Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 18:16:45 Player: MarKhan Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1630) 1630 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1742) 1742 TOTAL SCORE: 6857 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 14 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (2) ------- Spear Spear > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Treads High-capacity Matter Pod (200) Hardened Medium Armor Plating High-powered Tractor Beam Heavy Ion Cannon AWS/Gauss Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Spear Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Light Ion Engine Light Treads High-capacity Matter Pod High-powered Tractor Beam Precision Beam Rifle AWS/Gauss Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Spear Spear [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Core Analyzer Device Seismic Detector Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spear Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 64 | 7 7 . 1 4 33 5 7 . Power 7 | 1 2 . . . 2 1 1 . Engine 6 | 1 2 . . . 2 . 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 1 . . . 7 . 5 . Treads 15 | 2 1 . . . 7 . 5 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 . . 1 4 11 2 1 . Device 4 | 1 . . . 2 1 . . . Storage 5 | 1 . . 1 2 1 . . . Processor 5 | . . . . . 5 . . . Hackware 1 | . . . . . . 1 . . Protection 6 | . . . . . 4 1 1 . Artifact . | . . . . . . . . . Weapon 21 | 2 4 . . . 13 2 . . Energy Gun 4 | . . . . . 4 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . 4 . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 6 | . . . . . 5 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . Parts Lost 12 | . . . . . 10 . 1 1 Power 2 | . . . . . 2 . . . Propulsion 6 | . . . . . 5 . 1 . Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . . . 1 . . . Highest Loss Streak 3 | . . . . . 3 . 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 99 90 100 99 99 Engine 9 | . 14 14 14 14 8 3 6 9 Core 1 | . . . . . . 5 2 . Treads 25 | . 28 28 28 28 21 27 26 27 Device 5 | . 14 14 14 13 . . . . Storage 11 | . 14 14 14 13 9 9 9 9 Processor 15 | . . . . . 24 27 27 27 Protection 5 | . . . . . 8 9 9 8 Ballistic Gun 3 | . 20 . . . . . . . Impact Weapon 8 | . 7 28 28 28 1 . . . Piercing Weapon 7 | . . . . . 9 17 18 18 Peak Build Rating 34 | 7 10 10 11 11 32 32 34 32 Average Rating 21 | 4 8 10 10 10 28 31 33 31 On Entrance 16 | . 7 10 10 11 11 32 32 32 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 14 17 17 22 22 40 40 41 36 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 6 | . . . . . 6 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 10 35 15 15 15 15 Average Capacity 10 | 7 8 8 8 10 10 15 15 15 Most Carried 15 | 5 8 8 10 10 10 11 15 15 Average Carried 9 | 3 6 8 8 9 9 9 13 15 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 Final Carried 15 | 5 8 8 10 9 10 10 15 15 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1484 | 298 210 200 . 50 578 83 65 . Remotely 263 | . . . . . 263 . . . Salvage Created 2366 | 168 312 . . 255 1087 321 174 49 Parts 160 | 10 22 . . 4 74 26 17 7 Haulers Intercepted 5 | . . . . . 4 . 1 . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 42 | . 8 . . 1 15 15 2 1 Melee 25 | . . . . 1 10 11 2 1 Guns 9 | . 8 . . . 1 . . . Cannons 4 | . . . . . 4 . . . AOE 4 | . . . . . . 4 . . Classes Destroyed 12 | 3 3 . . . 5 . . 1 Worker 4 | 2 1 . . . 1 . . . Builder 3 | . . . . . 3 . . . Tunneler 5 | 2 . . . 2 1 . . . Hauler 5 | . . . . . 4 . 1 . Recycler 4 | 1 . . . 3 . . . . Mechanic 1 | . . . . . 1 . . . Watcher 5 | . 1 . . . 3 . 1 . Swarmer 14 | . 2 . . 1 . 11 . . Grunt 19 | . 6 . . . 9 4 . . Sentry 6 | . . . . . 4 . 2 . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | 3 3 . . 1 5 4 2 1 Combat Bots Only 4 | . 3 . . 1 3 4 2 1 Max Kills in Single Turn 2 | 1 1 . . 1 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 2 | . . . . 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 325 | . 62 . . 29 124 77 10 23 Missed 86 | . 23 . . 7 26 23 2 5 Damage Taken 3202 | . 376 . . 221 1594 625 120 266 Core 629 | . 28 . . 50 380 111 . 60 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 103 | . . . . . 103 . . . Core Remaining (%) 84 | 100 . . . 68 . . . . Volleys Fired 106 | 7 39 . . . 57 3 . . Largest 2 | 2 2 . . . 2 1 . . Hottest 123 | 40 40 . . . 123 33 . . Shots Fired 176 | 14 78 . . . 81 3 . . Gun 113 | 14 78 . . . 21 . . . Cannon 60 | . . . . . 60 . . . Launcher 3 | . . . . . . 3 . . Special . | . . . . . . . . . Kinetic 140 | 14 78 . . . 48 . . . Thermal 33 | . . . . . 33 . . . Explosive 3 | . . . . . . 3 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 4 7 . . . 16 1 . . Robot Miss Streak 6 | 3 6 . . . 5 2 . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 157 | 8 46 . . 7 66 20 8 2 Core Hits 86 | 6 22 . . 1 34 18 4 1 Critical Kills 2 | . 1 . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . 2 . . . . Critical Strikes 14 | . 2 . . 3 7 2 . . Destroy 2 | . 2 . . . . . . . Blast 2 | . . . . . 2 . . . Smash 3 | . . . . 3 . . . . Impale 7 | . . . . . 5 2 . . Melee Attacks 93 | . 1 . . 13 28 34 13 4 Impact 14 | . 1 . . 13 . . . . Slashing . | . . . . . . . . . Piercing 79 | . . . . . 28 34 13 4 Sneak Attacks 12 | . 1 . . 5 5 . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 10 | . . . . 1 6 3 . . Damage Inflicted 4057 | 87 627 . . 372 1857 802 252 60 Guns 856 | 87 482 . . . 287 . . . Cannons 749 | . . . . . 749 . . . Explosions 269 | . . . . . . 269 . . Melee 2150 | . 112 . . 372 821 533 252 60 Ramming 33 | . 33 . . . . . . . Kinetic 1174 | 87 482 . . . 605 . . . Thermal 431 | . . . . . 431 . . . Explosive 269 | . . . . . . 269 . . Electromagnetic . | . . . . . . . . . Impact 484 | . 112 . . 372 . . . . Slashing . | . . . . . . . . . Piercing 1666 | . . . . . 821 533 252 60 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 248 | . . . . 184 53 11 . . Projectiles . | . . . . . . . . . Explosions 8 | . . . . . . 8 . . Melee 240 | . . . . 184 53 3 . . Knockbacks 5 | . . . . 3 2 . . . Impact 3 | . . . . 3 . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 83 | . . . . . . 83 . . Shots 2 | . . . . . . 2 . . Rammed 16 | . 16 . . . . . . . Targets Rammed 16 | . 16 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 419 | . 12 . . . 419 9 7 5 Average Temperature 108 | . 6 . . . 123 9 7 5 Received Heat Transfer 933 | . 114 . . 18 558 135 54 54 Effects 5 | . . . . . 5 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . Impact Corruptions 8 | . . . . 8 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . Heat Transferred 814 | . . . . . 814 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Peak Influence 531 | 25 273 30 . 79 246 531 354 265 Initial 258 | . 16 30 . . 30 63 258 230 Average 159 | 8 91 30 . 16 84 428 287 234 Maximum Alert Level 2 | . 1 . . . 1 2 1 1 Low Security (%) 69 | 100 93 100 . 100 96 8 . . Level 1 16 | . 6 . . . 3 22 100 100 Level 2 13 | . . . . . . 68 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 3 1 . . 1 . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 5 | . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 16 . . 3 25 16 5 4 Peak Tracking Total 6 | . 5 . . 3 5 6 3 3 Tactical Retreats 3 | . 2 . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 4 | . 1 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 14 | . 2 . 2 . 7 2 1 . Terminals 8 | . 1 . . . 5 2 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 29 | . 4 . 2 . 18 4 1 . Successful 17 | . 1 . 2 . 11 2 1 . Failed 12 | . 3 . . . 7 2 . . Catastrophic 3 | . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 21 | . 4 . 1 . 14 2 . . Terminals 21 | . 3 . . . 14 4 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 4 | . . . 2 . . 2 . . Record 1 | . . . 1 . . . . . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 9 | . 1 . . . 8 . . . Terminals 8 | . . . . . 8 . . . Assimilate 1 | . . . . . 1 . . . Botnet 3 | . . . . . 3 . . . Skim 4 | . . . . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . . . 6 2 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 13 | . . . . . 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 2 . . Robot Detection 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 1 1 . . . Highest-Rated Group 31 | . . 31 31 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . 14 7 . . . Total Damage 275 | . . . . 190 85 . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 4140 | 145 653 111 384 491 1237 746 274 99 Spaces Moved 2074 | 69 309 70 238 281 552 374 126 55 Core 26 | 2 . . . . 24 . . . Treads 2048 | 67 309 70 238 281 528 374 126 55 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 163 | 156 160 160 160 160 172 160 160 160 Slowest Speed 350 | 160 160 160 160 160 350 160 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 50 14 61 46 46 42 18 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 33 | . . . . . 28 3 2 . Melee 2 | . . . . . . . 2 . Projectile 28 | . . . . . 28 . . . AOE 3 | . . . . . . 3 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 2531 | 92 390 71 243 304 718 472 180 61 Wait 111 | . . . . . 21 62 26 2 Move 2065 | 68 308 69 237 280 551 372 125 55 Hop . | . . . . . . . . . Pick Up 40 | 9 8 1 2 4 10 1 5 . Fast Attach 32 | 4 2 . . 3 22 . 1 . Attach 6 | 3 . . . . 3 . . . Detach 6 | . . . . . 6 . . . Swap 26 | . 5 . 1 1 8 5 6 . Drop 45 | 1 11 1 3 5 18 1 5 . Fire 106 | 7 39 . . . 57 3 . . Melee 78 | . 1 . . 11 22 28 12 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | . 16 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 16) 754 | -10/Materials | Discovered new exit (range 9) 799 | -10/Materials | Entered Mines 802 | -10/Mines | Met a Derelict testing a Signal Generator 854 | -10/Mines | Assembled infested the area 904 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 904 | -10/Mines | Discovered new exit (range 5) 910 | -10/Mines | Entered Exiles 910 | -10/Exiles | Accompanied by 1 ally 950 | -10/Exiles | Met 8R-AWN 974 | -10/Exiles | Met EX-HEX 1024 | -10/Exiles | Met EX-BIN 1043 | -10/Exiles | Aligned with FarCom system 1045 | -10/Exiles | Given EX-Vault access code 1085 | -10/Exiles | Opened EX-Vault 1092 | -10/Exiles | Found AWS/Gauss 1127 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1178 | -10/Exiles | Met EX-DEC 1189 | -10/Exiles | Learned location of Zion (-6) 1278 | -10/Exiles | Discovered new exit (range 11) 1294 | -10/Exiles | Left Exiles lab with AWS/Gauss 1294 | -10/Exiles | Entered Mines 1294 | -9/Mines | Accompanied by 1 ally 1465 | -9/Mines | Learned 2 Materials zone layouts 1711 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1739 | -9/Mines | Discovered new exit (range 6) 1785 | -9/Mines | Entered Materials 1785 | -8/Materials | Accompanied by 1 ally 1785 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1786 | -8/Materials | Identified exit to Storage 1941 | -8/Materials | Lost 3 parts (3n) 2128 | -8/Materials | Core integrity fell below 50% 2261 | -8/Materials | Lost 3 parts (1n1u1w) 2427 | -8/Materials | Repaired Lgt. Treads 2878 | -8/Materials | Discovered new exit (range 15) 3020 | -8/Materials | Identified exit to Garrison 3022 | -8/Materials | Entered Garrison 3045 | -8/Garrison | Discovered new exit (range 60) 3045 | -8/Garrison | Discovered new exit (range 81) 3045 | -8/Garrison | Discovered new exit (range 88) 3045 | -8/Garrison | Discovered new exit (range 61) 3252 | -8/Garrison | Core integrity fell below 20% 3440 | -8/Garrison | Installed Relay Interface Framework 3647 | -8/Garrison | Build established: Scavenger-Mutant 3659 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3768 | -8/Garrison | Entered Materials 3899 | -8/Materials | Discovered exit to Storage (range 15) 4040 | -8/Materials | Identified exit to Garrison 4042 | -8/Materials | Entered Garrison 4120 | -8/Garrison | Triggered checkpoint 4141 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04016_ Detecting nearby Garrison Access. 04018_ R-06 Scavenger collects Prototype Energy Gun. 04040_ Connecting with Garrison Access... 04040_ Current location identified: Materials >>Unlock Access door unlocked. 04040_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04042_ Receiving FarCom transmissions... 04055_ ALERT: Dispatching investigation squad to Factory. 04120_ Beams of light sweep through the air. An alarm sounds. 04120_ Critical hit (Burn: +37). 04133_ P-60 Hacker destroyed. 04136_ Penetrated by Slug. 04138_ Critical hit (Destroy). 04138_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????##???# #???????????????????? | | ???????????????????# ???# #???????????????????? | | ??????????????????? ???# #???????????????????? | | ??????????????????? ???# h#???????????????????? | | ??????????????????? ???# #???????????????????? | | ???????????????????# ???# #???????????????????? | | ???????????????????# ???# #???????????????????? | | ???????????????????# #??# #???????????????????? | | ???????????????????# #??# #???????????????????? | | ?????????????????### #??# #???????????????????? | | ?????????????????# #??# #???????????????????? | | ?????????????????# #??# #???????????????????? | | ?????????????????? #??# #???????????????????? | | ???????????????????# #??# #???????????????????? | | ???????????????????# #### #???????????????????? | | ?????????????????### Yp! #???????????????????? | | ?????????? + !=@! #???????????????????? | | ???????????###############| #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ???????????????????????### #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyPortableReconstructor Manual? 0 Play Time 00:32:55 Cumulative 113.0 hours Start 2024.11.20 @ 17:43:35 End 2024.11.20 @ 18:16:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b719d2a8-0794-41e5-8a72-87a97d34e9e8