Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 19:00:47 Player: Michael Result: Destroyed by Y-54 Guardian via exploding Neutrino Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (168) 840 Value Destroyed (4326) 4326 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 9520 Bonus ------- High Alert Combat Kills 792 Friendly Fire -98 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine Medium Storage Unit Precision Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Heavy Missile Launcher Greatsword > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Armored Wheel Medium Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Matter Filter Improved Light Armor Plating Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle Coil Gun Heavy Machine Gun Advanced Assault Cannon Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . . . 2 . 1 2 Weapon 2 | . . . 2 . . . . . Parts Attached 182 | 6 21 5 38 2 22 19 42 27 Power 17 | 1 1 2 4 . 2 2 1 4 Engine 13 | 1 . 2 2 . 2 1 1 4 Core 4 | . 1 . 2 . . 1 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 . 6 . 2 1 4 8 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 18 | . 2 . 6 . 2 1 4 3 Hover 4 | . . . . . . . . 4 Flight 1 | . . . . . . . . 1 Utility 40 | 1 2 1 5 . 6 4 14 7 Device 16 | . . . 2 . 3 1 8 2 Storage 5 | 1 1 . . . . 1 . 2 Processor 6 | . . 1 1 . 1 . . 3 Hackware . | . . . . . . . . . Protection 13 | . 1 . 2 . 2 2 6 . Artifact . | . . . . . . . . . Weapon 100 | 2 16 2 23 2 12 12 23 8 Energy Gun 5 | 1 4 . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 53 | 1 5 1 18 1 9 8 8 2 Ballistic Cannon 6 | . . . . . 2 . 2 2 Launcher 30 | . 7 1 5 1 1 4 11 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 2 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 37 | . . . 1 6 1 3 10 16 Power 3 | . . . . 1 . . . 2 Propulsion 10 | . . . 1 1 . 1 1 6 Utility 11 | . . . . 1 1 . 5 4 Weapon 13 | . . . . 3 . 2 4 4 Highest Loss Streak 6 | . . . 1 6 1 2 5 4 Average Slot Usage (%) 90 | . 99 100 99 97 91 98 89 55 Engine 6 | . 6 8 7 11 8 8 4 3 Core 2 | . 7 5 3 . . . 2 . Wheel 19 | . 14 28 22 22 17 18 22 8 Device 3 | . . . . . 8 5 9 2 Storage 11 | . 14 14 11 11 9 12 15 8 Processor 8 | . . 8 10 10 . 9 7 13 Protection 5 | . 13 5 . . 12 8 3 2 Ballistic Gun 24 | . 15 27 43 41 29 34 7 . Ballistic Cannon 1 | . . . . . 6 . 4 1 Launcher 2 | . 2 . . . . . 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 13 44 43 52 52 59 70 82 78 Greatest Support 42 | 20 20 20 24 24 24 24 36 42 Greatest Overweight (x) 5 | . 2 2 2 2 4 2 2 5 Average Overweight (x) 1 | . . 1 2 1 2 2 1 . Largest Inventory Capacity 24 | 6 12 12 12 12 12 18 18 24 Average Capacity 13 | 5 8 12 12 12 12 14 18 12 Most Carried 18 | 5 9 12 12 12 12 15 18 18 Average Carried 12 | 2 6 11 11 12 10 12 16 11 Final Capacity 18 | 6 12 12 12 12 12 18 18 4 Final Carried 18 | 5 9 12 12 12 12 14 18 4 Class Distribution -------------------- 49% | Mutant 20% | Gunner 14% | Tank 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Matter Collected 4893 | 225 379 317 1324 120 731 799 774 224 Remotely 1443 | . . . 117 . 647 515 164 . Salvage Created 5695 | 28 526 249 1689 336 792 964 964 147 Parts 365 | 3 32 12 138 16 49 68 42 5 Haulers Intercepted 12 | . 1 . 6 . 2 2 1 . Recyclers Shooed 7 | . . 3 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 101 | . 9 3 32 6 10 17 21 3 Melee 4 | . . . . . . . 2 2 Guns 65 | . 3 . 28 6 10 17 1 . Cannons 2 | . . . . . . . 2 . AOE 30 | . 6 3 4 . . . 16 1 Classes Destroyed 15 | 1 7 1 1 . 1 1 3 . Worker 17 | . 1 1 7 1 3 . 4 . Builder 10 | . 1 . 1 . 1 4 3 . Tunneler 4 | 1 . . 2 . . . 1 . Hauler 12 | . 1 . 6 . 2 2 1 . Recycler 11 | . 1 3 1 2 1 1 2 . Operator 3 | . 1 . . . 2 . . . Watcher 10 | . 2 . 4 . 3 1 . . Swarmer 24 | . . 3 12 3 2 4 . . Grunt 44 | . 9 . 12 3 2 5 13 . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . . 1 . Sentry 24 | . . . 8 . 5 7 2 2 Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . . . 3 1 Best Kill Streak 18 | 1 8 3 4 7 5 5 18 1 Combat Bots Only 11 | . 2 3 4 6 2 2 11 1 Max Kills in Single Turn 5 | 1 3 3 4 1 2 2 5 1 Gunslinging 1 | . . . 1 . . 1 . . Exploded 4 | . 2 3 4 . . . 3 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Damage Taken 7477 | . 178 53 893 745 607 1428 1560 2013 Core 1624 | . 10 7 97 138 93 264 158 857 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 . 93 . 41 . 35 77 . Volleys Fired 321 | 2 30 20 117 14 40 55 36 7 Largest 4 | 1 2 2 4 4 4 4 3 3 Hottest 124 | 20 60 50 92 92 124 102 117 117 Shots Fired 1020 | 2 58 40 457 48 151 187 65 12 Gun 893 | 2 50 39 452 46 124 173 7 . Cannon 50 | . . . . . 24 . 20 6 Launcher 77 | . 8 1 5 2 3 14 38 6 Special . | . . . . . . . . . Kinetic 918 | 2 25 39 452 46 148 173 27 6 Thermal . | . . . . . . . . . Explosive 77 | . 8 1 5 2 3 14 38 6 Electromagnetic 25 | . 25 . . . . . . . Robot Hit Streak 30 | 1 8 14 29 30 17 26 14 11 Robot Miss Streak 5 | 1 2 3 4 1 5 2 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 653 | 1 36 26 276 27 90 127 51 19 Core Hits 310 | 1 23 17 92 15 38 48 68 8 Critical Hits 6 | . . . 4 . . 1 1 . Critical Kills 3 | . . . 2 . . . 1 . Critical Parts Destroyed 3 | . . . 2 . . 1 . . Melee Attacks 37 | . . . . . . . 23 14 Impact . | . . . . . . . . . Slashing 30 | . . . . . . . 23 7 Piercing 7 | . . . . . . . . 7 Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12455 | 13 1039 308 2796 364 1557 2018 3576 784 Guns 6439 | 13 415 203 2618 322 1184 1608 76 . Cannons 489 | . . . . . 83 . 275 131 Explosions 4136 | . 624 105 178 42 290 410 2332 155 Melee 1200 | . . . . . . . 893 307 Ramming 191 | . . . . . . . . 191 Kinetic 6646 | 13 133 203 2618 322 1267 1608 351 131 Thermal 236 | . 128 . . . . . 108 . Explosive 3900 | . 496 105 178 42 290 410 2224 155 Electromagnetic 282 | . 282 . . . . . . . Impact . | . . . . . . . . . Slashing 1031 | . . . . . . . 893 138 Piercing 169 | . . . . . . . . 169 Highest Corruption 15 | . . . . 2 . 5 2 15 Average Corruption 6 | . . . . 2 . 5 1 11 Corruption Purged . | . . . . . . . . . Effects 53 | . . . . . . 1 9 43 Message Errors 12 | . . . . . . . 6 6 Matter Fused 7 | . . . . . . 1 . 6 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 7 | . . . . . . . 2 5 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 14 | . . . . . . . . 14 Targeting Errors 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 350 | . 9 . . . . . 285 56 Projectiles 14 | . . . . . . . . 14 Explosions 46 | . 9 . . . . . 36 1 Melee 290 | . . . . . . . 249 41 Knockbacks 4 | . . . . . 1 . 2 1 Impact . | . . . . . . . . . Kinetic 4 | . . . . . 1 . 2 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 620 | . 32 22 15 26 156 . 259 110 Shots 16 | . 1 1 1 2 3 . 6 2 Rammed 23 | . . . . . . . . 23 Targets Rammed 23 | . . . . . . . . 23 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 72 12 237 41 118 244 153 269 Average Temperature 43 | . 19 3 46 18 36 55 34 92 Received Heat Transfer 1585 | . 84 . 303 61 108 468 309 252 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . Heat Transferred 200 | . 150 . . . . . 50 . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Peak Influence 1141 | 5 325 85 523 398 497 640 1141 611 Initial 553 | . 3 48 33 203 133 209 266 553 Average 411 | . 127 59 318 330 280 387 832 510 Maximum Alert Level 4 | . 1 . 2 1 2 2 4 2 Low Security (%) 22 | 100 77 100 14 . 36 . . . Level 1 33 | . 22 . 57 100 50 47 7 10 Level 2 30 | . . . 27 . 13 52 21 89 Level 3 12 | . . . . . . . 61 . Level 4 1 | . . . . . . . 9 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 1 . . 2 6 7 Investigation 2 | . 1 . . . . . 1 . Extermination 4 | . . . . . . . 2 2 Reinforcement 8 | . 1 . 1 . . 2 . 4 Assault 4 | . . . . . . . 3 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Distress Signals 8 | . 1 . 1 . 1 5 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 192 | . 14 5 50 14 19 24 34 32 Peak Tracking Total 17 | . 3 3 5 17 5 6 7 8 Tactical Retreats 17 | . . . 4 1 1 4 1 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Traps Triggered 5 | . 1 . . . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Machines Disabled 18 | . 1 1 4 1 2 2 7 . Max in Single Turn 3 | . 1 1 2 1 1 1 3 . Garrison Access 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Machines Accessed 44 | . 3 . 10 . 5 7 9 10 Terminals 26 | . 2 . 6 . 4 5 4 5 Fabricators 3 | . . . . . . . 1 2 Repair Stations 6 | . . . 2 . 1 2 . 1 Recycling Units 6 | . 1 . 1 . . . 2 2 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 105 | . 5 . 31 . 11 19 20 19 Successful 57 | . 1 . 18 . 9 9 9 11 Failed 48 | . 4 . 13 . 2 10 11 8 Catastrophic 10 | . 2 . 2 . . 2 1 3 Database Lockouts . | . . . . . . . . . Manual 16 | . 1 . 7 . 3 2 1 2 Terminals 58 | . 4 . 15 . 9 11 8 11 Fabricators 9 | . . . . . . . 5 4 Repair Stations 22 | . . . 10 . 2 8 . 2 Recycling Units 10 | . 1 . 3 . . . 4 2 Scanalyzers 3 | . . . 3 . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 23 | . 1 . 6 . 5 4 3 4 Part Schematic 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . . Emergency Access Points 2 | . . . . . 1 . 1 . Terminal Index 4 | . . . 1 . 1 . 1 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . . . . . . 1 1 1 Patrol Status 2 | . . . 1 . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 2 | . . . . . 1 . . 1 Zone Layout 2 | . . . 1 . . . . 1 Fabricator Hacks 6 | . . . . . . . 3 3 Load Schematic 2 | . . . . . . . 1 1 Build 4 | . . . . . . . 2 2 Repair Station Hacks 17 | . . . 8 . 2 5 . 2 Scan Component 9 | . . . 4 . 1 3 . 1 Repair 8 | . . . 4 . 1 2 . 1 Recycling Unit Hacks 3 | . . . 1 . . . 1 1 Process 2 | . . . . . . . 1 1 Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . . . 1 . 2 . 1 1 Terminals 5 | . . . 1 . 2 . 1 1 Assimilate 1 | . . . . . 1 . . . Botnet 4 | . . . 1 . 1 . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 39 | . 3 . 10 . 4 7 8 7 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 6 | . . . . . . . 4 2 Matter 620 | . . . . . . . 248 372 Time 322 | . . . . . . . 124 198 Total Part Build Rating 12 | . . . . . . . 8 4 Parts Repaired 8 | . . . 4 . 1 2 . 1 Time 313 | . . . 141 . 32 96 . 44 Parts Recycled . | . . . . . . . . . Recycled Matter 68 | . . . . . . . 68 . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 10 | . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . 10 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Turns Passed 6988 | 61 495 609 1677 276 711 845 1373 941 Spaces Moved 4694 | 40 326 559 843 203 400 378 926 1019 Core 371 | 6 . . . . . . . 365 Treads . | . . . . . . . . . Legs 185 | 34 151 . . . . . . . Wheels 3801 | . 175 559 843 203 400 378 926 317 Hover 241 | . . . . . . . . 241 Flight 96 | . . . . . . . . 96 Fastest Speed 40 | 50 80 90 100 100 110 105 96 40 Average Speed 97 | 109 104 96 102 109 110 109 105 70 Slowest Speed 140 | 120 120 100 110 110 130 110 110 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 50 | 3 54 86 85 52 40 67 32 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 . . . 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 116 | . . . 25 . . 63 24 4 Terrain Destroyed 553 | . 58 5 40 21 74 111 210 34 Melee 7 | . . . . . . . 3 4 Projectile 7 | . . . . . 2 . 4 1 AOE 539 | . 58 5 40 21 72 111 203 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Total 6375 | 52 415 596 1421 223 575 683 1207 1203 Wait 933 | . 24 10 382 5 92 208 139 73 Move 4683 | 39 325 558 842 202 399 376 925 1017 Hop 1 | . . . . . . . . 1 Pick Up 63 | 5 6 1 12 . 8 8 15 8 Fast Attach 47 | 6 4 2 8 . 8 3 6 10 Attach 38 | . . . 3 . 8 2 11 14 Detach 32 | . 3 2 5 . 5 1 4 12 Swap 97 | . 17 3 27 2 6 14 25 3 Drop 74 | . 6 . 25 . 9 7 7 20 Fire 321 | 2 30 20 117 14 40 55 36 7 Melee 37 | . . . . . . . 23 14 Ram 24 | . . . . . . . . 24 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 25 | . . . . . . 9 16 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Discovered new exit (range 11) 367 | -10/Materials | Build established: Mutant 557 | -10/Materials | Entered Mines 560 | -10/Mines | Met a Derelict bent on vengeance 612 | -10/Mines | Discovered new exit (range 10) 782 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1007 | -10/Mines | Identified exit to Materials 1166 | -10/Mines | Entered Materials 1166 | -9/Materials | Evolved 2 slots: Weapon x2 1560 | -9/Materials | Discovered new exit (range 13) 1652 | -9/Materials | Repaired Lgt. Nuclear Core 1673 | -9/Materials | Build established: Scavenger-Gunner 1679 | -9/Materials | Repaired Assault Rifle 1707 | -9/Materials | Repaired Grenade Launcher 1867 | -9/Materials | Discovered new exit (range 9) 2228 | -9/Materials | Identified exit to Mines 2324 | -9/Materials | Discovered new exit (range 11) 2717 | -9/Materials | Repaired Imp. Assault Rifle 2792 | -9/Materials | Build established: Gunner 2843 | -9/Materials | Entered Mines 2938 | -9/Mines | Discovered new exit (range 13) 3054 | -9/Mines | Discovered new exit (range 16) 3056 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3090 | -9/Mines | Assembled infested the area 3112 | -9/Mines | Core integrity fell below 50% 3119 | -9/Mines | Entered Materials 3119 | -8/Materials | Evolved 2 slots: Utility x2 3120 | -8/Materials | Identified exit to Storage 3148 | -8/Materials | Lost 6 parts (1p1n1u3w) 3420 | -8/Materials | Discovered new exit (range 10) 3434 | -8/Materials | Build established: Tank 3540 | -8/Materials | Repaired Arm. Wheel 3830 | -8/Materials | Entered Storage 3919 | -8/Storage | Repaired Broken Imp. Assault Rifle 3952 | -8/Storage | Repaired Hrd. Light Armor Plating 4491 | -8/Storage | Identified exit to Factory 4565 | -8/Storage | Build established: Gunner 4661 | -8/Storage | Crushed by falling debris 4662 | -8/Storage | Core integrity fell below 50% 4675 | -8/Storage | Entered Factory 4675 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4748 | -7/Factory | Fabricated Arm. Wheel (x2) 4777 | -7/Factory | Local fabrication network quarantined 4815 | -7/Factory | Fabricated Arm. Wheel (x2) 4907 | -7/Factory | Build established: Mutant 5075 | -7/Factory | First assault squad dispatched 5280 | -7/Factory | Destroyed 11 combat bots 5287 | -7/Factory | Lost 5 parts (1n3u1w) 5979 | -7/Factory | Discovered new exit (range 11) 6048 | -7/Factory | Entered another Factory area 6048 | -6/Factory | Evolved 2 slots: Utility x2 6128 | -6/Factory | Discovered new exit (range 6) 6242 | -6/Factory | Discovered new exit (range 18) 6336 | -6/Factory | Lost 3 parts (1p1u1w) 6390 | -6/Factory | Lost 3 parts (2n1w) 6398 | -6/Factory | First assault squad dispatched 6477 | -6/Factory | System corruption reached 10% 6531 | -6/Factory | Lost 3 parts (1n1u1w) 6636 | -6/Factory | Repaired Adv. Assault Cannon 6730 | -6/Factory | Core integrity fell below 50% 6879 | -6/Factory | Fabricated Cld. Ion Engine (x1) 6961 | -6/Factory | Core integrity fell below 20% 6983 | -6/Factory | Fabricated Cld. Ion Engine? 6989 | -6/Factory | Destroyed by Y-54 Guardian via exploding Neutrino Reactor Last Messages --------------- 06957_ Slug penetrates Wall. 06958_ Acquired 23 matter. 06958_ U-05 Engineer lays Concrete. 06960_ Penetrated by Slug. 06961_ U-05 Engineer lays Concrete. 06963_ Slug penetrates Wall. 06964_ System corrupted: Energy discharge (-31). 06966_ U-05 Engineer lays Concrete. 06966_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 06967_ Slug penetrates Wall. 06967_ Penetrated by Slug. 06967_ Adv. Targeting Computer destroyed. 06968_ K-01 Serf cleans the Neutrino Reactor. 06981_ T-07 Excavator is excavating. 06983_ >> FABRICATOR: Completed Cld. Ion Engine? 06986_ System corrupted: Component data lost. 06989_ Neutrino Reactor explodes. 06989_ S-27 Virus destroyed. 06989_ Neutrino Reactor explodes. 06989_ Door malfunctions. 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""""""" ?????????????? | | ?????????????????????????# """"""" ???????????? | | ?????????????????????????# """"""" #?????????? | | ?????????????????????????# """"""" #?????????? | | ?????????????????????????#[ #?????????? | | ?????????????????????????###############?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Cld. Ion Engine | x1 | -6/Factory Cld. Ion Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroRecoilScreen Manual? 0 Play Time 01:37:30 Cumulative 428.5 hours Start 2021.05.07 @ 12:38:22 End 2021.05.07 @ 19:00:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 124 Adventurer 36 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 24cd19ae-17c5-4500-933c-ac813a4e022d