Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 02:00:37

Player: Enathri

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (410)      410
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1375

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     299/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (8) ----
  Small Storage Unit
        Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Power Shielding
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
           Signal Interpreter
    Medium Laser
    Medium Laser
           Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             24   | 6   1   17  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   .   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   .   9   
    Energy Gun             10   | 2   .   8   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      11   | .   .   11  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   89  83  
  Engine                   11   | .   14  10  
  Leg                      24   | .   28  23  
  Storage                  14   | .   18  12  
  Processor                3    | .   .   5   
  Protection               1    | .   .   2   
  Energy Gun               28   | .   28  28  
Peak Build Rating          15   | 6   7   15  
  Average Rating           8    | 5   6   11  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 14  19  24  
  Greatest Support         39   | 20  20  39  
  Greatest Overweight (x)  3    | 3   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   7   8   
  Average Carried          5    | 3   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 6   7   2   

 Class Distribution 
--------------------
 55% | Mutant
 31% | Gunner
 12% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           428  | 197 .   231 
  Remotely                 .    | .   .   .   
Salvage Created            545  | 13  .   532 
  Parts                    32   | 1   .   31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   .   10  
  Guns                     8    | .   .   8   
  AOE                      2    | .   .   2   
Classes Destroyed          5    | 1   .   4   
  Worker                   1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Watcher                  1    | .   .   1   
  Grunt                    7    | .   .   7   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | 1   .   3   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   2    | 1   .   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        109  | .    .    109  
  Missed                   29   | .    .    29   
Damage Taken               1378 | .    .    1378 
  Core                     405  | .    .    405  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  5    | .    .    5    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              29   | 3    .    26   
  Largest                  3    | 2    .    3    
  Hottest                  157  | 90   .    157  
Shots Fired                80   | 6    .    74   
  Gun                      80   | 6    .    74   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  55   | 3    .    52   
  Explosive                .    | .    .    .    
  Electromagnetic          25   | 3    .    22   
  Robot Hit Streak         9    | 2    .    9    
  Robot Miss Streak        3    | 2    .    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           50   | 4    .    46   
  Core Hits                22   | 1    .    21   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | 1    .    2    
    Burn                   3    | 1    .    2    
Melee Attacks              1    | .    .    1    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           910  | 80   .    830  
  Guns                     751  | 53   .    698  
  Cannons                  .    | .    .    .    
  Explosions               151  | 27   .    124  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    .    8    
  Kinetic                  .    | .    .    .    
  Thermal                  673  | 52   .    621  
  Explosive                .    | .    .    .    
  Electromagnetic          229  | 28   .    201  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | 5    .    2    
  Projectiles              .    | .    .    .    
  Explosions               7    | 5    .    2    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      43   | .    .    43   
  Shots                    1    | .    .    1    
  Rammed                   4    | .    .    4    
Targets Rammed             4    | .    .    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        460  | 90   .    460  
  Average Temperature      150  | 48   .    157  
  Received Heat Transfer   411  | .    .    411  
  Effects                  2    | .    .    2    
    Shutdowns              1    | .    .    1    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1891 | 198  .    1693 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | 1    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             394  | 5   33  394 
  Initial                  13   | .   3   13  
  Average                  93   | .   16  167 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         79   | 100 100 62  
  Level 1                  20   | .   .   37  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   1   4   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   3   23  
  Peak Tracking Total      6    | .   2   6   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   2   3   
  Successful               3    | .   1   2   
  Failed                   2    | .   1   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                4    | .   1   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Emergency Access Points  1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               811  | 203 174 434 
Spaces Moved               505  | 157 143 205 
  Core                     60   | 33  .   27  
  Treads                   .    | .   .   .   
  Legs                     445  | 124 143 178 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            124  | 114 120 134 
  Slowest Speed            200  | 200 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 7   27  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | 5   .   2   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | 5   .   2   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      621  | 171 145 305 
  Wait                     45   | .   1   44  
  Move                     503  | 156 142 205 
  Hop                      .    | .   .   .   
  Pick Up                  8    | 6   1   1   
  Fast Attach              12   | 6   1   5   
  Attach                   7    | .   .   7   
  Detach                   1    | .   .   1   
  Swap                     5    | .   .   5   
  Drop                     6    | .   .   6   
  Fire                     29   | 3   .   26  
  Melee                    1    | .   .   1   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  204 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 10)
  378 | -10/Materials | Entered another Materials area
  378 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  781 | -9/Materials  | Core integrity fell below 50%
  798 | -9/Materials  | Core integrity fell below 20%
  805 | -9/Materials  | Lost 11 parts (1p4n6w)
  812 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Reading system data...
00763_ K-01 Serf collects debris.
00765_ Datajack destroyed.
00767_ K-01 Serf collects debris.
00768_ Aluminum Leg destroyed.
00769_ K-01 Serf collects debris. <x2>
00774_ Med. Laser destroyed.
00782_ Triggered Shock Trap.
00782_ The floor emits a surge of raw power.
00782_ System corrupted (+1).
00792_ Ion Engine severed.
00794_ U-05 Engineer lays Concrete.
00796_ Slammed into L-31 Rogue.
00796_ Destabilizing: Core damaged (-8).
00797_ Slammed into G-34 Mercenary. <x2>
00798_ Destabilizing: Core damaged (-4).
00799_ Slammed into G-34 Mercenary.
00807_ R-06 Scavenger collects Imp. Aluminum
  Leg.
00812_ R-06 Scavenger collects Med. Matter Pod.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeSiegeBallwheel
  Manual?         0
Play Time         00:38:49
  Cumulative      5.4 hours
  Start           2024.10.17 @ 23:53:57
  End             2024.10.18 @ 02:00:37
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 711a04a9-2b42-4c04-b152-69ff0274e7b5