Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 15:08:24 Player: CrossedViper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (329) 1645 Value Destroyed (14911) 14911 Prototype IDs (243) 4860 Alien Tech Used (4) 800 Bonus (23824) 23824 TOTAL SCORE: 56940 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2291 Follower Combat Kills 2602 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 896 Found Hidden Lab 3000 Decrypted A0 Command 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -4165 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (550) Ox10 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Zero-point Reactor Centrium Leg Centrium Leg Long-range Terrain Scanner Precision Energy Filter Heavy Regenerative Plating Transdimensional Reconstructor Gamma Rifle Warp Cannon Multirail Guided Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Armor Integrity Analyzer Particle Accelerator Experimental Phase Shifter Zionite Shade Armor Heavy Regenerative Plating Antimissile System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Zero-point Reactor Centrium Leg Centrium Leg Experimental Cooling System Experimental Matter Compressor Long-range Terrain Scanner Precision Energy Filter Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Warp Cannon Multirail Gamma Bomb Array Guided Remote Datajack Plasma Lance [Rating: 230] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Guided Remote Datajack Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Utility 11 | . . 2 . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 401 | 6 5 17 35 26 14 5 4 6 7 5 2 5 5 4 19 11 13 7 6 5 3 7 4 4 16 12 36 22 18 18 11 43 Power 31 | 1 . 1 2 2 1 . . . 1 . 1 . . 1 . 1 1 . . 1 . . . 1 2 . 4 2 1 1 1 6 Engine 5 | 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . 1 . 1 . . . 1 . 1 . . 1 . . 1 . . 1 . . . . . . 2 . . . . . Reactor 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . 2 2 1 1 1 6 Propulsion 68 | 2 . 4 12 7 2 2 . . 1 . 1 1 3 . 3 . 2 . . . 1 2 . . 4 5 . 3 4 6 . 3 Treads 36 | 2 . 1 11 7 2 2 . . 1 . 1 1 3 . 1 . . . . . . . . . 1 1 . . 2 . . . Leg 32 | . . 3 1 . . . . . . . . . . . 2 . 2 . . . 1 2 . . 3 4 . 3 2 6 . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 139 | 1 4 3 7 3 6 2 1 3 2 4 . 3 1 1 8 5 6 6 2 1 2 1 2 2 2 7 11 9 6 3 7 18 Device 60 | . . . 2 . 1 . . 2 2 4 . . . 1 2 3 . 3 2 1 1 . 2 1 1 6 5 4 4 1 4 8 Storage 12 | 1 2 1 1 . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . 1 . . 1 1 Processor 7 | . . . . . 1 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . 2 1 Hackware 7 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . 1 Protection 53 | . 2 2 4 1 4 1 1 1 . . . 1 1 . 5 2 3 2 . . 1 1 . 1 1 1 5 3 2 1 . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 163 | 2 1 9 14 14 5 1 3 3 3 1 . 1 1 2 8 5 4 1 4 3 . 4 2 1 8 . 21 8 7 8 3 16 Energy Gun 24 | 1 . . 6 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 7 1 5 Energy Cannon 35 | . . 3 3 5 1 . 1 . . . . 1 . . . 1 1 1 2 . . 1 . 1 1 . . 1 3 1 2 6 Ballistic Gun 73 | 1 1 3 4 7 2 1 2 2 3 1 . . 1 1 5 2 3 . 2 3 . 2 1 . 6 . 13 5 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . 3 1 2 2 . . 1 . . . . . 1 . 2 . . . . . . 1 . 1 . 1 2 . . . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 5 . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 2 2 4 1 . . . . 1 . . . . . . 1 . . 1 . . . 1 1 . 2 5 7 6 1 4 Parts Lost 52 | . . . 4 2 1 . . . . . . . 1 1 6 . 1 . . . . . 1 . . 2 8 4 5 . . 16 Power 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 Propulsion 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Utility 29 | . . . 1 1 . . . . . . . . 1 1 3 . . . . . . . 1 . . 2 6 2 3 . . 8 Weapon 14 | . . . 3 1 . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . 1 . . 5 Highest Loss Streak 14 | . . . 2 1 1 . . . . . . . 1 1 5 . 1 . . . . . 1 . . 1 4 2 5 . . 14 Average Slot Usage (%) 94 | . 99 99 99 99 99 97 92 92 92 91 92 86 90 92 90 93 99 100 99 98 100 99 99 98 95 94 88 95 81 97 99 94 Engine 1 | . 14 11 8 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 3 7 7 7 7 7 7 6 6 6 6 4 5 5 5 9 11 10 10 10 3 . 1 6 4 4 2 . Reactor 2 | . . . . . . . . . . . . . . . . 1 5 5 5 1 . . . . 8 10 8 5 9 8 8 10 Treads 10 | . 28 6 19 27 22 20 15 15 15 15 15 13 17 20 18 6 . . . . . . . . . . . . 2 . . . Leg 9 | . . 15 7 . . . . . . . . . . . 1 13 22 23 23 23 23 25 26 25 23 24 22 21 16 23 23 22 Device 10 | . . . 5 1 1 7 7 13 15 14 15 13 13 12 11 17 15 12 10 9 14 10 9 10 12 11 9 12 14 13 14 12 Storage 13 | . 20 21 18 18 15 15 15 15 15 15 15 13 13 13 12 13 10 11 11 11 11 10 10 10 10 10 9 9 9 8 7 7 Processor 9 | . . . . . 7 10 15 15 15 15 15 13 13 13 11 6 5 11 11 11 11 10 10 10 10 10 9 9 9 8 10 10 Hackware 2 | . . . . 10 5 . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 3 2 3 4 7 7 3 Protection 6 | . 7 21 12 6 14 11 7 . . . . 6 6 6 7 8 8 3 5 5 2 5 5 5 2 4 7 5 3 6 7 8 Energy Gun 1 | . 14 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 10 9 9 Energy Cannon 1 | . . 7 9 9 . . 1 . . . . 1 . . . . 2 1 3 1 . 4 3 2 1 . . . . 3 4 3 Ballistic Gun 16 | . 14 10 13 16 22 23 21 22 23 23 23 17 20 16 15 18 13 15 12 15 17 15 15 12 15 20 16 17 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 9 54 71 74 72 85 82 78 76 69 73 76 103 103 98 123 109 117 115 115 110 101 110 113 129 152 154 164 152 149 163 180 205 Greatest Support 180 | 40 40 40 60 60 60 90 90 90 90 90 90 140 140 118 118 56 112 112 112 112 112 144 144 144 150 150 150 150 136 180 180 180 Greatest Overweight (x) 22 | . 1 3 3 1 1 1 . . 3 . . 1 1 . 1 1 1 1 1 . . . . . 2 4 1 1 1 1 . 22 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 12 17 17 18 18 18 18 18 18 18 18 19 20 20 19 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 12 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 Average Carried 18 | 1 9 17 17 17 17 16 18 18 17 17 18 18 19 19 18 20 18 19 19 19 20 19 19 19 19 18 18 18 18 19 19 19 Final Capacity 20 | 6 12 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Final Carried 20 | 3 12 18 18 18 17 18 18 18 17 18 18 20 20 20 20 20 20 20 20 20 20 20 19 19 19 18 20 17 20 19 20 12 Class Distribution -------------------- 16% | Scavenger-Tank 14% | Gunner 13% | Scavenger-Mutant 11% | Scavenger-Gunner 11% | Derelict-Gunner 7% | Mutant 5% | Generator-Gunner 5% | Hauler-Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Generator-Gunner | -4/Warlord Generator-Gunner | -3/Proximity Caves Generator-Tank | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Mutant | -3/Lab Hacker-Gunner | -2/Research Hacker-Mutant | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Matter Collected 11044 | 232 218 315 882 464 646 203 203 196 151 28 209 116 265 146 448 266 283 74 137 . 155 185 127 14 886 370 1007 1279 90 880 90 479 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18336 | . 559 486 1602 1145 1144 348 357 428 60 . 244 190 482 1162 387 685 250 74 116 . 125 186 392 . 434 229 1404 2146 90 610 1060 1941 Parts 849 | . 33 46 87 66 70 5 20 13 2 . 8 8 16 34 19 34 14 3 5 . 4 7 21 . 18 17 68 94 10 19 44 64 Haulers Intercepted 10 | . 2 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 211 | . . . . . . . . 8 4 . 14 . 23 9 . 25 . 3 5 . 4 . 13 2 84 17 . . . . . . Prevented 63 | . . . . . . . . 5 . . 1 . . 18 . 9 . . . . . . 7 2 21 . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 264 | . 10 15 27 17 16 1 6 8 1 . 1 1 8 14 4 13 3 3 2 . 3 2 6 . 6 4 20 35 1 5 12 20 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 155 | . 10 3 17 4 13 1 6 5 1 . 1 1 8 2 4 7 3 3 2 . 3 2 2 . 4 4 14 30 . 2 2 1 Cannons 27 | . . 3 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 AOE 63 | . . 9 . 7 3 . . 3 . . . . . 10 . 5 . . . . . . 4 . 2 . 4 5 . . 3 8 Classes Destroyed 25 | . 5 4 2 . 2 1 . 1 1 . . . 1 3 . . . . . . . . . . 1 1 . 2 . . . 1 Worker 9 | . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . 1 1 . Builder 14 | . . 1 1 2 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 10 | . 2 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 11 | . 1 . 1 1 2 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 60 | . 3 9 . . 4 . 4 . . . . . 1 . . 5 . 3 . . 2 . 1 . . 2 7 9 . . 3 7 Grunt 114 | . 7 2 21 10 9 . . 6 . . . 1 2 6 . 7 . . . . . . 3 . 3 . 5 19 . 3 5 5 Brawler 9 | . . . 1 1 . . . 1 . . . . 2 2 . . . . . . . . 1 . 1 . . . . . . . Duelist 10 | . . . . . . . . 1 . . . . 1 3 . . . . . . . . . . 1 . . 3 . 1 . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Sentry 31 | . . 4 4 5 2 . 2 . . . . . 1 1 . . 1 . . . 1 2 1 . . . 4 1 . 1 . 1 Demolisher 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 5 | . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Programmer 18 | . . . . . 1 . . . . . . . . . . 1 2 . 2 . . . . . . 1 4 2 . . 4 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Compactor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 3 8 4 6 14 1 4 4 1 . 1 1 4 15 2 5 3 3 2 . 3 2 5 . 3 2 6 10 1 3 7 15 Combat Bots Only 15 | . 3 6 4 4 6 1 4 4 1 . 1 1 4 14 2 5 3 3 2 . 3 1 5 . 3 2 5 10 1 3 4 15 Max Kills in Single Turn 5 | . 1 5 1 3 5 1 1 1 1 . 1 1 2 3 1 3 1 2 1 . 1 1 4 . 1 1 3 3 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Exploded 4 | . . 4 . 3 2 . . 1 . . . . . 3 . 3 . . . . . . 4 . 1 . 3 3 . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Data Miner (-6/Data Miner) A5 (-3/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Damage Taken 24623 | . 515 389 1910 771 993 . 475 328 143 . 20 79 707 371 1759 527 252 171 231 . 74 90 447 . 355 465 2339 2688 688 255 204 7377 Core 2780 | . 81 39 91 59 42 . 44 35 . . 20 10 13 28 35 86 19 16 . . . 44 . . 28 21 201 144 82 29 17 1596 Absorbed by Shields 2538 | . . . . . . . . . . . . . . . . . . . . . . . . . 292 172 798 . . 43 178 1055 Reduced by Siege Mode 120 | . . . . . . . 8 . . . . . 40 . 72 . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 67 90 . 72 . . . . . . 79 . . . . 79 . . . . 96 . . . . 91 . . 60 98 . . Volleys Fired 911 | . 53 38 100 59 54 11 18 14 10 1 9 18 20 18 33 44 36 12 49 . 4 12 10 2 18 26 64 57 4 20 30 67 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 3 . 3 4 4 1 4 4 4 4 1 3 3 4 Hottest 300 | . 60 91 159 159 78 78 78 78 81 81 81 81 81 56 81 80 80 83 83 . 91 129 129 30 122 119 150 143 20 220 220 300 Shots Fired 2113 | . 106 68 266 131 152 33 50 33 30 3 27 30 60 25 94 72 58 20 63 . 12 21 23 2 46 60 212 211 4 44 46 111 Gun 1695 | . 106 41 184 75 147 33 48 30 30 3 27 18 60 14 94 45 37 12 21 . 12 9 18 . 38 60 210 207 . 36 25 55 Cannon 354 | . . 20 82 49 . . 2 . . . . 12 . . . 21 21 8 42 . . 12 1 2 4 . . 1 . 8 21 48 Launcher 60 | . . 7 . 7 5 . . 3 . . . . . 11 . 6 . . . . . . 4 . 4 . 2 3 . . . 8 Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Kinetic 1464 | . 53 30 147 75 147 33 48 30 30 3 27 18 60 14 94 45 37 12 21 . 12 9 18 . 38 60 192 207 . . . 4 Thermal 439 | . 53 31 117 49 . . 2 . . . . 12 . . . 21 21 8 42 . . 12 1 2 4 . . . 4 8 18 34 Explosive 12 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Electromagnetic 180 | . . . 2 7 5 . . 3 . . . . . 11 . 6 . . . . . . 4 . 4 . 18 . . 36 25 59 Entropic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 14 Robot Hit Streak 29 | . 13 16 29 21 16 23 10 18 10 . 14 9 15 17 26 10 9 5 15 . 4 9 10 . 11 27 20 16 5 11 14 28 Robot Miss Streak 11 | . 2 2 8 2 3 2 2 2 1 . 1 2 2 1 1 1 3 3 1 . 1 . 1 . 4 5 11 4 . 1 1 2 Penetration Max 2 | . . . . . 1 . . . . . 1 1 1 1 1 . . . . . . 1 . . 1 . 1 2 . . . 1 Secondary Targets 25 | . . . 1 . 2 . . 2 . . . 1 3 . 1 . 1 1 . . . . . . 2 1 2 8 . . . . Max Gunslinging Chain 2 | . . . 1 . 1 . . 1 . . . 1 2 . 1 . 1 1 . . . . . . 1 1 1 1 . . . . Shots Hit Robots 1430 | . 79 44 182 73 105 29 36 28 22 . 19 13 49 18 82 32 25 6 18 . 4 9 14 . 40 40 153 143 15 33 32 87 Core Hits 774 | . 28 31 70 38 46 4 16 22 4 . 7 5 21 37 27 28 7 4 4 . 5 5 16 . 33 32 93 83 6 10 20 72 Critical Hits 52 | . . 1 10 3 1 1 . 1 . . . . . . . . 2 . . . 1 3 . . . 1 6 11 3 . 4 4 Critical Kills 17 | . . 1 3 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 4 . . 2 1 Critical Parts Destroyed 33 | . . . 7 2 . . . 1 . . . . . . . . 1 . . . 1 2 . . . 1 4 7 3 . 2 2 Melee Attacks 59 | . . . . . . . . . . . . . . . 31 . . . . . . . . . . . 11 . 17 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 59 | . . . . . . . . . . . . . . . 31 . . . . . . . . . . . 11 . 17 . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44385 | . 848 1127 2667 2139 2442 568 639 781 299 . 518 336 891 2289 1519 1218 649 99 423 . 125 299 1102 . 1734 873 3764 5325 710 988 2228 7785 Guns 25392 | . 843 363 1576 676 1977 568 626 528 299 . 518 295 891 270 1396 560 649 99 423 . 125 141 309 . 748 873 3349 4847 . 777 703 963 Cannons 7008 | . . 268 1091 772 . . . . . . . . . . . . . . . . . 116 30 . . . . . . 156 773 3802 Explosions 10843 | . . 458 . 655 462 . . 253 . . . . . 2019 . 658 . . . . . . 763 . 986 . 403 465 . . 752 2969 Melee 781 | . . . . . . . . . . . . . . . 103 . . . . . . . . . . . . . 678 . . . Ramming 329 | . 5 38 . 36 3 . 13 . . . . 41 . . 20 . . . . . . 42 . . . . 12 13 . 55 . 51 Kinetic 21584 | . 374 286 1020 676 1977 568 626 528 299 . 518 295 891 270 1396 560 649 99 423 . 125 141 309 . 748 873 2919 4847 . . . 167 Thermal 10720 | . 469 345 1632 932 43 . . . . . . . . 430 . 94 . . . . . 116 272 . 432 . . . 32 156 1437 4330 Explosive 1326 | . . 458 . . . . . . . . . . . . . . . . . . . . . . . . 403 465 . . . . Electromagnetic 8096 | . . . 15 495 419 . . 253 . . . . . 1589 . 564 . . . . . . 521 . 554 . 430 . . 777 791 1688 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 781 | . . . . . . . . . . . . . . . 103 . . . . . . . . . . . . . 678 . . . Entropic 1549 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1549 Highest Corruption 23 | . . . . . 2 2 3 3 3 . . . 1 1 1 4 1 1 4 4 4 . . . . 1 11 14 23 . . 7 Average Corruption 3 | . . . . . 1 2 2 3 1 . . . 1 1 1 1 1 1 2 4 4 . . . . 1 6 11 22 . . 2 Corruption Purged 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Effects 217 | . . . . . 5 7 4 8 19 . . . . 2 6 14 1 . 10 6 12 . . . . 7 21 46 44 . . 5 Message Errors 46 | . . . . . 2 2 3 2 10 . . . . . 3 4 . . . 2 4 . . . . 1 3 4 6 . . . Matter Fused 26 | . . . . . . . . 1 3 . . . . . . 2 . . 2 2 3 . . . . . 3 3 7 . . . Heat Flow Errors 13 | . . . . . . 2 . 1 . . . . . . . . . . 1 2 1 . . . . . . . 5 . . 1 Energy Discharges 30 | . . . . . . 1 . . 4 . . . . 1 2 6 . . 1 . 1 . . . . 1 1 5 7 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 25 | . . . . . 1 2 . 2 1 . . . . 1 . 1 . . 2 . 2 . . . . 3 1 4 4 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Misdirections 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 11 . . . Targeting Errors 48 | . . . . . 2 . 1 1 1 . . . . . 1 1 1 . 4 . . . . . . 2 10 17 4 . . 3 Weapon Failures 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 7 . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 517 | . . . 17 27 . . . . . . . . . 11 . . . . . . . 20 18 . 16 . 32 . . . 62 314 Projectiles 146 | . . . 17 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 23 97 Explosions 351 | . . . . 18 . . . . . . . . . 11 . . . . . . . . 18 . 16 . 32 . . . 39 217 Melee 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 676 | . . 70 . 13 35 . . 35 . . . . . 35 . 31 . . . . . . 22 . . . . 128 . . 67 240 Shots 33 | . . 2 . 1 2 . . 2 . . . . . 2 . 2 . . . . . . 1 . . . . 2 . . 2 17 Rammed 11 | . 2 2 . 2 1 . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 2 4 . 3 3 . 1 . . . . 1 . . 2 . . . . . . 2 . . . . 2 1 . 1 . 3 Kicked 11 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . 1 . 3 Crushed 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 213 195 411 274 408 114 . 197 . . . . 4 7 328 18 30 24 169 261 153 15 75 . 204 44 349 312 198 117 54 302 Average Temperature 89 | . 49 56 132 85 115 53 . 65 . . . . 4 7 139 12 14 12 43 120 38 7 30 . 35 18 94 105 106 47 21 83 Received Heat Transfer 3623 | . 246 57 927 324 336 . 36 171 . . . 18 123 81 264 72 . . . . 9 27 57 . 54 12 180 378 . 27 8 216 Effects 21 | . 2 . 11 1 1 . . . . . . . . . 3 . . . . . . . . . . . 3 . . . . . Shutdowns 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 5 | . 2 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 13 | . . . 8 1 . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . 1 . . . . . 1 . 4 . . . . . . . . . 1 1 . . . . . . Total Turns 145 | . . . . . . . 12 . . . . . 26 . 61 . . . . . . . . . 31 15 . . . . . . Longest Duration 31 | . . . . . . . 12 . . . . . 26 . 19 . . . . . . . . . 31 15 . . . . . . Robots Corrupted 19 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 2 . . 3 3 8 Combat Hostiles 17 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 2 . . 3 3 6 Parts Fried 72 | . . . . . 4 . . 1 . . . . . 8 . 4 . . . . . . 1 . 1 . 7 . . 8 10 28 Impact Corruptions 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . Heat Transferred 10499 | . 1050 656 3071 1569 150 . . . . . . . . 400 . 100 . . . . . 148 187 . 400 . . . 77 111 833 1747 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . . . 4 3 . . . . . . . . 5 . 1 . . . . . . 1 . 3 . . . . . 3 3 Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Peak Influence 1861 | . 295 415 599 577 531 190 132 . . . . 163 . . . . 171 . . . . 101 . . . . 569 788 . 314 547 1861 Initial 343 | . . 124 174 252 86 185 . . . . . . . . . . 70 . . . . . . . . . 40 244 . . 176 343 Average 278 | . 91 165 359 313 161 103 27 . . . . 50 . . . . 101 . . . . 46 . . . . 334 461 . 111 332 954 Maximum Alert Level 5 | . 1 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 2 5 Low Security (%) 49 | 100 81 68 19 11 82 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 12 . . 80 15 . Level 1 26 | . 18 25 33 78 11 . . . . . . . . . . . . . . . . . . . . . 47 34 . 19 55 16 Level 2 17 | . . 6 47 9 5 . . . . . . . . . . . . . . . . . . . . . 40 50 . . 28 13 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 24 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 1 5 2 5 . 2 . . . . 1 . 1 . . 2 . . . . 1 . . . . 4 3 . 1 2 4 Investigation 7 | . 2 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Extermination 11 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 2 2 Reinforcement 14 | . 1 . 4 1 4 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Assault 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Distress Signals 19 | . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . 3 2 . . . 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 455 | . 16 20 41 20 21 1 9 8 1 . 5 7 13 18 4 16 4 4 2 . 3 2 13 . 26 6 29 50 1 10 15 90 Peak Tracking Total 46 | . 3 4 5 5 6 1 4 4 1 . 3 3 5 10 2 5 3 4 2 . 2 1 9 . 9 3 5 12 1 4 5 46 Tactical Retreats 19 | . 1 . 2 1 1 . 1 1 . . . . . 1 . 1 . 1 . . . . 2 . . 1 4 1 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Traps Triggered 13 | . 1 1 . 2 5 . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Indirectly 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . 1 10 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Disabled 34 | . . 2 . 2 4 . . . 1 1 . . 1 2 . . . . . . . . 1 . . . 2 2 1 . 7 8 Max in Single Turn 2 | . . 1 . 1 1 . . . 1 1 . . 1 1 . . . . . . . . 1 . . . 1 1 1 . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Accessed 42 | . 3 3 4 6 1 . 5 . . . . 1 . 1 4 1 1 1 . 4 . . 1 . 1 . 1 2 1 . 1 . Terminals 18 | . 2 3 2 5 1 . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Repair Stations 4 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 134 | . 8 7 11 11 3 . 10 . . . . 1 . 1 32 1 2 1 . 13 . . 1 . 1 . 3 4 20 . 4 . Successful 102 | . 3 2 4 9 2 . 3 . . . . 1 . 1 32 1 2 1 . 13 . . 1 . 1 . 2 2 20 . 2 . Failed 32 | . 5 5 7 2 1 . 7 . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . Catastrophic 6 | . 1 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 5 4 4 . . . 8 . . . . 20 . . . . 7 . . . . 3 . . 1 . 10 4 . 10 9 7 Terminals 44 | . 7 7 8 9 3 . 9 . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . Repair Stations 8 | . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . 3 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 2 2 1 7 2 . 2 . . . . . . 1 32 1 . 1 . 13 . . 1 . 1 . . . 20 . . . Record 37 | . . . . . . . . . . . . . . . 11 1 . . . 5 . . . . . . . . 20 . . . Part Schematic 16 | . . . . . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 7 | . . . . 3 . . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . 2 1 . . . . Scan Component 4 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Repair 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 3 3 3 1 . 4 . . . . . . . . . 1 . . . . . . . . . 1 2 . . 1 . Full Trace Events 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 1 . . . . . . . . 8 . . 12 . . . . 4 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter 285 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 . Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Repaired 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Time 79 | . . . . 44 . . . . . . . . . . . . 13 . . . . . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 4 2 . . . . . . . . 2 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 4 Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total Allies 94 | . . . . . . . . . . 13 . . 4 2 . . 2 . . . . . 2 . . . 9 3 . 5 5 49 Largest Group 39 | . . . . . . . . . . 13 13 7 3 3 2 . 2 . . . . . 2 2 2 . 8 4 . 3 5 39 Highest-Rated Group 4209 | . . . . . . . . . . 405 405 224 70 61 61 . 84 . . . . . 95 95 95 . 712 319 . 271 231 4209 Highest-Rated Ally 268 | . . . . . . . . . . 39 39 39 36 32 32 . 42 . . . . . 48 48 48 . 96 103 . 122 70 268 Zionite Dispatches 17 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 4 2 . 4 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recon 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Total Orders 16 | . . . . . . . . . . . . . . 3 . . . . . . 1 . . . 1 . 1 1 . 2 7 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 3 . PICKUP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 576 | . . . . . . . . . . . 30 38 30 6 2 . 17 . . . . . . . 24 . 14 21 . 14 6 374 Total Damage 27003 | . . . . . . . . . . . 610 739 581 130 42 . 146 . . . . . . . 580 . 435 1024 . 1263 121 21332 Kills 113 | . . . . . . . . . . . 5 8 4 . . . 1 . . . . . . . 4 . 2 4 . 6 2 77 Allies Corrupted 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 12 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Robot Analysis Total 118 | . 1 2 . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . 1 1 2 3 . 1 . . 3 . 2 . . 2 . . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Turns Passed 23990 | 85 723 754 1523 886 778 722 570 612 1938 1710 1236 512 505 516 1023 1265 386 548 519 303 502 255 369 296 829 652 877 535 636 363 563 999 Spaces Moved 12268 | 60 312 327 587 322 333 393 322 357 411 1045 753 273 239 281 330 761 196 407 294 238 303 166 279 237 547 479 412 245 363 194 274 528 Core 22 | 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 5975 | 39 312 92 400 322 333 393 322 357 411 1045 753 273 239 281 260 . . . . . . . . . 39 . . . 104 . . . Legs 6271 | . . 235 187 . . . . . . . . . . . 70 761 196 407 294 238 303 166 279 237 508 479 412 245 259 194 274 527 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 153 180 180 160 160 160 160 160 160 160 160 163 150 150 120 120 120 120 120 120 120 120 112 112 112 108 110 113 120 120 Average Speed 148 | 121 170 180 178 180 180 172 160 160 160 160 160 166 162 163 161 150 135 125 135 120 120 120 120 120 123 115 124 114 147 125 120 133 Slowest Speed 1150 | 160 180 220 220 180 180 180 160 160 220 160 160 180 185 163 183 150 150 150 150 120 120 120 120 120 200 220 142 155 180 156 120 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 47 | 5 67 38 59 49 13 96 13 46 56 90 72 13 48 70 81 73 4 58 55 62 80 6 39 54 66 60 19 24 97 4 12 29 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 39 | . 1 . 1 . . . . . . 1 . . 1 . 29 1 . 1 . 3 . . . 1 . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . Unknown Exits Taken 24 | 1 1 1 . 1 . . . 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 30 | . . . . . . . . 1 10 1 4 . . 3 . 1 . 1 3 . 1 . 1 2 . 2 . . . . . . Spaces Dug 119 | . . 5 . . 11 . . . . . . 1 . . . 6 3 1 13 . . 1 7 1 2 13 15 29 . 4 3 4 Terrain Destroyed 402 | . . 50 . 12 39 . 1 . . . 2 3 1 21 . 14 3 5 25 . 1 2 11 1 12 40 52 60 . 4 30 13 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Projectile 175 | . . 1 . . . . 1 . . . 2 3 1 1 . 14 3 5 25 . 1 2 4 1 6 40 16 31 . 4 6 8 AOE 218 | . . 49 . 12 39 . . . . . . . . 20 . . . . . . . . 7 . 6 . 27 29 . . 24 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total 16493 | 71 400 424 866 526 434 424 351 376 1674 1082 769 309 319 314 751 830 277 429 362 259 432 206 295 245 676 531 609 358 431 283 464 716 Wait 2320 | . 10 2 76 74 12 2 5 . 1239 25 4 5 28 . 307 15 15 . 10 . 123 14 . . 67 10 58 16 5 26 147 25 Move 12236 | 59 311 326 586 321 333 392 321 356 410 1044 752 272 238 280 329 760 195 406 293 237 302 165 278 236 546 478 410 244 362 193 273 528 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 207 | 6 13 20 31 11 6 4 . . 1 2 . 5 2 3 21 . 12 1 1 8 . 3 . . 9 1 12 5 8 6 1 15 Fast Attach 119 | 3 1 3 11 12 2 1 . . 4 3 . . 3 1 2 . 3 2 . 1 1 . . 3 6 3 12 8 14 10 3 7 Attach 99 | 3 . 2 10 3 3 1 . . 1 1 . 2 1 1 10 . 8 . . 5 . 4 1 . 7 4 7 4 3 4 . 14 Detach 23 | . . . . 1 . . . . . . . . . . 1 . 2 . 1 1 . . . . 4 1 2 . 2 2 . 6 Swap 187 | . 4 12 14 11 9 3 4 6 2 1 2 3 1 2 7 11 2 5 6 . 2 3 3 2 3 5 17 11 2 4 8 22 Drop 268 | . 6 17 38 27 8 10 2 . 7 5 2 3 3 3 9 . 4 3 2 7 . 3 1 2 16 3 13 12 14 17 2 29 Fire 911 | . 53 38 100 59 54 11 18 14 10 1 9 18 20 18 33 44 36 12 49 . 4 12 10 2 18 26 64 57 4 20 30 67 Melee 58 | . . . . . . . . . . . . . . . 30 . . . . . . . . . . . 11 . 17 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . 4 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . 1 . 3 Crush 12 | . 2 . . 3 3 . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire 31 | . . . . . . . . . . . . . 23 6 . . . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research -1/Access -1/Command History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 15) 789 | -10/Materials | Discovered new exit (range 5) 809 | -10/Materials | Entered another Materials area 809 | -9/Materials | Evolved 2 slots: Utility x2 1531 | -9/Materials | Discovered new exit (range 11) 1563 | -9/Materials | Entered another Materials area 1563 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2032 | -8/Materials | Build established: Tank 2573 | -8/Materials | Build established: Scavenger-Tank 2720 | -8/Materials | Discovered new exit (range 4) 2950 | -8/Materials | Identified exit to Storage 3086 | -8/Materials | Entered Storage 3746 | -8/Storage | Repaired Gauss Rifle 3762 | -8/Storage | Discovered new exit (range 8) 3972 | -8/Storage | Entered Factory 3972 | -7/Factory | Evolved 2 slots: Utility x2 4417 | -7/Factory | Identified exit to Lower Caves 4750 | -7/Factory | Sucked down chute 4750 | -7/Factory | Entered Waste 4750 | -7/Waste | The area was eerily silent 4912 | -7/Waste | Discovered new exit (range 11) 5080 | -7/Waste | A Compactor rumbled back to life 5080 | -7/Waste | Spotted C-40 Crusher 5212 | -7/Waste | Destroyed C-40 Crusher 5299 | -7/Waste | Found Damper Plating 5472 | -7/Waste | Entered Factory 5526 | -7/Factory | Build established: Gunner 5959 | -7/Factory | Discovered new exit (range 15) 5984 | -7/Factory | Discovered exit to Lower Caves (range 15) 6042 | -7/Factory | Entered Lower Caves 6507 | -7/Lower Caves | Discovered new exit (range 9) 6654 | -7/Lower Caves | Entered another Lower Caves area 6663 | -7/Lower Caves | Discovered new exit (range 9) 7002 | -7/Lower Caves | Encountered a Warlord checkpoint 7005 | -7/Lower Caves | Learned Factory security intel 7369 | -7/Lower Caves | Build established: Derelict-Gunner 8433 | -7/Lower Caves | Discovered new exit (range 5) 8592 | -7/Lower Caves | Entered Zion 8614 | -7/Zion | Build established: Gunner 8640 | -7/Zion | Discovered new exit (range 14) 9020 | -7/Zion | Given A8's code to call for help 9075 | -7/Zion | Found Prototype Device 9075 | -7/Zion | Identified Bomb Factory No. 2 9136 | -7/Zion | Learned location of Quarantine (-2) 9177 | -7/Zion | Learned 8 Factory zone layouts 9750 | -7/Zion | Imprinted 9752 | -7/Zion | Declared Zion's savior 9880 | -7/Zion | Gained Derelict followers 9960 | -7/Zion | Gained Derelict followers 10302 | -7/Zion | Entered Proximity Caves 10302 | -6/Proximity Caves | Accompanied by 13 allies 10320 | -6/Proximity Caves | Build established: Derelict-Gunner 10676 | -6/Proximity Caves | Learned Factory emergency access door positions 10879 | -6/Proximity Caves | Learned Factory terminal intel 10896 | -6/Proximity Caves | Discovered new exit (range 5) 11133 | -6/Proximity Caves | Learned Factory security intel 11538 | -6/Proximity Caves | Entered Factory 11538 | -6/Factory | Accompanied by 7 allies 11538 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11539 | -6/Factory | Identified exit to Factory 11542 | -6/Factory | Loaded intel: 20 terminal locations 11702 | -6/Factory | Retrieved Zion intel report: Branch Access 11702 | -6/Factory | Identified exit to Lower Caves 11780 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11781 | -6/Factory | Zion Recon squad teleported in 11915 | -6/Factory | Zion Recon squad teleported in 12021 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12050 | -6/Factory | Entered Lower Caves 12050 | -6/Lower Caves | Accompanied by 2 allies 12184 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12355 | -6/Lower Caves | Build established: Hauler-Gunner 12356 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12511 | -6/Lower Caves | Discovered new exit (range 13) 12555 | -6/Lower Caves | Entered another Lower Caves area 12555 | -6/Lower Caves | Accompanied by 3 allies 12559 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12634 | -6/Lower Caves | Destroyed 14 combat bots 12862 | -6/Lower Caves | Discovered exit to Factory (range 38) 12916 | -6/Lower Caves | Discovered new exit (range 50) 13039 | -6/Lower Caves | Encountered a Warlord checkpoint 13071 | -6/Lower Caves | Entered Data Miner 13071 | -6/Data Miner | Accompanied by 2 allies 13071 | -6/Data Miner | Discovered new exit (range 6) 13102 | -6/Data Miner | Met Data Miner 13146 | -6/Data Miner | Learned location of Section 7 (-2) 13146 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13163 | -6/Data Miner | Received God Mode back door access code from Data Miner 13317 | -6/Data Miner | Destroyed Data Miner 13319 | -6/Data Miner | Interfaced with the Data Conduit 13543 | -6/Data Miner | Build established: Hauler-Mutant 13739 | -6/Data Miner | Lost 5 parts (1n2u2w) 13748 | -6/Data Miner | Found Exp. Thermal Shield 13942 | -6/Data Miner | Found Exp. Thermal Shield 13958 | -6/Data Miner | Found Prototype Hackware 13960 | -6/Data Miner | Found Prototype Hackware 13963 | -6/Data Miner | Found Prototype Hackware 14094 | -6/Data Miner | Entered Proximity Caves 14180 | -5/Proximity Caves | Learned 8 Factory zone layouts 14194 | -5/Proximity Caves | Build established: Scavenger-Tank 15264 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15359 | -5/Proximity Caves | Entered Factory 15359 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15360 | -5/Factory | Identified exit to Upper Caves 15363 | -5/Factory | Loaded intel: 264 machine locations 15449 | -5/Factory | Retrieved Zion intel report: Branch Access 15450 | -5/Factory | Zion Hacker squad teleported in 15511 | -5/Factory | Identified System Mapper 15532 | -5/Factory | Build established: Scavenger-Mutant 15557 | -5/Factory | Repaired Hcp. Storage Unit 15745 | -5/Factory | Entered Upper Caves 16042 | -5/Upper Caves | Build established: Scavenger-Gunner 16064 | -5/Upper Caves | Learned Factory stockpile data 16274 | -5/Upper Caves | Discovered new exit (range 15) 16293 | -5/Upper Caves | Entered another Upper Caves area 16320 | -5/Upper Caves | Discovered new exit (range 12) 16481 | -5/Upper Caves | Build established: Scavenger-Mutant 16647 | -5/Upper Caves | Spotted B-75 Beast 16796 | -5/Upper Caves | Discovered new exit (range 14) 16812 | -5/Upper Caves | Entered Zhirov 16812 | -5/Zhirov | Discovered new exit (range 3) 16834 | -5/Zhirov | Met Zhirov 16866 | -5/Zhirov | Found Alien Artifact 16866 | -5/Zhirov | Identified Integrated Reactor 16866 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16889 | -5/Zhirov | Found Alien Artifact 16982 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17115 | -5/Zhirov | Entered Proximity Caves 17174 | -4/Proximity Caves | Build established: Scavenger-Gunner 17314 | -4/Proximity Caves | Learned Research terminal intel 17317 | -4/Proximity Caves | Learned Research machine intel 17420 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17478 | -4/Proximity Caves | Discovered new exit (range 26) 17617 | -4/Proximity Caves | Entered Factory 17617 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17619 | -4/Factory | Loaded intel: 238 machine locations 17687 | -4/Factory | Discovered new exit (range 11) 17872 | -4/Factory | Entered Upper Caves 18069 | -4/Upper Caves | Encountered a Warlord checkpoint 18133 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18204 | -4/Upper Caves | Discovered new exit (range 11) 18241 | -4/Upper Caves | Entered another Upper Caves area 18241 | -4/Upper Caves | Accompanied by 2 allies 18270 | -4/Upper Caves | Discovered new exit (range 11) 18412 | -4/Upper Caves | Found Alien Artifact 18412 | -4/Upper Caves | Identified Core Expander 18412 | -4/Upper Caves | Installed Core Expander, added new Power slot 18520 | -4/Upper Caves | Discovered new exit (range 11) 18537 | -4/Upper Caves | Entered Warlord 18537 | -4/Warlord | Accompanied by 2 allies 18695 | -4/Warlord | Build established: Scavenger-Mutant 18807 | -4/Warlord | Rebuked by Warlord 18818 | -4/Warlord | Opened Warlord's prototype stash 18824 | -4/Warlord | Found Vortex Chain Reactor 18832 | -4/Warlord | Warlord's base attacked by MAIN.C 18849 | -4/Warlord | Found Exp. Phase Shifter 18856 | -4/Warlord | Found Prototype Hackware 18861 | -4/Warlord | Found Exp. Focal Shield 18863 | -4/Warlord | Found Spectral Analyzer 18927 | -4/Warlord | Found Prototype Energy Cannon 18927 | -4/Warlord | Identified Vortex Driver 18935 | -4/Warlord | Found Vortex Driver 19147 | -4/Warlord | Warlord forces counterattacked 19157 | -4/Warlord | Spotted Striker 19174 | -4/Warlord | Spotted Striker 19174 | -4/Warlord | Spotted Executioner 19197 | -4/Warlord | Destroyed Executioner 19316 | -4/Warlord | Discovered new exit (range 11) 19366 | -4/Warlord | Entered Proximity Caves 19449 | -3/Proximity Caves | Build established: Generator-Gunner 19882 | -3/Proximity Caves | Spotted B-86 Titan 19907 | -3/Proximity Caves | Destroyed B-86 Titan 19994 | -3/Proximity Caves | Discovered new exit (range 13) 20018 | -3/Proximity Caves | Entered Research 20018 | -3/Research | Evolved 2 slots: Utility x2 20019 | -3/Research | Identified exit to Armory 20020 | -3/Research | Loaded intel: 106 machine locations 20021 | -3/Research | Loaded intel: 17 terminal locations 20040 | -3/Research | Identified Ghost Barrier 20063 | -3/Research | Repaired Flak Gun 20217 | -3/Research | Garrison activated, responded to threat 20385 | -3/Research | Zion Kinetic Resupply teleported in 20490 | -3/Research | Zion Light squad teleported in 20519 | -3/Research | Zion Hacker squad teleported in 20623 | -3/Research | Crushed by falling debris 20685 | -3/Research | Lost 4 parts (1p3u) 20748 | -3/Research | Found Antimissile System 20805 | -3/Research | System corruption reached 10% 20831 | -3/Research | Lost 3 parts (2u1w) 20846 | -3/Research | Found Gamma Bomb Array 20883 | -3/Research | Zion Light squad teleported in 20895 | -3/Research | Entered Armory 20895 | -3/Armory | Accompanied by 3 allies 20896 | -3/Armory | Loaded intel: 63 machine locations 20919 | -3/Armory | Zion Kinetic Resupply teleported in 20969 | -3/Armory | Identified Deep Network Scanner 21070 | -3/Armory | Found Prototype Protection 21095 | -3/Armory | Zion Heavy squad teleported in 21097 | -3/Armory | Attacked by bots powering up and referring to "LRC-V3" 21159 | -3/Armory | Destroyed 10 combat bots 21274 | -3/Armory | Identified Zio. Weapon Casing 21291 | -3/Armory | Destroyed 7 combat bots 21333 | -3/Armory | Build established: Scavenger-Gunner 21392 | -3/Armory | Destroyed 10 combat bots 21410 | -3/Armory | Identified Transdimensional Reconstructor 21410 | -3/Armory | Warped through subspace to slip node 21410 | -3/Armory | Discovered new exit (range 1) 21430 | -3/Armory | Entered Lab 21430 | -3/Lab | Discovered new exit (range 9) 21443 | -3/Lab | Hidden lab's door opened automatically 21443 | -3/Lab | Sensor layout match revealed 21444 | -3/Lab | Gained access to the hidden lab's interior 21451 | -3/Lab | Detected by scanners 21458 | -3/Lab | Confronted by A5 21510 | -3/Lab | Destroyed A5 21516 | -3/Lab | Lost 5 parts (1n3u1w) 21523 | -3/Lab | Found Exp. Hacking Suite 21545 | -3/Lab | Found Prototype Protection 21545 | -3/Lab | Identified Med. Regenerative Plating 21619 | -3/Lab | Found Prototype Energy Cannon 21619 | -3/Lab | Identified Potential Cannon 21624 | -3/Lab | Found Prototype Energy Cannon 21624 | -3/Lab | Identified Warp Cannon 21633 | -3/Lab | Found Prototype Device 21633 | -3/Lab | Identified AEGIS Remote Shield 21714 | -3/Lab | Build established: Scavenger-Mutant 21730 | -3/Lab | Decrypted terminal 21730 | -3/Lab | Acquired modification code for an L2 power cell 21768 | -3/Lab | Found Alien Artifact 21768 | -3/Lab | Identified Integrated Dissipator 21768 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 21781 | -3/Lab | Found Transdimensional Reconstructor 21807 | -3/Lab | Found Prototype Hackware 21919 | -3/Lab | Found Prototype Special Weapon 21919 | -3/Lab | Identified Gui. Remote Datajack 22013 | -3/Lab | Decrypted terminal 22066 | -3/Lab | Entered Research 22066 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22067 | -2/Research | Loaded intel: 123 machine locations 22133 | -2/Research | Identified Quantum Router (x2) 22177 | -2/Research | Zion Zionite Resupply teleported in 22183 | -2/Research | Found Prototype Protection 22183 | -2/Research | Identified Zio. Shade Carapace 22282 | -2/Research | Zion Zionite Resupply teleported in 22286 | -2/Research | Found Zio. Shade Carapace 22324 | -2/Research | Zion Heavy squad teleported in 22368 | -2/Research | Discovered new exit (range 8) 22383 | -2/Research | Zion Infowar Resupply teleported in 22429 | -2/Research | Entered Access 22429 | -1/Access | Accompanied by 1 ally 22429 | -1/Access | Evolved 2 slots: Utility x2 22430 | -1/Access | Loaded intel: 102 machine locations 22564 | -1/Access | Fabricated Exp. Terrain Scan Processor (x1) 22831 | -1/Access | Zion Zionite Resupply teleported in 22886 | -1/Access | Zion Hacker squad teleported in 22918 | -1/Access | Zion Thermal Resupply teleported in 22935 | -1/Access | Zion Heavy Resupply teleported in 22935 | -1/Access | Discovered new exit (range 8) 22992 | -1/Access | Entered Command 22992 | -1/Command | Accompanied by 4 allies 22993 | -1/Command | Loaded intel: 59 machine locations 22998 | -1/Command | Build established: Hacker-Mutant 23259 | -1/Command | Disengaged cave seal 23290 | -1/Command | Disengaged cave seal 23312 | -1/Command | Found Zio. Weapon Casing 23351 | -1/Command | Found Zio. Shade Carapace 23371 | -1/Command | Spotted B-99 Colossus 23378 | -1/Command | Allies destroyed B-99 Colossus 23407 | -1/Command | Found Prototype Protection 23410 | -1/Command | Found Prototype Protection 23418 | -1/Command | Found Exp. Targeting Computer 23428 | -1/Command | Identified Zio. Shade Armor (x2) 23478 | -1/Command | Spotted B-99 Colossus 23483 | -1/Command | Allies destroyed B-99 Colossus 23505 | -1/Command | Found Prototype Ballistic Gun 23679 | -1/Command | Spotted M Guard 23679 | -1/Command | Spotted M Guard 23679 | -1/Command | Spotted Combat Programmer 23681 | -1/Command | Spotted Combat Programmer 23688 | -1/Command | Allies destroyed Combat Programmer 23693 | -1/Command | Destroyed M Guard 23710 | -1/Command | Destroyed M Guard 23711 | -1/Command | Allies destroyed Combat Programmer 23711 | -1/Command | All MAIN.C guards destroyed 23727 | -1/Command | Found Prototype Protection 23727 | -1/Command | Identified Hvy. Regenerative Plating 23730 | -1/Command | Found Zero-point Reactor 23736 | -1/Command | Found Zero-point Reactor 23740 | -1/Command | Found Zero-point Reactor 23764 | -1/Command | Retrieved Zion intel report: Trap Installations 23769 | -1/Command | First assault squad dispatched 23781 | -1/Command | Found Hvy. Regenerative Plating 23824 | -1/Command | Met MAIN.C 23824 | -1/Command | 0b10 Conduit disabled 23835 | -1/Command | High security lockdown imminent 23843 | -1/Command | Destroyed MAIN.C Shell 23846 | -1/Command | MAIN.C activated Command garrisons 23921 | -1/Command | Identified Multirail 23973 | -1/Command | Destroyed 15 combat bots 23986 | -1/Command | Core integrity fell below 50% 23988 | -1/Command | Core integrity fell below 20% 23991 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 23986_ E-15 Imp destroyed. 23986_ H-88 Terminator knocked back. 23986_ P-80 Master knocked back. 23986_ Slug penetrates X-82 Rainmaker. 23986_ Slug penetrates MAIN.C. 23986_ B-74 Champion destroyed. 23987_ Knocked back. 23987_ Penetrated by Slug. 23987_ Slug penetrates P-80 Master. 23987_ Penetrated by Slug. 23987_ Slug penetrates S-43 Plague. 23987_ S-43 Plague destroyed. 23987_ Slug penetrates S-43 Plague. 23987_ S-43 Plague destroyed. 23989_ Slug penetrates D-83 Annihilator. 23989_ Slug penetrates H-88 Terminator. 23990_ Slug penetrates P-80 Master. 23990_ S-43 Plague destroyed. 23990_ Penetrated by Slug. 23991_ G-73 Enforcer IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????# | | ###????????????????????? #?????????????????????#" | | #"##################### #?????????????????????! | | # #????????????????????? | | ! [%%=%= ! #? d #????????????????????? = | | ! = = [#??# #?????????????????????[% | | #### ########### [[#??# #????????????????????? = | | ??# ??????????# [#??#g #????????????????????? | | ??##???????????# ##?# lb#######?#####?#####??? | | ???????????????# ### # ### #?# #??? | | ???????????????#% ##;hd ### ### #####+ | | ???????????????# /%=!=* W %% % % / | | ???????????????# %hh%*g=[ % %! / | | ???????????????# ==%]!*|=%% % / | | ???????????????# /==xlh=g % [ % / | | ???????????????# ==%h!h=s% %!% % / | | ???????????????# ##gbMbs% % !# ### ##### | | ???????????????########%p=%//!%!# # #?# #???# | | ??????????????????????#!bb## # ######?#####???# | | ??????????????????????#%b@########????????????### | | ??????????????????????#=g!#???????????????????#"" | | ??????????????????????#!gs#???????????????????#"" | | ??????????????????????#=%[#???????????????????#"" | | ??????????????????????# = #???????????????????#T | | ??????????????????????# #???????????????????#"" | | ??????????????????????# s #???????????????????#"" | | ??????????????????????# h #???????????????????#"" | | ??????????????????????# #???????????????????### | | ??????????????????????# #?????????????????????# | | ??????????????????????#gg #??????????????????#### | | ??????????????????????# gg#??????????????????# | | ??????????????????????# #??????????????????# ### | | ??????????????????????# ???????????????????#??# | | ??????????????????????# ??????????????????????# | | ???????????????????????###??????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 101 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Offensive Hacking 25 Defensive Hacking 25 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Cld. Plasma Cannon | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Terrain Scan Processor | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseAngularReconfigurator Manual? 0 Play Time 03:15:44 Cumulative 551.8 hours Start 2021.11.10 @ 16:54:08 End 2021.12.06 @ 15:08:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 381 Adventurer 0 Explorer 7 Win Type - Total 31 Types 9/4/12/1/0/1/2/1/1 Lore% 88 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69af3d73-1eea-4d78-b242-3f327e0370f1