Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 00:08:34

Player: celerysam

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (978)      978
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (9)                  9
              TOTAL SCORE: 2267

 Bonus
-------
High Alert Combat Kills    31
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/400
Matter                     149/300
Energy                     66/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
           Backup Propulsion I
>          --- UTILITY (2) ------
    Medium Storage Unit
           Weight Redist. System
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Mace
>          --- INVENTORY (10) ---
     Light Treads
           Aluminum Leg
           Cooling System
     Small Storage Unit
           Recalibrator
           Shotgun
      Mini Grenade Launcher
  Improved Grenade Launcher
           Mining Laser
           Mining Laser

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
             Backup Propulsion I
             Backup Propulsion I
             Backup Propulsion I
>            --- UTILITY ----------
      Medium Storage Unit
             Weight Redist. System
>            --- WEAPON -----------
    Improved Grenade Launcher
       Heavy Mace
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Treads
       Light Treads
       Small Storage Unit
             Recalibrator
             Beam Rifle
       Heavy Assault Rifle
             Shotgun
             Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Heavy Mace
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             53   | 8   4   5   36  
  Power                    7    | 1   .   1   5   
    Engine                 6    | 1   .   1   4   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 4   .   3   16  
    Treads                 8    | .   .   .   8   
    Leg                    7    | 2   .   2   3   
    Wheel                  4    | 2   .   1   1   
    Hover                  4    | .   .   .   4   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   .   4   
    Device                 3    | .   .   .   3   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   3   1   11  
    Energy Gun             7    | 1   2   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   1   5   14  
  Power                    2    | .   .   .   2   
  Propulsion               11   | .   .   2   9   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   1   3   1   
  Highest Loss Streak      5    | .   1   5   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   86  77  90  
  Engine                   10   | .   14  14  9   
  Treads                   17   | .   .   .   20  
  Leg                      9    | .   .   16  10  
  Wheel                    4    | .   28  8   1   
  Hover                    5    | .   .   .   6   
  Device                   8    | .   .   .   10  
  Storage                  11   | .   14  14  11  
  Protection               1    | .   2   14  .   
  Energy Gun               5    | .   17  5   4   
  Ballistic Gun            4    | .   7   .   4   
  Impact Weapon            7    | .   .   .   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 13  15  13  30  
  Greatest Support         80   | 26  26  26  80  
  Greatest Overweight (x)  4    | 3   .   3   4   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         9    | 7   8   8   9   
  Most Carried             10   | 8   8   8   10  
  Average Carried          8    | 4   6   6   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            10   | 6   8   6   10  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           832  | 216 81  44  491 
  Remotely                 .    | .   .   .   .   
Salvage Created            991  | .   161 14  816 
  Parts                    56   | .   9   .   47  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  31   | .   3   1   27  
  Melee                    3    | .   .   .   3   
  Guns                     12   | .   3   .   9   
  AOE                      13   | .   .   1   12  
Classes Destroyed          7    | .   1   1   5   
  Worker                   2    | .   .   .   2   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  11   | .   .   1   10  
  Grunt                    12   | .   3   .   9   
  Brawler                  1    | .   .   .   1   
  Sentry                   7    | .   .   .   7   
Best Kill Streak           8    | .   2   1   8   
  Combat Bots Only         5    | .   2   1   5   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        307  | .    23   28   256  
  Missed                   82   | .    5    1    76   
Damage Taken               2797 | .    245  247  2305 
  Core                     481  | .    46   33   402  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  9    | .    4    5    .    
Core Remaining (%)         84   | 100  .    68   .    
Volleys Fired              89   | .    14   5    70   
  Largest                  2    | .    2    2    2    
  Hottest                  140  | .    105  140  60   
Shots Fired                115  | .    27   7    81   
  Gun                      101  | .    27   5    69   
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    .    .    12   
  Special                  2    | .    .    2    .    
  Kinetic                  66   | .    12   .    54   
  Thermal                  29   | .    8    6    15   
  Explosive                12   | .    .    .    12   
  Electromagnetic          8    | .    7    1    .    
  Robot Hit Streak         6    | .    6    2    5    
  Robot Miss Streak        6    | .    2    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           86   | .    20   4    62   
  Core Hits                51   | .    9    2    40   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         7    | .    1    .    6    
    Burn                   2    | .    .    .    2    
    Destroy                2    | .    .    .    2    
    Corrupt                1    | .    1    .    .    
    Smash                  2    | .    .    .    2    
Melee Attacks              27   | .    .    .    27   
  Impact                   27   | .    .    .    27   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2646 | .    214  126  2306 
  Guns                     820  | .    214  33   573  
  Cannons                  .    | .    .    .    .    
  Explosions               1192 | .    .    69   1123 
  Melee                    610  | .    .    .    610  
  Ramming                  .    | .    .    .    .    
  Kinetic                  555  | .    67   .    488  
  Thermal                  271  | .    70   116  85   
  Explosive                1123 | .    .    .    1123 
  Electromagnetic          87   | .    77   10   .    
  Impact                   610  | .    .    .    610  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    .    8    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  29   | .    .    .    29   
    Message Errors         7    | .    .    .    7    
    Matter Fused           6    | .    .    .    6    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      2    | .    .    .    2    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      4    | .    .    .    4    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               3    | .    .    .    3    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            138  | .    .    16   122  
  Projectiles              .    | .    .    .    .    
  Explosions               77   | .    .    16   61   
  Melee                    61   | .    .    .    61   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      94   | .    .    30   64   
  Shots                    3    | .    .    1    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        156  | .    76   80   156  
  Average Temperature      36   | .    34   45   33   
  Received Heat Transfer   852  | .    132  .    720  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       4    | .    .    .    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         708  | .    150  200  358  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             507  | .   115 44  507 
  Initial                  44   | .   .   44  12  
  Average                  151  | .   65  31  182 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         76   | 100 100 100 70  
  Level 1                  8    | .   .   .   11  
  Level 2                  14   | .   .   .   18  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   6   3   40  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   .   .   5   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   .   .   10  
  Successful               5    | .   .   .   5   
  Failed                   5    | .   .   .   5   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                10   | .   .   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   .   5   
  Alert Level              3    | .   .   .   3   
  Dispatch Records         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   .   4   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1609 | 99   112  119  1279 
Spaces Moved               868  | 62   73   85   648  
  Core                     44   | 27   .    4    13   
  Treads                   374  | .    .    .    374  
  Legs                     265  | 1    .    52   212  
  Wheels                   136  | 34   73   29   .    
  Hover                    49   | .    .    .    49   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   100  
  Average Speed            138  | 127  90   113  148  
  Slowest Speed            420  | 200  90   200  420  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 5    18   21   66   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          89   | .    .    4    85   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      88   | .    .    3    85   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1111 | 79  93  96  843 
  Wait                     24   | .   .   .   24  
  Move                     865  | 61  72  84  648 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 10  2   1   23  
  Fast Attach              13   | 2   3   .   8   
  Attach                   17   | 4   .   3   10  
  Detach                   1    | .   .   .   1   
  Swap                     23   | 2   1   2   18  
  Drop                     16   | .   1   1   14  
  Fire                     89   | .   14  5   70  
  Melee                    27   | .   .   .   27  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   59 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 16)
  212 | -10/Materials | Entered Mines
  227 | -10/Mines     | Met a Derelict bent on vengeance
  286 | -10/Mines     | Discovered new exit (range 13)
  301 | -10/Mines     | Build established: Mutant
  305 | -10/Mines     | Lost 5 parts (2n3w)
  331 | -10/Mines     | Entered Materials
  331 | -9/Materials  | Evolved 2 slots: Propulsion x2
  654 | -9/Materials  | Discovered new exit (range 16)
  802 | -9/Materials  | Build established: Scavenger-Mutant
 1239 | -9/Materials  | Core integrity fell below 50%
 1294 | -9/Materials  | Lost 4 parts (3n1u)
 1427 | -9/Materials  | Core integrity fell below 20%
 1463 | -9/Materials  | Lost 3 parts (1p2n)
 1538 | -9/Materials  | Build established: Mutant
 1610 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01493_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 2-J
01500_ System corrupted: Component data lost.
01517_ System corrupted: FCS attempts to trigger Beam Rifle.
01517_ System corrupted: Beam Rifle misfires.
01521_ Backup Propulsion I destroyed.
01548_ G-34 Mercenary destroyed.
01557_ Destroyed Ion Engine.
01557_ G-34 Mercenary system corrupted by crushing effect.
01558_ G-34 Mercenary system terminally corrupted.
01562_ ALY3JRVGQDUF|3NSQUV=KV08ROXYWAEII
01563_ Acquired Aluminum Leg.
01570_ Acquired 27 matter.
01573_ Acquired 33 matter.
01582_ R-06 Scavenger collects Heat Sink.
01585_ R-06 Scavenger collects Corrupted Aluminum Leg.
01589_ IOBZLYACJMNPVWG5PWVYVFRN1IBQ
01604_ Rnf. Ion Engine destroyed.
01607_ Y-45 Defender suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
|   !  #]^^      ##????????????????????????????????? |
| ]    #]]]      #?????????????????????????????????? |
|      #         #??#######????????????????????????? |
|      #         #?        ????????????????????????? |
|      # ="""    #?T   """ ????????????????????????? |
| ######[ """    #     """ ????????????????????????? |
| !!!  #  """    #     """ #???????????????????????? |
| !!   +         +         #???????????????????????? |
| !! ! #         #         #???????????????????????? |
| ######         #         #???????????????????????? |
| ?????###       #?      ] #???????????????????????? |
| ???????#       #? ########???????????????????????? |
| ???????#       #??#??????????????????????????????? |
| ???????#       #???????????##????????????????????? |
| ???????#       #????#######Y##???????????????????? |
| ???????#       #????#        #???????????????????? |
| ???????#      ^#?????        T???????????????????? |
| ???????#     ^ #?????        #???????????????????? |
| ???????#       #??????       ????????????????????? |
| ########       #??????  ]]   ????????????????????? |
|        #       #??????? ]*  ?????????????????????? |
|        +       #???????     ?????????????????????? |
| """"""=#       #????????   ??????????????????????? |
| """""" #       #????????   ??????????????????????? |
| """""" #       ##########/########???????????????? |
| ?""""" #                 @               ????????? |
| ?""""" #                                 ????????? |
| ?      #                                 ????????? |
| ?#######################################?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanAssemblyRecalibrator
  Manual?         0
Play Time         00:20:55
  Cumulative      50.2 hours
  Start           2024.06.17 @ 23:38:01
  End             2024.06.18 @ 00:08:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f9bbcbb-fd30-414e-a773-0c90caaa27e0