Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.23 @ 01:34:31

Player: Kenzurith

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (227)     1135
Value Destroyed (10620)    10620
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (4106)               4106
              TOTAL SCORE: 23381

 Bonus
-------
High Alert Combat Kills    1547
Follower Combat Kills      477
Entered Garrisons          800
Used RIF Installer         1500
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (14) -----
  Advanced Signal Interpreter
  Advanced Target Analyzer
           Relay Coupler [Grunt] (2)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Energy Well (800)
     Heavy Armor Plating
  Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
          Heavy Armor Plating
       Improved Hardlight Generator
       Improved Hacking Suite
       Improved Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
                Linear Accelerator
>               --- INVENTORY --------
                Biometal Medium Treads
                Biometal Medium Treads
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Energy Well
       Improved Stasis Canceller
          Heavy Armor Plating
       Advanced Thermal Shield
                Relay Coupler [NC]
                Quantum Rifle
                Nova Cannon
                Railgun
       Improved Remote Datajack
       Advanced Remote Datajack
[Rating: 121]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   .   2   .   2   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   3   .   2   .   1   .   .   .   2   2   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             350  | 6   9   5   3   .   55  26  39  17  65  2   10  6   27  23  34  23  
  Power                    28   | 1   2   1   1   .   4   3   3   .   5   .   1   .   2   2   2   1   
    Engine                 18   | 1   2   1   1   .   4   1   3   .   4   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   2   .   .   1   .   1   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   
  Propulsion               83   | 2   2   1   .   .   23  8   6   2   16  .   .   2   1   5   6   9   
    Treads                 40   | .   .   .   .   .   14  4   6   .   5   .   .   .   .   4   5   2   
    Leg                    29   | 2   2   1   .   .   6   4   .   2   3   .   .   .   .   1   1   7   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   6   .   .   2   .   .   .   .   
    Flight                 5    | .   .   .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  96   | 1   1   2   .   .   9   2   16  6   15  2   4   2   14  9   9   4   
    Device                 36   | .   1   1   .   .   5   1   9   .   8   .   .   .   5   1   2   3   
    Storage                13   | 1   .   1   .   .   2   .   1   .   2   .   .   .   1   2   3   .   
    Processor              8    | .   .   .   .   .   2   .   .   .   .   .   1   .   3   1   .   1   
    Hackware               29   | .   .   .   .   .   .   .   3   4   5   2   3   2   5   5   .   .   
    Protection             10   | .   .   .   .   .   .   1   3   2   .   .   .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   143  | 2   4   1   2   .   19  13  14  9   29  .   5   2   10  7   17  9   
    Energy Gun             29   | 1   .   .   1   .   15  6   3   .   .   .   .   .   .   .   .   3   
    Energy Cannon          6    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   2   .   1   
    Ballistic Gun          33   | 1   3   .   1   .   1   1   1   3   7   .   2   .   .   2   9   2   
    Ballistic Cannon       27   | .   .   .   .   .   2   1   7   2   10  .   .   .   .   1   3   1   
    Launcher               16   | .   .   .   .   .   1   4   .   2   1   .   .   1   3   .   4   .   
    Special Weapon         20   | .   .   .   .   .   .   .   .   .   8   .   2   1   4   2   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   .   1   3   2   3   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   6   .   2   .   1   .   .   .   2   .   2   1   
Parts Lost                 95   | .   2   1   .   .   1   10  5   5   17  .   1   4   11  1   8   29  
  Power                    11   | .   1   .   .   .   .   3   .   1   1   .   .   1   1   .   1   2   
  Propulsion               28   | .   1   .   .   .   1   2   2   1   9   .   .   2   2   .   .   8   
  Utility                  30   | .   .   .   .   .   .   2   3   2   3   .   1   1   6   .   2   10  
  Weapon                   26   | .   .   1   .   .   .   3   .   1   4   .   .   .   2   1   5   9   
  Highest Loss Streak      22   | .   2   1   .   .   1   5   3   3   6   .   1   4   8   1   3   22  
Average Slot Usage (%)     92   | .   86  100 100 100 99  97  99  94  90  86  85  81  67  81  91  78  
  Engine                   5    | .   13  14  14  14  9   2   6   3   4   6   1   .   .   .   .   .   
  Treads                   11   | .   .   .   .   .   20  13  22  20  5   .   .   .   .   12  10  9   
  Leg                      6    | .   27  28  28  28  6   13  .   2   5   .   .   .   .   1   .   2   
  Hover                    2    | .   .   .   .   .   .   .   .   .   5   13  13  13  6   .   .   .   
  Device                   10   | .   2   14  14  14  20  16  21  1   8   6   6   .   3   3   2   3   
  Storage                  13   | .   14  14  14  14  17  18  15  15  13  13  13  13  6   2   9   7   
  Processor                6    | .   .   .   .   .   7   9   7   1   .   .   4   6   9   19  14  13  
  Hackware                 14   | .   .   .   .   .   .   .   2   22  28  33  27  29  27  26  30  21  
  Protection               2    | .   .   .   .   .   .   .   6   10  .   .   .   .   .   .   3   2   
  Energy Gun               3    | .   1   .   3   14  10  12  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   23  14  14  14  1   1   1   2   3   6   5   6   2   2   6   5   
  Ballistic Cannon         4    | .   .   .   .   .   5   2   11  10  7   .   .   .   .   4   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 11  16  19  20  20  57  63  84  85  79  50  52  54  57  96  119 145 
  Greatest Support         130  | 20  20  20  20  20  68  84  84  62  110 56  56  56  56  130 130 116 
  Greatest Overweight (x)  19   | 1   1   .   .   .   18  4   1   5   19  .   .   13  1   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   6   8   8   8   16  16  18  18  18  16  16  16  16  20  20  20  
  Average Capacity         15   | 5   6   6   8   8   15  16  16  18  17  16  16  16  10  7   20  19  
  Most Carried             20   | 6   6   7   8   8   16  16  18  18  18  16  16  16  15  20  20  20  
  Average Carried          14   | 3   5   6   7   7   14  15  16  17  17  16  15  14  7   6   18  15  
  Final Capacity           20   | 6   6   8   8   8   16  16  18  18  16  16  16  16  4   20  20  4   
  Final Carried            20   | 6   6   7   8   8   16  16  15  18  16  16  16  11  3   20  20  4   

 Class Distribution 
--------------------
 51% | Bothacker-Mutant
 18% | Scavenger-Mutant
 16% | Mutant
  7% | Bothacker-Gunner
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
    Hacker-Mutant | -5/Factory
 Bothacker-Mutant | -4/Factory
 Bothacker-Gunner | -3/Research
 Bothacker-Gunner | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  Res  
Matter Collected           8589 | 214  229  83   10   25   890  283  1319 605  1588 .    137  174  284  654  1398 696  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8937 | .    300  257  .    29   1500 419  1106 563  969  .    44   139  85   932  1802 792  
  Parts                    475  | .    15   11   .    .    88   42   40   30   59   .    4    11   6    27   91   51   
Haulers Intercepted        7    | .    1    .    .    .    4    .    1    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           12   | .    .    1    .    .    1    .    1    .    8    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Combat Hostiles Destroyed  181  | .   6   5   .   .   28  25  23  24  22  .   1   6   3   8   20  10  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Guns                     63   | .   6   1   .   .   18  5   2   3   6   .   .   2   .   1   13  6   
  Cannons                  77   | .   .   4   .   .   8   5   21  12  12  .   .   .   .   7   4   4   
  AOE                      39   | .   .   .   .   .   2   15  .   9   4   .   .   4   2   .   3   .   
Classes Destroyed          17   | .   3   1   .   1   6   .   3   .   .   .   .   .   2   .   1   .   
  Worker                   16   | .   .   .   .   1   3   .   1   .   4   .   .   .   2   2   2   1   
  Builder                  3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   4   .   1   .   .   .   .   .   .   1   .   .   
  Recycler                 14   | .   .   .   .   .   3   .   2   .   1   .   .   .   .   3   4   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  40   | .   .   .   .   .   4   15  .   10  3   .   .   4   .   .   3   1   
  Grunt                    73   | .   6   5   .   .   17  6   13  14  10  .   .   .   .   1   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Sentry                   19   | .   .   .   .   .   4   2   5   .   1   .   .   .   .   4   3   .   
  Hunter                   19   | .   .   .   .   .   2   2   .   .   3   .   .   .   .   .   8   4   
  Programmer               24   | .   .   .   .   .   .   .   4   .   4   .   1   1   2   3   5   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   4   2   .   1   9   7   3   7   4   .   1   5   4   3   3   7   
  Combat Bots Only         7    | .   4   2   .   .   6   7   3   7   3   .   1   5   2   3   3   4   
Max Kills in Single Turn   3    | .   1   1   .   1   2   3   2   3   2   .   1   2   3   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   .   2   2   .   .   2   1   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  Res  
Damage Taken               24866 | .    579  325  .    .    1362 1598 2091 1321 3465 34   317  489  1640 837  4364 6444 
  Core                     4215  | .    120  54   .    .    210  161  166  219  340  .    71   152  746  115  403  1458 
  Absorbed by Shields      973   | .    .    .    .    .    .    .    299  .    40   5    .    .    49   .    492  88   
  Reduced by Siege Mode    406   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    285  121  
Core Remaining (%)         53    | 100  .    .    .    30   .    32   .    45   .    .    .    33   25   90   69   .    
Volleys Fired              645   | .    29   25   .    1    88   45   94   45   102  4    7    16   14   39   78   58   
  Largest                  3     | .    2    2    .    2    2    2    2    2    2    1    1    1    1    2    3    3    
  Hottest                  214   | .    40   88   .    74   122  126  96   96   96   30   30   39   98   159  147  214  
Shots Fired                1161  | .    58   50   .    2    175  75   160  68   163  4    7    16   14   62   203  104  
  Gun                      571   | .    58   26   .    2    125  36   33   15   44   1    1    8    .    20   143  59   
  Cannon                   505   | .    .    24   .    .    48   30   127  47   102  .    .    .    2    41   47   37   
  Launcher                 39    | .    .    .    .    .    2    9    .    6    2    .    .    2    8    .    10   .    
  Special                  46    | .    .    .    .    .    .    .    .    .    15   3    6    6    4    1    3    8    
  Kinetic                  865   | .    58   26   .    1    69   31   144  62   146  1    1    8    .    54   190  74   
  Thermal                  203   | .    .    24   .    1    104  35   16   .    .    .    .    .    2    7    .    14   
  Explosive                29    | .    .    .    .    .    2    9    .    6    2    .    .    2    8    .    .    .    
  Electromagnetic          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   8    
  Robot Hit Streak         25    | .    13   14   .    13   17   8    16   21   25   2    9    13   17   16   22   24   
  Robot Miss Streak        7     | .    3    1    .    .    3    7    3    1    4    1    .    1    1    1    2    5    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    2    
  Secondary Targets        7     | .    2    1    .    .    2    .    .    .    1    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    1    .    .    .    .    .    1    .    
Shots Hit Robots           847   | .    44   40   .    1    131  48   127  46   96   2    8    14   13   51   148  78   
  Core Hits                408   | .    16   12   .    1    68   39   48   38   51   .    1    6    16   21   61   30   
  Critical Hits            59    | .    .    .    .    .    .    .    16   5    10   .    .    1    1    8    10   8    
  Critical Kills           23    | .    .    .    .    .    .    .    5    .    7    .    .    .    1    2    4    4    
  Critical Parts Destroyed 34    | .    .    .    .    .    .    .    11   5    3    .    .    1    .    5    5    4    
Melee Attacks              16    | .    .    .    .    .    .    .    7    2    2    .    1    .    4    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24244 | .    520  592  .    17   2796 1691 3282 2146 2924 .    67   576  985  1779 4415 2454 
  Guns                     8683  | .    513  146  .    17   1836 309  515  159  589  .    31   197  .    457  2494 1420 
  Cannons                  10727 | .    .    446  .    .    761  342  2767 1057 1743 .    .    .    77   1314 1192 1028 
  Explosions               4684  | .    .    .    .    .    199  1040 .    930  586  .    .    379  821  .    729  .    
  Melee                    123   | .    .    .    .    .    .    .    .    .    .    .    36   .    87   .    .    .    
  Ramming                  27    | .    7    .    .    .    .    .    .    .    6    .    .    .    .    8    .    6    
  Kinetic                  15916 | .    513  146  .    .    1072 342  2982 1216 2332 .    31   197  .    1584 3686 1815 
  Thermal                  3285  | .    .    446  .    17   1525 309  300  .    .    .    .    .    77   187  .    424  
  Explosive                4124  | .    .    .    .    .    199  1040 .    930  586  .    .    379  821  .    169  .    
  Electromagnetic          769   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    560  209  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 123   | .    .    .    .    .    .    .    .    .    .    .    36   .    87   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    2    2    2    2    .    .    .    .    2    2    4    4    3    2    14   15   
  Average Corruption       3     | .    1    2    2    2    .    .    .    .    1    2    3    4    2    2    10   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  131   | .    1    4    5    4    .    .    .    .    18   .    19   3    6    2    46   23   
    Message Errors         23    | .    .    1    1    1    .    .    .    .    5    .    1    2    2    .    7    3    
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    8    3    
    Heat Flow Errors       10    | .    .    .    2    1    .    .    .    .    2    .    2    .    .    .    3    .    
    Energy Discharges      12    | .    .    1    1    .    .    .    .    .    .    .    6    .    2    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      18    | .    1    .    1    2    .    .    .    .    5    .    3    1    2    .    1    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Targeting Errors       34    | .    .    2    .    .    .    .    .    .    5    .    .    .    .    1    16   10   
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            350   | .    .    36   .    .    18   35   58   27   41   .    .    .    34   36   28   37   
  Projectiles              260   | .    .    36   .    .    18   .    58   27   41   .    .    .    .    36   7    37   
  Explosions               90    | .    .    .    .    .    .    35   .    .    .    .    .    .    34   .    21   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 108   | .    .    .    .    .    12   10   30   14   24   .    .    .    .    4    3    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99    | .    .    .    .    .    11   10   25   13   24   .    .    .    .    4    2    10   
  Secondary                9     | .    .    .    .    .    1    .    5    1    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      393   | .    3    .    .    .    .    161  .    119  73   .    .    37   .    .    .    .    
  Shots                    14    | .    .    .    .    .    .    6    .    5    1    .    .    2    .    .    .    .    
  Rammed                   2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             4     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        456   | .    61   77   225  241  312  456  111  120  424  14   264  35   23   114  243  332  
  Average Temperature      59    | .    24   29   114  131  50   151  23   42   42   9    83   13   9    28   47   106  
  Received Heat Transfer   3524  | .    324  177  .    .    531  306  760  324  411  6    42   108  73   129  90   243  
  Effects                  5     | .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    2    
  Total Turns              234   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    178  51   
  Longest Duration         36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    36   33   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    2    
  Heat Transferred         5513  | .    .    777  .    37   2960 555  555  .    .    .    .    .    74   185  .    370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  Res  
Peak Influence             1256 | .    172  115  .    28   334  1050 862  1256 804  581  344  203  210  471  455  520  
  Average Influence        401  | .    64   69   .    12   180  745  651  990  629  533  239  158  85   186  226  302  
Maximum Alert Level        4    | .    .    .    .    .    1    3    3    4    3    2    1    1    1    2    2    2    
  Low Security (%)         34   | 100  100  100  .    100  57   .    .    .    .    .    31   98   91   69   31   7    
  Level 1                  23   | .    .    .    .    .    42   13   .    .    .    .    68   1    8    29   62   71   
  Level 2                  25   | .    .    .    .    .    .    12   76   14   80   100  .    .    .    1    5    21   
  Level 3                  15   | .    .    .    .    .    .    73   23   59   19   .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    4    .    .    .    2    .    7    .    9    .    3    .    6    4    8    7    
  Investigation            10   | .    3    .    .    .    .    .    1    .    1    .    2    .    1    1    1    .    
  Extermination            14   | .    .    .    .    .    .    .    3    .    3    .    1    .    1    1    3    2    
  Reinforcement            17   | .    1    .    .    .    2    .    1    .    4    .    .    .    4    .    3    2    
  Assault                  4    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Distress Signals           11   | .   1   .   .   .   2   .   .   .   2   .   2   .   2   .   .   2   
Communications Jammed      6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Distress Signals         6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Times Spotted              365  | .   10  5   .   1   47  32  43  31  50  4   11  12  35  17  32  35  
  Peak Tracking Total      15   | .   6   2   .   1   6   8   5   7   6   3   4   6   9   5   6   15  
  Tactical Retreats        29   | .   .   1   .   .   1   7   3   4   3   .   2   .   6   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Traps Triggered            30   | .   3   .   .   .   1   6   .   5   4   1   4   .   4   .   2   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         35   | .   .   .   .   .   .   .   .   15  20  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Machines Disabled          30   | .   .   .   .   .   3   3   6   3   7   1   .   .   1   2   4   .   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   1   1   1   .   .   1   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   3   .   3   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Machines Accessed          53   | .   4   .   .   .   7   .   6   .   12  .   7   .   5   6   3   3   
  Terminals                32   | .   4   .   .   .   6   .   .   .   8   .   3   .   3   5   2   1   
  Fabricators              8    | .   .   .   .   .   .   .   3   .   1   .   3   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   1   1   
Total Hacks                154  | .   15  .   .   .   17  .   11  .   31  .   23  .   12  29  7   9   
  Successful               88   | .   8   .   .   .   6   .   7   .   16  .   12  .   10  21  4   4   
  Failed                   66   | .   7   .   .   .   11  .   4   .   15  .   11  .   2   8   3   5   
    Catastrophic           13   | .   1   .   .   .   4   .   .   .   4   .   1   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   110  | .   18  .   .   .   17  .   .   .   21  .   13  .   6   22  6   7   
  Terminals                106  | .   15  .   .   .   16  .   .   .   21  .   13  .   8   23  4   6   
  Fabricators              20   | .   .   .   .   .   .   .   6   .   3   .   9   .   2   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   .   2   .   1   .   .   6   3   1   
Terminal Hacks             28   | .   5   .   .   .   3   .   .   .   1   .   3   .   2   12  1   1   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   
  Part Schematic           7    | .   1   .   .   .   2   .   .   .   .   .   1   .   .   3   .   .   
  Robot Analysis           6    | .   3   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   5   .   2   .   5   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   2   .   1   .   3   .   1   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   2   .   1   .   2   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   2   .   1   .   .   1   1   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Unauthorized Hacks         31   | .   3   .   .   .   2   .   .   .   7   .   3   .   4   8   2   2   
  Terminals                26   | .   3   .   .   .   2   .   .   .   7   .   3   .   4   5   1   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Botnet                 20   | .   3   .   .   .   2   .   .   .   6   .   2   .   2   3   1   1   
    Operators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   4   .   .   .   6   .   4   .   10  .   5   .   5   6   3   3   
  Full Trace Events        6    | .   1   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   .   2   .   .   .   1   .   1   .   1   2   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   
    Matter                 832  | .   .   .   .   .   .   .   248 .   102 .   380 .   102 .   .   .   
    Time                   379  | .   .   .   .   .   .   .   87  .   51  .   190 .   51  .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   3   .   1   .   10  .   1   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              34   | .   .   .   .   .   .   .   5   2   11  2   3   3   2   1   2   3   
  Non-combat               4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   
  Combat                   30   | .   .   .   .   .   .   .   4   2   11  2   2   3   2   1   .   3   
Robot Hacks Applied        42   | .   .   .   .   .   .   .   6   2   13  2   4   4   2   1   2   6   
  parse_system             5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  link_complan             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        5    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   1   
  go_dormant               4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
  overwrite_iff            10   | .   .   .   .   .   .   .   3   1   5   .   .   .   .   .   .   1   
  streamctrl_high          8    | .   .   .   .   .   .   .   .   1   3   .   1   1   1   1   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
Relay Couplers Released    40   | .   .   .   .   .   .   14  .   15  .   4   .   .   .   7   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      33   | .   .   .   .   .   .   14  .   15  .   4   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Attached                 24   | .   .   .   .   .   .   .   3   4   5   2   .   2   3   5   .   .   
Robots Rewired             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Total Allies               32   | .   .   .   3   .   .   .   4   2   8   .   1   1   2   5   3   3   
  Largest Group            4    | .   .   .   3   3   3   .   1   1   2   .   1   1   1   4   3   2   
  Highest-Rated Group      138  | .   .   .   37  37  37  .   30  29  53  .   32  20  21  58  138 90  
  Highest-Rated Ally       58   | .   .   .   21  21  21  .   30  29  47  .   32  20  21  58  46  52  
Total Orders               4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
Ally Attacks               112  | .   .   .   .   5   22  .   14  11  20  .   .   1   .   19  15  5   
  Total Damage             2763 | .   .   .   .   62  317 .   681 140 790 .   .   20  .   327 287 139 
  Kills                    14   | .   .   .   .   2   2   .   2   1   4   .   .   .   .   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Res Res 
Robot Analysis Total       6    | .   3   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  Res  
Turns Passed               14981 | 84   421  394  507  367  2581 1065 1832 997  2124 99   831  160  771  875  1341 532  
Spaces Moved               9295  | 60   263  262  401  290  1387 578  870  436  1272 138  947  196  908  495  550  242  
  Core                     292   | 7    .    .    .    .    1    .    .    .    4    .    .    1    219  .    .    60   
  Treads                   3692  | .    .    .    .    .    1029 268  870  374  68   .    .    .    .    379  548  156  
  Legs                     2157  | 53   263  262  401  290  357  310  .    62   131  .    .    .    .    .    2    26   
  Wheels                   504   | .    .    .    .    .    .    .    .    .    504  .    .    .    .    .    .    .    
  Hover                    2200  | .    .    .    .    .    .    .    .    .    565  138  947  195  355  .    .    .    
  Flight                   450   | .    .    .    .    .    .    .    .    .    .    .    .    .    334  116  .    .    
  Fastest Speed            40    | 50   120  120  120  120  120  145  150  178  56   56   56   56   40   40   150  50   
  Average Speed            123   | 115  120  120  120  120  159  151  166  179  119  56   56   59   53   128  170  145  
  Slowest Speed            1000  | 120  150  120  120  120  950  240  178  270  1000 56   56   700  110  160  210  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    50   51   88   69   60   71   21   62   34   41   31   36   25   14   17   11   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    .    1    .    1    .    1    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Terrain Destroyed          353   | .    .    .    .    .    17   21   15   27   83   .    .    46   61   17   53   13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               94    | .    .    .    .    .    8    .    15   1    20   .    .    2    .    17   18   13   
  AOE                      259   | .    .    .    .    .    9    21   .    26   63   .    .    44   61   .    35   .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  Res  
Total                      11784 | 72   318  298  428  307  1628 714  1102 594  1715 155  1242 224  1174 670  805  338  
  Wait                     901   | .    4    1    .    15   23   6    53   30   180  .    237  7    179  80   80   6    
  Move                     9282  | 59   262  261  400  289  1387 577  870  435  1271 137  947  195  907  494  549  242  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 7    4    2    3    1    19   16   14   22   19   .    6    .    6    20   28   2    
  Fast Attach              135   | 5    4    .    2    .    34   5    14   5    21   .    2    .    11   17   9    6    
  Attach                   89    | 1    .    1    1    .    3    13   9    4    16   .    3    3    8    .    12   15   
  Detach                   28    | .    .    .    .    .    3    2    .    2    4    .    1    .    5    4    5    2    
  Swap                     126   | .    5    4    .    .    18   8    16   8    28   2    5    3    8    6    13   2    
  Drop                     204   | .    9    4    4    1    53   12   25   18   25   .    6    .    3    9    31   4    
  Fire                     645   | .    29   25   .    1    88   45   94   45   102  4    7    16   14   39   78   58   
  Melee                    16    | .    .    .    .    .    .    .    7    2    2    .    1    .    4    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Escape Stasis            130   | .    .    .    .    .    .    30   .    8    26   12   26   .    28   .    .    .    
  Rewire                   19    | .    .    .    18   .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     35    | .    .    .    .    .    .    .    .    15   20   .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / [Low] / Gar)
-6/Garrison
-6/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar)
-6/Garrison
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
    85 | -11/Scrapyard | Entered Materials
   193 | -10/Materials | Identified exit to Mines
   289 | -10/Materials | Discovered new exit (range 13)
   316 | -10/Materials | Build established: Mutant
   338 | -10/Materials | Discovered new exit (range 16)
   506 | -10/Materials | Entered Mines
   516 | -10/Mines     | Met a Derelict bent on vengeance
   718 | -10/Mines     | Build established: Scavenger-Mutant
   736 | -10/Mines     | Core integrity fell below 50%
   810 | -10/Mines     | Discovered new exit (range 16)
   815 | -10/Mines     | Learned location of 1 exit from Materials
   816 | -10/Mines     | Learned location of Zion (-7)
   895 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   895 | -10/Mines     | Discovered new exit (range 5)
   900 | -10/Mines     | Entered Exiles
   900 | -10/Exiles    | Found Exiles lab destroyed
  1397 | -10/Exiles    | Discovered new exit (range 10)
  1407 | -10/Exiles    | Entered Mines
  1407 | -9/Mines      | Accompanied by 3 allies
  1533 | -9/Mines      | Assembled infested the area
  1648 | -9/Mines      | Build established: Mutant
  1758 | -9/Mines      | Discovered new exit (range 5)
  1774 | -9/Mines      | Entered Materials
  1774 | -8/Materials  | Accompanied by 3 allies
  1774 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  1775 | -8/Materials  | Identified exit to Storage
  2440 | -8/Materials  | Discovered new exit (range 16)
  2665 | -8/Materials  | Build established: Scavenger-Mutant
  3974 | -8/Materials  | Build established: Mutant
  4355 | -8/Materials  | Identified exit to Garrison
  4355 | -8/Materials  | Entered Garrison
  4428 | -8/Garrison   | Triggered checkpoint
  4455 | -8/Garrison   | Garrison Relay disabled
  4552 | -8/Garrison   | Core integrity fell below 50%
  4560 | -8/Garrison   | Triggered checkpoint
  4569 | -8/Garrison   | Triggered checkpoint
  4570 | -8/Garrison   | Triggered checkpoint
  4577 | -8/Garrison   | Destroyed 7 combat bots
  4622 | -8/Garrison   | Triggered checkpoint
  4653 | -8/Garrison   | Destroyed 7 combat bots
  4661 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
  4756 | -8/Garrison   | Discovered new exit (range 12)
  4878 | -8/Garrison   | Triggered checkpoint
  4923 | -8/Garrison   | Build established: Scavenger-Mutant
  4924 | -8/Garrison   | Discovered new exit (range 14)
  5041 | -8/Garrison   | Discovered new exit (range 8)
  5063 | -8/Garrison   | Installed Relay Interface Framework
  5124 | -8/Garrison   | Triggered checkpoint
  5179 | -8/Garrison   | Garrison Relay disabled
  5342 | -8/Garrison   | Garrison Relay disabled
  5420 | -8/Garrison   | Entered Factory
  5420 | -7/Factory    | Evolved 2 slots: Utility x2
  5461 | -7/Factory    | Build established: Bothacker-Mutant
  5820 | -7/Factory    | First assault squad dispatched
  6303 | -7/Factory    | Fabricated Adv. Sensor Array?
  7237 | -7/Factory    | Lost 3 parts (2n1u)
  7251 | -7/Factory    | Identified exit to Garrison
  7252 | -7/Factory    | Entered Garrison
  7268 | -7/Garrison   | Triggered checkpoint
  7401 | -7/Garrison   | Garrison Relay disabled
  7418 | -7/Garrison   | Triggered checkpoint
  7526 | -7/Garrison   | Destroyed 7 combat bots
  7544 | -7/Garrison   | Triggered checkpoint
  7549 | -7/Garrison   | Triggered checkpoint
  7625 | -7/Garrison   | Triggered checkpoint
  7702 | -7/Garrison   | Triggered checkpoint
  7753 | -7/Garrison   | Garrison Relay disabled
  7856 | -7/Garrison   | Discovered new exit (range 8)
  7992 | -7/Garrison   | Triggered checkpoint
  8008 | -7/Garrison   | Core integrity fell below 50%
  8036 | -7/Garrison   | Lost 3 parts (1n1u1w)
  8100 | -7/Garrison   | Garrison Relay disabled
  8207 | -7/Garrison   | Discovered new exit (range 14)
  8241 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  8249 | -7/Garrison   | Entered Factory
  8249 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8521 | -6/Factory    | Lost 5 parts (4n1w)
  8545 | -6/Factory    | Spotted B-75 Beast
  9320 | -6/Factory    | Discovered new exit (range 18)
  9708 | -6/Factory    | Lost 6 parts (1p3n1u1w)
  9994 | -6/Factory    | Fabricated Lrg. Storage Unit?
 10175 | -6/Factory    | Repaired Gravmag Array
 10327 | -6/Factory    | Discovered new exit (range 24)
 10349 | -6/Factory    | First assault squad dispatched
 10373 | -6/Factory    | Identified exit to Garrison
 10373 | -6/Factory    | Entered Garrison
 10376 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 10396 | -6/Garrison   | Triggered checkpoint
 10424 | -6/Garrison   | Triggered checkpoint
 10428 | -6/Garrison   | Garrison Relay disabled
 10450 | -6/Garrison   | Triggered checkpoint
 10466 | -6/Garrison   | Discovered new exit (range 11)
 10472 | -6/Garrison   | Entered Factory
 10759 | -6/Factory    | Discovered new exit (range 7)
 10908 | -6/Factory    | Discovered new exit (range 6)
 11006 | -6/Factory    | Discovered new exit (range 9)
 11061 | -6/Factory    | Fabricated Imp. Hacking Suite?
 11177 | -6/Factory    | Fabricated Imp. Hacking Suite (x1)
 11303 | -6/Factory    | Identified exit to Garrison
 11303 | -6/Factory    | Entered Garrison
 11320 | -6/Garrison   | Triggered checkpoint
 11326 | -6/Garrison   | Core integrity fell below 50%
 11397 | -6/Garrison   | Spotted B-75 Beast
 11402 | -6/Garrison   | Triggered checkpoint
 11405 | -6/Garrison   | Triggered checkpoint
 11421 | -6/Garrison   | Discovered new exit (range 13)
 11450 | -6/Garrison   | Lost 4 parts (1p2n1u)
 11463 | -6/Garrison   | Entered Factory
 11463 | -5/Factory    | Evolved 2 slots: Utility x2
 11799 | -5/Factory    | Fabricated Lrg. Storage Unit (x1)
 11837 | -5/Factory    | Assembled infested ambush trap array
 11937 | -5/Factory    | Discovered new exit (range 8)
 11942 | -5/Factory    | Identified exit to Upper Caves
 11946 | -5/Factory    | Lost 8 parts (1p2n3u2w)
 12021 | -5/Factory    | Core integrity fell below 50%
 12124 | -5/Factory    | Build established: Hacker-Mutant
 12202 | -5/Factory    | Discovered new exit (range 11)
 12234 | -5/Factory    | Identified exit to Factory
 12234 | -5/Factory    | Entered another Factory area
 12234 | -4/Factory    | Evolved 2 slots: Utility x2
 12571 | -4/Factory    | Garrison activated, responded to threat
 12654 | -4/Factory    | Identified exit to Research
 12661 | -4/Factory    | Discovered new exit (range 10)
 12665 | -4/Factory    | P-70 Sage assimilated allied Technician 7a
 12924 | -4/Factory    | Build established: Bothacker-Mutant
 12968 | -4/Factory    | Discovered new exit (range 4)
 12995 | -4/Factory    | Identified exit to Upper Caves
 13109 | -4/Factory    | Entered Research
 13109 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 13634 | -3/Research   | Spotted B-86 Titan
 13649 | -3/Research   | Destroyed B-86 Titan
 13951 | -3/Research   | Build established: Bothacker-Gunner
 13969 | -3/Research   | System corruption reached 10%
 13999 | -3/Research   | Lost 3 parts (1p2w)
 14101 | -3/Research   | Lost 3 parts (1u2w)
 14173 | -3/Research   | Allied Derelicts emerged from ambush trap array
 14173 | -3/Research   | Garrison activated, responded to threat
 14382 | -3/Research   | Discovered new exit (range 15)
 14415 | -3/Research   | Identified exit to Research
 14450 | -3/Research   | Entered another Research area
 14450 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 14691 | -2/Research   | Identified exit to Quarantine
 14738 | -2/Research   | Garrison activated, responded to threat
 14786 | -2/Research   | System corruption reached 10%
 14816 | -2/Research   | Lost 7 parts (1p2n2u2w)
 14932 | -2/Research   | Core integrity fell below 50%
 14956 | -2/Research   | Spotted B-90 Cyclops
 14964 | -2/Research   | Core integrity fell below 20%
 14979 | -2/Research   | Spotted B-90 Cyclops
 14982 | -2/Research   | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
14962_ Imp. Hacking Suite destroyed.
14963_ Penetrated by Slug. <x2>
14963_ RIF reveals location of hidden door.
14965_ Slug penetrates U-05 Engineer.
14965_ U-05 Engineer destroyed.
14965_ Slug penetrates Wall.
14966_ Penetrated by Slug.
14966_ U-05 Engineer destroyed.
14966_ Penetrated by Slug.
14967_ Slug penetrates H-88 Terminator.
14968_ K-01 Serf collects debris.
14969_ Slug penetrates Door.
14969_ Slug penetrates Wall.
14970_ System corrupted: Component data lost.
14970_ K-01 Serf collects debris.
14975_ Slug penetrates Wall. <x2>
14975_ Penetrated by Slug.
14978_ Slug penetrates Wall. <x2>
14979_ Slug penetrates H-88 Terminator.
14979_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#                          |
| ????????????????????????#               *          |
| ????????????????????????#           !              |
| ????????????????????????#          !%              |
| ?????????????????????????# ####"    ""####+##"#### |
| ?????????????????????????# #??##    #   ?   ? #??? |
| ?????????????????????????# #???#    #       ??#??? |
| ??????????????????########+#####    #*       ????? |
| ??????????????????#            "    #  "" "" ????? |
| ??????????????????#            #    #  ""S""  ???? |
| ??????????????????#            #    #  """"   ???? |
| ??????????????????#    """     #    #         #??? |
| ??????????????????#    """"    #    #         #??? |
| ??????????????????#!   """"  ""#    ###+##? ###??? |
| ??????????????????#     """  ""#    #??????#?????? |
| ??????????????????#          T"#    #????????????? |
| ??????????????????#          ""#    #????????????? |
| ??????????????????#          ""#    #????????????? |
| ??????????????????#            #    #????????????? |
| ??????????????????#            #    #????????????? |
| ??????????????????#######+#+####    #????????????? |
| ????????????????????????#           #????????????? |
| ????????????????????????#          k#????????????? |
| ??????????????????????###           +????????????? |
| ??????????????????????#BB ]  ""     #????????????? |
| ??????????????????????#BB@  """     #????????????? |
| ??????????????????????###   "T      #????????????? |
| ????????????????????????#   """     #????????????? |
| ????????????????????????#k   ""     #????????????? |
| ????????????????????????           ?#????????????? |
| ????????????????????????#           ?????????????? |
| ????????????????????????#           ?????????????? |
| ????????????????????????####+###  ???????????????? |
| ????????????????????????????????   ??????????????? |
| ?????????????????????????????????   ?????????????? |
| ??????????????????????????????????  +????????????? |
| ??????????????????????????????????? #????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          41
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       110
Jamming Range              14
Cloak Strength             2
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             30
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   66
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          36
Defensive Hacking          14

 Item Schematics 
-----------------
       Lrg. Storage Unit | -10/Materials | Hacked
 Adv. Signal Interpreter | -8/Materials  | Hacked
       Adv. Sensor Array | -8/Materials  | Hacked
     Mni. Assault Cannon | -6/Factory    | Scanalyzed
      Imp. Hacking Suite | -6/Factory    | Hacked
    Lrn. Terrain Scanner | -5/Factory    | Scanalyzed
      Imp. System Shield | -4/Factory    | Hacked
       Hcp. Storage Unit | -4/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Adv. Sensor Array | x1 | -7/Factory 
  Lrg. Storage Unit | x1 | -6/Factory 
 Imp. Hacking Suite | x1 | -6/Factory 
 Imp. Hacking Suite | x1 | -6/Factory 
  Lrg. Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightActuatorCannon
  Manual?         0
Play Time         03:28:56
  Cumulative      156.1 hours
  Start           2020.06.22 @ 19:47:45
  End             2020.06.23 @ 01:34:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           77
  Adventurer      1
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             57
Gallery%          71
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb5d0cda-4a7a-4947-b21c-88949fd1b4bd