Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.21 @ 22:35:20 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3815) 3815 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 7893 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 48/850 Matter 0/300 Energy 600/600 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Energy Well > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Energy Well (500) Advanced Sensor Array Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Energy Well Gravity Neutralizing Apparatus Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Mini Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Energy Well Improved Sensor Array Advanced Sensor Array Compact Ion Cannon Flak Gun Mini Assault Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 6 | . . 1 1 2 . 2 Weapon 1 | . . . 1 . . . Parts Attached 111 | 6 8 10 14 26 26 21 Power 10 | 1 1 1 1 2 1 3 Engine 6 | 1 1 1 1 1 . 1 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 1 5 . 9 4 Treads 4 | . . 1 . . 2 1 Leg 16 | 2 2 . 5 . 4 3 Wheel . | . . . . . . . Hover 3 | . . . . . 3 . Flight . | . . . . . . . Utility 30 | 1 2 4 4 11 3 5 Device 10 | . . . 2 5 1 2 Storage 5 | 1 . 1 . 2 . 1 Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 12 | . 2 2 1 4 2 1 Artifact . | . . . . . . . Weapon 48 | 2 3 4 4 13 13 9 Energy Gun 9 | 1 . . 2 5 1 . Energy Cannon 4 | . . . 1 1 1 1 Ballistic Gun 11 | 1 . 2 1 4 2 1 Ballistic Cannon 7 | . 3 1 . . 2 1 Launcher 13 | . . . . 1 6 6 Special Weapon 1 | . . 1 . . . . Impact Weapon 3 | . . . . 2 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 4 1 Parts Lost 56 | . 1 . 5 4 26 20 Power 6 | . . . 1 . 2 3 Propulsion 16 | . . . 2 . 9 5 Utility 14 | . 1 . 1 . 7 5 Weapon 20 | . . . 1 4 8 7 Highest Loss Streak 11 | . 1 . 2 2 6 11 Average Slot Usage (%) 76 | . 96 95 93 98 67 39 Engine 5 | . 14 11 9 5 . . Core 1 | . . . . 1 3 1 Treads 3 | . . 8 6 . 1 2 Leg 15 | . 28 22 19 23 10 4 Device 3 | . . . 4 10 4 . Storage 9 | . 14 11 9 11 7 7 Processor 9 | . . 8 10 15 13 8 Protection 5 | . 11 12 7 6 3 . Energy Gun 2 | . 3 . 3 4 7 . Energy Cannon 2 | . . . . 8 . 2 Ballistic Gun 8 | . 2 18 21 6 2 2 Ballistic Cannon 4 | . 21 3 . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 49 | 11 16 32 36 49 49 49 Greatest Support 51 | 20 20 20 51 51 51 43 Greatest Overweight (x) 9 | 1 . 1 3 2 9 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 9 10 10 10 8 Most Carried 10 | 4 6 10 10 10 10 10 Average Carried 8 | 2 5 8 8 9 7 7 Final Capacity 10 | 6 6 10 10 10 10 4 Final Carried 10 | 4 6 10 10 10 9 3 Class Distribution -------------------- 69% | Mutant 12% | Gunner 8% | Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 2946 | 242 135 575 611 447 386 550 Remotely . | . . . . . . . Salvage Created 4384 | . 299 679 953 1039 888 526 Parts 240 | . 28 61 40 49 39 23 Haulers Intercepted 8 | . 1 2 2 1 2 . Recyclers Shooed 7 | . . . 1 2 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 81 | . 9 13 9 15 25 10 Melee 2 | . . . . . 2 . Guns 35 | . . 10 9 6 9 1 Cannons 23 | . 9 3 . 6 2 3 AOE 18 | . . . . 3 11 4 Classes Destroyed 14 | . 6 3 1 3 . 1 Worker 13 | . . 3 1 5 2 2 Builder 3 | . 1 1 . . . 1 Hauler 8 | . 1 2 2 1 2 . Recycler 8 | . . . 4 3 1 . Mechanic 1 | . . 1 . . . . Operator 2 | . 1 . . . . 1 Watcher 10 | . 1 3 3 . 2 1 Swarmer 17 | . 3 7 . 3 4 . Grunt 40 | . 6 . 8 4 16 6 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 2 . . Sentry 11 | . . 6 1 2 2 . Hunter 6 | . . . . 2 2 2 Programmer 4 | . . . . 2 1 1 Best Kill Streak 6 | . 4 5 6 4 6 4 Combat Bots Only 5 | . 4 3 3 4 5 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 2 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 8764 | . 241 586 841 1085 2886 3125 Core 1780 | . 28 126 129 114 581 802 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 88 68 76 . . . Volleys Fired 355 | 2 31 64 56 48 77 77 Largest 3 | 2 2 2 3 3 3 3 Hottest 230 | 70 70 100 114 230 230 163 Shots Fired 724 | 4 62 123 165 125 138 107 Gun 480 | 4 12 110 163 78 103 10 Cannon 189 | . 50 8 2 45 9 75 Launcher 50 | . . . . 2 26 22 Special 5 | . . 5 . . . . Kinetic 449 | 2 56 118 135 53 36 49 Thermal 225 | 2 6 5 30 70 76 36 Explosive 37 | . . . . 2 26 9 Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 31 | 1 7 31 15 20 18 15 Robot Miss Streak 5 | 3 5 2 4 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 520 | 1 29 87 104 97 126 76 Core Hits 266 | . 14 31 43 43 91 44 Critical Hits 11 | . . 1 . 8 1 1 Critical Kills 5 | . . . . 4 1 . Critical Parts Destroyed 6 | . . 1 . 4 . 1 Melee Attacks 28 | . . . . 7 21 . Impact 28 | . . . . 7 21 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . 4 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13245 | 11 477 1285 1586 2041 4340 3505 Guns 4870 | 11 100 1214 1560 789 1004 192 Cannons 2812 | . 377 50 21 791 139 1434 Explosions 4664 | . . . . 209 2587 1868 Melee 849 | . . . . 252 597 . Ramming 50 | . . 21 5 . 13 11 Kinetic 4740 | 11 439 1264 1301 415 334 976 Thermal 3172 | . 38 . 280 1165 809 880 Explosive 3817 | . . . . 209 2587 1021 Electromagnetic 617 | . . . . . . 617 Impact 849 | . . . . 252 597 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 2 11 Average Corruption 3 | . . . . 1 1 7 Corruption Purged . | . . . . . . . Effects 40 | . . . . 2 7 31 Message Errors 7 | . . . . 1 1 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Targeting Errors 12 | . . . . 1 3 8 Overload Shots . | . . . . . . . Overflow Damage 369 | . 6 2 . 46 233 82 Projectiles 38 | . 6 . . 22 . 10 Explosions 288 | . . . . 9 207 72 Melee 43 | . . 2 . 15 26 . Knockbacks 15 | . 7 . . . 2 6 Impact 2 | . . . . . 2 . Kinetic 13 | . 7 . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 838 | . . 10 2 . 654 172 Shots 27 | . . . . . 21 6 Rammed 13 | . . 2 1 . 1 9 Targets Rammed 17 | . . 2 2 . 3 10 Kicked 4 | . . . 1 . 2 1 Crushed . | . . . . . . . Highest Temperature 496 | 18 114 145 347 113 377 496 Average Temperature 104 | 10 39 34 112 44 136 155 Received Heat Transfer 2229 | . 72 153 459 135 879 531 Effects 5 | . . . 1 . 2 2 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . 1 1 Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 2 | . . . . . 1 1 Impact Corruptions 4 | . . 1 . 1 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . . 5 . 3 Heat Transferred 4586 | . 111 . 629 2068 677 1101 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 488 | . 230 291 230 264 488 261 Initial 221 | . . 35 65 84 96 221 Average 149 | . 68 157 147 127 267 127 Maximum Alert Level 2 | . 1 1 1 1 2 1 Low Security (%) 69 | 100 97 73 82 78 36 64 Level 1 25 | . 2 26 17 21 35 35 Level 2 4 | . . . . . 28 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 3 1 1 8 8 7 Investigation 4 | . 2 1 1 . . . Extermination 4 | . . . . 1 1 2 Reinforcement 11 | . 1 . . 1 5 4 Assault . | . . . . . . . Garrison 9 | . . . . 6 2 1 Intercept . | . . . . . . . Construction Impeded 5 | . . . . . 2 3 Haulers Reinforced 3 | . . . . 1 2 . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 13 24 19 15 32 20 Peak Tracking Total 6 | . 5 4 6 4 5 4 Tactical Retreats 13 | . 1 2 2 . 2 6 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 4 | . 1 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 9 | . 2 . . 1 3 3 Max in Single Turn 1 | . 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 25 | . 7 6 1 1 6 4 Terminals 22 | . 5 5 1 1 6 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 18 15 3 2 9 6 Successful 30 | . 9 12 . 2 5 2 Failed 23 | . 9 3 3 . 4 4 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 18 | . 7 10 . . 1 . Terminals 44 | . 11 13 3 2 9 6 Fabricators . | . . . . . . . Repair Stations 5 | . 3 2 . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 5 4 . 2 4 2 Prototype ID Bank 1 | . . . . 1 . . Open Door 3 | . . . . . 3 . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 1 1 . . 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . . 1 Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . . 2 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . Scan Component 2 | . 1 1 . . . . Repair 2 | . 1 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 1 6 . . 1 . Terminals 8 | . 1 6 . . 1 . Track 5 | . 1 3 . . 1 . Botnet 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 6 5 1 1 5 4 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 1 . . . . Time 52 | . 26 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 6136 | 67 583 1212 617 1058 919 1680 Spaces Moved 2889 | 38 348 658 269 563 392 621 Core 22 | 2 . . . . 6 14 Treads 410 | . . 12 . . 121 277 Legs 2401 | 36 348 646 269 563 209 330 Wheels . | . . . . . . . Hover 56 | . . . . . 56 . Flight . | . . . . . . . Fastest Speed 46 | 50 120 120 123 130 46 50 Average Speed 140 | 128 120 142 145 131 145 154 Slowest Speed 500 | 150 120 180 210 190 500 400 Overloaded Moves 17 | . . . . . 17 . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 67 56 27 17 74 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . 5 . 3 1 4 Terrain Destroyed 260 | . . 5 . 11 207 37 Melee 4 | . . . . 3 1 . Projectile 17 | . . 5 . . 3 9 AOE 239 | . . . . 8 203 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 4234 | 49 455 800 369 760 570 1231 Wait 739 | . 46 52 13 103 37 488 Move 2883 | 37 347 657 268 562 391 621 Hop . | . . . . . . . Pick Up 42 | 4 10 7 5 3 7 6 Fast Attach 61 | 6 5 6 8 9 13 14 Attach 25 | . . 1 3 3 12 6 Detach 17 | . 1 1 3 4 6 2 Swap 25 | . 3 3 3 14 1 1 Drop 42 | . 12 7 8 7 2 6 Fire 355 | 2 31 64 56 48 77 77 Melee 28 | . . . . 7 21 . Ram . | . . . . . . . Kick 12 | . . 2 2 . 3 5 Crush 5 | . . . . . . 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 15) 570 | -10/Materials | Repaired Lgt. Cannon 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -9/Materials | Discovered new exit (range 15) 1363 | -9/Materials | Discovered new exit (range 5) 1685 | -9/Materials | Repaired Lgt. Armor Plating 1863 | -9/Materials | Entered another Materials area 1863 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2457 | -8/Materials | Discovered new exit (range 16) 2478 | -8/Materials | Identified exit to Factory 2480 | -8/Materials | Entered Factory 2480 | -7/Factory | Evolved 2 slots: Utility x2 2652 | -7/Factory | Build established: Skirmisher 2836 | -7/Factory | Garrison activated, responded to threat 3097 | -7/Factory | Garrison activated, responded to threat 3530 | -7/Factory | Discovered new exit (range 6) 3537 | -7/Factory | Identified exit to Storage 3538 | -7/Factory | Entered Storage 3669 | -7/Storage | Lost 4 parts (1p1n2u) 3673 | -7/Storage | Garrison activated, responded to threat 3752 | -7/Storage | Lost 3 parts (1n1u1w) 4073 | -7/Storage | Core integrity fell below 50% 4083 | -7/Storage | Garrison activated, responded to threat 4107 | -7/Storage | Lost 6 parts (1p3n1u1w) 4182 | -7/Storage | Lost 4 parts (2n1u1w) 4196 | -7/Storage | Core integrity fell below 20% 4430 | -7/Storage | Discovered new exit (range 16) 4455 | -7/Storage | Identified exit to Factory 4457 | -7/Storage | Entered Factory 4457 | -6/Factory | Evolved 2 slots: Utility x2 4625 | -6/Factory | Build established: Mutant 4950 | -6/Factory | Garrison activated, responded to threat 5050 | -6/Factory | Lost 3 parts (1p1n1w) 5555 | -6/Factory | System corruption reached 10% 5587 | -6/Factory | Lost 5 parts (1p1n2u1w) 5609 | -6/Factory | Spotted B-75 Beast 5614 | -6/Factory | Core integrity fell below 50% 5663 | -6/Factory | Core integrity fell below 20% 5709 | -6/Factory | Lost 11 parts (1p3n2u5w) 6137 | -6/Factory | Self-destructed Last Messages --------------- 05755_ U-05 Engineer lays Concrete. 05755_ U-05 Engineer builds a Wall. 05756_ U-05 Engineer lays Concrete. 05756_ U-05 Engineer builds a Wall. 05757_ U-05 Engineer lays Concrete. 05761_ U-05 Engineer builds a Wall. 05768_ U-05 Engineer lays Concrete. 05773_ U-05 Engineer builds a Wall. 05774_ U-05 Engineer lays Concrete. 05777_ System corrupted: Matter fused (-5). 05777_ U-05 Engineer builds a Wall. 05803_ TF3Q 5H#VFMHQ=5NG0/W,LCMTPMOFVC#5Z&CFPN 05849_ System corrupted: Substantial component data lost. 05870_ &6: APAQH5Y31ECH/=EIIJBSET8G&5FB,G K 05885_ System corrupted: IFF burst signal emitted. 05934_ System corrupted: Heat flow error (+175). 05973_ System corrupted: Energy discharge (-144). 06015_ System corrupted: Energy discharge (-186). 06125_ ALERT: Rogue bot located, Programmers report to Factory Zone 2G. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????####??????????????????? | | ???????????????????? ????????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# ! #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# ##?????????????? | | ????????????????#### ####???????????? | | ###########?????# @# # #???????????? | | # #?????# # # ##???????????? | | # #?????# # # #???????????? | | # #?????# # # ##??????????? | | # ########## # #?????????? | | # # ## ###### ??? | | # # #######+##| ????? | | # # % % #???? | | # ! + = ! = #??? | | # ! # ! % % #??? | | # # !] %"% %%% ##???? | | # # !] """ " % #????? | | # ### T"#????? | | # #?# ==! """?????? | | # #?# ==! ??????? | | # #?# =! ?????? | | # ! ### #####+##+## ######## ?????? | | ##### ## #??????? ? #?????????????? | | ????# ### #????????#+#?????????????? | | ????# = = #????????????????????????? | | ????# * ## #????????????????????????? | | ????# = ## #????????????????????????? | | ????## [ ########????????????????????????? | | ????# # #######?????????????????????????? | | ????# # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumDeliveryRail Manual? 0 Play Time 00:45:47 Cumulative 304.2 hours Start 2021.09.21 @ 21:39:41 End 2021.09.21 @ 22:35:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 394 Rogue 390 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faa350be-72d8-46dc-b831-19e361df784f