Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.05 @ 15:31:57 Player: aoemica Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (195) 195 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2275 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 380/400 Matter 154/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (5) ---- Light Ion Engine Flight Unit Experimental Sensor Array Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- (None) > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Experimental Sensor Array Grenade Launcher [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility None Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 18 | 4 4 2 . 7 . 1 Power 1 | . . . . 1 . . Engine 1 | . . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 . . 4 . . Treads 4 | 2 2 . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . 4 . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 2 2 . 2 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 1 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 3 | . . 1 . . . 2 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . 1 . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 64 | . 57 55 . 63 77 73 Engine 4 | . . . . 6 11 11 Treads 13 | . 28 26 . 2 . . Flight 19 | . . . . 33 44 40 Ballistic Gun 24 | . 28 28 . 19 22 22 Naked Turns . | . . . . . . . Heaviest Build 5 | 2 2 2 2 5 5 5 Greatest Support 16 | 3 3 3 3 16 16 16 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 4 | 4 2 4 4 4 4 4 Average Carried 2 | 2 1 2 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 1 2 4 4 4 4 4 Class Distribution -------------------- 50% | Scavenger-Sprinter 44% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Matter Collected 286 | 200 47 15 . 24 . . Remotely . | . . . . . . . Salvage Created 191 | . 139 23 . 24 . 5 Parts 26 | . 14 5 . 5 . 2 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Combat Hostiles Destroyed 12 | . 3 3 . 3 . 3 AOE 12 | . 3 3 . 3 . 3 Classes Destroyed 5 | . 4 1 . . . . Worker 1 | . . 1 . . . . Hauler 1 | . 1 . . . . . Recycler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 12 | . 3 3 . 3 . 3 Best Kill Streak 7 | . 6 4 . 7 . 3 Combat Bots Only 6 | . 3 3 . 6 . 3 Max Kills in Single Turn 3 | . 3 2 . 3 . 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 . 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Damage Taken 492 | . 200 104 . 59 . 129 Core 82 | . 39 23 . 12 . 8 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 75 . . . . Volleys Fired 7 | . 2 2 . 1 . 2 Largest 1 | . 1 1 . 1 . 1 Hottest 30 | . 30 30 . 30 . 30 Shots Fired 7 | . 2 2 . 1 . 2 Gun . | . . . . . . . Cannon . | . . . . . . . Launcher 7 | . 2 2 . 1 . 2 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive 7 | . 2 2 . 1 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 2 | . 1 . . 1 . 2 Robot Miss Streak 1 | . . 1 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 3 | . 1 . . 1 . 1 Core Hits 19 | . 9 4 . 3 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 758 | . 237 165 . 115 . 241 Guns . | . . . . . . . Cannons . | . . . . . . . Explosions 757 | . 237 164 . 115 . 241 Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive 678 | . 158 164 . 115 . 241 Electromagnetic 79 | . 79 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . 2 . . . . Message Errors 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles . | . . . . . . . Explosions 10 | . . . . . . 10 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 120 | . 42 40 . 38 . . Shots 4 | . 2 1 . 1 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 8 | . . . . . . 8 Average Temperature 2 | . . . . . . 2 Received Heat Transfer 129 | . 78 15 . . . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Peak Influence 200 | . 133 200 93 113 . 125 Initial 78 | . . 51 78 36 . . Average 74 | . 86 84 81 109 . 32 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 97 | 100 100 91 100 100 . 100 Level 1 2 | . . 8 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 11 5 1 3 . 10 Peak Tracking Total 7 | . 7 3 1 3 . 7 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Traps Triggered 3 | . 3 . . . . . Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Machines Disabled 5 | . 2 3 . . . . Max in Single Turn 2 | . 1 2 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Turns Passed 368 | 8 69 105 4 49 61 72 Spaces Moved 825 | 5 115 189 8 104 197 207 Core 319 | 5 115 189 8 2 . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 506 | . . . . 102 197 207 Fastest Speed 31 | 50 50 50 50 31 31 31 Average Speed 38 | 50 50 50 50 31 31 32 Slowest Speed 50 | 50 50 50 50 50 31 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 2 39 63 3 22 41 66 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . 12 9 . 7 . 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 45 | . 12 9 . 7 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Total 849 | 9 121 195 7 116 196 205 Wait 2 | . . . . 2 . . Move 809 | 4 114 188 7 103 196 197 Hop 5 | . . . . . . 5 Pick Up 4 | . 1 2 . 1 . . Fast Attach 7 | 1 2 . . 4 . . Attach 4 | 3 . . . 1 . . Detach 1 | . . . . 1 . . Swap 7 | . 2 2 . 2 . 1 Drop 2 | 1 . . . 1 . . Fire 7 | . 2 2 . 1 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Junkyard | Released all parts (6) 4 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 16) 78 | -10/Materials | Entered Mines 94 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 104 | -10/Mines | Learned Materials garrison access intel 112 | -10/Mines | Found a hidden stash of uninstalled traps 155 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 165 | -10/Mines | Identified exit to Materials 183 | -10/Mines | Entered Materials 183 | -9/Materials | Evolved 2 slots: Propulsion x2 183 | -9/Materials | Discovered new exit (range 7) 187 | -9/Materials | Entered Mines 213 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 213 | -9/Mines | Found Prototype Device 219 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 235 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 235 | -9/Mines | Discovered new exit (range 5) 236 | -9/Mines | Entered Exiles 244 | -9/Exiles | Met 8R-AWN 249 | -9/Exiles | Met EX-HEX 258 | -9/Exiles | Met EX-BIN 262 | -9/Exiles | Aligned with FarCom system 262 | -9/Exiles | Given EX-Vault access code 269 | -9/Exiles | Opened EX-Vault 274 | -9/Exiles | Warned to stay clear of 0b10 Research branches 294 | -9/Exiles | Discovered new exit (range 14) 297 | -9/Exiles | Entered Mines 369 | -8/Mines | Self-destructed Last Messages --------------- now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! 00269_ Connecting with EX-Vault Access... 00269_ Current location identified: Exiles EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. 00294_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00297_ Receiving FarCom transmissions... 00318_ T-07 Excavator is excavating. 00340_ Flight Unit destroyed. 00350_ T-07 Excavator is excavating. 00364_ Flight Unit destroyed. 00365_ Destroyed Flight Unit. 00365_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????##T##### #### # #??????## # | | ?????# ?# #???# ##??????##### | | ?????# ## #??## ####???????## | | ?????# """ #?## ##???????## | | ?????# """ # ###?# #????????# | | ?????# """?# ##### #????????## # | | ?????? ??# ####?????????#### | | ?????##????# ##### ## ##?????????????# | | ???????????# #???# ####g ##??????????????# | | ???????????# #??# #??# g#???????????????# | | ???????????# #?# #??# #???????????????# | | ???????????# ##??# ####????????????# | | ???????????##### ###???#g #????????????# | | ???????????????# ##?????# ## #????????????# | | ???????????????## #??????# ## #????????????# | | ????????????????## ##??###?# ## #????????????# | | ?????????????????####??## ## ##???????????# | | ???????????????????????# # #??####?????# | | ??????????########?????# #### ##????# | | ??????????# """ #?????## ## ##???# | | ??????????# """ #??????##### ##### | | ??????????# """ #??????????# ## | | ??????????# #??#####???# ##### | | ??????????# #### ##??# #???## | | ??????????#### #### #????# | | ?????????????# @ #????# | | ?????????????# * #????# ## | | ?????????????# [%% ## #######???# ### | | ?????????????# #####?????????# #?## | | ?????????????# ####?????????????# ##??### | | ?????????????## ???????????????????? ###?????## | | ????????????????????????????????????#?????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 267 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseTransmissionLoader Manual? 0 Play Time 00:07:53 Cumulative 945.4 hours Start 2023.11.05 @ 15:25:23 End 2023.11.05 @ 15:31:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 428 Adventurer 1 Explorer 0 Win Type - Total 144 Types 37/13/22/4/2/1/60/3/2 Lore% 97 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac9fc52a-09b1-4fcc-92e6-9a2e1b366408