Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 19:42:14 Player: Bathcat Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2426) 2426 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 5554 Bonus ------- High Alert Combat Kills 34 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 77/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Treads Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Shock Rifle High-powered Electrolaser High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Nuclear Core Nuclear Core Light Nuclear Core Light Treads Light Treads Aluminum Leg Advanced Visual Processing Unit Improved Signal Interpreter Improved ECM Suite Improved ECM Suite Electrolaser Flak Cannon Missile Launcher [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 67 | 1 10 9 16 24 3 4 Power 10 | . 1 1 3 4 1 . Engine 4 | . 1 1 1 1 . . Core 6 | . . . 2 3 1 . Reactor . | . . . . . . . Propulsion 26 | . 4 2 7 9 2 2 Treads 3 | . . . . 3 . . Leg 16 | . 4 2 7 1 . 2 Wheel . | . . . . . . . Hover 7 | . . . . 5 2 . Flight . | . . . . . . . Utility 13 | 1 1 2 3 6 . . Device 2 | . . . . 2 . . Storage 4 | 1 1 . 2 . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . 1 . . Protection 4 | . . 2 1 1 . . Artifact . | . . . . . . . Weapon 18 | . 4 4 3 5 . 2 Energy Gun 8 | . 2 2 . 3 . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | . 1 . 1 1 . . Ballistic Cannon 4 | . 1 2 . . . 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 24 | . 2 . 5 7 5 5 Power 2 | . . . 1 . . 1 Propulsion 9 | . . . 2 3 2 2 Utility 5 | . . . 1 3 1 . Weapon 8 | . 2 . 1 1 2 2 Highest Loss Streak 4 | . 1 . 1 4 4 4 Average Slot Usage (%) 90 | . 98 99 97 85 65 15 Engine 4 | . 14 11 2 . 3 . Core 4 | . . . 6 6 . 3 Treads 1 | . . . . 4 . . Leg 23 | . 28 33 35 12 . 2 Hover 3 | . . . . 5 21 5 Device 1 | . . . . 5 5 . Storage 20 | . 28 22 26 15 10 . Protection 6 | . . 11 9 5 . . Energy Gun 4 | . 1 7 . 7 4 . Ballistic Gun 5 | . 12 3 3 6 2 . Ballistic Cannon 4 | . 12 10 4 . . 3 Slashing Weapon 4 | . . . 7 5 . . Naked Turns 64 | . . . . . 48 16 Heaviest Build 68 | 14 23 33 56 68 48 13 Greatest Support 64 | 20 20 30 64 60 38 28 Greatest Overweight (x) 19 | . 1 1 1 19 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 18 | 8 10 10 18 18 14 4 Average Capacity 13 | 7 9 10 17 14 11 4 Most Carried 18 | 6 10 10 18 18 11 3 Average Carried 12 | 6 8 9 16 13 9 2 Final Capacity 18 | 8 10 10 18 14 4 4 Final Carried 18 | 6 10 10 18 11 3 2 Class Distribution -------------------- 71% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1853 | 246 300 201 688 295 . 123 Remotely . | . . . . . . . Salvage Created 2742 | 126 549 251 816 666 223 111 Parts 166 | 5 36 21 42 53 . 9 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . 1 . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 15 9 24 11 1 3 Melee 12 | . . . 6 5 . 1 Guns 17 | . 5 4 5 3 . . Cannons 30 | . 10 5 13 . . 2 AOE 4 | . . . . 3 1 . Classes Destroyed 13 | 2 2 2 1 5 1 . Worker 8 | . 1 1 3 3 . . Builder 3 | . . . . 3 . . Tunneler 3 | 1 . . . 1 . 1 Hauler 1 | . . . . 1 . . Recycler 4 | 1 . . 2 1 . . Swarmer 16 | . . 5 7 4 . . Grunt 32 | . 15 . 13 1 . 3 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 8 | . . 4 3 1 . . Hunter 2 | . . . 1 1 . . Programmer 2 | . . . . 2 . . Compactor 1 | . . . . . 1 . Best Kill Streak 7 | 1 3 3 6 7 1 3 Combat Bots Only 5 | . 3 3 5 3 1 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4830 | . 436 369 1673 1327 304 721 Core 1079 | . 42 49 281 56 246 405 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 83 87 48 . . . Volleys Fired 231 | 9 36 29 97 47 8 5 Largest 3 | 2 2 2 1 3 1 1 Hottest 145 | 40 100 91 68 145 36 44 Shots Fired 346 | 18 72 58 97 87 8 6 Gun 189 | 18 36 29 22 84 . . Cannon 146 | . 36 29 75 . . 6 Launcher 11 | . . . . 3 8 . Special . | . . . . . . . Kinetic 265 | 18 58 44 96 43 . 6 Thermal 32 | . 14 14 1 3 . . Explosive 11 | . . . . 3 8 . Electromagnetic 38 | . . . . 38 . . Robot Hit Streak 25 | 4 25 15 11 7 5 4 Robot Miss Streak 6 | 2 3 2 5 5 1 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 320 | 11 49 40 135 72 7 6 Core Hits 181 | 4 23 14 87 29 4 20 Critical Hits 3 | . 1 . 1 1 . . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 69 | . . . 49 20 . . Impact . | . . . . . . . Slashing 69 | . . . 49 20 . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7409 | 94 716 531 3163 1648 928 329 Guns 1830 | 94 324 231 328 853 . . Cannons 1878 | . 390 276 1125 . . 87 Explosions 1394 | . . . . 284 928 182 Melee 2221 | . . . 1710 511 . . Ramming 86 | . 2 24 . . . 60 Kinetic 3034 | 94 603 349 1432 469 . 87 Thermal 695 | . 111 158 21 223 . 182 Explosive 1053 | . . . . 125 928 . Electromagnetic 320 | . . . . 320 . . Impact . | . . . . . . . Slashing 2221 | . . . 1710 511 . . Piercing . | . . . . . . . Highest Corruption 24 | . 2 1 2 8 22 24 Average Corruption 5 | . 2 1 2 7 18 22 Corruption Purged . | . . . . . . . Effects 67 | . 5 1 9 24 13 15 Message Errors 16 | . 1 . 3 6 4 2 Matter Fused 7 | . . . . 5 1 1 Heat Flow Errors 7 | . 1 . 1 3 1 1 Energy Discharges 7 | . 1 1 3 1 1 . Parts Rejected 3 | . . . . . 2 1 Data Loss (minor) 5 | . 1 . 1 3 . . Data Loss (major) 2 | . . . . 1 . 1 Misfires 1 | . . . . . . 1 Misdirections 9 | . . . . . 4 5 Targeting Errors 9 | . 1 . 1 4 . 3 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 379 | . . . 279 52 . 48 Projectiles 7 | . . . 7 . . . Explosions 100 | . . . . 52 . 48 Melee 272 | . . . 272 . . . Knockbacks 57 | . 8 2 43 . . 4 Impact 2 | . 1 . . . . 1 Kinetic 41 | . 6 2 30 . . 3 Secondary 14 | . 1 . 13 . . . Self-Inflicted Damage 250 | . . 3 . 100 24 123 Shots 4 | . . . . 2 1 1 Rammed 18 | . . 3 . . . 15 Targets Rammed 22 | . 1 4 . . . 17 Kicked 4 | . 1 1 . . . 2 Crushed . | . . . . . . . Highest Temperature 551 | . 221 309 305 551 198 186 Average Temperature 85 | . 56 98 60 121 186 49 Received Heat Transfer 1470 | . 243 72 765 147 . 243 Effects 5 | . . . . 5 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Short Circuit 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1014 | . 296 407 37 174 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 467 | 10 291 368 467 256 55 150 Initial 156 | . 6 103 117 156 20 23 Average 178 | 5 151 244 307 83 29 96 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 52 | 100 64 19 9 87 100 100 Level 1 43 | . 35 80 75 12 . . Level 2 4 | . . . 14 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 5 . 3 2 . 1 Investigation 5 | . 3 . 2 . . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . 2 . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 10 | . 2 4 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 24 19 37 17 6 9 Peak Tracking Total 8 | . 5 4 8 4 5 6 Tactical Retreats 5 | . . 1 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 10 | . 4 1 1 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 4 | . . . . 2 . 2 Max in Single Turn 2 | . . . . 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 15 | . 1 6 5 3 . . Terminals 9 | . . 3 4 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 2 15 14 6 . . Successful 27 | . 1 13 10 3 . . Failed 10 | . 1 2 4 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . . 6 9 5 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 7 | . 2 5 . . . . Scanalyzers 7 | . . 2 5 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . . 5 5 2 . . Record 4 | . . 1 1 2 . . Robot Analysis 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 4 | . . 1 3 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 5 | . 1 4 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 7 | . . 2 5 . . . Insert Component 3 | . . 1 2 . . . Analyze 4 | . . 1 3 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 3 4 2 . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 88 | . . 88 . . . . Retrieved Matter 88 | . . 88 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . 8 . Total Damage 167 | . . . . . 167 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 5043 | 64 707 797 1413 1720 204 138 Spaces Moved 2822 | 32 363 458 775 842 215 137 Core 113 | . . . . 3 98 12 Treads 153 | . . . . 153 . . Legs 2166 | 32 363 458 775 499 . 39 Wheels . | . . . . . . . Hover 390 | . . . . 187 117 86 Flight . | . . . . . . . Fastest Speed 48 | 120 120 120 120 108 48 50 Average Speed 131 | 120 135 134 121 160 71 76 Slowest Speed 1000 | 120 150 150 150 1000 112 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 55 39 58 22 86 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . . 9 34 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . . . . 9 34 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3723 | 41 508 588 1078 1091 254 163 Wait 396 | . 76 60 105 125 29 1 Move 2817 | 31 362 457 774 842 214 137 Hop . | . . . . . . . Pick Up 47 | . 12 13 22 . . . Fast Attach 32 | 1 3 4 6 13 2 3 Attach 27 | . 4 4 8 9 1 1 Detach 11 | . 2 2 2 5 . . Swap 8 | . 3 1 2 2 . . Drop 46 | . 9 14 13 10 . . Fire 231 | 9 36 29 97 47 8 5 Melee 69 | . . . 49 20 . . Ram 11 | . . . . . . 11 Kick 10 | . 1 4 . . . 5 Crush . | . . . . . . . Escape Stasis 18 | . . . . 18 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 8) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Repaired Lgt. Cannon 1065 | -9/Materials | Build established: Scavenger-Mutant 1088 | -9/Materials | Discovered new exit (range 8) 1335 | -9/Materials | Discovered new exit (range 14) 1488 | -9/Materials | Discovered new exit (range 7) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -8/Materials | Discovered new exit (range 14) 1878 | -8/Materials | Build established: Mutant 2078 | -8/Materials | Discovered new exit (range 14) 2416 | -8/Materials | Discovered new exit (range 10) 2795 | -8/Materials | Core integrity fell below 50% 2982 | -8/Materials | Entered Factory 2982 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3107 | -7/Factory | Discovered new exit (range 16) 4034 | -7/Factory | Build established: Scavenger-Mutant 4144 | -7/Factory | Lost 4 parts (1n2u1w) 4619 | -7/Factory | Identified exit to Garrison 4702 | -7/Factory | Sucked down chute 4702 | -7/Factory | Entered Waste 4703 | -7/Waste | Met a frightened Derelict 4717 | -7/Waste | EMP discharged 4717 | -7/Waste | System corruption reached 10% 4737 | -7/Waste | Build established: Mutant 4750 | -7/Waste | Spotted C-40 Crusher 4754 | -7/Waste | Spotted C-40 Crusher 4764 | -7/Waste | Destroyed C-40 Crusher 4783 | -7/Waste | Spotted C-40 Crusher 4783 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4809 | -7/Waste | Spotted C-40 Crusher 4817 | -7/Waste | EMP discharged 4840 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4850 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4853 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4854 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4855 | -7/Waste | Spotted C-40 Crusher 4880 | -7/Waste | Spotted C-40 Crusher 4885 | -7/Waste | Lost 4 parts (2n1u1w) 4895 | -7/Waste | Discovered new exit (range 14) 4906 | -7/Waste | Entered Factory 5014 | -7/Factory | Core integrity fell below 50% 5034 | -7/Factory | Core integrity fell below 20% 5044 | -7/Factory | Core destroyed Last Messages --------------- 05027_ Slammed into B-48 Gladiator. 05029_ K-01 Serf collects debris. 05029_ K-01 Serf cleans the Nuclear Reactor. 05029_ Slammed into B-48 Gladiator. 05030_ K-01 Serf destroyed. 05030_ Slammed into G-47 Trooper. 05033_ Slammed into B-48 Gladiator. 05036_ K-01 Serf cleans the Nuclear Reactor. 05036_ Slammed into G-47 Trooper. 05037_ G-47 Trooper destroyed. 05038_ Acquired 60 matter. 05038_ Slammed into B-48 Gladiator. 05038_ Destabilizing: System corrupted (+2). 05040_ Acquired Aluminum Leg. 05042_ System corrupted: Aluminum Leg rejected. 05042_ Acquired Particle Gun. 05043_ Knocked back. 05044_ Particle Gun destroyed. 05044_ Slammed into B-48 Gladiator. 05044_ Destabilizing: Core damaged (-35). 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""" ????????????? | | # #" = """ """ ????????? | | # # * g k ! ??????? | | # """# r * g """ """ ????????? | | ### # """# ;;;@b;### """ ""??????????? | | [ # # """# ; = #?? """ ????????????? | | # # ""# #######??? ????????????? | | # + ""# #?????????? "???????????? | | # # # #?????????? "???????????? | | # # # #???????????? ""??????????? | | # # # #????????????? ??????????? | | # # ! ! # #??????????????????????????? | | # ######### #??????????????????????????? | | " # #??????????????????????????? | | " # #??????????????????????????? | | " # #??????????????????????????? | | ? # #??????????????????????????? | | ??# #??????????????????????????? | | ??################/#######???????????????????????? | | ????????????# #???????????????????????? | | ????????????# ! #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????#! #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualSignalRailgun Manual? 0 Play Time 01:54:32 Cumulative 14.0 hours Start 2021.07.27 @ 22:10:26 End 2021.10.24 @ 19:42:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c1a0150-1b24-44a8-9068-2acdbb66b766