Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.05 @ 16:52:37

Player: Hilbert

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (56)      280
Value Destroyed (1556)     1556
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 9036

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     113/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
           Quantum Capacitor
  Advanced Assault Cannon
  Improved Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
>          --- PROPULSION -------
   Armored Heavy Treads
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
           Quantum Capacitor
  Advanced Actuator Array
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Advanced Assault Cannon
  Improved Proton Missile Launcher
[Rating: 80]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Improved Fusion Compressor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   1   1   .   1   1   1   .   2   
  Utility                  6    | .   .   .   2   .   .   .   1   1   .   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 3   1   2   12  11  2   .   30  9   5   9   6   9   6   9   
  Power                    11   | .   .   1   1   3   .   .   3   1   .   .   .   1   .   1   
    Engine                 7    | .   .   1   1   3   .   .   1   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   .   .   3   2   .   .   12  5   3   7   5   5   5   4   
    Treads                 19   | 1   .   .   1   1   .   .   4   .   .   2   2   2   5   1   
    Leg                    13   | .   .   .   .   .   .   .   1   3   3   4   2   .   .   .   
    Wheel                  18   | 1   .   .   2   1   .   .   7   2   .   1   1   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  31   | .   1   1   6   3   2   .   9   1   1   .   .   3   .   4   
    Device                 20   | .   1   .   5   1   .   .   5   1   1   .   .   2   .   4   
    Storage                4    | .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 1   .   .   2   3   .   .   6   2   1   2   1   .   1   .   
    Energy Gun             5    | .   .   .   1   1   .   .   2   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   
Parts Lost                 61   | .   .   .   3   9   .   .   19  .   8   2   4   13  .   3   
  Power                    9    | .   .   .   .   2   .   .   3   .   1   .   .   3   .   .   
  Propulsion               25   | .   .   .   2   2   .   .   6   .   3   1   3   5   .   3   
  Utility                  13   | .   .   .   1   3   .   .   4   .   2   .   .   3   .   .   
  Weapon                   14   | .   .   .   .   2   .   .   6   .   2   1   1   2   .   .   
  Highest Loss Streak      9    | .   .   .   2   9   .   .   6   .   6   2   3   8   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   92  100 99  93  100 100 94  94  72  25  39  45  11  12  
  Engine                   7    | .   14  14  11  10  11  11  7   7   4   .   .   4   .   .   
  Treads                   8    | .   14  14  11  11  11  11  10  .   .   4   9   6   9   6   
  Leg                      5    | .   .   .   .   .   .   .   .   22  18  13  18  8   .   .   
  Wheel                    8    | .   14  14  10  10  11  11  14  7   2   1   3   8   .   .   
  Device                   11   | .   7   14  28  13  5   .   15  22  16  .   .   3   .   1   
  Storage                  10   | .   14  14  11  11  16  22  16  15  11  .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   8   7   5   .   .   .   .   .   
  Protection               4    | .   .   .   3   15  22  22  4   .   .   .   .   .   .   .   
  Energy Gun               6    | .   14  14  10  10  11  11  7   2   4   .   .   3   .   .   
  Ballistic Gun            6    | .   14  14  11  9   11  11  7   .   3   .   .   .   .   .   
Naked Turns                116  | .   .   .   .   .   .   .   .   .   32  .   .   9   20  55  
Heaviest Build             62   | 11  13  28  43  58  58  48  62  56  56  3   2   13  2   19  
  Greatest Support         62   | 20  20  20  20  20  10  10  40  32  62  16  10  48  35  60  
  Greatest Overweight (x)  5    | .   .   1   3   5   5   4   3   3   2   .   .   2   .   .   
  Average Overweight (x)   1    | .   .   .   1   4   4   4   1   2   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         11   | 8   8   14  15  15  14  15  15  15  12  5   5   5   5   5   
  Most Carried             15   | 6   7   12  15  14  12  11  15  5   7   5   5   5   3   5   
  Average Carried          8    | 6   6   11  12  10  10  11  13  3   5   3   4   4   3   4   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            14   | 6   7   12  14  11  11  11  6   4   5   5   5   4   3   5   

 Class Distribution 
--------------------
 76% | Mutant
 10% | Skirmisher
  9% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
             Assassin | -7/Factory
 Scavenger-Skirmisher | -7/DSF
               Mutant | -6/Factory
               Mutant | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Armory
               Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Matter Collected           1495 | 218 27  29  171 94  .   .   451 .   53  .   285 140 1   26  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1828 | .   36  96  225 125 .   .   996 .   48  .   274 28  .   .   
  Parts                    114  | .   2   17  27  5   .   .   53  .   5   .   5   .   .   .   
Haulers Intercepted        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Combat Hostiles Destroyed  59   | .   1   6   13  18  .   .   20  .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     29   | .   1   6   10  .   .   .   12  .   .   .   .   .   .   .   
  AOE                      28   | .   .   .   3   18  .   .   7   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   1   1   2   1   .   .   6   .   1   .   1   .   .   .   
  Worker                   4    | .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   
  Builder                  5    | .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  15   | .   .   6   9   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   1   .   3   .   .   .   13  .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   1   2   .   .   3   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   1   3   4   18  .   .   6   .   1   .   4   1   .   .   
  Combat Bots Only         18   | .   1   3   3   18  .   .   4   .   1   .   .   .   .   .   
Max Kills in Single Turn   5    | .   1   1   2   5   .   .   3   .   1   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   5   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Arm  Res  
Damage Taken               11588 | .    79   85   447  1044 .    .    2195 .    1085 340  828  2366 826  2293 
  Core                     3787  | .    33   28   67   251  .    .    414  .    384  122  100  759  316  1313 
  Absorbed by Shields      74    | .    .    .    .    .    .    .    .    .    .    .    .    24   .    50   
  Redirected to Shielding  134   | .    .    .    29   .    .    .    105  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   49    | .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    75   .    .    .    20   24   .    45   85   90   .    6    .    
Volleys Fired              123   | .    5    9    23   13   .    .    73   .    .    .    .    .    .    .    
  Largest                  2     | .    2    2    2    2    .    .    2    .    .    .    .    .    .    .    
  Hottest                  91    | .    70   70   70   80   .    .    91   .    .    .    .    .    .    .    
Shots Fired                229   | .    10   18   44   20   .    .    137  .    .    .    .    .    .    .    
  Gun                      202   | .    10   18   40   9    .    .    125  .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 27    | .    .    .    4    11   .    .    12   .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96    | .    5    9    23   2    .    .    57   .    .    .    .    .    .    .    
  Thermal                  106   | .    5    9    17   7    .    .    68   .    .    .    .    .    .    .    
  Explosive                27    | .    .    .    4    11   .    .    12   .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    2    2    9    2    .    .    28   .    .    .    .    .    .    .    
  Robot Miss Streak        3     | .    2    1    3    3    .    .    3    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           180   | .    6    9    27   9    .    .    116  .    6    .    6    1    .    .    
  Core Hits                134   | .    3    7    23   34   .    .    61   .    1    1    1    .    .    3    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         10    | .    1    .    2    .    .    .    6    .    .    .    1    .    .    .    
    Burn                   8     | .    1    .    2    .    .    .    5    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              64    | .    .    .    .    .    .    .    1    6    10   12   27   8    .    .    
  Impact                   43    | .    .    .    .    .    .    .    .    .    .    8    27   8    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    1    6    10   4    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5164  | .    66   93   612  1196 .    .    2509 .    221  8    373  38   7    41   
  Guns                     1991  | .    66   91   262  38   .    .    1534 .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2483  | .    .    .    350  1158 .    .    975  .    .    .    .    .    .    .    
  Melee                    632   | .    .    .    .    .    .    .    .    .    221  .    373  38   .    .    
  Ramming                  58    | .    .    2    .    .    .    .    .    .    .    8    .    .    7    41   
  Kinetic                  784   | .    29   40   90   .    .    .    625  .    .    .    .    .    .    .    
  Thermal                  1207  | .    37   51   172  38   .    .    909  .    .    .    .    .    .    .    
  Explosive                2483  | .    .    .    350  1158 .    .    975  .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   411   | .    .    .    .    .    .    .    .    .    .    .    373  38   .    .    
  Slashing                 221   | .    .    .    .    .    .    .    .    .    221  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    2    2    2    2    .    .    .    .    .    9    11   11   
  Average Corruption       2     | .    .    .    1    2    2    2    .    .    .    .    .    6    9    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37    | .    .    .    9    6    7    2    .    .    .    .    .    2    7    4    
    Message Errors         9     | .    .    .    4    2    .    .    .    .    .    .    .    1    1    1    
    Matter Fused           5     | .    .    .    1    1    2    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       6     | .    .    .    2    2    .    1    .    .    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    
    Parts Rejected         4     | .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    
    Data Loss (minor)      5     | .    .    .    .    1    1    .    .    .    .    .    .    .    2    1    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            239   | .    .    .    .    2    .    .    38   .    .    .    186  13   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               40    | .    .    .    .    2    .    .    38   .    .    .    .    .    .    .    
  Melee                    199   | .    .    .    .    .    .    .    .    .    .    .    186  13   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      288   | .    .    1    .    30   .    .    31   .    .    4    201  .    3    18   
  Shots                    4     | .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    
  Rammed                   17    | .    .    1    .    .    .    .    1    .    .    1    .    .    2    12   
Targets Rammed             17    | .    .    1    .    .    .    .    1    .    .    1    .    .    2    12   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        278   | .    60   70   179  240  .    239  278  .    .    .    .    11   143  .    
  Average Temperature      78    | .    28   33   41   79   .    127  115  .    .    .    .    6    78   .    
  Received Heat Transfer   1852  | .    6    .    111  94   .    .    963  .    9    75   237  231  27   99   
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    2    .    .    .    6    .    .    .    .    .    .    .    
  Heat Transferred         3700  | .    185  148  666  111  .    .    2590 .    .    .    .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Peak Influence             495  | .   30  196 313 234 .   .   292 114 20  154 495 138 178 150 
  Initial                  114  | .   .   11  .   112 .   .   .   114 15  .   74  106 28  93  
  Average                  113  | .   2   102 184 216 .   .   54  81  12  83  294 114 81  85  
Maximum Alert Level        2    | .   .   .   1   1   .   .   1   .   .   .   2   .   .   .   
  Low Security (%)         79   | 100 100 100 44  17  .   100 94  100 100 100 21  100 100 100 
  Level 1                  19   | .   .   .   55  82  .   .   5   .   .   .   67  .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   .   .   .   3   .   1   4   5   2   3   3   
  Investigation            6    | .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            14   | .   1   .   .   .   .   .   3   .   1   1   3   1   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Distress Signals           14   | .   .   .   4   .   .   .   1   .   .   .   1   .   2   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              208  | .   2   8   24  24  .   .   30  .   7   12  29  25  17  30  
  Peak Tracking Total      23   | .   1   3   8   20  .   .   8   .   5   7   17  21  10  23  
  Tactical Retreats        28   | .   .   2   3   2   .   .   1   .   .   4   6   2   4   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Traps Triggered            13   | .   1   .   2   .   .   .   .   .   1   1   4   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Machines Disabled          8    | .   .   .   .   2   .   .   1   .   .   .   5   .   .   .   
  Max in Single Turn       5    | .   .   .   .   1   .   .   1   .   .   .   5   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Machines Accessed          28   | .   1   1   6   .   .   .   4   4   .   5   4   3   .   .   
  Terminals                16   | .   1   .   4   .   .   .   3   1   .   2   4   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   1   1   18  .   .   .   8   7   .   14  10  5   .   .   
  Successful               34   | .   .   1   9   .   .   .   6   5   .   6   4   3   .   .   
  Failed                   30   | .   1   .   9   .   .   .   2   2   .   8   6   2   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   1   .   14  .   1   .   8   2   .   .   10  2   .   .   
  Terminals                36   | .   1   .   12  .   .   .   6   1   .   4   10  2   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   .   .   .   2   .   .   .   1   .   .   
  Recycling Units          8    | .   .   .   4   .   .   .   2   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   2   .   .   .   1   1   .   2   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   5   .   .   .   5   1   .   .   3   .   .   .   
  Terminals                9    | .   .   .   3   .   .   .   3   .   .   .   3   .   .   .   
    Botnet                 9    | .   .   .   3   .   .   .   3   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   
    Reject                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   4   .   .   .   3   3   .   4   4   2   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   98   | .   .   .   .   .   .   .   .   .   .   98  .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Arm  Res  
Turns Passed               6349 | 15   276  505  772  340  602  180  1053 568  136  357  524  348  135  538  
Spaces Moved               5221 | 7    182  374  453  188  387  129  575  306  113  497  869  441  246  454  
  Core                     1977 | .    .    .    .    .    .    .    .    .    62   458  867  246  245  99   
  Treads                   356  | 7    130  2    13   5    .    .    8    .    .    .    .    .    1    190  
  Legs                     127  | .    .    .    .    .    .    .    .    78   49   .    .    .    .    .    
  Wheels                   2596 | .    52   372  440  183  387  129  567  228  2    39   2    195  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   165  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  
  Fastest Speed            34   | 160  100  100  115  120  140  140  100  115  50   50   50   50   50   34   
  Average Speed            99   | 160  142  114  126  151  147  140  111  173  85   53   50   70   50   108  
  Slowest Speed            270  | 160  160  240  240  240  155  140  240  270  270  100  80   150  160  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    37   72   36   37   80   42   47   7    90   17   36   15   25   21   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    .    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    .    .    .    .    .    1    5    .    9    18   6    .    .    
Terrain Destroyed          259  | .    .    .    14   88   .    .    56   5    .    9    81   6    .    .    
  Melee                    39   | .    .    .    .    .    .    .    1    5    .    9    18   6    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      220  | .    .    .    14   88   .    .    55   .    .    .    63   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Res 
Total                      5999 | 9   188 433 612 221 419 128 843 331 133 563 914 461 253 491 
  Wait                     413  | .   .   43  114 7   22  .   153 11  1   43  9   1   .   9   
  Move                     5188 | 6   181 373 452 187 386 128 574 305 112 496 868 440 245 435 
  Hop                      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Pick Up                  40   | .   1   4   6   3   8   .   9   .   3   2   2   2   .   .   
  Fast Attach              42   | .   1   .   4   2   .   .   1   2   3   5   6   6   5   7   
  Attach                   42   | .   .   .   4   7   .   .   16  4   1   3   1   3   1   2   
  Detach                   7    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   4   
  Swap                     31   | 3   .   2   4   2   2   .   13  3   1   1   .   .   .   .   
  Drop                     13   | .   .   1   3   .   1   .   2   .   1   .   1   1   .   3   
  Fire                     123  | .   5   9   23  13  .   .   73  .   .   .   .   .   .   .   
  Melee                    64   | .   .   .   .   .   .   .   1   6   10  12  27  8   .   .   
  Ram                      17   | .   .   1   .   .   .   .   1   .   .   1   .   .   2   12  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/Armory
-3/Research

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 3)
   16 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 15)
  292 | -10/Materials | Entered Mines
  299 | -10/Mines     | Found the Drone Emporium
  303 | -10/Mines     | Found Prototype Device
  309 | -10/Mines     | Build established: Mutant
  721 | -10/Mines     | Learned Materials terminal intel
  740 | -10/Mines     | Discovered new exit (range 6)
  797 | -10/Mines     | Entered Materials
  797 | -9/Materials  | Evolved 2 slots: Utility x2
  798 | -9/Materials  | Loaded intel: 12 terminal locations
 1094 | -9/Materials  | Identified Sensor Drone Bay
 1129 | -9/Materials  | Discovered new exit (range 16)
 1206 | -9/Materials  | Repaired Grenade Launcher?
 1261 | -9/Materials  | Discovered new exit (range 12)
 1356 | -9/Materials  | Identified exit to Mines
 1569 | -9/Materials  | Entered Mines
 1570 | -9/Mines      | Assembled infested the area
 1570 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1575 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1625 | -9/Mines      | Core integrity fell below 50%
 1642 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1652 | -9/Mines      | Destroyed 18 combat bots
 1652 | -9/Mines      | Lost 9 parts (2p2n3u2w)
 1790 | -9/Mines      | Learned location of Storage (-7)
 1901 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1903 | -9/Mines      | Discovered new exit (range 5)
 1909 | -9/Mines      | Entered Exiles
 1947 | -9/Exiles     | Met 8R-AWN
 1973 | -9/Exiles     | Met EX-HEX
 2089 | -9/Exiles     | Met EX-BIN
 2109 | -9/Exiles     | Aligned with FarCom system
 2111 | -9/Exiles     | Given EX-Vault access code
 2148 | -9/Exiles     | Opened EX-Vault
 2159 | -9/Exiles     | Found Prototype Storage
 2196 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2196 | -9/Exiles     | Identified Superbattery
 2284 | -9/Exiles     | Met EX-DEC
 2369 | -9/Exiles     | Visited The Gauntlet
 2496 | -9/Exiles     | Discovered new exit (range 14)
 2511 | -9/Exiles     | Left Exiles lab with Superbattery
 2511 | -9/Exiles     | Entered Mines
 2677 | -8/Mines      | Discovered new exit (range 9)
 2691 | -8/Mines      | Entered Materials
 2691 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2966 | -8/Materials  | Lost 3 parts (1n1u1w)
 3450 | -8/Materials  | Build established: Skirmisher
 3611 | -8/Materials  | Lost 3 parts (1p1u1w)
 3674 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3691 | -8/Materials  | Core integrity fell below 50%
 3724 | -8/Materials  | Discovered new exit (range 15)
 3742 | -8/Materials  | Lost 6 parts (1p3n2w)
 3744 | -8/Materials  | Entered Factory
 3744 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4040 | -7/Factory    | Build established: Assassin
 4311 | -7/Factory    | Identified exit to DSF
 4312 | -7/Factory    | Entered DSF
 4403 | -7/DSF        | Additional patrols routed to DSF
 4416 | -7/DSF        | Released all parts (4)
 4442 | -7/DSF        | Discovered new exit (range 14)
 4445 | -7/DSF        | Lost 6 parts (1p2n1u2w)
 4445 | -7/DSF        | Core integrity fell below 50%
 4448 | -7/DSF        | Entered Factory
 4448 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4644 | -6/Factory    | Fabricated Imp. System Shield?
 4708 | -6/Factory    | Fabricated Lgt. Ion Engine?
 4714 | -6/Factory    | Build established: Mutant
 4798 | -6/Factory    | Discovered new exit (range 16)
 4805 | -6/Factory    | Entered another Factory area
 4805 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5105 | -5/Factory    | Search patrols dispatched
 5127 | -5/Factory    | Identified exit to Upper Caves
 5320 | -5/Factory    | Discovered new exit (range 14)
 5329 | -5/Factory    | Entered another Factory area
 5329 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5357 | -4/Factory    | Lost 3 parts (3n)
 5648 | -4/Factory    | Lost 4 parts (2p1n1w)
 5668 | -4/Factory    | Discovered new exit (range 16)
 5672 | -4/Factory    | Core integrity fell below 50%
 5677 | -4/Factory    | Entered Armory
 5699 | -4/Armory     | Lost 8 parts (1p4n2u1w)
 5730 | -4/Armory     | Spotted B-86 Titan
 5732 | -4/Armory     | Core integrity fell below 20%
 5757 | -4/Armory     | System corruption reached 10%
 5810 | -4/Armory     | Discovered new exit (range 4)
 5812 | -4/Armory     | Entered Research
 5812 | -3/Research   | Evolved 2 slots: Propulsion x2
 5981 | -3/Research   | Found Quantum Capacitor
 6224 | -3/Research   | Spotted B-86 Titan
 6281 | -3/Research   | Spotted B-86 Titan
 6314 | -3/Research   | Core integrity fell below 50%
 6326 | -3/Research   | Lost 3 parts (3n)
 6332 | -3/Research   | Core integrity fell below 20%
 6346 | -3/Research   | System corruption reached 10%
 6350 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06315_ K-01 Serf collects debris.
06316_ Knocked back.
06316_ Penetrated by Slug.
06318_ B-86 Titan activates siege mode.
06320_ U-05 Engineer builds a Wall.
06326_ Slammed into U-05 Engineer.
06327_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
06328_ Slammed into A-15 Conveyor. <x2>
06330_ System corrupted: Matter fused (-10).
06331_ Slammed into A-15 Conveyor. <x2>
06333_ Acquired 6 matter.
06334_ Slammed into A-15 Conveyor.
06336_ Slammed into K-01 Serf. <x2>
06339_ Slammed into W-44 Eye.
06341_ Slammed into K-01 Serf.
06341_ Destabilizing: Core damaged (-39).
06345_ Slammed into K-01 Serf.
06345_ Destabilizing: System corrupted (+2).
06348_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
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| ######"##????????# #??????? """  """?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          35
Energy Capacity            1810
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: EX             25
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
              Lgt. Ion Engine | -7/Factory | Scanalyzed
 Imp. Proton Missile Launcher | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. System Shield | x1 | -6/Factory | Preloaded
    Lgt. Ion Engine | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Just What I Needed
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonMyomerInverter
  Manual?         0
Play Time         01:26:34
  Cumulative      47.1 hours
  Start           2022.11.04 @ 17:57:12
  End             2022.11.05 @ 16:52:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5360c8b-a4b1-40d5-9083-fe6e94060580