Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 01:12:07 Player: BigMaxPorter Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1759) 1759 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-2) -2 TOTAL SCORE: 5037 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 124 Friendly Fire -170 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 37/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Targeting Computer Advanced Targeting Computer Core Analyzer Improved Power Shielding > --- WEAPON ----------- Lightning Gun Spread Laser Spread Laser > --- INVENTORY -------- Signal Interpreter Kinecellerator Rocket Launcher Missile Launcher Remote Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Power Shielding Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 . 1 . 1 . Weapon 1 | . . . . 1 . . . Parts Attached 78 | 6 11 19 3 2 21 7 9 Power 8 | 1 1 2 1 . 2 1 . Engine 2 | 1 . . . . 1 . . Core 6 | . 1 2 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 2 4 2 . 4 1 3 Treads . | . . . . . . . . Leg 18 | 2 2 4 2 . 4 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 6 5 . 1 6 2 2 Device 6 | . 4 1 . . . . 1 Storage 4 | 1 . 1 . 1 1 . . Processor 5 | . . . . . 2 2 1 Hackware 2 | . . . . . 2 . . Protection 6 | . 2 3 . . 1 . . Artifact . | . . . . . . . . Weapon 29 | 2 2 8 . 1 9 3 4 Energy Gun 9 | 1 1 3 . 1 . 3 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 1 . 3 . . 4 . . Ballistic Cannon 3 | . 1 1 . . 1 . . Launcher 7 | . . 1 . . 4 . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 . 1 Parts Lost 28 | . 1 5 1 . 10 . 11 Power 1 | . . . . . . . 1 Propulsion 7 | . . 2 1 . 2 . 2 Utility 8 | . 1 1 . . 3 . 3 Weapon 12 | . . 2 . . 5 . 5 Highest Loss Streak 9 | . 1 5 1 . 7 . 9 To Critical Strikes 2 | . . . . . 2 . . Average Slot Usage (%) 93 | . 98 90 99 100 98 84 61 Core 10 | . 9 11 11 9 9 15 8 Leg 25 | . 28 24 32 27 26 15 13 Device 16 | . 17 20 22 18 17 . 1 Storage 2 | . 7 1 . 9 3 . . Processor 4 | . . . . . 2 26 18 Hackware 1 | . . . . . 3 . . Protection 7 | . 1 11 11 9 8 7 4 Energy Gun 6 | . 14 2 . 9 3 18 13 Ballistic Gun 12 | . 5 6 22 18 22 . . Ballistic Cannon 4 | . 8 11 . . . . . Naked Turns 28 | . . . . . . . 28 Heaviest Build 25 | 10 15 20 16 25 25 22 22 Greatest Support 40 | 20 20 33 33 30 35 35 40 Greatest Overweight (x) 3 | 3 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 5 5 Average Capacity 5 | 7 6 5 5 8 6 5 5 Most Carried 8 | 6 8 8 5 4 8 5 5 Average Carried 4 | 3 6 4 5 3 4 4 3 Final Capacity 8 | 8 5 5 5 8 5 5 5 Final Carried 6 | 6 5 5 5 3 2 5 . Class Distribution -------------------- 56% | Mutant 27% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Matter Collected 1390 | 183 223 401 93 . 316 174 . Remotely . | . . . . . . . . Salvage Created 2029 | . 296 481 70 . 955 174 53 Parts 115 | . 9 37 4 . 59 6 . Haulers Intercepted 2 | . . 1 . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 48 | . 6 15 3 . 21 3 . Guns 22 | . 5 2 3 . 9 3 . Cannons 9 | . 1 7 . . 1 . . AOE 17 | . . 6 . . 11 . . Classes Destroyed 10 | . 1 7 . . 2 . . Worker 4 | . . 2 . . 1 1 . Builder 1 | . . 1 . . . . . Hauler 2 | . . 1 . . 1 . . Recycler 3 | . . . . . 3 . . Watcher 1 | . . 1 . . . . . Swarmer 12 | . . 5 2 . 5 . . Grunt 28 | . 6 7 1 . 11 3 . Duelist 1 | . . 1 . . . . . Sentry 6 | . . 2 . . 4 . . Hunter 1 | . . . . . 1 . . Thug 1 | . . . . . . . 1 Best Kill Streak 12 | . 2 12 2 . 9 3 . Combat Bots Only 9 | . 2 9 2 . 7 3 . Max Kills in Single Turn 5 | . 1 3 1 . 5 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Hostile Shots Fired 313 | . 35 121 10 4 120 7 16 Missed 98 | . 8 37 2 2 47 1 1 Damage Taken 3312 | . 305 949 87 28 1056 96 791 Core 1177 | . 30 225 7 13 162 31 709 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 148 | . 14 44 20 . 28 11 31 Regen/Repaired (Parts) 48 | . . . . . 48 . . Core Remaining (%) 74 | 100 88 . 42 . 68 . . Volleys Fired 113 | . 31 30 6 . 36 6 4 Largest 3 | . 2 2 2 . 3 3 3 Hottest 185 | . 75 83 46 . 96 185 185 Shots Fired 264 | . 60 60 12 . 105 17 10 Gun 203 | . 49 23 12 . 93 17 9 Cannon 46 | . 11 30 . . 5 . . Launcher 14 | . . 7 . . 7 . . Special 1 | . . . . . . . 1 Kinetic 180 | . 31 46 12 . 91 . . Thermal 47 | . 29 . . . . 12 6 Explosive 14 | . . 7 . . 7 . . Electromagnetic 22 | . . 7 . . 7 5 3 Robot Hit Streak 16 | . 8 10 7 . 14 16 8 Robot Miss Streak 4 | . 2 3 1 . 4 4 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 169 | . 44 32 9 . 62 12 10 Core Hits 120 | . 14 29 4 . 42 21 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4092 | . 486 957 130 . 2049 190 280 Guns 1962 | . 358 281 130 . 892 190 111 Cannons 498 | . 127 346 . . 25 . . Explosions 1624 | . . 330 . . 1132 . 162 Melee . | . . . . . . . . Ramming 8 | . 1 . . . . . 7 Kinetic 1659 | . 241 523 130 . 765 . . Thermal 642 | . 244 . . . . 128 270 Explosive 1462 | . . 330 . . 1132 . . Electromagnetic 321 | . . 104 . . 152 62 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . 1 1 1 Average Corruption 1 | . 1 . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . 2 . . . 8 . 1 Message Errors 3 | . 1 . . . 2 . . Matter Fused 4 | . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . . 54 . 32 Projectiles . | . . . . . . . . Explosions 86 | . . . . . 54 . 32 Melee . | . . . . . . . . Knockbacks 2 | . 2 . . . . . . Impact . | . . . . . . . . Kinetic 2 | . 2 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 153 | . . 22 . . 79 . 52 Shots 7 | . . 1 . . 5 . 1 Rammed 3 | . . . . . . . 3 Targets Rammed 4 | . 1 . . . . . 3 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 535 | . 150 174 21 . 198 535 135 Average Temperature 79 | . 51 48 12 . 47 244 63 Received Heat Transfer 831 | . 168 276 45 18 270 54 . Effects 8 | . . . . . . 8 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 3 | . . . . . . 3 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . Heat Transferred 985 | . 575 . . . . 165 245 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Peak Influence 471 | . 137 402 341 132 471 270 116 Initial 166 | . . 27 114 132 38 166 94 Average 132 | . 77 153 229 129 124 191 69 Maximum Alert Level 2 | . . 2 1 . 2 1 . Low Security (%) 76 | 100 100 59 23 100 83 82 100 Level 1 22 | . . 35 76 . 16 17 . Level 2 1 | . . 4 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 2 . 2 9 2 . Investigation 9 | . 1 . . 1 5 2 . Extermination . | . . . . . . . . Reinforcement 6 | . 1 2 . 1 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 2 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Distress Signals 5 | . . 3 . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 9 33 5 4 34 3 5 Peak Tracking Total 13 | . 2 13 3 4 7 3 5 Tactical Retreats 11 | . 1 7 . . 3 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Traps Triggered 3 | . . . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Machines Disabled 6 | . . 2 1 . 2 1 . Max in Single Turn 1 | . . 1 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Machines Accessed 13 | . 3 . . 1 7 2 . Terminals 10 | . 3 . . . 5 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 8 . . 3 16 10 . Successful 23 | . 4 . . 2 10 7 . Failed 14 | . 4 . . 1 6 3 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . . 5 2 . Terminals 30 | . 8 . . . 12 10 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 4 | . . . . 3 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 4 . . . 7 7 . Record 10 | . . . . . 5 5 . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Dispatch Records 2 | . 1 . . . 1 . . Assault Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . 2 1 . . Process 1 | . . . . 1 . . . Report Inventory 2 | . . . . 1 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . . 1 6 2 . Full Trace Events 9 | . 2 . . 1 4 2 . Feedback Events 4 | . 1 . . . 2 1 . Corruption 3 | . 1 . . . 1 1 . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter 7 | . . . . 7 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Total Allies 4 | . . . 3 . . . 1 Largest Group 3 | . . . 3 2 . . 1 Highest-Rated Group 40 | . . . 40 32 . . 31 Highest-Rated Ally 31 | . . . 16 16 . . 31 Total Orders . | . . . . . . . . Ally Attacks 29 | . . . 18 5 . . 6 Total Damage 365 | . . . 216 64 . . 85 Kills 6 | . . . 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Turns Passed 2779 | 115 528 558 333 34 813 253 145 Spaces Moved 1667 | 74 280 300 236 25 451 179 122 Core 58 | 12 . . . . . . 46 Treads . | . . . . . . . . Legs 1609 | 62 280 300 236 25 451 179 76 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 118 | 121 120 121 120 120 120 120 96 Slowest Speed 200 | 200 120 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 41 26 55 4 65 2 51 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 86 | . . 40 . . 39 . 7 Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 85 | . . 39 . . 39 . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Total 2237 | 96 415 432 274 29 643 205 143 Wait 293 | 11 75 63 28 3 109 3 1 Move 1661 | 73 279 299 235 24 450 179 122 Hop . | . . . . . . . . Pick Up 45 | 6 6 10 . . 14 6 3 Fast Attach 20 | 6 1 5 1 . 3 4 . Attach 23 | . 1 3 . 2 6 3 8 Detach 2 | . . . . . . 2 . Swap 35 | . 9 11 2 . 12 . 1 Drop 35 | . 6 11 2 . 13 2 1 Fire 113 | . 31 30 6 . 36 6 4 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 6 | . 6 . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 5) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1010 | -9/Materials | Core integrity fell below 50% 1019 | -9/Materials | Lost 5 parts (2n1u2w) 1038 | -9/Materials | Destroyed 9 combat bots 1190 | -9/Materials | Discovered new exit (range 9) 1202 | -9/Materials | Entered Mines 1205 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1223 | -9/Mines | Learned Materials security intel 1225 | -9/Mines | Discovered new exit (range 7) 1338 | -9/Mines | Discovered new exit (range 8) 1535 | -9/Mines | Entered Materials 1535 | -8/Materials | Accompanied by 2 allies 1535 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1540 | -8/Materials | Discovered new exit (range 12) 1569 | -8/Materials | Entered Storage 1629 | -8/Storage | Repaired Rocket Launcher? 1952 | -8/Storage | System Shield fried by hacking feedback 2172 | -8/Storage | Build established: Scavenger-Skirmisher 2236 | -8/Storage | Garrison activated, responded to threat 2377 | -8/Storage | Discovered new exit (range 5) 2381 | -8/Storage | Identified exit to Factory 2382 | -8/Storage | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2390 | -7/Factory | Destroyed 7 combat bots 2409 | -7/Factory | Lost 7 parts (2n2u3w) 2426 | -7/Factory | Identified exit to DSF 2635 | -7/Factory | Sucked down chute 2635 | -7/Factory | Entered Waste 2636 | -7/Waste | Met a frightened Derelict 2655 | -7/Waste | Spotted C-40 Crusher 2704 | -7/Waste | Spotted C-40 Crusher 2708 | -7/Waste | Spotted C-40 Crusher 2711 | -7/Waste | Spotted C-40 Crusher 2717 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2717 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2720 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2720 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2723 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2723 | -7/Waste | Crushed by Compactor (1 part destroyed) 2726 | -7/Waste | Crushed by Compactor (1 part destroyed) 2726 | -7/Waste | Spotted C-40 Crusher 2727 | -7/Waste | Core integrity fell below 50% 2729 | -7/Waste | Crushed by Compactor (1 part destroyed) 2731 | -7/Waste | Core integrity fell below 20% 2760 | -7/Waste | Lost 9 parts (1p2n2u4w) 2775 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2780 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2780 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Remote Datajacks cannot fire with other weapons in the same volley. Jacked C-40 Crusher... Right-click on available options for more info. Keyboard players can use Shift-a~z. Imp. Power Shielding crushed. Remote Datajack crushed. Acquired Carbon-fiber Leg. Carbon-fiber Leg crushed. Slammed into C-40 Crusher. Acquired Prototype Leg. Acquired Disruptor Cannon. Identified Enh. Armored Leg. Adv. Cooling System crushed. Broken Hyp. Gauss Cannon crushed. Disruptor Cannon crushed. Enh. Armored Leg crushed. Kinecellerator crushed. Signal Interpreter crushed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????#CC CC #?????????????????? | | ??????????????????????#CC CC #?????????????????? | | ??????????????????????#! CC #?????????????????? | | ??????????????????????#CCCC #?????????????????? | | ??????????????????????#CC CC #?????????????????? | | ######??????######????# CC #?????????????????? | | # #??????# #????###@ ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????#! #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# ######## #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | ]#??????# #???????????????????? | | #??????# #???????????????????? | | # #??????# ######## #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ####???# #??????# #???????????????????? | | # """##### #??????# #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | ! #??????# #???????????????????? | | # =""""#### #??????? #???????????????????? | | # %#####??# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? ????????????????????? | | # #??????# #???????????????????????????????? | | #??????# #???????????????????????????????? | | !#??????? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Kinecelleration 30 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Party Time Challenges ------------ None Game ------ Seed SegregatorBombardmentMallet Manual? 0 Play Time 00:44:17 Cumulative 4.2 hours Start 2024.04.02 @ 00:28:38 End 2024.04.02 @ 01:12:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 37922ca1-f900-4a76-b7a0-50d8809d21d3