Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 13:43:53 Player: Kai Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (2268) 2268 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 10076 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 1792 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1399 Cogmind --------- Core Integrity 0/1450 Matter 177/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scan Processor Quantum Capacitor ECM Suite ECM Suite Improved Reaction Control System Point Defense System Improved System Shield > --- WEAPON ----------- HERF Cannon Hardcell Cannon > --- INVENTORY -------- Nuclear Core Antigrav Array Improved Kinecellerator Advanced Datajack [Rating: 127] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Experimental Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Signal Interpreter Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . . 2 . 1 . . Utility 12 | . . 2 . . . 3 2 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 158 | 6 11 15 . 5 8 31 7 16 23 36 Power 27 | 1 . 1 . . 1 5 . 1 7 11 Engine 8 | 1 . 1 . . 1 5 . . . . Core 3 | . . . . . . . . 1 . 2 Reactor 16 | . . . . . . . . . 7 9 Propulsion 41 | 2 2 1 . . 2 11 2 5 5 11 Treads 8 | 2 2 1 . . 2 . . . 1 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 9 | . . . . . . . . . . 9 Flight 24 | . . . . . . 11 2 5 4 2 Utility 58 | 1 6 5 . 3 1 12 4 7 10 9 Device 35 | . 1 . . 1 1 9 4 2 8 9 Storage 3 | 1 2 . . . . . . . . . Processor 9 | . 1 2 . . . 3 . 1 2 . Hackware 4 | . . . . . . . . 4 . . Protection 7 | . 2 3 . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 8 . 2 4 3 1 3 1 5 Energy Gun 1 | . . . . . 1 . . . . . Energy Cannon 4 | . . . . 1 1 . . . . 2 Ballistic Gun 9 | 2 1 3 . . 2 . . 1 . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 8 | . 2 3 . . . 2 . . 1 . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 4 | . . 2 . 1 . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 Unidentified Prototypes 7 | . . . . 1 . 1 . 1 1 3 Parts Lost 64 | . . 4 . . . 2 . 8 24 26 Power 12 | . . 1 . . . 1 . 1 3 6 Propulsion 17 | . . 1 . . . . . 3 7 6 Utility 28 | . . 1 . . . . . 4 12 11 Weapon 7 | . . 1 . . . 1 . . 2 3 Highest Loss Streak 17 | . . 2 . . . 1 . 3 17 13 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 99 99 100 100 99 97 85 80 76 46 Engine 9 | . 14 10 11 11 10 12 5 2 . . Treads 15 | . 28 22 22 22 22 . . . . . Flight 4 | . . . . . . 25 19 14 12 . Device 8 | . . . . . 11 31 35 19 17 10 Storage 7 | . 14 11 11 11 11 . . . . . Processor 16 | . . 22 22 22 22 14 17 18 18 12 Hackware 2 | . . . . . . . . 11 11 3 Protection 6 | . 13 10 11 10 . . . . . . Energy Cannon 2 | . . . . 6 7 . . . . . Ballistic Gun 5 | . 14 6 11 4 6 . . . 3 . Launcher 6 | . 13 9 11 11 . 4 . . . . Impact Weapon 2 | . . 5 . . . 5 5 5 3 . Naked Turns 9 | . . . . . . . . . . 9 Heaviest Build 75 | 13 54 55 55 64 68 31 24 30 59 75 Greatest Support 67 | 40 46 46 46 46 46 32 25 33 44 67 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 1 2 3 Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 Average Capacity 14 | 7 17 20 20 20 20 5 5 5 5 5 Most Carried 20 | 4 17 20 18 20 20 18 5 5 5 5 Average Carried 13 | 2 12 18 18 19 19 4 4 4 3 2 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 4 17 18 18 20 19 5 5 5 1 2 Class Distribution -------------------- 73% | Mutant 9% | Scout 6% | Hacker-Ninja 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Matter Collected 3013 | 244 293 916 . 112 108 334 23 210 512 261 Remotely . | . . . . . . . . . . . Salvage Created 2621 | . 388 1097 . . 21 203 23 210 415 264 Parts 111 | . 15 63 . . . 5 . 5 14 9 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . 1 15 . . . . . Prevented 3 | . . . . . 3 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 46 | . 9 27 . . 1 1 . 1 4 3 Melee 3 | . . 1 . . . . . . . 2 Guns 9 | . 4 5 . . . . . . . . Cannons 3 | . . . . . 1 . . 1 . 1 AOE 30 | . 5 20 . . . 1 . . 4 . Classes Destroyed 13 | . 5 3 . . . 2 . 2 . 1 Worker 13 | . . 3 . . . 2 2 . 6 . Builder 11 | . . 11 . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . 1 Recycler 7 | . 2 3 . . . . . . 2 . Operator 7 | . 1 2 . . . 3 . . 1 . Watcher 4 | . 1 3 . . . . . . . . Swarmer 11 | . 3 3 . . 1 . . . 4 . Grunt 27 | . 6 20 . . . 1 . . . . Sentry 4 | . . 4 . . . . . . . . Hunter 2 | . . . . . . . . 1 . 1 Programmer 2 | . . . . . . . . . . 2 Z-Courier 3 | . . . . . . . . 2 1 . Thug 1 | . . . . . . 1 . . . . Fireman 1 | . . . . . . 1 . . . . Best Kill Streak 10 | . 3 10 . . 1 2 2 1 6 2 Combat Bots Only 5 | . 3 5 . . 1 1 . 1 3 2 Max Kills in Single Turn 4 | . 2 4 . . 1 2 1 1 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 3 . . . 1 . . 1 . Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Hostile Shots Fired 866 | . 22 86 . . 4 12 . 97 176 469 Missed 372 | . 4 20 . . 2 5 . 45 71 225 Damage Taken 9240 | . 298 864 . . 16 336 . 918 2935 3873 Core 2835 | . 29 120 . . . 114 . 134 958 1480 Absorbed by Shields 318 | . . . . . 17 . . . 152 149 Regen/Repaired (Parts) 12 | . . . . . . 12 . . . . Core Remaining (%) 79 | 100 88 . . . 70 86 100 88 26 . Volleys Fired 185 | 1 54 61 . . 3 4 . 16 19 27 Largest 2 | 1 2 2 . . 2 1 . 1 1 2 Hottest 153 | 20 53 56 . . 134 33 . 53 52 153 Shots Fired 237 | 1 71 83 . . 6 4 . 16 21 35 Gun 129 | 1 61 49 . . 4 . . . 14 . Cannon 53 | . . . . . 2 . . 16 . 35 Launcher 55 | . 10 34 . . . 4 . . 7 . Special . | . . . . . . . . . . . Kinetic 164 | 1 61 49 . . 2 . . 16 14 21 Thermal 10 | . . . . . 4 . . . . 6 Explosive 55 | . 10 34 . . . 4 . . 7 . Electromagnetic 8 | . . . . . . . . . . 8 Robot Hit Streak 17 | 1 6 17 . . 14 2 . 6 3 4 Robot Miss Streak 7 | . 5 6 . . 2 2 . 7 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 181 | 1 36 69 . . 4 6 3 17 17 28 Core Hits 142 | . 22 58 . . 1 17 . 20 16 8 Critical Kills 2 | . 1 . . . . . . 1 . . Critical Parts Destroyed 6 | . . 2 . . . . 2 . 2 . Critical Strikes 15 | . 1 2 . . 1 . 2 1 2 6 Burn 1 | . . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 1 | . . . . . . . . . . 1 Smash 7 | . . 2 . . . . 2 1 2 . Sever 5 | . . . . . . . . . . 5 Melee Attacks 118 | . . 19 . 1 . 22 3 24 32 17 Impact 101 | . . 19 . 1 . 22 3 24 32 . Slashing 17 | . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . Sneak Attacks 27 | . . 12 . . . 5 1 2 7 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9576 | 13 923 3956 . . 75 1020 203 453 1913 1020 Guns 1133 | 13 392 505 . . 49 . . . 174 . Cannons 865 | . . . . . 26 . . 287 . 552 Explosions 4458 | . 531 2256 . . . 677 . . 994 . Melee 3080 | . . 1194 . . . 343 203 166 739 435 Ramming 40 | . . 1 . . . . . . 6 33 Kinetic 1893 | 13 392 505 . . 31 . . 287 174 491 Thermal 366 | . . . . . 44 322 . . . . Explosive 4136 | . 531 2256 . . . 355 . . 994 . Electromagnetic 61 | . . . . . . . . . . 61 Impact 2645 | . . 1194 . . . 343 203 166 739 . Slashing 435 | . . . . . . . . . . 435 Piercing . | . . . . . . . . . . . Highest Corruption 32 | . 4 . . . . . . . 32 13 Average Corruption 8 | . 2 . . . . . . . 18 2 Corruption Purged 1 | . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . 9 . . . . . . . 36 7 Message Errors 9 | . 1 . . . . . . . 4 4 Matter Fused 19 | . 4 . . . . . . . 14 1 Heat Flow Errors 3 | . 2 . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . 1 . . . . . . . 6 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . 2 . Alerts 2 | . 1 . . . . . . . 1 . Misdirections 4 | . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1515 | . 23 725 . . . 302 163 . 240 62 Projectiles 88 | . . . . . . 26 . . . 62 Explosions 240 | . 23 46 . . . 88 . . 83 . Melee 1187 | . . 679 . . . 188 163 . 157 . Knockbacks 22 | . . 5 . . . 2 . 6 2 7 Impact 9 | . . 5 . . . 2 . . 2 . Kinetic 13 | . . . . . . . . 6 . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 372 | . 87 93 . . . 139 . . 37 16 Shots 11 | . 5 2 . . . 2 . . 2 . Rammed 7 | . . 1 . . . . . . 3 3 Targets Rammed 7 | . . 1 . . . . . . 3 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | . 239 37 . . 138 21 . 30 336 234 Average Temperature 62 | . 42 9 . . 73 7 . 15 69 110 Received Heat Transfer 1180 | . 105 402 . . . 36 . 58 537 42 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 31 | . . 20 . . . 6 1 . 3 1 Impact Corruptions 36 | . . 18 . . . 9 4 . 5 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 448 | . . . . . 148 300 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Peak Influence 785 | . 238 785 265 . . 759 279 221 573 279 Initial 269 | . . 16 265 . . 231 269 136 60 218 Average 264 | . 103 401 265 . . 409 271 135 377 148 Maximum Alert Level 3 | . 1 3 1 . . 3 1 1 2 1 Low Security (%) 39 | 100 84 13 . . . . . 92 7 48 Level 1 40 | . 15 49 100 . . 50 100 7 54 51 Level 2 17 | . . 29 . . . 43 . . 37 . Level 3 2 | . . 7 . . . 6 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 3 7 . . . 6 . 2 5 3 Investigation 6 | . 2 2 . . . . . 2 . . Extermination 5 | . . . . . . 2 . . 2 1 Reinforcement 13 | . 1 5 . . . 2 . . 3 2 Assault 1 | . . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded 4 | . . 3 . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Distress Signals 7 | . . . . . . 1 . 1 4 1 Communications Jammed 1 | . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . 1 . Times Spotted 191 | . 19 37 . . 14 23 . 17 55 26 Peak Tracking Total 14 | . 3 5 . . 4 6 . 5 14 6 Tactical Retreats 28 | . . . . . . 4 . 4 12 8 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Traps Triggered 6 | . 3 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Disabled 17 | . 5 6 . . . 4 . 2 . . Max in Single Turn 4 | . 2 1 . . . 4 . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Accessed 13 | . 5 3 . . . 2 . . 2 1 Terminals 5 | . 3 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . 2 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 1 Total Hacks 32 | . 13 11 . . . 3 . . 4 1 Successful 16 | . 6 6 . . . 2 . . 2 . Failed 16 | . 7 5 . . . 1 . . 2 1 Catastrophic 2 | . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 41 | . 1 6 . . . 13 2 6 9 4 Terminals 15 | . 6 9 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 12 | . 7 2 . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 1 Terminal Hacks 7 | . 3 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 6 | . 3 2 . . . . . . 1 . Report Inventory 4 | . 2 1 . . . . . . 1 . Retrieve Matter 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 3 . . . 2 . . . 1 Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 50 | . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 2 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Total Allies 40 | . . . . 17 . 10 . 4 6 3 Largest Group 17 | . . . . 17 17 14 . 3 3 3 Highest-Rated Group 493 | . . . . 493 493 407 . 237 288 279 Highest-Rated Ally 141 | . . . . 41 41 70 . 103 141 122 Zionite Dispatches 12 | . . . . . . 3 . 3 4 2 Heavy 2 | . . . . . . . . 1 . 1 Light 2 | . . . . . . 1 . . 1 . Fire 2 | . . . . . . 2 . . . . Demo 1 | . . . . . . . . . 1 . Hero 1 | . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 246 | . . . . . 85 114 . 6 39 2 Total Damage 6901 | . . . . . 1623 2229 . 404 2601 44 Kills 52 | . . . . . 18 17 . 2 15 . Allies Corrupted 4 | . . . . . . 1 . . 2 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . . Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Turns Passed 10636 | 83 1658 1502 117 2564 1290 893 177 616 1013 723 Spaces Moved 8371 | 45 702 520 49 1057 523 1401 396 919 1749 1010 Core 427 | 4 . . . . . . . . 195 228 Treads 2908 | 41 702 520 49 1057 523 . . . 16 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 679 | . . . . . . . . . . 679 Flight 4357 | . . . . . . 1401 396 919 1538 103 Fastest Speed 29 | 50 160 240 240 240 240 29 29 31 34 40 Average Speed 105 | 150 214 240 240 240 240 32 31 34 39 49 Slowest Speed 240 | 160 240 240 240 240 240 114 117 117 199 200 Overloaded Moves 35 | . . . . . . . . . . 35 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . 3 1 1 . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 38 | 4 97 59 15 90 57 24 9 18 31 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 7 | . . . . 1 . 6 . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 4 | . . . . 3 1 . . . . . Spaces Dug 61 | . . 1 . . . 14 . 19 21 6 Terrain Destroyed 637 | . 72 328 . . 1 77 . 19 126 14 Melee 56 | . . 1 . . . 14 . 19 21 1 Projectile 14 | . . . . . 1 . . . . 13 AOE 567 | . 72 327 . . . 63 . . 105 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Total 9747 | 58 797 660 49 1084 554 1792 441 1151 1995 1166 Wait 735 | . . 33 1 12 7 306 29 164 148 35 Move 8351 | 44 701 519 48 1056 522 1394 393 916 1748 1010 Hop 5 | . . . . . . 3 1 1 . . Pick Up 88 | 7 19 9 . 4 6 9 3 5 11 15 Fast Attach 41 | 3 1 . . 2 1 5 3 8 6 12 Attach 79 | 3 2 7 . . 1 17 2 8 17 22 Detach 22 | . 1 . . 1 . 5 . 4 4 7 Swap 38 | . 8 8 . 3 6 9 2 . . 2 Drop 63 | . 11 3 . 5 8 18 5 5 7 1 Fire 185 | 1 54 61 . . 3 4 . 16 19 27 Melee 118 | . . 19 . 1 . 22 3 24 32 17 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 4 | . . 1 . . . . . . 3 . Escape Stasis 15 | . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 10) 830 | -10/Materials | Discovered new exit (range 8) 1165 | -10/Materials | Discovered new exit (range 3) 1742 | -10/Materials | Identified exit to Materials 1742 | -10/Materials | Entered another Materials area 1742 | -9/Materials | Evolved 2 slots: Utility x2 2798 | -9/Materials | Discovered new exit (range 11) 2987 | -9/Materials | Discovered new exit (range 8) 3193 | -9/Materials | Discovered new exit (range 14) 3232 | -9/Materials | Identified exit to Mines 3244 | -9/Materials | Entered Mines 3356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3358 | -9/Mines | Identified exit to Zion 3361 | -9/Mines | Entered Zion 3605 | -7/Zion | Gained Derelict followers 4238 | -7/Zion | Imprinted 4241 | -7/Zion | Declared Zion's savior 4449 | -7/Zion | Found GAL Module 4654 | -7/Zion | Gained Derelict followers 4748 | -7/Zion | Learned Factory garrison access intel 4959 | -7/Zion | Gained Derelict followers 5727 | -7/Zion | Given the Hacking Drone Bay 5729 | -7/Zion | Discovered new exit (range 14) 5752 | -7/Zion | Found Prototype Device 5752 | -7/Zion | Identified Hacking Drone Bay 5911 | -7/Zion | Identified exit to Proximity Caves 5925 | -7/Zion | Entered Proximity Caves 5925 | -6/Proximity Caves | Accompanied by 17 allies 6155 | -6/Proximity Caves | Learned Factory stockpile data 6165 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6774 | -6/Proximity Caves | Learned Factory interactive machine intel 7100 | -6/Proximity Caves | Discovered new exit (range 5) 7211 | -6/Proximity Caves | Identified exit to Factory 7215 | -6/Proximity Caves | Entered Factory 7215 | -6/Factory | Accompanied by 14 allies 7215 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7217 | -6/Factory | Loaded intel: 52 interactive machine locations 7218 | -6/Factory | Loaded intel: 4 garrison access locations 7372 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7377 | -6/Factory | Spotted B-75 Beast 7382 | -6/Factory | Discovered new exit (range 14) 7437 | -6/Factory | Identified exit to Lower Caves 7458 | -6/Factory | Identified exit to DSF 7551 | -6/Factory | Garrison activated, responded to threat 7572 | -6/Factory | Build established: Scout 7574 | -6/Factory | Zion Fire squad teleported in 7589 | -6/Factory | Lost 8 allies 7653 | -6/Factory | Repaired Nuclear Pulse Thruster 7734 | -6/Factory | Zion Fire squad teleported in 7755 | -6/Factory | Lost 3 allies 7810 | -6/Factory | Zion Light squad teleported in 7969 | -6/Factory | Lost 3 allies 8055 | -6/Factory | Lost 4 allies 8100 | -6/Factory | Discovered new exit (range 21) 8107 | -6/Factory | Identified exit to Factory 8108 | -6/Factory | Entered another Factory area 8108 | -5/Factory | Evolved 2 slots: Utility x2 8181 | -5/Factory | Discovered new exit (range 6) 8182 | -5/Factory | Identified exit to Factory 8285 | -5/Factory | Entered another Factory area 8285 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8394 | -4/Factory | Lost 3 parts (2n1u) 8677 | -4/Factory | Build established: Hacker-Scout 8720 | -4/Factory | Lost 3 parts (1n2u) 8787 | -4/Factory | Zion Hacking Resupply teleported in 8865 | -4/Factory | Zion Heavy squad teleported in 8867 | -4/Factory | Discovered new exit (range 16) 8888 | -4/Factory | Zion Kinetic Resupply teleported in 8901 | -4/Factory | Identified exit to Research 8901 | -4/Factory | Entered Research 8901 | -3/Research | Evolved 2 slots: Utility x2 8964 | -3/Research | Spotted B-86 Titan 8977 | -3/Research | Zion hero teleported in (1C-UTU) 9144 | -3/Research | Zion Demo squad teleported in 9151 | -3/Research | Search patrols dispatched 9218 | -3/Research | Crushed by falling debris 9218 | -3/Research | System corruption reached 10% 9249 | -3/Research | Lost 5 parts (5u) 9553 | -3/Research | Build established: Hacker-Ninja 9583 | -3/Research | Zion Zionite Resupply teleported in 9682 | -3/Research | Found Fusion Bomb Launcher 9819 | -3/Research | Core integrity fell below 50% 9839 | -3/Research | Zion Light squad teleported in 9842 | -3/Research | System corruption reached 30% 9855 | -3/Research | Lost 17 parts (3p5n7u2w) 9905 | -3/Research | Discovered new exit (range 16) 9913 | -3/Research | Identified exit to Research 9914 | -3/Research | Entered another Research area 9914 | -2/Research | Evolved 2 slots: Utility x2 9917 | -2/Research | Lost 3 allies 10052 | -2/Research | Zion Hover Resupply teleported in 10070 | -2/Research | Zion Heavy squad teleported in 10125 | -2/Research | Found Quantum Capacitor 10146 | -2/Research | Build established: Mutant 10335 | -2/Research | Lost 13 parts (3p3n5u2w) 10594 | -2/Research | Core integrity fell below 50% 10611 | -2/Research | Lost 9 parts (3p2n4u) 10623 | -2/Research | Core integrity fell below 20% 10629 | -2/Research | System corruption reached 10% 10637 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- P-80 Master destroyed. Penetrated by Slug. Slug penetrates Wall. System corrupted: Exp. Gyrokinetic Inverter rejected. C-57 Dissector Dual-blade Saw severed. Axe destroyed. Imp. Component Analysis Suite severed. Imp. Signal Interpreter severed. Enh. Optical Array severed. K-01 Serf collects debris. Q-thruster severed. K-01 Serf collects debris. Imp. Terrain Scan Processor destroyed. System corrupted by crushing effect (+5). Knocked back. K-01 Serf destroyed. Knocked back. The unstable cave ceiling collapses. OCVI&KRUG2OBG>Z6FXYX79GSPHIY%M