Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.30 @ 00:34:11

Player: DAKKACHOPPA

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (906)      906
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1961

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
        Heat Sink
>       --- WEAPON (2) -------
        Particle Gun
        Flail
>       --- INVENTORY (5) ----
  Small Laser
        Assault Rifle
        Flail
        Flail
        Flail

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Thermal Generator
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
           Flail
>          --- INVENTORY --------
           Particle Gun
           Assault Rifle
           Flail
           Flail
           Flail
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 4    | 2   2   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 3    | .   1   2   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   4   7   
  Power                    3    | .   2   1   
  Propulsion               4    | .   2   2   
  Utility                  3    | .   .   3   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   3   5   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     89   | .   94  60  
  Engine                   11   | .   12  5   
  Treads                   19   | .   23  .   
  Leg                      5    | .   3   11  
  Device                   11   | .   11  14  
  Storage                  13   | .   14  9   
  Ballistic Gun            16   | .   18  5   
  Impact Weapon            9    | .   9   11  
Peak Build Rating          13   | 6   11  13  
  Average Rating           9    | 4   9   8   
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 11  14  21  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 5   8   7   
  Most Carried             7    | 3   7   7   
  Average Carried          3    | .   3   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            5    | .   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           510  | .   478 32  
  Remotely                 .    | .   .   .   
Salvage Created            1019 | .   710 309 
  Parts                    42   | .   36  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  26   | .   17  9   
  Melee                    12   | .   6   6   
  Guns                     9    | .   8   1   
Classes Destroyed          6    | .   5   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  4    | .   3   1   
  Grunt                    20   | .   14  6   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        255  | .    99   156  
  Missed                   74   | .    23   51   
Damage Taken               1827 | .    840  987  
  Core                     634  | .    225  409  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   559  | .    257  302  
  Regen/Repaired (Parts)   36   | .    36   .    
Core Remaining (%)         55   | 100  10   .    
Volleys Fired              37   | .    35   2    
  Largest                  2    | .    2    1    
  Hottest                  40   | .    40   20   
Shots Fired                70   | .    68   2    
  Gun                      70   | .    68   2    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  70   | .    68   2    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         19   | .    19   3    
  Robot Miss Streak        2    | .    2    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           104  | .    81   23   
  Core Hits                28   | .    23   5    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 13   | .    7    6    
  Critical Strikes         14   | .    8    6    
    Smash                  14   | .    8    6    
Melee Attacks              63   | .    36   27   
  Impact                   63   | .    36   27   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    4    .    
    Combat Hostiles        2    | .    2    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2423 | .    1732 691  
  Guns                     548  | .    530  18   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1875 | .    1202 673  
  Ramming                  .    | .    .    .    
  Kinetic                  548  | .    530  18   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1875 | .    1202 673  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            565  | .    325  240  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    565  | .    325  240  
Knockbacks                 7    | .    4    3    
  Impact                   7    | .    4    3    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        18   | .    18   1    
  Average Temperature      9    | .    9    1    
  Received Heat Transfer   900  | .    363  537  
Siege Activations          .    | .    .    .    
Robots Corrupted           7    | .    5    2    
  Combat Hostiles          5    | .    3    2    
  Parts Fried              12   | .    8    4    
  Impact Corruptions       22   | .    13   9    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             214  | .   172 214 
  Initial                  59   | .   .   59  
  Average                  68   | .   62  107 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         99   | 100 100 97  
  Level 1                  .    | .   .   2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   33  14  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        12   | .   10  2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                2    | .   2   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               16   | .   16  .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Record                   6    | .   6   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2780 | 64   2267 449  
Spaces Moved               1425 | 38   1165 222  
  Core                     138  | 8    37   93   
  Treads                   925  | 30   895  .    
  Legs                     362  | .    233  129  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  100  
  Average Speed            152  | 136  151  158  
  Slowest Speed            260  | 160  160  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 4    98   21   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1879 | 50   1549 280  
  Wait                     314  | 1    292  21   
  Move                     1423 | 37   1164 222  
  Hop                      .    | .    .    .    
  Pick Up                  22   | 6    12   4    
  Fast Attach              .    | .    .    .    
  Attach                   16   | 6    7    3    
  Detach                   .    | .    .    .    
  Swap                     2    | .    2    .    
  Drop                     2    | .    1    1    
  Fire                     37   | .    35   2    
  Melee                    63   | .    36   27   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  613 | -10/Materials | Discovered new exit (range 7)
  901 | -10/Materials | Discovered new exit (range 14)
 1183 | -10/Materials | Discovered new exit (range 9)
 1356 | -10/Materials | Repaired Lgt. Ion Engine
 1399 | -10/Materials | Core integrity fell below 50%
 1574 | -10/Materials | Discovered new exit (range 13)
 1979 | -10/Materials | Lost 3 parts (1p2n)
 2233 | -10/Materials | Core integrity fell below 20%
 2332 | -10/Materials | Entered another Materials area
 2332 | -9/Materials  | Evolved 2 slots: Utility x2
 2545 | -9/Materials  | Discovered new exit (range 16)
 2628 | -9/Materials  | Core integrity fell below 50%
 2630 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 2659 | -9/Materials  | Core integrity fell below 20%
 2781 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02736_ R-06 Scavenger collects Lgt. Ion Engine.
02736_ Sml. Storage Unit destroyed.
02740_ R-06 Scavenger collects Seismic Detector.
02741_ S-10 Pest suffers critical hit (Smash).
02741_ Destroyed Lgt. Assault Rifle.
02741_ Destroyed Flight Unit.
02741_ S-10 Pest system corrupted by crushing
  effect. <x2>
02741_ S-10 Pest destroyed.
02743_ R-06 Scavenger collects Mining Laser.
02749_ R-06 Scavenger collects Flight Unit.
02753_ W-16 Scout distress signal alerts nearby
  ally.
02753_ K-01 Serf collects debris.
02753_ U-05 Engineer lays Concrete. <x3>
02757_ K-01 Serf collects debris.
02757_ U-05 Engineer lays Concrete. <x3>
02764_ Dropped Assault Rifle.
02764_ Acquired Assault Rifle.
02771_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportHeatStatue
  Manual?         0
Play Time         00:24:47
  Cumulative      24.6 hours
  Start           2024.08.30 @ 00:10:09
  End             2024.08.30 @ 00:34:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           0
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2e2a9b2-2b76-4277-9a8c-b0808f18b0c4