Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 00:32:03 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (159) 795 Value Destroyed (4425) 4425 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 10997 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 220 Met Data Miner 300 Friendly Fire -388 Cogmind --------- Core Integrity 45/850 Matter 275/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- Katana > --- INVENTORY (4) ---- Fission Core Medium Storage Unit Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Medium Storage Unit Large Storage Unit High-capacity Matter Pod Matter Compressor Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Improved Hacking Suite High-powered Shock Rifle Improved Assault Rifle Heavy Machine Gun Long-range Missile Launcher Katana Katana Scythe [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . Utility 5 | . . . . . 2 2 . . . . . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 211 | 6 14 4 23 22 32 5 1 28 6 5 . 17 36 9 3 Power 13 | 1 2 1 2 2 . . . 1 . . . 1 3 . . Engine 6 | 1 2 . 2 1 . . . . . . . . . . . Core 7 | . . 1 . 1 . . . 1 . . . 1 3 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 30 | 2 5 . 8 4 7 . . . . . . . 4 . . Treads . | . . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . Wheel 25 | . 2 . 8 4 7 . . . . . . . 4 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 61 | 1 3 . 2 . 5 4 1 15 2 3 . 6 11 6 2 Device 22 | . . . . . . 1 1 8 1 1 . 3 5 1 1 Storage 7 | 1 2 . 1 . . 1 . . . 1 . . . 1 . Processor 7 | . 1 . . . 2 2 . . . . . . . 1 1 Hackware 2 | . . . . . . . . . . . . . 1 1 . Protection 23 | . . . 1 . 3 . . 7 1 1 . 3 5 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 107 | 2 4 3 11 16 20 1 . 12 4 2 . 10 18 3 1 Energy Gun 8 | . . . . . . . . 2 1 . . 2 3 . . Energy Cannon 7 | . . . . . . . . . 1 1 . 2 2 1 . Ballistic Gun 47 | 2 4 2 9 12 10 . . 3 . . . 1 3 1 . Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . Launcher 23 | . . 1 2 2 8 . . 3 1 . . 3 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . 2 1 . . 4 1 1 . 2 8 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . . . . . Parts Lost 26 | . . . 1 1 3 . . . . . . . 11 9 1 Power 3 | . . . . . . . . . . . . . 2 1 . Propulsion 3 | . . . . . . . . . . . . . 1 2 . Utility 7 | . . . 1 . 1 . . . . . . . 1 3 1 Weapon 13 | . . . . 1 2 . . . . . . . 7 3 . Highest Loss Streak 7 | . . . 1 1 1 . . . . . . . 6 7 1 Average Slot Usage (%) 95 | . 98 100 99 99 99 100 100 100 100 100 100 100 89 77 40 Engine 4 | . 14 9 5 10 9 7 7 1 . . . . . . . Core 3 | . . 4 5 . . . . 5 7 7 7 7 6 . . Leg 2 | . 27 . . . . . . . . . . . . . . Wheel 13 | . . 28 22 21 18 15 15 15 15 15 15 15 12 6 . Device 3 | . . . . . . 7 7 6 6 6 7 6 5 5 6 Storage 14 | . 14 14 11 22 18 15 15 15 15 15 15 15 13 12 . Processor 16 | . 12 14 8 . 9 23 23 23 23 23 23 23 20 20 25 Hackware 1 | . . . . . . . . . . . . . 5 5 6 Protection 1 | . . . 1 . 8 . . . . . . . . . . Energy Gun 2 | . . . . . . . . . 3 7 7 6 7 5 . Ballistic Gun 16 | . 28 28 42 42 29 15 15 14 7 7 7 6 1 5 . Ballistic Cannon 3 | . . . . . 4 7 7 7 7 7 7 7 . . . Slashing Weapon 5 | . . . . . 1 7 7 7 10 6 7 6 11 5 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 79 | 11 25 25 50 52 62 54 54 60 61 77 68 78 79 74 3 Greatest Support 40 | 20 20 20 20 20 24 24 33 24 24 24 24 24 40 28 3 Greatest Overweight (x) 4 | . 1 1 2 4 3 2 2 2 2 3 2 3 2 2 . Average Overweight (x) 1 | . . 1 1 2 2 2 1 2 2 2 2 2 1 1 . Largest Inventory Capacity 18 | 6 10 10 16 16 16 16 16 16 16 18 18 18 18 18 4 Average Capacity 14 | 5 6 10 10 16 16 16 16 16 16 17 18 18 18 17 4 Most Carried 18 | 4 10 10 16 16 16 16 16 16 16 17 17 18 18 17 4 Average Carried 14 | 2 6 9 9 15 15 15 16 15 15 16 17 17 17 16 3 Final Capacity 18 | 6 10 10 16 16 16 16 16 16 16 18 18 18 18 4 4 Final Carried 18 | 4 10 10 15 16 16 16 16 16 16 17 17 18 16 4 3 Class Distribution -------------------- 72% | Mutant 20% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Matter Collected 5530 | 235 361 91 858 893 810 6 . 779 277 74 . 336 682 128 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5228 | . 505 120 850 1070 995 . . 586 23 68 . 259 686 66 . Parts 350 | . 34 7 59 69 86 . . 34 2 4 . 12 39 4 . Haulers Intercepted 4 | . . . 1 2 1 . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 3 . . 9 . 3 1 Prevented 11 | . . . . . . . . . . 4 . 4 . 3 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Combat Hostiles Destroyed 114 | . 11 2 21 20 29 . . 8 1 1 . 10 10 1 . Melee 4 | . . . . . . . . 1 . . . . 3 . . Guns 51 | . 11 1 15 14 6 . . 1 . . . . 3 . . Cannons 8 | . . . . . 2 . . 1 . 1 . 2 2 . . AOE 50 | . . 1 6 6 21 . . 5 1 . . 8 2 . . Classes Destroyed 13 | . 5 1 4 . 1 . . 2 . . . . . . . Worker 16 | . . 2 4 2 4 . . 2 . . . . 2 . . Builder 5 | . . . 2 . 3 . . . . . . . . . . Hauler 4 | . . . 1 2 1 . . . . . . . . . . Recycler 10 | . 1 . 1 1 2 . . 4 . . . . 1 . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 7 | . 1 . 2 1 1 . . 1 . . . . 1 . . Swarmer 35 | . 3 . 6 2 15 . . 3 . . . 4 2 . . Grunt 48 | . 8 2 10 10 10 . . 2 1 . . 3 2 . . Duelist 3 | . . . 2 . . . . . . . . . 1 . . Sentry 19 | . . . 3 9 4 . . 1 . 1 . . 1 . . Hunter 5 | . . . . . . . . 1 . . . 2 1 1 . Programmer 5 | . . . . . . . . 1 . . . 1 3 . . Best Kill Streak 13 | . 3 3 8 9 13 . . 5 1 1 . 5 4 1 . Combat Bots Only 8 | . 3 2 6 8 7 . . 3 1 1 . 5 4 1 . Max Kills in Single Turn 5 | . 1 1 3 5 4 . . 3 1 1 . 3 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 1 1 3 3 . . 2 1 . . 3 1 . . Melee 1 | . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Damage Taken 6461 | . 428 168 625 525 560 . . 256 59 142 . 396 1725 1343 234 Core 1272 | . 55 32 114 58 93 . . 20 7 26 . 62 128 487 190 Absorbed by Shields 4 | . . . . 4 . . . . . . . . . . . Core Remaining (%) 77 | 100 . 65 . 57 83 . . . . . . 83 . . . Volleys Fired 236 | . 42 10 46 38 33 . . 17 3 3 . 11 26 7 . Largest 4 | . 2 2 4 4 4 . . 4 4 4 . 4 4 3 . Hottest 219 | . 40 40 102 102 123 . . 133 168 168 . 169 219 153 . Shots Fired 737 | . 84 19 184 149 108 . . 48 12 12 . 35 70 16 . Gun 612 | . 84 18 174 146 84 . . 29 6 6 . 10 41 14 . Cannon 71 | . . . . . 4 . . 15 4 6 . 16 24 2 . Launcher 54 | . . 1 10 3 20 . . 4 2 . . 9 5 . . Special . | . . . . . . . . . . . . . . . . Kinetic 615 | . 84 18 174 146 88 . . 42 6 6 . 13 31 7 . Thermal . | . . . . . . . . . . . . . . . . Explosive 54 | . . 1 10 3 20 . . 4 2 . . 9 5 . . Electromagnetic 68 | . . . . . . . . 2 4 6 . 13 34 9 . Robot Hit Streak 44 | . 10 4 14 44 26 . . 7 9 9 . 25 8 14 . Robot Miss Streak 6 | . 2 2 6 3 2 . . 2 1 1 . 1 4 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 3 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . Shots Hit Robots 489 | . 56 11 104 98 66 . . 33 11 9 . 28 57 12 4 Core Hits 276 | . 24 6 54 39 63 . . 24 6 3 . 24 30 3 . Critical Hits 3 | . . . . . . . . 2 . . . . 1 . . Critical Kills 2 | . . . . . . . . 2 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 67 | . . . . 2 . . . 20 . . . 1 34 . 10 Impact . | . . . . . . . . . . . . . . . . Slashing 67 | . . . . 2 . . . 20 . . . 1 34 . 10 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . . . . 1 . . Damage Inflicted 12258 | . 617 232 2167 1916 2607 . . 1044 212 115 . 1404 1550 263 131 Guns 5683 | . 617 143 1384 1428 858 . . 303 90 56 . 113 482 209 . Cannons 976 | . . . . . 48 . . 176 70 59 . 286 283 54 . Explosions 4921 | . . 89 783 488 1701 . . 502 52 . . 1005 301 . . Melee 678 | . . . . . . . . 63 . . . . 484 . 131 Ramming . | . . . . . . . . . . . . . . . . Kinetic 5644 | . 617 143 1384 1428 906 . . 446 95 37 . 171 346 71 . Thermal 70 | . . . . . . . . . . . . . 70 . . Explosive 4851 | . . 89 783 488 1701 . . 502 52 . . 1005 231 . . Electromagnetic 1015 | . . . . . . . . 33 65 78 . 228 419 192 . Impact . | . . . . . . . . . . . . . . . . Slashing 678 | . . . . . . . . 63 . . . . 484 . 131 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . 3 2 . Message Errors 4 | . . . . . . . . . . . . . 2 2 . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 149 | . . . 9 8 61 . . . 13 . . 34 14 . 10 Projectiles 37 | . . . . . . . . . 13 . . 21 3 . . Explosions 101 | . . . 9 8 61 . . . . . . 13 10 . . Melee 11 | . . . . . . . . . . . . . 1 . 10 Knockbacks 7 | . . . . . . . . 3 . . . 2 2 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 2 . . . 2 2 . . Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 169 | . . 27 14 . 41 . . . . . . 19 68 . . Shots 7 | . . 1 1 . 1 . . . . . . 1 3 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 336 | . 18 8 131 179 121 . . 74 241 286 . 334 336 130 . Average Temperature 66 | . 8 3 39 45 33 . . 23 129 162 . 192 104 49 . Received Heat Transfer 1683 | . 216 84 183 168 180 . . 42 27 42 . 93 360 288 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Peak Influence 1133 | . 197 84 409 685 1133 384 164 283 . . . . 226 . . Initial 378 | . . 24 32 172 289 378 134 114 . . . . 154 . . Average 245 | . 89 49 142 451 740 378 151 128 . . . . 102 . . Maximum Alert Level 4 | . . . 2 2 4 1 . 1 . . . . 1 . . Low Security (%) 64 | 100 100 100 75 9 . . 100 87 . . . . 88 . . Level 1 15 | . . . 21 31 6 100 . 12 . . . . 11 . . Level 2 9 | . . . 3 58 28 . . . . . . . . . . Level 3 8 | . . . . . 59 . . . . . . . . . . Level 4 . | . . . . . 5 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 1 2 4 2 . . 2 . . . . 5 . . Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 5 | . . . . . . . . 1 . . . . 4 . . Reinforcement 11 | . 3 . 2 2 2 . . 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Distress Signals 6 | . . . 1 1 1 . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 191 | . 25 2 35 31 30 . 6 14 2 1 . 9 22 8 6 Peak Tracking Total 6 | . 5 2 6 6 4 1 6 4 2 1 . 4 4 6 3 Tactical Retreats 9 | . 2 . . . . . . . . . . 2 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Traps Triggered 7 | . . . . 4 1 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Machines Disabled 9 | . . . . 4 3 . . 2 . . . . . . . Max in Single Turn 2 | . . . . 2 1 . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Machines Accessed 51 | . 5 1 4 8 11 2 . 6 . . 1 . 12 1 . Terminals 31 | . 4 . 3 7 7 2 . 1 . . . . 7 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . . . Recycling Units 8 | . 1 . . 1 2 . . 2 . . . . 2 . . Scanalyzers 5 | . . . 1 . 1 . . 2 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 137 | . 13 1 11 17 36 4 . 14 . . 6 . 34 1 . Successful 80 | . 3 1 6 10 21 3 . 7 . . 6 . 22 1 . Failed 57 | . 10 . 5 7 15 1 . 7 . . . . 12 . . Catastrophic 8 | . 1 . 1 3 1 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 9 . 3 8 10 2 . 3 . . . . 13 . . Terminals 84 | . 12 . 10 15 15 4 . 4 . . . . 24 . . Fabricators 2 | . . . . . . . . . . . . . 2 . . Repair Stations 7 | . . . . . 4 . . 3 . . . . . . . Recycling Units 15 | . 1 . . 2 6 . . 4 . . . . 2 . . Scanalyzers 19 | . . . 1 . 11 . . 3 . . . . 4 . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . Terminal Hacks 42 | . 2 1 5 8 5 2 . 1 . . 6 . 11 1 . Part Schematic 8 | . . . 1 3 . . . . . . 3 . 1 . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Open Door 5 | . . 1 . 3 . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . . 1 . . 1 . 1 . . . . 1 . . Emergency Access Points 2 | . . . . . 1 . . . . . . . 1 . . Terminal Index 3 | . . . . 1 1 1 . . . . . . . . . Unreport Threat 3 | . 1 . 1 . 1 . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . . . . . . . 2 . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . . Zone Layout 7 | . . . 1 . 1 . . . . . . . 5 . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . 2 . . 1 . . . . . . . Scan Component 3 | . . . . . 2 . . 1 . . . . . . . Recycling Unit Hacks 6 | . 1 . . 1 2 . . 2 . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 5 | . 1 . . 1 2 . . 1 . . . . . . . Scanalyzer 17 | . . . . . 11 . . 2 . . . . 4 . . Insert Component 8 | . . . . . 5 . . 1 . . . . 2 . . Analyze 9 | . . . . . 6 . . 1 . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . . . 1 1 1 1 . 1 . . . . 4 . . Terminals 9 | . . . 1 1 1 1 . 1 . . . . 4 . . Assimilate 3 | . . . . . . . . . . . . . 3 . . Botnet 6 | . . . 1 1 1 1 . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 . 4 5 8 2 . 5 . . . . 10 . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 3 5 . . 1 . . 3 . 3 . . Parts Built 2 | . . . . . . . . . . . . . 2 . . Matter 168 | . . . . . . . . . . . . . 168 . . Time 42 | . . . . . . . . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . . . . . 15 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 28 | . 2 . . 9 8 . . 9 . . . . . . . Parts Scanalyzed 8 | . . . . . 5 . . 1 . . . . 2 . . Part Schematics Acquired 8 | . . . . . 5 . . 1 . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Total Allies 15 | . . . . 10 . . . . 1 . . 1 3 . . Largest Group 10 | . . . . 10 . . . . 1 1 . 1 1 . . Highest-Rated Group 94 | . . . . 88 . . . . 32 32 . 94 26 . . Highest-Rated Ally 94 | . . . . 16 . . . . 32 32 . 94 26 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . 40 . . . . 1 1 . 12 . . . Total Damage 733 | . . . . 346 . . . . 50 20 . 317 . . . Kills 10 | . . . . 4 . . . . 1 . . 5 . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . 2 . . 2 . 1 2 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Turns Passed 9328 | 56 875 189 722 627 980 300 146 972 547 762 84 504 1859 510 195 Spaces Moved 7164 | 40 580 154 479 361 728 245 126 673 464 661 77 389 1481 376 330 Core 373 | 8 . . . . . . . . . . . . . 35 330 Treads . | . . . . . . . . . . . . . . . . Legs 584 | 32 552 . . . . . . . . . . . . . . Wheels 6207 | . 28 154 479 361 728 245 126 673 464 661 77 389 1481 341 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 110 100 110 110 110 110 110 100 50 50 Average Speed 104 | 106 118 90 90 100 103 110 102 110 110 110 110 110 105 113 50 Slowest Speed 120 | 120 120 90 100 120 110 110 110 110 110 120 110 120 120 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 86 42 47 75 78 6 92 19 68 74 68 66 27 54 44 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . . . . . 1 . . 2 Known Exits Taken 9 | . . . 1 . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 20 | . . . . . . . . . 7 8 . . . 2 3 Spaces Dug 51 | . . . . . 7 . . 16 . . . 10 18 . . Terrain Destroyed 460 | . . 9 92 28 172 . . 29 13 1 . 64 52 . . Melee 35 | . . . . . . . . 16 . . . 1 18 . . Projectile 3 | . . . . . 2 . . . . 1 . . . . . AOE 422 | . . 9 92 28 170 . . 13 13 . . 63 34 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Total 8389 | 50 691 185 653 527 887 283 142 832 491 686 76 431 1663 448 344 Wait 531 | 1 34 10 81 85 63 19 16 79 9 16 . 13 63 42 . Move 7150 | 39 579 153 478 360 727 245 125 672 463 660 76 388 1480 375 330 Hop . | . . . . . . . . . . . . . . . . Pick Up 77 | 4 9 3 11 4 13 7 . 7 2 1 . . 14 1 1 Fast Attach 34 | 6 2 1 2 8 3 2 . 2 . . . 1 6 . 1 Attach 26 | . . . 3 2 5 2 . . . . . . 10 2 2 Detach 10 | . . 1 . 2 2 1 . . . . . 1 1 2 . Swap 151 | . 12 3 18 12 24 1 1 26 6 5 . 16 20 7 . Drop 96 | . 13 4 14 6 17 6 . 10 2 1 . . 11 12 . Fire 236 | . 42 10 46 38 33 . . 17 3 3 . 11 26 7 . Melee 63 | . . . . 2 . . . 19 . . . 1 31 . 10 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . . . . Rewire 7 | . . . . . . . . . 6 . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 16) 733 | -10/Materials | Discovered new exit (range 10) 917 | -10/Materials | Discovered new exit (range 8) 932 | -10/Materials | Entered Mines 943 | -10/Mines | Learned location of Recycling (-9) 949 | -10/Mines | Learned Materials emergency access door positions 979 | -10/Mines | Met a Derelict shopkeep closing up shop 1098 | -10/Mines | Discovered new exit (range 7) 1121 | -10/Mines | Entered Materials 1121 | -9/Materials | Evolved 2 slots: Weapon x2 1314 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Identified exit to Storage 1843 | -9/Materials | Entered Storage 1892 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2193 | -9/Storage | Used back door to open Recycling access 2193 | -9/Storage | Discovered new exit (range 4) 2224 | -9/Storage | Build established: Gunner 2326 | -9/Storage | Garrison activated, responded to threat 2387 | -9/Storage | Destroyed 8 combat bots 2417 | -9/Storage | Discovered new exit (range 16) 2470 | -9/Storage | Entered Materials 2470 | -8/Materials | Evolved 2 slots: Utility x2 2656 | -8/Materials | Discovered new exit (range 7) 2893 | -8/Materials | Discovered new exit (range 15) 3072 | -8/Materials | Build established: Scavenger-Gunner 3141 | -8/Materials | Discovered new exit (range 15) 3146 | -8/Materials | Destroyed 7 combat bots 3449 | -8/Materials | Identified exit to Factory 3450 | -8/Materials | Entered Factory 3450 | -7/Factory | Evolved 2 slots: Utility x2 3489 | -7/Factory | Discovered new exit (range 6) 3493 | -7/Factory | Identified exit to Lower Caves 3750 | -7/Factory | Sucked down chute 3750 | -7/Factory | Entered Waste 3753 | -7/Waste | Build established: Mutant 3759 | -7/Waste | Spotted C-40 Crusher 3767 | -7/Waste | Spotted C-40 Crusher 3786 | -7/Waste | Spotted C-40 Crusher 3843 | -7/Waste | Spotted C-40 Crusher 3847 | -7/Waste | Spotted C-40 Crusher 3851 | -7/Waste | Spotted C-40 Crusher 3881 | -7/Waste | Discovered new exit (range 16) 3895 | -7/Waste | Identified exit to Factory 3896 | -7/Waste | Entered Factory 4584 | -7/Factory | Discovered new exit (range 12) 4613 | -7/Factory | Identified exit to Factory 4868 | -7/Factory | Entered Lower Caves 5153 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5206 | -7/Lower Caves | Learned Factory stockpile data 5305 | -7/Lower Caves | Learned Factory terminal intel 5399 | -7/Lower Caves | Discovered new exit (range 6) 5403 | -7/Lower Caves | Identified exit to Lower Caves 5415 | -7/Lower Caves | Entered another Lower Caves area 5415 | -7/Lower Caves | Accompanied by 1 ally 5552 | -7/Lower Caves | Discovered exit to Factory (range 11) 5673 | -7/Lower Caves | Encountered a Warlord checkpoint 5864 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5944 | -7/Lower Caves | Discovered new exit (range 11) 5954 | -7/Lower Caves | Identified exit to Data Miner 6177 | -7/Lower Caves | Entered Data Miner 6177 | -7/Data Miner | Discovered new exit (range 6) 6184 | -7/Data Miner | Identified exit to Proximity Caves 6198 | -7/Data Miner | Met Data Miner 6234 | -7/Data Miner | Received God Mode back door access code from Data Miner 6261 | -7/Data Miner | Entered Proximity Caves 6380 | -6/Proximity Caves | Learned Factory terminal intel 6485 | -6/Proximity Caves | Escorted by Enhanced Grunt 6758 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6765 | -6/Proximity Caves | Entered Factory 6765 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6767 | -6/Factory | Loaded intel: 20 terminal locations 6880 | -6/Factory | Discovered new exit (range 15) 6996 | -6/Factory | Lost 6 parts (1p1u4w) 7021 | -6/Factory | Identified exit to Lower Caves 7395 | -6/Factory | Identified exit to Factory 7546 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 8234 | -6/Factory | Lost 5 parts (1p1n3w) 8624 | -6/Factory | Entered Lower Caves 8993 | -6/Lower Caves | Identified exit to Lower Caves 9081 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9118 | -6/Lower Caves | Core integrity fell below 50% 9134 | -6/Lower Caves | Entered another Lower Caves area 9163 | -6/Lower Caves | Learned location of Zion (-6) 9164 | -6/Lower Caves | Lost 7 parts (1n3u3w) 9206 | -6/Lower Caves | Encountered a Warlord checkpoint 9315 | -6/Lower Caves | Core integrity fell below 20% 9329 | -6/Lower Caves | Self-destructed Last Messages --------------- 09165_ Found 17 Matter. 09166_ Searching scrap... 09166_ Found Fission Core. 09166_ Found Energy Well. 09166_ Found Cloaking Device. 09166_ Found Mak. Leg. 09166_ Found 20 Matter. 09167_ Acquired Fission Core. 09185_ Acquired derelict log, extracted data. World map updated: -7/Factory. 09206_ NT-NNA(M): "You haven't seen any Assembled, have you?" 09207_ 2P-41X(k) breaks down the debris. 09292_ FQ-PBQ(g) destroyed. 09293_ S-27 Virus destroyed. 09295_ FF-CPT(b) destroyed. 09307_ 2P-41X(k) breaks down the debris. 09308_ Autogun fries itself beyond repair. 09316_ NT-NNA(M) destroyed. 09321_ Imp. Sensor Array destroyed. 09321_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ???????????##?#######????#######?????????????## # | | ???????????# ## #???## ###?????###???# # | | ????????#### # #??##% ##??## #???# | | ????????# # ### ## #??# #??## | | ????????# ####% ?????# ###### ##?# | | ????????## ##?# ?????# #?## ### ## | | ?????????## ##??# #??#### ### ## ### | | ?????????### ##???# #?## ## #?? | | ????????## ## ##??### #?# ### #?? | | ????????# ##??# ### #### #?? | | ????????# ## ##??# ## ## ##?# ### | | ????????# ## #??## s #######??# # | | ???????## #???## @ s ##??????# | | ??????## ##????## # #####??# | | ?????## ###??????# %!! # ## ##?## | | ????## ####??????# !=%== # ##?# | | ????# ## #??????## !%** # #?# | | ????# #???##### %!##### ### # | | ????### #???# ## ### | | ??????#### ##???## ## ## ##? | | ????????## #?????# ##### #? | | ????????# #?????# #####???## # | | ????????# #???### ## ####????????## # | | ????????# #??## ## ##????????????# | | ????????## #??# ##?????????????## | | ?????????# ###??# ##???????????????# | | ?????##### ##???## #### ###???????????????? | | ????## #????# #??# #?????????????????? | | ???## = #?#### #??# #?????????????????? | | ???# #?# #??# #?????????????????? | | ???# # #?# ###??## #?????????????????? ## | | ???# ## #### #??### #?????????????????? ??## | | ???## ## ### #??# #?????????????????? ???? | | ????##### ##?# #?????????????????? ???? | | ???????# #### ##?????????????????????? | | ???????# ##### ##????????????????????? | | ???????## ##?# ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 24 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Storage | Hacked Imp. Cooling System | -9/Storage | Hacked Hvy. EM Pulse Gun | -9/Storage | Hacked Rocket Launcher | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Arm. Huge Wheel | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Scythe | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeHeavyStripper Manual? 0 Play Time 03:34:18 Cumulative 342.9 hours Start 2020.12.21 @ 16:09:41 End 2020.12.24 @ 00:32:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 102 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 094f58f0-e8f1-429d-b927-46545dc5ce9e