Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 23:55:53 Player: pepperoniboy57 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2276) 2276 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 7011 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -225 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 64/100 System Corruption 7% Temperature Warning (301) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- XL Autogun Array Heavy Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Hacking Suite Advanced Beam Rifle Remote Datajack Remote Datajack [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon XL Autogun Subcomponent Energy Gun EM Pulse Gun Ballistic Gun XL Autogun Subcomponent Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . . Utility 3 | . . 1 . . . . 1 1 . . Weapon 3 | . . . . . . 2 . 1 . . Parts Attached 47 | 6 2 6 2 . . 6 4 8 10 3 Power 9 | 1 . 1 . . . 2 2 . 2 1 Engine 5 | 1 . 1 . . . . . . 2 1 Core 4 | . . . . . . 2 2 . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . 2 1 . . 1 1 . 3 . Treads . | . . . . . . . . . . . Leg 10 | 2 . 2 1 . . 1 1 . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | 1 1 1 . . . 2 1 2 1 . Device 1 | . . 1 . . . . . . . . Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . Hackware 6 | . 1 . . . . 2 . 2 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 1 2 1 . . 1 . 6 4 2 Energy Gun 10 | 2 1 2 1 . . . . 1 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . . . . . . 1 . 4 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 2 . . Parts Lost 30 | . 2 2 2 . . 1 1 . 9 13 Power 6 | . . 1 . . . . . . 2 3 Propulsion 8 | . 1 . 1 . . 1 1 . 3 1 Utility 5 | . . . . . . . . . 2 3 Weapon 11 | . 1 1 1 . . . . . 2 6 Highest Loss Streak 13 | . 1 2 1 . . 1 1 . 6 13 To Critical Strikes 1 | . 1 . . . . . . . . . Average Slot Usage (%) 81 | . 77 85 94 100 100 68 73 86 84 49 Engine 7 | . 14 10 11 11 11 7 . . 8 9 Core 4 | . . . . . . 1 12 13 3 . Leg 20 | . 18 23 28 33 33 23 22 20 11 2 Device 3 | . . 7 11 11 11 4 . . . . Storage 4 | . 14 11 11 11 11 7 . . . . Processor 2 | . . . . . . . 7 6 2 . Hackware 18 | . 3 11 11 11 11 14 23 26 26 20 Energy Gun 8 | . 27 22 22 22 22 . . 2 7 3 Ballistic Gun 9 | . . . . . . 9 7 12 21 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 14 14 16 15 15 15 25 27 34 34 32 Greatest Support 40 | 20 20 30 30 30 30 35 35 35 40 15 Greatest Overweight (x) 3 | 3 1 1 . . . 1 . . 2 2 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 2 6 7 5 8 8 8 5 5 5 3 Average Carried 4 | . 4 5 4 4 8 6 4 4 3 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 5 5 4 8 8 4 5 5 3 1 Class Distribution -------------------- 45% | Hacker-Skirmisher 16% | Hacker-Gunner 14% | Scavenger-Mutant 14% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 2036 | 208 52 57 25 . . 502 314 145 668 65 Remotely . | . . . . . . . . . . . Salvage Created 2792 | . 196 209 113 . . 1026 314 188 608 138 Parts 168 | . 21 21 9 . . 69 22 8 13 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 11 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 54 | . 7 7 5 . . 18 5 . 10 2 Melee 1 | . . . . . . . . . . 1 Guns 52 | . 7 7 4 . . 18 5 . 10 1 AOE 1 | . . . 1 . . . . . . . Classes Destroyed 15 | . 3 . . . . 9 1 . 1 1 Worker 4 | . . . . . . 3 . 1 . . Builder 3 | . . . . . . 1 1 1 . . Tunneler 1 | . . . . . . 1 . . . . Recycler 2 | . . . . . . 1 . 1 . . Operator 4 | . 1 1 . . . 1 . 1 . . Watcher 5 | . . . . . . 3 1 1 . . Swarmer 19 | . 5 4 4 . . 6 . . . . Grunt 17 | . 2 3 1 . . 4 3 . 3 1 Brawler 2 | . . . . . . 1 . . 1 . Duelist 1 | . . . . . . . . . . 1 Sentry 6 | . . . . . . 5 . . 1 . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . . 2 . . . Heavy 1 | . . . . . . 1 . . . . Thug 4 | . . . . . . . . . 4 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 6 | . 5 4 4 . . 6 3 3 4 1 Combat Bots Only 5 | . 5 4 4 . . 4 2 . 4 1 Max Kills in Single Turn 3 | . 1 1 1 . . 2 2 3 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 3665 | . 267 221 125 . . 414 181 50 1520 887 Core 1022 | . 19 20 23 . . 49 47 . 483 381 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 92 . . . 89 91 93 . . . Volleys Fired 164 | . 20 14 12 . . 42 20 2 35 19 Largest 5 | . 2 2 2 . . 1 1 2 5 4 Hottest 196 | . 80 80 85 . . 60 60 99 196 135 Shots Fired 337 | . 39 28 22 . . 42 20 3 140 43 Gun 330 | . 39 28 22 . . 42 20 1 136 42 Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . . . 2 4 . Special 1 | . . . . . . . . . . 1 Kinetic 193 | . . . . . . 42 20 1 99 31 Thermal 48 | . . . . . . . . . 37 11 Explosive 6 | . . . . . . . . 2 4 . Electromagnetic 89 | . 39 28 22 . . . . . . . Robot Hit Streak 10 | . 7 5 6 . . 10 8 . 7 9 Robot Miss Streak 10 | . 3 3 4 . . 10 4 5 7 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 1 . . . . . 3 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 1 Shots Hit Robots 197 | . 21 15 11 . . 38 12 . 72 28 Core Hits 117 | . 10 10 5 . . 35 11 8 30 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . 1 . . . . . . . 2 3 Burn 5 | . . . . . . . . . 2 3 Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6347 | . 267 207 230 . . 2182 696 503 1659 603 Guns 5573 | . 267 199 151 . . 2182 696 . 1501 577 Cannons . | . . . . . . . . . . . Explosions 740 | . . . 79 . . . . 503 158 . Melee . | . . . . . . . . . . . Ramming 34 | . . 8 . . . . . . . 26 Kinetic 4383 | . . . . . . 2182 696 . 1090 415 Thermal 908 | . . . 79 . . . . 256 411 162 Explosive 405 | . . . . . . . . 247 158 . Electromagnetic 617 | . 267 199 151 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 . 3 7 Average Corruption 2 | . . . . . . . 1 . 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . . . . . 14 . 17 2 Message Errors 6 | . . . . . . . 1 . 5 . Matter Fused 10 | . . . . . . . 5 . 5 . Heat Flow Errors 4 | . . . . . . . 2 . 2 . Energy Discharges 3 | . . . . . . . 1 . 1 1 Data Loss (minor) 8 | . . . . . . . 4 . 3 1 Data Loss (major) 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 64 | . . . . . . . . 64 . . Projectiles . | . . . . . . . . . . . Explosions 64 | . . . . . . . . 64 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . . 51 62 11 Shots 2 | . . . . . . . . 1 1 . Rammed 8 | . . . . . . . . . . 8 Targets Rammed 11 | . . 3 . . . . . . . 8 Kicked 3 | . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 742 | . 132 39 75 . . 197 260 52 742 720 Average Temperature 177 | . 51 13 29 . . 71 61 32 316 458 Received Heat Transfer 1086 | . 42 12 33 . . 99 45 . 414 441 Effects 71 | . . . . . . . . . 50 21 Shutdowns 18 | . . . . . . . . . 13 5 Energy Bleed 6 | . . . . . . . . . 4 2 Interference 8 | . . . . . . . . . 8 . Matter Decay 7 | . . . . . . . . . 7 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 10 | . . . . . . . . . 6 4 Damage (major) 17 | . . . . . . . . . 7 10 Damage (core) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 2 1 Heat Transferred 1706 | . . . 100 . . . . 200 888 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 425 | . 217 412 407 . . 425 270 170 . . Initial 160 | . . 91 160 . . . 107 24 . . Average 158 | . 132 254 241 . . 147 127 75 . . Maximum Alert Level 2 | . 1 2 2 . . 2 1 . . . Low Security (%) 65 | 100 68 44 5 . 100 85 78 100 . . Level 1 33 | . 31 50 91 . . 11 21 . . . Level 2 1 | . . 4 3 . . 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 2 . . . 4 3 . . . Investigation 3 | . . 1 . . . 2 . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 6 | . 2 1 . . . 2 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 5 | . 1 . . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 14 15 7 . . 23 10 2 12 7 Peak Tracking Total 6 | . 5 5 4 . . 5 2 2 4 6 Tactical Retreats 6 | . 1 2 . . . 1 . . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed 16 | . . . . . . 4 6 6 . . Reused 4 | . . . . . . 4 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 23 | . 2 . 4 . . 2 9 6 . . Max in Single Turn 6 | . 1 . 4 . . 1 6 4 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 34 | . 2 4 . . . 14 11 1 2 . Terminals 26 | . 2 3 . . . 12 8 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 4 | . . 1 . . . 2 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 81 | . 7 10 . . . 34 26 2 2 . Successful 61 | . 4 7 . . . 26 20 2 2 . Failed 19 | . 3 2 . . . 8 6 . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 45 | . 6 6 . 1 . 21 10 1 . . Terminals 64 | . 7 7 . . . 30 18 2 . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . Scanalyzers 9 | . . 3 . . . 4 2 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 1 2 . . . 10 9 1 2 . Record 1 | . . . . . . . 1 . . . Robot Analysis 6 | . . 2 . . . 3 1 . . . Prototype ID Bank 3 | . . . . . . 3 . . . . Open Door 2 | . . . . . . . . . 2 . Open DSF 2 | . . . . . . . 2 . . . Unreport Threat 1 | . . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . Reprogram Traps 4 | . . . . . . 1 2 1 . . Transport Status 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . Recycle Component 2 | . . . . . . . 2 . . . Process 1 | . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer 9 | . . 3 . . . 4 2 . . . Insert Component 4 | . . 1 . . . 2 1 . . . Analyze 5 | . . 2 . . . 2 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 22 | . 3 2 . . . 12 4 1 . . Terminals 22 | . 3 2 . . . 12 4 1 . . Assimilate 4 | . . . . . . . 3 1 . . Botnet 13 | . 1 1 . . . 11 . . . . Disrupt 4 | . 1 1 . . . 1 1 . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 2 2 . . . 9 8 1 . . Full Trace Events 3 | . 1 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 27 | . . . . . . . 27 . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . Part Schematics Acquired 4 | . . 1 . . . 2 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . . . . . . . 2 . . . Recycled Matter 211 | . . . . . . . 211 . . . Retrieved Matter 221 | . . . . . . . 221 . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . 2 1 . . . Part Schematics Acquired 4 | . . 1 . . . 2 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Total Allies 7 | . . . 2 . . . 4 1 . . Largest Group 5 | . . . 2 2 . . 4 5 3 2 Highest-Rated Group 94 | . . . 46 46 . . 68 94 62 36 Highest-Rated Ally 31 | . . . 31 31 . . 26 26 26 26 Total Orders 4 | . . . . . . . . . 4 . STAY 2 | . . . . . . . . . 2 . FOLLOW 2 | . . . . . . . . . 2 . Ally Attacks 7 | . . . 7 . . . . . . . Total Damage 98 | . . . 98 . . . . . . . Kills 2 | . . . 2 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 6 | . . 2 . . . 3 1 . . . Derelict Logs Recovered 4 | . . . 2 . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 7167 | 62 276 344 831 587 22 1166 1519 255 2027 78 Spaces Moved 4207 | 43 121 191 498 481 12 614 1022 181 1030 14 Core 9 | 6 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 4198 | 37 121 191 498 481 12 614 1022 181 1030 11 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 140 | 118 161 139 120 120 120 135 120 120 184 215 Slowest Speed 260 | 200 190 190 120 120 120 190 120 120 260 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 29 30 65 91 13 62 23 8 92 4 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 3 . . . . . 2 . Spaces Dug 3 | . . . . . . . 3 . . . Terrain Destroyed 188 | . . . 13 . . 37 57 31 50 . Melee . | . . . . . . . . . . . Projectile 44 | . . . . . . 37 4 . 3 . AOE 144 | . . . 13 . . . 53 31 47 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Total 5321 | 51 163 239 709 491 19 953 1315 214 1121 46 Wait 844 | . 16 21 197 10 8 271 261 18 41 1 Move 4197 | 42 120 190 497 480 11 613 1021 180 1029 14 Hop . | . . . . . . . . . . . Pick Up 42 | 3 5 5 1 1 . 11 7 5 3 1 Fast Attach 10 | 5 . . . . . . . 3 2 . Attach 30 | 1 2 5 2 . . 5 4 3 5 3 Detach 1 | . . . . . . . 1 . . . Swap 7 | . . 1 . . . 1 . 2 3 . Drop 15 | . . . . . . 10 1 1 3 . Fire 164 | . 20 14 12 . . 42 20 2 35 19 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . . 8 Kick 3 | . . 3 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Central database locked down 664 | -9/Materials | Discovered new exit (range 14) 683 | -9/Materials | Entered Mines 1148 | -9/Mines | Excavation squad dispatched 1148 | -9/Mines | A large section of the Mines collapsed 1179 | -9/Mines | Learned Materials terminal intel 1367 | -9/Mines | Build established: Scavenger-Mutant 1398 | -9/Mines | Excavation squad dispatched 1486 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1486 | -9/Mines | Discovered new exit (range 5) 1514 | -9/Mines | Entered Exiles 1514 | -9/Exiles | Accompanied by 2 allies 1544 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1544 | -9/Exiles | Met 8R-AWN 1584 | -9/Exiles | Discovered new exit (range 14) 1632 | -9/Exiles | Met EX-HEX 1714 | -9/Exiles | Visited The Gauntlet 1840 | -9/Exiles | Met EX-DEC 1912 | -9/Exiles | Met EX-BIN 1925 | -9/Exiles | Aligned with FarCom system 1926 | -9/Exiles | Given EX-Vault access code 1955 | -9/Exiles | Opened EX-Vault 1965 | -9/Exiles | Found Prototype Ballistic Gun 1992 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2089 | -9/Exiles | Discovered new exit (range 11) 2101 | -9/Exiles | Left Exiles lab with XL Autogun Array 2101 | -9/Exiles | Entered Mines 2105 | -8/Mines | Discovered new exit (range 8) 2123 | -8/Mines | Entered Materials 2123 | -8/Materials | Evolved 2 slots: Weapon x2 2124 | -8/Materials | Loaded intel: 12 terminal locations 2125 | -8/Materials | Identified XL Autogun Array 2412 | -8/Materials | Build established: Scavenger-Skirmisher 3020 | -8/Materials | Build established: Hacker-Skirmisher 3261 | -8/Materials | Discovered new exit (range 7) 3289 | -8/Materials | Entered Factory 3289 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4186 | -7/Factory | Fabricated K-01 Serf (x1) 4790 | -7/Factory | Discovered new exit (range 6) 4808 | -7/Factory | Entered another Factory area 4808 | -6/Factory | Accompanied by 4 allies 4808 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5041 | -6/Factory | Discovered new exit (range 18) 5063 | -6/Factory | Entered Lower Caves 5063 | -6/Lower Caves | Accompanied by 3 allies 5217 | -6/Lower Caves | Learned location of Zion (-6) 5234 | -6/Lower Caves | Learned Factory trap positions 5519 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5671 | -6/Lower Caves | Attacked by a faux Warlord 5709 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 6022 | -6/Lower Caves | Core integrity fell below 50% 6045 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6283 | -6/Lower Caves | Build established: Hacker-Gunner 7067 | -6/Lower Caves | Discovered new exit (range 7) 7090 | -6/Lower Caves | Entered another Lower Caves area 7090 | -6/Lower Caves | Accompanied by 2 allies 7153 | -6/Lower Caves | Core integrity fell below 20% 7168 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Overheating: Remote Datajack damaged (-21). Slammed into G-50 Soldier. Destabilizing: System interference. Remote Datajack temporarily disabled. Slammed into G-50 Soldier. G-50 Soldier destroyed. Hacking Suite destroyed. System corrupted by crushing effect (+4). Remote Datajack destroyed. Acquired 60 matter. Acquired Hvy. Laser. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Burn). G-50 Soldier heat short circuits Carbon-fiber Leg. G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. G-50 Soldier overheating. System corrupted: Component data lost. Hvy. Laser destroyed. Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????## ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ???????????????????????##%*#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????#g%b##???????????????????? | | ????????????????????????# ##??????????????????? | | ???????????????????????#### g #??????????????????? | | ???????????????????????# g # ### #????????????? | | ??????????????????????# # g #??????????????? | | ????????????????????? #?????????????? | | ??????????????????# # ?????????? | | ??????????????? # # ## ##????????? | | ????????????# ? # ??????????? | | ????????????? #??## ## ## #?????????? | | ????????????? ??????# ##?# ##?### ?????????? | | ???????????????????? ???# ##?????## # ?????????? | | ??????????????????? ???? ????????? ??????????? | | ??????????????????? ????? #????????????????????? | | ?????????????????? ????? ###????????????????????? | | ?????????????????##??????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look My Command Is Your Wish Safety First root@ Challenges ------------ None Game ------ Seed StealthModifiedFlail Manual? 0 Play Time 01:25:52 Cumulative 20.3 hours Start 2023.02.12 @ 22:15:00 End 2023.02.12 @ 23:55:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 17 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: f1a35590-cb86-4005-931f-b950d0847ed9