 Utility . | . . . . . . Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . 1 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 94 100 100 97 Engine 10 | . 14 6 5 11 10 Leg 9 | . 12 . . . 20 Wheel 21 | . 15 28 33 33 11 Device 10 | . 6 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 1 | . 6 . . . . Energy Gun 6 | . 3 1 . . 17 Ballistic Gun 14 | . 14 20 22 22 2 Launcher 6 | . 5 10 11 11 . Slashing Weapon 3 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 35 | 10 26 32 32 30 35 Greatest Support 42 | 20 26 42 36 36 40 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 3 8 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 8 10 10 10 Class Distribution -------------------- 48% | Gunner 26% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 935 | 154 242 279 16 61 183 Remotely . | . . . . . . Salvage Created 1265 | . 379 504 58 . 324 Parts 98 | . 36 38 8 . 16 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 72 | . 28 44 . . . Retrieved Matter 312 | . 190 122 . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 10 7 3 . 5 Melee 2 | . . . . . 2 Guns 12 | . 6 3 1 . 2 Cannons 1 | . . . . . 1 AOE 10 | . 4 4 2 . . Classes Destroyed 9 | . 5 3 . . 1 Worker 2 | . 1 1 . . . Builder 3 | . . 2 1 . . Hauler 3 | . 1 2 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 6 | . 3 . 3 . . Grunt 16 | . 7 6 . . 3 Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Best Kill Streak 5 | . 5 5 4 . 3 Combat Bots Only 5 | . 5 3 3 . 3 Max Kills in Single Turn 3 | . 3 2 3 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 225 | . 46 29 6 . 144 Missed 67 | . 14 6 2 . 45 Damage Taken 2355 | . 371 333 43 . 1608 Core 480 | . 80 55 10 . 335 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 3 | . . . . 3 . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 88 | . 33 22 4 . 29 Largest 3 | . 2 3 3 . 2 Hottest 138 | . 115 118 80 . 138 Shots Fired 162 | . 46 53 9 . 54 Gun 141 | . 41 43 8 . 49 Cannon 6 | . . 1 . . 5 Launcher 15 | . 5 9 1 . . Special . | . . . . . . Kinetic 96 | . 30 41 8 . 17 Thermal 51 | . 11 3 . . 37 Explosive 15 | . 5 9 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 9 8 5 . 5 Robot Miss Streak 3 | . 2 3 1 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 105 | . 30 28 4 . 43 Core Hits 60 | . 20 20 4 . 16 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 2 | . . . . . 2 Destroy 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 14 | . 2 . . . 12 Impact . | . . . . . . Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2465 | . 525 894 156 . 890 Guns 1368 | . 355 453 73 . 487 Cannons 102 | . . . . . 102 Explosions 691 | . 170 438 83 . . Melee 301 | . . . . . 301 Ramming 3 | . . 3 . . . Kinetic 870 | . 234 441 73 . 122 Thermal 600 | . 121 12 . . 467 Explosive 691 | . 170 438 83 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 301 | . . . . . 301 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 7 . 9 Projectiles . | . . . . . . Explosions 7 | . . . 7 . . Melee 9 | . . . . . 9 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . 26 1 11 . . Shots 2 | . 1 . 1 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 432 | . 210 130 32 . 432 Average Temperature 87 | . 67 43 8 . 130 Received Heat Transfer 840 | . 123 177 . . 540 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1406 | . 296 37 . . 1073 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 370 | . 245 370 230 . . Initial 144 | . . 63 144 . . Average 140 | . 113 210 185 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 65 | 100 70 51 50 . . Level 1 34 | . 29 48 49 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 3 1 . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 13 10 3 . 10 Peak Tracking Total 5 | . 5 4 3 . 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 2 . 1 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 9 10 . 6 1 Successful 19 | . 3 9 . 6 1 Failed 7 | . 6 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 4 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 1 . 6 1 Record 1 | . . . . . 1 Part Schematic 6 | . . . . 6 . Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 24 | . . 3 . 21 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 43 | . 43 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 2 | . 2 . . . . no_distress 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 42 | . . . . 42 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2919 | 87 546 349 65 967 905 Spaces Moved 2543 | 65 417 269 57 1093 642 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 812 | 56 133 . . . 623 Wheels 1722 | . 284 269 57 1093 19 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 86 86 86 Average Speed 98 | 110 99 96 86 86 119 Slowest Speed 125 | 120 120 105 86 86 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 56 19 10 84 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 118 | . 33 79 6 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 118 | . 33 79 6 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2811 | 80 501 323 65 1127 715 Wait 15 | . . . . 6 9 Move 2538 | 64 416 268 56 1092 642 Hop . | . . . . . . Pick Up 68 | 10 21 12 3 14 8 Fast Attach . | . . . . . . Attach 20 | 6 1 5 1 . 7 Detach . | . . . . . . Swap 29 | . 15 5 1 1 7 Drop 38 | . 13 10 . 14 1 Fire 88 | . 33 22 4 . 29 Melee 14 | . 2 . . . 12 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 354 | -10/Materials | Discovered new exit (range 13) 362 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 11) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 965 | -9/Materials | Discovered new exit (range 7) 968 | -9/Materials | Build established: Gunner 983 | -9/Materials | Entered Mines 992 | -9/Mines | Met a Derelict bent on vengeance 1008 | -9/Mines | Discovered new exit (range 8) 1033 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1048 | -9/Mines | Entered Zion 1400 | -7/Zion | Found GAL Module 1425 | -7/Zion | Given A8's code to call for help 1569 | -7/Zion | Found Prototype Device 1570 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1702 | -7/Zion | Imprinted 1704 | -7/Zion | Declared Zion's savior 2001 | -7/Zion | Discovered new exit (range 15) 2015 | -7/Zion | Entered Proximity Caves 2076 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 2178 | -6/Proximity Caves | Core integrity fell below 50% 2210 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2508 | -6/Proximity Caves | Build established: Scavenger-Mutant 2857 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2908 | -6/Proximity Caves | Core integrity fell below 20% 2920 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02595_ Current location identified: Proximity Caves >>Query(Status Report %%%%) %%%%%%% %%% %%%%% %%%% %%% %%%%%%%%% %%% %% %%%%. 02614_ Connecting with Outpost Terminal... 02846_ Acquired derelict log, extracted data. World map updated: -7/Zion. 02857_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02865_ G-50 Soldier suffers critical hit (Burn). 02901_ Critical hit (Burn: +37). 02903_ Y-54 Guardian destroyed. 02907_ Critical hit (Burn: +37). 02908_ Imp. Heat Sink fries itself beyond repair. 02914_ Flexi-carbon Leg destroyed. 02917_ Destroyed Hvy. Laser. 02918_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ## #####???####?????????????????????????????????? | | ##?? ##???###??????????????????????????? | | ##?# ##?# ##?????????????????????????? | | #?# ## #?????????????????????????? | | ### #?????????????????????????? | | ## #?????????????????????????? | | #?????????????????????????????? | | ## ##?????????????????????????????? | | #### ##????????#####?????????????????? | | ##??## ####????? $??????????????????? | | ##????# #????? ???????????????????? | | #?????# ### #????? #????????????????????? | | #????# #?# #???## ##???????????????????? | | #????# ### ##### g #???????????????????? | | # #????## ### %@ ##??????????????????? | | ## ##?????####?# #??????????????????? | | ?#####???????????# #?????????????????? | | ##??###??????????# ## #?????????????????? | | ### ##?????????# #??##?????????????????? | | #?????????# #?????????????????????? | | #???????? #?????????????????????? | | #?????? g ####### #?????????????????????? | | #????? ?????? #?????????????????????? | | ##??? ??????####?????????????????????? | | ##? ???????????????????????????????? | | #? ???????????????????????????????? | | ### #### ???????????????????????????????? | | ###???# #??# ????????????????????????????????? | | #??????? #? ????????????????????????????????? | | #????????? ?? ?????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Force Field | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Power Maul | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearFluxMediator Manual? 0 Play Time 00:33:11 Cumulative 12.6 hours Start 2024.07.02 @ 22:43:59 End 2024.07.06 @ 14:22:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 445243be-59cd-4211-a546-7bc8561d60d8