Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 23:25:09 Player: Miku Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (884) 884 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 3015 Bonus ------- Follower Combat Kills 96 Met Imprinter 300 Was Imprinted 300 Friendly Fire -320 Cogmind --------- Core Integrity 100/400 Matter 139/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (2) ------ Small Storage Unit Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (6) ---- Signal Interpreter Improved Targeting Computer Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Particle Gun Mini Grenade Launcher > --- INVENTORY -------- Signal Interpreter Improved Targeting Computer Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 42 | 7 8 21 1 3 2 Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 1 16 . . . Treads 3 | . . 3 . . . Leg 15 | 2 . 13 . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 4 . . 2 1 Device 5 | . 2 . . 2 1 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 3 2 2 1 1 1 Energy Gun 2 | 1 . . 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 5 | . 1 . 1 . 3 Power . | . . . . . . Propulsion 2 | . 1 . . . 1 Utility . | . . . . . . Weapon 3 | . . . 1 . 2 Highest Loss Streak 3 | . 1 . 1 . 3 Average Slot Usage (%) 95 | . 89 99 98 94 97 Engine 11 | . 14 11 11 11 11 Treads 1 | . . 8 . . . Leg 37 | . 19 31 44 44 43 Device 8 | . 10 11 11 6 11 Storage 11 | . 14 11 11 11 11 Energy Gun 6 | . . . 6 11 9 Ballistic Gun 3 | . 15 5 . . . Ballistic Cannon 3 | . 12 6 . . . Launcher 8 | . . 5 11 11 11 Naked Turns . | . . . . . . Heaviest Build 27 | 11 14 19 19 27 27 Greatest Support 68 | 20 20 68 68 68 68 Greatest Overweight (x) 4 | 2 1 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1062 | 245 243 154 19 323 78 Remotely . | . . . . . . Salvage Created 782 | . 387 345 31 . 19 Parts 67 | . 22 41 3 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 9 10 4 . 2 Guns 4 | . 3 1 . . . Cannons 10 | . 6 2 2 . . AOE 11 | . . 7 2 . 2 Classes Destroyed 9 | . 4 3 . . 2 Builder 4 | . . 4 . . . Tunneler 1 | . . 1 . . . Recycler 3 | . 2 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 8 | . 3 . 4 . 1 Grunt 16 | . 6 10 . . . Protector 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 10 | . 5 10 4 . 1 Combat Bots Only 5 | . 5 3 4 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1879 | . 372 488 145 . 874 Core 340 | . 40 59 7 . 234 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 87 | . 29 31 9 . 18 Largest 2 | . 2 2 1 . 1 Hottest 68 | . 55 65 68 . 36 Shots Fired 130 | . 58 45 9 . 18 Gun 42 | . 29 13 . . . Cannon 53 | . 29 17 7 . . Launcher 35 | . . 15 2 . 18 Special . | . . . . . . Kinetic 88 | . 58 30 . . . Thermal 7 | . . . 7 . . Explosive 35 | . . 15 2 . 18 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 9 11 2 . 9 Robot Miss Streak 5 | . 3 2 4 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 82 | . 37 31 3 . 11 Core Hits 79 | . 23 32 4 . 20 Critical Hits 2 | . 2 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2842 | . 544 1358 199 . 741 Guns 300 | . 199 101 . . . Cannons 581 | . 333 187 61 . . Explosions 1946 | . . 1067 138 . 741 Melee . | . . . . . . Ramming 15 | . 12 3 . . . Kinetic 820 | . 532 288 . . . Thermal 61 | . . . 61 . . Explosive 1946 | . . 1067 138 . 741 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 103 | . . 39 5 . 59 Projectiles . | . . . . . . Explosions 103 | . . 39 5 . 59 Melee . | . . . . . . Knockbacks 10 | . 5 5 . . . Impact . | . . . . . . Kinetic 8 | . 3 5 . . . Secondary 2 | . 2 . . . . Self-Inflicted Damage 355 | . 4 158 36 . 157 Shots 12 | . . 6 1 . 5 Rammed 1 | . 1 . . . . Targets Rammed 3 | . 2 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 168 | . 49 28 168 . 8 Average Temperature 32 | . 20 10 89 . 6 Received Heat Transfer 321 | . 129 180 . . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 220 | . 207 220 179 . . Initial 84 | . . 28 84 . . Average 90 | . 76 105 170 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 90 82 100 . . Level 1 12 | . 9 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 6 | . . 1 . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 15 15 4 . 5 Peak Tracking Total 5 | . 5 4 4 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful 2 | . 1 1 . . . Failed 2 | . 1 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 2 2 . 2 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Botnet 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 158 | . . . . 158 158 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 605 | . . . . . 605 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 1 | . . . . . 1 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3991 | 82 654 728 71 1997 459 Spaces Moved 2535 | 57 338 374 40 1434 292 Core 15 | 12 . 3 . . . Treads 98 | . . 98 . . . Legs 2422 | 45 338 273 40 1434 292 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 Average Speed 131 | 116 140 132 130 130 130 Slowest Speed 250 | 150 150 250 130 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 57 31 14 89 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 203 | . . 149 19 . 35 Melee . | . . . . . . Projectile . | . . . . . . AOE 203 | . . 149 19 . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3085 | 69 467 574 50 1572 353 Wait 351 | . 75 121 . 115 40 Move 2530 | 56 337 373 39 1433 292 Hop . | . . . . . . Pick Up 26 | 5 5 6 1 9 . Fast Attach 18 | 7 5 5 . 1 . Attach 9 | . . 4 1 2 2 Detach 3 | 1 1 . . 1 . Swap 15 | . 3 12 . . . Drop 43 | . 10 21 . 11 1 Fire 87 | . 29 31 9 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 2 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 9) 584 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Discovered new exit (range 6) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Propulsion x2 1371 | -9/Materials | Discovered new exit (range 15) 1465 | -9/Materials | Entered Mines 1525 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1536 | -9/Mines | Entered Zion 1654 | -7/Zion | Given A8's code to call for help 1682 | -7/Zion | Learned location of Warlord (-5) 1979 | -7/Zion | Found CR-A16's Pointy Stick 2192 | -7/Zion | Found Prototype Device 2279 | -7/Zion | Found Prototype Device 2498 | -7/Zion | Imprinted 2500 | -7/Zion | Declared Zion's savior 2620 | -7/Zion | Received a hallucinogenic algorithm 2979 | -7/Zion | Given the Hacking Drone Bay 2980 | -7/Zion | Found Prototype Device 3031 | -7/Zion | Identified Hacking Drone Bay 3033 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3099 | -7/Zion | Discovered new exit (range 13) 3533 | -7/Zion | Entered Proximity Caves 3533 | -6/Proximity Caves | Accompanied by 4 allies 3580 | -6/Proximity Caves | Spotted B-75 Beast 3596 | -6/Proximity Caves | Allies destroyed B-75 Beast 3945 | -6/Proximity Caves | Core integrity fell below 50% 3981 | -6/Proximity Caves | Lost 3 parts (1n2w) 3992 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03942_ Z2-564(M) destroyed. 03942_ Particle Gun destroyed. 03944_ IY-RR6(M) destroyed. 03948_ Destroyed Airjet. 03950_ 6A-SC0(M) destroyed. [Achievement: Backstab] 03950_ Prc. Grenade Launcher destroyed. 03950_ Destroyed Prc. Grenade Launcher. 03950_ Titanium Leg destroyed. 03952_ D-53 Grenadier misfires. 03954_ Dropped Mobile Refinery Mk. CCLXVII. 03955_ The unstable cave ceiling collapses. 03957_ Hacking Drone released from Hacking Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F6). 03958_ The unstable cave ceiling collapses. 03964_ Hacking Drone retrieved by Hacking Drone Bay. 03966_ D-53 Grenadier destroyed. 03967_ The unstable cave ceiling collapses. 03990_ Dispatcher launches Target Drone into the air. 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