Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.03 @ 01:19:23 Player: juanjoe33 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (294) 294 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2564 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (29) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Cannon Particle Cannon > --- INVENTORY -------- (None) [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 20 | 6 1 1 6 6 . Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads 2 | . . . 2 . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 . 1 . 1 . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | 2 1 . 3 5 . Energy Gun 3 | 1 . . 2 . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 4 | 1 . . . 3 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . 8 . 8 Power 2 | . . . 1 . 1 Propulsion 4 | . . . 2 . 2 Utility 3 | . . . 1 . 2 Weapon 7 | . . . 4 . 3 Highest Loss Streak 8 | . . . 8 . 8 Average Slot Usage (%) 72 | . 85 100 52 64 64 Engine 10 | . 14 14 7 9 6 Treads 6 | . . . 5 18 15 Wheel 13 | . 28 28 9 . . Device 5 | . . 14 6 . . Storage 11 | . 14 14 11 9 9 Protection 2 | . . . . 7 9 Energy Gun 2 | . 3 . 2 4 . Ballistic Gun 11 | . 14 14 4 12 24 Launcher 6 | . 10 14 4 . . Naked Turns 6 | . . . . . 6 Heaviest Build 25 | 12 13 14 14 25 19 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 3 | . . . 3 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 4 | 1 1 2 2 4 . Average Carried . | . . 1 . . . Final Capacity 6 | 6 6 6 6 6 4 Final Carried 1 | . 1 1 . . . Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 576 | 136 16 70 265 89 . Remotely . | . . . . . . Salvage Created 430 | . 16 45 265 104 . Parts 34 | . 1 5 18 10 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 9 | . . . 6 3 . Guns 2 | . . . 1 1 . Cannons 7 | . . . 5 2 . Classes Destroyed 9 | . 1 2 3 3 . Builder 1 | . . 1 . . . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . . . 3 . Grunt 3 | . . . 3 . . Brawler 1 | . . . 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 5 | . 1 2 5 4 . Combat Bots Only 5 | . . . 5 3 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2349 | . 46 114 825 117 1247 Core 845 | . 8 6 267 23 541 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 94 33 . . Volleys Fired 51 | . 4 22 14 8 3 Largest 3 | . 1 1 2 3 3 Hottest 192 | . 30 30 95 192 60 Shots Fired 73 | . 4 22 18 20 9 Gun 30 | . . 2 9 10 9 Cannon 19 | . . . 9 10 . Launcher 24 | . 4 20 . . . Special . | . . . . . . Kinetic 26 | . . 2 9 6 9 Thermal 23 | . . . 9 14 . Explosive 24 | . 4 20 . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 1 3 12 3 5 Robot Miss Streak 3 | . 2 3 2 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 35 | . 1 4 14 9 7 Core Hits 27 | . 7 2 9 7 2 Critical Hits 2 | . . . 2 . . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 771 | . 165 153 265 151 37 Guns 229 | . . 7 116 69 37 Cannons 231 | . . . 149 82 . Explosions 311 | . 165 146 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 234 | . . 7 149 41 37 Thermal 226 | . . . 116 110 . Explosive 311 | . 165 146 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . 7 2 . . . Projectiles . | . . . . . . Explosions 9 | . 7 2 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . 46 95 . . . Shots 7 | . 2 5 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 425 | . . . 84 425 99 Average Temperature 130 | . . . 32 240 51 Received Heat Transfer 816 | . . . 375 . 441 Effects 7 | . . . . 7 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 518 | . . . 296 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 141 | . 12 14 131 141 111 Initial 91 | . . 4 5 55 91 Average 51 | . 3 7 71 100 88 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 2 3 9 5 10 Peak Tracking Total 10 | . 3 3 5 3 10 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 4 | . 1 . 2 1 . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . 4 . 7 2 . Successful 10 | . 3 . 5 2 . Failed 3 | . 1 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 5 | . 3 . 2 . . Record 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 3 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 20 | . . . 20 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 788 | 35 84 209 238 143 79 Spaces Moved 592 | 30 92 204 162 66 38 Core 8 | 1 . . 7 . . Treads 136 | . . . 32 66 38 Legs . | . . . . . . Wheels 448 | 29 92 204 123 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 Average Speed 99 | 79 80 80 98 160 160 Slowest Speed 200 | 80 80 80 200 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 28 37 23 9 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 89 | . . 89 . . . Terrain Destroyed 129 | . 18 111 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 129 | . 18 111 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 728 | 41 98 227 222 90 50 Wait 44 | . . . 35 . 9 Move 587 | 29 91 203 161 65 38 Hop . | . . . . . . Pick Up 20 | 6 1 1 6 6 . Fast Attach . | . . . . . . Attach 19 | 6 1 1 6 5 . Detach 3 | . 1 . . 2 . Swap 1 | . . . . 1 . Drop 3 | . . . . 3 . Fire 51 | . 4 22 14 8 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 8) 120 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 321 | -10/Mines | Discovered new exit (range 9) 329 | -10/Mines | Entered Materials 329 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 470 | -9/Materials | Core integrity fell below 50% 508 | -9/Materials | Lost 8 parts (1p2n1u4w) 554 | -9/Materials | Discovered new exit (range 9) 567 | -9/Materials | Entered another Materials area 567 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 705 | -8/Materials | Identified exit to Garrison 710 | -8/Materials | Entered Garrison 786 | -8/Garrison | Core integrity fell below 50% 789 | -8/Garrison | Core integrity fell below 20% 789 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 00769_ C-30 ARC bursts open, deploying its payload. 00769_ G-50 Soldier unfolds itself. 00769_ G-47 Trooper unfolds itself. 00769_ C-30 ARC bursts open, deploying its payload. 00769_ L-31 Rogue unfolds itself. 00769_ G-47 Trooper unfolds itself. 00771_ Penetrated by Slug. 00771_ Y-45 Defender destroyed. 00772_ Lgt. Treads destroyed. 00774_ Slug penetrates Wall. 00774_ Lgt. Treads destroyed. 00778_ Lgt. Assault Rifle destroyed. 00779_ Assault Rifle destroyed. 00780_ Penetrated by Slug. 00780_ Critical hit. 00781_ Assault Rifle destroyed. 00781_ Imp. Light Armor Plating destroyed. 00783_ Slug penetrates Wall. 00783_ Sml. Storage Unit destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????### #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ?####### #??????????????????????????????????????? | | ?# ##############?????????????????????????? | | ?# ##### #?????????????????????????? | | ???????# #?????????????????????????? | | ???????############## #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?#####???????????????????? | | ????????????????????# #?! #???????????????????? | | ???????????????????## ##%* Y######??????????????? | | ???????????????????# [ #??????????????? | | ???????????????????# ????????????? | | ???????????????????# ????????????? | | ???????????????????# ## ## ##?????????????? | | ?????????????????### ## ## ###????????????? | | ?????????????????#C %#????????????? | | ?????????????????#C g l g C#????????????? | | ?????????????????#C g @ g C#????????????? | | ?????????????????#% g C#????????????? | | ?????????????????### ## ##^ ^###????????????? | | ???????????????????# ##h #?? #??????????????? | | ?????????????????? ??????????????????? | | ???????????????? Y ?????????????????? | | ???????????????##### ???????????????? | | ???????????????????###### ## #??????????????? | | ????????????????????????# #? #??????????????? | | ?????????????????????????#####?? #??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 209 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness GoHome() Loot Pinata Oops Challenges ------------ None Game ------ Seed MissileInsulatedWarhead Manual? 0 Play Time 00:17:19 Cumulative 2.3 hours Start 2021.09.03 @ 01:02:35 End 2021.09.03 @ 01:19:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e200541e-e839-444f-8ad3-3858ea2b8e50