Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.09 @ 18:44:53 Player: tkc Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1960) 1960 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5214 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 51/100 System Corruption 0% Temperature Cool (12) Movement Flying (40) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Heavy Particle Gun Heavy Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Light Treads Armored Treads Armored Treads Compact Wheel Small Storage Unit Medium Matter Pod Improved EM Shotgun Improved EM Shotgun Spread Laser Heavy Particle Gun Light Assault Rifle Grenade Launcher Heavy Flail [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 . 1 2 . Weapon . | . . . . . . . Parts Attached 92 | 7 9 32 4 27 8 5 Power 11 | 1 1 3 2 2 1 1 Engine 9 | 1 1 3 1 2 . 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 23 | 2 4 5 . 9 3 . Treads 12 | 1 3 2 . 6 . . Leg . | . . . . . . . Wheel 7 | 1 . 3 . 3 . . Hover . | . . . . . . . Flight 4 | . 1 . . . 3 . Utility 21 | 2 2 4 1 7 4 1 Device 8 | 1 . 1 1 2 2 1 Storage 4 | 1 1 1 . . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 8 | . 1 2 . 5 . . Artifact . | . . . . . . . Weapon 37 | 2 2 20 1 9 . 3 Energy Gun 11 | . . 5 1 4 . 1 Energy Cannon 3 | . . 3 . . . . Ballistic Gun 13 | 2 1 7 . 3 . . Ballistic Cannon 4 | . 1 2 . 1 . . Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . 2 . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 3 . 2 . . Parts Lost 35 | . . 10 1 12 . 12 Power 6 | . . 2 1 1 . 2 Propulsion 8 | . . 2 . 4 . 2 Utility 11 | . . 3 . 4 . 4 Weapon 10 | . . 3 . 3 . 4 Highest Loss Streak 5 | . . 4 1 2 . 5 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 90 | . 98 94 77 91 84 68 Engine 9 | . 14 9 6 8 1 2 Treads 14 | . 14 11 11 21 . . Wheel 8 | . 14 10 11 4 1 . Flight 1 | . . . . . 21 20 Device 7 | . 3 5 3 10 20 14 Storage 15 | . 14 13 22 18 9 6 Protection 10 | . 8 21 . 10 1 . Energy Gun 6 | . . 4 11 9 7 2 Ballistic Gun 6 | . 16 7 . 4 7 4 Ballistic Cannon 5 | . 11 3 11 3 . . Impact Weapon 1 | . . 4 . . . 4 Naked Turns . | . . . . . . . Heaviest Build 84 | 15 53 76 73 84 18 21 Greatest Support 62 | 20 23 46 10 62 21 21 Greatest Overweight (x) 8 | . 3 7 7 8 . 1 Average Overweight (x) 2 | . 2 3 6 3 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 Average Capacity 18 | 7 16 20 20 20 10 7 Most Carried 20 | 8 20 20 19 20 19 8 Average Carried 16 | 5 14 19 15 19 10 6 Final Capacity 20 | 8 20 20 20 20 8 5 Final Carried 20 | 8 20 15 19 19 8 4 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1974 | 335 476 640 168 334 . 21 Remotely . | . . . . . . . Salvage Created 2502 | 167 303 1055 12 965 . . Parts 152 | 11 19 66 3 53 . . Haulers Intercepted 5 | . . 2 . 3 . . Recyclers Shooed 3 | 1 . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 51 | . 8 20 . 23 . . Guns 31 | . 3 11 . 17 . . Cannons 10 | . 5 3 . 2 . . AOE 8 | . . 5 . 3 . . Classes Destroyed 11 | 3 2 4 . 2 . . Worker 4 | 1 1 1 . 1 . . Builder 3 | . . 2 1 . . . Tunneler 3 | 3 . . . . . . Hauler 5 | . . 2 . 3 . . Recycler 3 | 1 . 2 . . . . Watcher 4 | . 2 2 . . . . Swarmer 11 | . . 5 . 6 . . Grunt 26 | . 8 10 . 8 . . Brawler 1 | . . . . 1 . . Sentry 12 | . . 5 . 7 . . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | 4 3 4 1 5 . . Combat Bots Only 5 | . 2 4 . 5 . . Max Kills in Single Turn 3 | 1 1 3 1 1 . . Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 6397 | . 604 1717 26 2488 . 1562 Core 1458 | . 120 284 . 350 . 704 Absorbed by Shields 38 | . . . . . . 38 Redirected to Shielding 11 | . . . . 11 . . Regen/Repaired (Parts) 96 | . . 96 . . . . Core Remaining (%) 54 | 100 52 . 29 36 . . Volleys Fired 248 | 16 44 74 3 106 . 5 Largest 2 | 2 2 2 2 2 . 1 Hottest 115 | 40 55 110 100 115 . 45 Shots Fired 447 | 32 86 122 6 196 . 5 Gun 353 | 32 53 99 3 161 . 5 Cannon 88 | . 33 21 3 31 . . Launcher 6 | . . 2 . 4 . . Special . | . . . . . . . Kinetic 263 | 32 86 76 3 66 . . Thermal 132 | . . 13 3 116 . . Explosive 6 | . . 2 . 4 . . Electromagnetic 46 | . . 31 . 10 . 5 Robot Hit Streak 13 | 7 10 13 3 11 . 2 Robot Miss Streak 5 | 2 3 5 3 5 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 298 | 22 54 92 3 124 . 3 Core Hits 152 | 6 19 50 5 71 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . 1 Critical Strikes 12 | . 3 2 . 6 . 1 Burn 4 | . . . . 4 . . Destroy 1 | . . 1 . . . . Blast 5 | . 3 . . 2 . . Smash 2 | . . 1 . . . 1 Melee Attacks 14 | . . 5 . . . 9 Impact 14 | . . 5 . . . 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5203 | 290 836 1860 42 2040 . 135 Guns 3248 | 290 399 1121 25 1370 . 43 Cannons 1018 | . 424 253 17 324 . . Explosions 729 | . . 383 . 346 . . Melee 195 | . . 103 . . . 92 Ramming 13 | . 13 . . . . . Kinetic 2398 | 290 823 788 17 480 . . Thermal 1524 | . . 310 25 1189 . . Explosive 492 | . . 179 . 313 . . Electromagnetic 581 | . . 480 . 58 . 43 Impact 195 | . . 103 . . . 92 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 4 4 . . . Average Corruption 3 | . 1 4 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . 8 22 10 . . . Message Errors 13 | . 2 8 3 . . . Matter Fused 7 | . 1 4 2 . . . Heat Flow Errors 2 | . . 1 1 . . . Energy Discharges 5 | . 1 . 4 . . . Data Loss (minor) 6 | . 2 4 . . . . Data Loss (major) 2 | . . 2 . . . . Alerts 2 | . . 2 . . . . Weapon Failures 3 | . 2 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 192 | . . 99 . 1 . 92 Projectiles . | . . . . . . . Explosions 34 | . . 33 . 1 . . Melee 158 | . . 66 . . . 92 Knockbacks 12 | . 9 1 . 2 . . Impact 1 | . . 1 . . . . Kinetic 11 | . 9 . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 89 | . 6 71 . 12 . . Shots 3 | . . 2 . 1 . . Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 551 | . 222 551 155 249 . 16 Average Temperature 85 | . 54 130 43 41 . 5 Received Heat Transfer 2640 | . 330 747 9 846 . 708 Effects 17 | . . 14 . 3 . . Shutdowns 3 | . . 3 . . . . Interference 6 | . . 3 . 3 . . Matter Decay 4 | . . 4 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 2 | . . 2 . . . . Damage (major) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . . 4 . . . . Impact Corruptions 3 | . . 2 . . . 1 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . . 9 . . Heat Transferred 3601 | . . 347 30 3224 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 4 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 465 | 25 181 465 173 323 146 131 Initial 173 | . 16 11 173 1 146 66 Average 129 | 10 96 189 101 130 146 91 Maximum Alert Level 2 | . . 2 . 1 . . Low Security (%) 83 | 100 100 53 100 83 100 100 Level 1 14 | . . 35 . 16 . . Level 2 2 | . . 10 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 2 . 4 . 4 Investigation 3 | . 1 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 7 | . 1 2 . 1 . 3 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 7 | . 1 2 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 13 34 6 38 . 24 Peak Tracking Total 20 | . 3 7 2 5 . 20 Tactical Retreats 10 | . 1 4 . 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 6 | . 2 . . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 6 | . 1 1 . 4 . . Max in Single Turn 2 | . 1 1 . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 14 | . 3 5 . 3 . 3 Terminals 12 | . 3 3 . 3 . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 8 15 . 7 . 8 Successful 20 | . 4 10 . 4 . 2 Failed 18 | . 4 5 . 3 . 6 Catastrophic 4 | . 1 2 . 1 . . Database Lockouts . | . . . . . . . Manual 19 | . 6 5 . 6 . 2 Terminals 30 | . 8 7 . 7 . 8 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 3 . 4 . 2 Open Door 2 | . . . . . . 2 Level Access Points 2 | . 1 . . 1 . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 2 | . . 1 . 1 . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . Terminals 3 | . 2 1 . . . . Botnet 2 | . 1 1 . . . . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 3 . 3 . 3 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 77 | . . 77 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 1 . . Highest-Rated Group 40 | . . . 40 13 . . Highest-Rated Ally 16 | . . . 16 13 . . Total Orders 5 | . . . 5 . . . FOLLOW 3 | . . . 3 . . . AID 2 | . . . 2 . . . Ally Attacks 36 | . . . 26 10 . . Total Damage 322 | . . . 223 99 . . Kills 8 | . . . 6 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 4655 | 142 877 1153 663 1521 59 240 Spaces Moved 2373 | 73 486 473 271 558 129 383 Core 2 | 2 . . . . . . Treads 304 | 1 47 13 . 243 . . Legs . | . . . . . . . Wheels 1555 | 70 439 460 271 315 . . Hover . | . . . . . . . Flight 512 | . . . . . 129 383 Fastest Speed 34 | 50 100 145 170 120 34 34 Average Speed 137 | 99 138 149 175 205 34 36 Slowest Speed 400 | 160 160 400 185 330 34 107 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . . . . . . 13 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 68 43 46 47 4 39 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 4 | . . . 4 . . . Spaces Dug 21 | . . 3 . 10 . 8 Terrain Destroyed 56 | . . 30 . 18 . 8 Melee 11 | . . 3 . . . 8 Projectile . | . . . . . . . AOE 45 | . . 27 . 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 3283 | 107 605 780 451 742 146 452 Wait 422 | . 34 168 168 25 . 27 Move 2346 | 72 485 472 270 557 128 362 Hop 8 | . . . . . . 8 Pick Up 64 | 10 19 14 6 13 . 2 Fast Attach 28 | 7 3 7 1 9 . 1 Attach 23 | . . 6 2 8 4 3 Detach 2 | . 1 . . 1 . . Swap 41 | . 6 19 1 10 4 1 Drop 55 | 2 12 15 . 13 10 3 Fire 248 | 16 44 74 3 106 . 5 Melee 14 | . . 5 . . . 9 Ram 2 | . 1 . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . . . 30 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 749 | -10/Materials | Discovered new exit (range 9) 941 | -10/Materials | Discovered new exit (range 8) 1005 | -10/Materials | Identified exit to Materials 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Utility x2 1738 | -9/Materials | Repaired Lgt. Cannon 1790 | -9/Materials | Repaired Imp. Assault Rifle 2043 | -9/Materials | Core integrity fell below 50% 2119 | -9/Materials | Discovered new exit (range 9) 2173 | -9/Materials | Entered Mines 2174 | -9/Mines | Assembled infested the area 2179 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2197 | -9/Mines | Lost 4 parts (1n1u2w) 2264 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2830 | -9/Mines | Discovered new exit (range 4) 2836 | -9/Mines | Entered Materials 2836 | -8/Materials | Accompanied by 1 ally 2836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4083 | -8/Materials | Discovered new exit (range 13) 4140 | -8/Materials | Identified exit to Factory 4207 | -8/Materials | Core integrity fell below 50% 4212 | -8/Materials | Garrison activated, responded to threat 4357 | -8/Materials | Entered Factory 4357 | -7/Factory | Evolved 2 slots: Utility x2 4413 | -7/Factory | Discovered new exit (range 5) 4414 | -7/Factory | Identified exit to Storage 4416 | -7/Factory | Entered Storage 4581 | -7/Storage | Lost 4 parts (1p2u1w) 4621 | -7/Storage | Core integrity fell below 50% 4633 | -7/Storage | Lost 3 parts (1p1n1w) 4644 | -7/Storage | Core integrity fell below 20% 4656 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04561_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S009. 04568_ ALERT: Alarm triggered, dispatching investigation squad. 04589_ Imp. EM Shotgun destroyed. 04592_ Imp. Flight Unit destroyed. 04599_ Slammed into U-05 Engineer. 04599_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04602_ Imp. Deuterium Engine destroyed. [Achievement: Cya!] 04630_ Critical hit (Burn: +37). 04637_ Hvy. Flail destroyed. 04640_ Sml. Storage Unit destroyed. 04642_ Imp. Flight Unit destroyed. 04648_ K-01 Serf collects debris. 04652_ G-47 Trooper suffers critical hit (Burn). 04653_ Weight Redist. System destroyed. 04655_ Grenade Launcher destroyed. 04656_ K-01 Serf cleans the Storage Shell. 04656_ G-47 Trooper destroyed. 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Challenges ------------ None Game ------ Seed ResetHypercooledNukerbomber Manual? 0 Play Time 01:14:12 Cumulative 43.6 hours Start 2022.07.09 @ 17:29:34 End 2022.07.09 @ 18:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6553843d-c90b-433f-90b0-38a92aac74bd