Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 13:06:32 Player: Lazz Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (148) 740 Value Destroyed (5972) 5972 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4043) 4043 TOTAL SCORE: 18995 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 321 Hunted by Unchained 500 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1600 Matter 82/300 Energy 98/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (90) Matter Filter Improved Transmission Jammer Graphene Brace Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Transmission Jammer Focal Shield Advanced Thermal Shield Advanced Point Defense System Improved System Shield Advanced System Shield > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Nova Cannon Railgun > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Armored Medium Treads Heavy Shield Leg Advanced Cryofiber Web Advanced Heat Sink High-capacity Matter Pod Advanced Sensor Array Matter Filter Heavy Armor Plating Layered Heavy Armor Plating Focal Shield Long-range Tractor Beam Enhanced Nova Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Power Maul [Rating: 187] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Heavy Shield Leg Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Junk Cannon Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Slots Evolved 18 | . . 2 2 . . . 4 . 2 . . 2 . 2 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . 1 . . . . . 1 . . . Utility 10 | . . 2 1 . . . 1 . . . . 2 . 2 . . . 2 Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . Parts Attached 121 | 6 . 18 6 7 . 4 . 6 10 3 . 8 1 4 2 9 9 28 Power 19 | 1 . 2 1 . . . . . 2 1 . . . 1 . 5 1 5 Engine 5 | 1 . 2 1 . . . . . 1 . . . . . . . . . Core 2 | . . . . . . . . . 1 1 . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . 1 . 5 1 5 Propulsion 31 | 2 . 3 . 5 . . . 4 1 . . 3 . . 1 3 1 8 Treads 26 | 2 . 3 . 5 . . . 4 1 . . 3 . . 1 . . 7 Leg 4 | . . . . . . . . . . . . . . . . 3 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 41 | 1 . 7 2 1 . 2 . 1 5 1 . 5 1 2 1 . 1 11 Device 21 | . . 1 . 1 . . . 1 3 1 . 4 . 1 . . 1 8 Storage 4 | 1 . . . . . 2 . . . . . . 1 . . . . . Processor 5 | . . 1 1 . . . . . . . . 1 . 1 . . . 1 Hackware 2 | . . . . . . . . . 1 . . . . . 1 . . . Protection 9 | . . 5 1 . . . . . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 . 6 3 1 . 2 . 1 2 1 . . . 1 . 1 6 4 Energy Gun 9 | 2 . 3 . . . . . . . . . . . . . . 2 2 Energy Cannon 3 | . . . . . . . . . . . . . . . . . 3 . Ballistic Gun 6 | . . 2 . 1 . . . . . . . . . 1 . . 1 1 Ballistic Cannon 7 | . . . 2 . . 1 . 1 2 . . . . . . . . 1 Launcher 2 | . . . 1 . . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 . 1 . . . . . . . . . . . 1 Parts Lost 55 | . . 3 1 . . . . 2 1 . . . . 6 . 2 3 37 Power 9 | . . . . . . . . 1 1 . . . . 1 . . 1 5 Propulsion 11 | . . . . . . . . . . . . . . 4 . . . 7 Utility 18 | . . 1 1 . . . . 1 . . . . . . . . . 15 Weapon 17 | . . 2 . . . . . . . . . . . 1 . 2 2 10 Highest Loss Streak 17 | . . 1 1 . . . . 1 1 . . . . 5 . 2 2 17 To Critical Strikes 3 | . . . . . . . . . . . . . . 3 . . . . Average Backups 10 | . 2 6 7 7 8 8 10 11 13 13 13 12 13 14 13 15 16 15 Power . | . . . 1 . 1 1 . . . . . . . . . 1 2 1 Propulsion . | . . . . . . . . . . 1 1 1 1 1 . 1 2 2 Utility 4 | . 1 1 1 1 2 2 2 2 5 9 9 8 9 7 8 7 7 7 Weapon 4 | . . 2 5 5 5 5 8 8 6 3 3 3 3 5 5 5 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 3 1 1 . 2 . 1 5 . . . . . . 1 . 6 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 7 | . . 1 . . . 1 . . 1 . . . . . . . . 4 Weapon 12 | . . 2 1 1 . 1 . 1 4 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 89 99 99 100 98 79 80 83 93 94 93 94 94 72 76 81 79 Engine 5 | . 14 10 9 8 9 9 13 12 6 1 . . . . . . . . Core 1 | . . . . . . . . . 1 9 11 10 10 5 4 2 . . Reactor 2 | . . . . . . . . . . . . . . 3 4 8 12 10 Treads 21 | . 28 22 27 26 27 27 20 16 28 29 29 26 26 22 7 2 . 6 Leg 1 | . . . . . . . . . . . . . . . . 9 13 4 Device 8 | . . . 6 . . . . 5 11 11 11 20 21 22 17 17 17 21 Storage 7 | . 14 11 9 9 9 9 6 6 5 5 5 5 5 4 4 4 4 3 Processor 12 | . . 4 17 18 18 18 13 13 11 11 11 10 10 14 13 13 13 10 Hackware 2 | . . . . . . . . . 3 5 5 5 5 4 7 8 8 6 Protection 9 | . . 19 11 17 18 18 13 11 . . . . . . . . . 1 Energy Gun 2 | . 28 11 . . . . . . . . . . . . . . 3 5 Ballistic Gun 2 | . . 7 15 . . . . . . . . . . 3 4 4 3 4 Ballistic Cannon 9 | . . . 1 17 18 16 5 4 10 10 11 13 15 9 8 6 . 1 Peak Build Rating 187 | 6 6 20 26 29 26 32 38 50 76 76 76 94 96 112 103 162 171 187 Average Rating 67 | 3 6 15 23 25 26 26 36 41 68 73 76 90 94 110 101 139 163 164 On Entrance 60 | . 6 6 19 26 26 26 31 37 47 76 76 76 94 96 92 102 148 171 Avg Prop Armor Cover (%) 4 | . . . . . . . . 5 4 4 4 4 . . . . . 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 12 38 40 40 40 55 70 74 75 82 82 89 109 114 111 125 132 143 Greatest Support 210 | 40 40 40 60 60 60 60 60 88 110 110 88 119 119 119 50 180 180 210 Greatest Overweight (x) 3 | . . . . . . . 1 3 . . . . . 2 2 2 . 1 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . 2 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 13 | 6 8 8 8 8 8 13 15 15 15 15 15 15 18 20 20 20 20 19 Most Carried 20 | . 3 8 8 8 8 15 12 15 15 15 15 15 17 17 16 20 20 20 Average Carried 11 | . 2 6 7 7 8 8 10 11 14 14 15 14 15 16 15 16 18 17 Final Capacity 20 | 8 8 8 8 8 8 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | . 3 8 8 8 8 13 10 15 15 15 15 15 17 17 15 20 20 4 Class Distribution -------------------- 42% | Mutant 14% | Skirmisher 13% | Hacker-Tank 9% | Assassin 8% | Tank 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Skirmisher | -4/Factory Skirmisher | -4/DSF Tank | -3/Research Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -2/DSF Hacker-Tank | -2/Garrison Hacker-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Matter Collected 5341 | 196 72 729 251 651 . 60 . . 711 711 . 57 23 163 . 207 278 1232 Remotely 1586 | . . . . . . . . . 384 483 . . . . . . . 719 Salvage Created 5187 | 58 139 1152 429 584 . . . 256 373 267 . 42 91 115 . 103 278 1300 Parts 282 | 3 18 65 27 39 . . . 10 12 4 . . . 5 . 4 13 82 Haulers Intercepted 4 | . . 2 . 2 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Combat Hostiles Destroyed 113 | . . 21 10 11 . . . 9 9 8 . 1 . 3 . 5 3 33 Guns 38 | . . 19 4 . . . . . . . . . . . . . 1 14 Cannons 36 | . . . . 11 . . . 1 9 2 . 1 . 3 . . 2 7 AOE 36 | . . 2 6 . . . . 7 . 6 . . . . . 5 . 10 Classes Destroyed 15 | 1 2 5 2 1 . . . 2 2 . . . . . . . . . Worker 10 | . . . 1 4 . . . . 1 . . . . . . . . 4 Builder 13 | . 4 2 . 2 . . . . . . . . . . . . . 5 Hauler 4 | . . 2 . 2 . . . . . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . Watcher 5 | . 2 2 1 . . . . . . . . . . . . . . . Swarmer 33 | . . . . 1 . . . 4 . 5 . . . . . 5 . 18 Grunt 40 | . . 17 7 1 . . . 2 5 2 . . . . . . . 6 Brawler 1 | . . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . . . . Sentry 18 | . . 3 1 8 . . . . 1 1 . 1 . 1 . . 2 . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . Hunter 5 | . . . 2 . . . . . . . . . . 2 . . . 1 Programmer 11 | . . . . . . . . . 2 . . . . . . . 1 8 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 1 3 4 5 5 . . . 6 3 7 . 1 . 2 . 5 2 8 Combat Bots Only 7 | . . 4 4 3 . . . 6 3 7 . 1 . 2 . 5 2 6 Max Kills in Single Turn 3 | 1 1 3 2 1 . . . 2 1 2 . 1 . 1 . 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . . . 2 . 2 . . . . . 3 . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Hostile Shots Fired 1234 | . . 97 57 25 . . . 144 51 32 . 2 37 111 . 31 50 597 Missed 388 | . . 22 18 8 . . . 65 13 10 . . 10 41 . 13 12 176 Hits 846 | . . 75 39 17 . . . 79 38 22 . 2 27 70 . 18 38 421 Melee 7 | . . . . . . . . . 1 . . . . 6 . . . . Projectile 839 | . . 75 39 17 . . . 79 37 22 . 2 27 64 . 18 38 421 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 39 | . . 1 . 1 . . . 3 5 1 . . . 7 . . . 21 Part Disruptions 4 | . . . . . . . . 3 . . . . . . . . . 1 Damage Taken 16226 | . . 996 612 263 . . . 902 775 408 . 21 272 1042 . 1040 823 9072 Core 2144 | . . 75 49 13 . . . 56 58 38 . . 36 96 . . 40 1683 Absorbed by Shields 263 | . . . . . . . . . . . . 22 73 168 . . . . Reduced by Siege Mode 132 | . . . . . . . . . . . . . . . . . . 132 Ignored by Resistances 1137 | . . . . . . . . . 10 15 . 6 101 196 . . 120 689 Regen/Repaired (Parts) 139 | . . . . 139 . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 100 81 . . . 88 . 93 . . 90 . 96 92 . . 97 . Volleys Fired 351 | 4 8 84 23 36 . . . 21 24 11 . 2 2 12 . 3 14 107 Largest 4 | 2 2 2 2 2 . . . 2 2 2 . 3 3 3 . 1 3 4 Hottest 409 | 80 80 96 58 80 . . . 40 130 105 . 145 145 145 . 49 328 409 Shots Fired 753 | 8 16 166 46 69 . . . 29 46 21 . 6 6 28 . 3 32 277 Gun 451 | 8 16 166 39 . . . . . . . . . . 4 . . 9 209 Cannon 255 | . . . . 69 . . . 13 46 16 . 6 6 24 . . 23 52 Launcher 39 | . . . 7 . . . . 8 . 5 . . . . . 3 . 16 Special 8 | . . . . . . . . 8 . . . . . . . . . . Kinetic 452 | . . 78 39 69 . . . 13 46 16 . 6 6 28 . . 1 150 Thermal 118 | . . 9 . . . . . . . . . . . . . . 22 87 Explosive 39 | . . . 7 . . . . 8 . 5 . . . . . 3 . 16 Electromagnetic 136 | 8 16 79 . . . . . . . . . . . . . . 9 24 Impact 8 | . . . . . . . . 8 . . . . . . . . . . Robot Hit Streak 23 | 1 5 21 23 9 . . . 19 8 5 . 4 5 6 . . 10 10 Robot Miss Streak 6 | 2 1 4 2 4 . . . 2 4 6 . 1 1 3 . 2 1 5 Penetration Max 1 | . . . . 1 . . . . . . . . 1 . . . . 1 Secondary Targets 6 | . . 4 . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . 1 Shots Hit Robots 467 | 3 7 114 34 40 . . . 20 26 15 . 5 4 15 . . 25 159 Core Hits 264 | 2 6 44 24 20 . . . 20 8 22 . 3 2 7 . 11 7 88 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . 1 . 1 . . . . . . . 5 Critical Strikes 31 | . 1 1 . 4 . . . 3 2 3 . 2 1 1 . . 1 12 Destroy 2 | . . . . . . . . . . . . . . . . . . 2 Blast 20 | . . . . 4 . . . 2 2 2 . 2 1 1 . . . 6 Corrupt 4 | . 1 1 . . . . . . . . . . . . . . 1 1 Smash 5 | . . . . . . . . 1 . 1 . . . . . . . 3 Melee Attacks 12 | . . 1 . . . . . . . 3 . 1 . . . . . 7 Impact 11 | . . . . . . . . . . 3 . 1 . . . . . 7 Slashing 1 | . . 1 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19469 | 52 123 2069 1310 1254 . . . 1401 1886 1295 . 254 158 548 . 761 874 7484 Guns 6136 | 52 123 1847 444 . . . . . . . . . . 47 . . 252 3371 Cannons 6929 | . . . . 1250 . . . 330 1863 473 . 254 148 499 . . 622 1490 Explosions 5662 | . . 222 866 . . . . 812 . 554 . . . . . 761 . 2447 Melee 444 | . . . . . . . . . . 268 . . . . . . . 176 Ramming 39 | . . . . 4 . . . . 23 . . . 10 2 . . . . Kinetic 9169 | . . 943 444 1250 . . . 330 1863 473 . 254 148 546 . . . 2918 Thermal 2775 | . . 339 . . . . . . . . . . . . . . 695 1741 Explosive 5440 | . . . 866 . . . . 812 . 554 . . . . . 761 . 2447 Electromagnetic 1343 | 52 123 787 . . . . . . . . . . . . . . 179 202 Impact 703 | . . . . . . . . 259 . 268 . . . . . . . 176 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . . 1 3 3 3 . . . . . 6 36 Average Corruption 7 | . . . . . . . . 1 2 3 3 . . . . . 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 77 | . . . . . . . . 2 6 19 . . . . . . 3 47 Message Errors 13 | . . . . . . . . 1 . 5 . . . . . . . 7 Matter Fused 20 | . . . . . . . . . 2 6 . . . . . . . 12 Heat Flow Errors 9 | . . . . . . . . 1 . 2 . . . . . . 1 5 Energy Discharges 8 | . . . . . . . . . 1 3 . . . . . . . 4 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . 2 2 . . . . . . 1 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 1 . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . . . 1 . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1010 | . . . 21 21 . . . 144 229 203 . . . 13 . 36 33 310 Projectiles 500 | . . . . 21 . . . 136 229 . . . . 13 . . 33 68 Explosions 161 | . . . 21 . . . . 8 . . . . . . . 36 . 96 Melee 349 | . . . . . . . . . . 203 . . . . . . . 146 Knockbacks 37 | . . . . 8 . . . 2 8 2 . . 2 6 . . . 9 Impact 2 | . . . . . . . . 1 . 1 . . . . . . . . Kinetic 34 | . . . . 7 . . . 1 8 1 . . 2 6 . . . 9 Secondary 1 | . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 206 | . . 98 . . . . . . . . . . . . . . . 108 Shots 6 | . . 2 . . . . . . . . . . . . . . . 4 Rammed 3 | . . . . . . . . . 1 . . . 1 1 . . . . Targets Rammed 4 | . . . . 1 . . . . 1 . . . 1 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . Highest Temperature 430 | 72 36 422 44 96 . . . 99 289 232 . 103 3 123 . . 430 369 Average Temperature 89 | 38 16 113 15 33 . . . 30 82 64 . 52 2 35 . . 182 115 Received Heat Transfer 1721 | . . 462 189 108 . . . 150 219 108 . 4 . 121 . . 72 288 Effects 6 | . . 1 . . . . . . 1 . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . 7 Total Turns 111 | . . . . . . . . . . . . . . . . . . 111 Longest Duration 28 | . . . . . . . . . . . . . . . . . . 28 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . . 1 . 1 . . . . . . . 2 Combat Hostiles 4 | . . . . . . . . 1 . 1 . . . . . . . 2 Parts Fried 8 | . 1 1 . . . . . . . . . . . . . . 1 5 Impact Corruptions 11 | . . . . . . . . 2 . 5 . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 1 . 1 . . . . . . . . . . . . . 7 Heat Transferred 3132 | . . 596 . . . . . . . . . . . . . . 629 1907 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Maximum Alert Level 2 | . . 1 1 2 1 . . 1 . . . . . . . 1 1 2 Low Security (%) 75 | 100 100 93 77 40 74 . 100 60 100 . . 100 100 100 100 80 60 52 Level 1 16 | . . 6 22 40 25 . . 39 . . . . . . . 20 39 21 Level 2 8 | . . . . 19 . . . . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . . . . Peak Influence 640 | 5 20 222 287 604 235 . . 254 165 . . 34 18 50 18 225 204 640 Initial 235 | . . . 87 108 235 . . . 122 . . . 3 9 . . 161 122 Average 126 | . 5 59 122 264 160 . . 123 65 . . 3 6 7 1 47 178 226 Influence Increases 4643 | 5 49 609 340 1043 . . . 254 303 185 . 62 15 137 18 235 73 1315 Destroy 0b10 Robot/C 2480 | . . 420 200 440 . . . 180 180 160 . 20 . 60 . 100 60 660 Destroy 0b10 Robot/NC 205 | 5 30 35 10 55 . . . . 5 15 . . . . . 5 . 45 Destroy Leader 500 | . 4 88 52 156 . . . 30 40 10 . 10 . 20 . 10 10 70 Allied During Kill 298 | . . . . 298 . . . . . . . . . . . . . . Successful Hack 85 | . . . 2 22 . . . . . . . 13 . 30 18 . . . Disable Machine 165 | . 15 30 30 45 . . . . 15 . . 15 . 15 . . . . Destroy Structure 610 | . . 21 31 27 . . . 29 48 . . 4 . 12 . 105 3 330 Partial Spotted 30 | . . . . . . . . . 15 . . . . . . . . 15 Lose Combat Pursuer 270 | . . 15 15 . . . . 15 . . . . 15 . . 15 . 195 Influence Decreases 4013 | 5 49 402 290 696 519 85 . 20 430 292 . 57 2 155 18 20 84 889 Entered New Map 1023 | . . . 120 149 369 85 . . 112 41 . . 2 9 . . 54 82 Time Decay 2312 | 5 49 352 160 400 150 . . . 308 251 . 57 . 133 10 . . 437 Lost Part 503 | . . 30 10 . . . . 20 10 . . . . 13 . 20 30 370 Lost Ally 120 | . . . . 120 . . . . . . . . . . . . . . Purge Threat 55 | . . 20 . 27 . . . . . . . . . . 8 . . . Squads Dispatched 26 | . . 2 2 2 . . . 2 2 . . . 1 2 . 1 . 12 Investigation 2 | . . . 1 1 . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . . 1 . . . . 1 . . . 5 Reinforcement 16 | . . 2 1 1 . . . 2 1 . . . 1 1 . 1 . 6 Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Distress Signals 9 | . . 1 2 1 . . . . . . . . . 2 . . . 3 Communications Jammed 81 | . . . . . . . . . . . . . . 2 . . . 79 Distress Signals 81 | . . . . . . . . . . . . . . 2 . . . 79 Times Spotted 192 | . 2 29 15 19 . . . 11 15 9 . 1 6 13 . 7 3 62 Peak Tracking Total 10 | . 2 4 6 3 . . . 5 4 8 . 1 4 10 . 6 3 9 Tactical Retreats 13 | . . 1 1 . . . . 1 . . . . 1 . . 1 . 8 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Traps Triggered 7 | . . 2 . 3 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Machines Disabled 11 | . 1 2 2 3 . . . . 1 . . 1 . 1 . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . 1 . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Machines Accessed 33 | . . 3 2 9 3 2 2 . 3 . . 2 . 3 3 . . 1 Terminals 25 | . . 3 1 7 3 . 2 . 1 . . 2 . 2 3 . . 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 82 | . . 4 4 21 7 13 4 . 4 . . 5 . 8 10 . . 2 Successful 39 | . . 1 2 11 . 13 1 . 2 . . 3 . 2 4 . . . Failed 43 | . . 3 2 10 7 . 3 . 2 . . 2 . 6 6 . . 2 Catastrophic 15 | . . 3 1 3 3 . . . 1 . . 1 . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 20 | . . 3 1 4 7 . . . . . . 2 . . 3 . . . Terminals 55 | . . 4 1 15 7 . 4 . 1 . . 5 . 6 10 . . 2 Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 3 . . . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . 1 . 7 . 13 1 . . . . 3 . 2 3 . . . Record 6 | . . . . . . 4 . . . . . . . 1 1 . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Robot Analysis 10 | . . . . . . 9 . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . . 1 . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . 1 . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . 2 2 4 3 . 2 . 3 . . 1 . 3 3 . . 1 Full Trace Events 5 | . . . 1 2 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . 117 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . Time 83 | . . . . 83 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Total Allies 11 | . . . . 10 . 1 . . . . . . . . . . . . Largest Group 10 | . . . . 10 . 1 . . . . . . . . . . . . Highest-Rated Group 173 | . . . . 173 . 47 . . . . . . . . . . . . Highest-Rated Ally 47 | . . . . 29 . 47 . . . . . . . . . . . . Initial UFD Resources 38 | . . . . . . . 24 24 26 26 26 30 30 32 34 34 34 38 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 101 | . . . . 101 . . . . . . . . . . . . . . Total Damage 1071 | . . . . 1071 . . . . . . . . . . . . . . Kills 13 | . . . . 13 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Active Infowar (turns) 10309 | . . 529 327 991 317 2506 77 226 905 1038 15 377 56 604 47 215 303 1776 Optics 10309 | . . 529 327 991 317 2506 77 226 905 1038 15 377 56 604 47 215 303 1776 Sensors 5033 | . . 109 229 . . . . 216 855 1038 15 377 56 575 . 208 3 1352 Jamming 2934 | . . . . . . . . . . . . 377 56 443 . 208 303 1547 Robot Analysis Total 10 | . . . . . . 9 . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Turns Passed 11334 | 97 226 1231 327 991 317 2506 77 226 905 1038 15 377 56 604 47 215 303 1776 Spaces Moved 5751 | 51 125 532 136 424 199 1551 38 76 423 606 11 225 29 330 14 114 178 689 Core 135 | 4 . . . . . . . . . . . . . . . . . 131 Treads 5079 | 47 125 532 136 424 199 1551 38 76 423 606 11 225 29 330 14 14 . 299 Legs 537 | . . . . . . . . . . . . . . . . 100 178 259 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 200 145 145 145 145 145 151 151 325 140 140 50 Average Speed 153 | 151 160 160 160 160 160 160 200 205 145 145 145 149 151 152 325 163 140 130 Slowest Speed 325 | 160 160 160 160 160 160 160 200 280 145 145 145 151 151 320 325 325 140 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 28 45 16 69 60 90 1 75 16 78 9 6 47 9 1 95 34 24 Regions Visited 18 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . 6 . . . 2 . . . . . . . . Spaces Dug 27 | . . . . 1 . . . 16 1 . . . . 4 . . . 5 Terrain Destroyed 430 | . . 15 32 28 . . . 35 22 38 . 2 . 6 . 44 1 207 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Projectile 87 | . . . . 28 . . . . 22 9 . 2 . 6 . . 1 19 AOE 342 | . . 15 32 . . . . 35 . 29 . . . . . 44 . 187 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac DSF Res Res DSF Gar Acc Total 7556 | 60 135 756 205 668 198 1581 40 117 647 733 10 257 36 400 18 144 205 1346 Wait 1103 | . . 92 30 179 . 1 . 2 163 98 . 16 1 51 1 1 . 468 Move 5735 | 50 124 531 135 423 198 1550 37 75 422 605 10 224 29 330 13 113 177 689 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 78 | . 3 10 3 3 . 13 . 5 12 1 . 1 2 1 . 8 3 13 Fast Attach 62 | 6 . 12 2 9 . . . 4 5 . . 3 . 3 . 4 3 11 Attach 51 | . . 3 3 . . 4 2 . 6 2 . 2 . 2 3 1 5 18 Detach 4 | . . . . . . . . . 1 . . . . . 1 1 1 . Swap 60 | . . 10 6 5 . 2 . 5 1 6 . 4 1 1 . 4 1 14 Drop 91 | . . 13 3 10 . 11 1 5 12 2 . 4 1 . . 9 1 19 Fire 351 | 4 8 84 23 36 . . . 21 24 11 . 2 2 12 . 3 14 107 Melee 12 | . . 1 . . . . . . . 3 . 1 . . . . . 7 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . 2 . . . . . 5 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -2/Garrison -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x2 1485 | -9/Materials | Discovered new exit (range 7) 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -8/Materials | Discovered new exit (range 19) 1881 | -8/Materials | Identified exit to Storage 1882 | -8/Materials | Entered Storage 1948 | -8/Storage | Repaired Cld. Ion Engine 2115 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2279 | -8/Storage | Lost 3 allies 2422 | -8/Storage | Build established: Commander-Mutant 2596 | -8/Storage | Repaired Rocket Launcher 2867 | -8/Storage | Used back door to open Recycling access 2867 | -8/Storage | Discovered new exit (range 5) 2872 | -8/Storage | Identified exit to Recycling 2873 | -8/Storage | Entered Recycling 3150 | -8/Recycling | Scanned before Scraplab entrance 3174 | -8/Recycling | Entered Scraplab 3176 | -8/Recycling | Build established: Mutant 3187 | -8/Recycling | Discovered new exit (range 2) 3187 | -8/Recycling | Identified exit to Scraptown 3190 | -8/Recycling | Entered Scraptown 3427 | -8/Scraptown | Discovered new exit (range 11) 3662 | -8/Scraptown | Visited TADAMA 3966 | -8/Scraptown | Visited Comm Corps 4035 | -8/Scraptown | Visited Cyclists 4104 | -8/Scraptown | Visited Symbiants 4136 | -8/Scraptown | Visited IN-MT5's Study 4177 | -8/Scraptown | Visited SPCMW 4629 | -8/Scraptown | Visited UFD Registry 4629 | -8/Scraptown | Registered with UFD as "Waveback" 4694 | -8/Scraptown | Visited Research Penetration Think Tank 4729 | -8/Scraptown | Visited Botcube Research 4736 | -8/Scraptown | Found Botcube 4762 | -8/Scraptown | Visited Derelict Rescue Squad 4788 | -8/Scraptown | Visited Analyses Database 4822 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4828 | -8/Scraptown | Found DCF Scrap (30 items) 4860 | -8/Scraptown | Botcube activated 4878 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons. 4892 | -8/Scraptown | Visited Modified Component R&D 4968 | -8/Scraptown | Visited Junk Cannon Lab 5011 | -8/Scraptown | Visited Curators Association 5418 | -8/Scraptown | Found Prototype Special Weapon 5421 | -8/Scraptown | Identified Junk Cannon 5600 | -8/Scraptown | Met Optimus 5600 | -8/Scraptown | Accepted into 0bPrime 5692 | -8/Scraptown | Discovered new exit (range 3) 5695 | -8/Scraptown | Identified exit to Factory 5696 | -8/Scraptown | Entered Factory 5696 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5771 | -6/Factory | Identified exit to DSF 5773 | -6/Factory | Entered DSF 5811 | -6/DSF | Additional patrols routed to DSF 5921 | -6/DSF | Sterilization system engaged 5941 | -6/DSF | Ambient heat levels rising (+10) 5956 | -6/DSF | Ambient heat levels rising (+10) 5971 | -6/DSF | Ambient heat levels rising (+10) 5981 | -6/DSF | Discovered new exit (range 14) 5986 | -6/DSF | Ambient heat levels rising (+10) 5998 | -6/DSF | Identified exit to Factory 5999 | -6/DSF | Entered Factory 5999 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6087 | -5/Factory | Discovered new exit (range 20) 6091 | -5/Factory | Build established: Skirmisher 6196 | -5/Factory | Fabricated Imp. Force Field (x2) 6860 | -5/Factory | Discovered new exit (range 16) 6883 | -5/Factory | Identified exit to Upper Caves 6904 | -5/Factory | Entered Upper Caves 6919 | -5/Upper Caves | Learned location of 1 exit from Factory 7213 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7255 | -5/Upper Caves | Destroyed 7 combat bots 7267 | -5/Upper Caves | Build established: Assassin 7916 | -5/Upper Caves | Discovered new exit (range 17) 7940 | -5/Upper Caves | Identified exit to Upper Caves 7942 | -5/Upper Caves | Entered another Upper Caves area 7942 | -5/Upper Caves | Discovered new exit (range 12) 7956 | -5/Upper Caves | Identified exit to Factory 7957 | -5/Upper Caves | Entered Factory 7957 | -4/Factory | Evolved 2 slots: Utility x2 7958 | -4/Factory | Identified exit to Upper Caves 8254 | -4/Factory | Spotted B-86 Titan 8334 | -4/Factory | Identified exit to DSF 8334 | -4/Factory | Entered DSF 8335 | -4/DSF | Build established: Skirmisher 8344 | -4/DSF | Assembled infested the area 8351 | -4/DSF | Discovered new exit (range 20) 8374 | -4/DSF | Additional patrols routed to DSF 8389 | -4/DSF | Identified exit to Research 8390 | -4/DSF | Entered Research 8390 | -3/Research | Evolved 2 slots: Utility x2 8541 | -3/Research | Identified exit to Research 8702 | -3/Research | Build established: Tank 8764 | -3/Research | Spotted B-86 Titan 8994 | -3/Research | Entered another Research area 8994 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9023 | -2/Research | Lost 5 parts (1p4n) 9034 | -2/Research | Identified exit to DSF 9041 | -2/Research | Entered DSF 9125 | -2/DSF | Additional patrols routed to DSF 9235 | -2/DSF | Discovered new exit (range 16) 9255 | -2/DSF | Identified exit to Garrison 9256 | -2/DSF | Entered Garrison 9286 | -2/Garrison | Installed Relay Interface Framework 9388 | -2/Garrison | Triggered checkpoint 9539 | -2/Garrison | Discovered new exit (range 13) 9558 | -2/Garrison | Identified exit to Access 9559 | -2/Garrison | Entered Access 9559 | -1/Access | Evolved 2 slots: Utility x2 9619 | -1/Access | Build established: Hacker-Tank 10194 | -1/Access | Lost 3 parts (1n2u) 10568 | -1/Access | Unchained authorized (BL-1NK) 10690 | -1/Access | System corruption reached 10% 10826 | -1/Access | Spotted B-99 Colossus 10973 | -1/Access | Lost 4 parts (2p1u1w) 11059 | -1/Access | First assault squad dispatched 11104 | -1/Access | Spotted BL-1NK 11138 | -1/Access | Lost 9 parts (2n4u3w) 11242 | -1/Access | Crushed by falling debris 11242 | -1/Access | System corruption reached 30% 11250 | -1/Access | Core integrity fell below 50% 11281 | -1/Access | Lost 17 parts (2p4n6u5w) 11300 | -1/Access | Core integrity fell below 20% 11302 | -1/Access | Found Prototype Protection 11302 | -1/Access | Identified Centrium Heavy Armor Plating 11335 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11320_ S-43 Plague system terminally corrupted. 11320_ Lgt. Antimatter Reactor fried. 11322_ Dropped Centrium Heavy Armor Plating. 11322_ Slug penetrates Wall. 11322_ Slug penetrates H-88 Terminator. 11322_ Penetrated by Slug. 11325_ S-43 Plague misfires. 11325_ R-10 Processor collects Centrium Heavy Armor Plating. 11325_ Detecting nearby Garrison Access. 11327_ Power Maul destroyed. 11329_ Slug penetrates Wall. 11331_ U-05 Engineer destroyed. 11333_ ML>UXYOBQG5N>,:YN0X0WI E=WGILFN 11333_ Acquired 6 matter. 11333_ Knocked back. 11335_ Adv. Visual Processing Unit destroyed. 11335_ Critical hit (Blast). [Achievement: I Was Wrong!] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????? #?????????????????????????????????? | | #############+#################+############?????? | | ! ?????? | | =% ????? | | hH % ????? | | % g @ l ????? | | ###"/########+######################?????????????? | | ! % " #????????????????????????????? | | % # #????????????????????????????? | | # #????????????????????????????? | | # " #????????????????????????????? | | # """ #????????????????????????????? | | # """ #????????????????????????????? | | [ # " #????????????????????????????? | | # #????????????????????????????? | | * # #????????????????????????????? | | ##########????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 61 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Point Defense Rating 240 Evasion (%) 55 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 3 Defensive Hacking 26 Item Schematics ----------------- Cryofiber Web | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -5/Factory | Preloaded Repaired ---------- Cld. Ion Engine | 25% | -8/Storage Rocket Launcher | 18% | -8/Storage Studied --------- Minigun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Late Bloomer Overachiever The Better Part Of Valor Turtlemind Challenges ------------ None Game ------ Seed FluxGlidesysTorch Manual? 0 Play Time 01:40:47 Cumulative 216.3 hours Start 2026.06.25 @ 22:38:26 End 2026.06.26 @ 13:06:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 296 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a73204a9-3eb9-43d4-8684-581211d29e0b