Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.02 @ 23:17:19 Player: Amy! Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (16) 80 Value Destroyed (352) 352 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (4087) 4087 TOTAL SCORE: 14139 Bonus ------- Met Zhirov 300 Win 3000 Win Speed 787 Cogmind --------- Core Integrity 1561/1600 Matter 275/300 Energy 193/205 System Corruption 0% Temperature Cool (24) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Compact Particle Reactor > --- PROPULSION (6) --- Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Impulse Thruster Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY (16) ----- Experimental Power Amplifier Improved Cooling System Small Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Transmission Jammer Improved Maneuvering Thrusters Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON (2) ------- Great Maul > --- INVENTORY (8) ---- Light Fission Core Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Stasis Canceller Advanced Force Field Transdimensional Reconstructor Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Compact Particle Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Impulse Thruster Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Experimental Power Amplifier Improved Cooling System Small Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Transmission Jammer Advanced ECM Suite Improved Maneuvering Thrusters Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Light Fission Core Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Stasis Canceller Advanced Force Field Transdimensional Reconstructor Enhanced Quantum Rifle [Rating: 146] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Great Maul Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 2 . . . . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . Utility 14 | . . 1 1 1 . . 1 . . . . 2 2 . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 93 | 6 5 7 13 14 . . 7 1 4 1 1 7 7 2 2 2 1 2 4 6 1 Power 17 | 1 2 1 2 2 . . . . 1 1 1 1 1 1 1 1 . . 1 . . Engine 8 | 1 2 1 2 1 . . . . 1 . . . . . . . . . . . . Core 6 | . . . . 1 . . . . . 1 1 1 . 1 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 . . Propulsion 27 | 2 . 2 5 6 . . 4 . 1 . . 1 1 . 1 . 1 . 1 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 5 6 . . 4 . 1 . . 1 1 . 1 . 1 . 1 2 . Utility 37 | 1 2 2 3 3 . . 3 . 2 . . 5 5 1 . 1 . 2 2 4 1 Device 23 | . 1 1 1 3 . . 2 . 2 . . 4 2 1 . 1 . . 1 3 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . . . . 1 1 . . . . 1 . . . Hackware 6 | . . . . . . . 1 . . . . . 2 . . . . 1 1 1 . Protection 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 1 2 3 3 . . . 1 . . . . . . . . . . . . . Energy Gun 6 | . . 1 3 2 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 1 1 . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 . . . . 1 . . . . . . 2 . . 3 1 1 Parts Lost 19 | . 2 1 2 5 . . 3 . . . 1 1 . . 2 . 1 . . . 1 Power 4 | . . . . 1 . . 1 . . . 1 . . . 1 . . . . . . Propulsion 7 | . 1 . 1 2 . . 1 . . . . . . . 1 . 1 . . . . Utility 4 | . . 1 . 1 . . . . . . . 1 . . . . . . . . 1 Weapon 4 | . 1 . 1 1 . . 1 . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 1 1 4 . . 2 . . . 1 1 . . 1 . 1 . . . 1 Average Slot Usage (%) 94 | . 89 90 98 97 100 100 95 86 92 100 99 93 92 95 95 95 95 92 95 95 91 Engine 3 | . 14 11 9 8 7 7 2 . . 6 5 . . . . . . . . . . Core 4 | . . . . 5 7 7 6 6 6 6 6 11 5 5 6 8 5 4 4 4 3 Reactor 1 | . . . . . . . . . . . . . 4 5 3 1 5 4 4 4 3 Wheel 2 | . 21 11 1 . . . . . . . . . . . . . . . . . . Flight 26 | . . . 31 28 30 30 33 33 33 37 37 33 30 30 30 30 30 27 27 25 23 Device 22 | . 10 12 17 28 30 30 26 26 25 25 25 29 25 20 20 20 20 18 16 20 22 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 4 | . . . . . . . . . . . . 2 6 10 10 10 10 11 13 12 11 Hackware 8 | . . . . . . . 6 6 6 6 6 5 10 15 15 15 15 18 19 20 19 Energy Gun 2 | . . 10 16 11 7 7 5 . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 11 1 3 7 7 6 6 6 6 6 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 6 6 6 5 5 5 5 5 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 10 28 33 34 30 30 30 30 24 29 33 35 37 42 37 33 33 33 33 33 35 40 Greatest Support 44 | 26 26 16 17 30 30 30 30 30 36 36 36 37 44 38 38 38 38 38 39 41 41 Greatest Overweight (x) 2 | . 1 2 2 1 . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 14 15 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 15 | 2 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 Average Carried 7 | . 9 14 8 7 8 8 7 8 7 7 7 7 7 8 7 7 7 6 7 7 8 Final Capacity 15 | 8 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 15 | 2 15 15 8 8 8 8 8 8 7 8 7 7 8 8 8 8 7 7 8 8 8 Class Distribution -------------------- 25% | Sprinter 21% | Hacker-Sprinter 12% | Mutant 11% | Wizard-Ninja 11% | Infiltrator-Sprinter 6% | Hacker-Ninja 5% | Derelict-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Infiltrator-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 1154 | 208 172 68 . . 28 . . 135 218 10 . 65 . 100 . . 50 . . 100 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 558 | . 339 151 . . . . . 68 . . . . . . . . . . . . . Parts 36 | . 29 7 . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 15 | . 12 3 . . . . . . . . . . . . . . . . . . . Guns 15 | . 12 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 4 | . 3 1 . . . . . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 9 | . 9 . . . . . . . . . . . . . . . . . . . . Grunt 4 | . 3 1 . . . . . . . . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 3 | . 3 2 . . . . . . . . . . . . . . . . . . . Combat Bots Only 3 | . 3 2 . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 2283 | . 335 223 239 473 . . 235 15 . . 101 28 66 102 131 . 72 . . 110 153 Core 356 | . 74 42 33 52 . . 30 . . . 53 . 19 14 . . . . . . 39 Absorbed by Shields 105 | . . . . 38 . . 67 . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 70 89 94 . . 92 . . . . 90 100 . . . . 97 . 100 100 97 Volleys Fired 58 | . 38 13 . . . 2 . 5 . . . . . . . . . . . . . Largest 2 | . 2 2 . . . 1 . 1 . . . . . . . . . . . . . Hottest 60 | . 40 60 . . . 23 . 23 . . . . . . . . . . . . . Shots Fired 107 | . 76 24 . . . 2 . 5 . . . . . . . . . . . . . Gun 107 | . 76 24 . . . 2 . 5 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 96 | . 76 13 . . . 2 . 5 . . . . . . . . . . . . . Thermal 11 | . . 11 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 5 12 . . . . . 4 . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 2 . . . . . 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 59 | . 36 19 . . . . . 4 . . . . . . . . . . . . . Core Hits 33 | . 24 8 . . . . . 1 . . . . . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 35 | . . . . . . . . . 1 . . . . 1 . . . 1 11 1 20 Impact 35 | . . . . . . . . . 1 . . . . 1 . . . 1 11 1 20 Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 582 | . 320 183 . . . . . 79 . . . . . . . . . . . . . Guns 577 | . 315 183 . . . . . 79 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 5 | . 5 . . . . . . . . . . . . . . . . . . . . Kinetic 466 | . 315 72 . . . . . 79 . . . . . . . . . . . . . Thermal 111 | . . 111 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 . 1 . . . . . . . . . . 1 1 1 1 . . . . Average Corruption 1 | . 1 . 1 . . . . . . . . . . 1 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . . 2 . 2 . . . . Message Errors 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 27 | . 12 27 6 . . . . . . 1 1 . . 20 . . . . . . . Average Temperature 3 | . 7 11 3 . . . . . . 1 1 . . 20 . . . . . . . Received Heat Transfer 428 | . 84 96 72 38 . . 30 . . . 12 . 9 60 9 . . . . 18 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . 250 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 531 | . 351 307 314 212 . . 257 . . . . 264 128 . . . . 94 206 283 531 Initial 178 | . . 148 129 70 . . 67 . . . . . 38 . . . . 30 52 115 178 Average 141 | . 219 226 174 74 . . 129 . . . . 97 70 . . . . 50 105 167 313 Maximum Alert Level 2 | . 1 1 1 1 . . 1 . . . . 1 . . . . . . 1 1 2 Low Security (%) 70 | 100 36 24 64 95 . . 70 . . . . 88 100 . . . . 100 94 68 9 Level 1 27 | . 63 75 35 4 . . 29 . . . . 11 . . . . . . 5 31 73 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . . . . . . . . 2 . . 1 . . . 2 1 2 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 Reinforcement 5 | . 1 . . . . . . . . . . 1 . . . . . . 1 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 5 | . 1 . 2 . . . 1 . . . . . . . . . . . . . 1 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . 8 Times Spotted 150 | . 17 5 20 16 . 1 22 6 . . 3 11 5 3 5 . 3 1 5 9 18 Peak Tracking Total 14 | . 5 3 14 6 . 1 9 7 . . 3 6 2 3 4 . 2 1 3 6 7 Tactical Retreats 29 | . . 2 3 7 . . 5 . . . . 2 1 . 1 . 2 . . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 7 | . 2 . 1 2 . . . . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . . . . . . . . Reprogrammed 16 | . . . . . . . . . . . . 4 6 . . . . . . . 6 Reused 2 | . . . . . . . . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 5 | . . . . . . 1 . . . . . . . 1 . . . . 3 . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 47 | . 2 1 3 5 . . 2 . . 1 . 6 5 . 1 9 . 3 4 1 4 Terminals 29 | . 2 1 3 3 . . 2 . . . . 5 3 . . . . 2 4 . 4 Fabricators 3 | . . . . . . . . . . . . 1 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . . 1 . . . . . . 1 . Total Hacks 167 | . 7 2 12 13 . . 5 . . 4 . 23 19 . 1 48 . 8 18 1 6 Successful 131 | . 5 1 8 6 . . 2 . . 4 . 15 17 . 1 48 . 5 13 1 5 Failed 36 | . 2 1 4 7 . . 3 . . . . 8 2 . . . . 3 5 . 1 Catastrophic 4 | . . . . 1 . . . . . . . . 1 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 6 2 6 6 . . 5 . . 1 . 12 8 . . . . 5 6 . 4 Terminals 95 | . 7 2 12 9 . . 5 . . . . 21 10 . . . . 5 18 . 6 Fabricators 13 | . . . . . . . . . . . . 2 8 . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 4 . . . . . . . . 1 . . . . . . 1 . Terminal Hacks 95 | . 3 . 5 1 . . . . . 4 . 10 6 . 1 48 . 1 11 . 5 Record 39 | . . . . . . . . . . . . . . . . 36 . . 3 . . Part Schematic 12 | . 1 . . . . . . . . 4 . 2 1 . . 4 . . . . . Robot Schematic 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Robot Analysis 5 | . . . . . . . . . . . . . . . . 4 . . 1 . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 1 1 . . 4 . . 1 . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . . 1 . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 3 | . . . 1 . . . . . . . . 1 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . . . . . . . . . 1 1 . . . . . . . 1 Dispatch Records 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 4 | . . . . . . . . . . . . 1 . . . . . . 1 . 2 Fabricator Hacks 9 | . . . . . . . . . . . . 1 6 . . . . 2 . . . Load Schematic 6 | . . . . . . . . . . . . 1 4 . . . . 1 . . . Build 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 24 | . 2 1 3 3 . . 2 . . . . 4 5 . . . . 2 2 . . Terminals 22 | . 2 1 3 3 . . 2 . . . . 4 3 . . . . 2 2 . . Assimilate 3 | . . . . 1 . . 1 . . . . . . . . . . 1 . . . Botnet 19 | . 2 1 3 2 . . 1 . . . . 4 3 . . . . 1 2 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . Watchers 1 | . . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 1 3 5 . . 2 . . . . 5 3 . . . . 3 3 . 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . . . 4 . 2 1 . . 4 . . . . . Parts Built 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Matter 731 | . . . . . . . . . . . . . 380 . . . . 351 . . . Time 235 | . . . . . . . . . . . . . 142 . . . . 93 . . . Total Part Build Rating 17 | . . . . . . . . . . . . . 10 . . . . 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 3 | . . . . 1 . . 1 . . . . . . . . . . 1 . . . Largest Group 1 | . . . . 1 . . 1 . . . . . . . . . . 1 . . . Highest-Rated Group 44 | . . . . 10 . . 10 . . . . . . . . . . 44 . . . Highest-Rated Ally 44 | . . . . 10 . . 10 . . . . . . . . . . 44 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 4 . . 1 . . Derelict Logs Recovered 5 | . . . . . 1 . . 1 . 1 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . 3 9 . . . . 7 6 3 7 Traps 20 | . . . . . . . . . . . . 3 7 . . . . 2 4 1 3 Emergency Access 14 | . . . . . . . . . . . . . 2 . . . . 5 1 2 4 Exits 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 5183 | 45 393 249 167 622 106 27 162 164 253 218 145 421 398 104 84 63 513 239 280 132 398 Spaces Moved 11770 | 38 253 139 383 1186 364 78 386 551 676 865 432 1243 1033 325 317 210 547 489 921 368 966 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 439 | 37 253 139 10 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 11330 | . . . 373 1186 364 78 386 551 676 865 432 1243 1033 325 317 210 547 489 921 368 966 Fastest Speed 22 | 50 90 115 31 29 29 29 27 27 24 24 24 24 25 25 25 25 25 25 24 22 22 Average Speed 29 | 87 106 121 33 33 29 29 27 27 26 24 24 24 25 25 25 25 25 25 24 22 22 Slowest Speed 130 | 90 115 130 130 112 29 29 29 27 27 24 24 25 25 25 25 25 25 25 25 24 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 113 | . . . 22 16 1 . 18 . . . 3 12 10 1 . . 1 1 11 1 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 39 16 52 27 46 9 16 66 67 84 43 18 17 43 60 62 70 12 59 7 30 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 9 | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 25 | . . . . . 1 . . 3 9 3 . . . 4 2 . 3 . . . . Spaces Dug 26 | . . . . . . . . . 1 . . . . . . . . 1 4 1 19 Terrain Destroyed 26 | . . . . . . . . . 1 . . . . . . . . 1 4 1 19 Melee 26 | . . . . . . . . . 1 . . . . . . . . 1 4 1 19 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 13220 | 46 314 199 407 1390 362 79 424 559 745 875 468 1340 1161 343 320 220 921 601 940 412 1094 Wait 1270 | 1 6 32 7 181 . . 43 3 59 6 40 100 125 15 . . 375 110 10 33 124 Move 11537 | 37 252 138 342 1153 361 77 354 550 675 864 425 1221 1013 322 316 209 544 486 900 365 933 Hop 97 | . . . 18 16 1 . 13 . . . 2 9 9 1 . . 1 1 9 1 16 Pick Up 50 | 2 11 4 8 2 . . 2 . 3 2 . . 2 1 2 4 . 1 3 3 . Fast Attach 30 | 6 2 3 2 6 . . 2 1 1 . . . 3 . . 1 . 1 1 . 1 Attach 30 | . 1 1 6 5 . . 2 . 2 . 1 3 1 . 2 1 1 1 . 3 . Detach 12 | . 1 . 3 3 . . 1 . . . . 1 2 . . . . . . 1 . Swap 35 | . 2 3 5 3 . . 3 . 2 1 . 4 3 2 . 1 . . 3 3 . Drop 47 | . . 5 16 3 . . 4 . 2 2 . 2 3 1 . 4 . . 3 2 . Fire 58 | . 38 13 . . . 2 . 5 . . . . . . . . . . . . . Melee 35 | . . . . . . . . . 1 . . . . 1 . . . 1 11 1 20 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -9/Materials | Discovered new exit (range 12) 662 | -9/Materials | Discovered new exit (range 15) 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -8/Materials | Discovered new exit (range 7) 855 | -8/Materials | Entered Factory 855 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 986 | -7/Factory | Lost 4 parts (1p1n1u1w) 1261 | -7/Factory | Build established: Sprinter 1451 | -7/Factory | Discovered new exit (range 13) 1477 | -7/Factory | Entered Lower Caves 1573 | -7/Lower Caves | Discovered new exit (range 6) 1579 | -7/Lower Caves | Learned Factory stockpile data 1583 | -7/Lower Caves | Entered another Lower Caves area 1604 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1608 | -7/Lower Caves | Discovered new exit (range 9) 1610 | -7/Lower Caves | Entered Factory 1610 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1771 | -6/Factory | Discovered new exit (range 7) 1772 | -6/Factory | Entered Lower Caves 1815 | -6/Lower Caves | Encountered a Warlord checkpoint 1910 | -6/Lower Caves | Discovered new exit (range 15) 1936 | -6/Lower Caves | Entered another Lower Caves area 2117 | -6/Lower Caves | Found Alien Artifact 2119 | -6/Lower Caves | Identified Core Expander 2119 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 2186 | -6/Lower Caves | Discovered new exit (range 5) 2189 | -6/Lower Caves | Entered Zion 2201 | -6/Zion | Received a visual enhancement algorithm 2266 | -6/Zion | Learned Factory emergency access door positions 2306 | -6/Zion | Given A8's code to call for help 2338 | -6/Zion | Given the Hacking Drone Bay 2339 | -6/Zion | Found Prototype Device 2376 | -6/Zion | Learned location of 1 exit from Factory 2404 | -6/Zion | Discovered new exit (range 15) 2407 | -6/Zion | Entered Proximity Caves 2431 | -5/Proximity Caves | Learned 4 Factory zone layouts 2469 | -5/Proximity Caves | Spotted B-75 Beast 2548 | -5/Proximity Caves | Discovered new exit (range 11) 2552 | -5/Proximity Caves | Entered Factory 2552 | -5/Factory | Evolved 2 slots: Utility x2 2553 | -5/Factory | Identified exit to Factory 2772 | -5/Factory | Identified exit to Upper Caves 2860 | -5/Factory | Build established: Infiltrator-Sprinter 2973 | -5/Factory | Entered another Factory area 2973 | -4/Factory | Evolved 2 slots: Utility x2 3140 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 3191 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 3229 | -4/Factory | Spotted B-86 Titan 3356 | -4/Factory | Discovered new exit (range 8) 3370 | -4/Factory | Identified exit to Upper Caves 3371 | -4/Factory | Entered Upper Caves 3403 | -4/Upper Caves | Encountered a Warlord checkpoint 3409 | -4/Upper Caves | P-70 Sage assimilated allied KS-E95(S) 3443 | -4/Upper Caves | Build established: Hacker-Sprinter 3458 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 3474 | -4/Upper Caves | Discovered new exit (range 5) 3475 | -4/Upper Caves | Identified exit to Upper Caves 3475 | -4/Upper Caves | Entered another Upper Caves area 3525 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3540 | -4/Upper Caves | Spotted B-86 Titan 3557 | -4/Upper Caves | Discovered new exit (range 5) 3558 | -4/Upper Caves | Identified exit to Zhirov 3559 | -4/Upper Caves | Entered Zhirov 3559 | -4/Zhirov | Discovered new exit (range 3) 3564 | -4/Zhirov | Met Zhirov 3574 | -4/Zhirov | Learned location of Quarantine (-2) 3574 | -4/Zhirov | Learned location of Testing (-3) 3574 | -4/Zhirov | Learned location of Command (-1) 3576 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3588 | -4/Zhirov | Found Alien Artifact 3590 | -4/Zhirov | Identified Integrated Reactor 3590 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3594 | -4/Zhirov | Found Alien Artifact 3621 | -4/Zhirov | Identified exit to Proximity Caves 3622 | -4/Zhirov | Entered Proximity Caves 4134 | -3/Proximity Caves | Discovered new exit (range 3) 4135 | -3/Proximity Caves | Identified exit to Research 4135 | -3/Proximity Caves | Entered Research 4135 | -3/Research | Evolved 2 slots: Utility x2 4136 | -3/Research | Identified exit to Armory 4232 | -3/Research | Fabricated Exp. Optical Array (x1) 4256 | -3/Research | Spotted B-86 Titan 4290 | -3/Research | Identified exit to Testing 4374 | -3/Research | Entered Testing 4413 | -3/Testing | Spotted Striker 4413 | -3/Testing | Spotted Striker 4503 | -3/Testing | Identified exit to Research 4547 | -3/Testing | Build established: Hacker-Ninja 4581 | -3/Testing | Found Prototype Hackware 4582 | -3/Testing | Identified System Mapper 4654 | -3/Testing | Entered Research 4654 | -2/Research | Evolved 2 slots: Utility x2 4778 | -2/Research | Discovered new exit (range 6) 4786 | -2/Research | Identified exit to Access 4786 | -2/Research | Entered Access 4786 | -1/Access | Evolved 2 slots: Utility x2 4866 | -1/Access | Build established: Wizard-Ninja 4909 | -1/Access | Identified exit to Surface 5143 | -1/Access | Spotted B-99 Colossus 5184 | *** | Escaped! Last Messages --------------- 05135_ W-44 Eye distress signal jammed. 05144_ Penetrated by Slug. 05144_ Slug penetrates Wall. 05144_ Penetrated by Slug. 05144_ Slug penetrates Wall. 05156_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 05159_ Terminal disabled. 05160_ Adv. ECM Suite destroyed. 05162_ >> DECODED: Segregator Trap location. 05169_ W-44 Eye distress signal jammed. 05171_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9H layout... Downloaded map data. 05183_ Connecting with Terminal... >>Open Sealed Barrier opened. 05183_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #### ##### !! #????????????????????? | | + #????????????????????? | | #### + ???????????????????? | | ???# ####### # ??????????????????? | | ???## ##??????## ####### #? ?????????????????? | | ????# #????????? #?????? #?? ?????????????????? | | ????# #?????????###??????? #????????????????????? | | ????# #?? ?????????????????#????????????????????? | | ????# #?? ""????????????????????????????????????? | | ????# #?? 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" ## """T""" "??????????????????? | | """ ## """ """ "????BB????????????? | | """ ## "????BB????????????? | | " ## "??????????????????? | | ## "" "??????????????????? | | ## @" "??????????????????? | | !## "??????????????????? | | ## "????BB????????????? | | ## "????BB????????????? | | ## "??????????????????? | | ## ####### ##########??????????????????? | | ########### #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ##???????## ##??????????????????????????????????? | | ######### #########??????????????????????????? | | k ????????????????? | | ######### ????????????????? | | #???????# ##########+####????????????????????? | | #???????######??????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | # ???????????????????????????????????????? | | # ???????????????????????????????????????? | | # ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 58 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Power Amplification 40 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 75 Offensive Hacking 58 Defensive Hacking 14 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Imp. Hacking Suite | -5/Factory | Hacked Centrium Wheel | -5/Factory | Hacked Adv. Datajack | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -5/Factory | Hacked A-15 Conveyor | -3/Testing | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Exp. Optical Array | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Epsilon Run Explorer GoHome() Part-time Excavator The Science Guy Challenges ------------ None Game ------ Seed TransportLightpackNetwork Manual? 0 Play Time 02:41:39 Cumulative 61.9 hours Start 2021.06.02 @ 20:04:44 End 2021.06.02 @ 23:17:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c27adee-9ad1-47f9-b7ba-5b0ecd207a36