Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 02:01:56 Player: Honkmo Jones Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2647) 2647 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 7347 Bonus ------- High Alert Combat Kills 30 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 129/210 System Corruption 0% Temperature Cool (67) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Core Analyzer Improved Shield Generator Hacking Suite Improved Field Recycling Unit > --- WEAPON (2) ------- Heavy Laser Heavy Machine Gun > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Field Recycling Unit (0) Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer Improved Shield Generator Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Wheel Improved Field Recycling Unit Heavy Machine Gun Remote Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 1 . . . . Utility 4 | . . . 1 2 1 . . Weapon . | . . . . . . . . Parts Attached 177 | 9 9 20 52 34 17 28 8 Power 23 | 1 . 1 8 2 3 7 1 Engine 14 | 1 . 1 5 2 2 3 . Core 9 | . . . 3 . 1 4 1 Reactor . | . . . . . . . . Propulsion 54 | 4 2 11 11 12 4 8 2 Treads 12 | 2 . . 4 3 2 1 . Leg 23 | 1 2 4 6 5 1 3 1 Wheel 3 | 1 . . . . 1 . 1 Hover 5 | . . . 1 4 . . . Flight 11 | . . 7 . . . 4 . Utility 38 | 1 3 1 12 11 5 3 2 Device 23 | . 2 . 7 7 2 3 2 Storage 7 | 1 1 1 3 . 1 . . Processor 2 | . . . 1 1 . . . Hackware 2 | . . . . 1 1 . . Protection 4 | . . . 1 2 1 . . Artifact . | . . . . . . . . Weapon 62 | 3 4 7 21 9 5 10 3 Energy Gun 20 | 3 2 3 5 3 . 3 1 Energy Cannon 6 | . 1 . 1 2 . 2 . Ballistic Gun 18 | . . 1 10 3 . 3 1 Ballistic Cannon 3 | . . . . . 1 2 . Launcher 4 | . . 1 2 1 . . . Special Weapon 3 | . . . . . 2 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 8 | . 1 2 3 . 2 . . Unidentified Prototypes 8 | . . 1 7 . . . . Parts Lost 93 | . 3 8 23 23 6 30 . Power 13 | . . . 4 2 1 6 . Propulsion 31 | . . 3 9 7 2 10 . Utility 19 | . . 1 5 8 . 5 . Weapon 30 | . 3 4 5 6 3 9 . Highest Loss Streak 14 | . 2 7 6 14 6 7 . Average Slot Usage (%) 77 | . 89 97 69 82 82 67 77 Engine 7 | . 14 11 5 6 5 6 6 Core 2 | . . . 2 . 5 3 6 Treads 6 | . 21 . 3 10 6 5 . Leg 12 | . 6 25 13 16 10 3 19 Flight 2 | . . 17 2 . . 2 . Device 11 | . 9 10 12 11 18 9 11 Storage 7 | . 14 11 6 7 6 6 6 Processor 4 | . . . 4 6 6 6 6 Hackware 1 | . . . . 1 6 6 6 Protection 1 | . . . 1 3 1 . . Energy Gun 6 | . 17 15 4 5 . 3 6 Energy Cannon 1 | . 3 3 . 4 . 2 . Ballistic Gun 4 | . . . 10 2 3 2 1 Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 18 32 36 47 47 53 58 Greatest Support 60 | 40 40 40 40 40 40 60 46 Greatest Overweight (x) 15 | 1 . 6 10 3 3 15 1 Average Overweight (x) . | . . . . . 1 2 . Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 10 Average Capacity 8 | 5 6 8 8 10 10 10 10 Most Carried 10 | 5 6 8 10 10 7 9 6 Average Carried 6 | 3 4 6 6 8 3 5 3 Final Capacity 10 | 6 8 10 10 10 10 10 10 Final Carried 8 | 4 6 5 8 8 6 4 5 Class Distribution -------------------- 71% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Matter Collected 2336 | 205 175 45 958 295 150 508 . Remotely . | . . . . . . . . Salvage Created 2975 | . 390 159 1301 422 75 628 . Parts 160 | . 21 5 77 23 7 27 . Haulers Intercepted 3 | . . 1 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 71 | . 10 3 31 9 1 17 . Melee 2 | . 2 . . . . . . Guns 43 | . 5 1 30 1 . 6 . Cannons 21 | . 2 1 . 7 1 10 . AOE 4 | . 1 1 1 . . 1 . Classes Destroyed 12 | . 5 1 3 2 . 1 . Worker 2 | . 1 . 1 . . . . Builder 2 | . . . 2 . . . . Hauler 3 | . . 1 2 . . . . Operator 2 | . 1 . 1 . . . . Watcher 2 | . 2 . . . . . . Swarmer 25 | . 3 . 12 3 . 7 . Grunt 31 | . 7 3 11 3 . 7 . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . . . 2 . Sentry 9 | . . . 6 1 1 1 . Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 4 | . 3 2 4 3 1 4 . Combat Bots Only 4 | . 2 2 4 3 1 4 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . Gunslinging 1 | . . . 1 . . . . Exploded 1 | . 1 1 1 . . 1 . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Damage Taken 10154 | . 673 778 2392 2242 624 3346 99 Core 1852 | . 151 101 452 297 126 704 21 Absorbed by Shields 38 | . . . . . . . 38 Core Remaining (%) 57 | 100 39 74 17 57 . . . Volleys Fired 268 | . 35 7 112 37 5 70 2 Largest 2 | . 2 2 2 2 2 2 2 Hottest 129 | . 100 100 88 124 53 129 99 Shots Fired 435 | . 61 13 192 57 7 101 4 Gun 338 | . 55 10 189 37 2 41 4 Cannon 89 | . 6 2 . 20 2 59 . Launcher 4 | . . 1 3 . . . . Special 4 | . . . . . 3 1 . Kinetic 207 | . . 1 128 10 4 62 2 Thermal 154 | . 35 11 61 23 3 19 2 Explosive 1 | . . 1 . . . . . Electromagnetic 72 | . 26 . 3 24 . 19 . Robot Hit Streak 16 | . 11 6 14 16 3 8 6 Robot Miss Streak 5 | . 4 1 5 2 3 4 . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 . 7 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 300 | . 38 9 133 42 4 70 4 Core Hits 166 | . 18 10 66 21 4 44 3 Critical Hits 4 | . . . 1 . 1 2 . Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 2 | . . . 1 . . 1 . Melee Attacks 3 | . . . 2 . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5632 | . 610 227 2250 744 98 1623 80 Guns 3758 | . 476 88 2132 424 13 545 80 Cannons 1466 | . 54 18 . 320 59 1015 . Explosions 364 | . 74 109 118 . . 63 . Melee . | . . . . . . . . Ramming 22 | . 6 12 . . 4 . . Kinetic 2674 | . . . 1377 114 72 1069 42 Thermal 1864 | . 308 106 755 279 22 356 38 Explosive 109 | . . 109 . . . . . Electromagnetic 963 | . 296 . 118 351 . 198 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 5 10 . . . Average Corruption 4 | . . . 5 3 . . . Corruption Purged . | . . . . . . . . Effects 18 | . . . 5 13 . . . Message Errors 5 | . . . 1 4 . . . Matter Fused 3 | . . . 1 2 . . . Heat Flow Errors 3 | . . . 2 1 . . . Energy Discharges 1 | . . . 1 . . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 2 . . . Targeting Errors 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . 23 . . . . 4 . Projectiles 4 | . . . . . . 4 . Explosions 23 | . 23 . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . 1 . . . 11 . Impact 1 | . . 1 . . . . . Kinetic 10 | . . . . . . 10 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 155 | . 35 11 60 . . 49 . Shots 4 | . 1 1 1 . . 1 . Rammed 7 | . 6 . . . . 1 . Targets Rammed 12 | . 8 2 . . 1 1 . Kicked 3 | . . 2 . . 1 . . Crushed 2 | . 2 . . . . . . Highest Temperature 277 | . 128 6 277 228 . 93 61 Average Temperature 52 | . 49 5 72 61 . 19 37 Received Heat Transfer 2550 | . 210 354 828 378 186 558 36 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 2 . 3 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . 1 . 2 4 . 1 . Heat Transferred 3970 | . 656 237 1702 555 74 672 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Peak Influence 489 | . 179 185 489 291 39 166 91 Initial 221 | . . 59 . 221 4 8 76 Average 123 | . 84 96 180 143 8 115 77 Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 79 | 100 100 99 62 49 100 100 100 Level 1 15 | . . . 24 50 . . . Level 2 4 | . . . 12 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 1 3 4 1 . 1 Investigation 5 | . 2 1 1 1 . . . Extermination 4 | . . . . 3 1 . . Reinforcement 5 | . 2 . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Distress Signals 4 | . 1 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 20 13 51 17 1 27 3 Peak Tracking Total 6 | . 3 6 5 5 1 5 4 Tactical Retreats 10 | . 1 2 2 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 11 | . . . 11 . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . 1 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Disabled 3 | . . . 2 . . 1 . Max in Single Turn 2 | . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Accessed 17 | . 3 5 3 1 3 . 2 Terminals 13 | . 2 5 3 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 50 | . 6 14 14 5 7 . 4 Successful 27 | . 5 9 6 2 4 . 1 Failed 22 | . . 5 8 3 3 . 3 Catastrophic 7 | . . 1 2 2 1 . 1 Database Lockouts 1 | . 1 . . . . . . Manual 55 | . 16 12 15 5 3 . 4 Terminals 42 | . 4 14 14 5 3 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . 1 5 3 1 . . . Robot Analysis 3 | . 1 1 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . . Terminal Index 2 | . . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 13 | . 3 4 3 1 1 . 1 Terminals 11 | . 2 4 3 1 1 . . Botnet 11 | . 2 4 3 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Reject 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 5 3 1 3 . 2 Full Trace Events 5 | . 1 2 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 13 | . . . . . 13 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 2 | . . . 2 . . . . Non-combat 2 | . . . 2 . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . no_distress 2 | . . . 2 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Robot Analysis Total 3 | . 1 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Turns Passed 5569 | 93 678 511 1932 791 505 862 197 Spaces Moved 2596 | 54 326 315 867 408 265 237 124 Core 33 | 10 . . 18 . . 5 . Treads 759 | 42 228 . 193 121 53 122 . Legs 1462 | 1 98 146 560 276 202 55 124 Wheels 11 | 1 . . . . 10 . . Hover 11 | . . . . 11 . . . Flight 320 | . . 169 96 . . 55 . Fastest Speed 31 | 50 120 31 34 116 110 150 120 Average Speed 146 | 138 147 85 140 148 155 248 128 Slowest Speed 840 | 160 160 540 550 240 210 840 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 53 37 45 7 7 41 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . 2 11 28 . . 9 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 50 | . 2 11 28 . . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total 3906 | 70 456 539 1393 536 346 408 158 Wait 663 | . 65 177 286 26 42 50 17 Move 2587 | 53 325 312 866 407 264 236 124 Hop 1 | . . 1 . . . . . Pick Up 138 | 7 9 13 40 25 14 23 7 Fast Attach 16 | 4 1 . 8 3 . . . Attach 118 | 3 5 10 30 25 14 25 6 Detach 6 | . 1 . 5 . . . . Swap 43 | 2 3 10 14 6 3 3 2 Drop 40 | 1 4 7 19 7 2 . . Fire 268 | . 35 7 112 37 5 70 2 Melee 3 | . . . 2 . 1 . . Ram . | . . . . . . . . Kick 3 | . . 2 . . 1 . . Crush 9 | . 8 . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 11 | . . . 11 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 6) 319 | -10/Materials | Build established: Mutant 503 | -10/Materials | Core integrity fell below 50% 529 | -10/Materials | Central database locked down 548 | -10/Materials | Discovered new exit (range 15) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x2 1074 | -9/Materials | Discovered new exit (range 12) 1243 | -9/Materials | Discovered new exit (range 13) 1283 | -9/Materials | Entered another Materials area 1283 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -8/Materials | Lost 7 parts (3n1u3w) 1543 | -8/Materials | Lost 4 parts (1p1n1u1w) 2202 | -8/Materials | Lost 3 parts (1n1u1w) 2508 | -8/Materials | Build established: Scavenger-Mutant 2731 | -8/Materials | Lost 3 parts (1p1n1u) 2742 | -8/Materials | Core integrity fell below 50% 2883 | -8/Materials | Lost 6 parts (2p1n3w) 2949 | -8/Materials | Discovered new exit (range 13) 2959 | -8/Materials | Core integrity fell below 20% 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x2 3252 | -7/Factory | Discovered new exit (range 5) 3770 | -7/Factory | Lost 3 parts (1n1u1w) 3861 | -7/Factory | Lost 14 parts (1p5n4u4w) 4001 | -7/Factory | System corruption reached 10% 4006 | -7/Factory | Entered another Factory area 4006 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4316 | -6/Factory | Repaired Aluminum Leg 4392 | -6/Factory | Lost 6 parts (1p2n3w) 4500 | -6/Factory | Identified exit to Garrison 4511 | -6/Factory | Entered Garrison 4520 | -6/Garrison | Installed Relay Interface Framework 4616 | -6/Garrison | Lost 4 parts (1p1n2u) 4758 | -6/Garrison | Triggered checkpoint 4853 | -6/Garrison | Lost 6 parts (4n1u1w) 4967 | -6/Garrison | Lost 4 parts (2p1u1w) 5080 | -6/Garrison | Core integrity fell below 50% 5147 | -6/Garrison | Core integrity fell below 20% 5153 | -6/Garrison | Lost 7 parts (2p2n3w) 5234 | -6/Garrison | Triggered checkpoint 5283 | -6/Garrison | Lost 6 parts (1p2n1u2w) 5351 | -6/Garrison | Spotted B-75 Beast 5354 | -6/Garrison | Discovered new exit (range 14) 5373 | -6/Garrison | Entered Factory 5570 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05462_ Acquired Imp. Shield Generator. 05496_ K-01 Serf collects debris. 05502_ K-01 Serf cleans the Recycling Unit. 05512_ Acquired Unknown Device. 05515_ Identified Imp. Field Recycling Unit. 05518_ Acquired Hvy. Machine Gun. 05519_ K-01 Serf cleans the Recycling Unit. 05520_ Acquired Hvy. Machine Gun. 05524_ K-01 Serf cleans the Recycling Unit. 05527_ Connecting with Recycling Unit... >>Trojan(Reject) Trojan loaded successfully. Testing... Ejection routine running. 05544_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05548_ O-24 Administrator sends out distress signal. 05548_ O-24 Administrator uses terminal to summon reinforcements. 05548_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 05548_ O-24 Administrator locks terminal. 05551_ Acquired Com. Wheel. 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