Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 18:48:12 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1519) 1519 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 3655 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 150/550 Matter 249/300 Energy 88/100 System Corruption 0% Temperature Cool (18) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Airjet Large Storage Unit Improved Sensor Array Improved Sensor Array Light Armor Plating Hacking Suite Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Cooled Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Cooled Ion Engine VSS Leg Airjet Large Storage Unit Improved Sensor Array Improved Sensor Array Light Armor Plating Hacking Suite Improved EM Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Datajack Plasma Cutter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 44 | 7 7 23 7 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 8 1 Treads 7 | 2 2 3 . Leg 4 | . . 3 1 Wheel . | . . . . Hover 2 | . . 2 . Flight . | . . . . Utility 9 | 2 1 5 1 Device 4 | 1 1 2 . Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 17 | 2 4 7 4 Energy Gun 6 | 2 . 2 2 Energy Cannon 1 | . . 1 . Ballistic Gun 8 | . 3 3 2 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . 3 . Parts Lost 21 | . 1 7 13 Power 3 | . . 1 2 Propulsion 5 | . . 2 3 Utility 6 | . 1 1 4 Weapon 7 | . . 3 4 Highest Loss Streak 12 | . 1 4 12 To Critical Strikes . | . . . . Average Backups 8 | 5 7 8 13 Power 1 | 1 1 1 1 Propulsion 1 | 3 2 1 1 Utility 2 | . 1 3 6 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 14 | . 7 1 6 Power 1 | . 1 . . Propulsion 6 | . 5 . 1 Utility 4 | . . . 4 Weapon 2 | . 1 1 . Tool/Special 1 | . . . 1 Average Slot Usage (%) 96 | . 99 94 88 Engine 13 | . 14 11 16 Treads 19 | . 28 14 . Leg 6 | . . 8 25 Hover 2 | . . 6 . Device 11 | . 13 8 13 Storage 12 | . 14 11 9 Processor 3 | . . 8 7 Energy Gun 10 | . 13 6 10 Ballistic Gun 11 | . 13 12 5 Peak Build Rating 31 | 7 8 26 31 Average Rating 12 | 5 7 14 27 On Entrance 10 | . 7 8 25 Naked Turns . | . . . . Heaviest Build 42 | 14 16 35 42 Greatest Support 60 | 40 40 60 42 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 9 | 6 8 9 15 Most Carried 15 | 8 8 15 15 Average Carried 8 | 5 7 8 13 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 8 8 15 9 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1170 | 270 194 576 130 Remotely . | . . . . Salvage Created 2120 | 86 410 1128 496 Parts 138 | 5 27 67 39 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 45 | . 12 25 8 Guns 23 | . 7 10 6 Cannons 2 | . . 2 . AOE 19 | . 5 13 1 Classes Destroyed 12 | 2 5 4 1 Worker 4 | . . 4 . Builder 3 | . . 2 1 Tunneler 1 | 1 . . . Hauler 8 | . 2 5 1 Recycler 2 | 1 . 1 . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 15 | . 6 8 1 Grunt 21 | . 6 11 4 Brawler 1 | . . 1 . Sentry 7 | . . 5 2 Heavy 1 | . . . 1 Best Kill Streak 10 | 1 3 10 4 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 5 | 1 2 5 1 Gunslinging 1 | . 1 . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 286 | . 61 129 96 Missed 86 | . 18 48 20 Hits 200 | . 43 81 76 Projectile 200 | . 43 81 76 Critical Strikes 12 | . . 3 9 Damage Taken 3099 | . 430 1104 1565 Core 692 | . 73 219 400 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 79 | . 79 . . Core Remaining (%) 71 | 100 70 45 . Volleys Fired 131 | 2 44 60 25 Largest 2 | 2 2 2 2 Hottest 90 | 80 70 83 90 Shots Fired 247 | 3 86 114 44 Gun 216 | 3 76 93 44 Cannon 10 | . . 10 . Launcher 21 | . 10 11 . Special . | . . . . Kinetic 128 | . 39 76 13 Thermal 11 | 1 . 10 . Explosive 21 | . 10 11 . Electromagnetic 87 | 2 37 17 31 Robot Hit Streak 25 | 2 5 25 12 Robot Miss Streak 5 | . 5 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 176 | 2 47 88 39 Core Hits 117 | 2 27 59 29 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks 7 | . . 4 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . 4 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4235 | 30 1057 2377 771 Guns 2018 | 30 506 853 629 Cannons 173 | . . 173 . Explosions 2036 | . 550 1351 135 Melee . | . . . . Ramming 8 | . 1 . 7 Kinetic 1052 | . 217 642 193 Thermal 403 | . 63 205 135 Explosive 1806 | . 487 1319 . Electromagnetic 966 | 30 289 211 436 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . 7 12 2 Projectiles . | . . . . Explosions 21 | . 7 12 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 98 | . 28 40 30 Shots 3 | . 1 1 1 Rammed 1 | . 1 . . Targets Rammed 6 | . 1 . 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 328 | 18 58 328 213 Average Temperature 56 | 12 21 78 80 Received Heat Transfer 873 | . 123 408 342 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 5 | . 1 1 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 620 | . 50 420 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 77 | 100 100 46 57 Level 1 9 | . . 10 42 Level 2 13 | . . 43 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 609 | 5 147 609 265 Initial 236 | . . 48 236 Average 137 | . 44 283 196 Influence Increases 1589 | 10 455 870 254 Destroy 0b10 Robot/C 900 | . 240 500 160 Destroy 0b10 Robot/NC 110 | 10 25 60 15 Destroy Leader 210 | . 48 110 52 Successful Hack 60 | . 46 9 5 Disable Machine 90 | . 60 30 . Destroy Structure 129 | . 36 86 7 Lose Combat Pursuer 90 | . . 75 15 Influence Decreases 1435 | 10 340 425 660 Entered New Map 391 | . . 67 324 Time Decay 856 | 10 330 310 206 Lost Part 188 | . 10 48 130 Squads Dispatched 8 | . 2 1 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 18 32 14 Peak Tracking Total 10 | . 4 10 8 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 4 3 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 8 3 2 Terminals 11 | . 7 3 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 39 | . 30 6 3 Successful 23 | . 17 4 2 Failed 16 | . 13 2 1 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 32 | . 24 6 2 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 17 | . 11 4 2 Record 3 | . 2 1 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . . 1 Emergency Access Points 2 | . 2 . . Terminal Index 1 | . . . 1 Locate Traps 3 | . 3 . . Dispatch Records 1 | . . 1 . Transport Status 2 | . 2 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 8 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 3 . . Time 105 | . 105 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 2 | . . 2 . Combat . | . . . . Robot Hacks Applied 3 | . . 3 . parse_system 1 | . . 1 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2708 | 40 1425 828 415 Sensors 902 | . 148 339 415 Seismic 1317 | 40 1277 . . T.N.C. 1027 | . . 726 301 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2907 | 148 1450 888 421 Spaces Moved 1546 | 80 706 560 200 Core 5 | 5 . . . Treads 960 | 75 706 179 . Legs 396 | . . 196 200 Wheels . | . . . . Hover 185 | . . 185 . Flight . | . . . . Fastest Speed 50 | 50 160 76 90 Average Speed 136 | 153 160 108 123 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 77 50 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 146 | . 33 107 6 Melee . | . . . . Projectile . | . . . . AOE 146 | . 33 107 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2105 | 102 952 727 324 Wait 278 | . 163 40 75 Move 1543 | 79 705 559 200 Hop . | . . . . Pick Up 47 | 13 13 19 2 Fast Attach 13 | 3 3 7 . Attach 19 | 4 . 7 8 Detach . | . . . . Swap 33 | . 8 19 6 Drop 28 | 1 15 12 . Fire 131 | 2 44 60 25 Melee 7 | . . 4 3 Ram . | . . . . Kick 5 | . . . 5 Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 6) 854 | -10/Materials | Discovered new exit (range 16) 974 | -10/Materials | Discovered new exit (range 13) 1322 | -10/Materials | Repaired Corrupted Hacking Suite? 1379 | -10/Materials | Repaired Grenade Launcher 1408 | -10/Materials | Repaired EM Pulse Gun 1599 | -10/Materials | Entered another Materials area 1599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1751 | -9/Materials | Lost 4 parts (1p1n1u1w) 1990 | -9/Materials | Discovered new exit (range 13) 2034 | -9/Materials | Build established: Scavenger-Mutant 2135 | -9/Materials | Destroyed 7 combat bots 2257 | -9/Materials | Core integrity fell below 50% 2461 | -9/Materials | Discovered new exit (range 8) 2487 | -9/Materials | Entered another Materials area 2487 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2621 | -8/Materials | Build established: Mutant 2675 | -8/Materials | Garrison activated, responded to threat 2728 | -8/Materials | Discovered new exit (range 15) 2896 | -8/Materials | Core integrity fell below 50% 2908 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger inserts Corrupted Imp. Ion Engine into recycling unit. U-05 Engineer destroyed. K-01 Serf collects debris. R-06 Scavenger inserts Corrupted Aluminum Leg into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. K-01 Serf collects debris. Penetrated by Slug. Imp. Assault Rifle blasted off. U-05 Engineer destroyed. K-01 Serf collects debris. VSS Leg destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Imp. Assault Rifle destroyed. Critical hit (Burn: +37). Imp. Sensor Array destroyed. K-01 Serf collects debris. H-61 Shepherd destroyed. K-01 Serf collects debris. 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