Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 10:27:18 Player: CrossedViper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1382) 1382 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3322 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 135/300 Energy 150/150 System Corruption 6% Temperature Cool (48) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Makeshift Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Plasma Cannon Rocket Launcher > --- INVENTORY (16) --- Large Storage Unit Advanced Terrain Scan Processor Matter Filter Phase Shifter Makeshift Cloaking Device Phasing AFG Storm Laser Remote Datajack Katana Makeshift Sword Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Terrain Scan Processor Makeshift Cloaking Device > --- WEAPON ----------- Plasma Cannon Rocket Launcher > --- INVENTORY -------- Makeshift Terrain Scanner Advanced Terrain Scan Processor Matter Filter Phase Shifter Phasing AFG Storm Laser Remote Datajack Katana Makeshift Sword Fire Trap Self-destruct Interrupter Self-destruct Interrupter [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 63 | . 13 11 5 5 7 22 Power 4 | . 1 1 . 1 . 1 Engine 4 | . 1 1 . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | . 2 2 . 1 2 5 Treads 2 | . 2 . . . . . Leg 10 | . . 2 . 1 2 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 3 . 2 . 4 9 Device 9 | . 1 . . . 2 6 Storage 3 | . 2 . . . 1 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 29 | . 7 8 3 3 1 7 Energy Gun 8 | . 2 5 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | . 2 1 2 1 1 3 Ballistic Cannon 7 | . 3 1 . 1 . 2 Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . . 3 3 3 . 11 Power 2 | . . 1 . . . 1 Propulsion 6 | . . 1 . 1 . 4 Utility 3 | . . . . 1 . 2 Weapon 9 | . . 1 3 1 . 4 Highest Loss Streak 7 | . . 1 1 2 . 7 Average Slot Usage (%) 95 | . 93 99 89 99 98 86 Engine 11 | . 14 13 11 11 11 7 Treads 6 | . 22 15 . . . . Leg 17 | . 5 12 22 21 22 21 Device 2 | . 4 . . . 2 6 Storage 25 | . 17 28 22 22 27 31 Protection 8 | . . . 13 22 12 1 Energy Gun 3 | . 2 20 12 1 . . Ballistic Gun 9 | . 12 2 7 11 12 3 Ballistic Cannon 9 | . 13 5 . 9 9 7 Naked Turns . | . . . . . . . Heaviest Build 70 | 13 42 43 49 51 66 70 Greatest Support 40 | 20 40 40 20 20 26 40 Greatest Overweight (x) 4 | . 1 4 2 2 3 2 Average Overweight (x) 1 | . . 1 1 2 2 1 Largest Inventory Capacity 22 | . 16 16 16 16 22 22 Average Capacity 16 | . 8 16 16 16 19 21 Most Carried 22 | . 7 10 11 16 22 22 Average Carried 13 | . 5 7 8 11 18 19 Final Capacity 22 | 6 16 16 16 16 22 16 Final Carried 22 | 6 7 10 8 16 22 15 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Mutant 30% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1421 | 200 315 263 109 106 70 358 Remotely . | . . . . . . . Salvage Created 1277 | . 295 383 147 192 . 260 Parts 77 | . 17 26 7 21 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 8 | . . . . . . 8 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 11 10 3 6 . 8 Guns 14 | . 3 4 3 2 . 2 Cannons 14 | . 8 4 . . . 2 AOE 10 | . . 2 . 4 . 4 Classes Destroyed 11 | . 3 3 1 2 . 2 Worker 1 | . 1 . . . . . Builder 1 | . . 1 . . . . Tunneler 5 | . . 4 . 1 . . Recycler 1 | . . . . 1 . . Swarmer 7 | . 3 . . 4 . . Grunt 22 | . 8 8 . 1 . 5 Duelist 1 | . . . . 1 . . Sentry 3 | . . . 3 . . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 6 | . 3 6 1 4 . 5 Combat Bots Only 5 | . 3 5 1 4 . 5 Max Kills in Single Turn 4 | . 1 4 1 4 . 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 . 4 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3494 | . 621 406 289 162 . 2016 Core 565 | . 112 53 14 6 . 380 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 34 . . . . Volleys Fired 153 | . 39 42 19 14 . 39 Largest 2 | . 2 2 2 2 . 2 Hottest 113 | . 100 100 88 88 . 113 Shots Fired 260 | . 76 69 34 25 . 56 Gun 152 | . 39 41 34 20 . 18 Cannon 94 | . 37 27 . 4 . 26 Launcher 14 | . . 1 . 1 . 12 Special . | . . . . . . . Kinetic 174 | . 71 31 12 17 . 43 Thermal 36 | . 5 14 9 7 . 1 Explosive 14 | . . 1 . 1 . 12 Electromagnetic 36 | . . 23 13 . . . Robot Hit Streak 18 | . 11 7 18 6 . 5 Robot Miss Streak 9 | . 3 9 5 4 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 172 | . 59 40 25 17 . 31 Core Hits 98 | . 22 31 12 13 . 20 Critical Hits 3 | . . . . . . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2912 | . 784 574 331 374 . 849 Guns 1337 | . 379 342 331 128 . 157 Cannons 868 | . 405 142 . 32 . 289 Explosions 707 | . . 90 . 214 . 403 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1585 | . 717 177 117 128 . 446 Thermal 330 | . 67 109 122 32 . . Explosive 707 | . . 90 . 214 . 403 Electromagnetic 290 | . . 198 92 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 4 . . . 6 Average Corruption 4 | . . 4 . . . 5 Corruption Purged . | . . . . . . . Effects 29 | . . 18 . . . 11 Message Errors 9 | . . 7 . . . 2 Matter Fused 3 | . . 1 . . . 2 Heat Flow Errors 6 | . . 4 . . . 2 Energy Discharges 5 | . . 2 . . . 3 Data Loss (minor) 2 | . . 1 . . . 1 Targeting Errors 4 | . . 3 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 23 | . . . . . . 23 Projectiles . | . . . . . . . Explosions 23 | . . . . . . 23 Melee . | . . . . . . . Knockbacks 15 | . 6 3 . 1 . 5 Impact . | . . . . . . . Kinetic 13 | . 5 2 . 1 . 5 Secondary 2 | . 1 1 . . . . Self-Inflicted Damage 39 | . . . . . . 39 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 422 | . 237 422 171 210 . 320 Average Temperature 111 | . 74 149 51 83 . 137 Received Heat Transfer 774 | . 264 144 99 69 . 198 Effects 6 | . 2 3 . . . 1 Shutdowns 1 | . . . . . . 1 Interference 3 | . 2 1 . . . . Damage (minor) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 4 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 420 | . 80 135 165 40 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 235 | . 235 108 128 130 . . Initial 49 | . . 33 31 49 . . Average 77 | . 81 55 81 91 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | . 96 100 100 100 . . Level 1 1 | . 3 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 3 . . . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 19 10 6 8 1 19 Peak Tracking Total 5 | . 5 3 3 4 1 4 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . . . . 3 Traps Extracted . | . . . . . . . Installed 5 | . . . . . . 5 Triggered 7 | . . . . . . 7 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 11 | . 8 . 2 1 . . Terminals 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 16 . 6 1 . . Successful 12 | . 7 . 4 1 . . Failed 11 | . 9 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 21 | . 15 . 6 . . . Terminals 19 | . 13 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . 2 1 . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . Terminals 3 | . 1 . 2 . . . Track 1 | . . . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Monitor 1 | . 1 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 . 2 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4954 | . 939 692 199 713 1633 778 Spaces Moved 2428 | 1 505 237 77 366 856 386 Core . | . . . . . . . Treads 467 | . 378 89 . . . . Legs 1961 | 1 127 148 77 366 856 386 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 150 180 180 150 Average Speed 174 | 120 154 180 175 180 188 161 Slowest Speed 240 | 120 180 240 180 180 210 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 2 97 64 10 82 82 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 5 | . . 1 . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . . 10 . 4 . 66 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 76 | . . 10 . 4 . 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2886 | . 591 432 107 395 876 485 Wait 161 | . 16 134 4 . . 7 Move 2422 | . 504 236 76 365 855 386 Hop . | . . . . . . . Pick Up 47 | . 8 6 2 10 8 13 Fast Attach 10 | . 2 1 2 . 2 3 Attach 27 | . 5 5 3 2 . 12 Detach 3 | . . 2 . . . 1 Swap 26 | . 6 5 . 3 5 7 Drop 32 | . 11 1 1 1 6 12 Fire 153 | . 39 42 19 14 . 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 5 | . . . . . . 5 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 402 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Discovered new exit (range 9) 644 | -10/Materials | Discovered new exit (range 14) 940 | -10/Materials | Entered Mines 981 | -10/Mines | Excavation squad dispatched 981 | -10/Mines | A large section of the Mines collapsed 1168 | -10/Mines | Core integrity fell below 50% 1231 | -10/Mines | Excavation squad dispatched 1284 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1366 | -10/Mines | Learned location of 1 exit from Materials 1432 | -10/Mines | Discovered exit to Materials (range 5) 1536 | -10/Mines | Learned Materials garrison access intel 1621 | -10/Mines | Discovered exit to Materials (range 6) 1632 | -10/Mines | Entered Materials 1632 | -9/Materials | Evolved 2 slots: Utility x2 1633 | -9/Materials | Identified exit to Materials 1748 | -9/Materials | Discovered new exit (range 11) 1804 | -9/Materials | Identified exit to Mines 1831 | -9/Materials | Entered Mines 2032 | -9/Mines | Build established: Scavenger-Mutant 2056 | -9/Mines | Discovered exit to Materials (range 9) 2357 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2529 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2544 | -9/Mines | Entered Zion 2883 | -7/Zion | Learned Factory scanalyzer intel 3001 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3086 | -7/Zion | Learned Factory emergency access door positions 3133 | -7/Zion | Found Prototype Device 3264 | -7/Zion | Learned Factory emergency access door positions 3341 | -7/Zion | Identified Phasing AFG 3597 | -7/Zion | Learned location of 1 exit from Lower Caves 3630 | -7/Zion | Build established: Hauler-Mutant 3874 | -7/Zion | Found Prototype Energy Gun 4112 | -7/Zion | Discovered new exit (range 16) 4177 | -7/Zion | Entered Proximity Caves 4569 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 4642 | -6/Proximity Caves | Core integrity fell below 50% 4673 | -6/Proximity Caves | Core integrity fell below 20% 4832 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4954 | -6/Proximity Caves | Spotted B-75 Beast 4955 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04745_ The unstable cave ceiling collapses. 04775_ System corrupted: Matter fused (-8). 04804_ 8FLVB1CYSS%OW=E3MLLIWZUDYC2 NJ5B5Y/C= 04815_ The unstable cave ceiling collapses. 04820_ System corrupted: Energy discharge (-57). 04820_ Dropped Heat Sink. 04820_ Dropped Med. Storage Unit. 04822_ Dropped Phase Shifter. 04845_ Acquired Phase Shifter. 04846_ Dropped Hvy. Assault Rifle. 04846_ Dropped Lrg. Storage Unit. 04847_ B LR:VFGTSK1QDBJEQM9KPER36B5D 04851_ Acquired Lrg. Storage Unit. 04878_ System corrupted: Heat flow error (+175). 04914_ System corrupted: Component data lost. 04934_ System corrupted: Heat flow error (+193). 04949_ System corrupted: Plasma Cannon targeting data glitched. 04950_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 04954_ Dropped Fire Trap. 04954_ Installed Fire Trap. 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