Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.20 @ 20:28:01 Player: Xax Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (216) 1080 Value Destroyed (10292) 10292 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (6996) 6996 TOTAL SCORE: 25888 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 502 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -26 Cogmind --------- Core Integrity 1459/1600 Matter 174/300 Energy 236/260 System Corruption 11% Temperature Cool (10) Movement Treading (155) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Medium Treads Armored Medium Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Particle Accelerator Experimental Actuator Array Improved Medium Armor Plating Layered Medium Armor Plating Experimental Thermal Shield Hacking Suite > --- WEAPON (2) ------- Linear Accelerator Heavy Shock Bomb Launcher > --- INVENTORY (30) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Cooling System Advanced Cooling System Small Battery (100) Advanced Target Analyzer Recoil Nullifier Advanced Weapon Cycler Nanoactuators Improved Actuator Array Improved Shock Absorption System Improved Integration Mediator Wave Gun HERF Cannon HERF Cannon Gauss Cannon Molecular Scythe Molecular Scythe Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Melee Analysis Suite Advanced Particle Accelerator Experimental Actuator Array Layered Medium Armor Plating Experimental Thermal Shield Advanced Thermal Defense Suite Hacking Suite > --- WEAPON ----------- HERF Cannon Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Cooling System Advanced Cooling System Small Battery Advanced Target Analyzer Recoil Nullifier Advanced Weapon Cycler Nanoactuators Improved Actuator Array Improved Medium Armor Plating Improved Shock Absorption System Improved Integration Mediator Wave Gun HERF Cannon HERF Cannon Gauss Cannon Linear Accelerator Heavy Shock Bomb Launcher Molecular Scythe Lance [Rating: 184] Favorites ----------- Power Light Particle Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Lance Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 19 | . 1 2 2 2 . . 2 2 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . 1 . Propulsion 6 | . 1 1 . 1 . . . . . . . 1 2 Utility 11 | . . 1 2 1 . . 1 2 2 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 338 | 8 4 10 15 17 . 10 22 19 13 26 15 143 36 Power 51 | 2 1 1 1 3 . 1 6 1 1 3 3 23 5 Engine 18 | 2 1 . 1 2 . 1 6 1 . 3 . 1 . Core 8 | . . 1 . 1 . . . . . . 1 5 . Reactor 25 | . . . . . . . . . 1 . 2 17 5 Propulsion 78 | 2 1 4 3 4 . 2 8 4 3 5 1 31 10 Treads 35 | . . . . . . 2 5 4 3 5 1 10 5 Leg 43 | 2 1 4 3 4 . . 3 . . . . 21 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 102 | 2 2 3 2 4 . 2 4 8 7 12 7 41 8 Device 48 | . . 1 1 . . 2 1 2 3 7 3 22 6 Storage 15 | . 1 1 1 2 . . 2 . 1 . . 7 . Processor 8 | . 1 . . 1 . . . 1 1 . 1 3 . Hackware 1 | . . . . . . . . 1 . . . . . Protection 30 | 2 . 1 . 1 . . 1 4 2 5 3 9 2 Artifact . | . . . . . . . . . . . . . . Weapon 107 | 2 . 2 9 6 . 5 4 6 2 6 4 48 13 Energy Gun 16 | 1 . 1 1 . . . . . . 2 1 9 1 Energy Cannon 14 | . . . 1 1 . . 1 . . . 2 6 3 Ballistic Gun 5 | 1 . 1 2 1 . . . . . . . . . Ballistic Cannon 18 | . . . . 1 . 1 1 . . 1 1 11 2 Launcher 27 | . . . 2 2 . 2 1 5 1 1 . 8 5 Special Weapon 2 | . . . . . . . . . . . . 2 . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 11 | . . . 2 1 . 2 . 1 1 . . 3 1 Piercing Weapon 13 | . . . . . . . 1 . . 2 . 9 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 1 1 . 1 1 3 4 Parts Lost 82 | . . . 1 . . 4 4 1 . 7 6 46 13 Power 22 | . . . 1 . . 1 . 1 . 2 1 11 5 Propulsion 17 | . . . . . . 2 3 . . 1 . 9 2 Utility 33 | . . . . . . . . . . 4 5 20 4 Weapon 10 | . . . . . . 1 1 . . . . 6 2 Highest Loss Streak 11 | . . . 1 . . 1 2 1 . 4 5 11 3 Average Slot Usage (%) 89 | . 99 99 99 100 100 96 87 90 84 80 84 84 84 Engine 3 | . 12 5 . 6 . 3 7 7 6 4 3 . 1 Core 1 | . . 4 7 . 7 3 . . . . 3 1 . Reactor 3 | . . . . . . . . . 3 3 1 9 7 Treads 11 | . . . . . . 13 18 26 20 12 12 7 14 Leg 12 | . 36 40 33 35 35 20 8 . . . . 8 3 Device 12 | . . 6 8 4 . 11 10 5 9 13 21 18 17 Storage 19 | . 4 10 25 28 28 28 28 22 20 18 17 14 15 Processor 4 | . 10 10 8 7 7 1 . 3 . 4 4 6 6 Hackware 2 | . . . . . . . . 2 5 4 4 4 3 Protection 4 | . 9 2 . 2 7 1 1 9 15 10 7 4 2 Energy Gun 1 | . 12 10 4 1 . . . . . 2 . 1 . Energy Cannon 1 | . . . 2 1 7 2 1 . . . 1 . . Ballistic Gun 1 | . 12 10 3 3 . . . . . . . . . Ballistic Cannon 1 | . . . . 4 . . 2 . . . . 2 . Launcher 2 | . . . . 1 . 6 5 8 2 1 3 . 1 Slashing Weapon 1 | . . . 5 2 7 3 . . 2 . . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 192 | 11 15 26 39 64 62 62 103 121 147 171 145 192 177 Greatest Support 280 | 20 30 40 43 63 63 63 136 138 175 175 165 210 280 Greatest Overweight (x) 56 | 1 . . . 1 . 3 1 . . 1 . 56 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 4 8 12 16 22 22 22 26 26 28 28 28 30 30 Average Capacity 23 | 4 5 8 16 21 22 22 25 26 26 28 27 26 30 Most Carried 30 | 4 8 12 16 22 22 22 26 26 26 28 28 26 30 Average Carried 20 | 3 4 7 14 18 21 20 23 25 24 24 26 20 24 Final Capacity 30 | 4 8 12 16 22 22 22 26 26 28 28 24 30 30 Final Carried 26 | 4 8 12 15 22 22 21 25 25 26 25 22 20 24 Class Distribution -------------------- 43% | Hacker-Mutant 28% | Scavenger-Mutant 27% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Matter Collected 6713 | 241 162 217 241 40 261 278 404 660 188 437 477 2247 860 Remotely . | . . . . . . . . . . . . . . Salvage Created 8840 | 30 381 523 469 65 . 498 399 896 346 483 643 2330 1777 Parts 493 | 2 17 32 25 9 . 52 18 56 16 11 25 130 100 Haulers Intercepted 3 | . 1 1 . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 149 | . 5 8 10 4 . 13 8 16 5 11 12 33 24 Melee 39 | . . . . . . . 5 2 3 2 . 14 13 Guns 25 | . 5 6 7 . . . . . . 5 . 2 . Cannons 25 | . . . . 3 . . . . . 3 3 12 4 AOE 54 | . . 2 3 1 . 13 1 13 2 . 9 4 6 Classes Destroyed 18 | 1 6 1 1 . . 3 . . . . 3 3 . Worker 19 | . . . . . . 3 1 3 . . 3 6 3 Builder 26 | . 1 . . . . 11 1 7 . . 1 3 2 Tunneler 3 | 1 . . . . . 1 . . . . . . 1 Hauler 3 | . 1 1 . . . . . 1 . . . . . Recycler 4 | . 1 . . . . 2 . . . . 1 . . Operator 3 | . . . . . . . . . . . 2 1 . Watcher 8 | . 2 2 2 . . . . . 1 . . 1 . Swarmer 16 | . 2 . 2 3 . . . 6 . . 3 . . Grunt 47 | . 3 4 5 1 . 6 5 3 2 7 2 2 7 Brawler 2 | . . . . . . . . . . . . 1 1 Duelist 3 | . . . . . . 1 . 1 . . . . 1 Researcher 1 | . . . . . . . . . . . 1 . . Sentry 16 | . . 4 2 . . 1 1 . 2 1 . 2 3 Demolisher 1 | . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . 1 . . Hunter 23 | . . . 1 . . 2 . 2 1 1 4 10 2 Programmer 34 | . . . . . . 3 2 4 . 2 2 13 8 Q-Series 6 | . . . . . . . . . . . . 4 2 Best Kill Streak 13 | 1 3 3 4 3 . 13 3 6 3 3 9 4 6 Combat Bots Only 5 | . 2 3 3 3 . 3 2 3 3 3 5 3 5 Max Kills in Single Turn 5 | 1 1 2 2 1 . 5 1 4 1 1 3 3 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 2 1 . 2 1 3 1 . 3 3 2 Melee 1 | . . . . . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Damage Taken 23505 | . 142 304 410 146 . 1360 1124 903 792 2664 2077 10444 3139 Core 1939 | . 25 46 44 9 . 83 74 45 32 169 155 1116 141 Absorbed by Shields 958 | . . . . . . . . . . 86 . 872 . Core Remaining (%) 84 | 100 90 88 92 . . 86 91 95 97 . 75 23 91 Volleys Fired 482 | 3 18 29 41 17 . 22 22 28 6 57 28 150 61 Largest 2 | 2 2 2 2 2 . 2 2 2 1 2 2 2 2 Hottest 182 | 60 60 63 84 84 . 66 99 75 46 175 176 182 112 Shots Fired 631 | 6 36 58 45 21 . 34 36 40 6 62 32 192 63 Gun 213 | 6 36 58 35 . . . . . . 44 . 34 . Cannon 254 | . . . 7 13 . . 22 1 . 17 10 136 48 Launcher 164 | . . . 3 8 . 34 14 39 6 1 22 22 15 Special . | . . . . . . . . . . . . . . Kinetic 231 | 3 18 29 22 4 . . 2 1 . 17 . 100 35 Thermal 93 | . . . 17 9 . . . . . 44 . 23 . Explosive 118 | . . . 3 8 . 34 14 17 6 1 22 5 8 Electromagnetic 189 | 3 18 29 3 . . . 20 22 . . 10 64 20 Robot Hit Streak 40 | 4 21 31 17 5 . 12 25 17 7 27 37 32 40 Robot Miss Streak 3 | . 2 1 2 1 . 2 1 2 . 1 . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 705 | 4 27 50 40 11 . 34 49 30 20 63 30 247 100 Core Hits 437 | 1 15 18 22 6 . 60 20 47 13 26 36 113 60 Critical Hits 33 | . 1 1 . 1 . . . . . 10 . 18 2 Critical Kills 11 | . 1 1 . 1 . . . . . 3 . 4 1 Critical Parts Destroyed 20 | . . . . . . . . . . 7 . 13 . Melee Attacks 191 | . . . . . . 8 15 2 14 7 . 78 67 Impact . | . . . . . . . . . . . . . . Slashing 86 | . . . . . . 8 . 2 14 . . 19 43 Piercing 105 | . . . . . . . 15 . . 7 . 59 24 Sneak Attacks 4 | . . . . . . . . . . . . 3 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 31070 | 47 404 693 1051 491 . 3309 1255 2174 1116 1985 3127 10067 5351 Guns 3536 | 47 359 609 575 . . . . . . 1165 . 781 . Cannons 6436 | . . . 93 243 . . 421 13 . 410 342 4346 568 Explosions 12436 | . 45 74 383 248 . 3002 391 2057 406 150 2770 1379 1531 Melee 8446 | . . . . . . 307 425 104 710 260 . 3388 3252 Ramming 216 | . . 10 . . . . 18 . . . 15 173 . Kinetic 5180 | 23 134 281 329 55 . . 32 13 . 410 . 3633 270 Thermal 3895 | . 45 74 293 188 . 579 . 169 113 1165 . 1132 137 Explosive 9098 | . . . 383 248 . 2423 391 1033 293 150 2770 230 1177 Electromagnetic 4235 | 24 225 328 46 . . . 389 855 . . 342 1511 515 Impact . | . . . . . . . . . . . . . . Slashing 4467 | . . . . . . 307 . 104 710 . . 966 2380 Piercing 3979 | . . . . . . . 425 . . 260 . 2422 872 Highest Corruption 34 | . . . . . . 1 2 5 . 4 4 34 11 Average Corruption 9 | . . . . . . 1 1 3 . 3 4 19 5 Corruption Purged 10 | . . . . . . . . 2 . . . 8 . Effects 284 | . . . . . . 3 3 17 . 11 14 196 40 Message Errors 43 | . . . . . . . 2 5 . 4 2 21 9 Matter Fused 42 | . . . . . . . . 4 . 2 . 29 7 Heat Flow Errors 25 | . . . . . . . 1 2 . . 1 16 5 Energy Discharges 28 | . . . . . . . . 2 . 1 4 16 5 Parts Rejected 6 | . . . . . . . . . . . 1 5 . Data Loss (minor) 30 | . . . . . . 2 . 2 . 2 6 15 3 Data Loss (major) 6 | . . . . . . . . . . . . 6 . Misfires 5 | . . . . . . . . . . . . 5 . Alerts 3 | . . . . . . . . . . . . 3 . Misdirections 28 | . . . . . . . . . . . . 27 1 Targeting Errors 62 | . . . . . . 1 . 2 . 2 . 49 8 Weapon Failures 6 | . . . . . . . . . . . . 4 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1232 | . 3 . 2 43 . 381 44 48 23 27 105 396 160 Projectiles 224 | . . . . . . . 22 . . 9 10 178 5 Explosions 624 | . 3 . 2 43 . 344 . 48 . 18 95 25 46 Melee 384 | . . . . . . 37 22 . 23 . . 193 109 Knockbacks 50 | . . . . . . . 1 . . 8 . 38 3 Impact . | . . . . . . . . . . . . . . Kinetic 49 | . . . . . . . 1 . . 7 . 38 3 Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 1124 | . 26 98 . 36 . 85 72 129 189 . 116 262 111 Shots 73 | . 1 2 . 2 . 6 5 13 7 . 5 26 6 Rammed 15 | . . . . . . . 2 . . . 2 11 . Targets Rammed 25 | . . 5 . . . . 4 . . . 2 14 . Kicked 7 | . . 5 . . . . . . . . . 2 . Crushed 3 | . . . . . . . 2 . . . . 1 . Highest Temperature 596 | . 63 48 117 107 . 21 196 241 54 475 . 596 289 Average Temperature 123 | . 28 18 42 52 . 10 69 47 10 170 . 168 98 Received Heat Transfer 3294 | . 51 132 261 36 . 408 474 135 156 535 360 458 288 Effects 38 | . . . . . . . . . . 6 . 32 . Shutdowns 14 | . . . . . . . . . . . . 14 . Energy Bleed 7 | . . . . . . . . . . 3 . 4 . Interference 7 | . . . . . . . . . . 1 . 6 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . . 1 . 2 . Damage (major) 4 | . . . . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 1 . . . . 1 Combat Hostiles 4 | . . . . . . . 2 1 . . . . 1 Parts Fried 22 | . 1 1 . . . . 1 6 . . 1 7 5 Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 9 | . . . . . . . . . . 1 . 8 . Heat Transferred 4384 | . 100 100 518 259 . 400 . 250 50 1443 . 1114 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 . . . . . 3 . . . 4 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Peak Influence 406 | 5 185 356 202 141 11 284 131 370 406 228 323 314 401 Average Influence 106 | 1 69 196 107 57 11 129 57 142 129 112 101 87 149 Maximum Alert Level 2 | . . 1 1 . . 1 . 1 2 1 1 1 2 Low Security (%) 83 | 100 100 44 94 100 100 75 100 71 84 87 72 89 67 Level 1 15 | . . 55 5 . . 24 . 28 7 12 27 10 30 Level 2 . | . . . . . . . . . 8 . . . 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 1 2 1 . 7 4 6 2 5 3 11 6 Investigation 15 | . 1 . 1 1 . 1 2 2 1 4 . 1 1 Extermination 20 | . . . . . . 3 2 2 1 1 1 8 2 Reinforcement 11 | . . 1 1 . . 3 . 2 . . 2 2 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Distress Signals 8 | . 1 1 3 . . 2 . . . . 1 . . Communications Jammed 81 | . . . . . . . . 5 . . 2 74 . Distress Signals 80 | . . . . . . . . 5 . . 2 73 . Times Spotted 227 | . 8 10 19 6 . 22 11 19 7 17 22 60 26 Peak Tracking Total 8 | . 3 3 3 3 . 4 4 4 3 5 8 7 5 Tactical Retreats 9 | . . 1 1 1 . . . . . . 2 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 12 | . . . . 1 . . 1 5 . . . 5 . Indirectly 3 | . . . . . . . . 2 . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 35 | . . 2 . 1 . 15 3 4 4 . 4 1 1 Max in Single Turn 3 | . . 2 . 1 . 3 2 2 2 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 27 | . 1 1 4 3 . 2 3 2 2 4 2 2 1 Terminals 20 | . 1 1 3 2 . 2 2 1 1 3 1 2 1 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 5 | . . . 1 . . . 1 1 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 63 | . 4 1 9 6 . 3 8 5 7 11 2 4 3 Successful 27 | . 1 1 4 2 . 1 2 4 6 3 1 1 1 Failed 36 | . 3 . 5 4 . 2 6 1 1 8 1 3 2 Catastrophic 7 | . 1 . 1 . . 1 . 1 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 4 1 3 2 . 3 5 2 1 8 . 4 . Terminals 41 | . 4 1 5 4 . 3 5 2 1 8 1 4 3 Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 19 | . . . 4 . . . 3 3 6 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . 1 1 1 1 . 1 1 1 1 . 1 1 1 Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 10 | . 1 1 1 1 . 1 1 1 1 . 1 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 15 | . . . 3 . . . 1 3 5 3 . . . Scan Component 10 | . . . 2 . . . 1 2 3 2 . . . Repair 5 | . . . 1 . . . . 1 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 24 | . 1 . 4 3 . 2 2 2 1 4 2 2 1 Full Trace Events 17 | . 1 . 3 1 . 1 2 2 1 4 . 1 1 Feedback Events 2 | . . . . . . . . . . 1 . 1 . Corruption 2 | . . . . . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . 1 2 1 . . . Time 169 | . . . 16 . . . . 19 94 40 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Total Allies 53 | . . . . . 20 . . . . . . 33 . Largest Group 20 | . . . . . 20 20 . . . . . 18 1 Highest-Rated Group 600 | . . . . . 600 600 . . . . . 252 14 Highest-Rated Ally 35 | . . . . . 35 35 . . . . . 15 14 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 174 | . . . . . . 57 . . . . . 112 5 Total Damage 6377 | . . . . . . 4249 . . . . . 2095 33 Kills 33 | . . . . . . 25 . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Turns Passed 12046 | 73 391 439 817 608 178 1218 1136 1093 569 823 712 2829 1160 Spaces Moved 5707 | 41 255 242 384 422 121 608 567 582 226 313 297 1211 438 Core 16 | 13 . . . . . . . . . . . 3 . Treads 3591 | . . . . . . 561 567 582 226 313 297 638 407 Legs 2100 | 28 255 242 384 422 121 47 . . . . . 570 31 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 162 160 162 166 170 110 145 Average Speed 150 | 99 120 120 120 123 120 168 167 161 164 174 171 147 155 Slowest Speed 2850 | 120 120 120 120 150 120 230 190 162 166 193 175 2850 270 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . 2 1 Exploration Rate (%) 22 | 4 32 29 31 9 71 19 14 19 6 8 36 29 10 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 178 | . . . . 32 . . . 70 . . . 50 26 Terrain Destroyed 934 | . 4 18 24 85 . 103 83 135 157 9 117 122 77 Melee . | . . . . . . . . . . . . . . Projectile 44 | . . . 3 1 . . 1 . . . . 11 28 AOE 890 | . 4 18 21 84 . 103 82 135 157 9 117 111 49 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Res Acc Total 8297 | 63 302 333 693 485 156 749 695 683 393 522 477 2000 746 Wait 1209 | 8 20 24 238 . 28 86 44 28 106 91 126 296 114 Move 5694 | 40 254 241 383 422 120 607 566 581 225 312 296 1210 437 Hop . | . . . . . . . . . . . . . . Pick Up 224 | 4 5 12 10 19 3 7 12 13 16 16 7 76 24 Fast Attach 24 | 7 1 6 1 . . 3 2 1 . . . 3 . Attach 177 | . . 2 4 3 . 5 14 9 9 18 10 81 22 Detach 32 | . . . . . . . 7 3 1 5 1 13 2 Swap 138 | 1 3 2 10 14 . 2 6 9 4 8 6 59 14 Drop 101 | . 1 12 6 10 5 9 3 9 12 8 1 20 5 Fire 482 | 3 18 29 41 17 . 22 22 28 6 57 28 150 61 Melee 191 | . . . . . . 8 15 2 14 7 . 78 67 Ram . | . . . . . . . . . . . . . . Kick 7 | . . 5 . . . . . . . . . 2 . Crush 18 | . . . . . . . 4 . . . 2 12 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Propulsion x1 281 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Hacker-Mutant 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 648 | -9/Materials | Identified exit to Materials 656 | -9/Materials | Identified exit to Mines 656 | -9/Materials | Discovered exit to Mines (range 13) 904 | -9/Materials | Entered another Materials area 904 | -8/Materials | Evolved 2 slots: Utility x2 1138 | -8/Materials | Build established: Scavenger-Mutant 1594 | -8/Materials | Identified exit to Factory 1676 | -8/Materials | Repaired Hvy. Assault Rifle 1721 | -8/Materials | Entered Factory 1721 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -7/Factory | Identified exit to Factory 2329 | -7/Factory | Sucked down chute 2329 | -7/Factory | Entered Waste 2330 | -7/Waste | Joined by Warlord forces that had cleared the area 2370 | -7/Waste | Found Damper Plating 2391 | -7/Waste | Build established: Hauler-Mutant 2485 | -7/Waste | Identified exit to Factory 2485 | -7/Waste | Discovered exit to Factory (range 11) 2507 | -7/Waste | Entered Factory 2507 | -7/Factory | Accompanied by 20 allies 3005 | -7/Factory | Found Powered Armor 3725 | -7/Factory | Entered another Factory area 3725 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4260 | -6/Factory | Identified exit to Lower Caves 4260 | -6/Factory | Discovered exit to Lower Caves (range 7) 4383 | -6/Factory | Identified exit to Factory 4726 | -6/Factory | Spotted B-75 Beast 4861 | -6/Factory | Entered another Factory area 4861 | -5/Factory | Evolved 2 slots: Utility x2 5376 | -5/Factory | Repaired Arm. Treads 5624 | -5/Factory | Identified exit to Factory 5654 | -5/Factory | Build established: Hacker-Mutant 5954 | -5/Factory | Entered another Factory area 5954 | -4/Factory | Evolved 2 slots: Utility x2 6036 | -4/Factory | Repaired Imp. Medium Treads 6082 | -4/Factory | Repaired Greatsword 6390 | -4/Factory | Identified exit to Research 6523 | -4/Factory | Entered Research 6523 | -3/Research | Evolved 2 slots: Utility x2 6579 | -3/Research | Repaired Exp. Weapon Shielding 6840 | -3/Research | Lost 4 parts (1p3u) 7263 | -3/Research | Identified exit to Quarantine 7263 | -3/Research | Discovered exit to Quarantine (range 15) 7311 | -3/Research | Found Gamma Bomb Array 7346 | -3/Research | Entered Quarantine 7583 | -3/Quarantine | Identified exit to Research 7866 | -3/Quarantine | Scanned by Researcher 7950 | -3/Quarantine | Lost 5 parts (1p4u) 8044 | -3/Quarantine | Found Alien Artifact 8045 | -3/Quarantine | Identified Core Reset Matrix 8045 | -3/Quarantine | Used Core Reset Matrix 8049 | -3/Quarantine | Detected hypermatrix surge 8049 | -3/Quarantine | Sensed 17 artifacts in vicinity 8051 | -3/Quarantine | Discovered exit to Research (range 5) 8058 | -3/Quarantine | Entered Research 8058 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8364 | -2/Research | Crushed by falling debris 8572 | -2/Research | System corruption reached 10% 8641 | -2/Research | Lost 6 parts (2p3u1w) 9000 | -2/Research | Lost 3 parts (3n) 9310 | -2/Research | Found Prototype Slashing Weapon 9311 | -2/Research | Identified Vibroblade 9613 | -2/Research | Build established: Scavenger-Mutant 9794 | -2/Research | Lost 11 parts (2p4n3u2w) 10386 | -2/Research | Spotted B-90 Cyclops 10392 | -2/Research | System corruption reached 30% 10415 | -2/Research | Core integrity fell below 50% 10443 | -2/Research | Emitted hypermatrix ping 10448 | -2/Research | Assembled emerged from beneath the floor 10450 | -2/Research | Allies destroyed B-90 Cyclops 10466 | -2/Research | Lost 6 parts (2p4u) 10515 | -2/Research | Assembled infested ambush trap array 10543 | -2/Research | Assembled emerged from beneath the floor 10544 | -2/Research | Identified exit to Access 10673 | -2/Research | Crushed by falling debris 10704 | -2/Research | Lost 8 parts (3p3u2w) 10806 | -2/Research | Found Prototype Device 10838 | -2/Research | Assembled emerged from beneath the floor 10887 | -2/Research | Entered Access 10887 | -1/Access | Accompanied by 1 ally 10887 | -1/Access | Evolved 2 slots: Propulsion x2 11248 | -1/Access | Found Prototype Slashing Weapon 11249 | -1/Access | Identified Molecular Scythe 11253 | -1/Access | Lost 3 parts (2p1u) 11275 | -1/Access | Found Molecular Scythe 11285 | -1/Access | Found Prototype Device 11288 | -1/Access | Found Prototype Device 11300 | -1/Access | Build established: Hacker-Mutant 11301 | -1/Access | Identified Exp. Actuator Array 11302 | -1/Access | Identified Adv. Particle Accelerator 11671 | -1/Access | Garrison activated, responded to threat 11758 | -1/Access | Identified Exp. Thermal Shield 11830 | -1/Access | Lost 3 parts (1p1n1w) 11927 | -1/Access | Build established: Scavenger-Mutant 11980 | -1/Access | Crushed by falling debris 11980 | -1/Access | System corruption reached 10% 12039 | -1/Access | Identified exit to Surface 12039 | -1/Access | Discovered exit to Surface (range 7) 12047 | *** | Heading to fleet! Last Messages --------------- 11980_ The unstable cave ceiling collapses. 11980_ Crushed by falling debris. 11980_ Visual Processing Unit destroyed. 11980_ System corrupted by crushing effect (+2). 11980_ Lgt. Antimatter Reactor destroyed. 11980_ System corrupted by crushing effect (+1). 11983_ R-10 Processor collects Unknown Energy Gun. 11986_ R-10 Processor collects Sml. Battery. 11994_ System corrupted: Heat flow error (+182). 12006_ The unstable cave ceiling collapses. 12021_ HRG FOJDI2N#O/I1K92 FQ 12034_ Connecting with Terminal... >>Open Sealed Barrier opened. 12034_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12039_ The Access Shell folds into the floor. 12039_ EXIT=FOUND: SURFACE 12047_ 4WT#VWT PA|JLN TPKDMYKIFWCFF1RLC<>0C [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ########### "??????????????????? | | ; "??????????????????? | | ########### "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 63 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 18 Base Temperature (-) 200 Armor Coverage 1600 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 8 Energy Filtering 30 Particle Charging 50 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Home At Last? No Signal Packrat Superinsulated The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed AntimatterFireMallet Manual? 0 Play Time 03:29:45 Cumulative 82.6 hours Start 2020.01.20 @ 14:04:02 End 2020.01.20 @ 20:28:01 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 1 Adventurer 0 Explorer 12 Win Type 2 Total 1 Types 0/0/1/0/0/0/0 Lore% 2 Gallery% 40 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8015a53b-a603-496d-af35-3e1613275262