Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 20:27:00

Player: DarkCat

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1622)     1622
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (144)                144
              TOTAL SCORE: 4346

 Bonus
-------
Follower Combat Kills      21
Entered Garrisons          200
Friendly Fire              -77

 Cogmind 
---------
Core Integrity             0/550
Matter                     341/450
Energy                     31/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (155) Ox5
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
        Compact Matter Pod
                Thief Drone Bay (1/3)
>               --- WEAPON (2) -------
                Slug Cannon
                Mining Laser
>               --- INVENTORY (20) ---
                Visual Processing Unit
                Terrain Scanner
                ECM Suite
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
          Heavy Armor Plating
                Thief Drone Bay
>               --- WEAPON -----------
          Heavy EM Pulse Gun
       Advanced Beam Rifle
>               --- INVENTORY --------
          Light Treads
                Wheel
       Improved Heat Sink
        Compact Matter Pod
                Visual Processing Unit
                Signal Interpreter
                Terrain Scanner
                Targeting Computer
                ECM Suite
         Medium Armor Plating
       Hardened Light Armor Plating
                Insulated Plating
          Light Assault Rifle
          Heavy Assault Rifle
                Slug Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
                Datajack
                Mining Laser
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Thief Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             96   | 5   17  14  22  8   5   25  
  Power                    8    | 1   1   2   .   .   2   2   
    Engine                 3    | 1   1   1   .   .   .   .   
    Core                   5    | .   .   1   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   4   6   6   2   .   5   
    Treads                 2    | .   .   .   2   .   .   .   
    Leg                    11   | .   .   3   2   2   .   4   
    Wheel                  5    | 2   2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 7    | .   2   3   2   .   .   .   
  Utility                  25   | .   5   4   5   1   .   10  
    Device                 9    | .   1   2   2   .   .   4   
    Storage                4    | .   3   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   1   2   3   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   7   2   11  5   3   8   
    Energy Gun             9    | 1   1   .   4   .   1   2   
    Energy Cannon          2    | .   1   1   .   .   .   .   
    Ballistic Gun          9    | 1   1   .   3   1   1   2   
    Ballistic Cannon       3    | .   .   .   .   1   1   1   
    Launcher               9    | .   2   .   3   2   .   2   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      4    | .   .   4   .   .   .   .   
Parts Lost                 29   | .   2   4   .   3   .   20  
  Power                    5    | .   .   1   .   1   .   3   
  Propulsion               8    | .   .   2   .   1   .   5   
  Utility                  10   | .   1   1   .   1   .   7   
  Weapon                   6    | .   1   .   .   .   .   5   
  Highest Loss Streak      8    | .   2   4   .   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   92  96  97  76  66  73  
  Engine                   3    | .   14  9   .   .   .   .   
  Core                     6    | .   .   4   11  3   3   15  
  Treads                   4    | .   .   .   16  6   .   .   
  Leg                      10   | .   .   11  5   15  18  11  
  Wheel                    5    | .   27  14  .   .   .   .   
  Device                   9    | .   5   7   14  11  9   9   
  Storage                  11   | .   12  14  11  11  9   9   
  Protection               8    | .   4   5   15  7   9   7   
  Energy Gun               4    | .   2   .   6   4   5   7   
  Energy Cannon            4    | .   10  14  3   .   .   .   
  Ballistic Gun            7    | .   7   14  9   3   5   8   
  Ballistic Cannon         1    | .   .   .   .   4   .   .   
  Launcher                 4    | .   4   .   2   9   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             76   | 6   50  53  73  74  75  76  
  Greatest Support         40   | 20  20  20  40  40  20  30  
  Greatest Overweight (x)  19   | .   6   14  5   3   3   19  
  Average Overweight (x)   2    | .   1   2   1   2   3   4   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  
  Average Capacity         19   | 5   16  20  20  20  20  20  
  Most Carried             20   | 2   12  19  20  20  20  19  
  Average Carried          15   | .   6   13  17  18  18  16  
  Final Capacity           20   | 5   20  20  20  20  20  20  
  Final Carried            19   | .   11  16  19  18  18  4   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           1674 | 252 281 130 348 257 .   406 
  Remotely                 149  | .   149 .   .   .   .   .   
Salvage Created            1733 | 49  505 342 377 9   132 319 
  Parts                    107  | 1   32  14  27  .   12  21  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  49   | 1   14  6   8   2   5   13  
  Guns                     24   | 1   2   2   8   .   .   11  
  Cannons                  12   | .   8   4   .   .   .   .   
  AOE                      13   | .   4   .   .   2   5   2   
Classes Destroyed          9    | 1   3   1   2   1   1   .   
  Worker                   4    | .   .   .   2   .   2   .   
  Builder                  2    | .   .   .   1   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  5    | .   3   .   2   .   .   .   
  Swarmer                  17   | .   3   .   5   .   .   9   
  Grunt                    30   | 1   11  6   3   .   5   4   
  Sentry                   2    | .   .   .   .   2   .   .   
Best Kill Streak           9    | 1   5   2   4   2   9   6   
  Combat Bots Only         6    | 1   3   2   3   2   5   6   
Max Kills in Single Turn   3    | 1   2   1   2   1   3   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   1   .   .   1   2   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        401  | 2    56   34   11   45   11   242  
  Missed                   112  | 1    18   3    6    8    5    71   
Damage Taken               3940 | 8    342  403  32   994  74   2087 
  Core                     740  | .    41   98   .    48   .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   996  | 3    103  115  11   208  21   535  
Core Remaining (%)         77   | 100  .    44   .    88   .    .    
Volleys Fired              153  | 2    47   27   15   12   6    44   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  106  | 60   90   80   106  100  72   106  
Shots Fired                253  | 4    74   52   28   20   12   63   
  Gun                      145  | 4    24   27   25   5    .    60   
  Cannon                   71   | .    38   25   2    5    .    1    
  Launcher                 34   | .    12   .    1    7    12   2    
  Special                  3    | .    .    .    .    3    .    .    
  Kinetic                  81   | 2    15   27   13   7    .    17   
  Thermal                  102  | .    38   25   3    3    .    33   
  Explosive                34   | .    12   .    1    7    12   2    
  Electromagnetic          36   | 2    9    .    11   3    .    11   
  Robot Hit Streak         17   | 3    11   12   10   9    15   17   
  Robot Miss Streak        3    | 1    2    2    1    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           174  | 3    50   38   20   12   6    45   
  Core Hits                108  | 2    26   17   16   6    21   20   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              3    | .    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    3    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4626 | 35   1267 510  526  387  980  921  
  Guns                     1487 | 35   207  126  336  73   .    710  
  Cannons                  965  | .    419  384  35   84   .    43   
  Explosions               2150 | .    620  .    155  227  980  168  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    21   .    .    3    .    .    
  Kinetic                  709  | 20   73   126  171  115  .    204  
  Thermal                  1455 | .    419  384  193  .    .    459  
  Explosive                2012 | .    620  .    17   227  980  168  
  Electromagnetic          426  | 15   134  .    145  42   .    90   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    4    .    5    .    .    
  Average Corruption       4    | .    .    4    .    5    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  38   | .    .    2    .    36   .    .    
    Message Errors         11   | .    .    .    .    11   .    .    
    Matter Fused           7    | .    .    .    .    7    .    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    .    
    Energy Discharges      5    | .    .    .    .    5    .    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    .    
    Data Loss (major)      4    | .    .    1    .    3    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
    Alerts                 2    | .    .    1    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            40   | .    21   5    .    .    3    11   
  Projectiles              5    | .    .    5    .    .    .    .    
  Explosions               35   | .    21   .    .    .    3    11   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    10   .    .    43   .    86   
  Shots                    5    | .    .    .    .    3    .    2    
  Rammed                   2    | .    2    .    .    .    .    .    
Targets Rammed             3    | .    2    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        801  | 46   220  330  60   205  26   801  
  Average Temperature      133  | 26   76   126  18   52   12   271  
  Received Heat Transfer   1478 | 6    219  255  6    146  72   774  
  Effects                  25   | .    .    1    .    .    .    24   
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           2    | .    .    1    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    .    3    
    Damage (major)         8    | .    .    .    .    .    .    8    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    1    .    .    .    3    
  Heat Transferred         2925 | .    888  814  261  .    .    962  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             392  | 20  367 155 202 80  233 392 
  Initial                  133  | .   11  90  .   6   3   133 
  Average                  84   | 4   201 46  45  4   170 241 
Maximum Alert Level        1    | .   1   .   1   .   1   1   
  Low Security (%)         78   | 100 40  100 97  100 34  25  
  Level 1                  21   | .   59  .   2   .   65  74  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   1   .   1   .   
  Investigation            3    | .   3   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | 1   17  7   20  16  7   19  
  Peak Tracking Total      18   | 1   5   2   4   18  3   7   
  Tactical Retreats        5    | .   .   1   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            3    | .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          7    | .   3   .   1   2   1   .   
  Max in Single Turn       2    | .   1   .   1   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          10   | .   5   2   1   .   1   1   
  Terminals                5    | .   4   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                22   | .   16  2   2   .   1   1   
  Successful               17   | .   13  2   .   .   1   1   
  Failed                   5    | .   3   .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   10  .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   6   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             11   | .   8   2   .   .   .   1   
  Record                   3    | .   3   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   1   .   .   1   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   
  Recycled Matter          188  | .   188 .   .   .   .   .   
  Retrieved Matter         188  | .   188 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               7    | .   .   3   4   .   .   .   
  RETURN                   7    | .   .   3   4   .   .   .   
Ally Attacks               53   | .   .   13  27  .   4   9   
  Total Damage             175  | .   .   49  83  .   16  27  
  Kills                    4    | .   .   .   3   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             17   | .   .   6   9   .   2   .   
  Drone Recoveries         15   | .   .   6   8   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Turns Passed               5829 | 60   605  1100 920  1986 152  1006 
Spaces Moved               2375 | 63   425  624  333  682  38   210  
  Core                     28   | 19   .    3    .    .    .    6    
  Treads                   477  | .    .    .    249  228  .    .    
  Legs                     941  | .    .    163  82   454  38   204  
  Wheels                   924  | 44   424  456  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   5    | .    1    2    2    .    .    .    
  Fastest Speed            50   | 50   80   110  240  240  330  190  
  Average Speed            215  | 70   101  155  245  278  330  401  
  Slowest Speed            1000 | 80   517  750  409  330  330  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       45   | 8    65   71   38   85   10   40   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 5    | .    2    .    .    3    .    .    
Terrain Destroyed          244  | .    75   .    9    77   79   4    
  Melee                    2    | .    2    .    .    .    .    .    
  Projectile               6    | .    .    .    .    6    .    .    
  AOE                      236  | .    73   .    9    71   79   4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      2821 | 74  522 711 407 743 51  313 
  Wait                     66   | .   4   19  5   33  .   5   
  Move                     2370 | 62  424 623 332 681 38  210 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  73   | 5   20  17  16  5   2   8   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   46   | 5   7   5   4   2   2   21  
  Detach                   5    | .   3   .   .   .   .   2   
  Swap                     50   | .   10  9   18  6   3   4   
  Drop                     39   | .   3   11  17  3   .   5   
  Fire                     153  | 2   47  27  15  12  6   44  
  Melee                    2    | .   2   .   .   .   .   .   
  Ram                      2    | .   2   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   14  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio])
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   43 | -11/Scrapyard | Discovered new exit (range 8)
   61 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  666 | -10/Materials | Entered Mines
  667 | -10/Mines     | Learned location of Storage (-9)
  705 | -10/Mines     | Found the Drone Emporium
  718 | -10/Mines     | Found Prototype Device
  719 | -10/Mines     | Identified Thief Drone Bay
  913 | -10/Mines     | Discovered new exit (range 14)
 1045 | -10/Mines     | Discovered new exit (range 5)
 1131 | -10/Mines     | Found a hidden stash of uninstalled traps
 1212 | -10/Mines     | Learned Materials garrison access intel
 1246 | -10/Mines     | Core integrity fell below 50%
 1292 | -10/Mines     | Lost 4 parts (1p2n1u)
 1649 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1766 | -10/Mines     | Entered Materials
 1766 | -9/Materials  | Evolved 2 slots: Utility x2
 2061 | -9/Materials  | Build established: Scavenger-Mutant
 2203 | -9/Materials  | Discovered new exit (range 20)
 2686 | -9/Materials  | Entered Mines
 2687 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2689 | -9/Mines      | Discovered new exit (range 15)
 2691 | -9/Mines      | Learned 2 Materials zone layouts
 3044 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3128 | -9/Mines      | Discovered new exit (range 10)
 3212 | -9/Mines      | Assembled infested the area
 3243 | -9/Mines      | Crushed by falling debris
 3259 | -9/Mines      | Met 8R-AWN
 3277 | -9/Mines      | Lost 3 parts (1p1n1u)
 3377 | -9/Mines      | Build established: Mutant
 4015 | -9/Mines      | Learned location of 1 exit from Materials
 4183 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 4261 | -9/Mines      | Discovered new exit (range 5)
 4672 | -9/Mines      | Entered Materials
 4672 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4673 | -8/Materials  | Identified exit to Factory
 4675 | -8/Materials  | Loaded intel: 1 garrison access location
 4824 | -8/Materials  | Identified exit to Garrison
 4824 | -8/Materials  | Entered Garrison
 4824 | -8/Garrison   | Accompanied by 2 allies
 4930 | -8/Garrison   | Triggered checkpoint
 5377 | -8/Garrison   | Triggered checkpoint
 5378 | -8/Garrison   | Triggered checkpoint
 5432 | -8/Garrison   | Core integrity fell below 50%
 5458 | -8/Garrison   | Lost 5 parts (1p1n2u1w)
 5608 | -8/Garrison   | Triggered checkpoint
 5620 | -8/Garrison   | Triggered checkpoint
 5677 | -8/Garrison   | Lost 6 parts (1p1n2u2w)
 5718 | -8/Garrison   | Build established: Scavenger-Mutant
 5775 | -8/Garrison   | Spotted B-75 Beast
 5775 | -8/Garrison   | Spotted B-75 Beast
 5818 | -8/Garrison   | Core integrity fell below 20%
 5826 | -8/Garrison   | Lost 8 parts (1p2n3u2w)
 5830 | -8/Garrison   | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Dropped Aluminum Leg.
Acquired 23 matter.
Acquired 117 matter.
B-75 Beast springs to life.
Imp. Heat Sink destroyed.
B-75 Beast springs to life.
Carbon-fiber Leg destroyed.
Acquired 6 matter.
Particle Gun destroyed.
Acquired 2 matter.
Lgt. Nuclear Core destroyed.
Knocked back.
Acquired 3 matter.
Lgt. Assault Rifle destroyed.
Acquired 1 matter.
Imp. Heat Sink destroyed.
Carbon-fiber Leg destroyed.
Targeting Computer destroyed.
Knocked back. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| #???????????######?  #???????????????????????????? |
| #???????????#    ##  #???????????????????????????? |
| #############    ##  ##????#?????????????????????? |
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|  *                           ????????????????????? |
| ###[####   ##^^^^##   ######?????????????????????? |
| ??# ####   ##     #   ###????????????????????????? |
| ??#  #                  #????????????????????????? |
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| ?????#         =        #????????????????????????? |
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| ???????#                                       ??? |
| ???????#                         #######?????????? |
| ???????#                         #???????????????? |
| ???????#   ##"   ##  #########   #???????????????? |
| ???????#   ## "  ##  #???????#   #???????????????? |
| ???????#   ##+#####  #?????#?#  ^#???????????????? |
| ???????#   ## ????#  #???? #?#   #???????????????? |
| ???????+   ?  ????#  #???? #?#   #???????????????? |
| ???????#   ?##????#  #???? #?#   #???????????????? |
| ???????#   ???????#  #####%###   ##"""##### #????? |
| ???????#   ???????#%BB    %                    ??? |
| ????????   ???????# BB   @                     ??? |
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| ??????????????????#  #???????#   #???????????????? |
| ??????????????????# %"???????#   #???????????????? |
| ??????????????????#  #???????#   #???????????????? |
| ??????????????????   !???????#    ???????????????? |
| ?????????????????    !???????#     ??????????????? |
| ????????????????     !#??????#   ##"?????????????? |
| ????????????????      #??????#   #???????????????? |
| ???????????????#     !#??????#   #???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          23
Energy Capacity            250
Matter Stores              341
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
I Survived The Infestation
Let's See Who's Tougher
Loot Pinata
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Oops
Remodeling
Risk Taker
Slippery One
Uninvited Guest
Unlikely Earthworm
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyRagnarokReplicator
  Manual?         0
Play Time         01:28:26
  Cumulative      1.4 hours
  Start           2024.04.03 @ 15:35:19
  End             2024.04.03 @ 20:27:00
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf9213af-a470-4013-9b52-8fc448d04da2