Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 20:47:16

Player: Fire

Result: Destroyed by as-95253 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (389)      389
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 884

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     86/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                ECM Suite
>               --- WEAPON (2) -------
          Light Assault Rifle
      Makeshift Hammer
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
        Compact Wheel
       Improved Heat Sink
         Medium Storage Unit
                Huge Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (5)
                Structural Scanner
                Targeting Computer
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                ECM Suite
>               --- WEAPON -----------
          Light Assault Rifle
      Makeshift Hammer
>               --- INVENTORY --------
          Light Treads
          Light Treads
        Compact Wheel
       Improved Heat Sink
         Medium Storage Unit
                Huge Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Targeting Computer
                Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   18  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   10  .   
    Treads                 2    | .   2   .   
    Leg                    1    | .   1   .   
    Wheel                  9    | 2   7   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 1    | .   1   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   4   2   
  Power                    2    | .   1   1   
  Propulsion               3    | .   3   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   13   | .   13  14  
  Treads                   7    | .   8   .   
  Wheel                    20   | .   19  28  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               16   | .   16  14  
  Ballistic Gun            11   | .   11  14  
Peak Build Rating          10   | 6   8   10  
  Average Rating           7    | 4   7   8   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 11  88  48  
  Greatest Support         40   | 26  40  32  
  Greatest Overweight (x)  5    | .   5   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         17   | 7   17  20  
  Most Carried             15   | 6   15  14  
  Average Carried          10   | 3   10  13  
  Final Capacity           20   | 8   20  20  
  Final Carried            13   | 6   13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           838  | 194 394 250 
  Remotely                 .    | .   .   .   
Salvage Created            544  | .   523 21  
  Parts                    33   | .   33  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   16  2   
  Melee                    1    | .   .   1   
  Guns                     17   | .   16  1   
Classes Destroyed          4    | .   3   1   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    7    | .   7   .   
  Assembled                2    | .   .   2   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        84   | .   71  13  
  Missed                   27   | .   22  5   
Damage Taken               719  | .   500 219 
  Core                     269  | .   158 111 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              54   | .   50  4   
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  70  
Shots Fired                105  | .   97  8   
  Gun                      105  | .   97  8   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  34   | .   30  4   
  Thermal                  51   | .   47  4   
  Explosive                .    | .   .   .   
  Electromagnetic          20   | .   20  .   
  Robot Hit Streak         9    | .   9   6   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           57   | .   52  5   
  Core Hits                32   | .   29  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Burn                   1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              2    | .   .   2   
  Impact                   2    | .   .   2   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           718  | .   598 120 
  Guns                     640  | .   598 42  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    78   | .   .   78  
  Ramming                  .    | .   .   .   
  Kinetic                  197  | .   180 17  
  Thermal                  292  | .   267 25  
  Explosive                .    | .   .   .   
  Electromagnetic          151  | .   151 .   
  Impact                   78   | .   .   78  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   .   2   
    Matter Fused           1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            38   | .   .   38  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    38   | .   .   38  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        146  | .   146 50  
  Average Temperature      39   | .   40  26  
  Received Heat Transfer   132  | .   132 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              3    | .   3   .   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         854  | .   780 74  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             197  | .   197 55  
  Initial                  55   | .   .   55  
  Average                  63   | .   67  54  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   25  6   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                51   | .   51  .   
  Successful               36   | .   36  .   
  Failed                   15   | .   15  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   27   | .   27  .   
  Terminals                36   | .   36  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          15   | .   15  .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       10   | .   10  .   
  Recycle Component        5    | .   5   .   
  Process                  2    | .   2   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         19   | .   19  .   
  Terminals                15   | .   15  .   
    Track                  4    | .   4   .   
    Assimilate             3    | .   3   .   
    Botnet                 6    | .   6   .   
    Operators              2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
    Monitor                2    | .   2   .   
    Recyclers              2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             5    | .   5   .   
  Recycled Matter          224  | .   224 .   
  Retrieved Matter         74   | .   74  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1896 | 62   1581 253  
Spaces Moved               1202 | 52   969  181  
  Core                     2    | 2    .    .    
  Treads                   169  | .    169  .    
  Legs                     .    | .    .    .    
  Wheels                   1031 | 50   800  181  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   115  
  Average Speed            131  | 88   137  115  
  Slowest Speed            320  | 100  320  115  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 4    98   44   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1405 | 64   1124 217  
  Wait                     96   | 1    67   28   
  Move                     1200 | 51   968  181  
  Hop                      .    | .    .    .    
  Pick Up                  22   | 6    15   1    
  Fast Attach              8    | 6    2    .    
  Attach                   5    | .    4    1    
  Detach                   .    | .    .    .    
  Swap                     12   | .    12   .    
  Drop                     6    | .    6    .    
  Fire                     54   | .    50   4    
  Melee                    2    | .    .    2    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  132 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 14)
  563 | -10/Materials | Discovered new exit (range 10)
  969 | -10/Materials | Discovered new exit (range 9)
 1415 | -10/Materials | Core integrity fell below 50%
 1506 | -10/Materials | Discovered new exit (range 4)
 1566 | -10/Materials | Identified exit to Mines
 1644 | -10/Materials | Entered Mines
 1659 | -10/Mines     | Discovered new exit (range 10)
 1820 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1857 | -10/Mines     | Assembled infested the area
 1862 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1893 | -10/Mines     | Core integrity fell below 20%
 1897 | -10/Mines     | Destroyed by as-95253 with Assembled Blade

 Last Messages 
---------------
Acquired Mak. Hammer.
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
A derelict emerges from the shadows: "You need
  to get out of here! I've been tracking a group
  of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
System corrupted: Matter fused (-10).
as-86354 sneak attacks.
T-07 Excavator system corrupted by crushing
  effect.
K-01 Serf collects debris.
as-86354 destroyed.
K-01 Serf collects debris.
Med. Laser destroyed.
Lgt. Ion Engine destroyed.
Destroyed Asb. Hover Unit.
as-99929 system corrupted by crushing effect.
as-99929 destroyed.

 Map 
-----
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| #    ##?????????# ???????????????##     #????????? |
|      #??????????# ?????????????????#   ##????????? |
|      #??????????#???????????????????####?????????? |
|       ???????????????????????????????????????????? |
| #   ###??????????????????????????????????????????? |
| ?   #????????????????????????????????????????????? |
| ?  #?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicSubatomicDatajack
  Manual?         0
Play Time         00:37:27
  Cumulative      8.6 hours
  Start           2024.10.23 @ 17:30:14
  End             2024.10.27 @ 20:47:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27b82b0a-7ca1-468c-8340-386c4480433b