Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 10:23:10 Player: Olga Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (9) 45 Value Destroyed (156) 156 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (900) 900 TOTAL SCORE: 6341 Bonus ------- Pacifist 200 Follower Combat Kills 100 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 90/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Utility Shielding Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Advanced Sensor Array Stasis Canceller Phasing Sabre Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Improved Medium Armor Plating Hacking Suite Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Improved Cooling System Advanced Sensor Array Improved Propulsion Shielding Improved Utility Shielding [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Makeshift System Shield Device Improved Cooling System Storage Compact Matter Pod Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Layered Light Armor Plating Weapon Phasing Sabre Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 2 . . . . . . . . . Utility 4 | . . 2 . . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 49 | . . 7 8 7 7 . . 6 . 7 . 1 . 6 Power 7 | . . 1 1 . 1 . . 2 . 2 . . . . Engine 5 | . . 1 1 . . . . 1 . 2 . . . . Core 2 | . . . . . 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 10 | . . 2 . 3 2 . . . . . . . . 3 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10 | . . 2 . 3 2 . . . . . . . . 3 Utility 21 | . . 3 2 2 3 . . 2 . 5 . 1 . 3 Device 5 | . . 2 . 1 1 . . 1 . . . . . . Storage 1 | . . 1 . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . . . Hackware 4 | . . . . . . . . . . 4 . . . . Protection 10 | . . . 2 1 2 . . . . 1 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 11 | . . 1 5 2 1 . . 2 . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 6 | . . 1 4 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . . . . . 1 Parts Lost 16 | . . . . . . . . . 3 . 1 . . 12 Power 2 | . . . . . . . . . 1 . . . . 1 Propulsion 9 | . . . . . . . . . 1 . 1 . . 7 Utility 5 | . . . . . . . . . 1 . . . . 4 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 12 | . . . . . . . . . 3 . 1 . . 12 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 35 62 85 98 92 92 98 98 90 80 80 80 69 Engine 4 | . 14 4 11 9 2 . . 2 6 3 6 6 6 3 Core 1 | . . . . . 4 7 7 4 . . . . . . Flight 34 | . . 8 22 35 46 46 46 46 45 33 26 26 26 22 Device 5 | . . 8 8 6 7 7 7 9 15 1 . . . . Processor 3 | . . . . . . . . 6 7 6 6 6 6 5 Hackware 9 | . . . . . . . . . . 25 26 26 26 25 Protection 10 | . . . 6 17 21 23 23 13 7 5 6 6 6 4 Ballistic Gun 4 | . 28 11 10 18 13 7 7 1 . . . . . . Slashing Weapon 6 | . . . . . 1 . . 12 15 13 6 6 6 5 Naked Turns 1 | . . 1 . . . . . . . . . . . . Heaviest Build 27 | 13 13 7 10 17 27 27 25 25 18 23 23 20 20 20 Greatest Support 30 | 20 20 10 10 20 30 30 30 25 30 25 25 20 20 28 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | . 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 6 4 4 4 4 5 5 4 5 4 5 5 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 6 4 5 5 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 45% | Sprinter 31% | Hacker-Sprinter 12% | Derelict-Sprinter 6% | Hacker-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 693 | 196 . . 151 . 170 11 . 25 . 90 . 10 . 40 Remotely . | . . . . . . . . . . . . . . . Salvage Created 423 | . . . 53 . . . . . . 296 . . . 74 Parts 21 | . . . 7 . . . . . . 10 . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 3 . . 4 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 6 | . . . 3 . . . . . . . . . . 3 Melee 3 | . . . . . . . . . . . . . . 3 Guns 3 | . . . 3 . . . . . . . . . . . Classes Destroyed 3 | . . . 1 . . . . . . 2 . . . . Recycler 2 | . . . . . . . . . . 2 . . . . Watcher 1 | . . . . . . . . . . 1 . . . . Swarmer 6 | . . . 3 . . . . . . . . . . 3 Best Kill Streak 3 | . . . 3 . . . . . . 2 . . . 3 Combat Bots Only 3 | . . . 3 . . . . . . . . . . 3 Max Kills in Single Turn 1 | . . . 1 . . . . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 2439 | . . . 161 203 37 . 155 . 209 297 160 . . 1217 Core 950 | . . . 60 . . . 28 . . 79 19 . . 764 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . . . . . . . . 106 Core Remaining (%) 96 | 100 100 . 85 100 . . . . 96 . . . . . Volleys Fired 14 | . . . 14 . . . . . . . . . . . Largest 1 | . . . 1 . . . . . . . . . . . Hottest 20 | . . . 20 . . . . . . . . . . . Shots Fired 15 | . . . 14 . 1 . . . . . . . . . Gun 15 | . . . 14 . 1 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 15 | . . . 14 . 1 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . 4 . . . . . . . . . . . Robot Miss Streak 2 | . . . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 16 | . . . 9 . . . . . . 3 . . . 4 Core Hits 10 | . . . 6 . . . . . . 2 . . . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . 1 Melee Attacks 17 | . . . . . . . . 6 . 5 1 . . 5 Impact . | . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . 6 . 5 1 . . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 523 | . . . 70 . . . . . . 248 . . . 205 Guns 70 | . . . 70 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 453 | . . . . . . . . . . 248 . . . 205 Ramming . | . . . . . . . . . . . . . . . Kinetic 70 | . . . 70 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 453 | . . . . . . . . . . 248 . . . 205 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 . . . . . 1 Average Corruption 1 | . . . . . 1 1 1 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . 1 . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 101 | . . . . . . . . . . 66 . . . 35 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 101 | . . . . . . . . . . 66 . . . 35 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 254 | . . . . 114 228 . 254 . 1 20 1 . . 108 Average Temperature 71 | . . . . 41 88 . 156 . 1 3 1 . . 54 Received Heat Transfer 384 | . . . . 126 18 . 45 . 21 87 15 . . 72 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 255 | . 15 35 83 134 255 . . . . 174 . . . . Initial 60 | . . 5 13 31 60 . . . . 21 . . . . Average 79 | . 9 9 73 90 161 . . . . 51 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . Low Security (%) 88 | . 100 100 100 100 52 . . . . 100 . . . . Level 1 11 | . . . . . 47 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 . 2 2 . . . . 1 . . . 1 Investigation 2 | . . . . . 1 . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 4 | . . 1 . 2 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 2 | . . 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 113 | . 3 3 3 13 13 . 9 . 6 16 15 . . 32 Peak Tracking Total 16 | . 3 3 3 11 9 . 10 . 5 12 9 . . 16 Tactical Retreats 10 | . . . . . 2 . 1 . 1 2 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . . . . . . . . 3 . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 15 | . . . 1 1 3 . . . . 4 . 1 4 1 Terminals 5 | . . . . 1 1 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . Total Hacks 49 | . . . 1 2 5 . . . . 9 . 1 30 1 Successful 38 | . . . 1 2 1 . . . . 2 . 1 30 1 Failed 11 | . . . . . 4 . . . . 7 . . . . Catastrophic 2 | . . . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . . . . . . . 1 . 5 . . . . Terminals 8 | . . . . 2 1 . . . . 5 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . 4 . . . . Terminal Hacks 37 | . . . 1 2 1 . . . . 1 . 1 30 1 Record 12 | . . . . . . . . . . . . . 11 1 Part Schematic 10 | . . . . . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open Door 2 | . . . 1 . . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 3 . . . . 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . 2 . . . . . 1 Largest Group 2 | . . . . . . . . 2 2 . . . . 1 Highest-Rated Group 96 | . . . . . . . . 49 49 . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 29 29 . . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . . . . . 15 Total Damage 519 | . . . . . . . . . . . . . . 519 Kills 5 | . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 1717 | . 57 51 130 84 172 48 40 419 81 240 80 46 25 244 Spaces Moved 5008 | 1 48 102 251 229 472 196 175 1368 318 584 284 153 93 734 Core 100 | . . 39 . . . . . . . . . . . 61 Treads . | . . . . . . . . . . . . . . . Legs 49 | 1 48 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4859 | . . 63 251 229 472 196 175 1368 318 584 284 153 93 673 Fastest Speed 20 | 120 120 32 32 26 20 20 20 23 20 24 24 27 27 20 Average Speed 26 | 120 120 38 32 26 21 22 22 23 22 24 26 27 27 28 Slowest Speed 120 | 120 120 50 32 27 27 23 23 23 24 24 27 27 27 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 41 | . . . 4 10 7 . 2 . 3 7 1 2 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 15 16 63 24 16 49 36 86 70 20 60 32 78 84 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 2 . . . . 1 . Known Exits Taken 2 | . . . . 1 . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . 1 . . 1 . 2 . . 2 2 . 1 Spaces Dug 1 | . . . . . . . . . . 1 . . . . Terrain Destroyed 1 | . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5339 | . 47 110 289 244 537 198 172 1467 322 668 285 154 92 754 Wait 237 | . . . 1 8 55 2 . 78 8 71 1 2 . 11 Move 4915 | . 47 101 243 208 457 195 170 1367 312 570 281 148 92 724 Hop 38 | . . . 3 10 7 . 2 . 2 6 1 2 . 5 Pick Up 29 | . . 1 6 7 5 . . 4 . 6 . . . . Fast Attach 26 | . . 6 5 . 3 . . 5 . 1 . 1 . 5 Attach 16 | . . 1 1 5 4 . . . . 3 . . . 2 Detach 3 | . . . 1 . 1 . . . . . . . . 1 Swap 8 | . . . 2 2 . . . 1 . 3 . . . . Drop 38 | . . 1 13 4 5 1 . 8 . 3 1 1 . 1 Fire 14 | . . . 14 . . . . . . . . . . . Melee 15 | . . . . . . . . 4 . 5 1 . . 5 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 5) 58 | -10/Materials | Entered another Materials area 58 | -9/Materials | Evolved 2 slots: Utility x2 58 | -9/Materials | Released all parts (6) 108 | -9/Materials | Discovered new exit (range 5) 109 | -9/Materials | Entered Mines 165 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 179 | -9/Mines | Learned Materials interactive machine intel 185 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 237 | -9/Mines | Discovered new exit (range 8) 239 | -9/Mines | Entered Materials 239 | -8/Materials | Evolved 2 slots: Propulsion x2 240 | -8/Materials | Loaded intel: 17 interactive machine locations 244 | -8/Materials | Identified exit to Factory 323 | -8/Materials | Entered Factory 323 | -7/Factory | Evolved 2 slots: Propulsion x2 333 | -7/Factory | Identified exit to DSF 434 | -7/Factory | Build established: Sprinter 446 | -7/Factory | Discovered new exit (range 6) 495 | -7/Factory | Entered Lower Caves 496 | -7/Lower Caves | Learned Factory emergency access door positions 541 | -7/Lower Caves | Discovered new exit (range 9) 543 | -7/Lower Caves | Entered another Lower Caves area 555 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 578 | -7/Lower Caves | Encountered a Warlord checkpoint 582 | -7/Lower Caves | Discovered new exit (range 5) 583 | -7/Lower Caves | Entered Zion 599 | -7/Zion | System corruption cleaned by Quarantine Array 643 | -7/Zion | Gained Derelict followers 679 | -7/Zion | Learned Factory recycling unit intel 698 | -7/Zion | Given A8's code to call for help 740 | -7/Zion | Discovered new exit (range 3) 740 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 761 | -7/Zion | Learned location of Armory (-4) 845 | -7/Zion | Received a hallucinogenic algorithm 851 | -7/Zion | Discovered new exit (range 19) 1002 | -7/Zion | Entered Proximity Caves 1002 | -6/Proximity Caves | Accompanied by 2 allies 1068 | -6/Proximity Caves | Spotted B-75 Beast 1079 | -6/Proximity Caves | Discovered new exit (range 13) 1083 | -6/Proximity Caves | Entered Factory 1083 | -6/Factory | Evolved 2 slots: Utility x2 1085 | -6/Factory | Loaded intel: 6 recycling unit locations 1113 | -6/Factory | Lost 3 parts (1p1n1u) 1216 | -6/Factory | Spotted B-75 Beast 1256 | -6/Factory | Discovered new exit (range 19) 1307 | -6/Factory | Discovered new exit (range 14) 1314 | -6/Factory | Identified exit to Lower Caves 1314 | -6/Factory | Identified exit to Extension 1323 | -6/Factory | Entered Lower Caves 1325 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1336 | -6/Lower Caves | Encountered a Warlord checkpoint 1367 | -6/Lower Caves | Build established: Hacker-Sprinter 1400 | -6/Lower Caves | Discovered new exit (range 11) 1403 | -6/Lower Caves | Entered another Lower Caves area 1446 | -6/Lower Caves | Discovered new exit (range 12) 1449 | -6/Lower Caves | Entered Data Miner 1449 | -6/Data Miner | Discovered new exit (range 6) 1454 | -6/Data Miner | Met Data Miner 1459 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1459 | -6/Data Miner | Learned location of Section 7 (-3) 1465 | -6/Data Miner | Received God Mode back door access code from Data Miner 1474 | -6/Data Miner | Entered Proximity Caves 1502 | -5/Proximity Caves | Found Alien Artifact 1502 | -5/Proximity Caves | Identified Dimensional Node Initializer 1502 | -5/Proximity Caves | Initialized slip node 1584 | -5/Proximity Caves | Escorted by Enhanced Grunt 1619 | -5/Proximity Caves | Learned 4 Factory zone layouts 1638 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1655 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1692 | -5/Proximity Caves | Core integrity fell below 50% 1705 | -5/Proximity Caves | Spotted B-75 Beast 1709 | -5/Proximity Caves | Core integrity fell below 20% 1718 | -5/Proximity Caves | Lost 12 parts (1p7n4u) 1718 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01635_ Acquired VTOL Module. 01637_ Imp. VTOL Module destroyed. 01638_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 01638_ Slug penetrates Wall. 01642_ Y-72 Warden: "REQUESTING BACKUP." 01654_ Penetrated by Slug. 01655_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 01657_ Penetrated by Slug. 01657_ Imp. Propulsion Shielding destroyed. 01657_ Cesium-ion Thruster destroyed. 01657_ VTOL Module destroyed. 01670_ Mak. Hacking Suite destroyed. 01670_ System corrupted by crushing effect (+1). 01684_ C-30 ARC bursts open, deploying its payload. 01684_ G-67 Veteran unfolds itself. 01684_ B-60 Warrior unfolds itself. 01684_ G-50 Soldier unfolds itself. 01684_ I-47 Archangel unfolds itself. 01686_ Imp. VTOL Module destroyed. 01687_ Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????####?????????????????? | | ?????????????????????## ##????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ????????????????? | | ????????????????????## #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ???????????????????## ## @#????????????????? | | ??????????????????## ## ##???????????????? | | ???###???????????## #???????????????? | | ??## #######????# ##??????????????? | | ?## #????## #??????????????? | | ## ####### #??????????????? | | # ## ## ## #??????????????? | | % ## #??????????????? | | ??# s #??????????????? | | ??# sss #??????????????? | | ??## ######; #??????????????? | | ???## ##?????## % #??????????????? | | ???## #???????# #??????????????? | | #### #???????# ###??????????????? | | ## ###???????# ##????????????????? | | ###?????????# ###?????????????????? | | ###?????????# #???????????????????? | | ## #?????????# ???????????????????? | | ?# ##?????????# #???????????????????? | | ## #??????????# #???????????????????? | | # #??????????# ???????????????????? | | # ##?????????# ???????????????????? | | # #?????????? ???????????????????? | | # #?????????? ???????????????????? | | ## ## #?????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 265 Matter Stores 322 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 66 Offensive Hacking 21 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Robot Schematics ------------------ C-35 Carver | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresSiegeShredder Manual? 0 Play Time 00:58:39 Cumulative 159.0 hours Start 2022.05.02 @ 09:08:23 End 2022.05.02 @ 10:23:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 249 Adventurer 0 Explorer 1 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19258fd2-4989-4428-961c-3a36e721c729