Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 13:43:53

Player: Kai

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (92)      460
Value Destroyed (2268)     2268
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1108)               1108
              TOTAL SCORE: 10076

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      1792
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1399

 Cogmind 
---------
Core Integrity             0/1450
Matter                     177/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
  Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Antigrav System
      Improved Gyrokinetic Inverter
        Cooled Antigrav System
  Experimental Gyrokinetic Inverter
        Cooled Linear Gravjet
>              --- UTILITY ----------
      Advanced Coolant Injector
      Enhanced Optical Array
      Improved Signal Interpreter
      Improved Terrain Scan Processor
               Quantum Capacitor
               ECM Suite
               ECM Suite
      Improved Reaction Control System
               Point Defense System
      Improved System Shield
>              --- WEAPON -----------
               HERF Cannon
               Hardcell Cannon
>              --- INVENTORY --------
               Nuclear Core
               Antigrav Array
      Improved Kinecellerator
      Advanced Datajack
[Rating: 127]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Signal Interpreter
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   6   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   1   .   .   
  Utility                  12   | .   .   2   .   .   .   3   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             158  | 6   11  15  .   5   8   31  7   16  23  36  
  Power                    27   | 1   .   1   .   .   1   5   .   1   7   11  
    Engine                 8    | 1   .   1   .   .   1   5   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   2   
    Reactor                16   | .   .   .   .   .   .   .   .   .   7   9   
  Propulsion               41   | 2   2   1   .   .   2   11  2   5   5   11  
    Treads                 8    | 2   2   1   .   .   2   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   9   
    Flight                 24   | .   .   .   .   .   .   11  2   5   4   2   
  Utility                  58   | 1   6   5   .   3   1   12  4   7   10  9   
    Device                 35   | .   1   .   .   1   1   9   4   2   8   9   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   2   .   .   .   3   .   1   2   .   
    Hackware               4    | .   .   .   .   .   .   .   .   4   .   .   
    Protection             7    | .   2   3   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   8   .   2   4   3   1   3   1   5   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   1   1   .   .   .   .   2   
    Ballistic Gun          9    | 2   1   3   .   .   2   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   .   1   
    Launcher               8    | .   2   3   .   .   .   2   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          4    | .   .   2   .   1   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  7    | .   .   .   .   1   .   1   .   1   1   3   
Parts Lost                 64   | .   .   4   .   .   .   2   .   8   24  26  
  Power                    12   | .   .   1   .   .   .   1   .   1   3   6   
  Propulsion               17   | .   .   1   .   .   .   .   .   3   7   6   
  Utility                  28   | .   .   1   .   .   .   .   .   4   12  11  
  Weapon                   7    | .   .   1   .   .   .   1   .   .   2   3   
  Highest Loss Streak      17   | .   .   2   .   .   .   1   .   3   17  13  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   99  99  100 100 99  97  85  80  76  46  
  Engine                   9    | .   14  10  11  11  10  12  5   2   .   .   
  Treads                   15   | .   28  22  22  22  22  .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   25  19  14  12  .   
  Device                   8    | .   .   .   .   .   11  31  35  19  17  10  
  Storage                  7    | .   14  11  11  11  11  .   .   .   .   .   
  Processor                16   | .   .   22  22  22  22  14  17  18  18  12  
  Hackware                 2    | .   .   .   .   .   .   .   .   11  11  3   
  Protection               6    | .   13  10  11  10  .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   6   7   .   .   .   .   .   
  Ballistic Gun            5    | .   14  6   11  4   6   .   .   .   3   .   
  Launcher                 6    | .   13  9   11  11  .   4   .   .   .   .   
  Impact Weapon            2    | .   .   5   .   .   .   5   5   5   3   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             75   | 13  54  55  55  64  68  31  24  30  59  75  
  Greatest Support         67   | 40  46  46  46  46  46  32  25  33  44  67  
  Greatest Overweight (x)  3    | .   1   1   1   1   1   1   1   1   2   3   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  5   5   5   5   
  Average Capacity         14   | 7   17  20  20  20  20  5   5   5   5   5   
  Most Carried             20   | 4   17  20  18  20  20  18  5   5   5   5   
  Average Carried          13   | 2   12  18  18  19  19  4   4   4   3   2   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 4   17  18  18  20  19  5   5   5   1   2   

 Class Distribution 
--------------------
 73% | Mutant
  9% | Scout
  6% | Hacker-Ninja
  5% | Hacker-Scout

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -9/Mines
       Mutant | -7/Zion
       Mutant | -6/Proximity Caves
        Scout | -6/Factory
        Ninja | -5/Factory
 Hacker-Scout | -4/Factory
 Hacker-Ninja | -3/Research
       Mutant | -2/Research

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  
Matter Collected           3013 | 244  293  916  .    112  108  334  23   210  512  261  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2621 | .    388  1097 .    .    21   203  23   210  415  264  
  Parts                    111  | .    15   63   .    .    .    5    .    5    14   9    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    1    15   .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Combat Hostiles Destroyed  46   | .   9   27  .   .   1   1   .   1   4   3   
  Melee                    3    | .   .   1   .   .   .   .   .   .   .   2   
  Guns                     9    | .   4   5   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   1   .   .   1   .   1   
  AOE                      30   | .   5   20  .   .   .   1   .   .   4   .   
Classes Destroyed          13   | .   5   3   .   .   .   2   .   2   .   1   
  Worker                   13   | .   .   3   .   .   .   2   2   .   6   .   
  Builder                  11   | .   .   11  .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 7    | .   2   3   .   .   .   .   .   .   2   .   
  Operator                 7    | .   1   2   .   .   .   3   .   .   1   .   
  Watcher                  4    | .   1   3   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   3   3   .   .   1   .   .   .   4   .   
  Grunt                    27   | .   6   20  .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
  Z-Courier                3    | .   .   .   .   .   .   .   .   2   1   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   3   10  .   .   1   2   2   1   6   2   
  Combat Bots Only         5    | .   3   5   .   .   1   1   .   1   3   2   
Max Kills in Single Turn   4    | .   2   4   .   .   1   2   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   1   .   .   1   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        866  | .    22   86   .    .    4    12   .    97   176  469  
  Missed                   372  | .    4    20   .    .    2    5    .    45   71   225  
Damage Taken               9240 | .    298  864  .    .    16   336  .    918  2935 3873 
  Core                     2835 | .    29   120  .    .    .    114  .    134  958  1480 
  Absorbed by Shields      318  | .    .    .    .    .    17   .    .    .    152  149  
  Regen/Repaired (Parts)   12   | .    .    .    .    .    .    12   .    .    .    .    
Core Remaining (%)         79   | 100  88   .    .    .    70   86   100  88   26   .    
Volleys Fired              185  | 1    54   61   .    .    3    4    .    16   19   27   
  Largest                  2    | 1    2    2    .    .    2    1    .    1    1    2    
  Hottest                  153  | 20   53   56   .    .    134  33   .    53   52   153  
Shots Fired                237  | 1    71   83   .    .    6    4    .    16   21   35   
  Gun                      129  | 1    61   49   .    .    4    .    .    .    14   .    
  Cannon                   53   | .    .    .    .    .    2    .    .    16   .    35   
  Launcher                 55   | .    10   34   .    .    .    4    .    .    7    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  164  | 1    61   49   .    .    2    .    .    16   14   21   
  Thermal                  10   | .    .    .    .    .    4    .    .    .    .    6    
  Explosive                55   | .    10   34   .    .    .    4    .    .    7    .    
  Electromagnetic          8    | .    .    .    .    .    .    .    .    .    .    8    
  Robot Hit Streak         17   | 1    6    17   .    .    14   2    .    6    3    4    
  Robot Miss Streak        7    | .    5    6    .    .    2    2    .    7    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           181  | 1    36   69   .    .    4    6    3    17   17   28   
  Core Hits                142  | .    22   58   .    .    1    17   .    20   16   8    
  Critical Kills           2    | .    1    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    .    2    .    .    .    .    2    .    2    .    
  Critical Strikes         15   | .    1    2    .    .    1    .    2    1    2    6    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Smash                  7    | .    .    2    .    .    .    .    2    1    2    .    
    Sever                  5    | .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              118  | .    .    19   .    1    .    22   3    24   32   17   
  Impact                   101  | .    .    19   .    1    .    22   3    24   32   .    
  Slashing                 17   | .    .    .    .    .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            27   | .    .    12   .    .    .    5    1    2    7    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9576 | 13   923  3956 .    .    75   1020 203  453  1913 1020 
  Guns                     1133 | 13   392  505  .    .    49   .    .    .    174  .    
  Cannons                  865  | .    .    .    .    .    26   .    .    287  .    552  
  Explosions               4458 | .    531  2256 .    .    .    677  .    .    994  .    
  Melee                    3080 | .    .    1194 .    .    .    343  203  166  739  435  
  Ramming                  40   | .    .    1    .    .    .    .    .    .    6    33   
  Kinetic                  1893 | 13   392  505  .    .    31   .    .    287  174  491  
  Thermal                  366  | .    .    .    .    .    44   322  .    .    .    .    
  Explosive                4136 | .    531  2256 .    .    .    355  .    .    994  .    
  Electromagnetic          61   | .    .    .    .    .    .    .    .    .    .    61   
  Impact                   2645 | .    .    1194 .    .    .    343  203  166  739  .    
  Slashing                 435  | .    .    .    .    .    .    .    .    .    .    435  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    4    .    .    .    .    .    .    .    32   13   
  Average Corruption       8    | .    2    .    .    .    .    .    .    .    18   2    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    9    .    .    .    .    .    .    .    36   7    
    Message Errors         9    | .    1    .    .    .    .    .    .    .    4    4    
    Matter Fused           19   | .    4    .    .    .    .    .    .    .    14   1    
    Heat Flow Errors       3    | .    2    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8    | .    1    .    .    .    .    .    .    .    6    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 2    | .    1    .    .    .    .    .    .    .    1    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1515 | .    23   725  .    .    .    302  163  .    240  62   
  Projectiles              88   | .    .    .    .    .    .    26   .    .    .    62   
  Explosions               240  | .    23   46   .    .    .    88   .    .    83   .    
  Melee                    1187 | .    .    679  .    .    .    188  163  .    157  .    
Knockbacks                 22   | .    .    5    .    .    .    2    .    6    2    7    
  Impact                   9    | .    .    5    .    .    .    2    .    .    2    .    
  Kinetic                  13   | .    .    .    .    .    .    .    .    6    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      372  | .    87   93   .    .    .    139  .    .    37   16   
  Shots                    11   | .    5    2    .    .    .    2    .    .    2    .    
  Rammed                   7    | .    .    1    .    .    .    .    .    .    3    3    
Targets Rammed             7    | .    .    1    .    .    .    .    .    .    3    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    239  37   .    .    138  21   .    30   336  234  
  Average Temperature      62   | .    42   9    .    .    73   7    .    15   69   110  
  Received Heat Transfer   1180 | .    105  402  .    .    .    36   .    58   537  42   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              31   | .    .    20   .    .    .    6    1    .    3    1    
  Impact Corruptions       36   | .    .    18   .    .    .    9    4    .    5    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         448  | .    .    .    .    .    148  300  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Peak Influence             785  | .   238 785 265 .   .   759 279 221 573 279 
  Initial                  269  | .   .   16  265 .   .   231 269 136 60  218 
  Average                  264  | .   103 401 265 .   .   409 271 135 377 148 
Maximum Alert Level        3    | .   1   3   1   .   .   3   1   1   2   1   
  Low Security (%)         39   | 100 84  13  .   .   .   .   .   92  7   48  
  Level 1                  40   | .   15  49  100 .   .   50  100 7   54  51  
  Level 2                  17   | .   .   29  .   .   .   43  .   .   37  .   
  Level 3                  2    | .   .   7   .   .   .   6   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   7   .   .   .   6   .   2   5   3   
  Investigation            6    | .   2   2   .   .   .   .   .   2   .   .   
  Extermination            5    | .   .   .   .   .   .   2   .   .   2   1   
  Reinforcement            13   | .   1   5   .   .   .   2   .   .   3   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       4    | .   .   3   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Distress Signals           7    | .   .   .   .   .   .   1   .   1   4   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              191  | .   19  37  .   .   14  23  .   17  55  26  
  Peak Tracking Total      14   | .   3   5   .   .   4   6   .   5   14  6   
  Tactical Retreats        28   | .   .   .   .   .   .   4   .   4   12  8   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Traps Triggered            6    | .   3   1   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Machines Disabled          17   | .   5   6   .   .   .   4   .   2   .   .   
  Max in Single Turn       4    | .   2   1   .   .   .   4   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Machines Accessed          13   | .   5   3   .   .   .   2   .   .   2   1   
  Terminals                5    | .   3   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   1   
Total Hacks                32   | .   13  11  .   .   .   3   .   .   4   1   
  Successful               16   | .   6   6   .   .   .   2   .   .   2   .   
  Failed                   16   | .   7   5   .   .   .   1   .   .   2   1   
    Catastrophic           2    | .   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   1   6   .   .   .   13  2   6   9   4   
  Terminals                15   | .   6   9   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          12   | .   7   2   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   1   
Terminal Hacks             7    | .   3   4   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   3   2   .   .   .   .   .   .   1   .   
  Report Inventory         4    | .   2   1   .   .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   1   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   3   .   .   .   2   .   .   .   1   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   16  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   2   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  
Total Allies               40   | .    .    .    .    17   .    10   .    4    6    3    
  Largest Group            17   | .    .    .    .    17   17   14   .    3    3    3    
  Highest-Rated Group      493  | .    .    .    .    493  493  407  .    237  288  279  
  Highest-Rated Ally       141  | .    .    .    .    41   41   70   .    103  141  122  
Zionite Dispatches         12   | .    .    .    .    .    .    3    .    3    4    2    
  Heavy                    2    | .    .    .    .    .    .    .    .    1    .    1    
  Light                    2    | .    .    .    .    .    .    1    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    2    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    1    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    1    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               246  | .    .    .    .    .    85   114  .    6    39   2    
  Total Damage             6901 | .    .    .    .    .    1623 2229 .    404  2601 44   
  Kills                    52   | .    .    .    .    .    18   17   .    2    15   .    
Allies Corrupted           4    | .    .    .    .    .    .    1    .    .    2    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  
Turns Passed               10636 | 83   1658 1502 117  2564 1290 893  177  616  1013 723  
Spaces Moved               8371  | 45   702  520  49   1057 523  1401 396  919  1749 1010 
  Core                     427   | 4    .    .    .    .    .    .    .    .    195  228  
  Treads                   2908  | 41   702  520  49   1057 523  .    .    .    16   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    679   | .    .    .    .    .    .    .    .    .    .    679  
  Flight                   4357  | .    .    .    .    .    .    1401 396  919  1538 103  
  Fastest Speed            29    | 50   160  240  240  240  240  29   29   31   34   40   
  Average Speed            105   | 150  214  240  240  240  240  32   31   34   39   49   
  Slowest Speed            240   | 160  240  240  240  240  240  114  117  117  199  200  
  Overloaded Moves         35    | .    .    .    .    .    .    .    .    .    .    35   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    3    1    1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       38    | 4    97   59   15   90   57   24   9    18   31   18   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     7     | .    .    .    .    1    .    6    .    .    .    .    
  Known Exits Taken        9     | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    .    .    3    1    .    .    .    .    .    
Spaces Dug                 61    | .    .    1    .    .    .    14   .    19   21   6    
Terrain Destroyed          637   | .    72   328  .    .    1    77   .    19   126  14   
  Melee                    56    | .    .    1    .    .    .    14   .    19   21   1    
  Projectile               14    | .    .    .    .    .    1    .    .    .    .    13   
  AOE                      567   | .    72   327  .    .    .    63   .    .    105  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  
Total                      9747 | 58   797  660  49   1084 554  1792 441  1151 1995 1166 
  Wait                     735  | .    .    33   1    12   7    306  29   164  148  35   
  Move                     8351 | 44   701  519  48   1056 522  1394 393  916  1748 1010 
  Hop                      5    | .    .    .    .    .    .    3    1    1    .    .    
  Pick Up                  88   | 7    19   9    .    4    6    9    3    5    11   15   
  Fast Attach              41   | 3    1    .    .    2    1    5    3    8    6    12   
  Attach                   79   | 3    2    7    .    .    1    17   2    8    17   22   
  Detach                   22   | .    1    .    .    1    .    5    .    4    4    7    
  Swap                     38   | .    8    8    .    3    6    9    2    .    .    2    
  Drop                     63   | .    11   3    .    5    8    18   5    5    7    1    
  Fire                     185  | 1    54   61   .    .    3    4    .    16   19   27   
  Melee                    118  | .    .    19   .    1    .    22   3    24   32   17   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    .    .    .    .    .    3    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    84 | -11/Scrapyard      | Entered Materials
   121 | -10/Materials      | Identified exit to Mines
   301 | -10/Materials      | Build established: Mutant
   456 | -10/Materials      | Discovered new exit (range 10)
   830 | -10/Materials      | Discovered new exit (range 8)
  1165 | -10/Materials      | Discovered new exit (range 3)
  1742 | -10/Materials      | Identified exit to Materials
  1742 | -10/Materials      | Entered another Materials area
  1742 | -9/Materials       | Evolved 2 slots: Utility x2
  2798 | -9/Materials       | Discovered new exit (range 11)
  2987 | -9/Materials       | Discovered new exit (range 8)
  3193 | -9/Materials       | Discovered new exit (range 14)
  3232 | -9/Materials       | Identified exit to Mines
  3244 | -9/Materials       | Entered Mines
  3356 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3358 | -9/Mines           | Identified exit to Zion
  3361 | -9/Mines           | Entered Zion
  3605 | -7/Zion            | Gained Derelict followers
  4238 | -7/Zion            | Imprinted
  4241 | -7/Zion            | Declared Zion's savior
  4449 | -7/Zion            | Found GAL Module
  4654 | -7/Zion            | Gained Derelict followers
  4748 | -7/Zion            | Learned Factory garrison access intel
  4959 | -7/Zion            | Gained Derelict followers
  5727 | -7/Zion            | Given the Hacking Drone Bay
  5729 | -7/Zion            | Discovered new exit (range 14)
  5752 | -7/Zion            | Found Prototype Device
  5752 | -7/Zion            | Identified Hacking Drone Bay
  5911 | -7/Zion            | Identified exit to Proximity Caves
  5925 | -7/Zion            | Entered Proximity Caves
  5925 | -6/Proximity Caves | Accompanied by 17 allies
  6155 | -6/Proximity Caves | Learned Factory stockpile data
  6165 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6774 | -6/Proximity Caves | Learned Factory interactive machine intel
  7100 | -6/Proximity Caves | Discovered new exit (range 5)
  7211 | -6/Proximity Caves | Identified exit to Factory
  7215 | -6/Proximity Caves | Entered Factory
  7215 | -6/Factory         | Accompanied by 14 allies
  7215 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  7217 | -6/Factory         | Loaded intel: 52 interactive machine locations
  7218 | -6/Factory         | Loaded intel: 4 garrison access locations
  7372 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7377 | -6/Factory         | Spotted B-75 Beast
  7382 | -6/Factory         | Discovered new exit (range 14)
  7437 | -6/Factory         | Identified exit to Lower Caves
  7458 | -6/Factory         | Identified exit to DSF
  7551 | -6/Factory         | Garrison activated, responded to threat
  7572 | -6/Factory         | Build established: Scout
  7574 | -6/Factory         | Zion Fire squad teleported in
  7589 | -6/Factory         | Lost 8 allies
  7653 | -6/Factory         | Repaired Nuclear Pulse Thruster
  7734 | -6/Factory         | Zion Fire squad teleported in
  7755 | -6/Factory         | Lost 3 allies
  7810 | -6/Factory         | Zion Light squad teleported in
  7969 | -6/Factory         | Lost 3 allies
  8055 | -6/Factory         | Lost 4 allies
  8100 | -6/Factory         | Discovered new exit (range 21)
  8107 | -6/Factory         | Identified exit to Factory
  8108 | -6/Factory         | Entered another Factory area
  8108 | -5/Factory         | Evolved 2 slots: Utility x2
  8181 | -5/Factory         | Discovered new exit (range 6)
  8182 | -5/Factory         | Identified exit to Factory
  8285 | -5/Factory         | Entered another Factory area
  8285 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8394 | -4/Factory         | Lost 3 parts (2n1u)
  8677 | -4/Factory         | Build established: Hacker-Scout
  8720 | -4/Factory         | Lost 3 parts (1n2u)
  8787 | -4/Factory         | Zion Hacking Resupply teleported in
  8865 | -4/Factory         | Zion Heavy squad teleported in
  8867 | -4/Factory         | Discovered new exit (range 16)
  8888 | -4/Factory         | Zion Kinetic Resupply teleported in
  8901 | -4/Factory         | Identified exit to Research
  8901 | -4/Factory         | Entered Research
  8901 | -3/Research        | Evolved 2 slots: Utility x2
  8964 | -3/Research        | Spotted B-86 Titan
  8977 | -3/Research        | Zion hero teleported in (1C-UTU)
  9144 | -3/Research        | Zion Demo squad teleported in
  9151 | -3/Research        | Search patrols dispatched
  9218 | -3/Research        | Crushed by falling debris
  9218 | -3/Research        | System corruption reached 10%
  9249 | -3/Research        | Lost 5 parts (5u)
  9553 | -3/Research        | Build established: Hacker-Ninja
  9583 | -3/Research        | Zion Zionite Resupply teleported in
  9682 | -3/Research        | Found Fusion Bomb Launcher
  9819 | -3/Research        | Core integrity fell below 50%
  9839 | -3/Research        | Zion Light squad teleported in
  9842 | -3/Research        | System corruption reached 30%
  9855 | -3/Research        | Lost 17 parts (3p5n7u2w)
  9905 | -3/Research        | Discovered new exit (range 16)
  9913 | -3/Research        | Identified exit to Research
  9914 | -3/Research        | Entered another Research area
  9914 | -2/Research        | Evolved 2 slots: Utility x2
  9917 | -2/Research        | Lost 3 allies
 10052 | -2/Research        | Zion Hover Resupply teleported in
 10070 | -2/Research        | Zion Heavy squad teleported in
 10125 | -2/Research        | Found Quantum Capacitor
 10146 | -2/Research        | Build established: Mutant
 10335 | -2/Research        | Lost 13 parts (3p3n5u2w)
 10594 | -2/Research        | Core integrity fell below 50%
 10611 | -2/Research        | Lost 9 parts (3p2n4u)
 10623 | -2/Research        | Core integrity fell below 20%
 10629 | -2/Research        | System corruption reached 10%
 10637 | -2/Research        | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
P-80 Master destroyed.
Penetrated by Slug.
Slug penetrates Wall.
System corrupted: Exp. Gyrokinetic Inverter rejected.
C-57 Dissector Dual-blade Saw severed.
Axe destroyed.
Imp. Component Analysis Suite severed.
Imp. Signal Interpreter severed.
Enh. Optical Array severed.
K-01 Serf collects debris.
Q-thruster severed.
K-01 Serf collects debris.
Imp. Terrain Scan Processor destroyed.
System corrupted by crushing effect (+5).
Knocked back.
K-01 Serf destroyed.
Knocked back.
The unstable cave ceiling collapses. <x2>
OCVI&KRUG2OBG>Z6FXYX79GSPHIY%M<G
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????#???????????????????????? |
|                 ????????? ???????????????????????? |
|                 ????????? ???????????##########??? |
|                 ????????? ???????????#        #??? |
|                 ????????? ???????????#        #??? |
|                 ######### #??????????#  """"  #??? |
|                 #       # #??????????#  """"  #??? |
|                 #       # #??????????#  """"  #??? |
|                 #       # #??????????#  """"  #??? |
|                 #       # #??????????#        #### |
|                 #=      # #??????????#        /    |
|                 #       # #??????????#        #    |
|                 #       # #########+######+####    |
|                 #       #@                         |
|                 #       + c                        |
|                 #       #c                         |
|                 #       #                          |
|                 #       ### ^######+###########+## |
|                 #       #?#  #         #           |
|                 # [[    #?#  k         #           |
|                 # [!    #?#  #      """#           |
|                 #       ###  # ]    """#  """  """ |
|                 #       ##   #      """#  """  """ |
|                 #########              #  """  """ |
|                 ????????#              #  """  """ |
|                 ????????#              #  """  """ |
|                 ????????#     ##########  """  "   |
|                 ????????#        ??????#           |
|                 ????#####    #     ????#           |
|                 ????#              !!#?#           |
|                 ????#              ! #?#####/##### |
|                 ????#      *!        #?????# #?### |
|                 ????#   """%%%#      #?????# #?#   |
|                 ????#   """==*####+###?????# #?#   |
|                 ????#   """ ]      ######### #?#   |
|                 ????#   """ =      #      ## #?#   |
|                 ????#   """        #      ## #?#   |
|                 ????#              #      ## #?#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          100
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Point Defense Rating       80
Evasion (%)                73
Targeting Accuracy         16
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          31
Defensive Hacking          12

 Item Schematics 
-----------------
                    Great Axe | -7/Zion | Archive
                   Hvy. Laser | -7/Zion | Archive
                Phasing Sabre | -7/Zion | Archive
           Imp. Cryofiber Web | -7/Zion | Archive
  Mak. Terrain Scan Processor | -7/Zion | Archive
       Imp. Thermal Generator | -7/Zion | Archive
            Adv. Sensor Array | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
 Imp. Proton Missile Launcher | -7/Zion | Archive
               Microactuators | -7/Zion | Archive
            Hyp. Gauss Cannon | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
              Hvy. Ion Cannon | -7/Zion | Archive
     Component Analysis Suite | -7/Zion | Archive
             Stasis Canceller | -7/Zion | Archive
            Lrn. Phase Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
    S-27 Virus | -7/Zion | Archive
    M-28 Smith | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Collateral Damage
Dangerous Findings
Friend Of Zion
Heroic Deeds
Respectable Loadout
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              FieldTerrabombAutobeam
  Manual?         0
Play Time         02:03:49
  Cumulative      17.7 hours
  Start           2024.06.22 @ 11:42:05
  End             2024.06.22 @ 13:43:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          38x28
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50483b1d-90fa-47ca-8789-3af77ad03c76