Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.03 @ 18:14:08

Player: Waste

Result: Destroyed by as-54600 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (240)      240
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 705

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     225/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (10)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
          Aluminum Leg
>         --- UTILITY (2) ------
    Large Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
    Light Ion Engine
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Wheel
  Compact Wheel
    Small Storage Unit
   Medium Storage Unit
    Large Matter Pod (66)
          EM Pulse Gun
          EM Pulse Gun
          Particle Gun
    Light Cannon

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Structural Scanner
>         --- WEAPON -----------
    Small Laser
    Light Cannon
>         --- INVENTORY --------
    Light Ion Engine
    Light Ion Engine
    Light Treads
    Light Treads
          Wheel
    Small Storage Unit
   Medium Storage Unit
    Large Matter Pod
          EM Pulse Gun
          EM Pulse Gun
          Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 6   5   6   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   .   2   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  97  
  Engine                   11   | .   14  4   
  Core                     2    | .   .   9   
  Leg                      22   | .   22  24  
  Wheel                    4    | .   5   4   
  Device                   11   | .   11  13  
  Storage                  14   | .   14  14  
  Energy Gun               23   | .   27  14  
  Ballistic Cannon         3    | .   .   12  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  28  30  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 7   10  15  
  Most Carried             14   | 6   11  14  
  Average Carried          8    | 3   7   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 6   10  14  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           413  | 208 113 92  
  Remotely                 .    | .   .   .   
Salvage Created            273  | .   152 121 
  Parts                    20   | .   10  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  20   | .   7   13  
  Guns                     9    | .   7   2   
  AOE                      11   | .   .   11  
Classes Destroyed          4    | .   3   1   
  Builder                  1    | .   1   .   
  Swarmer                  9    | .   6   3   
  Grunt                    3    | .   1   2   
  Assembled                8    | .   .   8   
Best Kill Streak           8    | .   3   8   
  Combat Bots Only         8    | .   3   8   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               855  | .   282 573 
  Core                     254  | .   72  182 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              33   | .   21  12  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  75  
Shots Fired                59   | .   42  17  
  Gun                      47   | .   42  5   
  Cannon                   5    | .   .   5   
  Launcher                 7    | .   .   7   
  Special                  .    | .   .   .   
  Kinetic                  5    | .   .   5   
  Thermal                  47   | .   42  5   
  Explosive                7    | .   .   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   8   11  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           39   | .   26  13  
  Core Hits                38   | .   10  28  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1278 | .   328 950 
  Guns                     373  | .   316 57  
  Cannons                  54   | .   .   54  
  Explosions               839  | .   .   839 
  Melee                    .    | .   .   .   
  Ramming                  12   | .   12  .   
  Kinetic                  54   | .   .   54  
  Thermal                  546  | .   316 230 
  Explosive                666  | .   .   666 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         7    | .   4   7   
  Average Corruption       4    | .   4   4   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  3    | .   1   2   
    Heat Flow Errors       2    | .   1   1   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            9    | .   .   9   
  Projectiles              .    | .   .   .   
  Explosions               9    | .   .   9   
  Melee                    .    | .   .   .   
Knockbacks                 2    | .   .   2   
  Impact                   .    | .   .   .   
  Kinetic                  2    | .   .   2   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      210  | .   6   204 
  Shots                    6    | .   .   6   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        259  | .   259 223 
  Average Temperature      85   | .   88  79  
  Received Heat Transfer   144  | .   24  120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1242 | .   917 325 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             298  | .   251 298 
  Initial                  93   | .   .   93  
  Average                  136  | .   150 171 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         64   | 100 53  72  
  Level 1                  35   | .   46  27  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   11  17  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       3    | .   .   3   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               6    | .   6   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               615  | 77  393 145 
Spaces Moved               383  | 59  266 58  
  Core                     12   | 12  .   .   
  Treads                   .    | .   .   .   
  Legs                     229  | 47  141 41  
  Wheels                   142  | .   125 17  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  115 115 
  Average Speed            124  | 105 119 170 
  Slowest Speed            260  | 120 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 5   55  14  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          52   | .   .   52  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      52   | .   .   52  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      453  | 70  298 85  
  Wait                     9    | .   2   7   
  Move                     381  | 58  265 58  
  Hop                      .    | .   .   .   
  Pick Up                  11   | 6   4   1   
  Fast Attach              8    | 6   1   1   
  Attach                   2    | .   2   .   
  Detach                   1    | .   .   1   
  Swap                     7    | .   2   5   
  Drop                     .    | .   .   .   
  Fire                     33   | .   21  12  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 15)
   78 | -11/Junkyard  | Entered Materials
  314 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 17)
  398 | -10/Materials | Discovered new exit (range 16)
  471 | -10/Materials | Entered Mines
  489 | -10/Mines     | Met a Derelict bent on vengeance
  592 | -10/Mines     | Assembled infested the area
  610 | -10/Mines     | Core integrity fell below 50%
  614 | -10/Mines     | Core integrity fell below 20%
  616 | -10/Mines     | Destroyed by as-54600 with Assembled Heavy Rifle

 Last Messages 
---------------
00606_ as-26693 destroyed.
00606_ Destroyed Asb. Hover Unit.
00606_ as-00200 destroyed.
00606_ Destroyed Asb. F-torch.
00606_ as-45908 destroyed.
00608_ as-24232 destroyed.
00608_ Lgt. Nuclear Core destroyed.
00608_ Destroyed Lgt. Nuclear Core.
00608_ as-34722 destroyed.
00608_ as-21041 destroyed.
00609_ System corrupted: Component data lost.
00609_ The unstable cave ceiling collapses.
00611_ Sml. Laser destroyed.
00611_ Aluminum Leg destroyed.
00613_ The unstable cave ceiling collapses.
00613_ T-07 Excavator system corrupted by crushing effect.
00614_ T-07 Excavator system terminally corrupted.
00615_ as-52486 destroyed.
00615_ as-81385 destroyed.
00615_ Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveScrapWarhead
  Manual?         0
Play Time         00:04:47
  Cumulative      219.0 hours
  Start           2023.09.03 @ 18:10:30
  End             2023.09.03 @ 18:14:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          259
  Rogue           259
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/0/1/0/0/1/1/0
Lore%             72
Gallery%          79
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 152b8549-b552-4ab9-9ca3-c2314ea33984